Ghost Recon Breakpoint Articles RSS Feed | Ghost Recon Breakpoint RSS Feed on en Launch Media Network Ghost Recon Breakpoint Guide: How to Complete Critical Mass Side Mission Thu, 10 Oct 2019 14:21:11 -0400 Mark Delaney

The open-world of Ghost Recon Breakpoint has arguably the most content Ubisoft has ever pumped into one game at launch. That means plenty of side missions come along for the ride with the main story. If you're stuck on Critical Mass, we get it. The map is not your friend in this one.

That's why we created this guide to help you find your way around and complete this side mission.

After talking to Schulz in Erewhon, you'll learn he fears there's nuclear activity on Auroa. His briefing sends you to Howard Port, which is in the central-eastern portion of the map, southwest of the Driftwood Islets.

Howard Port map location Ghost Recon Breakpoint

Inside the enemy encampment, there's a two-story grey building. Upstairs in that building, there's crucial intel to give you your next location. Here's a drone shot of the building you're looking for if you want to skip the part where you violently interrogate baddies for information.

Drone camera shot of the grey building in Howard Port

That intel will move you far to the other side of the archipelago, to Camp Ferret, just northwest of Mount Elliot.

Camp Ferret map location Ghost Recon Break Point

Downstairs in this camp, you'll find more intel on a table, as well as a map that needs to be scanned.

Critical Mass map

To this point, it's a pretty standard Breakpoint side mission. But then it gets annoying. Your next location is in an underground tunnel, but the mission marker betrays you. If you go directly to it, you'll wind up standing on the side of a cliff with no entrance to your destination.

Instead, head 1.4 kilometers south of that marker to the white blip in the screenshot below.

Underground tunnel location on Breakpoint map for Critical Mass

There you'll find more enemies, some vehicles, and a tunnel. Dispatch or sneak past the guards and take one of the vehicles into the tunnel. Take your first left down the well-lit section and follow it straight until you get to a junction. There are more bad guys where several corridors lead off in different directions. 

Driving a military vehicle down through a tunnel

Most of these tunnels are dead ends, so you'll know when you get to the right one because it updates the mission marker. Inside is a blast door, but it can't be opened yet.

If you're looking at the blast door, turn left and follow the wiring on the ground into the back rooms until you see an electrical switch that can be interacted with.

Inside the blast room during the Critical Mass side mission

This gives you access to the blast room. Inside you'll find two objectives: a blueprint on the wall and pieces of a bomb. Interact with both in that order and get ready to run.

After you're done with the bomb, sprint out of that room and be sure to turn and lock the blast door behind you. The game gives you only 15 seconds to do this, and without messing up, you'll need about 10, so there's little room for error here.

If you close the door before the bomb goes off, you will have thwarted a nuclear attack. Head back to Erewhon and report to Schulz, who will thank you for doing precisely that before going back to standing in the same spot for 60 gameplay hours.


That's all you need to know about completing the Critical Mass side mission in Ghost Recon Breakpoint. For more on the latest Tom Clancy shooter, be sure to head over to our Ghost Recon Breakpoint guides page, where you can find more tips articles such as: 

Ghost Recon Breakpoint Guide: How to Complete A New Perspective Side Mission Thu, 10 Oct 2019 14:46:31 -0400 Mark Delaney

Ghost Recon Breakpoint is a massive game, even bigger than its already enormous predecessor, Wildlands. For that reason, no one likes to get stuck on any particular mission for too long there's simply too much to see and do.

If you've been getting stuck on the side mission named A New Perspective, we've got the guide to help you through. While the mission instructs you to "investigate the phenomena," soon after, the mission marker gleefully leaves you to get lost. But not anymore!

Here's how to track the drone towers down in Stephen Falls, investigate the phenomena, and complete A New Perspective.

A New Perspective Walkthrough

The mission begins northwest of the Behemoth Passage, in the southern section of Whaler's Bay. There you'll meet Alvarez, who asks for your help in diagnosing some peculiar drone activity he's observed. 

This mission is a unique one, given how it asks you to interact with its systems. You'll be using white drone towers as viewfinders, peering through them with your drone. Each time, you're looking for the next drone along Stephen Falls. It's important you bring a helicopter. Otherwise, you'll be swimming back and forth down the river. Slowly. 

Stephen Falls Tower Locations

Tower #1 is just beside your questgiver. Look through it using your drone and aim its sights across the river almost directly south. That's where you'll find Tower #2.

Looking through Tower 1 in Stephen Falls to Tower 2

Head there with your chopper and repeat the same moves. When in doubt, always look somewhere due south to start.

Tower #3 is southeast on your compass, just below the treeline.

Looking at Tower 3 just below the treeline in Breakpoint

Once you make it over to Tower #3, peer again with the drone. This time, look south and then just slightly southwest. About halfway down the range, you'll see Tower #4.

Looking at Tower 4 from Tower 3 on a dark map

Once you're at Tower #4, look exactly southeast, just at the top of a cliff on the other side of the river for Tower #5.

Looking across a rive to Tower 5 in Stephen Falls

From Tower #5, look back south by southwest again. This time focus on the area where the trees meet the rocky slopes for Tower #6.

Finding Tower 6 in a forest at the base of a cliff

Almost done now, so don't worry.

From Tower #6, look directly east, below where the two distant mountains seem to overlap. You'll find Tower #7your final tower, but we're not quite done with the drone viewfinding just yet.

Tower 7 in Ghost Recon Breakpoint A New Perspective

With a helicopter, all that zig-zagging down the riverside should only take a few minutes. From Tower #7, you'll want to continue looking east with your drone through the last tower display.

You'll see hints of a Skell laboratory through the trees. Fidgeting with the reticule for a moment should give you a new mission marker. This is your final destination, but be warned that it's loaded with bad guys, human and AI alike.

Skell research facility in the forest, viewing from Tower 7

Exploring the Skell Research Facility

Whether you sneak in or run in guns blazing, you'll want to get upstairs in the main building so that you can gather intel off a computer inside. This intel is what Alvarez so desperately seeks. 

Finding the intel amongst desks in the Skell research facility

With his answers in tow, return to Alvarez, give him the documents, and learn about the Skell AI.


That's all you need to know about completing the A New Perspectives side mission in Ghost Recon Breakpoint. For more tips and mission walkthroughs, be sure to head over to our Ghost Recon Breakpoint guides page. There, you can find tips articles such as: 

Ghost Recon Breakpoint: How to Call Vehicles Tue, 08 Oct 2019 11:24:11 -0400 Sergey_3847

Besides a large number of weapons in Ghost Recon Breakpoint, you can purchase and use a wide variety of vehicles. These range from motorbikes to helicopters. Below you will find a quick step-by-step guide on how to buy and call vehicles in Ghost Recon Breakpoint.

You will need to buy vehicles from specialized shops/locations. You can then call any one of them to you, helping you explore the open world of the game much faster.

Step 1: Purchase Vehicles

All of your vehicles are in your garage. But before you can call them, you need to buy them from the gunshop.

The gunshop is located at the Homesteaders base in Twin Falls Mountain.

Here's what you need to do to purchase vehicles in Ghost Recon Breakpoint:

  1. Click on the Shop menu once you entered the gunshop
  2. Choose the Vehicles tab
  3. Click on any vehicle you want to buy from the list
  4. Confirm purchase

Once you've purchased the vehicles, they will be added to your garage menu.

Step 2: Call Vehicles

When you're out in the field and want to call a vehicle, follow these steps:

  1. Find bivouac location
  2. Deploy bivouac
  3. Click on the Garage menu while resting
    • The option to the far-right
  4. Choose between the following tabs:
    • Four Wheels
    • Two Wheels
    • Flying
  5. Select any vehicle you own
  6. Leave Bivouac

Once you're out the bivouac, the vehicle of your choice will spawn nearby. If you want to know how to call helicopters, then just use the Flying tab in the Garage menu.


That's it on how to call vehicles in Ghost Recon Breakpoint. For more Ghost Recon Breakpoint guides, see the list below:

For more on Ghost Recon Breakpoint, be sure to check out our GRB review here, where we examine if this newest installment lives up to the hype. 

Ghost Recon Breakpoint Weapon Stats Overview Mon, 07 Oct 2019 11:53:35 -0400 Sergey_3847

Whether in solo mode or multiplayer, having the right weapon in Ghost Recon Breakpoint can change the way you play and win. That's why this weapon stats overview guide is here: to help you choose the best weapons for your character and current build.

Use the tables below to compare damage, firerate, and reload-time for each gun to determine the most effective firearms for your build. 

There are over 50 different types of weapons in Ghost Recon Breakpoint, including some well-known items from the previous games, as well as some brand-new ones, too.


Weapon Damage Firerate Magazine Ammo Reload Time
Beretta M9A1 23 500 15 9mm 2.20
Beretta Px4 Storm Special Duty 23 500 10 .45 2.20
Caracal F 23 320 13 9mm 2.20
FN Five-seveN USG 27 500 20 5.56 2.20
FN FNX-45 20 500 14 .45 2.20
Heckler & Koch USP Tactical 20 500 12 9mm 2.20
IMI Desert Eagle 60 200 7 .338 2.50
M1911A1 27 500 8 .45 2.45
SIG-Sauer M17 MHS 20 420 10 .45 2
SIG-Sauer P227 20 420 10 .45 2.20
Springfield Armory XD-9 Mod.2 Tactical 27 500 13 .45 2.20


Submachine Guns

Weapon Damage Firerate Magazine Ammo Reload Time
CZ Scorpion Evo 3 A1 17 1150 30 9mm 2.40
FN P90TR 25 900 50 5.56 2.70
Heckler & Koch MP5 MLI 26 800 30 9mm 2.55
Heckler & Koch MP7A1 17 950 40 9mm 2.40
Heckler & Koch UMP 25 600 30 .45 2.40
PP-19-01 Vityaz-SN 25 700 30 9mm 2.70
SIG-Sauer MPX 17 850 50 9mm 2.40
TDI Vector 20 1200 30 .45 2.40


Assault Rifles

Weapon Damage Firerate Magazine Ammo Reload Time
AK Hybrid 30 600 30 7.62 3.25
AK-12 20 850 30 5.56 2.90
AK-74 25 650 30 5.56 3.20
Colt M4A1 26 950 30 5.56 3.10
CZ 805 BREN 25 760 30 7.62 2.90
FN F2000 Tactical 30 850 30 5.56 3.50
FN SCAR-H 30 550 30 7.62 3.25
Heckler & Koch G36 20 750 30 5.56 2.90
Heckler & Koch HK416F 26 700 30 5.56 3.10
HS Produkt VHS-D2 25 750 30 5.56 3.50
Imbel IA2 25 650 30 7.62 3.25
IWI Tavor TAR-21 20 650 30 9mm 2.90
Magpul PDR 25 800 30 5.56 3
SIG SG 553 25 700 30 5.56 3.25
SIG-Sauer 516 20 800 30 7.62 2.95
Steyr AUG A3 30 680 30 5.56 3.50



Weapon Damage Firerate Magazine Ammo Reload Time
Benelli M4 Super 90 140 420 8 12 1
Kel-Tec KSG 120 130 14 12 0.85
Saiga-12K 80 300 12 12 3.15
Vepr-12 90 300 8 12 3.15


Sniper Rifles

Weapon Damage Firerate Magazine Ammo Reload Time
Accuracy International L115A3 125 130 5 .338 4.25
Barrett M107A1 160 130 5 .338 4.65
Desert Tactical Arms Stealth Recon Scout 125 130 5 .338 4.25
Desert Tech HTI 160 90 5 .338 4.80
M14 in EBR Stock 45 725 15 7.62 3.32
Heckler & Koch G28 50 400 15 7.62 3.30
McMillan TAC-50 160 110 5 .338 4.80
SVD-M Dragunov 60 70 15 7.62 3.60
Victrix Scorpio TCT 125 - 5 .338 3.25


Machine Guns

Weapon Damage Firerate Magazine Ammo Reload Time
Enfield L86A2 LSW 30 610 50 5.56 3.85
FN Mk 48 Mod 0 35 710 100 7.62 8
MG5 40 640 100 7.62 7
LMG A1 35 750 100 5.56 7
LSAT CT-MMG 35 600 100 5.56 7
PKP Pecheneg 40 650 100 7.62 8
QBB-95 30 650 80 7.62 4.15


That's it for our Ghost Recon Breakpoint weapons stats overview. For more Ghost Recon Breakpoint guides, check out the list below:

Want to know what we thought of the game itself? Be sure to head over to our review

Ghost Recon Breakpoint Review: Excess Baggage Mon, 07 Oct 2019 12:29:28 -0400 John Schutt

Ghost Recon Breakpoint attempts to be many things: a tactical shooter, a loot game, an open-world exploration game, a cautionary tale about the lengths we'll go to achieve our ideals. 

It is, at its heart, sincere in its attempts to be any of those things. It sees the value in them and makes an honest attempt to adapt those systems and structures to those ends. At times, Breakpoint succeeds. When it succeeds, there are powerful, emergent stories that write themselves.

Even the overarching narrative has its strong points that make powerful, if overly familiar, points about war, and what we'll do for the people we care about.

Breakpoint does, however, find itself looking for an identity with no grounding. It tries to chase every popular trend without understanding why those trends are popular in the first place.

Ghost Recon Breakpoint Review: A Box of Empty Sand

Ubisoft has made a name for itself by creating open worlds full of things to do, places to see, people to meet, and lives to change. Games like Assassin's Creed: Black Flag and Watch Dogs 2 are full of new, emergent stories. Each has fascinating locations full of grand vistas that wow the eyes and kindle a love for exploration. They are also full of tangible, engrossing history. 

Ghost Recon Breakpoint has none of these things. The Auroa archipelago can be beautiful, but its beauty is bland. The same trees for miles, dirt roads next to grey rock mountains, green-blue water that offers nothing for the eye.

More often than not, I couldn't be bothered enjoying the scenery because there was nothing to look at. Everything felt generic.

This sensation is something Ubisoft was at least somewhat aware of. They've built both easter-eggs and hints at an ancient island culture into the game. 

Idols, shrines, and other iconography pepper Auroa; they entice players with a mystery of what came before the Skell Tech corporation. There are even moments of surprise when the old and the new clash, where military or future-tech installations seem at war with one another and the landscape around them. 

The problem is, these moments are too few and far between. Breakpoint's world is more filled with the same kinds of busywork we've come to expect from Ubisoft's later titles. Go to this location and pick up this item, then do it again and again.

It doesn't take long for your map to fill with "locations of interest," which rarely take more than a few minutes to clear correctly, provided there are enemies to shoot. Each location might only net you a few thousand "Skell Credits," the game's in-world currency, but not much more. 

There are hundreds of these little nooks and crannies, and after a few hours of exploring, they tend to blend, even if one or two seem interesting at first.

The various towns, villas, science outposts, and futuristic locations offer a little more variety. Each of them is different enough from the others to break up the otherwise monotonous traversal. For one thing, there's usually at least one person to talk to or otherwise interact with, even if it involves just shooting them. 

I will say that there's a lot of love and thought put into the various installations scattered across the island. The secret weapons lab and waterlogged research campus are highlights, but I can't say I'd have ever found them if there wasn't an objective marker leading me there.

Breakpoint ultimately suffers from the opposite problem Rage 2 did: instead of too little to do, it has too much that doesn't matter. There are bright spots of; interesting lore and intricate worldbuilding, but I tend to go bleary-eyed if my map's filled with hundreds of icons that offer nothing for me.

A Story at Odds With Itself

There is ambition in Ghost Recon Breakpoint's storytelling. Buried beneath the generic plotline and underwhelming characters could be a nuanced take on what the future holds for us, and what that means for soldiers and civilians alike.

There are hints of human tragedy and horror, of what it means to push someone to the brink and what they'll do once they've slipped past it. In ways, I was sometimes touched by the counterpoints created between Nomad, the player character, and Cole, the main antagonist. Most of all, though, I found myself hoping for a story about where "the line" was, and what it might mean to redraw it.

Sadly, such a narrative never materializes. Instead, we have a main character who is The Good Person and Cole, the villain, who is the Monster with a Heart. All around them are cardboard cutouts we've seen a thousand times. The Genius Scientist, The Preppy Tech Company CEO, The Grizzled Old Man, and The Plucky Child Who Is Always Happy Until She Isn't.

I might forgive weaker characters if they stood in a stronger story, but there are as many problems with this narrative as anything else in the game. One of the core conceits of Breakpoint's story is about how Cole, gone off the rails, will engage in any depravity if it serves his purpose.

Nomad is supposed to represent a kind of moral high ground, killing because they must and using only the force necessary to accomplish the mission. The problem? Nomad probably kills more people than Cole's forces ever do, and the only reason everyone's okay with it is because they're killing the "bad guys." 

There's even a moment where Cole and Nomad argue about how "you killed my soldiers," and never once do they acknowledge that both of them are monsters. It's only Cole who's gone too far.

Worst of all is Cole's endgame. While I won't spoil it in case you play the game yourself, what he wants is idealistic in the extreme and takes the idea of "ends justifying the means" to a ridiculous level. It's a thing built atop a house of cards, a goal not worth having if the way you get there is so soaked in blood you ooze red.

A Gray Horizon

Several other problems don't warrant full sections but are worth mentioning.

The enemy AI is laughably inadequate, and at one point, I saw a whole group of them all but bumping into one another trying to work through their walk cycles. For a game that bills itself as a "tactical experience," the conga line of soldiers running into my bullets doesn't bode well. 

There are plenty of bugs, too. The only time I didn't load into the game with empty hands was just after the opening cutscene. I found myself clipping through geometry more times than I'd like to count, and some vital screens wouldn't load for minutes at a time, if at all. 

Tutorial overlays — and quest information in general — are poorly implemented, as well. Everything has a tutorial that plays a sound bite and clogs up the screen for a good minute every time the game opens. 

The quest screen itself is too large for any monitor to contain, and is made up of so many menus and submenus I could never keep straight what I was or wasn't doing. 

And while it's a small thing, the fact that speaking animations are so much worse outside of cutscenes always threw me. Borderlands 3 and Destiny 2 — games with plenty of in-game dialogue — never have that kind of problem. But in Breakpoint, the facial animations are almost always jarringly fake.

There are a few bright spots, however. The feeling of taking down a few targets in quick succession while avoiding their larger group of friends isn't something you'll find most places. The gunplay, too, isn't terrible. It isn't great, but I never felt like I was using anything except a weapon of war.

I was also kind of a fan of the loot system, as I'm kind of a sucker for that kind of progression. It doesn't need to exist, but it is always fun optimizing a new build.

Ghost Recon Breakpoint Review — The Bottom Line

  • Workable combat 
  • Generally good music
  • Uninteresting but fun progression
  • Boring
  • Horrid Microtransactions
  • Poorly written story and flat characters
  • Mediocre worldbuilding
  • An empty world filled with too much busywork

Breakpoint cannot free itself from the trap of being too many things in too large a space. Its world feels barren in its vastness. Its story is hamfisted, and its characters are flat and uninteresting. 

Most of all, it commits the ultimate sin for any piece of entertainment: it's boring. For all the moments of levity and enjoyment, there is far too much time spent doing nothing of any interest.

Traversing the world is a slog. The combat, though functional, lacks character. The enemies aren't worth a bag of sand, and if I can't even enjoy the look of the sunset on the horizon, I can think of a hundred reasons why I would want to be playing anything else.

[Note: A copy of Ghost Recon: Breakpoint was provided by Ubisoft for the purpose of this review.]

Ghost Recon Breakpoint Switch Aiming Shoulder: How to do It Sat, 05 Oct 2019 00:13:17 -0400 GS_Staff

A Ghost Recon Breakpoint switch shoulder guide ... why do we even need it? Seems kind of silly, right? Well, Breakpoint has a plethora of tutorials that don't always cover the game's most basic mechanics. For those hoping to switch the camera perched over Nomad's shoulder from left to right and vice verse, this guide is here to help. 

If you're like some of our editors, there's a chance you like a particular camera placement in third-person shooters. So how do you do tweak the over the shoulder camera in Breakpoint

Like this. 

Ghost Recon Breakpoint Switch Shoulders Guide: How to do It

To switch aiming shoulders in Ghost Recon Breakpoint, tap: 

  • R1 on PS4
  • RB on Xbox One
  • Middle mouse button on PC

Make sure you tap the correct input on console. If you hold it down on PS4 or Xbox One, you'll open the item wheel. 

You'll use this a lot because the camera shifts every time you exit cover. Breakpoint's auto cover mechanic is a messy system that constantly shifts the over the shoulder camera. Especially bothersome is when it happens exiting cover indoors or during a firefight. 

Thankfully, though, this Ghost Recon Breakpoint guide on how to switch aiming shoulders has your back like a faithful squaddie. 

For more on the newest TC looter shooter from Ubisoft, be sure to check out our GRB guides, where you can find tips on: 

For even more, be sure to head over to our official review of the game, where we said, "Ghost Recon Breakpoint is an average, functional open-world shooter, but not much more."

Ghost Recon Breakpoint Switch Aiming Shoulder: How to do It Sat, 05 Oct 2019 00:13:17 -0400 GS_Staff

A Ghost Recon Breakpoint switch shoulder guide ... why do we even need it? Seems kind of silly, right? Well, Breakpoint has a plethora of tutorials that don't always cover the game's most basic mechanics. For those hoping to switch the camera perched over Nomad's shoulder from left to right and vice verse, this guide is here to help. 

If you're like some of our editors, there's a chance you like a particular camera placement in third-person shooters. So how do you do tweak the over the shoulder camera in Breakpoint

Like this. 

Ghost Recon Breakpoint Switch Shoulders Guide: How to do It

To switch aiming shoulders in Ghost Recon Breakpoint, tap: 

  • R1 on PS4
  • RB on Xbox One
  • Middle mouse button on PC

Make sure you tap the correct input on console. If you hold it down on PS4 or Xbox One, you'll open the item wheel. 

You'll use this a lot because the camera shifts every time you exit cover. Breakpoint's auto cover mechanic is a messy system that constantly shifts the over the shoulder camera. Especially bothersome is when it happens exiting cover indoors or during a firefight. 

Thankfully, though, this Ghost Recon Breakpoint guide on how to switch aiming shoulders has your back like a faithful squaddie. 

For more on the newest TC looter shooter from Ubisoft, be sure to check out our GRB guides, where you can find tips on: 

For even more, be sure to head over to our official review of the game, where we said, "Ghost Recon Breakpoint is an average, functional open-world shooter, but not much more."

How to Drink Water in Ghost Recon Breakpoint Fri, 04 Oct 2019 22:41:40 -0400 Jonathan Moore

Learning how to drink water in Ghost Recon Breakpoint is simple, but extremely useful. To survive in Auroa, you need to make sure that you heal yourself and keep your stamina at max capacity. 

As you run or otherwise put stress on your character's body, you'll notice your stamina meter falling. While it will slowly regenerate on its own, it will replenish faster if you drink water. 

If you slide or roll down too many hills or steep mountainsides, you'll also notice that your stamina bar shrinks. One of the best ways to fully replenish your stamina bar in the field is to drink water. 

So how do you do it? 

How to Drink Water in Ghost Recon Breakpoint

Water canteen in Ghost Recon Breakpoint menu

To drink water in Ghost Recon Breakpoint, all you have to do is:

  • Open the in-game menu
  • Go to your loadout
  • Find your backpack in the bottom left corner
  • Find the square inventory slots just to the right of that
  • Click an empty slot
  • Assign the canteen to the slot

In the field, simply bring up your item wheel by pressing: 

  • R1 on PS4
  • RB on Xbox One
  • "Alt" on PC

Now, select the canteen and press the correct button to drink.

  • L1 on PS4
  • LB on Xbox One
  • "G" on PC

Keep in mind that the drinking animation puts you at risk of getting shot. It's not as long as the healing/bandaging animation, but it leaves you open to attack. 

You can only use the canteen after you've exhausted all of your stamina, and you can only use it once until you exhaust your stamina again. 

How to Refill the Canteen

Refilling the canteen with water

You can refill the canteen at any body of water. Simply wade into the body of water and wait for the "Water Refill" option to appear. Press the corresponding button, and your character will refill the canteen. 

  • "Square" on PS4
  • "X" on Xbox One
  • "E" on PC

You can refill the canteen in any body of water, no matter how dirty. Be wary, though, because this animation also leaves you open to attack. Refilling the canteen this way gives you three uses. 


That's all you need to know about how to drink water in Ghost Recon Breakpoint, as well as how to equip the canteen. For more on the latest Tom Clancy looter shooter, be sure to check out our hands-on impressions from PAX West, as well as our official review of the game

If you're looking for more tips and tricks, be sure to head over to our Ghost Recon Breakpoint guides page, where you can find guides on: 

Ghost Recon Breakpoint: Error SILENT-50001 Fixed by Ubisoft Fri, 04 Oct 2019 12:37:29 -0400 Ashley Shankle

It seems no game is safe from release day woes this year. The latest being Ghost Recon Breakpoint, which most players are presently unable to log into due to a pesky new error: SILENT-50001. There is no fix to this error, and it appears to be due to the influx of players with the game's release.

[Update: Ubisoft has solved the issue, according to the Ubisoft support Twitter.]

The SILENT-50001 error code points to the servers being overwhelmed thanks to the surge of launch players, and it is something Ubisoft themselves have to work on rather than players being able to circumvent the error.

If you're affected by the SILENT-50001 error or any other on login attempt, your best bet is to play the waiting game and come back later. Spamming the servers with login attempts isn't going to make them open up any faster, and those lucky enough to get into the game are reporting a number of connection problems.

No matter how hyped you are for Ghost Recon Breakpoint, your best bet right now is to wait for word from Ubisoft that they have sorted out the game's server issues.

We've already got a few Breakpoint guides up. Look forward to even more guides here on GameSkinny, as well as our official review

Ghost Recon Breakpoint Bipod Location: Where to Find It Thu, 03 Oct 2019 16:07:53 -0400 Jonathan Moore

The Ghost Recon: Breakpoint bipod is one of the more useful attachments in the game. While the weapon customization options in Breakpoint are as vast as the wildlands of Auroa themselves, the bipod is one weapon attachment you'll want to get as early as possible. 

While you can learn how to hold your breath to steady your aim, that action in Breakpoint is a bit cumbersome (see the bottom of this guide on how to hold your breath if you want to know more). However, using the bipod is a much easier solution to help increase accuracy.

Below, we'll show you how to find the bipod on the Breakpoint map, as well as the exact location in the Fuel Storage area. Lastly, we'll look at how to equip it and its stats. 

Ghost Recon: Breakpoint Bipod Location

The bipod can is near the Bald Ridge Bivouac in the Seal Islands. Specifically, it is near that region's Fuel Storage area, a heavily fortified encampment full of high-level enemies. 

The Seal Islands are in the southern portion of the map, near the southern coast. The Bald Ridge Bivouac is in the northern area of that region, directly to Bald Ridge itself.

See the map below for the exact location. The yellow circle is the bivouac. The red circle is the Fuel Storage area. 

Ghost Recon Breakpoint map showing bald ridge bivouac and the fuel storage area of the Seal Islands

You can easily access this area at any point in the game. If you're doing so early on, jump in the helicopter at Erewhon and fly over. There aren't any missiles or air-defenses to block your way.

I suggest landing at the Bald Ridge Bivouac and setting your preparations and tactics. Then, go over to the fuel depot on foot. 

Traversing the Fuel Storage Area

Face the Fuel Storage area by looking due west (kind of like in the picture above). The entrance is heavily fortified; unless you're playing much later in the game, you aren't getting in this way. 

Instead, go along the left side of the area. You will climb up a mountain. At the top, you should see the fuel tanks in the back of the area. Climb down the mountain, still staying along the left side of the area. 

Go along the water at the back of the area and jump down. Then quickly climb up onto the concrete dock in front of you. It is the area beneath the fuel tanks. 

Now, use your drone to tag the sniper up on the second tier of fuel tanks, as well as the burly machinegunner/juggernaut a little higher up. 

Exact Bipod Chest Location

From here, your goal is to get to the crate with the blue gun above it, as pictured below. If you climb up the stairs in the middle of the area and then go prone at the top of the second landing, you can easily crawl over to the crate and grab the bipod. 

You can then fast travel to any bivouac or Erewhon. 

Bipod chest in the fuel storage area

How to Attach the Ghost Recon Breakpoint Bipod

You can attach the bipod through the menu and selecting the Gunsmith option:

  • Pause the game
  • Highlight one of your weapons
  • Choose "Edit in Gunsmith"
  • Select "Under Barrel" in the menu to the right
  • Attach the bipod

There are three crucial things to note.

1. So far, I've only found that I can attach the bipod to sniper rifles. Logically, it could also be attached to LMGs, but I haven't found an LMG that allows for it. 

2. The bipod can only be attached to a gun that has an underbarrel — and not all firearms that have underbarrels take the bipod. 

3. You won't actually deploy the bipod. Instead, it's a cosmetic item that buffs your current weapon. 

Bipod Stats
  • -10% vertical recoil
  • -15% sway
  • +15% range
  • +15% time to aim


That's all you need to know about the Ghost Recon: Breakpoint bipod and its location. For more, be sure to head over to our guides page for Ghost: Recon Breakpoint. There, you can find tips on: 

See what we had to say about the game after going hands-on at PAX West 2019 as compared to our official review, where we said the game was "an average, functional open-world shooter, but not much more."

Ghost Recon Breakpoint Locked Doors: How to Open Them Wed, 02 Oct 2019 13:52:43 -0400 Ty Arthur

Nevermind all the people shooting at you, the real enemies in Ghost Recon: Breakpoint are the locked doors! Even explosives or ramming vehicles into the walls won't get those locked doors open, and there don't ever seem to be any keycards that work for them either.

That's a problem as you want to get inside, because they are frequently filled with tools, blueprints, EMP grenades, crates, and other loot. Luckily, there's a very simple way to get into the locked red light doors, although the game doesn't explain it at all.

Unlocking Ghost Recon: Breakpoint Red Light Doors

To get inside the red light biometric locked doors, you specifically need an enemy to be scanned by the biometric lock, and there are two ways to do this:

  • Take an enemy hostage and walk them towards the door
  • Kill the enemy, then pick up and carry the dead body towards the door, which will automatically unlock and open as you approach

Frankly that second method is the easiest. Note that even with this method, there are still some doors that simply can't be opened at this time. This seems to happen most often on the doors without the screens. It isn't clear yet if that's a bug, or if these doors are simply not meant to open at all.

Note that this method also specifically doesn't work with the Enemy of My Enemy Ghost Recon Breakpoint mission, which is bugged. If you can't get the blue light door open during this mission, unfortunately you need to completely reload the checkpoint by either exiting the mission area or just straight up dying.

Carrying a dead body to unlock Ghost Recon: Breakpoint locked doors.           Carrying dead bodies unlocks the red biometric scanner on doors

Have fun looting those red locked doors, and let us know what awesome items you picked up along the way!

For more tips on Ghost Recon: Breakpoint, be sure to head over to our GRB guides page to find out:

While you're at it, be sure to check out our Ghost Recon Breakpoint review

Ghost Recon Breakpoint: How to Use Binoculars Wed, 02 Oct 2019 10:55:56 -0400 Jonathan Moore

Ghost Recon: Breakpoint has a lot of tutorials, but none of them tell you how to use your binoculars or how to equip your binoculars. In Ghost Recon Wildlands, all you have to do is push "down" on the D-pad. Voila, that's how you use your binoculars. 

However, Breakpoint doesn't make things easy. If you look through the game's controls on console and PC, you won't even find an input or keybinding for using your binoculars. 

If you're as confounded as I was, there's hope. This guide will tell you exactly what to do. 

How to Use Binoculars in Ghost Recon: Breakpoint

To use your binoculars in Ghost Recon: Breakpoint, open the Item Wheel. To open the Item Wheel, press and hold: 

  • R1 on PS4
  • RB on Xbox One
  • "Alt" on PC

Once you open the Item Wheel, look to the lower right-hand corner. Use your right thumbstick or mouse to hover over and select the binoculars. 

Doing so will equip your binoculars. You can now use them to tag/highlight enemies, making them easier targets on the battlefield. 

While you can certainly use your drone to tag and highlight enemies as well, it draws attention in the process. The binocs might be a more limited, analog approach, but they're stealthier, allowing you to scope out the enemy with less fear of discovery. 


For more tips on Ghost Recon: Breakpoint, be sure to head over to our GRB guides page, where you can find guides on:

As we continue to work on more tips articles, be sure to also check out our hands-on preview of Ghost Recon: Breakpoint from PAX West 2019, where Jon Bernthal stole the show. Then head over to our review of the looter shooter to see why those impressions changed. 

Ghost Recon: Breakpoint How to Change Class Guide Thu, 03 Oct 2019 17:35:36 -0400 Sergey_3847

Ghost Recon: Breakpoint lets you change classes on the fly, but it doesn't tell you how. Since the four main classes provide vastly different perks, it is important to learn how to change classes mid-game. Doing so is vital for discovering new solutions to more complex problems.

You can play the game using only one class at a time, but that's not optimal, especially when you consider how easy it is to unlock them and the benefits they provide in both single-player and multiplayer. 

Ghost Recon: Breakpoint How to Change Class 

The classes in Ghost Recon Breakpoint in the skills screen

The game's four classes are:

  1. Field Medic 
  2. Assault 
  3. Panther
  4. Sharpshooter

You can change them by following these steps:

  1. Go to any Bivouac 
  2. Rest your character
  3. Go to the Tactics menu
  4. Select any class you want to switch to
  5. Press Confirm

You can unlock them by following these steps:

  1. Go to Main Menu
  2. Select the Skills tab
  3. Scroll down to the class options at the bottom
  4. Click on the class you want to unlock
  5. Hold down the "Interact" button

Each class costs one skill point to unlock. While you need four skill points to open all four classes, you can unlock any of them at any point  as long as you have a skill point to spend.

Options that are not already unlocked will be grayed out. However, that does not mean you can't unlock them. Simply hover over them when you have a skill point and unlock them following the steps above. 

For example, another GameSkinny writer already has all four classes unlocked and has only played the game for two hours. 


For more Ghost Recon: Breakpoint guides, check out the list below:

For even more, be sure to head over to our official review of the game, where we said, "Ghost Recon Breakpoint is an average, functional open-world shooter, but not much more."

Ghost Recon Breakpoint: How to Hold Your Breath Tue, 01 Oct 2019 16:55:56 -0400 GS_Staff

If you want to steady your aim in Ghost Recon: Breakpoint, you'll need to know how to hold your breath. As in many shooters, third-person or otherwise, holding your breath lets you take more accurate shots. Breakpoint is no different. 

However, doing so isn't as easy as in other games. Instead of pressing a thumbstick, for example, Breakpoint forces you into a more "realistic" motion.

Admittedly, it's a motion you have to get used to. However, it's one that better connects you to your weapon, whether that's an assault rifle, handgun, or sniper rifle. 

How to Hold Breath in Ghost Recon: Breakpoint 

To hold your breath, half-press the aim button. When you press, press lightly. Stop your finger about halfway through the motion of pressing down. Pushing the aim button all the way down initiates regular ADS, not what you want. 

Here is how you aim in Ghost Recon: Breakpoint:

  • L2 on PS4
  • LT on Xbox One
  • Space on PC

If you don't like how that motion feels, though, you can easily remap the action to another button or a control stick. Luckily, Ghost Recon: Breakpoint has a robust options menu that allows players to tweak a plethora of options, controls being one of them. 


For more on Ghost Recon: Breakpoint, be sure to head over to our guides hub, where you can find more tips, including:

Be sure to check out our hands-on impressions of Ghost Recon: Breakpoint from PAX West as well as our official review

PAX West 2019: Jon Bernthal Steals the Show in Ghost Recon Breakpoint Fri, 06 Sep 2019 12:42:00 -0400 Mark Delaney

If you played Ghost Recon Wildlands, there's a good chance you skipped all the cutscenes. I know I did. In 60 gameplay hours, I saw only the first few seconds of any given scene before I skipped past it.

Storytelling just wasn't the game's strong suit, and that was okay. It gave players an immense world, plenty of bad guys to push around, loads of gadgets to toy with, skilled AI teammates, and a fun co-op mode. I never felt like it needed also tell a good story.

After going hands-on with the game's follow-up, Breakpoint, I came away thinking something different. Breakpoint's familiar world has a story worth caring about, and that's owed entirely to the awesome Jon Bernthal.

You likely already know Bernthal well, if not from his stage appearance at E3, then from his role as Netflix and Marvel's gone-too-soon The Punisher.

I, along with others I suspect, loved him most as the ethically flexible Shane on AMC's The Walking Dead. He's a scene-stealer who has always deserved more of the spotlight and now that his starring role in the Marvel world got the ax, he gets the chance to further showcase his talents as the main antagonist of Ghost Recon: Breakpoint: Colonel Cole D. Walker. 

With his tough exterior and pitch-perfect rugged survivalist delivery, Bernthal proves it's a role he was born to play. Even as Ubisoft execs annoyingly waffle on tough subjects by pretending government coups and tyrannical narco-states are apolitical storylines, the flash of narrative brilliance I saw in my time with Breakpoint tells me that this story is worth sticking around for, at least when the powerful Bernthal is on screen.

Beyond that, my hands-on demo was full of the Ghost Recon Ubisoft had successfully reimagined in 2017. A sprawling open world, ground and air vehicles ripe for the taking, a play-your-way approach to combat, and gadgets galore.

A blessing in disguise, I actually encountered a mission-breaking bug during my time, so we went off-script and explored the open world a bit more. It was probably better that way anyway. It proved that Breakpoint will absolutely scratch the same itch for fans that Wildlands did. 

One of my favorite moments came when a recon drone from Walker's AI army began hovering over us. Crouching into the dirt and smothering ourselves in mud, we laid still, waiting for the robot to pass. When one teammate got up too soon, the drone alerted more enemies, and we quickly went from Fourth Echelon acolytes to guns-blazing war heroes.

It's not the way I like to play but it felt earned given our error. Just as in Wildlands, this is a game supremely focused on tactics and execution, and every right or wrong move changes the landscape of every battle in real-time. 

With the surprise of Wildlands' enormous success under their belt, Ubisoft will likely go bigger and better with Breakpoint, and time will tell what that means for their latest long-tailed service game.

But for me, the biggest, most optimistic change comes between the gameplay moments, in those scenes where Jon Bernthal is on screen, morphing from a war hero into the Ghosts' big bad villain. No one could be a better fit than Bernthal for this role, and no one is more excited to see him play it than I am.

For more hands-on impressions, be sure to head over to our PAX West 2019 hub, where we've collected all of our coverage in a single place! 

Mark Your Calendars: Every Release Date Announced at E3 2019 Fri, 14 Jun 2019 14:32:51 -0400 Mark Delaney

At E3, it's not just about the games we can play. It's just as much about when we can play them. E3 2019 was no different.

With hundreds of games shown off on stage and at the show floor in Los Angeles, it can be dizzying to keep up with every launch window and specific release date announced at E3, so we've done the hard part for you.

Use our recap of every release date announced at E3 2019 to see just when you'll be calling in sick to work over the next several months. 

June 2019
  • The Last Remnant Remastered (Switch): June 10 
  • Collection of Mana (Switch): June 11
  • Contra Anniversary Collection (Switch): June 11
  • Cadence of Hyrule (Switch): June 13
July 2019
  • Marvel Ultimate Alliance 3: The Black Order (Switch): July 19
  • Wolfenstein: Youngblood (PlayStation 4, Xbox One, Switch, PC): July 16
August 2019
  • Age of Wonders: Planetfall (PlayStation 4, Xbox One, PC): August 6
  • Oninaki (Switch): August 22
  • Astral Chain (Switch): August 30
  • Blair Witch (Xbox One, PC): August 30
September 2019
  • Conan Chop Chop (Mobile): September 3
  • Gears of War 5 (Xbox One, PC): September 10
  • Daemon X Machina (Switch): September 13
  • Police Stories (PlayStation 4, Xbox One, Switch, PC): September 19
  • The Legend of Zelda: Link's Awakening (Switch): September 20
  • Contras Rogue Corps (Switch): September 24
  • Code Vein: September 27th
  • Dragon Quest 11 S: Echoes of an Elusive Age (Switch): September 27
  • FIFA 20 (PlayStation 4, Xbox One, Switch): September 27
October 2019
  • Ghost Recon Breakpoint (PlayStation 4, Xbox One, PC) - October 4
  • The Outer Worlds (PlayStation 4, Xbox One, PC) - October 25
November 2019
  • Death Stranding (PlayStation 4): November 8
  • Star Wars Jedi: Fallen Order (PlayStation 4, Xbox One, PC): November 15
  • Doom Eternal (PlayStation 4, Xbox One, PC, Stadia): November 22
Note: No New Dates Announced for December 2019 or January 2020
February 2020
  • Ori and the Will of the Wisps (Xbox One, PC): February 11
  • Gods and Monsters (PlayStation 4, Xbox One Switch, PC, Stadia): February 25
March 2020
  • Final Fantasy 7 Remake (PlayStation 4): March 3
  • Watch Dogs: Legion (PlayStation 4, Xbox One, PC): March 3
  • Animal Crossing: New Horizons (Switch): March 20
April 2020
  • Cyberpunk 2077 (PlayStation 4, Xbox One, PC): April 16
May 2020
  • Marvel's Avengers (PlayStation 4, Xbox One, PC, Stadia): May 15
Holiday 2020
  • Halo Infinite (Project Scarlett)
2020 (Unspecified)
  • Crossfire X (Xbox One)
  • Dragon Ball Kakarot (PlayStation 4, Xbox One, PC)
  • Dying Light 2 (PlayStation 4, Xbox One, PC)
  • Tales of Arise (PlayStation 4, Xbox One, PC)

As you can expect, this calendar will be further filled in as months go on, but even right now, there's quite a range and number of major releases headed our way. Which games have you marking your calendar?

Be sure to check out our complete 2019 release calendar to see all of the games releasing this year. 

Ubisoft E3 2019 Presentation Roudup Mon, 10 Jun 2019 20:49:45 -0400 Ashley Shankle

Ubisoft was reportedly going to bring the heat to this year's E3, and the company's presentation turned out to be one of the most eventful so far.

Opening with a performance by the Assassin's Creed Symphony and their live dates was a pretty strong start, but the Watch Dogs: Legion gameplay trailer right after? Yeah, that really drove it home.

Watch Dogs: Legion

The Watch Dogs: Legion footage started off calm, but it didn't take long for Ian to get into some trouble during his walk around London, which eventually turns into choosing an entirely different character.

As previously mentioned by Ubisoft, Watch Dogs: Legion will allow players to take control of a vast amount of NPC characters to perform their nasty DedSec operations. Based on the gameplay trailer, the sequel looks to be vastly more dynamic than the previous two games. You can recruit and play as anyone in Watch Dogs: Legion. Spicy!

Ubisoft claims each character has its own story, profile, recruitment mission, and more. If it's done right, this could pale the previous two Watch Dog titles completely.

We don't have to wait too long for this bad boy; Watch Dogs: Legion will be released March 6, 2020.

It's Always Sunny in.. Ubidelphia?

Rob Elmchenny from It's Always Sunny in Philadelphia fame came on stage after the Watch Dogs: Legion presentation to announce his upcoming new show, Mythic Quest: Raven's Banquet.

McElhenny himself plays series lead Ian (that's pronounced "eye-an," you jabroni) Grimm, Creative Director for the biggest MMORPG in the series's universe with an ego that seems to be as big as the game's massive population.

Mythic Quest: Raven's Banquet will be an Apple TV exclusive with no air date just yet.

Tom Clancy's Rainbow Six Siege DLC

Yes, the new DLC for Rainbow Six Siege! Check the trailer below. This one takes the smoother route, as you might expect from a DLC titled Operation Phantom Sight.

Brawhalla + Adventure Time

As of today, Adventure Time characters will be coming to Ubisoft's Smash-like Brawlhalla.

Finn, Jake, and Princess Bubblegum are all available to play for free in Brawlhalla right now during a limited time event. Once the event is over, the character can be purchased from the in-game shop for 300 Mammoth coins.

The Adventure Time event will be lasting until June 25 and bring with it a new map, mode, and special KO effects that will still be usable in-game once the event has ended.

Tom Clancy's Ghost Recon Breakpoint

Cole D. Walker, a special forces officer with his own moral code and does what he has to in order to complete his mission against the Wolves. This is Ghost Recon Breakpoint.

You don't have to sit on your hands and wait for Breakpoint to come out; you can hop on over to the official site right now and register for the September 5 beta. Release isn't far off, with release waiting just around the corner on October 4. What's keeping you waiting?

Ghost Recon Delta Company was also announced during the presentation, which will allow fans to share anything they want related to the Ghost Recon series.

Going Mobile

They've got to squeeze one mobile game in there, and they did just that here with Tom Clancy's Elite Squad.

Featuring characters from other Tom Clancy and Ubisoft titles, squads of five players will be able to duke it out with other squads of five. There has been a story mode announced as well as PvP.  You can pre-register for the game now on the official website.

Just Dance 2020? Of Course...

There's really not much to say here but Just Dance 2020 is releasing later this year in November on basically every platform available (including the Wii, wow) with 40 new songs.

Limited Event For Honor Event: Shadows of the Hitokiri

In a surprise announcement comes a new warrior to For Honor: the Hitokiri, a mask-wearing axe-wielding warrior with a thirst for souls. The new warrior comes with a brand new event for For Honor players looking for something a little different.

The event hosts the Soul Rush special game mode, which tasks players to collect souls during combat.

You can read more about the Shadows of Hitokiri event on the official site. It will be running on PC, PlayStation 4, and Xbox One until June 27.

Tom Clancy's Rainbow Six Quarantine

Now for something just a little different (just a tiny bit): Rainbow Six Quarantine.

Details on this title are currently scarce, but it's slated to release on PC, PS4, and Xbox One. You can sign up for "a chance to play early" on the official website.

Tom Clancy's The Division 2 Episode 3

Don't think just The Division 2's all done with all these other Tom Clancy announcements from Ubisoft this year. The third episode of The Division 2 will be taking players back to Washington D.C., the setting of the first game.

The Division 2
will also be receiving a new raid out this fall, showing the game's not close to done yet.

The Division Netflix Adaptation

The Division is getting a film adaptation on Netflix. The release date may still be a mystery, but we do know Jake Gyllenhaal and Jessica Chastain will be in the production.

The plot for the upcoming movie is:

In the near future, a pandemic virus is spread via paper money on Black Friday, decimating the city of New York and killing millions. By Christmas, what’s left of society has descended into chaos. A group of civilians, trained to operate in catastrophic times, are activated in an attempt to save who and what remains.

Uplay Plus

Even Ubisoft is getting on the subscription service bandwagon, with Uplay Plus rolling out later this year and being compatible with Google Stadia.

If you sign up between now and August 15, you will have free access to Uplay Plus between September 3 and 30 later this year.

Roller Champions

Roller Champions
is definitely out of left field, which seems to be preferable with free to play titles here in 2019.

Roller Champions is a PvP sports title hoping to find some competitive footing. Though its release date hasn't been announced, you can play the E3 demo right now until June 14 to see if this one's up your alley.

Gods & Monsters

The final announcement of the Ubisoft conference was a surprise entry: Gods & Monsters, a Greek mythology-focused title coming to PC, PlayStation 4, Nintendo Switch, and Google Stadia with a notable lighter tone than most of the rest of the presentation.

Details on Gods & Monsters are presently scarce. It appears to be an open world title, with loads of challenges both combat and puzzle-oriented present. We'll surely see more of this title before its release on February 25, 2020.


Whew, that was a lot of Tom Clancy from Ubisoft this year. E3's not over just yet, though! Let us know in the comments below which announced titles you're looking most forward to from E3.

Be sure to check out our other E3 2019 coverage below: 

Ghost Recon Breakpoint Is Another Epic Store Exclusive Fri, 10 May 2019 14:46:28 -0400 Joshua Broadwell

Ubisoft recently spoke with PCGamesN about the upcoming Ghost Recon Breakpoint and confirmed the suspicions of many: it will, indeed, be an Epic Store exclusive on PC.

Of course, it should be noted that no Ubisoft PC game is ever really truly exclusive to any given platform. Even on Steam and Epic, players have to launch their games via Ubi's own launcher, Uplay. As such, the company's PC games are also always available directly through Uplay.

Fans recently got a good look at Ghost Recon Breakpoint and are seeing how it stacks up compared to its spiritual predecessor, Ghost Recon Wildlands.

Breakpoint is essentially a direct sequel, following Nomad to a fictitious island in the Pacific Ocean called Aurora and setting him up against a brand-new foe, Cole D. Walker; Walker is voiced by John Bernthal, of The Punisher fame.

Aurora is a hodgepodge of multiple different ecosystems, from frigid wastelands to lush flower fields, jungles, volcanoes, and pretty much everything in between.

The recent announcement trailer gives a decent idea of what players can expect on the island as well.

It's also meant to test Nomad and crew to their limits. Along with the usual stealth-and-gun gameplay, Breakpoint will include several survival elements to make Nomad's time on the island as memorable as possible, such as the need to eat and drink.

However, players will also be able to choose — and change — unit classes to help give them an advantage for certain situations.

Breakpoint is set to include more content after launch, including endgame Raids and some sort of PvP mode too.

Many developers are switching to the Epic Games Store for their PC launches, including Borderlands 3. It's not too surprising either, given how Epic positions itself in relationships with developers. It's equally unsurprising for Ubisoft, since the company now has a deal with Epic for its future PC releases.

Ghost Recon Breakpoint launches for PC, as well as PlayStation 4 and Xbox One, on October 4.