Killzone Articles RSS Feed | GameSkinny.com Killzone RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Guerrilla Games Scrapped an Unknown Project in Favor of Horizon: Zero Dawn https://www.gameskinny.com/a9c43/guerrilla-games-scrapped-an-unknown-project-in-favor-of-horizon-zero-dawn https://www.gameskinny.com/a9c43/guerrilla-games-scrapped-an-unknown-project-in-favor-of-horizon-zero-dawn Tue, 20 Sep 2016 12:02:13 -0400 David Martinez_1224

Mathijs de Jonge, the current director of Guerrilla Games, has revealed that the studio had a second project in development, but cancelled it to work on the upcoming survival science fiction game, Horizon: Zero Dawn

In an interview posted by Game Informer, de Jonge disclosed that Guerrilla Games was working on prototypes for two new games that were considered going into development. The first one is obviously Horizon: Zero Dawn, while the other project was never revealed. However, it is highly likely that the unknown title was another Killzone sequel. Speaking with Game Informer, de Jonge revealed how they decided what game would make the cut:

"We started out with a smaller team to look into exploring what those concepts would mean if we were to develop them. At some point we took two forward, worked on those prototypes for like, half a year or so. And we did some testing with some external people from Sony that are not in our office, and internally as well, and it was kind of 50/50 at some points."

It seems like Guerrilla Games had a bit of a competition going. They were unsure of which game would be best for pursing development, but eventually, Horizon: Zero Dawn was the most favored.

"We actually put all the feedback that we got into an Excel sheet. And we had these two graphs: What excites you most and what do you think is the most risky one? The project that [stood] out on both charts was Horizon."

Everyone was clearly more interested in taking a different approach. Even Hermen Hulst, the managing director, commented on the decision to pursue Horizon: Zero Dawn by saying:

"This is maybe incredibly risky but it's something that is so radically different and so inspiring that it actually took me very little time to convince the team to jump behind it. We wanted to make [Horizon] straight away."

We'll never know for sure what the other project was. Although these directors have both said that Killzone was "beautifully gritty," they are more interested in taking a different approach by making something more "beautiful in a majestic way." Fans will have to wait and see if this is true with Horizon: Zero Dawn.

Due to the lackluster performance of Killzone Shadow Fall, it was most likely a sequel to that game, but Guerrilla Games has seemingly moved on from that franchise and is now focusing on another one. Let's hope that it lives up to the hype.

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10 Games Every PSVita Owner Needs https://www.gameskinny.com/ica0m/10-games-every-psvita-owner-needs https://www.gameskinny.com/ica0m/10-games-every-psvita-owner-needs Tue, 19 Jul 2016 06:33:15 -0400 Donald Strohman

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1. Uncharted: Golden Abyss

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There's a reason Uncharted has always been a system seller. From the first game in Drake's Fortune, Naughty Dog captured the thrills of what it means to be a treasure hunter. Fighting mercenaries and pirates after the same treasure as you, betrayal after betrayal, and a wise cracking smart ass to follow along the way -- what more would you need in an exploration game?

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With the series' success, developer Sony Bend decided to bring the series over to the PS Vita, and with it spawned the system's killer app. Combining all of the best elements the series had to offer on the PlayStation 3, Uncharted: Golden Abyss absolutely needs to be in every Vita owner's collection. Beautiful graphics, smart dialogue and story, treasure hunting expeditions, it's all here and at home on the PlayStation Vita. It also serves as a great appetizer if you haven't gotten your hands on the fantastic Uncharted 4 just yet.

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Regardless of all ten of the games on this list, the PS Vita is definitely a system worth owning. Perhaps its introduction to the market was too late, but these great titles prove that, despite being abandoned by Sony, it wasn't without its place in the world. And anyone who hasn't quite made the jump yet, we hope this list helps sway you into snatching one up. 

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Did we miss one of your favorites on the PlayStation Vita? Are you a fan on the system and agree it's greatness was too short lived? Be sure to comment below and tell us how you feel about Sony's powerhouse handheld!

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2. Killzone: Mercenary

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Sure, maybe dark dreary space shooters have become the norm in today's market, but Killzone has always been a step above the rest thanks to its fun multiplayer and pushing hardware to its limits. Such is the case with Killzone: Mercenary, which sets itself as one of the PlayStation Vita's best looking, habit forming shooters period.

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Completing missions is bolstered by its fast-paced gameplay that rewards the player in combining kills and performing execution melee attacks. And as masochistic as it sounds, Killzone's death moves are likely some of the most fun ones to date. Every owner of the PS Vita needs to give this game a try, as it serves to be the best FPS the system ever offered to its fan base. 

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3. Tearaway

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From Media Molecule, the creators of Little Big Planet, Tearaway has to be one of the most beautiful and outstanding platforming games to ever grace the video game market. With paper inspired graphics that look like something out of a child's imagination, Tearaway benefits not only from an incredible art style, but also how well it implements the PS Vita's capabilities.

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With gameplay elements that utilize the twin touch screens and gyroscope, Tearaway was perfect proof of what the system was capable of. It's just a shame the Vita didn't last long enough to see more phenomenal titles such as this. 

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4. Gravity Rush

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Sure, this title was eventually ported to the PlayStation 4 (as a way to keep the series alive before the announcement of Gravity Rush 2,) but it's hard to argue that this title truly belongs on the PS Vita handheld system first and foremost.

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Utilizing the PSVita's gyroscope for air combat and puzzles, Gravity Rush was an incredibly inventive and original title to befall Sony's system. With the ability to manipulate and bend the environment to your whim, you'd be hard pressed in finding anything quite like Gravity Rush. It's also great seeing that Japan Studio hasn't given up on the series just yet in bringing it to the PlayStation 4, but it certainly would have been nicer to see it keep the Vita alive. 

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5. Little Big Planet Vita

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A staple in the Sony brand ever since it was conceived for the PlayStation 3, Little Big Planet gave players the freedom to create any level they wanted, all they were limited by was their imagination. So what better way to expand an already great game than by porting it to a powerhouse handheld with a touchscreen to help create levels more freely?

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Sackboy managed to find a great home on the PS Vita, thanks to the acclaim it received from players and critics alike. Even if you already have Little Big Planet on your PS3 or PS4, be sure to check this one out too, I guarantee you won't be disappointed!

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6. Unit 13

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Oh Zipper Interactive, how we miss thee. You gave us some of the best tactical shooters any gamer could have ever asked for. You also happened to give us an addictive third person shooter with Unit 13, a sort of spiritual successor to your beloved SOCOM franchise.

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Containing some of the most thrilling tactical shooting any handheld could ever offer, Unit 13 managed to be a great last hurrah from Zipper Interactive before having to close its doors in 2012. If you happen to see this title sitting on a game store shelf somewhere, do yourself a favor and pick it up. If not for the fun missions or exhilarating shooting, do it for the memory of Zipper. 

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7. Soul Sacrifice

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Easily one of the greatest strengths of the RPG genre are the magical worlds we get explore throughout them. And in the case of Japan Studio's Soul Sacrifice, that world can occasionally be outright terrifying.

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The basic game mechanic of the game is the ability for the player to sacrifice parts of the protagonist's body to unleash destructive attacks. These sacrifices will then be permanently slashed onto the character's body, indicating they are not an unlimited resource to be tapped into. Thanks to its plethora of disturbing-looking creatures and interesting mythos, Soul Sacrifice is one of the system's finest RPG games to date. 

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8. Wipeout 2048

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Wipeout remains one of Sony's longest lasting racing franchises to date, receiving at least one new game on every one of Sony's platforms (currently excluding the PlayStation 4.)

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Released as a launch title for the PlayStation Vita, this futuristic, anti-gravity racing combines high speeds and ridiculous tracks to keep the thrills lasting for all who choose to play. It still remains as one of the system's highest praised racing titles, and anyone looking for some racing mechanics and beautiful graphics will most definitely find it here. 

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9. Freedom Wars

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Most of the new games arriving on Sony's latest handheld have largely been JRPG games. Some of them are good, some of them are bad, but you will occasionally find one that actually makes for an excellent system seller.

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Enter Freedom Wars, an addictive role playing game that combines gun-play and strategy to take down larger scale enemies. Not only does this game provide plenty for players to accomplish in its 30+ hours of campaign length, but it was also the second highest selling game for the PSVita in Japan! You know a game must be worth checking out if an entire country appears to appreciate it. 

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10. Lumines Electronic Symphony

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This long-running puzzle series first found its place on the original PSP, so it only seems fitting one of Lumines' eventual sequels would find a home on the PSP's younger brother. Lumines Electronic Symphony carries over the addictive gameplay with an all new soundtrack devoted to original electric beats.

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If you find yourself in need of a challenging puzzle game on a handheld system, or just have been a long time fan of the series, you definitely can't go wrong here! 

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Oh, the PS Vita -- the little handheld that just quite couldn't. Despite being the most powerful gaming handheld during its release, Sony couldn't quite get the PlayStation Vita rolling, thanks to Nintendo handhelds and smartphones becoming most people's go-to mobile gaming systems. However, those who did fork out the dough for what is likely to be Sony's last handheld system, did manage to find some great games that made the system worth owning. 

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So while the PS Vita's future certainly appears muggy, it did manage to get a substantial fan-base during its golden days, and many of its owners will defend the handheld, despite its less than stellar performance in the market, as being "too much too soon" in today's smartphone dominated market. So if you're still interested in purchasing a PS Vita, or are looking to dust it off once more, here are ten games every owner of the system needs to play.

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Q&A with Shuhei Yoshida: Second PlayStation Vita is very unlikely; Killzone remastered bundle; Wipeout possible https://www.gameskinny.com/gwvf9/qa-with-shuhei-yoshida-second-playstation-vita-is-very-unlikely-killzone-remastered-bundle-wipeout-possible https://www.gameskinny.com/gwvf9/qa-with-shuhei-yoshida-second-playstation-vita-is-very-unlikely-killzone-remastered-bundle-wipeout-possible Sat, 26 Sep 2015 14:57:07 -0400 Samantha Wright

At Europe's EGX gaming event today, Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, stated a PlayStation Vita successor would be very unlikely.

Yoshida went on record to say a new PlayStation Vita would be a bad idea in the current market - games on smartphones and tablets are too prolific:

"So I hope, like many of you, that this culture of playing portable games continues, but the climate is not healthy for now because of the huge dominance of mobile gaming."

Part of the problem is that many games on smartphones and tablets are free-to-play, or free to start playing. PlayStation Vita games are also just more complicated. Mobile gaming is simply touching a screen, but the Vita includes analog sticks and buttons. 

However, he didn't just deliver bad news. He also stated that a Killzone remastered bundle, similar to the Uncharted: Nathan Drake Collection, could be a possibility. He estimated that only half of PlayStation 4 users owned a PS3, which means remastered bundles are a great way to catch them up on past franchises.

A new Wipeout game is also very possible. Developer Sony Liverpool closed, but Yoshida claimed Sony has a "never say never" attitude for bringing the Wipeout series back. This is apparently true for all dormant Sony properties.

Be sure to check out the full Q&A below.

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PlayStation Vs. XBOX: How The Tables Turned https://www.gameskinny.com/qvh3d/playstation-vs-xbox-how-the-tables-turned https://www.gameskinny.com/qvh3d/playstation-vs-xbox-how-the-tables-turned Wed, 15 Jul 2015 11:44:57 -0400 Curtis Dillon

If you'll indulge me for a few moments, I'd like to start off by explaining my history with both PlayStation and Xbox. You see, I was born in Ireland in 1992, and growing up my brother and I had a variety of consoles - including the Sega Mega Drive, Sega Genesis, SNES, N64, and the PS1. Some of my earliest gaming memories are of playing Beavis and Butthead on the SNES.

Back then I didn't care what console I played on, I just played games. That being said, I do recall my brother playing Syphon Filter and Duke Nukem on the PS1 and not liking them. They were too mature for me at the time, so I stuck with Banjo Kazooie. Eventually I began playing the PS1 more and more because my brother preferred it. Fast forward to 2001-ish, and my brother gets a PS2.

Before The Stick of Truth, Beavis and Butthead made farts cool

Once again the games were just too mature for me, he was playing GTA III and Metal Gear Solid 2, and I was dumbfounded. So I rebelled and got a GameCube. I mostly opted for the GameCube because it had Mario Kart and Super Mario Sunshine. To be completely honest, I stand by my decision, because the GameCube was an amazing system with great games.

However, I always found myself returning to the PS2. It was there I eventually began playing Grand Theft Auto, Jak & Daxter, Dragon Ball Z, Tony Hawk, Medal of Honor, Crash Bandicoot and Metal Gear. So by the end of the generation I was totally a PlayStation guy. However, I made the same mistake again when the PS3 and Xbox 360 came out. I got a 360.

Once again I turned my back on PlayStation and opted for the competitor. I chose Xbox because it came out a year earlier and it had 2 games that fascinated me, Dead Rising and Gears of War. So I got my first iteration 360 and played the heck out of the aforementioned games, as well as Saints Row. Then, somewhere around 2007, disaster struck....the red ring of death. So long story short, Microsoft fixed it twice, it broke a third time and they refused to fix it, saying it was my fault. It was at this time when my brother decided to get a PS3. Hallelujah.

Three frickin' times

So we got a PS3 and I played everything on it. I mostly stuck to third party games for a while, but at that time I had no idea what a first or third party was. Anyway, after a couple of years I got my own PS3 and with it I began playing more first party stuff. This was also around the time I started following the games industry and listening to shows like Podcast Beyond.

So my knowledge of gaming improved vastly and I suddenly realized how amazing the PS3 library was. I mean, if you didn't like shooters then you were out of luck on 360, whereas the PS3 had Uncharted, Infamous, God of War, Heavy Rain, Ratchet and Clank, Resistance, MGS 4, Killzone, and Little Big Planet, to name but a few diverse titles. I well and truly fell in love with the PS3.

Nothing the Xbox 360 offered was interesting to me. I could not understand my friend who had a 360. I couldn't wrap my head around why you would have a 360 when PS3 has so many games to offer. I quickly became part of Team PlayStation and would proudly state that the games were more important than sales figures. And that's still true.

Then the PS3 and 360 wound down and the new consoles emerged. I won't belabor the history of those 2 consoles - we're early enough in the gen that everyone remembers. But I will say I learned my lesson and stuck with PlayStation. Now you might think this article is leading to my revelation that Xbox One is now the better system but it's not, I am more than happy with my PS4 and don't regret it at all.

The best place to play

However, somewhere along the way, the PS4 has become more like the Xbox 360, and the Xbox One more like the PS3.

This theory was proven 100% correct to me when PlayStation showed off Call of Duty on its E3 stage this year. No offence to the COD series or fans, but that series epitomized the divide between PS3 and 360 - the PS3 had the amazing titles that flew under the radar, the 360 had little to no exclusives and focused on third party support. This has become the marketing strategy of the PS4 and it's a little worrying.

Both systems have had some amazing exclusives, but neither have had killer apps just yet. That being said, I do think the PS4 library is better than the PS3 library at the 2.5 year mark. So while the PS4's marketing is reminiscent of the Xbox 360's, it's good to see that Sony is still producing exciting new IP like Bloodborne, The Order 1886 and Horizon Zero Dawn. But it's also great to see that Microsoft learned its lesson and has concocted a new exclusive-heavy mindset for the Xbox One, with games you would never have seen on 360 - Sunset Overdrive, Sea of Thieves and Recore.

So both consoles are fighting for supremacy and we the gamers are benefitting the most.

That being said, it's undeniable that the PS4 has a fairly sparse line-up this fall, when compared to Xbox One. Now, I personally don't think this is a big deal when we have massive third party games coming out from September 1st right through to late November. Sony President Shuhei Yoshida said himself that Sony was in no rush to put out an exclusive this fall and let it die amongst the third party behemoths.

Indeed it seems fairly illogical of Microsoft to release Rise of the Tomb Raider on the same day as Fallout 4Also, PlayStation rather ingeniously aligns itself with games like Arkham Knight, Destiny, Call of Duty and Star Wars: Battlefront, getting exclusive content and therefore advertising the game as "Only on PlayStation". So the lack of first party games this fall does not matter. And yet it matters to shareholders.

Right now perception is that Xbox One has more exclusives. The facts are thus: the PS4 has 49 console exclusive games, the Xbox One has 34 exclusives. 8 of those are AAA....on both consoles. So the truth is both consoles have had 8 AAA exclusive games, while PS4 has 15 more digital exclusives. Now this isn't a d$*k measuring contest, so it really doesn't matter, nor am I attempting to justify the PS4's exclusives, which I don't think need justifying. My point is that the perception of both consoles has changed and reversed since the PS3/360 days.

Perception Isn't Always Reality

As mentioned before, PS3 fans boasted about the amazing games that were on the console, whereas 360 fans made jokes about the system's sales and poor running of Bethesda games. By the end of the generation, PS3 fans had the last laugh; the system had a vastly better library of games and even sold more! Then the PS4 and Xbox One were revealed and Microsoft did exactly what Sony did with the PS3 launch. It assumed that it had the core gamers in its pocket and attempted to expand, which just pisses off the core. PS4, however, emerged the clear leader in mindshare and pre-orders.

 That initial mis-step by Microsoft has  proved a hard one to recover from,  with the PS4 outselling it by a 2-1 margin. The  public mindshare has been  completely PS4 since launch, and  that's a hard thing to change. So  PlayStation is coasting right now,  with double the sales, and it's doing  so without any upcoming games.  Sony is aligning itself with huge 3rd party games and relying on that to sell the system. Xbox One, however, is trailing far behind, but with a lot of great games on the immediate horizon. The tables have well and truly turned. The good news for PlayStation fans is that the PS4 is not as barren with exclusives as the 360 was.

So truth be told, this generation has just pushed Microsoft to become a lot more experimental and frequent with exclusives.

Competition is best for everyone, most of all, us, the gamers! Rejoice and let the companies continue to wage war for our hard earned money!

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The 10 AAA Game Franchises That Need to Come to PS Vita https://www.gameskinny.com/no59i/the-10-aaa-game-franchises-that-need-to-come-to-ps-vita https://www.gameskinny.com/no59i/the-10-aaa-game-franchises-that-need-to-come-to-ps-vita Sun, 29 Mar 2015 13:15:09 -0400 Elijah Beahm

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Resident Evil 4

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Lastly, the game that's been ported to everything under the sun besides dedicated gaming handhelds (it's even available on iPhone and iPad): Resident Evil 4. I'm tempted to suggest bringing Resident Evil 5 over, but some of its set pieces and over-the-top moments might stress out the hardware too much. On the flipside, Resident Evil 4 is perfect for the PS Vita.

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It's familiar, but still new to a number of players. It's compact, but has plenty of content. It's incredibly replayable and never leans on excessive grinding or any other cheap tactics used to keeping you from progressing. It looks great, but doesn't demand a lot from hardware.

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While it's been re-released so many times that it's starting to get silly, I can't deny that Resident Evil 4 would be a welcome game on PS Vita. Just, maybe add in co-op for Mercenaries mode?

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Diablo III: Reaper of Souls

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Here's an oddity for you. Silent Hill: Book of Memories and Dungeon Hunter Alliance are available on the PS Vita, yet somehow Diablo III: Reaper of Souls is not? Why are we left only with a weird spin-off of a different franchise and a hack job rip-off instead of a port from the series that started it all?

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There's not even much that needs to be said, it's just that sensible and reasonable. We know it can work, because two games just proved that the handheld can do the job. So let's bring Diablo III: Reaper of Souls to Vita, Blizzard.

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Orcs Must Die!

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It may have started out as a small-scale indie, but Robot Entertainment seems to be making their best effort to turn Orcs Must Die! into a AAA franchise. As such, let's bring the original two titles to the Vita. The cartoony visuals fit a handheld well, the AI for enemies is incredibly simple, so that takes a load off the CPU, allowing for greater amounts of hit processing and physics-based traps.

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The game might need to shrink back the amount of traps and enemies that spawn, but the it would still be a rollicking good time on the handheld. It also works great for the Vita as the touch screens could be used to play traps and swap inventory selection instantly.

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Portal

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Given Sony and Valve's chummy relationship, I'm a bit surprised we haven't seen some version of Portal on the PS Vita. Fans have already gotten remakes of the game to work on PSP, Nintendo DS, and 3DS, so what's holding Valve back from making it official on a platform that could easily run the game?

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Honestly, other than possible business reasons or lack of interest, I can't think of any. Plus imagine Portal 2 co-op, where one of you is playing on Vita while the other is on PS3. That would be pretty damn sweet, if I say so myself.

"},{"image":"http://images.gameskinny.com/gameskinny/3ae30e330d097f40a2a620c5e8053e64.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_3ae30e330d097f40a2a620c5e8053e64.png","type":"slide","id":"61886","description":"

Splinter Cell

\n

If CounterSpy taught me anything, it's that the PS Vita is a great platform for slick stealth games, and there should really be more of them. As such, let's bring over Splinter Cell. Whether it be remakes of the originals, a new spin-off, or a downgraded version of the more controversial past two entries, there should be a Splinter Cell game on Vita.

\n

The touch screens and gyroscope make tons of sense for the gadgets that protagonist Sam Fischer is constantly using. The snap to cover, Mark and Execute, and free range of world navigation fit a handheld very well. The compact yet maze-like levels are just right for the Vita's processing power.

\n

Classic Spies Vs. Mercs should work, but going beyond two versus two might stress the hardware, especially if Ubisoft were to push for high fidelity. Still, the title could make for a great co-op/single-player stealth game for handheld gamers who want meatier titles.

"},{"image":"http://images.gameskinny.com/gameskinny/9ac13f535e4dc56bd0b9cbf79b4f64f2.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_9ac13f535e4dc56bd0b9cbf79b4f64f2.png","type":"slide","id":"61887","description":"

Killzone

\n

Also befitting the strategy genre, why isn't there an RTS or turn-based Killzone game on the Vita? Killzone: Mercenary is fine for shooting things up, but the universe is primed and ready for a strategy game. With the touchscreen capability and eye-in-the-sky view, it could even potentially be a cross-platform PS4/PS Vita game.

\n

It would be in the vein of Advanced Wars and Command & Conquer, focusing on key battles instead of any kind of 4X strategy. The game could either span the original Killzone trilogy or it could offer Wing Commander-style missions where the story will branch based on your victory or defeat in certain scenarios.

\n

On top of this, depending on how the levels work, we could see the first game besides Littlebig Planet Vita that would offer user-generated content. Imagine players sharing battlefields and scenarios between friend and foe alike, testing their mettle as the ISA and Helghast fight on and on. That certainly sounds like a good time to me.

"},{"image":"http://images.gameskinny.com/gameskinny/61a724017203d2780b82b65c84dc7fda.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_61a724017203d2780b82b65c84dc7fda.png","type":"slide","id":"61880","description":"

XCOM: Enemy Unknown

\n

Much like Bioshock, XCOM: Enemy Unknown (and its expansion Enemy Within) has done well on the iOS market. It seems only natural to consider bringing it to the PS Vita. Combining the touch screen controls with secondary the buttons should be easy, and remove any control issues you might have. The graphics scale down easily, and game is ideal for both quick play and long-term gaming on your handheld.

"},{"image":"http://images.gameskinny.com/gameskinny/24d4ec6fa709b42282a543dbc2825970.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_24d4ec6fa709b42282a543dbc2825970.png","type":"slide","id":"61879","description":"

Bioshock

\n

While Ken Levine's Bioshock strategy RPG may never come to be, it's already been proven that the original game can work well even on a tablet. So why haven't we brought the first two games in the award winning franchise to PS Vita?

\n

Much like Dead Space, the Bioshock series is built on older tech, so optimization is less of an issue. On top of that, there's already the Ultimate Rapture Edition bundle combining the entire experience, so the only work that needs to be done is porting the two games over.

\n

The biggest change would actually be to the multiplayer. Once again, it'd be good to have a game with solid and unique competitive PvP action on a handheld that's practically begging for it. Bioshock 2's multiplayer stood the test of time and still is active on current platforms, so the key thing would just be to scale things down. We might need to bring it down to twelve players total, but that's still another online option for Vita gamers.

\n

Seriously, there's not that much else that would need changing. The games might need to be released on separate carts due to the size of each, but beyond that, it's just getting the games to run on it. And if 2K is willing to get the original running on an iPhone, they shouldn't have much trouble with a powerhouse like the VIta.

"},{"image":"http://images.gameskinny.com/gameskinny/17f292afe43eae1874b23d7818f458bd.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_17f292afe43eae1874b23d7818f458bd.png","type":"slide","id":"61841","description":"

Dead Space

\n

Dead Space is a series known for being deep and visceral, but there's one fact most people don't know -- it's built on the Godfather engine from the original Xbox. This is why the first two games run especially well on fairly old PCs.

\n

If Dead Space 2 can run on an integrated graphics card with my laptop, I see no reason a slight visual downgrade couldn't bring at least the first four games (counting the light-gun Extraction spin-off and the mobile game) to PS Vita, either as a collection or separately. Even better, Dead Space: Extraction and Dead Space Mobile could actually be given a visual upgrade.

\n

This also would be great for the Vita because Dead Space 2's multiplayer is so perfect for a handheld. A game of 4 vs 4 is not too extraneous for the Vita, and the multiplayer maps were also nicely compact with numerous paths, much like Killzone Mercenary. Toss in a few new maps and maybe a co-op version of Dead Space Mobile's survival mode, and we're good to go.

\n

Realistically, if you broke them up into two packages, one holding Extraction and Dead Space, and the other holding Dead Space 2 and Mobile, you'd have two decent budget bundles.

"},{"image":"http://images.gameskinny.com/gameskinny/f47063dc18a4b22dc69e046dbf6402aa.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_f47063dc18a4b22dc69e046dbf6402aa.png","type":"slide","id":"61877","description":"

Star Wars: Battlefront

\n

Star Wars: Battlefront is making its triumphant return on consoles and PC later this year, and I see no reason for the series to pass on another mobile spin-off. It's been years since Star Wars Battlefront: Elite Squadron graced the PSP, and with the power of the PS Vita, we could have a truly impressive Star Wars handheld game.

\n

While the graphics might have to suffered a bit, Elite Squadron got sixteen player battles working on the PSP. Imagine that kind of optimization on the Vita. Battlefront might be able to offer us our first twenty-four player battles on the Vita, potentially with Elite Squadron's air-to-ground battle system and customizable classes.

\n

Now, it would be separate from the console version of Battlefront, but that doesn't mean there couldn't be some cross-platform integration. Perhaps character progression could carry over between versions. Alternatively, playing each version could unlock extra missions and visual customization, similar to Assassin's Creed 3 and Assassin's Creed: Liberation. Either way, it would incentivize gamers and give them the option to play both at home and on the go, without either version hampering the other in scope or focus.

"},{"image":"http://images.gameskinny.com/gameskinny/95b5bb6461a327bfd8b06979168294e0.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_95b5bb6461a327bfd8b06979168294e0.png","type":"slide","id":"61874","description":"

So we've discussed why you should totally keep your PS Vita. Now let's talk about something different entirely. Sony's support of the handheld has been lackluster of late, and the platform would really benefit from a few key titles arriving. To go along with Farrel's list, here are my picks for games that realistically could work on the PS Vita. From shooters to strategy games, these series totally should make the jump to Sony's handheld.

"}]]]>
5 Games That Failed But Earned A Second Chance https://www.gameskinny.com/u6bw8/5-games-that-failed-but-earned-a-second-chance https://www.gameskinny.com/u6bw8/5-games-that-failed-but-earned-a-second-chance Sun, 04 Jan 2015 04:35:10 -0500 Stan Rezaee

The path to success is always met with a series of failures, and the gaming world is no exception. Not every game series started with a major hit, as several iconic titles had a rocky start.

The following are examples of five major games that failed at first but the creators worked to learn from their mistakes.   

5. Driver 

The series started as an icon during the days of the PlayStation but became a joke when Driv3r failed to redefine the genre. A follow-up, Driver: Parallel Lines, was also met with modest reviews by critics and failed to reignite gamers' interest. By the time gaming entered the Seventh Generation, the series was almost forgotten.

After Ubisoft acquired the rights to the series, they aimed to redeem it for the fans. Driver: San Francisco abandoned the GTA-style elements and returned the series to its roots while introducing new gameplay content. This paid off, as Driver: San Francisco was highly praised by critics and became a hit among gamers.

4. Just Cause

This was one of those games that had a good concept but terrible execution. Just Cause has Rico Rodriguez working to overthrow a South American dictator by waging a guerrilla war alongside rebel factions. 

However, its clunky function along with poor control setup earned it mediocre reviews from critics and gamers. It also failed to standout from games like Mercenaries: Playground of Destruction and Grand Theft Auto: San Andreas

All the game needed was a little polishing, and it paid off with an iconic sequel. Just Cause 2 kept the premise of the original, but had smoother controls and gave players a more reliable gaming experience.

Gamers fell in love with Just Cause 2 so much that a group of dedicated fans created a multiplayer function that received the blessing of the game's developers. Meanwhile, Just Cause 3 is in the works and is set to be released sometime in 2015.

3. Hitman

Mr. 47's introduction to the gaming community didn't go as Eidos and IO Interactive planned. Despite its unique premise, Hitman: Codename 47 suffered from poor controls and clunky gameplay. Critics were not impressed, but it did develop a small cult following.  

One thing gamers had to admire about Eidos was their ability to learn from their mistakes and apply that knowledge to sequels. Hitman 2: Silent Assassins fixed the clunky gameplay and presented a polished second chance for Mr. 47.

The sequel was highly praised by critics and fans. Its success was followed by Hitman: Contracts, a retelling of the first game by recreating several of the original missions. 

2. Killzone

The series has become staple for PlayStation gamers, but many forget the game failed to be a classic when it was first released. The original game for the PS2, a fast-paced action shooter set in a futuristic conflict zone, was marketed as Sony's grittier rival to the Halo series.

However, the game was met with mediocre reviews and was mocked by gamers for failing to live up to the hype. This could have been the end of the Second Extrasolar War.

The series earned a little redemption thanks to Killzone: Liberation for the PSP. But more needed to be done save the series. Lessons were learned in time for the Seventh Generation consoles, and the result was Killzone 2.

The sequel was a hit among gamers and was praised by critics as one of the best shooters for the PS3. Its follow-up, Killzone 3 improved an already successful setup and avoided being branded as a Call of Duty knockoff.

1. Grand Theft Auto

A game series doesn't become a cultural landmark without going through some trial and error. The series started as an innocent racing game titled Race'n'Chase, before a glitch convinced DMA to create what is known as Grand Theft Auto.

The game was a success on the PC, but failed to gain the attention of console gamers and received mediocre ratings. Grand Theft Auto 2 did no better. This would have been the end of the series unless real changes were made.

Grand Theft Auto III took the concept of its predecessors and incorporated it into a 3D environment. The result transformed the video game world, moving it from being a niche culture toward becoming part of popular culture.

Its success was followed with Grand Theft Auto: Vice City  along with Grand Theft Auto: San Andreas, which broke its predecessors' records and raised the bar for the gaming industry. At the same time, the concept of open world-gaming became of the most popular genres.

The legacy of the series has not ended, as the 2013 release of Grand Theft Auto V sold over $1 billion in three days, making it the fastest-selling title of all time. The PS4 and Xbox One ports were released in late 2014, but gamers are still anticipating the PC version.

The moral of the story is that everyone will fail, but a successful person or company can and will learn from their mistakes.

]]>
Top 10 Alien Races in Games That May (or May Not) be a Threat https://www.gameskinny.com/zpnq1/top-10-alien-races-in-games-that-may-or-may-not-be-a-threat https://www.gameskinny.com/zpnq1/top-10-alien-races-in-games-that-may-or-may-not-be-a-threat Fri, 10 Oct 2014 14:20:32 -0400 Jay Prodigious

[{"image":"http://images.gameskinny.com/gameskinny/3bb50a722317124f8c9f290fb84f3bb3.jpeg","thumb":"http://images.gameskinny.com/gameskinny/tiny_3bb50a722317124f8c9f290fb84f3bb3.jpeg","type":"slide","id":"52844","description":"

So how did my list compare to yours? Did you find that some of my Threat Levels were too high? Too low?

\n

Let me hear some of your thoughts and give me a piece of your mind. It's time we get prepared for the coming invasion, with your lists we might be able to survive!

"},{"image":"http://images.gameskinny.com/gameskinny/5b3a0792a871460e4e5921ef682b7df8.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_5b3a0792a871460e4e5921ef682b7df8.jpg","type":"slide","id":"52840","description":"

The Chimera

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These vicious looking baddies are some of the worst you could hope to encounter when it comes to an invasion. They are grotesque beings who have been coming and going from Earth since before mankind was fully realized. Their sole purpose seems to be to wipe us off the planet and they have gone great lengths to do so.

\n

The Chimera have multiple forms, including Hybrids and Feral. With mixed tactics and the ability to use our own weapons against us as well as their own advanced weaponry, we would be in for a hard won fight. 

\n
Threat Level: High
\n

They not only wanted to annihilate us in the Resistance series, they also wanted to convert us into one of them and use us as soldiers. Whether we fight and die or survive long enough to be converted, we can't all fight off the coming threat. They were also living on the planet millions of years before us, so they clearly have a "home field" advantage. Very dangerous.

"},{"image":"http://images.gameskinny.com/gameskinny/11926f532c120a27796e50385c16f59e.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_11926f532c120a27796e50385c16f59e.jpg","type":"slide","id":"52841","description":"

The Awoken

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Now not much has been learned through the campaign of Destiny about the Awoken, other than they are governed by their own monarchy and were apparently human who fled the Earth when The Darkness arrived. Living at the furthest reaches of the solar system, they have become a very sequestered people.

\n

They are unwilling to help without first gaining something in return and even then always have a motive behind their aid. The also seem to hold immense power as their Queen seems to have control of her own Fallen minions. 

\n
Threat Level: Unsure
\n

With them being a relatively new species to us, we don't have much to go on in what we see. Maybe their story will become more fleshed out if Destiny DLC has anything to add for them.

"},{"image":"http://images.gameskinny.com/gameskinny/40881b717601f42eae497501015325b3.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_40881b717601f42eae497501015325b3.jpg","type":"slide","id":"52836","description":"

The Helghast

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This race was technically Human once before. Leaving to try colonizing efforts on the planet of Helghan, the humans found living on the world uninhabitable. Lightning storms and harsh atmospheric conditions made it impossible to live on, but after they felt they were betrayed by their former Earth comrades, they revolted and started their own nation.

\n

They chose to go back to this planet to live. Many of the first generation died off but some survived, while their future generations evolved biologically to survive the harsh planet.

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Now that is a quick summary, but as Killzone taught us they are not to be trifled with. They are formidable opponents who have mindset that leads them to believe they are superior. They invade and attack other colonies just to assert their dominance.

\n
Threat Level: High
\n

This race willingly inhabited a harsh planet that is constantly hit by lightning storms, put themselves into a dictatorship, and adapted to everything that was thrown at them. Include the fact they invade other planets, I can see them being a hard race to handle. 

"},{"image":"http://images.gameskinny.com/gameskinny/f52d5d2cf571cd3b64b4ed1bca56dbb7.PNG","thumb":"http://images.gameskinny.com/gameskinny/tiny_f52d5d2cf571cd3b64b4ed1bca56dbb7.PNG","type":"slide","id":"52842","description":"

The Xenomorph

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One of the more dangerous aliens in the universe, the Xenomorph have a knack for keeping their enemies on their toes. From their larval stage of a Face Hugger, to their more dominating evolutions like the Hunter (pictured above), they are all capable death machines.

\n

And if it wasn't bad enough, if you do manage to fight them off, you can still be damaged as their blood is a highly corrosive acid. They seem not to discriminate between what enemy is what, beside not attacking their own, so everything is considered a target.

\n
Threat Level: High
\n

While they skitter in the shadowed hallways, Xenomorphs have hunting, hard shells, acid blood, and their pure viciousness on their side that can lead anyone to wet their pants. Unless we're talking about the Alien: Colonial Marines version of them, then just wait 5 seconds and they'll fall through the floor. 

"},{"image":"http://images.gameskinny.com/gameskinny/20282df557970a53bf09df48930f0032.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_20282df557970a53bf09df48930f0032.jpg","type":"slide","id":"52835","description":"

The Reapers

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This race, just like the Covenant, is not actually a single race. The original base race were synthetic machines adapted to the ever changing universe. Over the decades and  after assimilating various races to form their own army, they have become a highly fearsome race.

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Mass Effect 3 showed us the full extent of their assimilation by forcing the Humans, Turians, and Asari races to fight while imbuing them with their sentient technology. Living ships size creatures were also seen and attacked the whole of every race in the galaxy. Their Goal?

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The assimilation of the new races and abilities then go back into hiding. They leave the last race standing to regrow and let the universe begin again. They wish only to repeat this cycle and serve as monitor and decider.

\n
Threat Level: High to Highest
\n

You cannot avoid the gaze of the Reapers, in fact they have most likely already seen us. All we can do is prepare for a huge fight and band together with other races in order to put a stop to this vicious cycle. However since we have yet to reach past our own Solar System, I'm fairly certain we're safe. 

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For Now...

"},{"image":"http://images.gameskinny.com/gameskinny/92c12c497794bcdd5283fc5c22dc1ebe.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_92c12c497794bcdd5283fc5c22dc1ebe.png","type":"slide","id":"52815","description":"

The Quarian 

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One of the two smartest races in the Mass Effect galaxy, only second to the Salarians. This technological genius race may have weakened immune systems but they have a frightening capacity to repair their ships on spare parts alone as well as a knack for creating synthetic artificial intelligence.

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While they aren't particularly hostile, it's one race that definitely is advanced way beyond our comprehension. Maybe they could explain what those crop circles mean?

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Threat Level: Minimal
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The Quarian are not an overly violent group, more of a governmental race. However, if a strong willed individual comes into the picture, they can be rallied to war with all the tech they have amassed over the years.

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Something to fear in terms of fleet size (50,0000 with 17 Million Quarians). 

"},{"image":"http://images.gameskinny.com/gameskinny/5aae50e48ffc38bd3b9f1e5c8d9c6dc8.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_5aae50e48ffc38bd3b9f1e5c8d9c6dc8.jpg","type":"slide","id":"52834","description":"

The Vortigaunt

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The Vortigaunt are actually a very misunderstood race of alien invaders. Under mind control by The Nihilanth, a powerful alien that mentally enslaved the Vortigaunt as well as other races, they were used to attempt to destroy the world.

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As shown in Half-Life 2, while not under mind-control, the Vortigaunt are peaceful and ritualistic. They have been seen as healers. In fact, when gathered in a large group they can heal others quite quickly. They also use the same power to shoot bolts of energy at enemies and create localized shock waves. They became allies to the planet's inhabitants after the invasion and release from mind control. 

\n
Threat Level: None (Free minded) Medium to High (Mind controlled)
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It says something when the species that invades wants to help, especially if they feel remorse after causing so much harm in the first place. I could see the Vortigaunt arriving to help us and enrich our culture more than causing us problems.

"},{"image":"http://images.gameskinny.com/gameskinny/05b1e07b7bfd388bbf5fe826a7d30eab.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_05b1e07b7bfd388bbf5fe826a7d30eab.png","type":"slide","id":"52837","description":"

The Forerunner

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The Halo series has been giving us information on the Forerunners since the beginning.

\n

This race existed before the current Human and Covenant forces and have surpassed their descendants in many ways. Technologically, they are something to be feared as they have installations that can eradicate life on many planets in one blast, as well as weapons that appear standard but can vaporize enemies in an instant.

\n

However, their one flaw is they no longer exist, openly anyway. They have many technological installations to visit and one that is even its own planet. The Forerunners were amazing people, but their designs can become evil if they are used with evil intent. 

\n
Threat Level: Minimal to Medium
\n

The only deciding factor in this profile is the fact that they are no longer in existence. If they aren't alive, they can't attack. The only way they can really affect us is if someone else misuses the items they have left behind. 

"},{"image":"http://images.gameskinny.com/gameskinny/1d6480e54a4263c091318b82b811995e.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_1d6480e54a4263c091318b82b811995e.jpg","type":"slide","id":"52833","description":"

The Furon Empire

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While the games haven't had much in terms of longevity, Destroy All Humans has shown us that the Furon is indeed trying to annihilate us all.

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From the stereotypical abduction of cows and farmers, to the mindless destruction, this race exhibits all the signs we need to look out for. However, they are also shown to be slightly poor at achieving their job on the surface, given resistance, we could possibly stand a chance during an inevitable invasion.

\n
Threat Level: Medium
\n


Sure they seem dangerous, but with their blatant attack standards and following closely to stereotypes we've set for alien fiction, we have a good chance of survival. Just start placing explosives in the cows and keep an eye on the skies.

\n

 

"},{"image":"http://images.gameskinny.com/gameskinny/5b99aec0c7fab2f19db0df7909ced9b1.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_5b99aec0c7fab2f19db0df7909ced9b1.jpg","type":"slide","id":"52828","description":"

The Covenant 

\n

While technically they are built up of several races, from the Grunts all the way to the Brutes, the Covenant is a fearsome group indeed. With an army of front line fighters who are willing to blow themselves up for their cause and higher ranking generals who are know for their tactics as well as their brute strength, they have most their angles covered. It is safe to assume that they will stop at nothing to stomp out the Human race.

\n
Threat: High
\n

With the multitude of races gathered in their ranks, their technology is more advanced than we are capable of to match. Mixed tactics, greater technology, and religious zealots behind their purpose for fighting, the Covenant is one race to prepare for. 

"},{"image":"http://images.gameskinny.com/gameskinny/90dec7db78261409ea8a4a964f3f449e.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_90dec7db78261409ea8a4a964f3f449e.jpg","type":"slide","id":"52811","description":"

Is there more to Space than just the stars and planets? Is there life out there? Can no one hear the farmer's scream as they are probed for the sake of weird alien science?

\n

With the release of  Alien: Isolation, these questions and more have been coming to the surface. So it's time we build a profile of what could be beyond our intergalactic borders by listing the Top 10 Alien Races in Gaming and see just what kind of threat they pose.

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Disclaimer: This List is in no specific order, only the order in which I thought of them. 

"}]]]>
Let's Reboot: Killzone https://www.gameskinny.com/wnypw/lets-reboot-killzone https://www.gameskinny.com/wnypw/lets-reboot-killzone Tue, 17 Mar 2015 09:33:10 -0400 Elijah Beahm

We live in an age of reboots and re-imaginings. From total reboots like 2013's Tomb Raider to soft reboots like Assassin's Creed: Unity, we see a lot of new trends in old ideas. 

While some games seem fine as they were, a few could benefit from a tune-up. We're going to try and dream up the best, most ideal reboots possible. Today, let's reboot a series that soft-reboots itself every entry: Killzone.

Killzone (Soft Reboot)

Killzone is a franchise fraught with a confusing history, so we should bear that in mind while reimagining it. The game started out as a middling, buggy new IP on the PlayStation 2 when online multiplayer was rising in popularity. Supposedly a "Halo Killer," the series instead nearly killed itself between the first entry in the series and a lackluster PSP spin-off.

Killzone 2 released, but was more a tech demo than anything else and dropped several key mechanics. Killzone 3 finally got the series on a great standing, but then Killzone: Mercenary and Killzone: Shadow Fall proved middling for the PS Vita and PS4 respectively, despite both trying to innovate on the core formula. So where do we go from here? (Spoilers ahead for Killzone: Shadow Fall)

Metal... Gear?

So, during Killzone: Shadow Fall, we finally see the lines of good and evil addressed. Despite the series always starring a Vektan (see: human) protagonist, the gruffer Helghast are actually the faction that has been repeatedly wronged.

They wanted to be independent; the Vektans shut them down and sent them decades back technologically. The Helghast rebel and try to repay the pain thrown upon them; they get put down. It wasn't until they invaded Vekta in a lightning strike that they ever even took an antagonistic approach to things, and it still was a response to how the Vektans treated them.

..Especially this fellow, but we'll talk about him another day.

Now, bearing all that was said in mind, there's another wrinkle that needs to be noted. Almost every entry in the Killzone franchise has, in one way or another, toyed with the idea of including stealth mechanics in both online and offline modes. Sometimes it worked, sometimes it didn't, but it has clearly been something Guerrilla Games wanted to tackle in full. This is where the opportunity to redefine Killzone arises.

You see, at the end of Killzone: Shadow Fall, the main character Lucas Kellan is betrayed and killed. Control swaps to one of the Helghast who was assisting him, a sniper named Echo. Together they had discovered that the ISA has gotten to the point of considering bio-weapon induced genocide to eradicate her people. She sets her sights on killing the man who betrayed Lucas and aims to still use this bio-weapon the ISA was cooking up.

This leads to an epilogue mission where we see what could easily be the next step in Killzone's evolution. In only one mission, we see the series transform from a first person cover-based shooter, to a stealth game in the vein of Dishonored and Deus Ex: Human Revolution.

Everything about Killzone's mechanics supports a transition to a stealth game.

The first person cover system is perfect for a "lean and peak" system like in Dishonored. There are tons of sci-fi gadgets to whip out and use. The setting offered by the end of Shadow Fall is great for a political conspiracy and Metal Gear-esque weapons of destruction. Echo could work great as a new protagonist, and the overheard Helghast advisors could offer some greater characterization of her people and their culture.

The movement system in Shadow Fall allows for a relatively free range of motion. The level design of Mercenary proved that Guerrilla Games can do a lot of branching paths in a small space, meaning we could see a variety of approaches to every mission. Objectives could be just as varied, from covert infiltration and escorting from afar, to recon and retrieval missions. Some missions could even have side-objectives to complete for extra rewards.

The gameplay loop would be a mixture of exploration, brief (and rapid pace) shootouts when discovered, and using Echo's sniper rifle for long-distance targets. We can use a hybrid of Crysis 3, Splinter Cell: Blacklist, and Killzone 2 for how you carry weapons and gear:

You should be able to carry your sniper rifle and pistol with you at all times, but only one additional weapon can be carried. To compensate for this, your pistol can have alternate 'loud' firing modes to serve as a mini-shotgun, SMG, semi-auto or revolver (all pistols the series has used in the past).

Your gear would vary from invisibility to robot drones to holographic decoys. The key thing is that certain abilities will go into each slot. For example, decoys and invisibility would go in the same single slot, preventing you from using both at the same time.


This system has already worked for Killzone in the past with its multiplayer.

The swipe-command system from Shadow Fall gives us four abilities/gear pieces to bring along. So we could have a drone slot, a core ability slot, a grenade/mine/throwable slot, and a wildcard slot for rarely used game changer abilities. This goes on top of bringing back the grappling hook and other traversal abilities from Shadow Fall.

Above all else, a stealth focused Killzone needs its levels to be tight yet expansive. Part of what makes the Killzone gameplay great is its claustrophobia and isolating environments.

While a few environments may allow for more open-ended levels (such as a winter or forest setting), the majority will instead rely on branching paths depending on your gadgets and abilities. Slipping through grates, creeping through side rooms, and disabling security systems will be key to staying alive.

If we really want to stretch it, some random generation akin to Warframe's levels could sell the replay value, but that would be a significant programming feat.

Between missions, you can have a home base where you can relax and upgrade your gear, play tutorials, and practice with your firearms. Taking note again from Splinter Cell: Blacklist; from this base, you can choose your next mission and interact with other modes of play. For instance, VR Challenge missions on top of regular tutorial missions.

On the online front there could be regular multiplayer action and stealth focused modes, and maybe some hybrids akin to Spies Vs. Mercenaries. With the customizable Warzone multiplayer in Shadow Fall already sporting similar modes, it's just another aspect that easily makes the transition.

Much like Dark Void, Killzone isn't a franchise that needs to totally forget what it was to become the best it could be. However, the shift in genre is something I feel would benefit the franchise greatly. With so many aspects already proven to work in various entries in the series, all Guerrilla Games and Sony need to do is combine them into a cohesive whole. Then, finally, Helghan can see justice.

Do you like the idea of a Killzone stealth game? Do you feel the franchise should go in a different direction? Please be sure to share your thoughts in the comments, and let me know what games you'd like to see get a reboot in the future!

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New PS4 Trailer: 4 The Players Since 1995 https://www.gameskinny.com/xqwtt/new-ps4-trailer-4-the-players-since-1995 https://www.gameskinny.com/xqwtt/new-ps4-trailer-4-the-players-since-1995 Mon, 21 Oct 2013 14:22:31 -0400 EmilyOrange

The new trailer for the PS4 claims to be inspired by Playstation memories and it certainly delivers. Anyone who has actually owned Sony systems for long periods of time will have a lot of nostalgic emotions about this commercial.

The promo features a room in a London family's house throughout the last eighteen years of Playstation consoles. As the camera pans around the music, the skyline, the clothes, the posters, the hairstyles, the furniture, and especially the games transform from retro to modern. 

This trailer is for people who are lucky enough to have grown up with consoles and friends in their house. It's electrifying if you remember playing racing games and shooters on your old Playstation.

The main game featured in the commercial is Killzone, but many series that have appeared throughout the Sony story were shown. If you don't have those nice memories, then the next chapter means nothing, but many contemporary adults did have a PS2 in their basement a few years ago. 

Ken Kutaragi is the former CEO of Sony Computer Entertainment, and the person who should get a lot of the credit for all the beautiful memories this commercial celebrates. In 2011, Kutaragi partially retired, but he still works on the Playstation and consults to make the best gaming technology possible. 

There are just 25 days until the next generation of Playstations continues Sony's excellent lineage. People can start getting excited now to play with their PS4s now. The release date is fast approaching and this commercial serves to remind loyal consumers why they love the Playstation so much.

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