Halo: Combat Evolved Articles RSS Feed | GameSkinny.com Halo: Combat Evolved RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The World Video Game Hall of Fame Inducts Donkey Kong, Street Fighter II, Pokemon, and Halo https://www.gameskinny.com/xzdov/the-world-video-game-hall-of-fame-inducts-donkey-kong-street-fighter-ii-pokemon-and-halo https://www.gameskinny.com/xzdov/the-world-video-game-hall-of-fame-inducts-donkey-kong-street-fighter-ii-pokemon-and-halo Thu, 04 May 2017 11:14:35 -0400 Jonathan Moore

The video game world finally knows which games made it into the 2017 World Video Game Hall of Fame. At a ceremony held today at The Strong Museum in Rochester, New York, a panel of video game experts and journalists announced its decision. 

Donkey Kong, Street Fighter II, Pokemon Red and Green, and Halo: Combat Evolved will be joining the ranks of other well-remembered and beloved titles such as The Legend of Zelda, Super Mario Bros., Grand Theft Auto III, and World of Warcraft

John-Paul Dyson, director of the International Center for the History of Electronic Games and VP of Exhibits for the Strong Museum said:

Play is an essential activity, [one] critical to human development, through the world of video games. The [Video Game Hall of Fame] recognizes games of all types ... that have exerted influence and popularity over a long period of time.   

And today, The Strong showcased that vision and sentiment by inducting games that were released over a 30-year span and have greatly influenced both casual and hardcore gamers alike. 

Donkey Kong

Released in 1981, Donkey Kong arcade took the world by storm and introduced gamers across cultures to the most beloved plumber of all time: Super Mario. On top of that, the game spawned a franchise of sequels that spanned the Super Nintendo and Nintendo 64, where Donkey Kong and his rag-tag group of compatriots embark on zany and endearing adventures The game inspired a generation of game developers to take gaming to new and inventive heights.

Street Fighter II

Street Fighter II revolutionized competitive gaming when it released in arcades in 1991. Through numerous sequels and iterations, Street Fighter II not only made the fighting game genre what it is today, but it was one of the games at the forefront of the competitive gaming scene, and what would ultimately transform into the eSports community. 

Pokemon Red & Green 

Pokemon Red and Green both released in 1996 on the Gameboy and were the first games of the now-beloved franchise to be released to the public at large. Since then, these games have spawned a franchise that continues to take the world by storm via myriad mobile games, such as Pokemon Sun and Moon and Pokemon Go. What's more, the franchise has etched its mark on pop culture history with the phrase "Gotta' Catch Em' All," alongside numerous animated films and television series. 

Halo: Combat Evolved

The release of Halo: Combat Evolved for the original Xbox in 2001 was a watershed moment for the FPS genre. Although other shooters had already begun to eschew the on-rails, corridor-confined designs of titles such as Doom and Wolfenstein, Halo: Combat Evolved took the genre to new heights for a new generation of gamers with its story-driven campaign and frenetic multiplayer combat. Over the years, the game has cemented itself in not only gaming culture but pop culture at large. 


Finalists for the World Video Game HoF Class of 2017 were chosen over the past year through open voting on The Strong's website by thousands of gamers from more than 100 countries. 

Established in 2015, the World Video Game Hall of Fame judges and inducts members based on cultural impact, longevity, game design, and geographical reach, among other criteria. The museum considers all electronic games for induction, including arcade, console, handheld, PC, and mobile games. 

Voting for the World Video Game Hall of Fame Class of 2018 is currently open on the museum's website until February 28, 2018. 

Top Ten Unexpected Horror Moments In Video Games https://www.gameskinny.com/aeu9j/top-ten-unexpected-horror-moments-in-video-games https://www.gameskinny.com/aeu9j/top-ten-unexpected-horror-moments-in-video-games Wed, 19 Oct 2016 06:00:01 -0400 Timothy J. Ralston (TehMadCatter)

What makes horror games enjoyable? Whether it’s the adrenaline that rushes through you, or the deep feeling of paranoia that keeps you on your toes as you enter the next room, almost everyone has played a horror game or two in their life, and everyone has a reason for why they do, or don't play horror games.

There are several types of horror games, from psychological horror like Silent Hill, or those infested with jump scares like the Five Nights At Freddy's Series, from old (Alone In The Dark (1992)) to new (RESIDENT EVIL (2017)), there are still games out there that managed to scare the crap out of us, even if it wasn't a horror game.

10. Call Of Duty: Black Ops III (2015)

Back in my Xbox 360 days, I was a huge fan of the Call Of Duty Series, starting with Call Of Duty: World At War. The love of the series (As much as I hate to admit) has stayed with me over the years. But after playing the campaign of Black Ops III, I felt as if the series was trying too hard to differ from the previous games.

But that doesn't mean it wasn't a good game on its own. The game actually had a decent story, but felt too rushed. The moment I absolutely enjoyed, on the other hand, was during the mission Hypocenter. Just imagine, having to investigate a distress call that came from your old team, only to discover that the place is overrun by robots who love to pop out at random, whether it's in the flooded basement, or in narrow corridors.

The feeling of claustrophobia is pushed further when you're cornered as horde after horde of robots try to make their way to you. And throughout the continuation of the mission is intense beyond words, along with a fantastic boss to finish the mission.

9. Bioshock Infinite (2013)

The debate of whether or not the Bioshock Series is a horror game still goes on till this day. And even though I do agree that the first two games do feel like Horror games, due to their dark, gritty feel and claustrophobic surroundings, Bioshock Infinite differed away from dark and creepy, and turned itself into a bright, beautiful, yet still creepy game.

But the real horrors come later on in the game, after your companion, Elizabeth, goes missing. Your character, DeWitt, travels to the Comstock House, only to be encountered by the most disturbing enemies in Infinite. The Boys of Silence.

The Boys of Silence are young children who wear a type of lantern helmet, emitting an ear shattering screech, alerting your presence to those around you. Though, they do not attack you, they still are a huge threat to you, and are quite annoying while also looking terrifying at the same time. Especially the jump scare you encounter after viewing a monitor.

8. Mortal Kombat 9 and X (2011 & 2015)

The Mortal Kombat Series is one of the most gruesome fighter games of all time. It was even one of the causes of the PEGI rating system you see on video game covers and trailers, and stirred quite a controversy at the time. Now, not only gamers, but almost everyone knows what Mortal Kombat is, and has probably played it before with friends.

One thing that really got gamers the most, though, was the Krypt Demon/Monster found in the Krypt, a place where you could purchase unlockable content with the points you earned in the matches. The Krypt Demon/Monster had appeared in both Mortal Kombat 9 and Mortal Kombat X, though, no one really expected the one from 2011, but still scared players with its first jump scare.

In 2015’s Mortal Kombat X, the Krypt introduced not just one jump scare, but multiple ones, such as the Krypt Spider, still scaring players with different creatures and scares. It's best to avoid the Krypt, in my opinion.

7. Half-Life 2 (2004)

Half-Life 2 is a well known game to PC gamers, along with being known as one of the best first-person games to date. With a silent protagonist, a crowbar in one hand, and determination, the story expands past cliché, and creates a very unique experience to all players. (Along with a long wait for a third installment… Still waiting, Gabe Newell…)

Though, the game does have both action packed and creepy moments, the most haunting moment in the game, is the encounter with Ravenholm, a town infested with Headcrabs, Zombies, and a strange priest with a shotgun.

Though, not really titled as “horror”, the town and its environments do give off a feeling of being unwelcome, and manages to pop in some slight jump scares. Plus, the burning zombies still give me nightmares. Extra points for playing the audio backwards for more frights!

6. Metal Gear Solid 3: Snake Eater (2004)

To not include Metal Gear Solid in this list is almost impossible. The series has its creepy moments, such as ghosts appearing in photos from Metal Gear Solid 2, or the creepy yet oddly amusing "Psycho-Mantis", who read your memory card and shook your controller.

But nothing had ever compared to the enemy of Snake Eater, “The Sorrow”. From turning into a ghost, to having you “die” while screaming in agony while flashing a traumatizing image of Snake, everything about this guy just makes you want to pull the disk out and drown it in holy water.

What makes it worse, is that “The Sorrow” can bring the dead back to kill you. Why is this disturbing? He brings back the enemies you had killed before, making it very difficult if you had taken the “shoot everything first” path.

5. The Legend Of Zelda: Ocarina of Time (1998)

The Legend of Zelda has really been a big part of my childhood, from learning puzzles to fighting foes, it evolved the way that gamers thought, even without having to look at Walkthroughs or hints at the game, especially at the time the original games were released.

And though, the series itself had really dark moments, nothing ever compared to the first boss encounter inside the Duku Tree. After solving puzzle after puzzle, going deeper inside of the tree, you finally come across a large arena. But no enemies in sight.

As a child, the moment I looked up to see Gohma on the ceiling staring down at me, I turned off the console and refused to play it for almost a year. All the while my Arachnophobia began to increase by each day, waiting to wake up and see Gohma about to pounce me in my bed.

4. Batman: Arkham Knight (2015)

Batman is possibly the most well-known superhero, along with being known as the most badass character to ever face Superman, it was no surprise that Mr. Wayne would get his very own game series (Looking at you Superman… Have you no shame?).

But throughout the dark and brooding games, they have always had a few jump scares or two. From Arkham City having Scarecrows boat and a hidden surprise inside, to Killer Croc’s boss battle, nothing ever compared to the most recent edition, Arkham Knight, and the Man-Bat.

The Man-Bat was originally a scientist, who had transformed himself into a large scale humanoid bat, who loves waiting for Bruce Wayne at the edge of buildings, waiting to pop out, scream in your face, and fly off.

The whole mission (Creature of the Night) is just full of creepy moments, from spotting the Man-Bat through your detective vision, or exploring the ruins of his lab, you'll never want to grapple on rooftops again once you meet him.

3. Uncharted: Drake's Fortune (2007)

With the downfall of previous Lara Croft games (before the reboot), it seemed like we would never get a good exploratory game again. Then, out from the heavens of Naughty Dog, we were given Uncharted, a game where you place as the sly, yet charming Nathan Drake, as he searches for El Dorado, in hopes of discovering more of his ancestors true past.

The game itself had amazing moments, along with unbelievably fast paced action moments, a handful of classic puzzles, and something totally unexpected in the ruins. Towards the end of the game, Nathan Drake discovers creatures known as the Descendants, zombie-like creatures who are just dying to tear you apart.

The moment had scared players, yet caused them to fight to save the rest of their team, rushing adrenaline through the veins of those who want to fight their way to victory.

2. Super Mario 64 (1997)

Before I continue, let me explain why this moment scared me. I was five when I was given my first Nintendo 64, which was passed down from my older brother. The first game he had given me, was Super Mario 64.

I was raised on Super Mario, and Super Mario World was actually among the very first games I had ever played. So, being as psyched as I was, I did not hesitate as I rushed off to play my new game. And I spent days on it. But when I had encountered the Piano Room, I never thought much of it.

Then suddenly, piano comes alive and chases me around as I scream and cry, completely terrified. I have never trusted a Mario game after that.

1. Halo: Combat Evolved (2001)

Halo was a game that changed First-Person Shooters completely. Whether it's the design, characters, weaponry or story, the game made itself the most unique shooter of its time, and still manages to release ground breaking games.

But there were moments that did creep out players, and one moment that kept players on their feet. The Flood. After seeing a strange and disturbing clip of the team before being killed by strange beings, The Flood begin. Keeping you on your feet as you fight wave after wave of parasites and infected, and much like a previous entry on our list, they keep coming, trying their best to get to you.

While counting down the top 10 most unexpected horror moments, we have encountered killer robots, screaming children, zombies, humanoid bats, and the Flood. If you enjoyed this list, then check out GameSkinny for more hit news, lists, and reviews of everything gaming!

5 Classic First-person Shooters Everyone Loved https://www.gameskinny.com/4s1jd/5-classic-first-person-shooters-everyone-loved https://www.gameskinny.com/4s1jd/5-classic-first-person-shooters-everyone-loved Fri, 22 Jul 2016 13:36:27 -0400 John Robson

Everyone has memories of playing spectacular video games. What's nice is that many of them are different. Some games may have been adventure-orientated or majestic role-playing experiences, others might well be first-person shooters where either intense action or stealth were paramount against hordes of relentless adversaries.

Here is a short list of five classic first-person shooters which have been both pioneering influences and incredible experiences in the realm of video games:

5. Doom

The classic first-person shooter which almost singlehandedly pioneered the genre. Doom featured menacing adversaries of varying difficulty and danger, clever level designs, as well as intense combat — which was the game's greatest selling point. Pinned against demonic monsters from hell, players had to rely on quick reflexes and skill in order to survive on higher difficulties.

The game was adored for implementing most of the features, but it was also famous for introducing a classic, no-nonsense character still praised as a bad ass.

4. Quake

Quake was another massively important first-person shooter which had a significant impact on the world of video games. Developed by the same guys who developed Doom, this was a newer IP meant to improve upon everything attempted in the classic shooter. Game environments were rendered in full three-dimensional shapes, as opposed to Doom's camera-tracking (which was made to look 3D) two-dimensional offering. Multiplayer matchmaking was popularized and expanded compared to Doom with more game modes and larger teams. Quake also allowed networking opportunities through linked computers, which gradually grew into the substantial Quake Con.

3. Perfect Dark

Rare's legendary first-person shooter featured plenty of interesting developments within the genre. Here, stealth was now a completely different option to the conventional run-and-gun approach, but both could be used depending on the situation presented. It also introduced a strong, female protagonist, which was something most surprising for a first-person shooter at the time since most were considered intensely masculine. Multiplayer in this game was perhaps the most complex and impressive with tons of different modes and even challenges, pitting the player and their buddies against AI of different difficulties and even predetermined behaviors. A really punchy soundtrack with dark undertones and intense guitar-orientated arrangements was really something, too.

2. Goldeneye 007

Possibly the greatest movie-to-game experience ever created in video games, Goldeneye 007 is one of Rare's legendary titles of the 1990s - 2000s era. Boasting fully-rendered three-dimensional environments and characters, Goldeneye 007 was very impressive for its time. The hit detection on different body parts was also something pioneering here, with different animations executed depending on areas hit. Goldeneye 007's campaign featured all areas from the film, but were appropriately expanded, featuring clever level design using switches, doors and appropriately spawned adversaries. Finally, the multiplayer was super impressive with tons of options within a four player split-screen mode for good times with your buddies.

1. Halo: Combat Evolved

One of the greatest first-person shooters ever created spawned one of the best-selling franchises in video game history. Featuring an intense combat system and wonderful gameplay mechanics, there was perhaps never better gameplay in a first-person shooter before this. Bungie managed to tell a story which was impressive and deep, with wonderful lore surrounding the different races featured within the game and endless information on the various equipment and vehicles featured. Vehicular combat, which has arguably never been done as well as in Halo was available often enough in the campaign and multiplayer making it an understandably substantial additionFinally, it had possibly one of the greatest soundtracks to ever be featured in a video game, especially a first-person shooter.

Those were 5 classic first-person shooters everyone loved. Do you believe there are others which should be featured on here? Let me know in the comments!

Let's Talk - Awesome Game Music https://www.gameskinny.com/5zjp3/lets-talk-awesome-game-music https://www.gameskinny.com/5zjp3/lets-talk-awesome-game-music Wed, 13 Apr 2016 04:13:42 -0400 Pierre Fouquet

Let's Talk is a mixed audio and written series about talking -- that much is clear. I talk about specific games, the impact a game can have on the community, about recent events, or how past events have shaped what is now. Read the article first or watch the video -- it's up to you, but without further ado, Let's Talk about:

Music in games, and the times it's been awesome

Music and games. These two things don't often go together in the collective minds of gamers. But is that because the music fades so well into the background that you don't notice it? It subconsciously sets the scene, and fills your brain with emotions. When you do notice the music, is this because it doesn't fit with the scene? In this Let's Talk, we explore the awesome musical moments in game, and sometimes in-game radio.

The Oblivion opening cinematic is incredible at setting the scene -- it sets the tone of the game, while also making you ready for adventuring. I can also hear some moments, towards the end, which must have influenced the Skyrim music.

Far Cry 3, and dubstep done well

We all remember that moment of burning the weed farm in Far Cry 3. While it did borrow from a similar mission in GTA: San Andreas, it did one major thing very differently -- it was one of the few times where dubstep worked as video game music. And boy does it work -- everything fits in place perfectly!

It's a lot like the 2012 first person shooter remake of the RTS classic, Syndicate. While the game didn't dazzle anyone with the gameplay, I feel it did a really good job with the music, it worked with the setting and wasn't annoying, which is nice.

Atmosphere, and radios

While it's not strictly music, having a radio station in a game which reports on the news is a really good world building technique. In, GTA IV, and GTA V, as well as Fallout 4, your actions would create a new broadcast. These very often would interrupt the music which was currently playing, as breaking news is breaking right? If only in real life there was an option to enforce Traffic Information to be permanently off forever, in every car as default.

Being able to pick a radio station is a thing you can do in real life, so being able to do that in a game makes you feel like the world is somewhat real and alive. Especially in Fallout, where all the stations have a very 40s feel to them, making you feel grounded in a world which is pretty crazy.

What are some awesome moments have you have with music in games? Do you even care about the music? Let me know in the comments below.

10 Most Iconic Songs in Gaming History https://www.gameskinny.com/jcfyz/10-most-iconic-songs-in-gaming-history https://www.gameskinny.com/jcfyz/10-most-iconic-songs-in-gaming-history Sat, 20 Jun 2015 04:00:47 -0400 Ryan Martinez

If you're a fan of the Mortal Kombat series, then Mortal Kombat X was probably as close to perfect as game could be for you. Huge fighter roster, gruesome fatalities, stunning graphics... There was just one thing missing that fans were upset about before the game launched - no Mortal Kombat theme! Iconic songs like that are a staple of gaming, making everything feel more epic or heart breaking, and something that gamers everywhere can instantly recognize.

The Mortal Kombat theme is just one example. There are countless other songs that gives us a quick shot of nostalgia. Today we're going to break down 10 of those epic songs to take you on a feels trip through memories of your gaming career.

10. Halo Theme Song

Before Halo: CE, no one had thought of using Gregorian chant in a video game soundtrack. No one would have believed it would work. Yet Bungie proved everyone wrong by turning a mix of Gregorian chant, percussion, and string into one of the most recognizable and famous game themes in history. Even people who are not fans of the Halo series recognize and love this little diddy.


9. Skyrim Main Theme

What could be more iconic in gaming than bringing together a choir of 30 singers to do a song in Draconic, the native tongue of the dragons of Elder Scrolls V: Skyrim? That attention to detail is what made Skyrim the shocking success it became. Especially for me - after watching a man in full Nord cosplay appear majestically from a sun roof at the game's midnight launch, chanting along to the words. If that doesn't make for an iconic game song, then nothing does!

8. Portal: Still Alive

Sung by everyone's favorite homicidal AI, GLaDOS, this song became so famous in the gaming world that it landed a spot as downloadable track in the Rock Band series. It's biggest contribution to the gaming world, though, is an all-important question: Is the cake real?

7. Sonic 1: Green Hill Zone

Sonic has fallen from grace over the years, going from the king of fast-paced side scrolling adventures to...a race car driver. The blue blur's glory days might be behind him, but longtime fans will never forget the Green Hill Zone theme song that still pops up in Sonic games today.

6. Metal Gear Solid Theme

After all the drama and intrigue surrounding series director Hideo Kojima, there has been a lot of worry among fans about ever hearing this iconic theme again. As recognizable as Snake himself, the Metal Gear Solid themehelped set the series' tone from the beginning, and it's keeping up the good work even now.

5. Tetris Main Theme

If you listen closely to this bit of late 80's brilliance, you can still hear the sound of gamers ragequitting with a stream of curses. The Tetris main theme might not be the fondest memory for gamers, but it's one they will never be able to forget. The classic puzzle solver made sure of that.

4. The Legend of Zelda: Overworld Theme

You can still hear this theme today in form or another in every Legend of Zelda game Nintendo produces, and it's still one of the greatest pieces of game music ever created. It's filled with everything that's great about the Legend of Zelda series and can instantly grab any gamer's attention.

3. Pokémon Red & Blue Theme

No matter your age, this song can instantly turn you into a kid again, taking you right back to the first time you loaded up Pokémon Red or Blue on your Gameboy. What could be more iconic than the theme song for the games that started the biggest franchise in Nintendo'shistory?

2. Final Fantasy VII: One Winged Angel

There is no other piece of music that can instill the same level of fear as "One Winged Angel" from the final boss fight with Sepiroth in Final Fantasy VII. That reawakened all of our fears and nightmares in Kingdom Hearts 2, when Sepiroth once again showed us who's boss.

1. Super Mario Bros.

Odds are you saw this one coming, but how could we not place the Super Mario Bros. theme at the top of our list? No matter where you go in the world, this song is instantly recognized - even by non-gamers who may or may not know where it's from. It's been played on every instrument imaginable (including people's bellies) and has been reimagined a million different ways. It's simply impossible to escape, so just enjoy it!

What iconic songs make you feel excited or nostalgic? Were there any songs we missed? Let us know in the comments below!

10 Fantastic Cortana Cosplays https://www.gameskinny.com/iyxox/10-fantastic-cortana-cosplays https://www.gameskinny.com/iyxox/10-fantastic-cortana-cosplays Tue, 24 Mar 2015 11:09:29 -0400 Elijah Beahm


Arguably one of the best Cortana cosplay's I've ever found, but sadly I am unable to locate the cosplayer's information. If anyone knows who this is, please let me know in the comments below so I may credit her fantastic work!


SpartanJenzii's ready for a fight with an excellent replica Covenant Plasma Repeater and great bodysuit cosplay of Halo 3's Cortana.


Th3 Rouge shows off some stunning body paint cosplay of Cortana in Halo 4, along with a fantastic replica Covenant Plasma Sword.


In this adorable cosplay, xKittyxViciousx's husband and daughter are going out as on Halloween as Master Chief and Cortana.


Yukliefay's cosplay of Cortana is stunning not just in the execution (considering this was a spontaneous cosplay), but in just how much she catches you with that stare. Many cosplays convey the aloof or silly nature of Cortana, but not many attempt to emulate her intensity during the events of Halo 2 and Halo 4.


Cosplayer EvieEvangelion pulls off two feats at once. First, the cosplay looks so painterly it doesn't even look like a photo. Second, she has the rare claim to be cosplaying as a never shown on-screen variant of Cortana from the novel Halo: First Strike. It's in the novel that she originally transitioned from her purple form in Halo: Combat Evoled, to her new, blue form in Halo 2.


Cosplayer Hyokenaseisou's work is doubly on display in this little but of fun at PAX. Cosplaying herself as Cortana, she went toe to toe with a fellow cosplayer in SPARTAN armor she also designed.


msventress's cosplay of Halo 3 Cortana is particularly impressive, as her body suit is entirely hand-pained with fabric paint.


SpartanJenzii's ready for a fight with an excellent replica Covenant Plasma Repeater and great bodysuit cosplay of Halo 3's Cortana.


LittleNeko is ready to fight by Master Chief's side in this awesome cosplay of Halo 2's Cortana and Master Chief. Particular props (excuse the pun) for those great Needler and Plasma Pistol replicas!


In honor of the news that Cortana is returning in Halo 5: Guardians, let's celebrate with some fan cosplay homages to that great lady in blue (and sometimes purple) Cortana! From stunning paintwork to detailed technical work, there is some impressive cosplay out there amongst Halo fans.

The Problem With Backtracking https://www.gameskinny.com/5727y/the-problem-with-backtracking https://www.gameskinny.com/5727y/the-problem-with-backtracking Wed, 25 Feb 2015 18:36:24 -0500 Elijah Beahm

There's a lot of decrying these days for games that add filler content, just as much are there are complaints for those that don't have "enough" content like The Order: 1886. One of the most hated aspects of games with filler are backtracking sections where you must traverse a level you've already gone through before. I've thought a lot about this, and I'm beginning to question if we're looking at things the wrong way.

What is Backtracking and Why is it so Horrible?

So, say you've never played a game with backtracking -- what does that mean? Well, it would mean the levels never go back to any previous rooms and/or set pieces you may have participated in before. Every part of the level design forces you forward, and you can never go back.

If your mind is thinking back to NES-era gaming, you are on the right track. Mario in particular forced you to never go back, and always keep moving forward. While you could go back an inch or two, you really couldn't go back and try again for that 1-UP block or get all the coin boxes you missed.

Now, take a game like Halo: Combat Evolved, where on several occasions you walk back the way you came and/or reused path ways to reach new areas of levels. One level in particular is a reversed and expanded version of a previous level in the game. When Halo: Combat Evolved: Anniversary  released, it was criticized for this. In particular, in Game Informer's review, Matt Miller wrote:

Unfortunately, because the gameplay has been left unaltered, players are also stuck with some of Halo’s less fondly remembered features. Disastrous checkpoint placement can regularly derail the fun. You’ll backtrack through almost every level in the game at some point. Shields recharge slowly, and the health system regularly leaves you badly damaged right before a big fight. The lack of objective markers will often have you searching through empty corridors long enough to push your patience to the limit. We were more accepting of these flaws a decade ago, but time and advancing design make the frustrations more noticeable.

Now for comparison, a review by Eurogamer of the original 2001 release:

The one downside to this heavily scripted story-led malarkey is that the game is depressingly linear at times, shuffling you from one encounter to the next and rarely giving you any real choice in where to go or what to do. While running around space ships and Halo's interior you will find an amazing wealth of locked doors which keep you from straying from the one true path, with occasional neon arrows conveniently painted on the floor to point you in the right direction in case there was any doubt. The outdoor settings look fairly open at first sight, but although there's more freedom of movement there are still only one or two paths open to you most of the time thanks to steep-sided canyons and the occasional rock fall.

You see, as gaming has evolved, our priorities in level design have shifted. Once upon a time, a game like Halo: Combat Evolved was seen as too-linear, which is almost laughable now. Instead, now we're complaining about it requiring us to explore its levels thoroughly and backtrack. This is the tip of the confusing iceberg when it comes to backtracking's acceptance in the gaming community.

Bats, Dragons, and Inconsistencies

You see, this isn't a problem exclusive to shooters and platformers. Even role-playing games like Dragon Age have had to grapple with this. Dragon Age 2 attempted to focus on a single city for its campaign, and as a result you often went through familiar districts, outskirts, and streets. It was heavily criticized by fans for this.

Responding to this, Bioware released Dragon Age: Inquisition not even a whole year ago, with two large regions to explore, on top of hours of unique story content. Now, Inquisition has been criticized for doing the exact opposite of Dragon Age II. Not all games have had a problem with this criticism though, and that's where things get really weird and nonsensical.

Why is Batman here? Well, because Rocksteady's Batman: Arkham series is, amongst other things, a Metroidvania game. The subgenre involves unlocking upgrades for greater traversal and combat options, a tightly woven yet large world to explore, and lots of backtracking. Somehow though, I doubt you've heard anyone complain about repeatedly visiting the Arkham Library or having to go back into Intensive Treatment at the Medical Wing.

This is where the criticisms start to feel awkward, as backtracking truly is something the Arkham games have leaned upon. Not only can you backtrack, but completing each entry to its fullest extent and several specific missions require you retrace your steps. And yet, Rocksteady's gotten by pretty well with minimal complaint. What does this mean?

The Real Problem

You see, the problem itself isn't backtracking. It's both how the backtracking is executed, and modern gaming trends. On the former front, I feel Jon X. Porter at Venture Beat put it best, in his article Backtracking: You’ll Need the Blue Key to Read this Article:

What's important about these games is that you never backtrack for a single-use device. Doom's system of red and blue keys is fine for its small levels, but when put into a larger game, such as the original Devil May Cry, it becomes not just irritating but unsatisfying to wade back through.

Contrast this with the previously mentioned Morph Ball from Super Metroid and the numerous places throughout the game where you can use it. It's not just some throwaway item you immediately discard — it's an essential part of your arsenal that you'll use for hours to come.

Whenever we're reintroduced to a level in a game, we need something new to keep us invested and interested. Some games like Alien: Isolation let us unlock new areas and obtain new gadgets, much like Arkham and Metroid. Other games like Halo 3 and Half-Life 2 use a consistent flow in their levels to give a sense of cohesion and making the levels feel like real places.

The best consistent flow games also change the scenario within their levels as you retread them. In Halo 3's level Crows Nest, as you defend a UNSC base, you face different enemies as the siege progresses and you run around the base helping your allies. You go from turret sections in wide hangers to tight corridors constantly, rarely given a moment to breathe. The level design in such games needs to be dynamic and flexible, supporting a variety of approaches.

The other part of the problem is that as games have progressed and yearned for being more like "cinematic" and being more "like a real movie", we've stepped away from older styles of design that properly used backtracking. Shooter level designs were maze-like once, yet now games like Crysis 3 and The Last of Us are praised for offering us minor amounts of non-linear level design.

With games like Uncharted, Gears of War, and The Order: 1886, any ounce of backtracking can become an annoyance due to just how restrictive it can be. The more scripted the level design, the more a player has to follow what the designer intended instead of changing it up how they want. So then it feels more reptitious, and is far more obvious and lacking in fluidity.

The backtracking becomes more contrived, and doesn't even have an exploration element to lean upon. Thus, it feels more forced than it already was. While some games like Batman: Arkham City find a happy middle ground, it's clear a lot of developers still can't find the right footing for this. Unfortunately, this is also impacting the latest generations of games.

For instance, in Techland's Dying Light, while the open world offers you plenty of options, it's linear sections are some of the worst backtracking in recent memory. This is especially clear during the climax, where you constantly are being made to retread through incredibly specific paths. These paths that might only make sense coming from one direction, but you have to go both ways regardless.

As much as we jest and joke about how developers design single-player campaigns, there's a real issue here. Backtracking alone is not the solution to expanding modern level design, nor is it the lazy, corner cutting level design trick some take it to be. The problem is that we are seeing a marked decrease in proper backtracking.

When used properly, backtracking can be a great asset and add to the experience. We should praise games for doing backtracking right, along with criticizing those that do it wrong, as we would any other facet of a game. That way developers can improve it, instead of attempting to abandon it altogether.

Halo Master Chief Collection - Combat Has Really Evolved! https://www.gameskinny.com/6vwpp/halo-master-chief-collection-combat-has-really-evolved https://www.gameskinny.com/6vwpp/halo-master-chief-collection-combat-has-really-evolved Fri, 14 Nov 2014 15:26:08 -0500 Dazza_1881

Have you bought the latest Halo addition? If not, you're missing out. For all you casual gamers who don't know how to play a game of Griftball - listen up. 343 Industries released Halo: The Masterchief Collection on Xbox One on November 11. And it's shaping up to be revolutionary. Here are a few reasons why:


The most impressive feature that makes this game stand out from its predecessors is the exceedingly sharp and lifelike resolution. The new and improved graphics combined with the next-gen gaming platform make an in-depth landscape like never before. You will gasp in awe and admiration as you stare at the jaw-droppingly stunning scenery. When the chief gets briefed with Sergeant Johnson, you will forget that you're playing a game. You'll load up on plasma grenades and bubble shields, preparing for your next encounter with the brutes. Players will also be able to switch between pre and post-remake graphics, highlighting just how far Halo has come in 10 years.

Maps & Story

343 has also included the ability to play ALL original 100+ multiplayer maps on one disk, while also introducing even more maps exclusive to Xbox One. For the Spartan Supreme who doesn't want to play through some of the less exciting campaign levels, you have the choice to jump in wherever you want. In addition, the story seems so much more interesting. Even the novice is able to pick up the controller and play from Halo: Combat Evolved all the way to the series' fourth installment.

The Extras

343 Industries has been exceedingly generous with this new ultimate experience, as they include an epic live-action series in Halo: Nightfall and introduce us to a pivotal character in Halo 5 - Agent Locke. Additionally, another exclusive comes to all those who purchase this must-have package: a Halo 5 : Guardians multiplayer beta which releases on December 29th this year.

So get ready to relive your childhood in ways you never thought possible with this epic new experience that is not to be missed.

Earth, to finish what we started. And this time, none of you will be left behind.

Halo Master Chief Collection: Subtle Anniversary https://www.gameskinny.com/n2m17/halo-master-chief-collection-subtle-anniversary https://www.gameskinny.com/n2m17/halo-master-chief-collection-subtle-anniversary Mon, 10 Nov 2014 14:38:00 -0500 Eric Nicolai

Saturday marks a thirteen year anniversary, not for my wife and me, but for a game that is known worldwide. It is the game that really put Bungie Studios on the map of gaming. 

Halo: Combat Evolved was a game that gamers grasped quickly. The multiplayer was revolutionary, the story was fantastic, and the environments were like nothing that players had seen before. 

Thirteen years down the road Bungie is no longer the studio behind the journeys of Master Chief and Cortana. 343 Industries has taken over within the years and seven or so games later we are now being blessed with a compilation. 

Halo Master Chief Collection will allow players to enjoy the multiplayer of the now retired Halo: Combat Evolved and Halo 2. These games were the lives of many teenagers who counted down the clock every Friday afternoon while sitting in school. Waiting to get a group of eight people bunched in one house to play four versus four.

Also in this collection is Halo 3 and Halo 4, this is where things got really interesting. Still new teenagers and the same people, maybe not teenagers anymore, counted down the clock at work and school until they could play. This time it was not to play with a bunch of body odor engulfed people. By this time in game history we were comfortably playing games across the nation with other players. (Side note this is where I met one of my good friends. My wife and I spent our honeymoon with him across the nation)

Halo Master Chief Collection will give players the ability to relive these memories, maybe not the ones that fill so many people in one room. The thoughts will still be there, and that is all that matters. The games will be just as fun and in what perfect time. Happy anniversary Halo, embrace the weekend of celebration, you've earned it.

5 Games That Would Have Been Better on Another Console https://www.gameskinny.com/e4yss/5-games-that-would-have-been-better-on-another-console https://www.gameskinny.com/e4yss/5-games-that-would-have-been-better-on-another-console Wed, 11 Sep 2013 01:43:41 -0400 Brian Armstrong

How many times have you played a game and felt like it was not very well suited for the system you were playing it on? Whether it was poorly designed, or just a bad game, there are many games that could either benefit from being on another system, branching out onto additional systems, or even being released later. Much later.

Let's breathe a little life into some games that either died a quick death, or are heading in a direction we don't agree with. And just to be clear, not all the games below are bad. It's just that some of them have alienated a large potential base of fans, and in the case of a certain company (Electronic Arts), it doesn't help their public perception one bit. 

Enjoy the list, and feel free to disagree with me in the comments below. These are only my top five missteps, but we could probably talk for days about other games that should be on this list, and I encourage your feedback.

Survivor - 2000 (should have been on Xbox 360 Kinect)

If you love the hit show on CBS, you'll love the game! At least, that was the idea. As it turned out, the game was awful. Atrocious. Abysmal. It's not that the idea was bad though, and in fact, if it had worked, it could have been a really fantastic game. I think what really happened was it was ahead of its time. If this game had been released a few years later, right around the time the show seemed to find its groove and settle into a steady rhythm, AND if it had been released on a more appropriate console, then things may have been different.

For example, if this game released on the Xbox 360 Kinect, and of course had been updated with a few years’ worth of graphical enhancements, I think it would have been slightly better received critically, and maybe even been a cult hit with families. The show has really come into its own in the last few years, and while you either love it or hate it, those that love it REALLY love it. So there is a passionate fan base there to target. Just imagine it, a family gathering around the TV, taking turns participating in challenges and pouring out each other's rice. Those would have been the good old days!

Obviously Survivor was never destined to be as well received as something like The Last of Us, but I certainly believe it could have been much more than what it was.

Sonic the Hedgehog - 2006 (should have been on Nintendo 3DS)

Sonic the Hedgehog is another game that came out ahead of its time. Who could have known back in 2006 that only a few short years later we would have a Nintendo 3DS, a system designed to make 3D gaming mainstream? Granted, we do now have Sonic on the system, but if only we could have been patient to resurrect our favorite hedgehog, rather than pushing it out to consoles ill-suited for it. Sure the 360 and PS3 are powerful systems, but they weren't designed with Sonic in mind, and the 3DS is pretty much a perfect fit. It's a sad, missed opportunity.

Tiger Woods - 2000s (should have been on PC)

I am not only a huge golfer, but a huge golf simulator fan as well. Going all the way back to Links 386 on the computer, I have played nearly every golf game ever made, and the Tiger Woods series is definitely one of the best. But it never comes to the PC, and it's too bad. The Links series made its name by creating a great simulator, and opening up the game to allow fans to make their own courses. It made for endless replayability, as there were thousands of courses, both real and fantasy that could be found for free all over the internet.

Electronic Arts decided to suck all the fun out of that and not bring it to PC or allow players to make their own courses. The game is still fun, but by leaving out the PC community, they have missed out on some incredible creativity from the community. Sure, there was one version of the game on PC that was basically just a hack job of the online game that was somewhat decent for a short time, but it was never as deep or in-depth as the console versions of the game. It was a disservice to hardcore golf sim fans everywhere (yes, there IS such a thing).

Perhaps someday we'll get a true version of the Tiger Woods series on PC, and if we do, I may never stop playing it. Especially if they open it up to the modding community and let fans show EA just how creative and inspired they really can be.

Halo - 2001 (should have been on PC)

I understand the reason for giving consoles exclusive titles. Microsoft, Sony, and Nintendo all need to push their systems, and what better way to do it than with a killer game you can only find on their console? But when it comes to shooters, I have always preferred to play them with a keyboard and mouse. It's a personal preference, but I spent several years angry with Microsoft that Halo wasn't available on PC.

When it finally got the port treatment, I was disappointed in the results, and it was too late anyway. If Halo had been an Xbox/PC dual release, similar to what Microsoft is doing with Titanfall, I would have been very happy. The controls were a pain on that massive controller, aiming seemed impossible, and I could never get over just wanting to play it on PC. However, clearly Halo was a massive success, so I may be in the minority on this one.

Madden NFL 25 - 2013 (should have been on PC)

Football fans love Madden games, and usually being available on one of the big three (or more recently, big two) consoles is good enough, but it's time to bring Madden back to the PC. With the graphical capabilities available to high-end video cards, America's sport could look absolutely gorgeous on a gaming PC. And with the Xbox 360 controller being so easy to connect, there's no reason to have some funky control scheme on the keyboard.

The last Madden game that made an appearance on PC was Madden NFL 08, which is obviously pretty old by now. Things have changed drastically since then, and especially with Madden 25 being a special anniversary edition, I had high hopes we'd see it on all consoles and systems, including PC. I believe we will see another PC version at some point, but with EA's track record of not always making decisions that consumers completely understand (putting it nicely), it could still be a long way off.


So there you have it, five games I feel were either released on the wrong system, or perhaps should have at least been released on an additional system. What about you? What five games do you feel would have been more at home on a different console? Share them with us in the comments below.


Why do I love Halo? https://www.gameskinny.com/6u6d0/why-do-i-love-halo https://www.gameskinny.com/6u6d0/why-do-i-love-halo Wed, 14 Aug 2013 11:55:07 -0400 Pierre Fouquet

Halo...Why do I love it?

Where did it start?

It all started when I was round a friend's house, he owned an Original Xbox, where, at the time, I owned the PS2. He said something to the effect of, "Hey, look, I have this amazing game, it's called Halo, and you can play split screen." So I ask, "Whats' split screen?" Only having 1 controller at my house, I never played it. Well, I found out what split screen was alright, I bought my self another controller on PS2 so I could use it. And that brings me to my first reason, it gave me the ability to play with my friends at the same time.

Now, playing the game, we started as everyone else does with a cut scene, which my friend promptly skipped saying, "It's boring." I let it go and carried on. I then saw a sight I would never forget and that is the second reason I love Halo, the armour, I saw who I was playing as, I cannot remember ever doing that before. I went through some tutorials learnt about the shield system and health. Then, promptly, explosions started, so I panicked and ran. My friend, yelling (yes he actually yelled) "Come back you're going to miss something!" So I went back, and looked up, I then saw the first sight in a game which shocked me. A man, I only heard his voice, was thrown at the window. Then an Elite shows himself, and I felt fear. And this brings me to the third reason I love Halo, the enemies, somehow it really makes you hate them (more on this later).

After some confusing jumping and crouching (which I soon got the hang of). We ran down corridors with explosions, shooting and general fighting. That is when I met Captain Keyes, he wasn't the prettiest person I have ever seen, far from it. But instantly I wanted to listen to him, then he gave me an empty pistol. I literally said: "Like that is going to help!" Running out of the bridge I read a prompt saying Melee with "B." And saw grunts, I laughed at their funny walking, and the way they screamed as I punched one of them. I hated them now, because they were working with the Elites, at that point it was a guess (I knew Elites and Grunts as my friend told me what they were), which was later confirmed.

Diagram showing the button layout for Halo CE on Xbox

Running through the ship killing, you get to the mess hall (eating area). And I hear a voice in my head say: "Do what you do best." Having not understood the earlier cut scene I didn't realise I had an AI called Cortana in my head. My friend explained this to me, and that's the fourth reason I love Halo. Cortana, she is smart, funny, sarcastic and above all made me feel like I wasn't alone later in the game. Finishing the mission, my dad walks in saying we have to go. So, being the little squirt I was, I said no. Got yelled at and left.

The Love Grows the More You are Away

The next week was a terrible week, all I could talk, or think about was Halo. My dad refused to buy me an Xbox, saying "You have a playing station thing." I corrected him, of course, and he was not happy.

Finally, I got to go back to my friend's and got to carry on with Halo, I was happy once more!

The best part was that my friend lent me his Xbox and Halo, my life was complete.

Halo: Combat Evolved

Playing the whole game, from beginning to end 3 times in the next 3 days are not a blur, I didn't understand half of anything, but felt like I had just completed an epic journey in a world which was amazing and a bit weird. I mean, the floor is above me? What?

Halo CE Xbox Box Art

I grew a hatred for the Flood, which I still have now. I grew a fondness for Elites, but also did not like them. I fell in love with the power of the Master Chief and of course Cortana, but I never found her sexy or anything like that, I felt like she was family to me.

The final mission secured my love, well more than before. I got to shoot...shoot...shoot the hell out of Guilty Spark, the most annoying character I have ever met in any game ever! (Good English there, right?). I didn't hate him above the Flood, just equally. Then the escape, it is a heart pounding, gut raising, energy fueling, emotional charge. Losing Foe Hammer: that got me angry, and I felt helpless.

I shortly gave the console back to my friend, my dad having to persuade me, with food mostly.

Halo 2

When Halo 2 was released I had no idea. I turned up to the same friends house, and he said, "Hey look, Halo 2." I got excited and promptly played it. Dual wielding, where do I start? God, dual wielding, it was amazing! I quickly found I loved Needler in my left, SMG in my right. I still have no idea why, I think it may be for Elites, destroy shield with SMG, needles to explode them. It worked, very well.

Halo 2 Xbox Box Art

This time I never got to borrow my friends console, something about multiplayer and Xbox Live. I didn't know what it was, but I didn't speak to him for a few days after that. It's sad now I think back on it.

I forgave him and found out that my cousin also had Halo 2. He had recently bought an Xbox for Halo: CE and Halo 2. I still never managed to finish Halo 2.

Halo and PC

Finally, after a very long time (well, it felt like it), my dad bought a new computer. For him mind you, but he managed to get a few games with it, among them, Halo: Combat Evolved. I discovered what multiplayer was, I was hooked. It was all I played for a long time. I got amazing at it, and loved it. I made a good friend and we would often play against each other, neither one of us better than the other.

Halo CE PC Box Art

Fast forward a little while (a few years). Upon getting a laptop with Windows Vista (which I found out I hated) I discovered Halo 2 was on PC too. Well, I convinced my dad to buy it for me. I finally managed to play, and finish it. And well it was a ride.

Halo 2 PC Box Art

Halo 2's Ending

At the time I didn't know there was an uproar about the ending, which I thought was super good. But not as good as Halo: CE's. And with that, it brings me to another problem I found in Halo. The new consoles and lack of PC (I will get back on that later).

The ending mission of Halo 2, was a blast, killing Brutes, who I now hated more than Elites, and didn't respect them at all.

Halo 3 and Xbox 360

Well I just had to get an Xbox 360 and Halo 3. And so I did, after a year I got Xbox Live, now I knew what that thing my friend was talking about was. I was rubbish online, being so used to keyboard and mouse of Halo: CE and Halo 2 I was waiting for Halo 3's PC release, it never came, at least I had an Xbox 360.

Halo 3 Box Art

Well what can I say about Halo 3? Gods, did it look pretty. A Halo in HD. I fell in love all over again.

After losing Cortana in Halo 2 I didn't know what I was going to do, I missed that blue glowing half naked woman. Getting her back I made a literal "Woop!" for joy! My dad was confused, oh well.

Halo Wars

As soon as I heard Halo was getting an RTS I instantly pre-ordered, when I heard it was being made by Ensemble, I canceled and pre-ordered the special edition. Unlike most people, I really enjoyed it. It expanded the story like I never knew Halo could. Are the Forerunners really that powerful? Well, that got answered. Then Ensemble got shut down. I never understood why, and I don't think I ever will, but suffice to say Age of Empires will never be the same again.

Halo Wars Box Art

The console RTS was well done, it worked, for a console RTS. It wasn't difficult or strategically amazing. But it worked, it really worked with a track pad. And that is why I like it, it took a risk, and given it is not perfect, but it pulled it off to a degree where I can forgive the faults, well most of them. What did happen to the damned ship, the UNSC Spirit of Fire?

Anders was beautiful and clever. Cutter was both strict and good fun. Forge was pure awesome!

Halo 3 ODST

Oh, Halo 3 ODST, what can I say? You were the most human driven game Halo had. You were so many things but you should have been a DLC. You were amazing, funny, emotional. But you were not a full price game. There is another problem I have with Halo.

Halo 3: ODST Box Art

ODST gave us Firefight, and a wave survival game mode, and gave me another reason to play Halo with friends. I have so much fun with Firefight, I still play ODST.

All the characters I liked. Butch, Dutch, Rookie, Mickey, Buck, Romeo, and Dare. You guys are like one mismatched, dysfunctional, crazy, funny, and amazing family!

Halo Reach

As this would be Bungie's last Halo game, I felt the need to go out of my way to find everything out about Halo as I could, so I got the books.

Tricked ya, we are not talking about Reach yet.

Halo Books

The Halo books, god they are good. Not the best written books ever, but I finally got my dad to experience Halo! He reads, a lot, so books are just simply the best way to get him involved in Halo. I first read the trilogy of books covering the events before, during, and after the first game (The Fall of Reach, The Flood, First Strike). I finally understood the Chief, who and what he is, and who Cortana really is. I understood everything! (So I thought.)

The Fall of Reach set before Halo CE

The Flood the story of Halo CE

First Strike set after Halo CE

So, I read the next lot of books, short stories, Halo Evolution Volumes 1 and 2. And understood more!

Evolutions Volume 1 a collection of short stories

Evolutions Volume 2 more short stories (some are repeated from Vol. 1)

I then moved on to the book about the Spartans 3s, Ghosts of Onyx, Sgt. Johnson's (I will get onto him later) story Contact Harvest. And the story about the beginning of the Human-Covenant war, The Cole Protocol.

The cover of The Cole Protocol

The cover of Contact Harvest

The cover of Ghosts of Onyx

As I said before, the books are not the best written books ever, but they are not badly written. I love them as much as the games!

I am now reading the two new trilogies, The Kilo Five Trilogy being written by Karen Travis, the first called Glasslands, the second The Thursday War, and the third, which is not out yet, Mortal Dictata.

The cover for the first book in the Kilo Five Trilogy Glasslands

The cover for the second The Thursday War

The cover for the third Mortal Dictata

The other trilogy, The Forerunner Saga, is being written by Greg Bear. The first called Cryptum, the second called Primordium, and the third called Silentium.

(All the books have Halo before the rest of the title, just like the games).

The first book in the Forerunner Saga Cryptum

The second book in the Forerunner Saga Primordium

The third book in the Forerunner Saga Silentium

Halo Reach for Realsies

When I first played Halo Reach, I loved the story, but not as a Halo game. There was no end to my quibbles with it, I hated everything about it. Nothing could dissuade me. I liked it gameplay wise, but nothing else, as a Halo game.

Halo Reach Box Art

That is when I realised, that it all fit into the book cannon already. All except for two things, the Pillar of Autumn being on the ground, and Cortana not being on it. I will not get into too much about the small specifics, but suffice to say, in the book The Fall of Reach Chief and Cortana and the Pillar were all in space, all the time. Only small issues I can work round by saying the book was through the Chiefs eyes, who was in Cryogenic sleep and so did not know they went to the surface of Reach, or he was still fighting in space during this time. Cortana was only partly in his suit, only a fragment. So, I managed to overcome my hatred.

Halo Reach Try Two

After playing it again, having what I already knew, and had worked out, I fell in love with it.

Yep, that's all I had to say in this section.

Halo 4

343 Industries took over the reins. This was their first full game (Halo: CE Anniversary being their first game, more on this later). Oh Halo 4, oh...Halo...4. Character development was amazing, finally after so much time I got the experience the relationship between Chief and Cortana in a game, it was glorious. It was sad. R.I.P Cortana. I am not ashamed to say I did shed a tear at that part...

Halo 4 Box Art

Story wise, it really expanded on the Universe, and what both Greg Bear and Karen Travis started in their books. But it was just too short, the short campaign was amazing, if very rushed toward the end. Not much happened, then EVERYTHING happened. It was a bit of a mess. But then it is 343's first game, and so I can forgive slightly. But am looking for bigger, better, and longer things for Halo 5.

Uhh Mate, SHU' IT!

This probably is dragging on a bit, so I will do my best to wrap it up now. But I am ending with these last few bits.

Halo: Combat Evolved Anniversary

This one will be short. Halo CE in HD. Multiplayer maps are back, in HD. And everything looks pretty. It took me back, WAY back.

Halo Combat Evolved Anniversary Box Art

I felt a little twang of love, it then flooded back. I remembered why I loved Halo, all the good times, all the bad, and all the ugly. I rekindled me hatred of Guilty Spark, well not that it could have gotten any hotter or colder, for that matter. And had a blast (with grenades and rocket launchers).

Sgt. Avery Johnson

I want you, to join the Corps! NOW! GET OFF YOUR ASS!

The Flood? Hell, Chief, it's going to take more than that pack of walking alien horror-show freaks to take out Sergeant A. J. Johnson!

That pretty much sums him up. He is badass, he is funny, and he sure as hell knows how to deliver a one liner!

When he died, when Guilty Spark killed him, I was angry. I still am, and I have a hate for Guilty Spark, you getting a pattern in this?


Sgt. Johnson's Death, just looking at it makes me sad

Hit it, Marines—go, go, go! The Corps ain't payin' us by the hour!

(Above is another Johnson quote)

And with that, I have shown why I love Halo. I did it with only talking a bit about multiplayer. That was never a massive draw for me, in most games it isn't either, but I still really enjoy it too!

As you have read, Halo is really part of my life, do you have a game franchise you really love as much as I love Halo? Let me know in the comments bellow, or write an article about it and put that in the comments. I will read it, promise.

P.S. The heading image is not mine. But very similar to mine.