Halo Wars Articles RSS Feed | GameSkinny.com Halo Wars RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Xbox Game Pass Game Titles For November https://www.gameskinny.com/emegg/xbox-game-pass-game-titles-for-november https://www.gameskinny.com/emegg/xbox-game-pass-game-titles-for-november Sat, 28 Oct 2017 12:26:38 -0400 Sarah Elliman

Microsoft have recently announced the titles they plan to add to their gaming subscription service, Xbox Game Pass. The new titles will be arriving on November 1 and will be adding to a roster of more than 100 games.

Xbox Game Pass is a gaming subscription service that gives you unlimited access to titles in their roster for $9.99 a month. New titles will be added every month to the Xbox Game Pass for you to experience. The pass is only available on Xbox One, but will feature many classic Xbox 360 titles to play. 

Some of the titles that will be included are Metal Gear Solid V: The Phantom Pain, Halo Wars and Resident Evil HD. They will be added to a library that already boasts popular titles such as DmC: Devil May Cry, Fable 3 and Gears of War. Additionally, due to the update from November 16, if you’re a member of the Xbox Game Pass then you will also be able to pin the software to your homepage which makes it simpler to get to the games you want to play.

Nadella, Microsoft’s Chief Executive Officer has praised the service and what it has done for Microsoft overall. The service is still new, but the executives have high hopes for the Xbox Game Pass. 

“We now have a subscription offer with Game Pass that’s off to a good start, very good start…able to essentially (be) a Netflix for games.”

- Satya Nadella

The success of the Game Pass could mean to more and more titles being added over time and an increase in the quality of games received in the subscription.

You can find out more about Microsoft’s Xbox Game Pass service here.

Are you excited for the new games coming to the Game Pass? What games would you like to see Microsoft add in the future? Leave a comment below and let us know your thoughts!

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Halo Wars: Definitive Edition Coming to the Windows Store and... Steam? https://www.gameskinny.com/hdnby/halo-wars-definitive-edition-coming-to-the-windows-store-and-steam https://www.gameskinny.com/hdnby/halo-wars-definitive-edition-coming-to-the-windows-store-and-steam Mon, 17 Apr 2017 18:49:16 -0400 Dan Roemer

Halo Wars: Definitive Edition is getting a standalone release set to come out April 20th. It will be launching on Xbox One and the Windows Store -- but even more surprising, it will also be releasing on Steam.

As Destructoid originally pointed out, this is unexpected simply because Microsoft has been pushing hard for Xbox One and the Windows Store service on Windows 10 to be the absolute go-to place for its video games. So for a first-party title from Microsoft itself to end up on Steam (seemingly its top competitor in the digital marketplace on PC) -- is a bit of a shock, but it's also a smart business move in the short term.

Despite Microsoft and many others trying to push their own digital storefronts for games on PC, Steam is still the largest platform on the marketplace with an active userbase of well over 10 million users at any given moment on the storefront -- every single day.

Even so, releasing Halo Wars: Definitive Edition on Steam might actually be a smart move for Microsoft. Though the Valve-owned platform is their most direct competitor, it's also likely the best hope for the game to see any long-term success or profit. 

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Will you be checking out Halo Wars: Definitive Edition? If so, which platform do you intend to play or purchase it on? Let us know in the comments!

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Rumor: Halo Wars 2 Open Beta Coming Next Week https://www.gameskinny.com/2bzfo/rumor-halo-wars-2-open-beta-coming-next-week https://www.gameskinny.com/2bzfo/rumor-halo-wars-2-open-beta-coming-next-week Fri, 10 Jun 2016 10:55:37 -0400 Cody Drain

According to rumors reported by Patrick Klepek at Kotaku, the upcoming RTS Halo Wars 2 will receive an open beta soon. According to Klepek, Larry "Major Nelson" Hryb uncovered a leak which suggests that an open beta for the game will be announced and offered  during E3 next week, from June 13th to June 20th. A subscription to Xbox Live Gold is required to participate in the beta.

It should be mentioned that the official page for Halo Wars 2 does not yet mention an open beta, nor a release date. According to the official site, the "exciting new strategy game packed with fast-paced action, massive battles, and an all-new Halo story" will be coming to Xbox One and Windows 10. It is being developed by Creative Assembly, the studio behind the Total War franchise, along with 343 Industries.

If these rumors are true, Halo and RTS fans will have the opportunity to try Halo Wars 2 for themselves next week, and perhaps the game will receive a release date at that time as well.

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Bungie Fires Halo and Destiny Composer Martin O'Donnell https://www.gameskinny.com/7j2tu/bungie-fires-halo-and-destiny-composer-martin-odonnell https://www.gameskinny.com/7j2tu/bungie-fires-halo-and-destiny-composer-martin-odonnell Wed, 16 Apr 2014 06:39:08 -0400 Elijah Beahm

When you think of the Halo series, a few things come to mind. You see Master Chief stealing vehicles and dual-wielding needlers while dodging plasma bolts; you feel the controller firmly in your hand as the controlled chaos of Bungie's organic AI interactions flow in front of you; and you can hear Martin O'Donnell's booming and sweeping orchestrative notes making every moment feel like a climax before calming you down right as the next big moment is to come.

O'Donnell's music has defined the Halo series--from composing the first Halo game's score all the way to Bungie's final Halo project with Halo: Reach's somber setting.

Starting as contract work for earlier Bungie titles such as Oni and both Myth games, it seemed like we would be seeing him produce a brand new sound for Bungie's Destiny; that will not being happening though. Earlier this week, Martin O'Donnell was let go by the Bungie Board of Directors. As he says in his tweet below, it appears to have been without cause.

All that Bungie has said in relation to the firing of O'Donnell is the following:

“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future. We wish him luck in all his future endeavors.” -- Bungie community manager David Dague 

This rather warm message suggests one of two things. Either the Board of Directors alone wanted rid of O'Donnell and there was some problem he presented to them by remaining on staff, or Bungie isn't commenting on whatever problem was occurring that made this the ideal choice. The former seems far more likely, but we'll have to wait and see. Since his last tweet above, there has been no word from O'Donnell as to his plans, although I'm sure we all hope he lands on his feet soon and gets a chance to make more fantastic compositions.

What do you think happened at Bungie to result in O'Donnell being fired? Is there a developer you're hoping he'll join up with now that he's no longer at Bungie? Let us know in the comments below!

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Why do I love Halo? https://www.gameskinny.com/6u6d0/why-do-i-love-halo https://www.gameskinny.com/6u6d0/why-do-i-love-halo Wed, 14 Aug 2013 11:55:07 -0400 Pierre Fouquet

Halo...Why do I love it?

Where did it start?

It all started when I was round a friend's house, he owned an Original Xbox, where, at the time, I owned the PS2. He said something to the effect of, "Hey, look, I have this amazing game, it's called Halo, and you can play split screen." So I ask, "Whats' split screen?" Only having 1 controller at my house, I never played it. Well, I found out what split screen was alright, I bought my self another controller on PS2 so I could use it. And that brings me to my first reason, it gave me the ability to play with my friends at the same time.

Now, playing the game, we started as everyone else does with a cut scene, which my friend promptly skipped saying, "It's boring." I let it go and carried on. I then saw a sight I would never forget and that is the second reason I love Halo, the armour, I saw who I was playing as, I cannot remember ever doing that before. I went through some tutorials learnt about the shield system and health. Then, promptly, explosions started, so I panicked and ran. My friend, yelling (yes he actually yelled) "Come back you're going to miss something!" So I went back, and looked up, I then saw the first sight in a game which shocked me. A man, I only heard his voice, was thrown at the window. Then an Elite shows himself, and I felt fear. And this brings me to the third reason I love Halo, the enemies, somehow it really makes you hate them (more on this later).

After some confusing jumping and crouching (which I soon got the hang of). We ran down corridors with explosions, shooting and general fighting. That is when I met Captain Keyes, he wasn't the prettiest person I have ever seen, far from it. But instantly I wanted to listen to him, then he gave me an empty pistol. I literally said: "Like that is going to help!" Running out of the bridge I read a prompt saying Melee with "B." And saw grunts, I laughed at their funny walking, and the way they screamed as I punched one of them. I hated them now, because they were working with the Elites, at that point it was a guess (I knew Elites and Grunts as my friend told me what they were), which was later confirmed.


Diagram showing the button layout for Halo CE on Xbox

Running through the ship killing, you get to the mess hall (eating area). And I hear a voice in my head say: "Do what you do best." Having not understood the earlier cut scene I didn't realise I had an AI called Cortana in my head. My friend explained this to me, and that's the fourth reason I love Halo. Cortana, she is smart, funny, sarcastic and above all made me feel like I wasn't alone later in the game. Finishing the mission, my dad walks in saying we have to go. So, being the little squirt I was, I said no. Got yelled at and left.

The Love Grows the More You are Away

The next week was a terrible week, all I could talk, or think about was Halo. My dad refused to buy me an Xbox, saying "You have a playing station thing." I corrected him, of course, and he was not happy.

Finally, I got to go back to my friend's and got to carry on with Halo, I was happy once more!

The best part was that my friend lent me his Xbox and Halo, my life was complete.

Halo: Combat Evolved

Playing the whole game, from beginning to end 3 times in the next 3 days are not a blur, I didn't understand half of anything, but felt like I had just completed an epic journey in a world which was amazing and a bit weird. I mean, the floor is above me? What?

Halo CE Xbox Box Art

I grew a hatred for the Flood, which I still have now. I grew a fondness for Elites, but also did not like them. I fell in love with the power of the Master Chief and of course Cortana, but I never found her sexy or anything like that, I felt like she was family to me.

The final mission secured my love, well more than before. I got to shoot...shoot...shoot the hell out of Guilty Spark, the most annoying character I have ever met in any game ever! (Good English there, right?). I didn't hate him above the Flood, just equally. Then the escape, it is a heart pounding, gut raising, energy fueling, emotional charge. Losing Foe Hammer: that got me angry, and I felt helpless.

I shortly gave the console back to my friend, my dad having to persuade me, with food mostly.

Halo 2

When Halo 2 was released I had no idea. I turned up to the same friends house, and he said, "Hey look, Halo 2." I got excited and promptly played it. Dual wielding, where do I start? God, dual wielding, it was amazing! I quickly found I loved Needler in my left, SMG in my right. I still have no idea why, I think it may be for Elites, destroy shield with SMG, needles to explode them. It worked, very well.

Halo 2 Xbox Box Art

This time I never got to borrow my friends console, something about multiplayer and Xbox Live. I didn't know what it was, but I didn't speak to him for a few days after that. It's sad now I think back on it.

I forgave him and found out that my cousin also had Halo 2. He had recently bought an Xbox for Halo: CE and Halo 2. I still never managed to finish Halo 2.

Halo and PC

Finally, after a very long time (well, it felt like it), my dad bought a new computer. For him mind you, but he managed to get a few games with it, among them, Halo: Combat Evolved. I discovered what multiplayer was, I was hooked. It was all I played for a long time. I got amazing at it, and loved it. I made a good friend and we would often play against each other, neither one of us better than the other.

Halo CE PC Box Art

Fast forward a little while (a few years). Upon getting a laptop with Windows Vista (which I found out I hated) I discovered Halo 2 was on PC too. Well, I convinced my dad to buy it for me. I finally managed to play, and finish it. And well it was a ride.

Halo 2 PC Box Art

Halo 2's Ending

At the time I didn't know there was an uproar about the ending, which I thought was super good. But not as good as Halo: CE's. And with that, it brings me to another problem I found in Halo. The new consoles and lack of PC (I will get back on that later).

The ending mission of Halo 2, was a blast, killing Brutes, who I now hated more than Elites, and didn't respect them at all.

Halo 3 and Xbox 360

Well I just had to get an Xbox 360 and Halo 3. And so I did, after a year I got Xbox Live, now I knew what that thing my friend was talking about was. I was rubbish online, being so used to keyboard and mouse of Halo: CE and Halo 2 I was waiting for Halo 3's PC release, it never came, at least I had an Xbox 360.

Halo 3 Box Art

Well what can I say about Halo 3? Gods, did it look pretty. A Halo in HD. I fell in love all over again.

After losing Cortana in Halo 2 I didn't know what I was going to do, I missed that blue glowing half naked woman. Getting her back I made a literal "Woop!" for joy! My dad was confused, oh well.

Halo Wars

As soon as I heard Halo was getting an RTS I instantly pre-ordered, when I heard it was being made by Ensemble, I canceled and pre-ordered the special edition. Unlike most people, I really enjoyed it. It expanded the story like I never knew Halo could. Are the Forerunners really that powerful? Well, that got answered. Then Ensemble got shut down. I never understood why, and I don't think I ever will, but suffice to say Age of Empires will never be the same again.

Halo Wars Box Art

The console RTS was well done, it worked, for a console RTS. It wasn't difficult or strategically amazing. But it worked, it really worked with a track pad. And that is why I like it, it took a risk, and given it is not perfect, but it pulled it off to a degree where I can forgive the faults, well most of them. What did happen to the damned ship, the UNSC Spirit of Fire?

Anders was beautiful and clever. Cutter was both strict and good fun. Forge was pure awesome!

Halo 3 ODST

Oh, Halo 3 ODST, what can I say? You were the most human driven game Halo had. You were so many things but you should have been a DLC. You were amazing, funny, emotional. But you were not a full price game. There is another problem I have with Halo.

Halo 3: ODST Box Art

ODST gave us Firefight, and a wave survival game mode, and gave me another reason to play Halo with friends. I have so much fun with Firefight, I still play ODST.

All the characters I liked. Butch, Dutch, Rookie, Mickey, Buck, Romeo, and Dare. You guys are like one mismatched, dysfunctional, crazy, funny, and amazing family!

Halo Reach

As this would be Bungie's last Halo game, I felt the need to go out of my way to find everything out about Halo as I could, so I got the books.

Tricked ya, we are not talking about Reach yet.

Halo Books

The Halo books, god they are good. Not the best written books ever, but I finally got my dad to experience Halo! He reads, a lot, so books are just simply the best way to get him involved in Halo. I first read the trilogy of books covering the events before, during, and after the first game (The Fall of Reach, The Flood, First Strike). I finally understood the Chief, who and what he is, and who Cortana really is. I understood everything! (So I thought.)

The Fall of Reach set before Halo CE

The Flood the story of Halo CE

First Strike set after Halo CE

So, I read the next lot of books, short stories, Halo Evolution Volumes 1 and 2. And understood more!

Evolutions Volume 1 a collection of short stories

Evolutions Volume 2 more short stories (some are repeated from Vol. 1)

I then moved on to the book about the Spartans 3s, Ghosts of Onyx, Sgt. Johnson's (I will get onto him later) story Contact Harvest. And the story about the beginning of the Human-Covenant war, The Cole Protocol.

The cover of The Cole Protocol

The cover of Contact Harvest

The cover of Ghosts of Onyx

As I said before, the books are not the best written books ever, but they are not badly written. I love them as much as the games!

I am now reading the two new trilogies, The Kilo Five Trilogy being written by Karen Travis, the first called Glasslands, the second The Thursday War, and the third, which is not out yet, Mortal Dictata.

The cover for the first book in the Kilo Five Trilogy Glasslands

The cover for the second The Thursday War

The cover for the third Mortal Dictata

The other trilogy, The Forerunner Saga, is being written by Greg Bear. The first called Cryptum, the second called Primordium, and the third called Silentium.

(All the books have Halo before the rest of the title, just like the games).

The first book in the Forerunner Saga Cryptum

The second book in the Forerunner Saga Primordium

The third book in the Forerunner Saga Silentium

Halo Reach for Realsies

When I first played Halo Reach, I loved the story, but not as a Halo game. There was no end to my quibbles with it, I hated everything about it. Nothing could dissuade me. I liked it gameplay wise, but nothing else, as a Halo game.

Halo Reach Box Art

That is when I realised, that it all fit into the book cannon already. All except for two things, the Pillar of Autumn being on the ground, and Cortana not being on it. I will not get into too much about the small specifics, but suffice to say, in the book The Fall of Reach Chief and Cortana and the Pillar were all in space, all the time. Only small issues I can work round by saying the book was through the Chiefs eyes, who was in Cryogenic sleep and so did not know they went to the surface of Reach, or he was still fighting in space during this time. Cortana was only partly in his suit, only a fragment. So, I managed to overcome my hatred.

Halo Reach Try Two

After playing it again, having what I already knew, and had worked out, I fell in love with it.

Yep, that's all I had to say in this section.

Halo 4

343 Industries took over the reins. This was their first full game (Halo: CE Anniversary being their first game, more on this later). Oh Halo 4, oh...Halo...4. Character development was amazing, finally after so much time I got the experience the relationship between Chief and Cortana in a game, it was glorious. It was sad. R.I.P Cortana. I am not ashamed to say I did shed a tear at that part...

Halo 4 Box Art

Story wise, it really expanded on the Universe, and what both Greg Bear and Karen Travis started in their books. But it was just too short, the short campaign was amazing, if very rushed toward the end. Not much happened, then EVERYTHING happened. It was a bit of a mess. But then it is 343's first game, and so I can forgive slightly. But am looking for bigger, better, and longer things for Halo 5.

Uhh Mate, SHU' IT!

This probably is dragging on a bit, so I will do my best to wrap it up now. But I am ending with these last few bits.

Halo: Combat Evolved Anniversary

This one will be short. Halo CE in HD. Multiplayer maps are back, in HD. And everything looks pretty. It took me back, WAY back.

Halo Combat Evolved Anniversary Box Art

I felt a little twang of love, it then flooded back. I remembered why I loved Halo, all the good times, all the bad, and all the ugly. I rekindled me hatred of Guilty Spark, well not that it could have gotten any hotter or colder, for that matter. And had a blast (with grenades and rocket launchers).

Sgt. Avery Johnson

I want you, to join the Corps! NOW! GET OFF YOUR ASS!

The Flood? Hell, Chief, it's going to take more than that pack of walking alien horror-show freaks to take out Sergeant A. J. Johnson!

That pretty much sums him up. He is badass, he is funny, and he sure as hell knows how to deliver a one liner!

When he died, when Guilty Spark killed him, I was angry. I still am, and I have a hate for Guilty Spark, you getting a pattern in this?

 

Sgt. Johnson's Death, just looking at it makes me sad

Hit it, Marines—go, go, go! The Corps ain't payin' us by the hour!

(Above is another Johnson quote)

And with that, I have shown why I love Halo. I did it with only talking a bit about multiplayer. That was never a massive draw for me, in most games it isn't either, but I still really enjoy it too!

As you have read, Halo is really part of my life, do you have a game franchise you really love as much as I love Halo? Let me know in the comments bellow, or write an article about it and put that in the comments. I will read it, promise.

P.S. The heading image is not mine. But very similar to mine.

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A Trio of Games Begging for a Genre Switch https://www.gameskinny.com/lt3n0/a-trio-of-games-begging-for-a-genre-switch https://www.gameskinny.com/lt3n0/a-trio-of-games-begging-for-a-genre-switch Tue, 06 Aug 2013 12:10:44 -0400 Alan Bradley

Imagine, if you would, another world--an adjacent dimension where a butterfly's flapping wings have yielded bizarre results. This parallel earth may look familiar until further inspection reveals...wait, is that a Grand Theft Auto JRPG (GTA 13 Gaiden: Anarchy of Jinsei)? Why is Marcus Phoenix wielding that frost-limned greatsword? And what's with the custom rocket launcher Link has strapped to his back?

Welcome to Earth 2, a wonderful plane of existence where games that exhibit signs of stagnation are rejuvenated through fresh thinking and innovation (rather than, for instance, grinding them into dust over the course of 5-10 practically identical sequels). Join us on a tour of three of Earth 2's most novel products, though beware: over-exposure to Earth 2's radical imaginative thinking may result in a severe case of acute cynicism upon return to our world.

Borderlands: A game of tactics!

RPG FPS to Strategy RPG

Don't get us wrong, we love Borderlands as a shooter, and we love the way the guys at Gearbox managed to layer some fairly deep RPG mechanics into what at first blush seems like an incompatible genre. On Earth 2, that progressive thinking continued to evolve, and when gamers had had their fill of blasting skags in first-person the Gearboxers of this world shifted, ahem, gears. Behold, Borderlands: Tactics!

This tactical roleplaying experience presents Pandora as a top down, overworld map that players explore with miniatures representing their parties. When they encounter the psychos and monsters made famous by the first two games, the view shifts to a strategic grid map and turn-based combat let's players plot elaborate strategies while preserving Borderland's flash, glamour, and unique sense of style. Characters level and evolve much the way they do in the shooter, but the player can now build parties of some of their favorite characters, ranging from the playable heroes from the first two games to former NPCs like Claptrap and Dr. Zed. Even Pandora's deadly fauna can now be bent to your will, as tameable Rakks, Skaggs, and other monsters can be captured and used in battle, and each sports its own unique skill tree.


Mass Effect: Come chart the stars!

RPG Shooter to Space Sim

A game practically begging for adaptation in our world, Mass Effect's transition to space simulation is a no brainer. Reading through the codices in the Mass Effect trilogy, one gets the sense that the developers have already considered how the game might work as a space sim, or at least as some kind of space combat mini-game within one of the main games. While space simulation as a genre isn't quite as vibrant as it once was, Mass Effect is the kind of heavy hitting franchise that has the clout to revive it.

And on Earth 2, that's precisely what happened. Mass Effect: Normandy Unleashed lets players fill the shoes of Joker, piloting the titular ship across a sprawling open universe in the time period between the first and second games. Harnessing the almost infinite potential of element zero, players can equip their ships with shields, ballistic weapons, missiles, and engines, transforming the Normandy's untapped potential into raw power. Battle space pirates, negotiate with hostile alien species, and combat rogue AI squadrons in one of the sleekest, most powerful cruisers the galaxy has ever seen, all the while earning credits from missions and trade. Finally, the promise of Mass Effect as a true science fiction sandbox has been realized.

Final Fantasy: Build the ultimate "party" like never before!

JRPG to Party Game

Talk about sequelitis: Final Fantasy has one of the worst cases in history. Declining sales numbers and genre fatigue have settled like a dark cloud over one the greatest RPG franchises ever to grace consoles, and while the occasional diversion into closely related genres has helped avert a total collapse, what's really needed is a brand new direction.

Enter Final Fantasy Confetti, the board game you never knew you wanted but are going to deeply enjoy. Confetti combines the best elements of Mario Party, Fortune Street, and the highly entertaining mini-games that have appeared in almost every numbered Final Fantasy game into one exciting multiplayer package. Players compete on a board-game style map, vying for control of famous franchise landmarks like the Balamb SeeD Garden, Whisperwind Cove, and Mount Duergar. Many of the tiles lead to mini-game showdowns between two or more of the competitors, allowing players to face off in classics like Chocobo Racing, the Triple Triad collectible card game, and a revamped version of Blitzball.

Confetti also incorporates RPG elements, allowing players to level up their avatars by winning mini games and manipulate tiles, or even the entire game-board, in some interesting and novel ways. It's a Final Fantasy experience that everyone from franchise diehards to first timers will enjoy, and a tragic shame that it's only available on the far-flung and potentially fictional shores of Earth 2. 

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