Guilty Gear Xrd: Revelator Articles RSS Feed | Guilty Gear Xrd: Revelator RSS Feed on en Launch Media Network Top 10 Games of 2016 -- When You Swim Against The Mainstream Fri, 06 Jan 2017 07:00:02 -0500 Jeffrey Rousseau

Unlike the general gaming public, my tastes are a little different. In short, I lean very much on niche and indie titles -- not that there's anything wrong with mainstream games.

After all, they drive the market at large and set consumer trends. So, like any other year 2016 saw the release of many games. I made sure to keep my focus under the radar if you will. Here's my list of the ten best games I had the pleasure of playing.

Titanfall 2

Full disclosure; this is the only triple A title on my list. Now that's not to say the game wasn't fun or failed. The only real knock to is that not enough people have experienced it. The narrative is everything you want in a better than decent sci-fi anime. A regular soldier secretly trains to be an elite pilot, things hit the fan, you end up saving your planet, and maybe even time itself?

Throughout Jack and BT's journey they form a bond behind man and machine. Time and time again both are placed into deadly situations. You have the ability to conquer these situations with skills of both individuals. For example, there's a moment in the game where the enemy uses numbers against you. Through fast and well thought out planning you can turn the tides. 

The game also features interesting sections where you can display great feats of parkour. Also the robot fights are grandiose and dramatic. If there's something wrong with enjoying robots blowing up, I don't want to be right! And not the mention the multiplayer being a lot of fun too.

Let It Die

Grasshopper Manufacturer is back with what they do best. The title is punk, obscure, niche, and one of a kind. The game is a free to play dungeon crawler where you ascend a massive tower. The game takes place in a strange dystopia where you're a dime a dozen explorer... in a very realistic videogame. Oh and a skateboarding, retro game loving grim reaper is your fan.

Let it Die, much like other Suda 51 games, slowly opens up all its details to you. The more you progress in the tower the more rewards and benefits come. The tile shares a lot of similarities with Dark Souls. Death is very likely and you have to keep in mind it can come at any minute.

Although it's single player, it's also a constant PvP title as well. Let It Die is also part survival action game, where you have to defend your base. Now all these facets of the game can seem overwhelming, however, the fun is a constant challenge.

The game also has a soundtrack backed by 100 rock bands. Yeah, 100 my friends.

Kirby Planet Robobot

Kirby has made a comeback and he lands on the Nintendo 3DS. Planet Robobot is a head nod to the pink powderpuff's roots. It's a fast and challenging platformer spanning a number of 7 stages. Let me tell you, Nintendo makes some worthwhile platformers.

Planet present collectibles that you must collect to move one. When you find all collectibles, you're able to unlock a secret level. These secret levels serve as extra challenge stages. Its very worthwhile to test your mettle from start to finish. Boss fights much like meta knight really do require you to be at your best.

When you add in the clever puzzles that involves your powers, skills and robot it gets better. Oh yeah, you can use robots and your robot can get powers too. Kirby may not be one of the most popular of Nintendo's platforming franchises. His games are still some of the best for the genre. Pink never looked so good.

In Extremis

So one of the best indie titles I've played was also one of the most artsy as well. In Extremis is a shmup where you explore the universe. Throughout the journey things get trippy and very symbolic.

I've played my fair share of titles this year and none have come close as to how aesthetically aware as this. You can play the game for hours worrying about your score. You may ignore all the art and messages dripping across the screen. If you're at all like me, you spend those same hours trying to make sense of the imagery.

This shmup was built with a focus on art and the theme of aesthetics. From the ship, stages, and the bosses everything has a symbolic meaning. Also the game has an awesome soundtrack selection. Honestly speaking you're committing a crime by not playing this.

King of Fighters XIV

A good fighter is many things and they have to constantly outdo themselves to stay relevant. KOFXIV is a standard for what fighters should be. It has a large cast of fighters whom each have their own unique play style. A fighter should also have a good number of content; a story mode, unlockables, art and etc.

In a year where more high profile fighters promised to be more, KOFXIV didn't disappoint. It felt like a complete package mainly because SNK recognized what fans have been clamoring for. The game also feature a robust tutorial mode for all of its cast. The game can also help players become better for competition's sake as well.

The next factor is competent netplay. Let me tell you that is often a toss up but KOFXIV does ok. If you missed out on this you passed on one of the best fighters.

Stories: The Path of Destinies 

Now imagine an action RPG starring an anthropomorphic cast and story that spans time, space and everything in between.

Confused? Well, in Stories you help Reynardo discover the truth as you play multiple paths based off your decision. The hero (mostly) becomes aware that he is reliving his life over and over. Each time you unlocking more details in the events surrounding the truth.

Each path will lead you more danger or avoid completely. These paths also reveal more about the hero, his friends and more. Some of these choices include betraying an ally or being killed by a love interest. The game also has numerous spells to unlock and weapons to wield. The game expands on the whole concept of replayability and makes it the strongest feature.

Stories is also a very beautiful adventure game. Also the narrator is amazing.

Guilty Gear Xrd: Revelator

The best fighter of 2016 was not Street Fighter V friends. This award goes to Guilty Gear. It maybe niche but it has the best visuals, involves the most strategy, the best tutorial, and etc.

Where KOFXIV served at the standard for fighters, Guilty Gear is exceptionally better. No game in recent years has been designed with the same level of detail. The game features multiple levels of detail even among it's players as well. So it simply isn't a matter to just win. Certain characters like Sin have their own special gauge where if ignored is completely useless.

Arc System Works also took the time to build an impressive netplay as well. Matches online are practically lag free. I know I mentioned the game was also designed to match the flair of it's characters. The best fighter again is the one you never heard of or played.

Momodora: Reverie Under the Moonlight

Momodora is one of my favorite indie titles mainly because nothing is similar to it. A pixelated head nod to games of yesteryear. It also stars nearly an all female cast of heroines and villains a like.

This action platformer has you take command of highly capable priestess armed with a magical leaf. Yes I said a leaf. You then traverse a cursed city as you challenge demons, witches and warriors alike. From forest, ruined garden, rundown cathedral and etc. there's danger everywhere.

Momodora maybe cute but it's rather cut throat. A lapse of judgement will result in game over. Boss fights themselves can be pretty stress inducing. For example, you'll fight a giant witch as you try to survive disappearing platforms. This is also just one of the "easier" encounters.

It's also a wonderfully challenging and creepy game at the same time.

Shin Megami Tensei IV: Apocalypse

It's hard to describe this game sans spoilers but here goes. This was one of my favorite titles because how the game bucks RPG trends. The main character is essentially the pawn of a god. You are then charged to fight demon and angel alike in a power struggle.

You are able to amass a party of powerful fiends and holy deities. The game features a plot where you will fight against various figures of respective folklore and religions. Strategically speaking you are encouraged to recruit and fuse these beings whenever you can. You can also make bosses allies after their defeat. The end game is to have numerous spells at your disposal to handle any situation or respond to them as necessary.

The game is challenging and requires you to be perpetually on guard. Did I mention getting gameover is relatively easy? If a foe within a random battle attacks your weakness you will welcome an inevitable death. Oh and the story is pretty heavy with the whole universe being on the line all and stuff. This game is a welcome addition to the franchise.

Hyper Light Drifter

So my favorite game of the 2016 is a game inspired by the 1990s. Heart Machine created a title that has more than delivered on all its initial goals. The game is haunting, lonely, unforgiving, and leaves the player in control. Outside of very brief opening scenes the game doesn't directly provide the story, which is hinted at through dialogue -- you are also left to proceed without any clues, just a few subtle hints.

Videogames in general are large productions that involve a lot of money -- this is a billion dollar industry after all. However, a game doesn't need a movie budget to be worthwhile.

HLD zeroes in on what games really need to succeed. A few things a game needs to succeed: a seemingly simple goal, an environment, music, and gameplay that reinforces its mood. The game is sad and this was made clear with just the drifter and no Hollywood magic.

Another thing as well is that this game serves as a breath of air for modern difficulty. Games hold our hands and our easier than the past. Obviously that decision was made to appeal to a larger market. So, yes HLD is thoroughly difficult but overcoming the overwhelming opposition feels fantastic. The game respects the skills of the player and makes no compromises. Side note: To the game's credit it's the most aesthetically pleasing pixelated adventure game to date as well -- the game from beginning to end delivers in all these facets.

Play this game friends, trust me. It's an experience

So there is my top ten for 2016. Looking back, I don't see any shortcomings with any of these games really. The audience for each of them maybe small but they are worth the attention. Thankfully, the smaller market of focus will continue to be there for games. I just hope to stay there and not miss out on the gems along the way --  I look forward to 2017 as well because every year with games is an opportunity for more discoveries. I wonder what awaits us.

Did you play any these games? Disagree with the list? What was your top 10 for 2016? Let us known in the comments section alone.

10 Fighting Games We'd Love to See On the Nintendo Switch Sun, 13 Nov 2016 13:13:00 -0500 Jeffrey Rousseau


So that's our list of 10 fighters we'd like the Nintendo Switch to have. Of course, some have a better chance of others at making the jump to the new console when it launches in 2017, but who knows, maybe we'll see em' all.


Agreed with our list? Disagree with the list? Do you have a better list? Let us know in the comments section below.


Last on the list is the not so obscure Skullgirls 2nd Encore. Developed by a team of fighting game fans, Skullgirls is a very forward-thinking title.


At its core, the game plays like a cross-over title, much like the games in the Marvel vs Capcom series. But unlike that series, Skullgirls players have a number of options for matches. Players can elect to use one fighter, a team of two fighters or a team of three fighters for each match, adding a wide variety of match types not typically found in other fighting games. 


The game is also special because it features a cast of nearly all female fighters. Wacky and unique, each character looks as if they were pulled from various eras of animation. And because of all its quirks, it would make too much sense for this game to find its way to the Nintendo Switch. 




Dissidia Final Fantasy is up next on our wishlist for the Switch.


Without a doubt, everyone knows about the Final Fantasy series. AND everyone also has personal favorites. With those favorites, you'll find conversations about which hero/foe is strongest and so forth. And this is the title settle all those debates once and for all. 


A new arcade game that pits heroes and villains of the series against each other, Dissidia could make a huge splash on the Nintendo Switch, especially if Nintendo's new console is the first to feature the game's home release.


Players would finally be able to live out Final Fantasy fighting fan fiction feverishly. 


If the Switch should find a cross-over game then, Ultimate Marvel vs Capcom 3 should be it. The Marvel games target a certain niche within the fighter genre --unlike any others. At its highest level of play, it's hard to keep track of what's going on on-screen, and that's why it's a must play.


The title is incredibly technical at its highest level and requires players to be on their toes at all times. Anything can swing the match in favor of you or your foe. You have to have the presence of mind to recognize opportunity and potential misfortune. Really, it's a game that pros and casual players can both pick up and enjoy.


It may not be the most popular title on the list, but of all the fighters released in 2016, Guilty Gear Xrd Revelator is arguably the best. Nearly every ounce of the game has been influenced by the rock and roll genre, not to mention the series has been a staple of the fighting game genre for years.


Xrd was developed by Arc System Work, which has been making fighters for nearly 20 years. As such, Guilty Gear Xrd Revelator features everything you could ask for in a fighting game. The fighters are all flashy in their own ways, the game features a robust tutorial that will teach noobs and pros alike nearly every single nuance in the game, and well, the game's just darn pretty. Let me tell you there's a lot.


Let me tell you, there's a lot going on here.


The gameplay is fast, furious, highly technical and so so beautiful. We really hope the Switch is graced with this entry in the series.


Mortal Kombat XL should be made available on the Switch because it would bring older, more mature players to the console. 


The latest game in the series is a culmination of Mortal Kombat's best mechanics and style. The character roster features more than 30 combatants, and even horror and sci-fi film favorites Jason Voorhees, the Alien and the Predator. What's more, the game features a robust campaign/story mode.


Oh, and did we mention the fatalities are pretty brutal?




The next brawler we think should be available is Injustice 2, which serves as the beefier sequel to the surprising Injustice. The fighter features heroes and villains from the pages of DC comics, and the newest entry leans on the popularity of the DC TV shows, featuring those heroes front and center. Supergirl vs The Flash anyone?


From the development studio that created Mortal Kombat, Injustice 2 will continue offering gameplay unique to itself. The title features some destructible environments and hazards, while characters can gain armor and added abilities as battles progress.


The Switch would be a good place to answer the question: Can Batman really beat Superman?


Of course, no list for a Nintendo console would be complete without a Smash Bros mention. This is most likely a sure thing for Nintendo. Super Smash Bros. 4 is premiere eSport that has gameplay fit for casuals, professionals and everyone in-between. That's not to mention the Smash Bros franchise has been a staple for Nintendo since it first released for the N64 in 1999. 


Super Smash Bros' popularity is well deserved on so many levels. The in-game content is massive. Its history encompasses years of Nintendo titles, and more recently others. The highest levels of competition require players' minds to move at breakneck speeds.


The latest title also features a unique roster with more quests from non-Nintendo franchises. I mean Ryu vs Greninja? Who doesn't want that on a new console?


Tekken 7 is the next fighter on our list. For years Tekken has been considered one of the best 3D fighting games on the market. Across any console it's been available on, the series has set industry and genre standards again and again. It's also one of the few fighters where you can fight in full 360-degreee plane.


Tekken 7 not only adds more characters to the series, but it also expands on the series' core gameplay mechanics. Fighters now have super combos that deliver massive damage. 


Of course, it goes without saying the game is beautiful, too. Fighters hail from new parts of the world and possess numerous fighting styles, fleshing out the series' lore and global feel. Who doesn't want to play a game that has superhumans, zombies, robot girls and generational samurai?


King of Fighters XIV in our opinion is the second best fighter to be released in 2016. So we're hoping it finds its way to the Nintendo Switch at launch. Its availability would make sense considering SNK has been on a campaign of change if you will.


So why King of Fighter XIV? Well, one good reason is its roster of 50 fighters. No game released recently can boast those numbers. The mechanics are pretty advanced and that's putting it mildly. You'll feel more like a tactician against the competition.


You can spend hours learning the game. Then there's the in-game content; an engrossing story, character trails, art and more. This game offers a lot.


Ahh, Street Fighter V, one of the most popular eSports titles around.


Sure the game has had its share of controversies, but you can't deny it's one of the best fighters out there. 


The game has deep mechanics, fierce gameplay and nuance after nuance. When you look at any match between pros, you can see its intricacies at work. With 22 characters to chose from and a number of varied stages, there's enough fighting-game content to hold anyone's attention.


Now, it's pretty unlikely SFV may grace another console considering it was co-funded by Sony.


Regardless, SFV also supports a very robust online competitive scene.


We don't know what the nature of the Switch's online structure will be, but we're fairly certain many will spend hours fighting worldwide, especially if Street Fighter V makes its way to the console. 


With the reveal of the Nintendo Switch, there's been a lot of speculation. Mainly, the biggest question is what games will find new homes with the console. Of all the genres out there, we'd like see a variety of fighting games at the system's launch -- or shortly thereafter. 


We've complied a list of games we'd love to see on the new gaming console. Some games are current favorites, some are titles that deserve a revival, while others maybe somewhat obscure. Regardless, each game on this list would bring much welcomed competition to Nintendo's newest console. 

Anime fighter inspired CEOtaku 2016 event has been announced Fri, 05 Aug 2016 09:08:50 -0400 Jeffrey Rousseau

Community Effort Orlando(CEO) has announced its second CEOtaku event. The tournament is a collaboration between the anime community and CEO. The tournament was created as CEO organizer, Alex Jebailey, recognized a lack of exposure for anime fighters.

The tournament is scheduled to take place on October 1-2 in Orlando, Fl and will host a total of 16 game for competitors -- The weekend will also be a celebration of everything anime for everyone in attendance. New titles this year will include Guilty Gear Xrd: Revelator and the King of Fighters XIV

Anime fighters are considered niche because they require: a high level of expertise, skilled 2D designers, a highly colorful art style, and are mainly based on anime properties -- a niche market that knows their market very well. These type of games are referred to as being "anime" within the overall fighting game community.  They are often visually different from more popular titles such as Street Fighter V.

Artists, vendors, and fans will be able to enjoy the second year of the premiere anime fighting game convention for Florida.

Guilty Gear Xrd: Revelator comes with a "digital figure" viewer this fall Mon, 25 Jul 2016 09:59:01 -0400 FlameKurosei

At the 2016 Evolution Championship Series (or "EVO 2016" for short), an upcoming feature was revealed for the PlayStation 3 and 4 fighting game Guilty Gear Xrd - Revelator. Titled "Digital Figure Mode", the new feature will allow players to capture their favorite scenes' character models both as virtual figurines and intricate dioramas.

The Digital Figure Mode sports a lot of customization. For example, players will be able to change the character's colors to their preset palette of choice, as demonstrated here with Ino:

Along with colors, players can also change the poses of the figures, and look at the character models in more detail via zooming in.

Here are some various poses from the Digital Figure Mode of Sol Badguy, the protagonist of the Guilty Gear series.

You can view the trailer below:

The Digital Figure Mode will debut in Guilty Gear Xrd - Revelator this upcoming fall season.

Want some more details on Guilty Gear Xrd: Revelator? Check out 's review of the fighting game title, here on GameSkinny!

EVO 2016 Finals schedule Sun, 17 Jul 2016 11:06:57 -0400 Jeffrey Rousseau

EVO 2016 this July weekend welcomed a number of roughly over 14,700 entrants. The tournament hosted nine titles and within 2 days has its top 8 across 5 titles. If you've missed any of EVO this weekend, we have Sunday's finals schedule and the players participating in the top 8 of Street Fighter V.

Prior to Sunday, the grand finals were held for Killer Instinct, Tekken 7: Fated RetributionPokkén Tournament and Super Smash Bros. Wii U

The times listed for the top are PST

8:00 AM   – Mortal Kombat XL

10:30 AM – Ultimate Marvel Vs Capcom 3

1:00 PM   – Guilty Gear Xrd: Revelator

3:00 PM   – Super Smash Bros. Melee

7:00 PM   – Street Fighter V

Here are the top 8 for the main game of the show, Street Fighter V. It's important to note that LI Joe is the only American representative. The level of competition in Las Vegas provided to be more than what most assumed. Players such as Mad Catz's Tokido, Evil Geniuses' Justin Wong, Mad Catz's Daigo were eliminated early on.

Winners bracket

Team Razer's Ai "Fuudo" Keita (R. Mika) vs. Joe "MOV" Egami (Chun-Li) 

Fujimura"Yukadon" Atsushi (Nash) vs. Razer's  Lee "Infiltration" Sun Woo (Nash)

Losers bracket

Hail Mary's Hiroyuki "Eita" Nagata (Ken) vs. Joe "LI Joe" Ciaramelli (Nash)

Hail Mary's  Goichi "Go1" Kishida (Chun-Li) vs. Alien Ware's Naoki "Nemo" Nemoto (Vega).

The grand finals of SFV is anticipated to draw in a large number of views and it'll also be available on ESPN 2 for the first time ever. Fighting game fans can look forward to quite a show.

EVO 2016 is live and here are the players to watch Sun, 17 Jul 2016 12:21:55 -0400 Jeffrey Rousseau

EVO 2016 is this weekend in Las Vegas, Nevada. The event boasts 12,000 + entrants across the nine featured titles. Now that's a lot of players trying to become a champion. We've complied a list of top players to be on the look out for this weekend.

The games in attendance are Street Fighter V, Super Smash Bros Melee, Pokken Tournament, Ultimate Marvel vs Capcom 3 and etc.

Street Fighter V

Capcom's newest fighter, main game of the show and the largest player attraction. This is the game's first time at EVO and without question a must watch.

Players to pay attention to?

Team Razer's:  Lee "Infiltration" Seonwoo  and Team Mad Catz 's  Hajime "Tokido" Taniguchi. Both players have been ranked first and second place throughout the Capcom Cup Pro Tour. They've often times meet each other often resulting in Lee winning.

Reason to watch?

To be frank you probably won't find a higher level of Nash vs Ryu than between these two. Controlling spacing, maximum damage output and reading the opponent's mind, all of this is takes place in their matches. It'll be nothing short of exciting to see if Tokido will finally get the leg up on Infiltration.  

Super Smash Bros. Melee

The game that is played nearly all Smash players is still the pinnacle of the series. The depth of strategy, the controls, the characters, and more are why this Nintendo Gamecube title is still relevant.

Players to watch?

Team Alliance's Adam "Armada" Lindgren and Team Liquid's Juan "Hungrybox" Debiedma. Both have earned the title of being the other's demon throughout this year. Both have considerable amount of tournaments under their belts

Reasons to watch?

The world's best Jigglypuff vs the best Fox/Peach. These matches are often very technical. The speed at which their minds are racing as they anticipate the other is impressive. Considering they've played each other so much you'd assume it's a forgone conclusion Armada would be EVO champ again. Yet  they manage to surprise the other constantly at majors.

Guilty Gear Xrd: Revelator

Although, it may not be as popular as the other games, it's still one of the best fighters available. High level play requires exploiting your opponents slightest mistakes and deep character knowledge at the ready.

Players to watch?

Panda Global's Kyohei "Marlin Pie" Lehr and Team Hail Mary's Ryo "Dogura" Nozaki. Both competitors have ranked highly with Guilty Gear since last year's Guilty Gear Xrd: Sign. Their playstyles are polar opposites where Dogura applies in your face tactics and Marlin Pie uses spacing and so forth.

Reasons to watch?

The best Zato and Sin in the world will be fighting against each other again. Sin's play involves attacking as fast as possible with no room to breathe. Zato's play involves attacking from a far and moving in for the kill. Top level Guilt Gear also features so many tools and assault options, matches may be over before you can even blink.

Now, hopefully these players are bringing their A game to the event. 

This is what makes EVO so entertaining and equally surprising to watch. EVO is taking placing from right now. 

What is EVO: the Evolution Championship Series? Thu, 14 Jul 2016 12:13:21 -0400 Jeffrey Rousseau

This weekend, EVO 2016 will be taking place in Las Vegas, Nevada. Once again, the stage for one of eSports' biggest fighting game tournaments will be set. This year may be the most anticipated, as it'll be the first year Street Fighter V makes its appearance. The tournament has been the marquee event for all major competitive fighting games.

So you maybe wondering what is the Evolution Championship Series(EVO) and what makes it so special?

The What

The Evolution Championship Series represents the largest and longest-running fighting game tournament in the world. Tournaments started as a partnership between the VGO Network and various leaders worldwide within the fighting game community. The series evolved from the experience, collaboration, and expertise of major sites including,, and so forth.

It all began in 1995. Top players grew quite tired of arguing via message boards who was the best. Then it was decided that they would settle the matter at an arcade on Broadway in New York. The turnout resulted in 40 players showing up to prove their mettle, and the game to play at the time was Super Street Fighter II Turbo. After the first showdown, it didn't really settle the ongoing conversation of whom is the best.

It then became an annual tradition of skill and prowess against the best of the best. The competitions proliferated and took place in Boston, California, and other areas until a decision was reached that Las Vegas should remain the best battleground. Las Vegas featured the best venue overall for players and their side bets.

As the events drew in more numbers of the years, the event became more professionally run. One of EVO's strengths is that it's a purely community run events. Tournament organizers, judges, commentators are all active players within their respective scenes, or were at some point.

The Who

At the core of the event are the very individuals who helped create it. The founding members include:

  • Joey Cuellar (founder of and former manager of famous Southern Hills Golfland arcade)
  • Vik Steyaert (founder of
  • Tom and Tony Cannon ("the Cannon twins," shoryuken cofounders, and Tony created the amazing
  • Seth Killian (former Capcom Manager now lead designer at Riot Games) 

Their hard work paved the way into what is arguably one of the best run fighting game tournaments. In an interview with Kotaku years ago, Killian shared some insight as to how he and the co-founders made EVO into what it is.

"It was all completely organic. The structure was born out of "S*** we have way too many people showing up to these things."

So they started introducing more traditional tournament rules, finally settling on double elimination, to help determine who the best Street Fighter was. The annual gathering also grew in reputation, soon attracting gamers from around the world looking to cut their teeth on a tournament known for it's skilled players.

The event had to grow along with the changing video game landscape as well. This did call forth one concern they had to face -- the choice to play on console format from arcade cabinets. The reality was that with the decline of arcade systems in America, it was only logical to start using consoles moving forward. The other issue was whether or not console ports performed as well as the arcade version. But the community was able to meet that challenge like any other and continue to improve.

You would be hard pressed to find that an EVO judge isn't an expert in rules. All the nuances that arise from possible errors are well covered -- i.e. a player accidentally pauses the game, someone forgets to desync a control, and matters of collusion. The rules and how they are followed are iron and built from years of experience. EVO is many things, but a place that allows cheating or a pass isn't one of them.

This also goes a step further with player pools. These elimination rounds are meant to favor no one and are created to be random. A top ranked player must prove herself/himself and whittle down their competition until they reach the top 8.

The Why

EVO's popularity has always been parallel to its main game; Street Fighter. Street Fighter III: 3rd Strike was the game of show since its release in 1999. The attendance was still there, but numbers were waning by 2008. The tournament's influence exploded after the release of Street Fighter IV in 2009.

After a decade, a new game on new consoles with online capability had summoned a new wave of popularity. EVO 2009 was a resurgence for everyone -- the fans, the fighting game community, and the world. This was thanks in part to emerging streaming services helping an unreachable audience discover the event. And more importantly, upcoming competitors discovered a new goal to reach for.

From 2009 onwards, the event continued to grow in attendance and the games grew in competition. In fact, EVO's influence also helped solidify fighting games as part of eSports. Prior to fighting games being normally seen alongside titles like League of Legends, it was quite the uphill battle to get the same recognition. The problem was the preconceived notion that the fighting game community couldn't provide entertainment on the same level.

Some other misguided thoughts were included the ideas that fighting game events didn't have the same grand spectacle and professionalism. Many false assumptions were made, unfortunately. But when the opportunity presented itself, the community supported eSports events with performances and professionalism that were undeniable -- and dispelled those myths. 

The When

When these problems presented themselves, what did the tournament series do? EVO lead the way by example -- they asked for nothing but the best from all interested parties. The audience numbers, player performances, and viewership numbers were hard to ignore. Players then began to be sponsored by companies that recognized their efforts and the entertainment value of what they were doing. Finally, more and more game companies over time grew to support the yearly tournament (and others) regularly.

Companies realized that it was a means of goodwill public relations and to show players that they fully supported their efforts. So you could say in a sense, its cultural relevancy that forced the hand of game companies. 

The road to this recognition and support wasn't without its occasional speed bump. In 2013, Super Smash Bros. Melee once again became a game of the show for EVO13. Nintendo actually tried to stop its activities after fans helped its return. The company not only wanted to stop its streams but everything it had in place for EVO. Tournament organizers' hands were tied and they had to comply.

Thanks to Twitter and Reddit, fans gained brought a lot of attention to Nintendo's misguided actions. Recognizing the potential PR nightmare on their hands, Nintendo dropped the issue altogether. What happened the following year? Nintendo became an official sponsor of EVO in support of the Super Smash Bros. community.

Of all the recognition and sponsorships, Capcom's was arguably the longest to come to the table. Despite their games often being the most popular and being the show's number 1 draw, that support fell upon deaf ears at the studio. When fighters began to solidify themselves as an eSport, many began to wonder if Capcom would support them as well.

Eventually, they did provide support, which was in large part due to the ongoing support of Street Fighter IV and its updates. In 2013, they went on to announce the first Capcom Cup. EVO 2013 was used as one of the qualifiers to invite the best players to compete. Capcom Cup then became the now annual Capcom Pro Tour. It has grown to become a series of year long competitions ending in December -- and it wouldn't be wrong to say that EVO hadn't inspired its inception.

EVO, in its relatively short of amount of time, went on to inspire many. If you're a fan or active participant with fighters, you're essentially booked year round. Final Round, CEO, Apex and etc. These events all have the same in common -- competition, attendance, and recognition of all things positive with gaming. All these events continue to build upon the goodwill of the community. 

The Where

The next reason as to why EVO is so special is its representation. EVO (and other fighting events) is a place where you'll regularly see players, commentators, and etc of diverse backgrounds. [Side note: yes, there's an obvious lack of female representation in the tweet above. The community at large is aware and is doing better. There are female professional players and commentators that are in regular participation.]

It's refreshing nonetheless to see experts in these games look like everyone you'd normally see in a day. This has been standard for the event and the fighting game community scene for years. Players choose to compete and travel the many miles for inclusion that may not normally be an option. It's both encouraging and comforting to see you're not in the minority for any event -- video game related or otherwise.

The show is also one where entrants and fans can expect new things to look forward to for the following year. Developers now regularly announce DLC, characters, reveal games, and etc. at EVO. Most recently, last year was the reveal of Street Fighter V and a showcase of its gameplay.

Game companies recognize that it's a place for their target audiences. It would be a series of missed opportunities to not recognize the beacon that is EVO. Certainly there is no better stage to excite the fighting game community than its own meeca.

Let's fight Like gentlemen

Now, an undeniable argument as to why EVO can't be duplicated or imitated? I would say the level of competition. EVO, moreso than any other event, is host to players that have spent the better part of their year to get ready. Why? because thousands of others have done the same. You can watch past performances of any year and can tell players are bringing their A game in spades. This make for an enjoyable show of expertise.

To expand further on the subject of competition, the event encourages players worldwide to visit. The world's top ranked competitors for every game call all sorts of places -- America, South America, Europe, Asia, Japan, South Korea and etc. -- home. From a spectator standpoint it's always interesting to see how regional/national/international play styles do against one another.

Year in and year out, it's some of the best in watching competitive gaming. Even with the large number of high ranked and professional players, the results are never a given. The other aspect of EVO that continues to be encouraging for fans at the show, stream viewers, and players alike is that anyone can win. There's been years of top 8 results with seemingly unknowns from the least likely part of the world.

Are you not entertained?

The final piece of the equation is the presentation of the event. As a 3 day event, EVO operates very much like a show. The organizers are fully aware that millions will be tuning in to watch players show off their best. Last year the entire event, as reported by Twitch, had nearly 19 million views. That's certainly a lot of pressure to produce a well-oiled machine.

Despite this pressure, the staff and the community has continued to deliver the best and provide hours of entertainment. They manage to do this in many ways. Knowledgeable commentators are used to explain a game's most minute nuances to first time watchers. Energetic and experienced streamers are chosen to broadcast the event and handle any technical hiccups that may arise. Last but not least the event's overall production is made possible by passionate individuals.

A lot of this is often taken for granted, but it's very apparent a high degree of work is applied to everything. EVO is many things to many people -- but with its production values, boring is certainly not one of them.

In Closing

The event isn't just merely dedicated to the competition. It has grown into an event that's both entertaining and welcoming for gamers to enjoy. EVO is a celebration of the community and all things positive. Rivalries are cemented, legends are born and ultimately friendships are created. Again, it's not about the competition, it's about the competition on the grandest stage built by the community.

We certainly look forward to EVO16 this weekend. 

Video game speed dating: Finding the best fighting game franchise for you Wed, 29 Jun 2016 11:27:20 -0400 RobotsFightingDinosaurs

Do you ever feel... stuck? Bored with your current relationship? Has the spark gone away? Are you getting frustrated with things that you once found charming and unique? Maybe the game you once saw as the best fighting game ever just... isn't anymore. If so, it's time to move on.

Fret not. Breaking up is hard to do, but you'll be happier for it. If you've answered yes to any of the above questions, it might be time to find a new fighting game to call your own.

In that spirit, we've compiled this brief overview of most of the major fighting game franchises with active competitive scenes, rated for game speed, friendliness to new players, and how active the game's competitive scene currently is.

Welcome, folks, to Video Game Speed Dating.

Super Smash Bros.

New-player-friendliness: 5/5
Game speed: 2/5
Activity: 4/5

Ah, yes. Super Smash Bros. for the Wii U. Even though the last bit of DLC has already dropped for the game, the scene continues to grow, thanks in no small part to the fact that the game is fairly easy to pick up and play at a relatively competitive level. Of all the titles on this list, Smash 4 is probably the best fighting game for newcomers to the genre.

Unlike Super Smash Bros. Melee, this version of the game is slower and more methodical. While there are advanced techniques like dash-dancing, pivoting, and foxtrots to learn, mastering fundamental play is more about mindset than twitch reaction times.

Success in Super Smash Bros. for Wii U comes from being able to read opponents and predict, based on their tendencies, what they'll do next. Oh, and by the way, if you want a guide on how to level up your Smash 4 game, we have one right here.

A great match for:

Methodical gamers who can appreciate a zero-to-death combo as much as a good prediction, and who don't mind memorizing strategies for a, frankly, insanely expansive character list.

Skip it if:

You get frustrated by campers, or have trouble dealing with projectile characters in fighting games. 

Super Smash Bros. Melee

New-player-friendliness: 1/5
Game speed: 5/5
Activity: 3.5/5

Perhaps more than any other fighting game on the market today, Super Smash Bros. Melee simply looks different when professionals play it. It's frenetic blink-and-you'll-miss-it action.

Being at all competitive in the insanely-fast-paced world of Super Smash Bros. Melee requires mastery of advanced techniques like wavedashing, as well as split-second reactions to what your opponent is doing.

All that is to say, the barrier of entry here is high, but if you're able to clear it, you'll be rewarded by entering a scene that has played host to some of the best moments in fighting game history.

A great match for:

Gamers who don't mind devoting months to mastering techniques, knowing that they are necessary to even compete at a basic level, and who then won't mind spending more time mastering character specific combos and honing reaction time.

Skip it if:

You thrive on instant gratification

King of Fighters

New-player-friendliness: 3/5
Game speed: 3.5/5
Activity: 2/5

The King of Fighters series has always been one of the more niche fighting game franchises currently running, especially when compared with the bigger franchises like Super Smash Bros. and Street Fighter

Despite this, the modern King of Fighters games are about as close as gamers can get to an older school 2D fighter like Street Fighter Alpha, or to a lesser extent, Marvel vs. Capcom. This is probably the best fighting game series out there for gamers that grew up mastering cancels and long combos, and who are a bit alienated by the slower, meatier direction the Street Fighter games are taking.

Time will tell what King of Fighters XIV brings to the table when it is released this August, but with Street Fighter V disappointing many fans of the series, there's no time like the present to explore other options.

A great match for:

Gamers who miss sprite-based 2D fighters of the late 1990's and early 2000's, but who are alienated by the additions made by 2D fighters like Guilty Gear.

Skip it if:

You don't like having 75% of your health bar destroyed by one combo

Mortal Kombat

New-player-friendliness: 3/5
Game speed: 2.5/5
Activity: 3.5/5

Chicago's Netherrealm Studios, the brains behind Mortal Kombat, have been hard at work these past few years. After partnering with Warner Brothers, the Mortal Kombat series of games (and, by extension, the Injustice games) have become huge, cinematic affairs with expansive character lists. 

The great thing about the growth of these games, however, is that the mechanics of the game have largely stayed the same throughout its existence (well, the weird 3D games excepted). Mortal Kombat's combo system has always been juggle based, rewarding players who are patient with their button presses with long combos that easily eat through opponents' health bars.

Yes, the developers have added advanced techniques and gameplay elements to the title throughout the years, but the meaty, bloody combat of Mortal Kombat X will be familiar to gamers, even if they have not played a game in the series since Mortal Kombat 2.

A great match for:

Gamers willing to workshop their own juggle combos and resets in an effort to find a zero-to-death combo.

Skip it if:

You don't like having 100% of your health bar destroyed by one combo

Guilty Gear

New-player-friendliness: 2/5
Game speed: 4/5
Activity: 3/5

With the recent release of Guilty Gear Xrd: Revelator, the Guilty Gear scene has been infused with some much needed life. Unlike King of Fighters, Guilty Gear prides itself on complicated gameplay that requires careful meter management and in-depth knowledge of a burst system to string together combos. 

That said, for players that loved the more complex elements present in the later Marvel vs. Capcom games, Guilty Gear scratches that itch very nicely. Players will need to completely immerse themselves in the game's mechanics to succeed, mastering burst types, dust attacks and aerial rave linkups, all the while attempting to avoid one-hit-kill special attacks.

There's a lot to think about here, and the action gets very intense and hard-to-follow at the highest levels of play, but for connoisseurs of the 2D fighter genre, it's hard to find a game with a higher skill ceiling, even if you count Guilty Gear's similar-but-more-combo-focused cousin, BlazBlue. The best players out therewill find a lot to love in this fighting game franchise.

A great match for:

Gamers who don't mind learning and mastering unfamiliar mechanics.

Skip it if:

You don't want to have to practice in lab for, like, a year to be competitive. 

Street Fighter

New-player-friendliness: 2/5
Game speed: 3.5/5
Activity: 4/5

Despite Street Fighter V's rocky launch, and all the issues that came from Capcom releasing what was, in effect, an incomplete game, Street Fighter V is a mechanically sound fighter that follows in the footsteps of Street Fighter IV as another fighter where you really have to pick your moment to attack.

Though the removal of focus attacks in favor of character-specific V-skills and V-triggers has sped the game up considerably, combos in Street Fighter games are (generally) not as long as they are in other 2D fighters. This means that matches are more of a push-pull affair, where one mistake doesn't necessarily mean the end.

Because of this, it's generally easier for new players to pick up Street Fighter V and learn it, since they have more time to identify and try to learn from their mistakes. While the skill ceiling is high, the barrier for entry is low.

A great match for:

Fans of Street Fighter IV, gamers who prefer to learn by playing instead of by spending time in the lab.

Skip it if:

You don't want to fight hundreds of people online who main Ken

We hope that this has been helpful! Again, we know that it is sometimes scary to try something new, but it can also be exciting and fun. So next time date night comes around, light a few candles, dim the lights, put on some music, and pop the fighting game that is best for you. Really, you can't go wrong with any of them. They're all knockouts.

Guilty Gear Xrd -REVELATOR: Characters for beginners guide Mon, 20 Jun 2016 05:17:09 -0400 Jeffrey Rousseau

Guilty Gear Xrd - Revelator, the newest Arc System Works fighter, published by Aksys Games, has been released for 2 weeks now. We found it to be an amazing game for both casual and hardcore fans.

Now, calling the game very technical and nuanced would be quite the understatement. The game features a great tutorial to help you understand the basics. But newer fans may still find themselves struggling to get a grasp on the overall game without a helpful character.

So we've created this beginners character guide for you. Here, we'll cover the game's easiest fighters -- Sol, Ky, Faust and Sin -- and the basic strategies.

Sol BadGuy

The series' posterboy is a well-rounded, yet very offense-intensive character. His skill set allows him to be able to deal with any situation possible. The main objective is to get up close and shred your guitar in their face -- err I mean leave them black, blue, and barbecued.  Sol allows players to cover their approaches with his fiery projectiles. Getting in close, above all else, is your primary goal.

  • Has many strong normals and specials for nearly any situation.
  • Excels at close range with strong normals coupled with his command grab, Wild Throw.
  • Excellent ability to convert nearly any hit into knockdown. Good starters lead to high damage combos at no tension cost.
  • Has undoubtedly the strongest invulnerable reversal in the game, Volcanic Viper, for use in multiple situations.
  • Makes very good use of both Yellow and Red Roman Cancels.
  • High stun damage. Can easily guarantee dizzy out of simple counter hit combos with a proceeding mixup.
  • Has difficulty dealing with strong zoning. Must sometimes take risks to break into his ideal, up-close attack range.
  • Mix-up abilities are very basic. Landing good hits on offense requires strong reading and guessing of opponents.

It's said that offense is the best defense, so if you aren't attacking you're at a disadvantage. It may seem a tall order, but you should find yourself backing your opponent into a corner.

Ky Kiske

The eternal rival of Sol and second poster boy of the series, is another well rounded swordsman. Ky's midrange offense is very effective due to the useful and various options available to him. He can quickly switch between keeping a foe at bay and charging in for the attack. His style of play is shockingly familiar of other fighting game characters that possess the ability to attack from a far. Overall, Ky is able to create advantageous situations with his control of space.

  • Strong neutral game consisting of fast and long reaching normals and good projectiles.
  • Has a tool for every situation, including two of the best anti-airs in the game.
  • Grinders make his projectiles even stronger and give him great oki.
  • Good character for beginners due to being easy to learn and use.
  • Low average damage.
  • Jack of All Trades, while he has a tool for every situation, he doesn't excel at any area.

Despite his positives, winning with Ky will take more effort than any other character. Speed and controlling space makes Ky a good choice


The whacky doctor is in with his signature brown paper bag mask. Appearances aside, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab and a variety of overheads which, combined with various items, creates great knockdown situations. With straight-forward combos and a game plan, he's quite beginner friendly.  

  • Great range on many normals
  • Random items keeps opponent guessing
  • Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
  • Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
  • Very strong anti-air and air-to-air attacks
  • Invincible 5D combined with YRC
  • Weird hitbox
  • Has a crawl to low profile
  • Low defense and large hitbox in hitstun means he dies relatively quickly
  • Random items lead to inconsistent reward
  • Has limited options on defense such as:
  • His fastest normal has 6 frames of start up, which is 1 frame more than the average character
  • Slow airdash makes it hard to escape the corner and zoning
  • Long wake up time
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily

Now it's clear that Faust has as many positives as he does negatives. He's still a good choice, but you need to spend more time focusing on his fundamentals.

Sin Kiske

Son of Ky, and protege of Sol, Sin can deal impressive damage. He also has an assortment of specials which can be used by spending his unique Calorie gauge. The gauge will require meter management in the middle of fights. Compared to others with unique meters in the series, Sin possesses basic combos, good damage, and long range skills that are simple and easy to use.

  • Very high damage with calorie meter.
  • Has the unique ability to cancel any special into any other special.
  • Good pressure and decent frame traps.
  • Good neutral with long ranged normals and specials.
  • Somewhat safe DP, as it can be canceled on block into his other specials.
  • Great backdash.
  • Has one of the best anti-air hits of the game with great range and reward.
  • Meter hungry, in terms of both Tension and his own gauge. 
  • Limited gatling paths
  • Has poor mixup without calories.
  • While DP is safe on block, it has a very poor hitbox and slow speed (easily missed).

Sin's calorie meter is a weakpoint to his gameplay. You need it to mount the best offense and defensive responses. If you can manage it well then you've found yourself someone to head into battle with.

Hopefully this guide will help you find a character to dive further with into Guilty Gear Xrd- Revelator. This guide would not be possible without the exhaustive efforts and information from the Dustloop community. If you found this guide helpful and or have any input on the characters please feel free to comment in the section below.

Image credit: Dustloop

Guilty Gear Xrd -REVELATOR- Released in Europe Sun, 12 Jun 2016 05:22:00 -0400 ericafeldfeber

As of June 10, Pqube's Guilty Gear Xrd -REVELATOR- has been released in Europe for PSN and in shops for both PS4 and PS3.

Guilty Gear Xrd -REVELATOR- is the latest entry in the long-running 2D fighting series and features 3D visuals, fast and intense battles, netplay, and a fully animated story mode.

After confronting Ramlethal and uncovering a sinister plot by a group called the Conclave, Sol Badguy, Ky Kiske and the others have to deal with the fallout of this event. What happened to their friend Elphelt? Who was truly behind it all? …and what is the mysterious ‘That Man’ up to?

Guilty Gear Xrd -REVELATOR- also includes a host of single player features including:

Tutorial Mode – An extensive tutorial that teaches the player everything they need to know about playing Guilty Gear.

Mission Mode – Master your newfound skills through practical application of lessons from Tutorial Mode.

Episode Mode – A classic arcade style mode that includes segments that sets up the Story Mode.

Story Mode – Fully animated and voiced, this new chapter expands on the Guilty Gear universe.

M.O.M. Mode – An RPG-like mode where you can power up your character as you fight opponents.

Stylish Type – Simplified control scheme to make the game more approachable for newcomers.

Guilty Gear is available digitally on PSN, and also available in stores at GAME, AMAZON and SHOPTO.

The Best Thing About Guilty Gear Xrd -REVELATOR- is the Tutorial Mon, 13 Jun 2016 05:22:58 -0400 Sonny Go

YouTuber and fighting game community personality Maximilian Christiansen (known mostly as Maximilian Dood or Miles928) recently tackled the newly-released Guilty Gear Xrd -REVELATOR- and found a surprise. It turns out this tutorial isn't like most other tutorials—it actually looks fun.

All fighting game tutorials are meant to teach players the basics, but some are better than others. Popular titles like Street Fighter V just give you the absolute bare bones before sending you on your way, while other games like Skullgirls are so comprehensive that they can even be used just for practice. The former is something most would want to skip, while the latter is something that people looking to get serious with fighting games will gravitate to.

It seems like what Guilty Gear Xrd -REVELATOR- has is somewhere in between, with a little twist. Since the game is an 'airdasher' with a system more complicated than that of most other fighting games, a lot of players may find it difficult to get into. It seems that Arc System Works realized that in order to make players want to learn this game, they'll have to make the tutorial a game in and of itself.

Once you get past the basics, it's not done yet. This game's tutorial even has stuff like pointers on individual matchups, which most players look to forums and YouTube videos for. Features like this make Guilty Gear—a franchise infamous for being hard—a lot easier to be competent and have fun with.

Guilty Gear Xrd - Revelator Review Fri, 10 Jun 2016 07:58:17 -0400 Jeffrey Rousseau

The Guilty Gear series is known to be heavily influenced by the musical genre of rock. Guilty Gear Xrd -Revelator (GGXR) continues this performance -- and like a guitar solo, adds more to an already impressive track record.

Is this Arc System Works title the best fighter on the market? Find out with our review.


So let's cover the most important aspect of any fighting game: the controls. GGXR features a six button layout, where you'll find your basic fighter gameplay. You can defend, throw, execute combos and etc. But the game begins to get deeper with safe falls, and even deeper when you try to asses when it would be best to use your burst maneuver. And this barely scratches the surface of how intricate the game becomes. Much like a guitar shred it plays fast, fluidly, and fierce.

Second to the functionality of the controls is how they feels -- and in this Guilty Gear iteration, they feels good when you're playing. You will appreciate the good feels most when you execute advanced tactics during matches (and you will). Ultimately, with how smooth the game plays you can rock err...end a match in mere seconds. 


GGXR's gameplay is like learning the drums -- a process best described as both frighteningly complex and easy to get into. And that isn't a bad thing. On the contrary, it's a credit to Arc System Works' design. They've created the game with playstyles for both causal fans and hardcore fighter fans alike.

The game features two styles of play -- technical and stylish. Technical is more traditional and allows you full control of your fighter. Stylish allows one-button combos and simple guarding for the causal player. Instead of ignoring a group of players based on skill level, the devs recognized that anyone can have fun with Guilty Gear, and made Xrd Revelator accessible enough to do so.


The game features tutorial, combo, mission, training, and replay modes. Each of these modes is intended in some way to make you a better player -- building the skills that are crucial to a fighting game. While it certainly isn't the first game to feature self-help, it is one of the few to have so many options dedicated to doing so.

I've put many hours into learning the basics, then continued to refine those skills by going from one mode to the other. It's all thoroughly satisfying -- and with time, the concern you may or may not be good enough will go away. The lessons truly pay off in live performances when you win against previously unbeatable opponents.

The Glitz and Glam

GGXR is as visually striking and hard to ignore as a glam rock band from the 1970s. The game looks just like it plays -- flashy and stylish. Some may write off the game for its anime-inspired visuals, but doing so would be a disservice of the highest order. The game's distinct art direction can really be appreciated in motion as you fight. And in those moments where you aren't fighting, you can enjoy the art even more during some impressive cutscenes.

With its deep roster of 20 plus fighters, you will you'll find a motley crew of characters to choose from. For example,  the series' main character is Sol Badguy, a man that wields a firesword and has more attitude than a band's front-man. His rival, Ky Kisuke, is a blonde-haired man with signature moves like "ride the lightning".

The characters creatively honor music and celebrate its spectacle with their respective playstyles and their designs. Learning a new character is fun because of all the nuances they have when facing off against other fighters. If you choose to learn multiple characters, that would a lot be time well spent.


Now, let's skip ahead to the title's online mode. Online play is organized by country and coordinated through regional lobby rooms. In a nutshell, Arc System Works has created an online experience as lag-free as possible by minimizing chances of ping issues. This level of detail is something that couldn't be achieved without years of craftsmanship, and it's one of the game's best features -- because naturally, players find more competition online than offline. Online mode is where fighters live and die, and I doubt you'd find a fighting game with a better online experience than this.

Curtain call

GGXR is a truly special game. It features a single player campaign as challenging and rewarding as its multiplayer features. I didn't address much about the story here, but not because it's not important or interesting. The story is so detailed that you will want to enjoy its unique mix of sci-fi, fantasy, and tons of drama. There's just so much great stuff in this game that the story felt like one thing in a long laundry list. 

The game deftly blends great music, interesting characters, bravado, flamboyance, and a grand stage to support it. In closing, you won't find a better fighting game on the market than Guilty Gear Xrd - Revelator.

Guilty Gear Xrd: Revelator unveils its final trailer Thu, 26 May 2016 11:57:11 -0400 TheSmartestMoron

Earlier today, the English trailer for the sequel to the 2D-fighting game Guilty Gear Xrd finally hit YouTube. However, rather than show off more gameplay, the trailer shows more of the characters and the story with Japanese audio and English subs. Take a look below to see what's in store, though be warned for some spoilers from the previous game:

There are a few things to note when compared to the original Xrd and its story: it picks up right after Xrd ended -- Slayer is targeting Bedman now, wanting revenge for the time Bedman knocked him out quickly in the last game. The Assassin's Guild team (which includes Millia Rage, Zato-1, Slayer and Venom) are now working alongside Ky Kiske's group. Jam from previous Guilty Gear games has returned. Elphelt has a new color scheme and is in trouble. New characters are being unveiled, and many more plot points definitely hint at major events leading up to an inevitable war.

The previous entry's story mode featured no gameplay in the story mode. Rather, it was a collection of animated cut-scenes. Currently, it is unknown if Revelator intends to follow in the same footsteps. Regardless of fan feelings on the mode, Xrd has earned a lot of praise, accumulating an 84 on Metacritic.

This new game is being developed by Arc System Works and published by Aksys Games, and all characters from the previous title will return -- alongside some newcomers seen in the trailer.

Guilty Gear Xrd: Revelator hits North American store shelves on June 7th, 2016 for the PlayStation 3 and 4. Currently, there is no word of a PC release.

Guilty Gear Xrd: Revelator for more than just Japan Thu, 19 Nov 2015 11:40:14 -0500 Thewritevictor

Aksys Games and Arc System Works are proud to announce that Guilty Gear Xrd: Revelator's release will not be exclusive to Japan. The game will be released for Western audiences at the same time, in Spring of 2016.

Aksys Games, based in California, specializes in Japanese-to-English translation of games and has been excitedly polishing their latest project. Their press release states Guilty Gear Xrd: Revelator "rips along at a blistering 60 frames per second" and players "choose from over 20+ insane fighters" to battle it out in the post-apocalyptic stages. The latest installment also has some new characters like Johnny Sfondi, Jack-O, Jam Kuradoberi, and Dizzy.

New features include:

  • Combo Carnage at the Push of a Button: Stylish Type levels the playing field allowing noobs and pros alike to unleash devastating combos with the push of a button!
  •  Anarchy in Animation: 2D style animation coupled with next gen cell shading techniques obliterate the boundaries between gameplay and anime!
  •  Fighting Evolved: Intense brawls, polished graphics and massive amounts of content ensure the fight is never over!


Guilty Gear Xrd: Revelator is a cross-platform tittle for PlayStation, so you can enjoy fighting on a PS3 or PS4.

What do you think of the latest 2D brawler? Are you excited for the world-wide release? Tell us in the comments below!