Infamous: Second Son Articles RSS Feed | Infamous: Second Son RSS Feed on en Launch Media Network Top 8 Best Voice Acting Performances by Troy Baker Fri, 11 May 2018 16:15:13 -0400 Michelle Valens


Joel (The Last of Us)


Joel is a fan-favorite character of Baker’s, and when you see his performance in The Last of Us, you can understand why. A man in his late 40s in a world that has taken everything from him, he lost his daughter and has been fighting a war against the infected zombie-like creatures for years.


Over the years, Joel became less bound by his own morality, and he will do whatever it takes to survive. When he is paired up with another survivor, Ellie, a 14-year-old girl who may be the cure to the outbreak, he becomes dedicated to her protection and safety. Over the course of the game, they form a father-daughter-like bond.


Through both voice acting and motion capture, Baker shines in this role, able to express the emotion of Joel losing his only child in a heartbreaking first scene.   He is a ruthless man, but he is a man still capable of deeply caring for another human in the way he cares about Ellie.


Along with Ashley Johnson's performance as Ellie, Baker's groundbreaking performance in The Last of Us is largely what makes it such a popular game, with one of the best narratives in gaming thus far.




So there you have it: eight of Troy Baker’s best performances in video games. What has been your favorite of Baker's roles? Is there a game series you wish he was in? Let us know in the comments below, and stick with GameSkinny for all things gaming.


Booker DeWitt (Bioshock Infinite)


Although we experience the world of Bioshock Infinite through a first-person view, it doesn’t mean its protagonist, Booker DeWitt, has no personality or character depth. Booker is a complex and emotional character with a difficult past: an alcoholic gambler who may very well suffer from PTSD (among a whole host of other problems), as well as being the world's worst decision-maker.


Even though the focus of the game is Elizabeth, Baker is able to draw you into the character of Booker and make you feel connected to him and his story, and he really sells Booker’s self-hatred and regret of his past actions.


Booker is portrayed as a level-headed man who doesn’t often act outside of that persona, which is why when he breaks free of those floodgates, it’s all the more powerful in terms of performance. His anger shines through in the final confrontation with the game’s prime antagonist, Zachary Comstock. Baker is able to deliver the anguish and confusion that Booker must feel at the revelation given to the players at the ending in such a masterful way, as well as the emotional acceptance that there is only one way to end what he has caused.


Gul'dan (World of Warcraft: Warlords of Draenor; Legion


Taking over the role from Paul Eiding, who voiced him in the original Warcraft PC games, Troy Baker brings new life to dark character and antagonist Gul'dan.


Starting in Warlords of Draenor, where we see the return of the ruthless orc, Baker's performance is absolutely astounding; you truly believe the hatred and sadism in Gul'dan’s every word.


He also gives a wonderful performance in Blizzard's animated short video that tells the story of the alternate universe’s version of Gul'dan, taking into account the element of time travel and alternate universes used in Warlords of Draenor and Legion.


Baker’s performance truly makes Gul'dan a character you can feel invested in despite his antagonistic nature.


Delsin Rowe (InFAMOUS: Second Son)


Continuing his trend of portraying a new fish in an old pond, Troy Baker lends his voice to InFAMOUS: Second Son’s protagonist, Delsin Rowe.  


Delsin is a delinquent who discovers he is a Conduit after interacting with a captive of the Department of Unified Protection. This activates Delsin’s powers and starts his adventure in the game.


Delsin deeply enjoys becoming a super-powered human and wishes to do the right things, becoming a hero to those who have no voice and fighting against the government’s hatred of the Conduits. He can be very childish and immature, but he is fiercely loyal to his tribe, including to his brother, Reggie Rowe.


Troy’s performance in this role as a childish, immature delinquent is very well done. He doesn’t overdo it or exaggerate Delsin’s lines, and that’s what makes you truly relate to this character and his struggle to fight against injustice and do right by his tribe.


His relationship with his brother is one of the most important aspects of the game, and Baker delivers his lines so well that you’d truly believe he and Travis Willingham (Reggie Rowe) were actually bickering brothers in real life.


Bruce Wayne (Batman: The Telltale Series)


Many have portrayed Bruce Wayne/Batman over the years, but the most recognizable voice for the character in any and all animation or game version of the Dark Knight’s story is Kevin Conroy, who had been voicing the Bat for over 20 years. Troy Baker takes up the role for the second time in Batman: The Telltale Series (the first being his portrayal of the Bat in LEGO Batman: The Videogame). In Telltale Game’s original look into Batman’s story, through choice-driven gameplay and cut-scenes, you can play the story the way you want.


Baker’s performance as Bruce Wayne gives you a look at the character behind the mask and shows how much Bruce differs from his often used playboy persona. He is a man that truly cares about justice and doing the right things. This is a man you can relate to and feel sorry for, perhaps best exemplified by the moment in Season One in which he loses his temper after finding out about his father's past, or maybe during the heart-stopping confrontation he has with former friend Harvey Dent.


Baker gives his all in this performance, which stands among the best portrayals of Batman in any medium.


Talion (Middle-earth: Shadow of Mordor; Shadow of War)


Stepping into the world of J.R.R. Tolkien's The Lord of The Rings is no easy feat, especially when you play a character with no known past in the book or movie canon. Troy Baker does just this in 2014’s Middle-earth: Shadow of Mordor, in which he portrays Talion, a captain of Gondor.


His performance as Talion is more nuanced than some of his former roles. Here he is a humble and soft-spoken ranger who has lost his family to Sauron’s forces. He merges with former elf-lord spirit Celebrimbor to uncover the spirits of a hidden past and avenge the death of his family.


His standout moments as Talion are shown through cut-scenes that depict the story of a man who has lost everything and is stricken with grief and the need for revenge, portraying a character that deserves its place among the canon of The Lord of the Rings. Baker returned as Talion in 2017’s sequel, Shadow of War, where he amasses armies with the plan of attacking and defeating Sauron.


Male Voice 1 (Saints Row: The Third)


The Saints Row series started out as games in which the protagonist didn’t really say a word, but in later releases, Volition decided to nix the mute protagonist and hire some actors to voice the various options from which you could choose your customizable character. Starting with Saints Row: The Third, Troy Baker portrays the Male Voice 1 option.  


Not to disparage any of the other voice talents, but to me, Baker embodies the leader of the 3rd Street Saints so well that it’s hard to play without his voice. He merges humor with seriousness throughout the game, whether it’s rage over losing a former member of the gang or silliness during a sing-a-long to the classic Sublime song “What I Got” between him and Pierce Washington (Arif S. Kinchen).


Baker’s performance shines through this character in many different ways, and he is able to catch your attention as a charismatic yet sometimes over-the-top, silly gangster.


Revolver Ocelot (Metal Gear Solid V: The Phantom Pain)


Revolver Ocelot has been as much of a staple to the Metal Gear Solid series as Snake himself. Ocelot is a master of interrogation and gun fighting (particularly with revolvers). Troy Baker lends his voice to this iconic character in Metal Gear Solid V: The Phantom Pain.


Although Ocelot had appeared throughout the previous games as an antagonist, The Phantom Pain was the first numbered game in the series in which he was not blatantly antagonistic.  


Ocelot is a man who is very committed to the cause, and he would do anything to help the Big Boss achieve success in his missions. His primary role in the game is to provide information on the targets and the world around the protagonist.


There was some criticism that there wasn’t enough of Ocelot in the game to differentiate the character from some of Baker’s early roles, but I personally think he did a really great job interjecting a different persona into a character that has been in nearly every Metal Gear game in the series, each time supporting a different kind of purpose.


If you are an avid gamer and haven’t been living under a rock for the last 10 years, you should be quite familiar with the name Troy Baker, one of gaming’s most recognizable voices. He has been in over 100 games to date. Though all of his roles have something special about them, there’s always going to be those that stand out as the best.


Read on to find out about Troy Baker’s best voice acting roles in video games.

5 BAMF Female Antagonists Who Deserve Your Attention Wed, 16 Mar 2016 05:27:52 -0400 Cresta Starr


Sarah Kerrigan


Even though she was left for dead by her own people, she manages to survive the Zerg and eventually learns to control them. Despite how many times Jim Reynor goes out of his way to save her from the Zerg's grasp, Kerrigan inevitably causes chaos wherever she goes.




She struggles between her humanity and her evil ambitions to take over the universe. She has so much depth -- and in defiance of all adversity, always comes back. Which is why I ranked her number 1.




Do you agree? Disagree? Have any other female antagonists I left out? Comment below!



Final Fantasy VI

Much like Poison from Final Fight or the main character from Journey, the sex of Jenova from Final Fantasy VII was never really determined. However, most fans identify her as female.




Everyone remembers Sephiroth as FFVII’s greatest villain.  In actuality, without Jenova, he wouldn’t have power at all. It was Jenova who conquered Earth way before he went on his murder spree. She’s traveled through space and time space, destroying life on each planet she lands on. When she's done, she is on to the next one.


Alma Wade


As the only child to make this list, Alma is a little different from the rest of these ladies in the category, because she was only 3 when Armacham Technology Corp. started to experiment on her. Her psychic abilities were so advanced that she was able to terrorize the staff in their dreams.




Aesthetically, she was horrifying -- rather reminiscent of a ghost child straight out of a Japanese horror film.


Mother Brain

Super Metroid

Mother Brain is an AI who's sick of everything and everyone's crap. She mind-controlled the pirates that invaded Zebes, and used them in an attempt to reset the universe. She even morphs into a dinosaur out of sheer rage.




No matter how many times you encounter her over the course of the Metroid series she has no qualms with killing you...or anything that stands in her way.


Brooke Augustine

Infamous: Second Son

Brooke Augustine is the typical case of someone who starts off wanting to help people like herself. However, things changed over time and her intentions developed in to something ugly.




At first, she wanted to save the conduits by capturing them all and placing them on Curdun Cay. After funding was pulled from the Department of Unified Protection, she pretty much lost her mind and went on a murderous rampage to prove her program still had a place in world. She was willing to do whatever it took to achieve her “idea” of safety -- even if it meant framing innocent conduits.


Every game needs a good bad guy -- or in this case a bad gal -- to "stir the pot", if you will. The following ladies break the mold when it comes to typical female roles in gaming. These antagonists span different genres and different platforms.


So in honor of Women's History Month, let's take a look back at my favorite leading bad girls from the past!



Gaming's Most Useless Pre-Order Incentives Mon, 09 Nov 2015 11:35:32 -0500 Travis Shuman


Saint's Row IV - Wastes of Money You Don't Have


This one's a lot to take in. A truly mind-boggling attempt at a pre-order, even for the developers of the wacky Saint's Row series. The aptly titled 'Million Dollar Package' bundle lived up to it's name as a single unit with a million dollar price tag that offered:

  • Saint's Row IV Commander in Chief Edition
  • \n
  • Full-sized replica of the Dub Step gun
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  • Hostage rescue experience
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  • a trip to space on Virgin Galactic's shuttle
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  • Plastic surgery (vague)
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  • a spy training day
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  • a personal shopper
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  • capsule wardrobe
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  • 7 nights at the Top Royal Suite of the Burj-Al-Arab in Dubai
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  • A week for two at the Jefferson Hotel in Washington, DC
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  • First class flights to both Washington and Dubai
  • \n
  • a Lamborghini Gallardo
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  • A Toyota Prius with one year of insurance
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  • a Super Car Membership
  • \n

There are no words to describe this package. Considering it didn't sell (surprise, surprise), it feels like more of a marketing stunt but was a legitimately offered package.


Fallout 4 - Socks


This one probably had a lot of fans scratching their heads. The highly anticipated Fallout 4 has been shining proudly in the spotlight for months, doing no wrong with it's impressive trailers. Out of nowhere, it seems as though Bethesda has decided to release a Best Buy exclusive bundle that comes with the season pass and, you guessed it, socks.


There is nothing left to say about this one. Go home Bethesda, you're drunk.


Infamous: Second Son - Condoms


Sometimes pre-orders differ geographically as much as they do from vendor to vendor. Infamous: Second Son is a perfect example of how strange things can get once we start crossing borders. The Italy-exclusive pre-order bundle of the game came with a box of Infamous-themed glow in the dark condoms, complete with two cans of red bull and the slogan 'Enjoy Your Power'. 


What's most ironic about this package (no pun intended) is that it completely contradicts the age-old stereotype of virgin gamers. Maybe Italian gamers get laid more.


Resident Evil 5 - Snow Globe


Resident Evil was one of the pioneers of survival horror games, and produced some of the greatest hits of modern gaming. Naturally, you'd think Capcom would take the opportunity to create some truly terrifying bonuses for the sequel to the biggest title in the series, however, this was not the all.


Instead of scaring players, Capcom decided to give out horrifying, blood-curdling...snow globes. Yep.


Super Street Fighter IV - Super Thumb Fighters


It's not uncommon to find toys accompanying a game in a pre-order bundle. Whether it's action figures or statues, this makes the perfect physical addition to a bundle. What doesn't make a perfect addition is something no one wants to play with, like Super Thumb Fighters. 


These finger condoms were decorated with various characters from the game, with the intention of having buyers wear thumb during their thumb wrestling bouts. If only anyone actually thumb wrestled...


Pre-orders have become a standard marketing strategy for video game developers to sell more units. Pre-ordering ensures that units are sold before the game's actual release. This can prove risky for gamers, as many games can be misleading prior to their release with fancy trailers.


Buyers' rewards to taking the pre-order plunge are certain bonus incentives. Whether they're in-game or physical extras, sometimes (more often than we'd like to believe) we're presented with something so useless and completely out of left field, we're left wondering what the developers were thinking. 

Photo Modes: Infamous Second Son Mon, 21 Sep 2015 12:24:15 -0400 Jack Bampfield

Well, I'm never going to complain about The Last of Us Remastered's Photo Mode camera ever again.

So I started up Infamous: Second Son, found a nice looking spot and entered it's Photo Mode. To start with, "Camera Orientation" just kind of does whatever it wants. I described using TLOU's camera as wrestling with it, Infamous is full on battling.

Comparing with DriveClub and The Last of Us Remastered, Infamous' Photo Mode is lacking. The game does have an option of locking the framerate again, similar to TLOU. With Infamous, though, there isn't really much graphical difference between its "30fps limit" and "Unlimited" options. Obviously there's a huge difference in the way it plays but 30fps v 60fps is an argument for another article.

Usually, this is the bit where I say what I liked about this Photo Mode. Hmm, I suppose its Depth of Field is alright. Setting up shots in Infamous, however, consists of me shouting "Camera? Where are you going? No, I just want you over there! THERE!" So, let's break it down.

How it Works

The cameras' settings separate in two in Infamous, you enter Photo Mode by clicking L3. "Camera Orientation" entails Pan/Tilt, navigated by the left stick, and Orbit by right. Then "Camera Position" moves it forward/back again by the left stick. Position seems to move you closer/further from a set point. Orientation is a constant battle, you end up upside down a lot, so you have to roll yourself back upright again. You get constantly lost with where and what the camera is doing.

There's a lack of settings as well within Infamous' Photo Mode. As usual, you flick through them with the directional buttons on the DualShock 4. However, there are no frames, film grains or brightness settings. Is this how the rest of this Photo Mode series plays out? Have I unintentionally started with the best one and am now working my way to destruction? Ending with me cursing off Photo Modes forever? Let me list the millions (a bit off) of settings to change the image within Infamous' Photo Mode.

  • Colour Grading: 13 filters that change the look of the image. Ranging from your usual B/W to something unusual like Neon, which makes the Neon powers stand out. No intensity percentages here, just an instant change in colours with not much control. Some inexplicably add a blur that ruins the entire image.
  • Depth of Field: This setting changes what is in and isn't in focus. Two settings here, which change the distance and width of the focus. Similar to TLOU's Depth of Field which I liked for the control of the focus, so same again here.
  • Field of View: This is your basic zoom. Again phrased like this like TLOU. The Field of View in Infamous, however, ranges from 35 - 120 not 20-90.

There you go, just 3 settings and Field of View is just a zoom.

I struggled with Infamous Second Son's Photo Mode but did the best I could with very little control. These are some of the images I came up with.

Moral Compass: 4 games that will test your morality Fri, 26 Jun 2015 02:30:01 -0400 Dani Gosha


Well, the moral of the story really depends on you but the question is: what do you think of games with morality systems? Would you like to see more of it in future games, or does worrying about consequences ruin the fun of gaming?


Star Wars: Knights of the Old Republic

Developer: BioWare, Obsidian Entertainment and Aspyr Meida
Publisher: Lucas Arts and EA
Platforms: Xbox, Windows, Mac OS X, Android, iPhone, iPad

If you look up video game player's favorite games featuring a moral system, you'll find KOTOR at the top of the list. 


The game blatantly gives you the option of playing on the side of good or side evil; classic Light Side versus the Dark Side. However, despite the blatancy, KOTOR gets rid of the black-and-white tropes and chooses to humanize those on the side of evil, obscuring the dividing line between the two sides. 


Either way, your dialogue choices as Jedi determines whether you would ultimately be a Jedi Knight or a corrupt Sith Lord.


Because the game is one of the earlier tries in morality systems, it does somewhat fail in the art of subtlety, as your choices are fairly obvious in the yielded results - while other games really make you sit and think about what you're about to say. 


Dragon Age

Developer: BioWare
Publisher: Electronic Arts
Platforms: Microsoft Windows, PS3, PS4, Xbox 360, Xbox One and OS X

Dragon Age as a series certainly has one of the most unique systems when it comes to karma and choices. There is no real measure of good and evil, instead there is a measurement of approval that both shows your leadership ability as well as your morals. 


The game focuses on independent opinion instead of an overall view. If you're not familiar with Dragon Age, then it is likely you are unaware that you travel with a party of people. Each party member has an independent approval rating of you that can range from -100 to +100.


High approval ratings due to admiration can lead to increased character stats for the party member in question, while low approval ratings from distrust can lead to the party member abandoning you. 


Much like Mass Effect, Dragon Age allows for something of a grey area. Instead of choosing a good or evil option, you can simply distance yourself from the black-and-white decision-making and choose more intellectually and emotionally driven decisions based on personal interactions - making the experience that much more realistic.


Mass Effect

Developer: BioWare
Publisher: Microsoft Game Studios and EA
Platforms: Xbox 360, Microsoft Windows, PS3, Xbox 360 and Wii U 

What good is being forced to choose when the end turns out to be the same? Well you won't see that in Mass Effect as your choices certainly do have an impact. 


The morality system in this game series is much similar to that of inFamous, but you are given many more options. The game foregoes the hero and infamous titles in favor of paragon and renegade, which are measured exclusively. Essentially this means the points that you gain towards being a renegade or vice versa do not negate the points you've already racked up towards the opposite measuring stick. 


Mass Effect, in a way, is much more similar to real life morality, as there is a grey area that can be achieved - meaning that you are neither purely good nor wholly evil. Instead you can achieve something of a morally rounded disposition.



Developer: Sucker Punch Productions
Publisher: Sony Computer Entertainment
Platforms: PS3, PS4  and Playstation Now

The game may be titled inFamous, but make no mistake about it - it is a popular title and one that has made the morality system a part of regular gameplay. 


In the game you play as a character with super powers. The central theme asks how would you use your powers? For good or for evil?


At every turn in the game, you are presented with a choice that will decide the next move in gameplay, as well as your status as either the hero or the infamous. Even though this is a common element in all the inFamous titles, respectively they are their own games.


Every action has a consequence. Whether the action is good or bad, there will always be a result. That's just the way the cookie crumbles and make no mistake about it, the cookie does crumble. 


Despite some of the unpopular opinions of games, they aren't just pixels enacting violence or any other mindless acts. Games actually touch on very real, and at times very serious, subjects. They test intelligence, endurance, attention span, and most recently, the morality of the player. 


While games have typically stuck to a linear story-line with one determined ending, the increased interest in political and social topics have creators addressing such things in the virtual world. 


If you're ever in doubt of your morals, try these 4 titles that will put your ethics to the test.

inFAMOUSly sexist?: the best and worst depictions of women in the series Sat, 30 May 2015 02:30:01 -0400 Jackson Ingram


Abigail "Fetch" Walker


Bad Karma: In an effort to end on a good note, let's tackle the bad first. Delsin initially meets Fetch through an elaborate chase scene, after which he knocks her unconscious and stands over her body arguing with his brother over what they should do with her. Afterwards, the player is asked to "redeem" or "corrupt" her. Either forcibly change her morality or sic her on your enemies. Either way, she's objectified. Something to be manipulated or used. Oh, and if you choose the evil path, you get to have sex with her. But in inFAMOUS sexual women are always evil.


Good Karma: Then First Light happened and suddenly inFAMOUS has its first playable female protagonist. In making Fetch more believable as a woman and as a human being, the developers even consulted the voice actress about dialogue and interactions. In the end, Fetch became a "strong female character" in every sense of the word. She's powerful, but there's a lot more to her than just the neon.


If and when Sucker Punch decides to pick up the InFAMOUS franchise again, hopefully they'll remember both their successes and failures when writing for their female characters. With any luck, First Light will be the first of many feminist triumphs of the series.


Did you think some of these assessments were a bit harsh? Or maybe we're still going too easy on them. Either way, sound off in the comments below.


Brooke Augustine


Good/Bad Karma: On one hand, she's an incredibly well-characterized villain. Her motivations are complex. She's an authoritarian. She has agency, an agenda. On the other hand, she's meant to be disliked by the player because of how she abuses her power. And since she is one of the few major female characters, this could imply that a woman in charge is inherently damaging to society. Since this is a double-edged sword, it's impossible to draw the line where Augustine stops advancing the quality of female representation and starts hindering it.


Celia Penderghast


Good Karma: There's nothing specifically sexist about Celia's character. There's also nothing particularly progressive. The paper thing is pretty cool though.


Bad Karma: Though it's hard to tell in the cutscenes, based on her aliases ("Hitori" and "Saisei"), it's clear Celia is Japanese. So naturally they put her in a school girl's uniform for no reason other than to buy into a stereotype.




Good Karma: Nix kicks some serious rear, but that's not what makes her a "strong female character." She's well-written, with a distinct personality and clear goals. Plus, Nix takes on a role usually reserved for brooding male protagonists: the anti-hero, complete with a tragic backstory and morals in every shade of gray. Even better, she's funny. She's not brooding at all. Nix takes tired tropes and burns them to the ground.


Bad Karma: Nix is also one of the most racist caricatures in modern gaming.  A black, uneducated woman who grew up on the bayou? Scantily clad in leather and "tribal" ornaments? She's literally described as a "Swamp Witch." Just take a look at the original concept art. It apparently could have been so much worse, but you can tell what the designers were going for.


Lucy Kuo


Good Karma: InFAMOUS 2 made a much better effort to diversify its cast and give prominent roles to female characters. While Lucy Kuo, an Asian-American undercover agent and cryokinetic Conduit, does represent the "good" path, her morality is anything but one-dimensional. She has doubts, she can be selfish, just like a real human being.


Neutral Karma: The potentially racist implications of her magical blue hairdo are still up for debate. Are they exoticizing her? It's hard to say. While her Conduit transformation does give an in-universe explanation, when paired with her tighter, sexier outfit, the blue hair might also indicate an attempt to make Kuo more appealing to the American gaze. The jury's out on this one.


Bad Karma: The developers still seem stuck in creating dichotomies between their female characters. First Kuo is good and Nix is bad. Then they switch. At this point, women still can't be legitimate allies in the inFAMOUS universe. They still have to present opposing fronts between which Cole must choose.


Moya Jones


Good Karma: Moya is clever, manipulative, and totally in control. She's never unnecessarily sexualized, always secure in her independence, and deeply nuanced to boot, almost like they treated her as, like, an actual character or something. It's also refreshing to see a woman of color in a prominent role, even if she isn't shown on-screen very often. Unfortunately she doesn't make it past the comics, as she is a stellar character.


Bad Karma: Moya isn't a perfect character, but there's certainly nothing overtly sexist about her portrayal.




Good Karma: Female villains can be some of the most progressive characters in fiction because they defy the stereotype that women can only be pure and innocent sideliners in the male protagonist's story.


Sasha takes it a step further by also being depicted as smart (a scientist who developed a mind-control substance) and extremely powerful (a high-level Conduit and the leader of the gang controlling an entire city district).


Bad Karma: Sasha is essentially the "whore" to Trish's "Madonna," a fitting dichotomy for a game obsessed with moral absolutes. By casting her as the evil corrupter opposite Trish's goodness, inFAMOUS villainizes the traits that set Sasha apart from Trish, namely her free expression of sexuality.


Additionally, all of the Good Karma she racked up as a female scientist is devalued after John describes her as a "honey pot," a woman who seduces men to extract information. Ultimately, when Sasha's not being compared to Trish, she's being put in a subordinate role to either Kessler or Cole. 


Trish Dailey


Good Karma: Trish was actually pretty interesting when she wasn't being used as a plot device. Her story arc arguably had the potential to be more engaging than Cole's. In spite of losing her sister and Empire City's fall to anarchy, she never considers once giving up or riding out the storm in safety.


She's on the front lines, working in medical clinics, saving lives. Unfortunately, she never completes her own arc because all along she was just a piece of Cole's. 


Bad Karma: Trish is essentially the martyred saint of Empire City. Depending on the path Cole takes, she either serves as a righteous figure to which he can aspire or an ever-present judge of his evil actions. Either way, she’s not written to be a real identifiable character.


At best, she’s an idea: first a reminder of Cole’s humanity, then a symbol of what he’s trying to recover, and finally, a memory to be avenged. At worst, she’s an object, designed to be protected or rescued in missions.


Unfortunately, just as she begins to take on a distinct personality – a tenacious woman with an inflexible code of ethics and deep compassion for others – she’s killed off by Kessler for the sole purpose of affecting the protagonist. When she fell off that building, she might as well have fallen right into an open refrigerator.


Warning: this article contains spoilers for inFAMOUS, inFAMOUS 2, and inFAMOUS: Second Son.


For a game series built around themes of oppression and othering, inFAMOUS has a checkered history when it comes to its depictions of female characters. With every main series installment to date starring a male protagonist, the featured women first struggled for relevance and must now vie for equal representation.


While the recent release of First Light suggests things may be improving, if we're going off of Sucker Punch’s track record, it’s hard to say if this is the beginning of a new era or just an anomaly on inFAMOUS's radar.

Infamous Second Son Turns One: Sucker Punch Gives Out Goodies Sat, 28 Mar 2015 08:21:54 -0400 Shatai Melvin

Happy Birthday Infamous Second Son! On March 21, 2014 Sucker Punch Productions and Sony Computer Entertainment released Infamous Second Son for the Playstation 4. To celebrate the game's birthday, Sucker Punch has given out goodies and discounts to fans.

Starting from March 27 through March 30, Infamous First Light DLC will be receiving a 50% discount in the PS Plus store. In January the game was free via the Playstation Plus Instant Game Collection.

Sucker Punch has also put up on its website a link to download free  wallpapers, cover art,and avatars of characters from Infamous Second Son and Infamous First Light DLC. Fans can also download Delsin and Fetch ringtones for their cellphones. Available on March 31st fans will be able to buy themes of Delsin and Fetch for $1.99 on the PSN store.

Fans can also buy Infamous merch online at the Playstation Gear Store. The Infamous video games are a series of action-adventure platformers created by Sucker Punch productions.


Top Ten Memorable Female Characters Fri, 21 Nov 2014 09:53:50 -0500 Benjamski



Borderlands 2

It should be enough to say that Maya is awesome just because she is one of six super-powerful women (called "Sirens") in the Borderlands world, but there's more to it. Not only was Maya a truly badass companion to have alongside me in my several playthroughs of Borderlands 2, but she has an awesome origin story.


Discovered by a shady secret order and raised by monks, she practiced her powers in secret. When she realized that the monk's planned to enslave her and use her as weapon of fear and intimidation to control the people of that world, she kills them and peaces out to Pandora to learn more about Sirens and the world in general. It's a story that is only touched on briefly by listening to an audio recording, but hearing her story of overpowering her captors and escaping to explore the world and her identity makes me love her character even more. 


Alyx Vance

Half-Life 2

Alyx Vance is easily one of the best AI companions ever. So many games pair you up with a companion or force you to escort a character too stupid to deserve protection. But Alyx was not only one of the most competent AI companions to this day, she is also a strong and smart character that demands respect with her very presence. She is a leader in a massive resistance against alien forces, and is more often telling Gordan Freeman what to do instead of asking what's next.


She's smart enough to build herself a pet robot and tough enough to hold her own throughout the entire game without letting any obstacle stand in her way for long. Lists like these are always made up of subjective details but Alyx Vance should be on all of them, no matter what.




This is another silent female protagonist. Unlike the others, Red at least has the excuse that her voice was stolen by the game's antagonist. But like the other women of few words on this list, she doesn't let that hold her back from being a force to be reckoned with.


Being a singer with no voice must be a terrible feeling, and we can hear that melancholy in the melodious humming that Red graces the player with throughout the game as she hums along with the background music. While her sentient sword does all the talking, Red does have more and more of a personality as you progress through the game and better understand her background and her journey to become a revolutionary influence on the world. 


Faith Connors

Mirror's Edge

In Mirror's Edge, Faith took badass-parkour to a whole new level as she runs, jumps, punches, kicks, and slides her way through the world without ever slowing down. The story is never as important as the action, but it still had enough background to paint Faith as a fiercely independent character who has lived on her own from a young age and is not subtle in her rebellion against the totalitarian regime of baddies that creep into the city she calls home.


Whether she's bounding rooftop-to-rooftop, taking out enemies in flash of melee attacks, or taking risks to stand up for what she believes in, she never slows down or hesitates in making the next move. 



The Last of Us

If you own a PS3 or PS4 and you haven't played The Last of Us, go pick it up now! It has one of the most powerful stories I've played through in years, and Ellie is a strong character that only gets stronger before the end of the game. She's only 14 and is thrown into a dangerous journey across a zombie-infested, post-apocalyptic world where some of the people she encounters are more horrible than the actual monsters. 


There are moments where Ellie is saved by her companion and protector Joel. But for every one of those instances, there are twice as many cutscenes or actual gameplay where she fights tooth-and-nail to survive in bleak scenarios. 


Abigail "Fetch" Walker

Infamous: Second Son, First Light

While Infamous: Second Son had that issue of diverging the story arc into a good side and evil side (which didn't really fit Fetch's established character), she's still a strong character in the flagship game.


But Fetch really shines in her own standalone game, First Light, where we learn more about her past, her relationship with her brother, and what makes her such a great character. She has those moments of weakness and feeling helpless, but always picks herself back up and fights.


There are some moments in First Light where Fetch is relentlessly hit on, receiving gross and creepy one-liners that, while annoying and a little out of place, are unfortunately a reflection of the real world. Fetch is certainly never okay with them, and I suppose it does make eventually killing the aforementioned creep that much sweeter. 





Portal, Portal 2

Taking a page from the "strong and silent type" book of previous Valve protagonist, Gordon Freeman, Chell has zero dialogue in either game, yet still comes off as strong and unstoppable. GLaDOS, the Portal antagonist, puts Chell through countless humorous and blatantly torturous puzzles filled with near-death experiences, but Chell never so much as slows down for a single moment. 


Even without saying a word, or even really being seen, Chell is an example of a female character that looks completely average and is thrown into challenging situations that she never ceases to overcome time after time.



Heavenly Sword

While your immediate impression may be that Nariko is beautiful and sparsely-clothed, she is inarguably strong-willed and unmatched in combat. Wielding a sword that is both badass and looks heavy enough for two people, she makes combat both deadly and graceful.


Even before obtaining this unique weapon, Nariko is a fierce warrior who defends the last of her people with whatever she has, no matter what. Despite being shunned by her clan when she was born, she defends them from the very beginning. She proves that she is destined to defeat evil and save her world from destruction, in spite of the fact that the prophecy foretold a male savior. 


If you haven't played or seen Heavenly Sword, it only takes a quick glance at the combat to see just how impressive of a warrior Nariko is. 


The Boss

Metal Gear Solid 3: Snake Eater

Hideo Kojima's games are weird as hell, and I'm just one of the people that loves him. While a lot of his female characters are tough, they're also needlessly sexualized. But The Boss is an exceptional character. Throughout the game, she is both a nurturing mentor to the protagonist and a formidable foe as well.


The boss fulfills both the motherly female archetype and the badass (a la Lara Croft) female archetype simultaneously. She mentors Snake and cares deeply about him, but she also won't hesitate to break his arm and throw him off a bridge to teach him to survive. Let's all be thankful the mother figures in our life aren't quite that hard on us. 


While few things are ever totally clear in Kojima story lines, the one thing we learn about the Metal Gear Solid series in Snake Eater is that without the loving and brutal mentorship from The Boss, Big Boss would never have become the legendary hero he's known to be.


Alice Liddel

American Mcgee's Alice: Madness Returns

This is a game that probably slipped under a lot of people's radar, but I was fortunate enough to give it a go on PS3 (and was so glad I did). Not only are the environments designed beautifully, but the overarching metaphor of Alice fighting her mental battles to overcome trauma and tragedy in a fantastically macabre world was powerful, yet understated. Alice is dark and twisted, with a tragic past that lands her in a mental hospital. Throughout the story, she fights her way through these issues in a grotesque take on Wonderland, with antagonists that parallel the abusers and villains in her reality.


There was an aesthetic to both her and the environments in the game that I absolutely fell in love with. In her reality, she is worn and broken. But in her fantasy world, she empowers herself to overcome her problems and take back her life. She certainly starts as a victim and has definite moments of weakness throughout the game, but always keeps pushing forward no matter how ugly things get. By the end of her experience, she overcomes all of the evil in her life to open up the hope for a brighter future.


The more critically we look for positive female characters in games today, the harder they are to find. So many of even the most memorable female characters fall victim (often literally) to be being damsels in distress, being sexualized/objectified, or fulfilling other types of cliche gaming tropes.


There are however, some great examples of utterly unforgettable characters in gaming - certainly more than the ten I'll list here. I tried to stick with characters in games that I've played myself, rather than heard about, and tried not to default to the more obvious choices (like the indisputably badass, yet overused example of Lara Croft).


This list isn't perfect or definitive, nor does it make any academic statements. It is simply a list made by someone who thinks women are people and that these leading ladies were recognized as great characters first, and women second.

Driveclub Doesn't Live Up to PlayStation Exclusive Standards Tue, 07 Oct 2014 21:49:41 -0400 Brian Spaen

Driveclub's release on Tuesday came out with mixed reviews and impressions. For a game that was hailed as a "Forza killer," it certainly didn't deliver on that promise.

While Sony's exclusive is not a bad game by any means, it doesn't live up to the standards of what PlayStation gamers would and should expect.

Based on 46 critic scores over at Metacritic, Driveclub received a metascore of 72. 30 of them were positive, 15 were on the fence, and then there's the glaring negative review by Giant Bomb, in which reviewer Jeff Gerstmann just wasn't a fan of the game at all.

It's a shame that Driveclub received nine scores less than 7 out of 10 out of 46 total reviews. It's bad publicity for Sony with their latest exclusive. Perhaps a lack of confidence is why the company decided to pull the free version on PlayStation Plus that was due for release on Tuesday, forcing gamers to buy it if they wanted to check it out.

But there sure are going to be a lot of people who wait until the free edition comes out before slapping $60 down on this title.

Where did Sony go wrong with their latest exclusive?

Taking Dirveclub by itself, it's certainly not a bad title. It's wrongly being compared too much to Forza - but Sony asked for the comparison by hailing it as the "Forza killer" in a recent trailer.

For a general racing fan, the game is great. The graphics are incredible, the tracks are fun, and the multiplayer experience is a blast. As a Forza alternative for gamers that don't have an Xbox One, it's just fine.

However, "just fine" could be why Driveclub will ultimately be declared a failure. If it were a 3rd party title, I doubt it would be critiqued so hardly or be compared to Forza as much. But because it's a racing game, because it's only available on one system, and people have been waiting since its initial release day from the PS4 launch, the game is getting nothing but the "meh" review.

That's not acceptable for a Sony exclusive. These are titles that are supposed to be system sellers, and it's beginning to be a troubling trend for the PS4.

A troubling trend for Sony exclusives

Killzone: Shadow Fall, PS4's big budget launch title, mostly received average reviews. Knack was widely panned and it was free. Infamous: Second Son has been the best title so far, but ultimately fell short in its high standards and didn't live up to how fun either of the first two titles in the franchise were.

Sony was able to win the beginning of the generation by selling the PS4 for $100 less than the Xbox One. But even with a commanding lead in the console race, it simply hasn't delivered in terms of content. There's almost no reason for casual gamers that have ample options to play on the PS3 to even glance in the direction of the PS4.

Sure, the exclusives are a fun experience on the PS4, but they can wait. There are so many better high quality games on the PS3 that can be played right now, and at reduced pricing.

Driveclub is not a bad game, but it will likely fail because it couldn't make its deadline; gamers had to wait for nearly an entire year before it came out, and it didn't live up to the lofty, stupid expectations of it being better than the Microsoft exclusive Forza.

It just doesn't make enough waves to be a Sony exclusive.

Do Video Games Emulate NSA Tactics? KillScreen Writer Says Yes. Wed, 23 Jul 2014 09:51:00 -0400 Evan Lower

In a recently published KillScreen article, contributor David Chandler examined video games in the context of surveillance and panopticism, a term outlined by French philosopher Michel Foucault in his book Discipline and Punish

In his article titled "Think the NSA is bad? Games are masters of surveillance," Chandler avoided centralizing the article on the obvious Watch Dogs in favor of old school games like Mortal Kombat and Ocarina of Time, making his way through the history of video games (and ending with the abovementioned Ubisoft game) as regards the sensitive subject of everpresent observation.

The central figure of Chandler's theory is the panopticon, an architectural philosophy invented by Jeremy Bentham and immortalized in Battlefield 4's map, "Operation: Locker."

Chandler envisioned the famous boss battle at the end of any video game episode as the very embodiment of Foucault's philosophy, the boss's presence and awareness as symbolic of the guards in the middle of the prison.

Chandler says a lot more and in greater detail than I could ever relay to you, so instead of wasting any more of your time, go ahead and check out his article

Defeating the Final Boss of Infamous: Second Son Tue, 27 May 2014 20:25:46 -0400 zoLo567

The story of Infamous Second Son all leads up to this: the final battle between Delsin Rowe and Brooke Augustine. 

This battle consists of two parts, with the first part being very similar to the first fight with Augustine. She will still hover around sending boulders at you, though she now has an extra move in her arsenal. She will now also send concrete buzzsaws along the ground at you. She also still has the ability to trap you to the ground, and still protects herself with her shield.

For this first part, you will have your Video powers. Target her with your Bloodthirsty Blades to remove her shield. Dodge her attacks, and dash away when she tries to trap you to the ground. When her shield his down, knock her down and kick her to charge your Karmic streak. Knock her down three times and hit her with your Karmic attack, ending this part of the battle.

For the second part of the battle, Augustine will transform into a giant concrete monster. However, you gain a new set of powers: Concrete powers. Unfortunately, you will have no abilities at the moment. Augustine will come at you, trying to stomp on you. She will also fire projectiles at you. The best way to avoid the projectiles is to go to one side of the arena, and to run back and forth horizontally. For now, all you have to do is survive.

After a short while, Eugene will begin throwing Core Relays into the arena. Now you will be able to gain new abilities for your new powers. The first ability you gain is the Boulder Dash. This power encases Delsin with concrete, then projects him forward. Augustine will began using a new technique in which she turns herself into a stone snake and charges at you. For now you still cannot damage Augustine, so just survive and wait for the next Core Relay.

The second ability you gain is the Concrete Shrapnel, allowing you to shoot with R2. You can now began damaging Augustine. Began shooting at Augustine, and wait for the third Core Relay.

The third ability that you gain is the Concrete Thrusters, which allows you to hover. Augustine will begin using yet another attack. This time she flattens herself across the arena, and sweeps across at you. Just jump up and hover over the attack. Keep chipping at Augustine until the final Core Relay comes in. 

The final move you will get is the Concrete Barrage. This technique triggers by pressing R1, and will do more damage than the Concrete Shrapnel. Do not worry about running out of energy during the battle; your energy will slowly restore itself. At this point, Augustine's projectiles will likely be getting faster; just use the previous technique mentioned to dodge them.

Now the battle is a matter of time and patience. Just keep firing away at Augustine, and eventually she will fall. When she is finally defeated, congratulations! You have just defeated Infamous: Second Son! Just sit back, and enjoy the final cut scene.

After the final cut scene, you go back to into the game world. Now is your chance to finish claiming all the districts from the D.U.P. and complete all the side missions you have not completed yet. You can also upgrade your Concrete powers like all of your other powers. So get out there and take back Seattle back from the D.U.P.!

Rumor: Sony's E3 Plans Potentially Leaked Thu, 08 May 2014 04:55:45 -0400 Elijah Beahm

Well Sony fans, you may get an early peak at what Sony has in store. An anonymous source has supposedly just leaked Sony's E3 plans. Approached by the source, DualShockers has what looks to be most of what's in store at the Sony press conference. In addition to the leak, they've reconfirmed with a second source on all the first party game reveals in bold.

- Uncharted PS4 3 Minute Trailer showcasing "In-engine" footage interspersed with gameplay segments. Visuals are supposedly unprecedented and set a benchmark for console graphics. Summer 2015 release date. It looks absolutely stellar. Features tropical setting and differing time periods with Nate/Francis.

- Media Molecule's new title will be a landmark title for Morpheus. 3D world building, beautiful, quirky visuals. Extremely creative and fun. Possibly related to the "Entwined" trademark filed last week by SCE (not sure). Late 2015.

- Gran Turismo 6 is coming to PS4 as 1080p 60FPS repackaged title in the vein of Gran Turismo 7: Prologue. Stunning visuals, extra features (social connectivity, new tracks, dlc etc). Coming mid-late 2015.

- God of War 4 teaser will be present - will be CG with snippets of in-engine footage. A little early for reveal, but is designed to offset negativity surrounding canceled new IP and generate excitement - also to partially offset CG announce of Gears of War at Microsoft presser. Late 2015. Date wont be announced.

- Kill Strain trademark is related to Syphon Filter reboot for PS4. Sony Bend working on revamping the franchise. Stealth, beautiful visuals and a possible Winter 2014 title. Bend finally getting to join the big boys.
Wipeout is also making the transition to PS4. Source is unsure of who is developing it, but hints that it could be Sony London, Evolution, or Firesprite.

- Quantic Dream has a trailer prepared - unsure whether it is penciled in for Gamescom or E3. Sony will be watching Microsoft's presser earlier in the day to gauge whether additional titles will need to be slotted in to dampen hype. Expect Dark Sorcerer- like visuals in real time. Off-topic, but still relevant - they are close to deal to become a Worldwide Studios developer, along with Ready At Dawn.

- Speaking of Ready At Dawn, The Order:1886 will get a stage demo. Big title for Fall 2014. Sony is expecting great things from said title - franchise hopes rest on its performance.

- Ninja Theory working on a PS4 exclusive - possible Heavenly Sword sequel which was shelved a number of years ago. Quite far into development.

- Sony London will be at E3. First AAA title in many years. 3rd person title. Gorgeous. They're back with a bang,

- Guerrilla Games bringing their RPG to E3. Provocative setting - very interesting. Insane visuals as usual. A good reaction to the title is expected. Will please the hardcore.

- Sucker Punch busy at work on an inFAMOUS: Second Son DLC. Really cool. New powers. Possible new setting. E3 debut.

- Sony Japan Studios debuting two, maybe even three titles. Project Beast - spiritual successor to Demon Souls. The other is The Last Guardian. Retooled for PS4, possible Winter 2014 title. The Other title is shrouded in secrecy.

- Evolution will give Driveclub some time in the limelight. It's shaping up to be incredible with jaw-dropping visuals. Demo release will be timed with the press conference.

Ubisoft, EA, Konami, Capcom, Warner Bros., Activision, Square Enix, and possibly Take-Two (to announce the PS4 version of Grand Theft Auto V) will all be in attendance as well for their various third-party games. There will also be new PS Plus instant game collection announcements, an update on Playstation Now, and The Last of Us 2 the grand finale.

How much of the list is accurate we'll only truly know when E3 hits, but some things seem far more likely than others. PS Plus and PS Now news fits, as does the cavalcade of publishers.

With GTA V PC finally happening, a next-gen console version does seem inevitable as well. What's harder to believe is something like The Last Guardian. Worse, even though some people (myself included) would love for it to be true, I highly doubt Heavenly Sword 2 is in development for PS4. It'd be incredibly exciting if all of these were true, but it's likely we will only see a fraction of them.

What in the above list would you like to see at E3? Do you think any titles are likely or unlikely? Let us know in the comments below!

Paper Trail: Not Even Worth The Virtual Paper Cut Mon, 28 Apr 2014 05:11:32 -0400 Delta Squad Reaper

"Paper Trail is among one of my favorite downloadable content stories I have ever played!" Is something I wish I could say, but I cannot. I was hoping this DLC would have only made the game better, only to discover it made me want to just put the game away forever. In fact, I plan on selling the game not because I am bitter towards one DLC, but because I have beaten the game four times and have literally nothing else to do.

Paper Trail is a six-week long DLC for PlayStation 4 exclusive InFAMOUS: Second Son which takes you behind the story of Celia, a.k.a "Hatori," or also known as "Seisai." She was the first prisoner put into Curden Cay by Brooke Augustine, leader of the D.U.P. The content takes you from the game to your computer for some C.S.I work, which was fun and cool for the first two weeks; but then it got annoying and old really quick. I went from excited to play it to, "Oh dear God, let this come to an end already..." in just two short weeks. 

I know what you are probably thinking, "Well, aren't you taking it a little too far?" The answer is no, because I had such high hopes for the DLC, but felt disappointed and let down. The rewards for completing the content were, to some, kinda dull and slapped on. Players had expected to get some awesome paper power or electric, mirror, shadow, magnet and more that were spoken of in the content. The other powers would have made no sense, as the content revolved around a paper conduit.

Paper Trail's website even suffered from Java errors early on, as it was reported that some of the team had accidentally deleted Java information and then later fixed it. That in itself was a huge irritation among players and fans as they did not like to wait longer just to complete one mission. Paper Trail, to me, should have just been done as one mission and not a week-by-week deal. With week-by-week content, you expect to feel anticipation and hype for the next week to come, but I felt bored with it as weeks went on. I had to convince myself to complete it, just so I could say I finished it.


The rewards for completing Paper Trail are vests and Celia's rabbit mask all pictured below:


Second Son is a wonderful game as I stated in my review of the base title weeks ago, but I felt let down with this add-on as it really did not spark any good in me. I really hope Sucker Punch does not continue with this style for future DLC packs as it may get them even more negative impacts with their fans. Although the rewards are understandable from a studio and time standpoint, this DLC pack just did not satisfy me as a gamer and InFAMOUS fan. With all of that said, Paper Trail receives a 5 out of 10 from me.

While I have your attention for a final minute, if you would like more on the game be sure to check out this review of Second Son from a fellow writer.

inFAMOUS Second Son: Good Karma or Evil Karma? Sat, 19 Apr 2014 19:23:15 -0400 NorthwestGamer

About a month after the release of Second Son, the big topic of the game is about the game's karma system. Many people who are about to start the game may be wondering, "should I choose good karma or evil karma?" 

After recently finishing my second playthrough of the game, I have now experienced both choices first-hand and I am here to shed some light on this question with a breakdown of the differences you will experience based on your choice. I will try my best to leaking any spoilers seeing how this is intended for people who are just starting; however, this article is also useful for people who wonder what they missed by not picking a certain option.


Overall, I would say I found evil karma to be a more convenient playthrough. It is a lot easier to level up your evil karma level because anybody can be turned into an evil action. When you choose good karma, you only raise your karma during battle if you have a way to subdue enemies, and you need to find good karma actions on the map. Also, it is easy to accidentally kill a civilian or something like that and have a negative impact on your karma.

On the contrary, when playing with evil karma, all kills count towards your rampage and you can go ahead and just kill random civilians to boost your karma. Also, most good karma events on the map can be used for evil karma by just executing people you were supposed to save.

This is not to say that it is necessarily easier on evil karma. Your karma does level faster, but that does not mean you will kill enemies faster or anything like that. It just means you might not have to put in as much effort.


For the most part, the story is very similar, regardless of which path you choose. Having said that, the differences that do occur are mostly in the cutscenes and what the other characters think of you.

If you choose good karma, your tribe will generally be a lot more accepting of you. They will want you back home and rejoice when you get home. If you choose evil karma, they do not have the same reaction. I won't ruin the story here, but let's just say they are not pleased with what you have done.

As far as the other conduits go, for the most part it did not make a difference. Delsin and Fetch establish a more intimate relationship if you choose evil karma, but Eugene pretty much stays the same.

The important thing to note is that there are no major impacts on the story, there is no main character that dies only on one karma choice or anything like that. If you would like the feeling of esteem that comes from crowds cheering and supporting you, then pick good karma because, naturally, people don't like you when you are evil.


Ability Tree

This is probably what you are putting the most weight on for your karma choice; although, it is still a fairly subtle difference. It is important to note that there are no powers that are karma-dependent; however, there are upgrades to said powers that are.

Originally, I had planned to write a list of each individual karma-dependent power upgrade and do a break-down of the two karmas; however, I soon realized that this list was going to be much more extensive than I first planned. Also, most of the upgrades actually counteract each other, to the point where they don't make a difference.

So, I decided that I will, instead, just run through a quick breakdown of the differences I found noticeable when I was playing. There are only a couple that really make a difference.

Laser Insight - Neon

Laser Insight

While collecting core relays for neon abilities you will come across one of my favourite abilities: Laser Insight. This ability basically provides for an instant subdue or instant kill (you can do either, but you should probably do the one that corresponds to your karma choice). 

To give a quick breakdown of the ability itself, when you zoom in, your character highlights weak points on the enemy. Some of the powerful enemies do not have weak points because of their armor, but most of them do.

When you zoom in, 3 weak spots appear. Two of these spots are blue, the enemy's feet, and one is red, the enemy's head. If you shoot the red spot, the enemy is instantly executed and, if you shoot the blue spots, the enemy is instantly subdued.

This is where I found evil karma a lot nicer. First off, you just shoot the head and they die; however, for good karma, you have to shoot BOTH feet before they go down. Having said that though, the feet are larger targets because it encompasses their entire boots, pretty much up to their knees. Also, the head is more obstructed of a target because there is no laser penetration, if their shoulder gets in the way then you do not get the headshot.

As a little added bonus for evil karma, though, the head is usually visible. A general rule of thumb for 90% of the time is that the head is the first body part you see. When they are behind barriers, you can acquire that headshot, but the feet are buried behind the barrier.


One of the nice things about good karma is that you get a couple of abilities that heal you. Fairly easy tasks, too, such as dashing through a vent. There is not much to say about this other than the fact that it does not make a huge difference, but there are a couple times where it saved me; however, I do not know for sure that I would have died in those situations anyways. I just know I dashed, got healed, and did not die.

So, Good Karma or Evil Karma?!

Okay, I get it, you came here for an answer, not all my blabber. The problem is, I cannot make that decision for you. If you skipped down here and do not want to read a whole article, or if you still are not sure, then do not worry about it.

Each karma has its advantages and disadvantages, but nothing is game-changing. Also, it's a pretty short game. It is not unreasonable to say that you will probably have time to try both; however, if you aren't the type to play games twice, then your gut decision at this point should be fine.

If you truly cannot decide, then I would say that the story should have the biggest impact on your decision. If you choose good karma, you will feel like a hero who is loved, if you choose evil karma, you will feel like you are powerful, in control, and despised.

Infamous: Second Son Patch Comes with New Features Tue, 01 Apr 2014 18:18:50 -0400 Lauren Puga

Earlier today, Sucker Punch developer Brian Fleming took to the PlayStation Blog to announce an upcoming patch for Infamous: Second Son.

According to the post, the patch was created in response to common fan complaints. Fleming also assured that the team would continue to address complaints in future fixes.  “We never want to lose sight of how important it is that we listen to all of you,” Fleming stated. “We can always be better.”

The patch in question includes a couple of pretty cool features, which are outlined below. 

Change Time-of-Day

After you've finished the main campaign, you'll have the ability to control what time of day it is. A new setting will appear in the option menu to allow players to switch from day to night whenever they want.

HUD On/Off

Players will also be able to toggle the HUD on and off. By hiding those intrusive displays, gameplay will feel more immersive and screenshots will look 100x better. 

Cap at 30FPS

The game was designed to be played with an unlocked frame rate, but some people aren't fans. An option to prevent the game from bumping above 30fps will be available with the new update. 

In addition to these new features, Sucker Punch says its working to resolve key bug fixes with the upcoming patch. Fleming says the earliest we can expect this patch is in two weeks - not bad for a game that just came out 10 days ago. 

inFAMOUS: Second Son Paper Trail Guide: Part 2 Tue, 01 Apr 2014 08:13:11 -0400 Max Jay

Click here for Part One.

After figuring out the puzzles in the first part of Paper Trail, you’ll be able to track down Killian Czalov by using the phone-tracking device. Using this magical technology will lead you to; you guessed it, the corpse of Czalov.

A True Detective (Stealing Evidence)

Once there you’ll have to examine the scene for evidence, much as you did the first time. But unlike your first evidence stealing adventures this one yields less complicated results. The only really interesting development to come of this is the ability to track down and follow the tracker drones used by Czalov and his “associates.”

**Just hangin' out. Wait... did I use that one already?**

Following the drone will lead you to what can only be referred to as a “drug dealer hang out session.” Obviously, they won’t be thrilled with Delsin’s presence, so kill them or incapacitate them depending upon your karmic desires.

Droning On

After dispatching the dealers you’ll be prompted to examine the evidence outside of the game, on your computer. Doing so will show the drone, asking for a code. This tie examining the evidence will yield no helpful information. The deal with this mini-game is to kind of guess the code via trial-and-error.

A good strategy here is to go in order. If the number turns green it means that one can stick around, if it turns yellow it means it belongs in a spot to the right or left of the current position. If you exhaust all of your tries, the number will reset and you’ll be forced to start over.

If you REALLY don’t feel like going through the mini-game, there is a work-around cheat. Start by right clicking the screen and selecting view source. This will bring up the HTML for the site. Obviously, much of this is gibberish code, so next do a CTRL + F and search for var currpd – the 6-digit number directly after that is your code. Just put that in, and be greeted with another clue.

**They say geniuses have poor penmanship. Also sociopaths. Geniuses and sociopaths.**

The letter (next to the massive wads of cash) in the drone directs you to the Crocodile Club – the place where you fought Fetch earlier and discovered the first body. Enter the club through the roof and you’ll find another origami left by our creepy friend Celia, and another corpse. 

Click here for Part One.

inFAMOUS Second Son: A Conduit of Success Tue, 25 Mar 2014 12:09:16 -0400 Delta Squad Reaper

inFAMOUS: Second Son is set in Seattle, Washington; you take the role of Delsin Rowe, a small town delinquent part of the Akomish tribe. Delsin is a graffiti artist turned conduit, and one of the most diverse conduits in inFAMOUS history. Conduits mainly stick to one matter, but Delsin can absorb any core conduit's power. Delsin obtains his first power from an escaped conduit named Hank, who leads Delsin into the situation that starts the entire story into a spiral.

Delsin then meets Brooke Augustine, the leader of the D.U.P. Delsin sets out on a mission to take down Augustine for attacking his people. You will meet Fetch and Eugene on your journey. Fetch controls the power of Neon, while Eugene is a loner who controls the power of video. Eugene also commands an army of angels and demons--pretty cool, huh? I really enjoyed the fact that Second Son delivered the way that it did.

InFAMOUS Second Son relies on your choices, so it's a good idea to come up with how you will play before playing. You can either play with good karma or evil karma.

Eventually, you will face Augustine to get her power. I recommend waiting to flush the D.U.P out of each district until after you beat the main story. 

The powers you gain are not only useful, but they are also fun to toy around with. The four main powers you receive are as follows:

  1. Smoke (you can regain this power from smoke vents on buildings or cars)
  2. Neon (run fast, run up walls; level one power, and contain enemies in a stasis bubble to make it easier to subdue them or obliterate them; level two power)
  3. Video (able to fly, use a giant sword which should take only two hits on regular foot soldiers. Ability to turn invisible. If upgraded you can even call an angel to help you)
  4. Concrete (heavy-duty power able to launch enemies in the air and throw concrete)

Delsin's brother, Reggie, can either be his greatest anchor or the biggest buzz kill for Delsin. In the end, whether you love or hate his brother, Reggie is always there for Delsin. Delsin gives Reggie trouble, but he will always care for his older brother. 

Second Son showcases brilliance in story-telling and amazing graphics that I almost lost myself in. Having Troy Baker provide the voice and motion capture for Delsin makes it even better for me (personal note: Troy Baker is one of my biggest influences in becoming an actor and voice actor).

Extra Content

Those who pre ordered Second Son also got add-ons including:

  • Cole's Legacy (the gift to you being Cole's signature jacket from the first two iterations)
  • Paper Trail (a weekly story add-on; Rewards not yet revealed.)
  • Extra jacket designs

With Cole's Legacy, I was kind of disappointed with how short it seemed, but I do enjoy wearing the jacket. I also liked having Zeke back into the fold in some way.

Paper Trail involves not only the game, but takes you to the keyboard and mouse as well with When completing a mission in Paper Trail, you send evidence to your profile on the computer and must investigate the collected evidence before continuing the story.

The website suffered over this past weekend due to reports of the site moderators deleting the needed JavaScript. The issues didn't really affect my liking of the game, but I did get frustrated when first attempting to complete the first part of the content. When interacting with the website, one thing to remember is that some items in the evidence you collected have been known to change overtime.

Final Findings

InFAMOUS: Second Son is both flashy and brilliant. Delsin Rowe can be either hero or villain depending on how you play him. This game is one of my favorite next-gen titles and the gameplay speaks for itself, as well as the awards it has acquired. Sucker Punch Productions has created a game that will staple the PlayStation 4 as an amazing console for years to come.

Rating: 9 out of 10.

Infamous: Second Guide - Trophies Tue, 25 Mar 2014 13:08:04 -0400 Lauren Puga

So you've finished Infamous: Second Son's main campaign -  But now what? Fortunately there is still tons to do after the main story is over, including some serious trophy hunting.
Here's the Infamous: Second Son trophy list complete with trophy type and descriptions on how to earn them. 

Enjoy Your Powers (Platinum)
Collect all trophies

Unstoppable (Silver)
Finish the game on Expert difficulty 

Sacrifice (Bronze)
Risk your freedom to protect those you care about

Ruthless (Bronze)
Look out for yourself, no matter the consequences 

Temperance (Bronze)
Practice self-control 

 Malice (Bronze)
Get them before they get you 

Courage (Bronze)
Stand up for the helpless

Contempt (Bronze)
Don't fear the weak

Mercy (Bronze)
Everyone deserves a second change

Revenge (Bronze)
An eye or for an eye, a tooth for a tooth 

Justice (Bronze)
Expose the corruption of the powerful

Dominance (Bronze)
Show the world that nobody can protect them

Reconciliation (Gold)
Finish the story with Good Karma

Rebellion (Gold)
Finish the story with Evil Karma

Everybody Out (Bronze)
Rescue 10 suspects from suspicion pens

 Spin-off (Bronze)
Beat down 10 sign twirlers

Everyone's a Critic (Bronze)
Take out 10 street musicians

Just Say No (Bronze)
Bust 10 drug dealers

Freedom of Speech (Bronze)
Disrupt 10 activist rallies

What Did You Call Me? (Bronze)
Kill 10 obnoxious Akuran gang members

Someone Your Own Size (Bronze)
Rescue 10 escaped conduits from angry mobs

Walk It Off (Bronze)
Heal 10 wounded civilians

Kicking and Screaming (Bronze)
Finish off 10 wounded enemies or civilians

True Hero (Silver)
Achieve Level 5 Good Karma

Infamous (Silver)
Achieve Level 5 Evil Karma

Bweep! Bweep! Bweep! (Bronze)
Collect half the Blast Shards

Shardcore (Silver)
Collect all the Blast Shards

Nothing Here to See (Bronze)
Destroy half the D.U.P. security cameras

Blinded (Silver)
Destroy all of the D.U.P. security cameras

Inside Track (Silver)
Collect all the Informant Audio Logs

Blown Cover (Silver)
Defeat all the D.U.P. Secret Agents

Big Brother (Silver)
Destroy all the D.U.P. Hidden Cameras

Coloring Inside the Lines (Silver)
Complete all the Stencil Art

Prank Call (Bronze)
Complete a District Showdown

Hello Operator (Bronze)
Complete Showdowns in half of the districts

Final Showdown (Silver)
Complete all of the District Showdowns in the city

One Down (Bronze)
Clear the D.U.P. completely out of a district

Home Field Advantage (Bronze)
Clear the D.U.P. out of half the districts in the city

Clean Sweep (Silver)
Clear the D.U.P. out of the entire city

Total CARnage (Bronze)
Destroy 5 cars in 5 seconds

Drop Everything (Bronze)
Comet Drop over 170 meters

Keep It Up (Bronze)
Stay in the air for more than 45 seconds

Put That Anywhere (Bronze)
Defeat 10 enemies by detonating ammo crates

Hat Trick (Bronze)
Defeat an enemy using three different power sources

Double Smoke Stack Attack (Bronze)
Dash through two red air vents without touching the ground and then Comet Drop on an enemy
Cough Drop (Bronze)
Comet Drop on three coughing enemies

Make Fetch Proud (Bronze)
Hit three weak points with Neon Beam in 6 seconds

Excessive Force (Bronze)
Use a Karmic Streak attack to defeat exactly one enemy

Check out the Infamous: Second Son Guide: Power List and stay tuned for more guides to come! 

inFAMOUS: Second Son Paper Trail Guide: Part 1 Tue, 25 Mar 2014 06:38:05 -0400 Max Jay

Follow the white rabbit indeed.

After meeting Abigail "Fetch" Walker and completing her Karma mission a new prompt will appear on the map at her sniper perch. If you make your way over there you'll be treated to a short cutscene revolving around an origami bird and a new Conduit with the power to control paper, named Celia.

**For real terrifying.**

Following Celia

After the cutscene, you'll be prompted to chase the paper Conduit - similar to how you had to chase Fetch earlier in the game. She will eventually lead you to a crime scene at The Crocodile, the same building in which you got your neon powers.

Hanging on the giant neon crocodile sign is the body of Skeeter Hidalgo, a career criminal with suspected involvement with Seattle's drug ring. Depending upon how you want to approach the game, you can either slaughter the authorities or slither around them all sneaky-like.

**Skeeter... just hangin' out. Zing.**

After snapping a few crime scene photos you'll have to "borrow" some evidence from the crime scene. Delsin will walk away with an origami, a wallet, and the crime scene photos.

Time for the Sleuthing

Heading to the checkpoint in-game will prompt you to check your Paper Trail profile. Poof! Like magic the evidence has appeared on your computer, and it's time for you to solve the first piece of the mystery.

Clicking the origami will give you a bit of story from Celia's perspective. It's fairly cryptic, so we'll just table that for the time being.

The real meat comes from the wallet belonging to the murder victim: A private detective named Emilio Brunberg. Brunberg's wallet contains items typical of any wallet, but to see what he was doing, and why he was murdered you have to delve into the contents.

**The detective's card. Very classy.**

Start by checking out the information on the business card. There, you'll see an email address,

Go to and click the "login" button.

There, you'll find a box to input an email address, we've got that! (

And a password, something we are missing. Now, what do you do anytime you've forgotten your password? Click the "I forgot my password" button. So do that!

Doing so will navigate you to a series of security questions.

  1. What was your craziest Halloween costume?
  2. What's your favorite fast-food restaurant?
  3. What's the name of your favorite uncle?

By navigating back to the contents of the wallet the answers are pretty easily figured out, but if you have trouble here they are.

  1. Polar Bear
  2. Meaty Martha's
  3. Morty
Putting the information in properly will bring you to Brunberg's case profile.

Apparently he was pretty good, because there are a ton of closed cases, with one at the top that remains "open/active." Click in to find a bunch of information about his last case.

The case revolves around Fetch, and her connection to Seattle's drug trade. Specifically, a drug boss named Killian Czalov. The information reveals that Czalov is a pretty gnarly dude; the information cites him as a drug lord with hubris enough to spend like crazy and delegate the majority of the dirty work to subordinates.

Most of the information isn't imperative to solving this bit of the case, but I encourage you to sift through it anyway, given that it is some interesting back story to what's happening with Celia. When all is said and done all you really need is Czalov's tracker ID, which can be put into Delsin's phone to track his whereabouts.

**The coveted code.**

Czalov's tracker ID code is 492090637322. Putting in the 12-digit code will unlock another on-console segment, where you'll find a new body.

Click here to skip to:

Part 2

Related Articles:

Real Seattle Compared Scene by Scene to inFAMOUS Second Son

Follow the Paper Trail in inFAMOUS: Second Son Tue, 25 Mar 2014 05:29:01 -0400 Max Jay

Amid the D.U.P. blasting action of inFAMOUS: Second Son lies a mystery. Mission markers and side quests litter the game map, but a fourth of the way into the game a new symbol appears: It's a little origami.

Travelling to the location reveals a new Conduit, known only as Celia. Donning a creepy bunny mask a-la Donnie Darko (so deep, right?) Celia leads you down a paper rabbit hole that ties to a weird and awesome ARG.

Paper Trail

In the weeks leading up to inFAMOUS: Second Son's release, Sucker Punch launched a viral campaign with the Paper Trail website. The website was framed as a Conduit support site, urging visitors to stop calling them "Bio-Terrorists," and even creating a quiz to see if I am a Conduit (I am, guys, water powers and stuff).

Completing the mini-games and quizzes on the site unlocked bonus karma for the game, and I assumed that's where it ended. Then I met Celia the paper Conduit.

Follow the White Rabbit, Neo

Following Celia leads Delsin to a murder. With you as his guide, Delsin steals some evidence from the scene. He is then prompted to go to another origami symbol on the map.

**Oh hello nightmares forever - good to see you.**

Lo and behold, the Paper Trail website updates, allowing me to sift through the evidence on my computer, leading me to the next step in the side-story.


When Second Son released, it came with a day one patch that added "19 hours of additional content." Little did I know these 19 hours come in the form of Paper Trail's mystery. This is an interesting addition to inFAMOUS; one we don't see too often in games. The ARG is blending on-console gameplay with some interesting sleuthing done in the real world. 

I encourage anyone who has inFAMOUS: Second Son and an internet connection to create an account on the Paper Trail website, and enjoy some free, compelling, unique content.

Sound off in the comments down below and let me know what you think of the Paper Trail Content! Is it a welcome addition, or a tactless gimmick?