Mega Man 2 Articles RSS Feed | Mega Man 2 RSS Feed on en Launch Media Network The U.S. Is Finally Getting a Physical Edition of Mega Man: The Wily Wars Fri, 23 Aug 2019 14:59:05 -0400 Josh Broadwell

Retro-Bit Gaming, suppliers of almost all things retro gaming these days, announced a physical edition of Mega Man: The Wily Wars during Gamescom. It is to be released at an unspecified time in the future.

This re-release will be a cartridge playable on the Sega Genesis and Sega Mega Drive.

On top of that, Retro-Bit Gaming promised that several other extras will release alongside the game. What those will be, and how much the entire package will cost, was not mentioned.

Wily Wars was unique in its day. It's to the first three Mega Man games what Super Mario All Stars is for the early Super Mario games. The catch was that the U.S. market didn't actually get a physical copy of it, which was rather unusual for the time, while Japan and Europe did. 

Instead, Wily Wars was confined to the Sega Channel service.

Sega Channel was an early form of subscription-based game streaming built on a model similar to the equally ill-fated Famicom Satellaview in Japan. For an extra fee on a monthly cable bill, players would get a special Sega box attached to their TV that allowed access to 50 games.

The problem was cost, access, and the fact that Sega was moving resources on to its new system anyway, making Wily Wars one of the Genesis' rarest games — that is, until recently.

The wave of retro rebirths and mini consoles, including the Genesis Mini, means fans can easily get hold of the game now as part of a bundle including plenty of other Sega classics.

Still, there's nothing quite like a physical copy of a classic game, especially when it (hopefully) won't cost thousands of dollars.

The 10 Best (And Worst) Mega Man Robot Masters Fri, 02 Dec 2016 04:40:43 -0500 Sckoupe


There we have it. The top 10 best and worst Mega Man robot masters of the original series. They all have their own merits and pitfalls and there were many to choose from, but there can only be one winner. This time around, Freeze Man secured that position of honour among his robotic brethren.


Do you have your own pick for the top spot? Let me know what it is in the comments below. Let's kick off a lively discussion about Capcom's Blue Bomber and see who comes out on top against a wider fan base!


Freeze Man


Design: 10/10


Attack Pattern: 10/10


Coolness Factor: 8/10


TOTAL: 28/30


This is how. Smooth and tapered, Freeze Man has a strong upper body and large feet to keep him grounded. The blue is an added bonus as well because aside from being my favorite colour, it goes well with the purple and the slim segmented design.


Quick on his feet, Freeze Man has a number tricks up his sleeve in case you start acting up and get out of hand by, you know, fighting back. An ice blast is his primary weapon that he uses in numerous ways. In addition to firing it directly at you, he also directs it at the roof to form several stalactites, that rapidly descend in an attempt to damage you. He also coats the floor in a sheet of ice to make you slip all over and falter when trying to make a move.


Bulging deltoids made of ice? Just try to convince me that this guy doesn't lift, I dare you! The furrowed brow and strong body language tell the whole story. His bold stance is a strong indicator that Freeze Man is ready for a fight at any time and more than confident that he can succeed.


Shade Man


Design: 9/10


Attack Pattern: 8/10


Coolness Factor: 7/10


TOTAL: 24/30


Shade Man's design seems to be somewhat dark and edgy. The sharp lines, deep colours and the tall collar give him a nice, respectable look, don't you think? Oh, and given the whole robot situation, the wings come off as essentially useless, but I'll be damned if they don't look good.


I remember Shade Man being a bit difficult when I fought him, mainly because he kept grabbing me. His constant tackling kept interrupting the timing necessary to avoid the attack. That, combined with his sonic blasts and the fact that he spends most of his time hovering in the air, keep him on the tougher end of the spectrum.


Look at that tail, those ears, the impressive wingspan. A mechanized vampire with a sonic blaster for a hand, who drinks the oil out of other robots in order to heal himself. How can you get any better than that?


Turbo Man


Design: 7/10


Attack Pattern: 9/10


Coolness Factor: 6/10


TOTAL: 22/30


First of all, Turbo Man is basically a Transformer and if that isn't a good start, then I don't know what is. If he was a black and yellow striped Camaro, I'd call him Bumblebee and be done with it but sadly, that isn't the case. On the downside, however, there are a lot of flashy colors, some of which feel unnecessary and out of place.


Turbo Man transforms into his vehicle mode quite often and rushes you, then proceeds to jump up in the air and encase himself in a ring of fire. That's not all -- he then throws it at you where it has a few seconds of hang time before bouncing and dispersing over the arena. If you're not used to it, Turbo Man here might prove to be a slight nuisance and it may take a few attempts before being able to best him.


Turbo Man is one of those guys who's cool and he knows it -- and with those shades he's just oozing '90s style. If that's not enough to convince you, just watch how he stares down Mega Man; he's not the least bit worried.


Pharaoh Man


Design: 8/10


Attack Pattern: 2/10


Coolness Factor: 10/10


TOTAL: 20/30


The design of Pharoah Man has to be one of my favorite, even though he appears to be somewhat bland at a glance. It's a sturdy build indicative of an armored warrior. The black and yellow -- two of the six traditional Egyptian colors -- are topped of by the fact that he's even wearing a Nemes Crown, just in case you didn't know who was in charge.


It's a shame that I had to give Pharaoh Man such a low score for the paltry offerings of his attack. The extent of his abilities appears limited to jumping at a wide angle and slowly firing an energy wave in your direction, which I have to say, is not altogether impressive. It's a good thing he makes up for it in other areas.


You have to admit, this guy is a boss. Look at him, Pharaoh Man isn't messing around -- even his 8-bit sprite demands respect. If you don't believe me then watch this. Anyone who can sucker-punch the Blue Bomber is alright with me.


Heat Man


Design: 6/10


Attack Pattern: 4/10


Coolness Factor: 9/10




This is one of those rare moments when you can actually tell what a robot master is based on; and in this case that would be a zippo lighter. He's simple, has a streamlined shape and the use of warm colours is nice, with the slick red and contrasting yellow.


Unfortunately, as much as I like his design the battle was somewhat of a letdown. He doesn't do a whole lot, except Flame On and charge toward you rather sluggishly -- or shoot a few fireballs at you with the same lethargic attitude. The laziness in his eyes seems to reflect his neglected AI and in a big way can be traced back to the developers. Working on Heat Man must have been a Friday job while everyone was rushing to get out of the office.


I had to give Heat Man top marks here because well, look at him. He's like the Human Torch if he were bored to tears and having a really bad day. Having all that power and being completely indifferent -- that makes him alright in my book. Just don't try to light your cigarettes with him. A 12,000 degree zippo is a bit of an overkill.


Sheep Man


Design: 5/10


Attack Pattern: 7/10


Coolness Factor: 5/10


TOTAL: 17/30


It's a sheep, true, but I've got to give credit where it's due because at least Sheep Man looks more or less like a sheep. Sort of. Well, he's a lot closer than many of the others anyway, and he doesn't look half bad. The horns and that glare only prove that this guy means business.


Firing bouncing balls of electricity and the fact that he can turn into clouds quite frequently make him a contender against the player. Said clouds proceed to discharge bolts of lighting and have an almost impressive rate of fire, which gives you a fair bit to account for and dodge. Sheep Man may not have the best programmed AI but it is among some of the better ones.


The attempt is solid because it's not often that you run into a sheep with a nasty attitude; especially one that can give you a run for your money. At the end of the day, though, he's still just a ball of fluff with conductors poking out of his back.


Napalm Man


Design: 2/10


Attack Pattern: 6/10


Coolness Factor: 4/10


TOTAL: 12/30


The overall design of Napalm Man feels more than a bit lacklustre, to say the least. The deep purple of his torso makes me think of a sweet rare drop I'd get from Torchlight rather than a hulking machine that's ready to blast me into next week.


Even though his weapon may look run-of-the-mill, its purpose is twofold, allowing him to either shoot missiles or toss the projectiles like grenades. Napalm Man jumps and tosses his explosives in a variety of both wide and narrow arches and the grenades actually have a pretty decent blast radius.


I'm not really sure what this thing is supposed to be. A wannabe tank with limbs? With those treads and the dome-shaped head, he looks more out of place in a Mega Man game than he would let's say, taking part in a roller derby.


Dust Man


Design: 3/10


Attack Pattern: 5/10


Coolness Factor: 1/10


TOTAL: 9/30


A sleek, armored look gives Dust Man an edge over some of the others; however, that confused, uninterested facial expression and the lazy box-shaped design knocks him back down a few notches.


His attack pattern is: Inhale, jump, shoot. Simple enough -- and that's why he gets a 5. I'm not 100% certain what it is that Dust Man throws at you, but he seems more closely related to Junk Man that anything.


This master is just a DirtDevil vacuum granted sentience by a madman bent on world domination. That one image is enough to give Dust Man a low score on principle alone. Fortunately, that isn't what's going on here because the developers took care of that for me. After all, they could have turned him into a stick with bristles attached to the end and called him Broom Man and the question we'd have to ask ourselves is: Would it really change anything?


Toad Man


Design: 4/10


Attack Pattern: 1/10


Coolness Factor: 3/10


TOTAL: 8/30


Ironically enough, this guy doesn't look all that much like a toad. Nevertheless, he gets points for effort. The bulky, humanoid design and that mean glare afford him a bit of credit but that's as far as it goes. The random striations at his midsection and the flat coloring don't really contribute a whole lot the overall effect.


Toad Man is much less imaginative than I would have expected. I know he's supposed to be a toad but let's be real, Capcom, you're working within the boundaries of fiction here, fantasy. Give him something a little more substantial than clumsily jumping toward you at a moderate rate.


Alright -- I'm not sure if I'm alone on this so bare with me -- but doesn't Toad Man share a striking resemblance to Guldo, from DBZ's Frieza Saga? These two look so similar, that he might as well go out and join the Ginyu Force; no one would ever know the difference. This tiny detail is really the only reason that Toad Man got a 3 in this last category, bringing him to a grand total of


Blizzard Man


Design: 1/10


Attack Pattern: 3/10


Coolness Factor: 2/10


TOTAL: 6/30


A bulging torso with shoulder pads... on skis? And don't even get me started on the hat and gloves. I can understand the winter theme, but they don't match anything else in the design and the color choice is just off-putting and borderline gross. Oh, and not to mention those eyes peeking out at you is a little disturbing.


You would think that by Mega Man 6, Capcom would have aspired to something a little more becoming for the AI, but nope. Blizzard Man sloshes toward you on those terrifying skies ready for battle. If you thought that was bad, then get a load of this; all he does is toss a few snowflakes at you. Yeah, that's his attack -- I bet you're intimidated, aren't you?


Blizzard Man is a confusing amalgamation of a robot master that was originally designed as a weather monitor. This guy has so little going for him, I'm surprised he's not a manic depressive and with a total score of 6, he's really scraping the bottom of the barrel.


I've selected the following 10 robot masters from the original 78 based on the series' debut title, Mega Man for the NES in 1987, all the way through to Mega Man 10, released as downloadable content on WiiWare, PSN and XBLA in 2010.


After weeding out the rest, I ranked those that remained according to a three-tier process, beginning with the ones that scored the lowest out of 10 for each category. First, I started with the overall visual design of the character, and then accounted for the complexity of their attack patterns.


Lastly, I throw a coolness factor into the mix based, for the most part, on my first impressions of each because let's face it: if you can't trust your gut, what can you trust?!


Here are the 10 best (and worst) Mega Man Robot Masters!

What games are different between the Mini NES and Mini Famicom? Fri, 30 Sep 2016 15:37:39 -0400 Ashley Shankle

We're getting the NES Classic Edition (Mini NES) in November so it's only fitting Japan gets its counterpart the Mini Famicom, packed with a portion of the same games our Mini NES is getting and a handful of titles we either never saw released or simply weren't deemed popular enough to include in our miniature console.

Both consoles come with 30 games, so which ones are missing from one and can be found in the other?

I wrote an article a while back highlighting the values of the games included in the Mini NES. It would cost a total of about $650 to buy each of the game's physical NES copies today sans boxes.

It's worth noting that Japanese Famicom games today tend to be cheaper than their North American and European NES counterparts. This is in large part due to the Famicom's popularity in Japan during its reign, the country's more obvious fondness for retro gaming today compared to elsewhere, and the games having been printed a bit too much for demand at the time.

Because of this the prices for games also included on the Mini NES are not included here. Prices for games that are only on the Mini Famicom are, for those of you interested.

Games present on both miniature systems

These are the 22 games that are going to be found on both the Mini NES and Mini Famicom:

  • Balloon Fight
  • Castlevania (JP: Dracula)
  • Galaga
  • Gradius
  • Ice Climber
  • Super Mario Bros.
  • Mario Bros.
  • Excitebike
  • The Legend of Zelda
  • Metroid
  • The Legend of Zelda 2: The Adventure of Link
  • Dr. Mario
  • Pac-Man
  • Ninja Gaiden
  • Donkey Kong
  • Super C (JP: Super Contra)
  • Kirby's Adventure
  • Ghosts 'N Goblins (JP: Makai Mura)
  • Super Mario Bros. 3
  • Mega Man 2
  • Super Mario Bros. 2 (JP: Super Mario USA)
  • Double Dragon 2: The Revenge

Games not present on the Mini Famicom

Eight games are different between the two miniature Nintendo consoles. The Mini NES has the following eight games not present on the Mini Famicom:

  • Bubble Bobble
  • Final Fantasy
  • Castlevania 2: Simon's Quest
  • Donkey Kong Jr.
  • Kid Icarus
  • Punch-Out!! Featuring Mr. Dream
  • StarTropics
  • Tecmo Bowl

Games not present on the Mini NES

And to keep things even, there are eight games coming with the Mini Famicom not present on the Mini NES. These are listed below along with whether they have seen Western releases before as well as their approximated price to buy them physically with no box today:

Yie Ar Kung-Fu
Western release: Yes
Approximate physical price: $37 (NA), $9 (JP)

Atlantis no Nazo (English trans: The Mystery of Atlantis)
Western release: No
Approximate physical price: $10

Solomon's Key
Western release: Yes
Approximate physical price: $10 (NA), $50 (JP)

Tsuppari Oozumou (Bumping Sumo)
Western release: No
Approximate physical price: $5

River City Ransom (JP: Downtown Nekketsu Monogatari)
Western release: Yes
Approximate physical price: $50 (NA), $20 (JP)

Final Fantasy 3
Western release: Yes (Not on NES, not to be confused with Final Fantasy 6 on the SNES which was labeled FF3 in the West)
Approximate physical price: $15

Downtown Soreyuke Daiundoukai (A sequel/prequel to River City Ransom)
Western release: No
Approximate physical price: $10

Nintendo NES Open Tournament Golf (JP: Mario Open Golf)
Western release: Yes
Approximate physical price: $15 (NA), $4 (JP)

And that basically covers the software differences between the two miniature Nintendo consoles. Both have titles popular in their respective regions and hardware-wise they are not all that different.

Import and retro gamers alike should be aware of the differences between the two and choose one (or both!) accordingly. The NTSC/PAL Mini NES's exclusive titles are a bit more arcadey than those exclusive to the Mini Famicom, which hosts some stellar titles both never before released and mostly unrecognized in the West.

It's a given your average gamer and interested party will simply lean toward the Mini NES and be done with it, but if you're the type who's inclined toward Japanese retro gaming -- as I am -- the Mini Famicom seems the better purchase thanks to the Downtown games, Atlantis no Nazo, and Solomon's Key alone.

Nintendo Classic Mini - NES coming November 11th Thu, 14 Jul 2016 05:22:27 -0400 Anthony Pelone

For American and European audiences comes the Nintendo Classic Mini - NES, a reproduction of the beloved 8-bit console that's arriving November 11th. While it doesn't use cartridges, it comes installed with 30 different games for the price of $60. The game list is as follows:

Balloon Fight
Bubble Bobble
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon II: The Revenge
Dr. Mario
Final Fantasy
Ghosts n' Goblins
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
Mega Man 2
Ninja Gaiden
Punch-Out!!  Featuring Mr. Dream
Super C
Super Mario Bros.
Super Mario Bros.  2
Super Mario Bros.  3
Tecmo Bowl
The Legend of Zelda
Zelda II: The Adventure of Link

Also packed with the system is a NES Classic controller, which as the name implies is a replica of the original controller. These will also be sold separately for $9.99, and can be compatible with NES VC games on Wii and Wii U when connected to a Wii Remote. Wii Classic Controllers and Wii U Classic Controller Pro can also be used with the system.

To further capitalize on the nostalgia, it'll also come packaged with an AC adapter; however, a HDMI cable has also been confirmed to arrive with the system. No trailer was accompanied with the announcement, so we'll have to wait to see how these retro games are enhanced via HD.

Finally, each game will allow for numerous save states, so you won't have to rely on annoying passwords to continue your game -- though assume you can still use them if you want.

We'll keep on eye on more related news as the Nintendo Classic Mini - NES nears its release date. In the meantime, you can check out the amusing press release here.

Are you excited for this NES reproduction? Let us know in the comments below!

Mega Man Legacy drops this month with loads of content Wed, 05 Aug 2015 12:12:08 -0400 Larry Iaccio

Capcom announced at Gamescom today that Mega Man Legacy will be available for digital download for Xbox One, PlayStation 4, and PC on August 25. Those who want a copy for their 3DS will have to wait until early 2016, unfortunately.

Mega Man Legacy is a collection of the Blue Bomber's first 6 original NES titles and will set players back $14.99. Rather than just being a rehash of Mega Man's first 6 games, Capcom has decided to give these titles a fresh coat of paint by making them HD friendly. Mega Man Legacy also boasts a few new gameplay modes including a Challenge Mode which mixes elements of different games together for a unique experience that is very reminiscent of something like an NES Remix.

On top of the updated visuals and new modes, players will be treated to a slew of bonus content ranging from a jukebox containing over 100 Mega Man tunes to concept art, developer diaries, and even unused robot designs.

In addition to the digital download, a physical edition of the game is intended for release in North America in early 2016 for Xbox One, PlayStation 4, PC, and 3DS for $29.99.

It's worth noting that Capcom has released a Mega Man compilation about 10 years ago entitled Mega Man Anniversary Collection which included all of the titles on Mega Man Legacy along with Mega Man 7 & 8 and 2 arcade games.

The Five 2D Platformers you need to play Wed, 01 Jul 2015 11:12:15 -0400 Michael Slevin

Platformers are my favorite genre of game, and there are a ton of great games to play within the genre.

Everybody has games that they haven't gotten to, so to add to your list here are five platformers you need to play at some point in your life.

5. Castlevania: Symphony of the Night

Forget best platformers, Castlevania: Symphony of the Night is one of the best games of all time. With incredible pixel art, music and gameplay, this game is an absolute masterpiece. You can pick this one up on PlayStation 3 or Xbox 360 even though it was originally a PlayStation game. 

4. Sonic the Hedgehog 3

Oh, how we miss the days of good Sonic games. Despite the infamous recent Sonic games, I still love the blue blur, and Sonic 3 is a part of what makes him great. In this adventure, we meet Knuckles the Echidna, who is actually an antagonist, who we see more of in Sonic and Knuckles. Sonic 3 is the best platformer the series has to offer and, if you get the chance, Sonic and Knuckles is great too.

3. Mega Man 2


This is one that is close. I am only doing one game from each series, otherwise we would see multiple Mega Man games and multiple Mario games. I feel that Mega Man 2 is the best that Capcom has to offer providing great music, incredible bosses who grant unique weapons upon defeat, and world-class gameplay. Mega Man 3 and Mega Man 9 are also among my favorites in the series. 

2. Super Metroid

This one might be a little divisive, as many people consider Castlevania: Symphony of the Night to be the better game. Super Metroid is one of the best games ever made, and set the stage for Symphony of the Night and define the Metroidvania game genre. The incredible music and art, level design, and a desolate world all contribute towards Super Metroid being one of the best games of all time. Super Metroid certainly surpasses any side-scrolling Metroid, and perhaps is only surpassed by its first-person shooter cousin, Metroid Prime.

1. Super Mario World

This one is tough, I can see multiple Mario games being on this list. Super Mario Bros. 3 and Super Mario Bros. are both worth your time. The reason I feel that you must play Super Mario World is because it perfects the 2D Mario formula. This masterpiece introduces Yoshi, who plays a critical role in the game's story. Sprite art and music are both great, but the elite-caliber level design is what makes Super Mario World an absolute must play. 

What 2D platformers do you think are must-play? Let me know what you think in the comments!

The Mega Man Legacy Collection is going to be an HD mega treat for fans Mon, 08 Jun 2015 20:38:14 -0400 Manisha Hossain

Earlier today, Capcom announced a nostalgic bundle for Mega Man fans! The Mega Man Legacy Collection is a compilation of the original six Mega Man games. The bundle is set to be released for the PC, PlayStation 4 and Xbox One later this summer. A Nintendo 3DS version is also going to be released this upcoming winter.

Check out the trailer!

This is going to give gamers a chance to experience these old school games in 1080p with delightful modern bonuses as well!

It will include:

  • Challenge Mode, which will gather moments from each game and remix them together for set of challenges. An example would be fighting all Mega Man 1 bosses back to back. Those who succeed in these challenges will have their replay data uploaded and made viewable to everyone as well! 
  • The Database mode of the collection is where players can go to for help. In this section you will be able to read more about enemies and practice defeating them to make the real run-through of the game much more smooth.
  • The Museum mode is available with a grand collection of orginal sketches, concept art and other visuals that walk you through the history of the Mega Man series.

This will be a nostalgic treat for many Mega Man fans. If you haven't had the chance to experience this series, it's not too late! The digital downloads will be available for $14.99. This is one bundle I can't wait to get my hands on. Tune into E3 for further coverage on the collection!

Poetry Corner (NES Games) with Lumpz the Clown Tue, 19 May 2015 20:16:57 -0400 LumpztheClown

Prepare to get fancy with some NES poetry!

In a recent contest, I asked the retrogaming community to submit their best NES game-themed haikus and poetry! The turnout was absolutely amazing, and to show them my appreciation, I recite all of their submissions here. Works feature games like Amagon, The Adventures of Bayou Billy, Mega Man 2 and many others, reviled and beloved.

Crack open your finest wine and dig out the glassware, because this homely clown is about to get fancy with some of the best that the retrogaming community has to offer!

The second one was better! 10 video game sequels better than the originals Tue, 19 May 2015 20:04:21 -0400 The Soapbox Lord


Well that was not too painful right? So which sequels did I miss or make the mistake of including? Let me know in the comments!  


Bioshock 2


Wait, what? Am I crazy? (Yes.) Have I lost my mind? (Most assuredly). Don’t run away! Hear me out on this one.


Yes, Bioshock is a landmark game and by all means a classic which showed what narratives in gaming could accomplish. However, the gameplay and design had some issues. Bioshock 2 added some welcome improvements over its predecessor. The silly pipe matching minigame you had to do when hacking? Gone and replaced with a real-time mechanic that made sense! Dual wielding plasmids and weapons? You betcha! More weapons? Why not?


Sure, the game was not perfect. The role of the Big Daddy could have been fleshed out more, and there were obvious content cuts for whatever reason: it is still a remarkable game. The multiplayer is not too shabby either! It’s high time we looked back on this game and gave it a fair shake. 


Street Fighter II


When the original Street Fighter was released in 1987, no one could have anticipated what the sequel would do to the gaming world. With the release of Street Fighter II four years later, Capcom cemented the series’ legacy and ushered in an era of popularity for the fighting genre.


Street Fighter II improved upon the original in every way: better graphics and sound, a larger, more varied cast, depth of combat and mechanics, stages. Everything was better. The game was immensely popular and led to many kids losing their lunch money for a chance to play one more time. Capcom is not foolish, and has ported the game to over fifteen systems and consoles. The game has also seen an HD re-release and inclusion in several compilations. If you haven’t played this game by now, please share your secrets with me!


Star Wars Jedi Knight II: Jedi Outcast


Before anyone objects to this not being a direct sequel, allow me to explain. The first game in the series was Star Wars: Dark Forces followed by Star Wars Jedi Knight: Dark Forces II while Jedi Outcast was the third one in the series. However, since it is named Jedi Knight II, I am considering it a sequel to 1997’s Jedi Knight: Dark Forces II. It absolutely makes sense!


Jedi Outcast undoubtedly had a slow start and some strange puzzles, but the payoff was worth it. Once you received your lightsaber and Force powers, the game became an entirely different beast. The combat made players feel like a Jedi slashing through hapless Stormtroopers (don’t forget that dismemberment code!) and using Force powers at will. The duels with Dark Jedi and members of the Sith were among the highlights of this gem. Add in a multiplayer where you could reenact Highlander with your friends, and you have one of the best Star Wars game ever made. The Force is strong with this one. 


Advance Wars: Dual Strike


Again, I am cheating here, but Advance Wars 2: Black Hole Rising was more of a map pack than a true sequel; not so with Dual Strike. By releasing on the then-new Nintendo DS, Dual Strike was able to utilize two screens and advanced hardware for the series. Boy did it!


The addition of a second screen allowed players to absorb tactical info on the fly without having to open any menus. The battles were also massive, with most stretching far beyond your screen. The addition of a tag team mechanic with your commanders (who had powerful abilities that change the tide of battle) allowed for tactics to change on the fly. The addition of multiplayer and some other modes ensured pocket generals had many reasons to return to glorious turn-based warfare. 


Mega Man 2


While it may come as a surprise, the original Mega Man was not a huge hit with players or critics. Nevertheless, Capcom trudged on with a sequel and released Mega Man 2 in 1988. The gaming world has never been the same since.


With Mega Man 2, Capcom unknowingly unleashed a classic onto an unsuspecting populace. Critics and players worldwide were enamored with the Blue Bomber and made the game a critical and commercial success. To this day, the game is regarded as the best in the series, as well as one of the best games ever made, as well as having one of the best soundtracks in gaming! Not too shabby, eh?


Super Metroid


Note: Awesome fanart by Elemental79.


I am cheating a little bit here. Technically, Metroid’s sequel was Metroid II: The Return of Samus for the original Gameboy, which was by no means a bad game. However, Super Metroid is a more worthy and fitting sequel. Released in 1994 for the Super Nintendo eight years after the original Metroid, Super Metroid showed the time away did wonders for Samus.


Despite releasing at the same time at the PlayStation and Sega Saturn, Super Metroid showed what the SNES could do. With great art design, a terrific soundtrack, tons of new weapons, and a vast world to explore, players were eager to once again step into the power suit of the badass bounty hunter. Who can forget the awesome fight with Mother Brain at the end? Super Metroid is the stuff legends are made of. Now how about an HD remake or a new entry in the series, Nintendo?


Assassin’s Creed 2


As much as I have my issues with the series, I cannot deny the impact Assassin’s Creed 2 has had on the series and gaming as a whole. The first Assassin’s Creed was a love-it or hate-it affair. While some gamers loved exploring the world and assassinating targets, many players were annoyed by the lack of mission diversity and wonky controls and combat. Assassin’s Creed 2 changed the naysayer’s tune.


With improved controls and combat, more mission diversity, and a better-designed world to explore, Assassin’s Creed 2 was everything the first game should have been. However, Assassin’s Creed 2 also started the yearly release cycle Ubisoft continues to foolishly follow. Opposite and equal reactions indeed. 


Rayman 2


The first Rayman is a challenging and legendary platformer and just so happens to be the top selling game for the original Playstation in the United Kingdom. The game was by no means a slouch.


Rayman 2 took the limbless hero into the realms of 3D and the results were one of the best platformers one can play. The transition to the third dimension allowed for more imaginative worlds and levels for our hero to explore. Add great level design, fun abilities, and a hopping soundtrack, and you have a recipe for success! 


Heroes of Might and Magic 2


While Heroes of Might and Magic 3 is considered the crowning achievement of the series, you can’t overlook the second entry in the series. The first Heroes of Might and Magic was met with a fairly middling upon response back in 1995. The sequel is what the thrust the series into the limelight and into gamer’s memories and long, long nights of “Just one more turn” syndrome.


By refining the gameplay, fleshing out the story, and creating the video game equivalent of cocaine, New World Computing ensured players would not be forgetting about this series anytime soon. You can purchase these classics for only $10 apiece; so you get the addictive nature of narcotics without the terrible effects on your health for a bargain! 


Mass Effect 2


Mass Effect was an ambitious and terrific game which really showed what the 360 and PS3 could do with its massive scope and gorgeous landscapes. However, the game had issues. Performance issues, technical hiccups, awful inventory management, and clunky combat weighed on the experience, but not enough to ruin it. Mass Effect 2 rectified those issues and then some.


By streamlining and redesigning the game, the final product played smoother and was a more enjoyable experience. Add in a gripping tale where death is a real possibility and a great cast of characters, and you could forgive BioWare for eliminating a lot of the RPG mechanics from the first game. Mass Effect 2 is a terrific game with one of the best narratives in gaming. And the MAKO no longer handles like a drunken gnome riding a wild boar! A win for all!


Who doesn't love a good sequel? Since you awesome readers responded so well to my last post on sequels, I proudly present a sequel to my sequel post!  (The irony is thick with this one.)


As with the last one, the sequels here made improvements over the originals, and in some cases, blow the original completely out of the water. I have also tried to limit the games to direct sequels or else this would go on forever. So shall we begin the sequel to the sequel? (Seriously, I’m making my head hurt with this).

Top 25 Boss and Villain Soundtracks and Theme Songs Fri, 04 Apr 2014 09:40:59 -0400 Red Blue Yellow


The Legend of Zelda: Ocarina of Time - "Final Battle Against Ganon"

OoT was a darker game for the console it was on and this song really drove that point home. Later Ganondorf/Ganon fights in the series have been much more lightly colored and less ominous sounding. While trading in a memorable melody for an atmospheric standoff, it worked wonders in instilling the feeling that you were really fighting an ancient and most powerful evil.

This truly is the definitive Ganon fight and one of the many reasons this game is a timeless classic.


Super Smash Bros. Brawl - "Main Theme"


In practice, every fight in Smash Bros is a boss fight and this is by far the best one. Nobuo Uematsu was contracted specifically to write it.


Super Mario Galaxy 2 - "Final Bowser Battle"

I wish this fight was harder or went on longer so players could really hear the whole thing once or twice. You can hear the same sort of chorus most likely inspired by the Super Smash Bros. Brawl main theme.


Phoenix Wright: Ace Attorney - "Cornered!"

The "boss" fights mean so much in the Pheonix Wright series as they are the literal culmination of all the work you ever did. You line up your evidence just right and make that defendant sweat their way into jail.


Turtles In Time - "Boss Battle Theme"

Pizza Time!


Banjo-Kazooie: "Final Battle"

Here's a great example of a final boss theme that instills a rushed, pressured feeling important to most final battles while maintaining the overall feel of the title you played. The final battle with Gruntilda still keeps the quirky sound of the overarching game with musical references to your past experiences.


Shadow of the Colossus - "Revived Power"

A lot of work went into the music of boss fights in this game, and so much is said using only musical cues. Rightfully so, since SotC really only consists of bosses and travel time between them. This music celebrates that moment when you find the weak point on these beasts.


Star Fox Assault - "Star Wolf Theme"

The minor antagonists of the Star Fox series and direct competitors of Fox McCloud and his crew. 


Pokemon Black and White / Black 2 and White 2: "Elite Four Theme"

This track perfectly sums up the culmination and peak of your time as a Pokemon trainer: The fast paced exhilaration that comes from facing the hardest challenge.


Super Mario 64 - "Bowser's Theme"

Something about this theme just makes me envision Bowser wearing black sunglasses and a spiked leather jacket. 

"So long King Bowser!"


God of War III  - "Zeus' Final Stand"

This is the culmination of the last three games. Kratos has extracted his revenge on all but the most powerful of the gods and now faces his father Zeus.


Conker: Live and Reloaded - "The Great Mighty Poo"

With titles like Banjo Kazooie and Donkey Kong in their library, Rare has always been a childhood favorite of mine and really command fantastic soundtracks... But the boldness of Conker's Bad Fur Day takes the cake. I can fairly say this is the first and last time I've heard a pile of feces sing opera at me. Definitely a unique fight to go with a hilarious theme.


Final Fantasy VI - "Dancing Mad (Full Song)"

Many debate that this theme and Kefka as a villain are the best in the series. "Dancing Mad" is a work of art. It consists of four different movements that some describe are Kefka's last speech: The first being his realization of ultimate magical power, the second being his twisted satisfaction in killing for fun and without purpose, the third acting as the villian's mockery of "meaningless" things like religion and art, and the fourth detailing the final stage of the fight and the eventual sadness that comes with Kefka's realization that it's all over. 


Super Mario RPG: Legend of the Seven Stars - "Dodo's Coming!"

A quirky theme for a unique fight. Mario is poorly disguised as a statue and must remain incognito inside a baddie's castle. Instead of the typical "fight," Mario must dodge pecks and continue to look like the other statues while a big dumb bird waddles around looking for you.


Castlevania: Dracula X Chronicles - "Bloody Tears"

This theme plays throughout the early Castlevania titles, but unfortunately has found no love in the series reboots. Maybe it's a little too upbeat for the darker theme of vampire hunting, but one of the series' best nonetheless.


Donkey Kong Country - "Gangplank Galleon"

Starting off lighthearted as you enter the pirate king's domain, the theme soon gets a little more serious with those long '80s-cop-movie-esque tones. So, so satisfying to hear that "KRUNK!" as you nail King K. Rool with a monkey jump.


Sonic the Hedgehog (2006) - "Solaris 2 Theme"

It's a shame this great piece of music was wasted on such a poor game.


Chrono Trigger - "Battle with Magus"

There's nothing like playing this for the first time and watching flames light up the pathway to Magus. You can hear the wind whistling as he tries to summon Lavos. 


Final Fantasy VII: Advent Children - "One-Winged Angel"

Remixed for the CGI sequel to FFVII, One-Winged Angel is the theme song for an ascended Sephiroth. Both VI and VII themes allude to the villain's power comparable to a god.


The Legend of Zelda: Ocarina of Time - "Koume & Kotake"

"Koume & Kotake" (better known as "Twinrova") have one of the best themes in the Zelda series. Combining just the right amount of creepy and playful, this song accurately describes their role as tricksters and the matrons of Ganondorf. The award for Most Likely to be Featured in a Clown Nightmare goes to the "Koume & Kotake" theme.


Bravely Default - "That Person's Name Is.."

This might be the only boss theme on the list that I could describe as pretty as well as badass. An instant classic that gets your adrenaline pumping.


Super Mario Galaxy - "Attack of the Airships"

This song plays typically when Mario is boarding a Bowser airship. This theme reappears throughout the Mario titles and effectively captures the power at Bowser's command. Bowser seems to have a different theme for every game he's in but the airship track best represents his own empire: The king of reptiles with thousands of minions and a fleet of flying airships at his command. Every title in the series seems to start the same way...Bowser already has captured Princess Peach.


Sonic 2 - "Dr. Robotnik's Theme"

This theme reappears throughout the original Sonic titles.


Mega Man 2 - "Dr. Wily's Castle"

This track has achieved stardom through fan remixes and internet hype. Even if you don't know what game it's from you probably have heard the melody once or twice.


Final Fantasy X - "Otherworld"

This theme plays once at the start of the game and again much later during an important boss fight. There's something liberating about fighting a boss to a metal theme while being constricted to turn based combat.