Gang Beasts Articles RSS Feed | Gang Beasts RSS Feed on en Launch Media Network Gang Beasts Controls Guide Sun, 31 Dec 2017 15:59:50 -0500 Ashley Shankle

The four-player mayhem you get tossed into when playing Gang Beasts is second to none but if you're new and don't know the controls, you may be in for a pretty rough time.

This guide is for anyone who's died one too many times and wants to pound their friends into the dirt. 

We're going to separate these by control method (PS4 controller, Xbox One controller, keyboard + mouse). For many, the PS4 and Xbox One controllers are most comfortable, but playing with mouse and keyboard is plenty comfortable and even offers some benefits over using a controller.

PS4 controller

  • Jump: X
  • Run: X (Hold while pressing a direction)
  • Sit: X (Hold while staying still)
  • Kick: Square
  • Lie down: Square (Hold)
  • Duck: Circle
  • Crawl: Circle (Hold)
  • Headbutt: Circle
  • Lift: Triangle
  • Taunt: Triangle
  • Left punch/grab: L1
  • Right punch/grab: R1

You can also use the D-pad to change camera angles and R2 to switch your focus when spectating.

Xbox One controller

  • Jump: A
  • Run: A (Hold while pressing a direction)
  • Sit: A (Hold while staying still)
  • Kick: X
  • Lie down: X (Hold)
  • Duck: B
  • Crawl: B (Hold)
  • Headbutt: B
  • Lift: Y
  • Taunt: Y
  • Left punch/grab: LB
  • Right punch/grab: RB
  • Rotate between spectating players: < and >

You can also use the D-pad to change camera angles and RT to switch your focus when spectating.


One thing to be aware of when using a keyboard is that if you are not using a mechanical keyboard, you will not be able to press three keys at a time. This is a general hardware limitation, and it's something to be aware of in Gang Beasts in particular because of how often you need to press several keys at a time.

Aside from the above, the keyboard does have some advantages (particularly when playing alone) that we'll go over.

  • Movement: WASD
  • Jump: Space bar
  • Run: Space bar (Hold while pressing a direction)
  • Sit: Space bar (Hold while staying still)
  • Kick: M
  • Lie down: M (Hold)
  • Duck: Ctrl
  • Crawl: Ctrl (Hold)
  • Headbutt: Ctrl
  • Lift: Shift
  • Taunt: Shift
  • Left punch/grab: , key or left mouse button
  • Right punch/grab: . key or right mouse button
  • Rotate between spectating players: < and >

Here are the PC/keyboard-exclusive bindings:

  • Next camera angle: Right arrow key
  • Previous camera angle: Left arrow key
  • Speed up game: + key (can be pressed repeatedly)
  • Slow down game: - key (can be pressed repeatedly)
  • Revert to standard speed: 0
  • Spawn pushing or pulling force: 1~2 keys
  • Spawn props: 3~7 keys
  • Spawn opponents: Shift or Ctrl with numbers 1~8
  • Toggle day and night: F1


There are quite a few combos in Gang Beasts. We're not going to go over all of them in this guide, but we are going to go over a few to get you started.

  • Dropkick: Press jump, then tap kick
  • Climb: Grab using both arms, then press jump
  • Backflip: Press jump, then hold kick
  • Powerslide: Hold kick and crawl while holding a direction

These are only a few of the moves you can pull off in Gang Beasts to make use of the terrain and to throw your opponents off-guard. There are many more, but most will come to you as you play and come to grips with the controls.

At the time of writing, Gang Beasts can be played on PC, Mac, Linux, and PlayStation 4. Further ports to the Nintendo Switch or Xbox One are currently up in the air, but hopefully we'll hear news in 2018.

Coatsink Announces Augmented Empire With an Impressive Vocal Talent Fri, 30 Jun 2017 17:04:19 -0400 Angelica Dimson

Coatsink has published a lot of different games -- from the goofy physics fighting game that is Gang Beasts to a 1st-person Oculus Rift/ Samsung VR puzzle game called Esper.

On July 13, Coatsink will be launching a tactical cyperpunk RPG exclusively on Samsung Gear VR (powered by Oculus) with Gear VR controller support, called Augmented Reality. It looks like it will be the developer's largest game yet with 10+ hours of gameplay, 6 upgradable characters, and 60 environments.

Let's take a look at what we know about this upcoming VR game so far. 

Story and Setting

The game will take place in an isolated neo-noir city on the island of New Savannah. This cyberpunk dystopian city is divided into three tiers by the Citizen Grade System. People who are deemed to be highly valued by society stay on top and live in luxury, while outliers and criminals must live in squalor.

All-Star Vocal Cast

Coatsink has also revealed the voice talent roster for Augmented Empire -- and it looks like there will be a lot of fan favorites, including:

  • Kate Mulgrew (Star Trek Voyager) as Jules
  • Nick Frost (Shaun of the Dead, Hot Fuzz) as Chris
  • Doug Cockle (The Witcher series) as Mund
  • Garrick Hagon (Star Wars: Episode IV - A New Hope, Horizon: Zero Dawn) as Hartman.

However, it is unclear what type of role their characters will play in Augmented Empire's universe -- whether they will be heroes or villains. Either way, it sounds like it'll be a mash up of different genre actors merging together for Coatsink's world.


Almost like a criminal mastermind in a secluded hideout, the player will instruct a team of 6 augmented misfits in an augmented world diorama. While instructing the team, players can interact with the office around them and affect the world of the augmented misfits. The player can discover new developments, make some calls, and develop the skills of their teams.

It's a revolution! Players will battle law-makers and lawbreakers from the comforts of their mastermind office chair to take control of the Augmented Empire. Hopefully, some of the vocally talented characters above will be on your side to help you conquer this dystopia.

What do you guys think a VR story-driven RPG? Have you played any RPGs like this before? Which of these revealed characters are you excited to meet in game? Let us know in the comments below.

Gang Beasts is Great But it Needs Some Damn Online Multiplayer Tue, 22 Nov 2016 07:56:25 -0500 Damien Smith

Boneloaf's Steam Early Access title Gang Beasts is a great multiplayer game that is tremendous amounts of fun. The problem is that right now, it only has local multiplayer. And having no online multiplayer in 2016 is a ludicrous idea that will ultimately only hurt the game more than it helps.

What in Davey Jones' Locker is Gang Beasts?

Gang Beasts is an over-the-top, silly local multiplayer party game brawler where players take on the role of surly gelatinous characters. The idea is for the players to defeat their opponents by beating the crap out of them, throwing them off structures like scaffolding or Ferris wheels and into trains or numerous other hazards.

While it is absolutely absurd fun, it currently only supports local multiplayer through a LAN connection. Which means that even though Gang Beasts is a truly great game, it is seriously suffering because it has no online functionality. 

A game not having online multiplayer in 2016 is like Chuck Norris without his beard.

Could you ever imagine Chuck Norris not having a beard? No? Well, the same can be said for a multiplayer game in 2016 not having any online multiplayer functionality. It just doesn't work. Every single game out there in this day and age that features multiplayer has online functionality.

The only platforms you would use an actual LAN connection with these days are handheld devices. But even they are very quickly moving closer each year to their multiplayer features having full online functionality. And while you could argue that the game is in Early Access and could add the feature later on...quite frankly, that would do about as much good as howling at the moon.

If a game's main feature and selling point are that it is a multiplayer game, it should have online functionality from the day it enters Early Access. Not having it would be like Game of Thrones not having blood, guts, violence and adult themes. It just doesn't work. If anything, it would make the overall appeal sink faster than the Titanic.

The lack of online multiplayer results in losing a large percentage of potential players.

Only a very small number of gamers today actually still have LAN parties. The only appeal of having one would be for the nostalgia and experience of the good old days -- where friends set up multiple computers in a garage, eat pizza, drink beer, and spend half the day troubleshooting in an attempt to get everything to work.

Sure, it was a fun time in a primitive age of gaming -- but in comparison to the far more efficient and global method using the internet, its appeal is small. Why move your computer to another house to set up LAN when you can stay at home playing games in your underpants over the internet? Most people in this modern age of gaming would choose to play online over the frustration that can be LAN. I should know...I've been there. 

Gang Beasts not having this functionality from the beginning does not bode well for its continued success once it releases. When it comes to indie games and Early Access, you generally only get two periods in development to make an impression.

The first is when the game initially enters Early Access, the second is when it fully releases. And burning through that first opportunity without a functioning online aspect could easily doom the game -- turning it from what may have been the next big party game to yet another relatively unknown indie title that's buried with all the other EA has-beens. Yes, the developers currently have online functionally in an unstable beta state in the game. But it's too little too late. The game has already suffered due to losing out on one of the two most crucial periods in sales for Early Access titles.

Sure, there is always the possibly of the game gaining interest with the release of the online multiplayer, but they will have to push and promote it very hard -- rather than simply being able to ride off the initial hype of a cool new party game hitting Steam. Gang Beasts initially released in Early Access back in 2014 and with so many games releasing on a daily basis, it will have to make a major impact to stay relevant until it sees a full release. And it seems like the only way to do that would have been online multiplayer. 

A great game with great potential

I will always give a game credit where it is due. It is a wonderful title that has a lot of fun on offer. But the lack of online functionality for a game that's main selling point is multiplayer is a big mistake -- especially after two years. Having that from the start could have been the difference between the game doing just alright and becoming an absolute hit.

I admire that the developers were trying to create a game from the days of yore, but doing so while ignoring what is expected in this day and age is perhaps a bit reckless. 

I can only hope that the online functionality currently in the works will improve things. I would love to be able to share this game with my online friends. Let's hope that it isn't too late and the game doesn't end up being lost in the bottomless pit of forgotten indies. It really is a lot of fun, and it deserves better.