Metal gear Solid 2: Sons of Liberty Articles RSS Feed | Metal gear Solid 2: Sons of Liberty RSS Feed on en Launch Media Network PC Ports for Metal Gear, Konami Collector's Series Now on GOG Thu, 24 Sep 2020 11:05:21 -0400 GS_Staff

Update: 9/25/20: Just two days after news of their ratings made the rounds, Metal Gear (1987), Metal Gear Solid, Metal Gear Solid 2: Substance, and the Konami Collector's Series have released for PC.

The news was shared by Good Old Games (GOG), where fans can also pick up the titles. The games have been restored to work on modern PCs. 

Here are the direct links to each game's store page, as well as their prices: 

Original Story: 

Several classic Konami games may be coming to the PC in the near future. The Taiwan Digital Game Rating Committee recently rated a handful of titles, including the original Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance.

The Konami Collector's Series, which includes Castlevania, Castlevania 2, Castlevania 3, Contra, and Super C, was also rated by the Committee.

As expected, no release dates or release windows were shared alongside the ratings, but they may be arriving sooner rather than later. The Demon's Souls remake for PlayStation 5 was rated by Korea's Game Rating and Administration Committee on August 20, less than a month before it was announced as a PS5 launch title

As we noted in the ratings article for that game, other notable games, such as Days Gone, Death Stranding, and Ghost of Tsushima were all rated close to their respective release dates. Catherine: Full Body was one of the outliers, rated five months ahead of release. 

The original Metal Gear launched in 1987 for the MSX2, before making its way to the Famicom and the NES. It was later released on the PS2 with Metal Gear Solid 3 and then again for the PS3, Xbox 306, and PS Vita. 

Metal Gear Solid and Metal Gear Solid 2: Substance have both been released on the PC before, but that was ages ago: 2000 and 2003, respectively. Whereas Substance is a reworked version of Metal Gear Solid 2, it appears that the new ratings point to the original version of Metal Gear Solid releasing on PC this time, instead of the expanded version, Metal Gear Solid: Integral

The Konami Collector's series bundles the first three Castlevania games with the first two Contra games. However, all of those games are already available on the PC through two separate bundles: the Castlevania Anniversary Collection and the Contra Anniversary Collection. Which makes it all a bit head-scratching.  

Stay tuned to GameSkinny for more on these PC ports as we learn it.  

[Source: Gematsu]

Play Metal Gear Solid 2 & 3 HD On Your Xbox One Today Wed, 10 Oct 2018 11:08:13 -0400 William R. Parks

Larry Hryb (“Major Nelson”), Director of Programming for Xbox Live, just announced that Metal Gear Solid 2: Sons of Liberty HD and Metal Gear Solid 3: Snake Eater HD are coming to Xbox One Backward Compatibility today.

Released as part of the Metal Gear Solid HD Collection, these remasters were last available for PlayStation 3, Xbox 360, and PlayStation Vita back in 2011/2012.

Be it a new gamer whose first console is the Xbox One or a seasoned vet who wants to dive in again, this news means that these classic games are now available for play on current generation hardware.

With Metal Gear Solid 2 and 3, writer and director Hideo Kojima delivered on the hype that the PlayStation’s Metal Gear Solid had built. Met with overwhelmingly positive critical response, these games refined the stealth and tactical gameplay fans loved from their predecessor and elaborated the vast (and often confusing) Metal Gear universe.

Major Nelson’s website states that Xbox Backwards Compatibility is one of the “most popular features” included in the New Xbox One Experience. As long as there are games as popular as these to be added to the list of compatible titles, I do not see that changing.

If you do not have access to a physical copy, both games can be purchased together here for $19.99.

The Legacy of Metal Gear Solid 2: Sons of Liberty, 15 Years Later Wed, 16 Nov 2016 02:00:02 -0500 Stan Rezaee

November 12th marked the 15th anniversary of the release of Metal Gear Solid 2: Sons of Liberty for the PlayStation 2. At the time it was the most highly anticipated game of 2001, but it ended up becoming one of the most polarizing titles of all time. To understand its story and legacy, one needs to go back to the beginning of its development and reflect on how it’s remembered today.

Metal Gear Solid for the PlayStation was a major hit back in 1998 and it was one of the most highly praised titles by gamers and critics. It would go on to become one of the best-selling titles, while remembered as the best game for the PlayStation. So it was obvious that fans were going to have high expectations for a sequel. However, a combination of global events and story changes gave us a polarizing experience that set the foundation for the entire series.

The original plot was to have Solid Snake trying to stop Liquid from stealing a Metal Gear that was being transported on an aircraft carrier in the Persian Gulf. However, six months into the development and that idea was scraped. Next came a new plot that involved Metal Gear being transported on a Tanker along with a new Fox Hound team made up of Raiden along with Colonel Daniel Quinn, Maxine Work and Doc Wilson. That story later became the foundation for what would eventually become the plot of Sons of Liberty. Everything was set but then the September 11 attack forced Kojima to edit the original ending. Despite the setback, the end result was a game that set the foundation for the series while also dividing fans over its overall legacy.

A Legacy Divided

Metal Gear Solid 2: Sons of Liberty had one of the most brilliant marketing strategies along with one of the biggest twists in gaming at the time. Fans were excited to once again take on the role of Solid Snake only to discover that they will be playing as Raiden for most of the game. This allowed Kojima to tell the story of Snake but from the perspective of another character, hence allowing players to critically question the actions of their beloved hero.

However there was one major problem, Raiden was not a likable character.While Solid Snake is this harden soldier with years of combat experience, Raiden is just some rookie who lacks that experience. Snake is also able to keep his cool in the heat if the moment while Raiden is constantly whining about everything that is going on. Hence, gamers were not too happy to learn that their beloved hero was replaced by one of the most annoying heroes.

Replacing Snake with Raiden was not the games only problem, the story had so many twists and layers of subplot that gamers had almost no idea what is going on. The story starts as a hero on a simple mission to save the President from terrorists. Soon its uncovered that the facility is used built a super-weapon to house an AI computer for a shadow group. Next its learned that everything was just a simulation to test out the skills of Raiden while Ocelot has his own agenda along with something about someone wanting control and nanomachines.

Finally it should also be noted that the games main villain, Solidus Snake, was not that memorable or interesting of a character. While villains like Fortune and Vamp were memorable because of their tragic back story along with who they are as a person, Solidus Snake was just a generic villain who lacked both substance and a real motive for his actions beyond basic villain stuff. Sure he was the ex-President who was the mastermind behind Shadow Moses and commanded an army of child soldiers for the CIA but his actions on the Big Shell was just the basic actions of any generic villain.

Despite problems with the story and the many twist, what should be the games true legacy is how it set the foundation for the series in terms of plot and gameplay. Metal Gear Solid 2: Sons of Liberty was the true start of the story involving our beloved heroes and villains in their conflict with The Patriots. At the same time, its gameplay mechanism became the foundation used for the series going forward.

Metal Gear Solid 2: Sons of Liberty first introduced fans to The Patriots, a shadow organization that has secretly controlled America. Their shadowy regime was responsible for many major events such as the Les Enfants Terribles (the experiment that created Liquid, Solid and Solidus Snake). Despite being introduced in this game, not much learned about them right away but their legacy begins to develops as the series progresses.

With its new gameplay, Metal Gear Solid 2: Sons of Liberty introduced many features that would go on to become staples of the series. The most notable being the first-person aiming, having the option to put a hostile combatant to sleep, along with allowing the player to have more motion when operating. The Twin Snakes directly used the same gameplay while Snake Eater, Guns of the Patriots, and Ground Zeroes / The Phantom Pain had their basic gameplay molded after it.

15 Years Later

So was Metal Gear Solid 2: Sons of Liberty a good or bad game? To be honest its hard to say as it had a profound impact on the series but it was also so flawed that it could have also ended the series as well. Snake Eater gave fans a backstory to the rise of Big Boss while Guns of the Patriots explained who The Patriots were and made Raiden a likeable character. However there was a lot of hype surrounding the return of Solid Snake only to play as an unlikable hero who is forced to participate in a simulation of the events featured in the last game (without having to call it a remake).

Metal Gear Solid 2: Sons of Liberty lasting legacy is that it set the foundation for the series in terms of story and gameplay. However it’s also haunted by replacing one of the most iconic with one of the most annoying while having a story with so many twist and turns.

Did you play Metal Gear Solid 2: Sons of Liberty and what was your reaction when learning that Raiden was the main playable character? Share your thoughts in the comment section below.

Why Can't Developers Make Classic Franchises Great Forever? Wed, 19 Oct 2016 10:00:01 -0400 Eliot Lefebvre

Mega Man. Sonic the Hedgehog. Final Fantasy. Resident Evil. Silent Hill. These are just a small number of franchises that helped define my personal gaming history. And they're also franchises with fans who react to new titles with less "oh, great!" and more "ugh, not again."

This is kind of an inversion from the earlier days of gaming; I remember that there was once an unofficial rule that movie sequels were always terrible while game sequels were always good. In several of the above cases, the franchises even have provided some great games along the way, but they're also games that didn't connect with the long-time fans who would have been eagerly awaiting the next installment.

So why aren't older franchises evergreen? Why do the games you loved two decades ago not lead to more games in the same style now? The answer is that there are a lot of reasons why classic franchises aren't great forever, and it's helpful to understand why that's the case.

The people responsible have left...

When people start listing the great Silent Hill games, they always include the first three, usually including the fourth with a bit of a grudging nod, and pretty much never include the later games. Incidentally, the first four games were the only ones developed by Team Silent at Konami, with each subsequent installment developed by a completely different team.

Does that surprise you? It shouldn't. The creative team behind a game can really inform a lot of what goes into the actual game, and that goes beyond just saying that the original designers are always the best at designing a franchise. Teams that work together and develop multiple games can often produce games that feel very similar to one another in a positive way, but once people move on or new people come on board, the games they produce often feel very different even if they have the same core ideas. When Inafune left Capcom, that didn't stop the publisher from making more Mega Man games... but it also meant that the original creator wasn't there any longer, and that was after several staff and platform changes.

You can't just hand off tasks to an endless series of different people who don't necessarily understand the appeal of the original games. Watching a team really nail a franchise for multiple installments is a thing of beauty; witness the past few Persona titles, for example. But it's never permanent.

...and they might not have the spark left anyway

Here's a fun fact: Hideo Kojima wanted to leave the Metal Gear franchise after every single title. Why does Metal Gear Solid 2 end with such a bizarre, nonsensical cliffhanger? Because Kojima never intended to resolve it. He didn't want any lingering cliffhangers after the first Metal Gear Solid, he wanted to make that and be done with it. But he kept getting pulled back for another one, resulting in an ongoing contest of wills in which the franchise just would not die.

It's not just a matter of spite, though; playing through Mighty No. 9 repeatedly made me think that maybe Inafune needed to hang up his hat, that he just didn't have any more Mega Man in him. The reality of that, is that it's fine. Games are art like any other form, and it's fine to hand off the reins to someone new after a while. It just means that you are going to see a different sort of game, probably one that doesn't exactly resemble the originals.

The franchise has evolved past your memory

Final Fantasy was Hironobu Sakaguchi's last game ever. That was the plan. He made a game he never expected to sell as a wild experiment, so he could leave the field happy. Instead, it wound up becoming a huge success, resulting in a long-running series that has always brought on a wide variety of different developers and storytellers to make a series of games that are not meant as direct sequels to one another.

When people complain that, say, Final Fantasy XIII feels so different from classic Final Fantasy games, it stands out simply because most of those classic games also feel so different from one another. The franchise is built on doing something new with every single installment, and while some of the conceptual walks are further than others, you'd be hard-pressed to find a single pair of games that feel like the same game with a different set of wrappers.

The bright side is that it means that each new title is something fresh and different. The down side is that if you buy Final Fantasy XIII expecting Final Fantasy VI but new, you're going to be disappointed. The exchange for a franchise never getting stale is that it doesn't maintain the same shape indefinitely.

The environment has changed too much

You could not release Resident Evil today as a brand-new game without the weight of the franchise behind it. The game's awkward controls and pre-rendered backgrounds worked in no small part because of when it was released; if it was launched today it would be panned for bad acting, bad storytelling, weak gameplay, and poor graphics.

All that is fine. But there's an attached point that's easy to overlook: every new release in a franchise is the first release for someone. Yes, you've been playing Sonic the Hedgehog since the oddly stutter-stop motion of the first game in the series, but to someone out there, the most recent game starring a blue hedgehog is the first one they've ever played. And the fact of the matter is that these franchises need to evolve, simply to continue marketing themselves against legions of other games who have been inspired and influenced by these originals.

This is particularly true of older games that marketed themselves on punishing difficulty designed to artificially extend the game by eating up quarters. (Even if you didn't actually have quarters.) No one is willing to buy a new game for $60 that you can blow through in an hour but takes you time to beat because you just keep getting killed consistently. That means that designers need to bulk out the game in some way, and in the case of franchises that traditionally work on the basis of straightforward smashing sequences, it means that the core needs to change to account for the new gaming environment.

There's no longer a market

It barely needs to be said that the gaming market and environment is very different now compared to where it was in, say, 1990. And yes, some of that is as simple as the fact that video games are no longer exclusively sold in the back reaches of department stores who might put one or two on the shoe racks if they find the box, but it goes much further than that. The availability of gaming devices, the ways we engage with games, the budgets of big titles... everything is different.

This means that even old franchises need to adapt and change, as mentioned above, but it goes beyond bulking out games. Our patience for some features has evaporated, while our patience for others has increased. When Blizzard first launched StarCraft, online play was a novelty that was essentially just a bonus; when StarCraft II came out, it was a major component of the game.

Unfortunately, it does mean that some of the stuff you loved from back in the day just doesn't stick around. But on the bright side, it means that there's a neverending stream of new things. We live in a world with such a maddening surfeit of gaming options that even if your favorite franchise goes in a direction you no longer care for, there are still so many new games out there. You can almost certainly find something that appeals specifically to you.

Or you can just play Pokémon. I mean, let's be real, that gameplay isn't changing much until the heat-death of the universe.

The voice of Solid Snake to lend his talents to Metal Gear Solid fan project Wed, 06 Apr 2016 16:40:46 -0400 Scott Simpson

Following the cancellation of the planned Metal Gear Solid HD fan remake, Shadow Moses, (and assumed legal pressure from Konami) the developer behind it has started work on a new project -- and it seems like they have some star power behind it.

David Hayter, the man who provided the voice work for the Metal Gear Solid series' main protagonists up until the most recent installment, where he was disappointed to learn he would be replaced by Kiefer Sutherland, appears to be lending his talents to The Fan Legacy: Metal Gear Solid, a virtual museum dedicated to the series.

The developers behind the project announced their intentions in a post on their Facebook page:

The Fan Legacy: Metal Gear Solid is a first-person experience allowing fans the opportunity to revisit some of the most emblematic MGS levels in the form of a virtual museum. There will be no need for stealth this time around.

The Fan Legacy: Metal Gear Solid will feature many pieces of amazing fan art from devoted lovers of the series and our collaborators. As an unofficial, non-profit production, the project is a gift, from the fans, but also addressed to the fans; to share our affection for the seminal franchise.

The team intends to make it available to download for PC users in May and confirmed that it will also have VR support. Of course, it could well be the case that this attempt to make something from the ashes of the Shadow Moses project may also run into similar legal troubles.

5 memorable homages to David Bowie in Metal Gear Solid Tue, 12 Jan 2016 06:17:19 -0500 Stan Rezaee

The world of pop-culture suffered a tragic loss when David Bowie passed away on January 11, 2016. During his career; he released many memorable songs and performed in many critically acclaimed films while influencing a generation or artists.

Among those Bowie inspired was Hideo Kojima and that influence could be experienced in the Metal Gear Solid series. The game has made many references and taken influence from the works of Bowie.

These are the five memorable moments in Metal Gear Solid that were inspired by the works of David Bowie.

5. Diamond Dogs

One of David Bowie's most memorable album and song was also the name of the mercenary army that succeed Militaires Sans Frontières after the events of Metal Gear Solid V: Ground Zeroes. It may appear that Kojima just made another nod to Bowie, but there is actually a hidden meaning behind the use of Diamond Dogs.

The album Diamond Dogs focuses on a dystopian future with themes of totalitarianism that were inspired by George Orwell's 1984. The use of this title could also be a nod to the phrase, "the dogs of war," a term often used to describe mercenaries thanks to Frederick Forsyth.   

The concept of totalitarianism and the role of mercenaries in modern combat are both common themes that the series has examined.

4. Major Zero’s code-name

Major Tom is a character who has become subject of several David Bowie songs with "Space Oddity" being the most well known. He is an astronaut that meets a tragic demise after technical problems hurl his spaceship into the darkness of space.

During the Virtuous Mission in Metal Gear Solid 3: Snake Eater, Major Zero informs Snake that he will use the code-named Major Tom during radio chatter. While Major Zero claims its reference to the movie The Great Escape (named after a tunnel), it's actually a reference to the character from “Space Oddity.”

3. A plethora of androgynous characters  

Besides his contribution to the musical arts, David Bowie will be remembered for his androgynous style that was best represented with his alter ego, Ziggy Stardust. This made him an icon in the LGBT community as he paved the way for other transgender leaders and icons as he took gender fluidity to the mainstream.

Ziggy Stardust also played a major influence on Hideo Kojima and the creation of many characters in the series. Among the most notable examples are Raiden and Vamp's depiction in Metal Gear Solid 2: Sons of Liberty. One also has to note how Solid Snake underwent a transformation from being masculine figure in Metal Gear Solid to an androgynous figure in Guns of the Patriots.

The influence of Ziggy Stardust was not limited to male characters as several female characters were also created with an androgyny style. Strangelove from Peace Walker and Olga Gurlukovich from Sons of Liberty would be among the best examples to look at.

2. The Fury

Another tribute to “Space Oddity” in Metal Gear Solid 3: Snake Eater comes in the form of a cosmonaut who is engulfed in total rage. The Fury is a member of the Cobra Unit who is deployed to stop Snake before he could infiltrate Groznyj Grad.

Like Major Tom, The Furry was a space explorer who suffered after the computers in his spaceship malfunctioned. Rather then drift away into space, he was burned alive upon returning to Earth. The pain he suffered gave him a new vision of life as he was from that moment consumed by anger.

The Fury is just one of many moments in the game that explores the forgotten dark side of the Space Race.

1. The Man Who Sold The World (Spoiler Alert!)

This iconic Bowie song is played at the beginning of Metal Gear Solid V: The Phantom Pain and is the name of Episode 46. The song tells the tale of a person meeting their doppelganger while exploring the themes of multiple personalities. However, its inclusion was a major spoiler as fans were quick to deduce that the character they are playing as is not the real Big Boss.  

During the events of Ground Zeroes, an MSF medic was badly injured while Big Boss fell into a coma. After undergoing facial reconstruction surgery along with hypnotherapy, the medic became a body double known as Venom Snake.

When the real Big Boss returned to the world, Venom Snake was also awoken and are immediately hunted by XOF. Following their escape from a military hospital, Big Boss begins establishing Outer Heaven while Venom Snake helps spread the legacy of Big Boss with Diamond Dogs.

This could either be the most brilliant twist or one of the dumbest endings, but it could be denied that "The Man Who Sold The World" played a major role in creating this plot line. 

The world may have lost David Bowie, but his legacy will live on through his music, films, and the works of those he influenced.

Top 10 Best PS2 Games Wed, 30 Sep 2015 12:56:46 -0400 Curtis Dillon


That's all folks! (Insert pig laugh.) We've counted down the 10 very best PS2 games. As was the case with the PS1 list, the diversity and quality of games on display here was incredible. I mean, you know the top 10 must be truly amazing when games like Shadow of the Colussus, God of War, Metal Gear Solid 3, Prince of Persia and many more, don't even make the cut.


The PS2 is the most successful console of all time, and the primary reason why is the games. Some of the very best games of all time have come from this generation, not to mention some memorable character mascots and the inception of online multiplayer. This was the generation when 3D gaming found its footing and gaming really became accepted in the mainstream.


So where next? Well, next we go smaller. The next step in the PlayStation timeline is the little system that could, the PlayStation Portable. Yes, we will be counting down the Top 10 PSP Games and reliving the glory days of arguably, the greatest handheld system of all time. (I'm more of a Vita guy, but the sales suggest otherwise). So remember to check back for the PSP list. We guarantee Tony Hawk won't hog the spotlight!


Until then, stay tuned to GameSkinny!

1. Tony Hawk's Pro Skater 3

And showing the incredible impact and legacy of the series, it's Tony Hawk's Pro Skater 3 that makes the number 1 spot on the list. This marks the 2nd time that the Tony Hawk series has topped the list, with THPS 2 hitting the number 1 spot for PS1 games. Gamespot even gave THPS 3 a perfect 10, making it only one of eleven games ever.


As is usually the case with sequels, Pro Skater 3 went bigger and, as is not always the case, better. It added new tricks, levels, modes - including online and the all-important revert. The open-ended levels were brought to life with NPC,s, cars and all sorts of things, all of which you could combo off of. The revert move allowed for significantly longer combos that didn't have to end at certain moments, thus fundamentally changing how the game was played.


The first two Tony Hawk's Pro Skater games were amazing. This may be kinda hard to understand nowadays, considering the downward trend the series went on, and especially with Pro Skater 5 releasing this week to less than favorable reviews. However, the series started on a very different note and that special trend continued well into the PS2 generation.


They weren't just for skate fans, they were for fans of fun gameplay and challenges.


Honorable Mentions:

  • God of War I & II
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  • Jak & Daxter: The Precursor Legacy
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  • Madden NFL 2002 & 2004
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  • Metal Gear Solid 3: Subsistence
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  • Virtua Fighter 4
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  • TimeSplitters 2
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  • Burnout 3: Takedown
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  • SSX
  • \n
  • Ratchet and Clank: Up Your Arsenal
  • \n
  • Okami
  • \n
  • WWE SmackDown! Here Comes the Pain
  • \n
  • Prince of Persia: Sands of Time
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  • Guitar Hero
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  • Tom Clancy's Splinter Cell
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  • Sly 2: Band of Thieves
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  • Shadow of the Colossus
  • \n
2. Grand Theft Auto III

This just had to be here, didn't it? Yes - the game that really did define open-world video games is more than worth its place on any list of classics. I've reiterated how ground-breaking GTA III was a few times in this list, but to really drive it home I will show you a few review quotes.


The most innovative, outlandish, brilliant video game I've ever seen.


-Official US PlayStation Magazine


While the violent nature of the game will surely turn some people off and kids simply shouldn't be allowed anywhere near it, GTA III is, quite simply, an incredible experience that shouldn't be missed by anyone mature enough to handle it.




A luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered. If this is what I've waited a year to see on my PS2, then I would have waited ten. Magnificent.




Those three quotations from renowned outlets should help you realize just how innovative this game was. When GTA III came out we had been in the realm of 3D gaming for a good while, but developers were still trying to figure out the formula for hitting the nail on the head consistently. So when Grand Theft Auto III released and featured the first truly open 3D world, equipped with dozens of car types, sprawling map, intelligent NPCs and a story that you play at your own leisure, it felt like we suddenly leapt into the future.


Another thing worth remembering is what came before. GTA and GTA 2 were decent games but they were top-down action games in which you stole cars and shot people. Certainly the DNA can be traced back, but I don't think many expected the series to evolve the way it did.


Grand Theft Auto III was a surprising masterpiece that firmly cemented Rockstar as the most exciting, innovative developer in the world - a title they hold to this day.

3. Resident Evil 4

I'm a big fan of almost every game on this list, though it's far from the Top 10 I would devise myself. But I have a real penchant for this particular title. Resident Evil 4 made me a fan of horror games. I'd watch my brother play the original on the PS1 when I was a toddler, and dabbled with some scary things thereafter but it wasn't until I seen a friend playing Resident Evil 4 that I was truly hooked. After watching him play a very early level, I had to buy it for myself. Shortly thereafter I pressed start on my own GameCube version, with a different friend by my side, and started a journey I would never forget.


So it kinda goes without saying that I really like Resident Evil 4. It's a tremendous game and quite possibly the paramount horror experience. Of course, scarier games exist, and as time passes and graphics etc. improve, Resident Evil 4 will fall further down that ladder. That being said, it's still the defining Resident Evil game and an exemplar of survival horror.


You play as Leon Kennedy, an American agent who is sent to a mysterious village in Eastern Europe in search of the President's daughter Ashley Graham. Right away you realize that something bad has happened to every resident, and they desperately want to kill you. The crazed villagers are part of a cult, Los Illuminados, that controls them with a virus and answers to overarching series villain Albert Wesker.


The story is pretty cool and the atmosphere was second to none when it released. The good news is, if Capcom continues its current trend of remastering EVERYTHING, then this game will get the PS4/Xbox One treament in just a few years!

4. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid was, for many, the defining game of the PS1 era. It virtually invented the stealth genre as we know it and redefined storytelling in video games. So the follow-up to that game was going to have to be something very special, and it was. Metal Gear Solid 2: Sons of Liberty was an incredible game that took the storytelling and gameplay to a whole other level.


Oddly enough MGS 2 is a fairly divisive game with fans of the series. Despite the very cool, unique setting (Big Shell), quirky cast of characters, incredible cutscenes and improved mechanics, fans found it hard to overlook the simple fact that you don't play as Solid Snake. In a bold move, Kojima decided to go with brand-new character Raiden (Jack) as the protagonist, someone decidedly less cool than Snake. This was, in fact, the inspiration for the rapidly changed Raiden we meet in MGS 4: Guns of the Patriots.


Regardless of the love/hate relationship with Raiden, it's undeniable just how good the actual game is. The original game certainly established the series as being "cool". but Sons of Liberty just oozed suave and confidence. From the weirdly sexual Vamp and Fortune to the debonair Pliskin and Raiden, Kojima knew what he was doing and was clearly given free reign over the project. This is where Metal Gear as we know it began.

5. Grand Theft Auto: San Andreas

But that was Vice City. As it always seems to do, a few years after its Vice masterpiece, Rockstar took its beloved series to the streets of Los Santos (California) and again redefined open-world gaming. GTA: San Andreas was unprecedented in size and production value, and even included Samuel L. Jackson as Officer Tenpenny.


Grand Theft Auto: San Andreas was the original sandbox. It was the first time you felt like you could truly do anything - drive from the concrete jungle to the backwoods, train like a beast in the gym, play pool, get your pilot license, burgle a house, spray paint walls, get tattooed, jet pack onto a building then parachute off, eat until you puke, fight gang wars, low-ride, purchase property, derail a train, and simply change your hair. And that isn't even everything. Simply put, San Andreas was well ahead of its time.


This isn't just one of the very best PS2 games, it's one of the best games of all time and a testament to world-building, storytelling, characterization, and how to make a game fun.

6. Grand Theft Auto: Vice City

Following up the most ground-breaking, controversial and realistic video game ever made (at that time) was never going to be an easy feat. But, as we now expect of it, Rockstar Games took one look at the bar of expectation and decided to break it in half.


2002 was a pretty amazing year for gaming: Kingdom Hearts, Tom Clancy's Splinter Cell, Spider-Man, Super Mario Sunshine, Metroid Prime, Tony Hawk Pro Skater 4, The Legend of Zelda: Wind Waker, Sly Cooper and the Thievous Racoonus and Ratchet and Clank, to name just a few. So it's telling just how good GTA: Vice City was that it received so many game of the year awards.


Everything from the story to the music was perfect in this stylized version of 1980's Miami, Florida. While GTA III was the birth of the series and the open-world game as we know it, it was Vice City where Rockstar found its footing and added a ton of color, humor and absurdity to the series. Flying around the neon streets on a red motorcycle, listening to I Ran (So Far Away), with an SMG in hand, that's Vice City.

7. Gran Turismo 3: A-Spec

Carrying on the trend of high-quality racing simulation set by its predecessors, Gran Turismo 3: A-Spec continued to perfect the formula, adding more depth and honing the graphics. Something worth noting, however, is that this came out just a year after Gran Turismo 2 and was, for all intents and purposes, a port of the PS1 game. That being said, it was a very, very good port.


Coming out just 4 years after the original Gran Turismo, the third installment in the series showed an incredible advancement and acted as a phenomenal show-floor piece for the PS2. This version of the game added 2 new tracks, new cars and a great soundtrack.


GT3 offers the finest racing, the best cars and the highest-quality automotive audio-visual feast available on any gaming system anywhere, and as far as I'm concerned, it's an absolutely essential purchase for anyone who loves cars and racing. --IGN

8. Madden 2003

Madden 2003 was easily the best NFL game of its time and the first to feature series regulars John Madden and Al Michaels. The 2003 installment in the series was a very deep game with a franchise mode that would take months to complete, a fun online mode, and the first ever EA Trax and Mini Camp.


It may look pretty jagged and robotic by today's standards, but in 2003 this version of Madden was the best and most authentic to date. The gameplay was refined and the commentary was a huge upgrade, making the overall package more realistic than ever before. It says a lot that Madden 2003 is, to this day, the highest rated Madden game ever!

9. Tony Hawk's Pro Skater 4

It's hardly surprising the #1 most critically acclaimed PS1 game series also makes it into the PS2 list. Carrying on the pure skateboarding tradition of its predecessors, Tony Hawk's Pro Skater 4 continued to perfect the mechanics and level design set forth by the previous installments.


Pro Skater 4 was the last game in the series to bear that branding (ignoring the upcoming PS5) and be a skating simulator. The games that followed were very divisive and more GTA-inspired. Pro Skater 4, however, had excellent mechanics, impressive graphics, the always-awesome level design, and introduced multi-player into the series.

10. Devil May Cry

While God of War has become synonymous with big, hack 'n' slash action, it was Devil May Cry that first brought it to the PS2 and made it a very popular genre in the west. Capcom had been making sequel after sequel when Devil May Cry appeared out of nowhere and took everyone by surprise. A much appreciated surprise.


Playing as private investigator Dante, you enter the Demon world to avenge the death of his mother and brother. Funnily enough, Devil May Cry started out as another sequel - a Resident Evil game to be exact. This, amazingly, was the embryonic version of Resident Evil 4, a game that may show up later in this list.


Devil May Cry was a very stylish Gothic horror game that infused hack 'n' slash sword-fighting with dual gun-wielding. A great game that spawned several sequels and a reboot.


Welcome back to the best PlayStation games countdown! This is the second week in the countdown and so we've moved on to the biggest selling console of all time, the PlayStation 2.


Last time around we covered the great console that was the PS1. A system that was born from a scorned Sony and completely wiped the floor with its competition. When the next generation rolled around, Nintendo and Sega both attempted to emulate PlayStation's success by producing more powerful consoles that were capable of running bigger, more mature games.


We all know what happened the Dreamcast, despite the fact that it was a very good console that was well ahead of its time. The GameCube was a similarly brilliant console but didn't sell all that well either, managing just 21 million units. The PS2, on the other hand, took over the world and brought gaming to the forefront of entertainment.


It sold a whopping 155 million units, putting it well above the PS1, which is still the 2nd best-selling home console ever. The PS2 has also sold more than the Nintendo DS, which is sitting just behind with 154 million units.


But you aren't here to read about numbers. No, you're here to see some games! And it's the games that made the PS2 so successful....well, that and a DVD player when they were pretty new. But the games were fantastic nonetheless. So let's hop in and find out which ones made the top 10!

RR-sama Talks: On Metal Gear Solid V's hype Wed, 02 Sep 2015 07:31:17 -0400 David Fisher

Hello everybody, and welcome to the first RR-sama talks segment! These sections will be where I discuss games or series that don't make it to my Rewind Reviews but are interesting enough that I'd like to discuss them. This might be because of an upcoming sequel, or maybe I just don't feel like writing a full review about a game that everybody knows will get a decent score - even by my standards.

These games will be included in these sections for a number of reasons ranging from them being lost from my collection to otherwise being otherwise inaccessible to me at this time. Don't worry, though, the same rules still apply: No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. So let's dig in!

What is Metal Gear Solid?

My first experience with Metal Gear Solid came from Egoraptor's Metal Gear Awesome parody. While the animation was hardly reminiscent of the actual game, when I first watched that animation I immediately wondered about what Metal Gear Solid was actually like. From my first impressions, it was supposed to be a game about stealthy infiltration of an enemy base of operations to stop, steal, or destroy whatever plans they had to do... something.

These expectations led me to believe Metal Gear Solid would be something like a hardcore version of The Legend of Zelda: The Wind Waker's Forsaken Fortress where you would have to stay out of enemy sight or else suffer the consequences. This was true, in part, but I never suspected that the game would have been much easier and lenient than my expectations. I guess I was a bit naïve in that sense, but it did make sense to me.

So what is the real Metal Gear Solid?
The Twin Snakes was all about getting the jump on your enemy, as getting caught more often than not resulted in the player's death

The Metal Gear series is anything but easy to define. While Metal Gear Solid or Metal Gear Solid: The Twin Snakes did a better job of blending combat and stealth mechanics than I expected, I found that later additions to the series unable to do so. With the exception of Metal Gear Solid 3: Snake Eater, the remaining entries in the series did not punish you much at all for getting caught. In fact, combat gameplay was improved to the point that at certain points in the games that you could go on a one-man killing spree if you wanted to. 

Sure, in Metal Gear Solid 2: Sons of Liberty stealth was still important, but there's a reason they added the first person mode. It's a new way to combat the enemy, and any way to focus on killing your adversaries over staying invisible while making your enemies smarter is - in my humble opinion - a wrong course of action.

The worst game in the series for this lack of focus on stealth is Metal Gear Solid 4: Guns of the Patriots. In MGS4, players can go through the entire game without a care in the world. Sure, there are portions of the game where stealth is required - namely the first 5 non-cinematic minutes. In a game literally labeled "Tactical Espionage Action," I didn't quite expect to be running down an alley shooting everyone down with an assault rifle.

 In Snake Eater, this scene would be your deathbed. In Guns of the Patriots, this is a target range on any difficulty below Big Boss mode...

MGS4 proved I couldn't be more wrong about the series...

Unless you are playing the game on the highest possible difficulty available, Guns of the Patriots is a cakewalk. Let me correct myself... It's a cakewalk up to the point where you get to the last mission that actually requires insane amounts of stealth. While I would have appreciated it if the game slowly built up to this difficulty, having got used to just killing everyone in sight made me have a severe case of whiplash. The short and sweet? I died over and over until I remembered how to "Snake".

So what about the rest of MSG?

I can't really speak for the non-console titles since MGS4 pretty much killed my expectations for the series, and as such I never bothered picking up the HD remasters of those games. I've heard great things about them, however. I would just be a bit hesitant to pick them up since - last I checked - they still have the online multiplayer mode.

My assumption would be that, as a result, they would resemble MGS4's combat-heavy gameplay. But as I said, I've never played them, so this is merely speculation.

 Metal Gear Online pretty much represents all the failings of the newer games in my point of view...

I guess what I'm trying to say here is that the Metal Gear Solid series up until this point has been a game with a great premise, but with a very inconsistent level of execution. More than anything, I know the games have a great story, provided you have the patience to sit through hours upon hours of cutscenes and take down notes.

If you really want a "Tactical Espionage Action" adventure, then I suggest picking up MGS3. If you want to just shoot everything, then rage quit after the game stops letting you do that, pick up MGS4. For everything else in between... pick the rest of the titles. Every single Metal Gear Solid title is well crafted, and they're all good games, but they might not all match your expectations.

And Metal Gear Solid V: Phantom Pain?

To be honest, I'll probably skip it. I really don't understand the hype. Maybe it's because it is the concluding chapter, and as such it has "last game in the series" syndrome where everybody has to "play it for the story" so to speak. In the future, I might pick it up for nostalgia's sake (I know, ironic coming from me).

Otherwise, I'll just wait until the hype dies down, and the user reviews have settled on where exactly this game stands on the action-tactical scale without the hype preaching "best MGS yet!"

Five Memorable Metal Gear Solid Easter Eggs Tue, 25 Aug 2015 17:10:26 -0400 Jason Green

If you look past all the death, destruction, torture and looming threat of war, the MGS games are pretty quirky. Each Metal Gear Solid game is chock full of easter eggs that range from funny conversations to lewd behavior. Let's take a look at some memorable ones:

1. Snake's Dream 

In Metal Gear Solid 3: Snake Eater, Snake gets the pulp beat out of him by the antagonist Colonel Volgin. Once he comes too, he wakes up in a jail cell with nothing but intense pain.

If a player saves the game right when Snake wakes up, turns the game off and on again, they'll be treated to a very unexpected mini game.

What's seemingly like a Devil May Cry hack n' slash game turns out to be Snake's usual dream. You play as an unnamed man with dual weapons fending off waves and waves of monsters. This is the most bloody and vicious part of the game and, technically, it never happened.

Is it a metaphor for Snakes mood? Is it some sort of supernatural occurrence? Or did Snake take one to many blows to the head? Either way, it's a nice diversion from the main story. 

2. Sexually Frustrated Guards 

 Being a guard must be tough. You spend hours and hours a day patrolling a perimeter, get paid in pennies and have the chance of getting killed. Aside from that, the one's who either long for a girlfriend or miss their wives at home are probably feeling blue.

Enter these women:

If Solid Snake is lucky enough, on the battlefield he'll find a lone Playboy Magazine. He can harness the powers of lust by placing a magazine on the ground and then wait for a lonely guard to pass by. If interested, the guard will forget what they're doing to sneak a peek. Snake takes advantage of this and can either sneak by them or take them out. 

If Snake feels so inclined he can sneak a peek too...

3. Ending The End Early 

Metal Gear Solid 3: Snake Eater had a colorful cast of bosses. There was The Pain, a man who had an affinity for shooting bees out of his mouth. The Fear, a man who could turn invisible and act like a spider. Most memorable of all, was The End. The End was a very old man with the eye sight of ten hawks. He was an expert sniper would could shoot lint from a fly.

The boss fight between him and Snake is a vast one that takes place in three different locations and The End could be in any one of them. Snake must plan ahead, tread lightly and make sure to either sneak up on the old man or pick him off from a far. 

That, or you could set your clock ahead in time.

If you set the PS2s internal clock ahead (or PS3 if you have the HD version of Snake Eater) a week or so The End will die of old age. Not to surprising, but it does take the thrill from the fight.

Even Snake agrees.

2. Psycho Mantis' Least Favorite PlayStation Controller 

When the PS3 first launched it was $600 dollars and rumble-less. For those who remember it launched with a controller titled the SIXAXIS. It looked exactly like the Dualshock controllers but was half the weight because it wasn't packaged with the ever-so-loved rumbling feature that they eventually brought back.

After Mantis shows and goes for the rumble, upon discovering there isn't any rumble he promptly blows up. Most likely, he was mirroring the PlayStation fan base toward the SIXAXIS. 

1. Psycho Mantis Also Reads Your Mind

It's a good guess that players of the series, and possibly some who aren't, know of this glorious easter egg. When players first encounter Psycho Mantis in the first Metal Gear Solid he is a bit of a show off and wants to prove to Snake that he actually has telekinetic abilities. 

First, Mantis makes the PlayStation controller vibrate. After that, he still wants to show off his ego and he "reads" Snakes mind. Now, what isn't necessarily said is that Mantis is actually reading the player's memory card and he'll point out how many times you've saved a game and if you've played another Konami game, such as Castlevania.

This short moment hasn't only been engrained in MGS lore, it's been engrained in video game history. It's such a fun moment it's a safe bet to assume Mantis is smiling under his mask.

All of the MGS games have a plethora of fun things to look for and read up on. From finding girly posters in a locker room to hearing other character's thoughts, there's a ton of extra content to go out of your way for. Here's hoping that MGS V: The Phantom Pain packs just as much when it releases on September 1st. 

The most awkward moments for gamers (NSFW) "Oh, honey, I didn't see you there!" Mon, 24 Aug 2015 03:32:23 -0400 katlaborde

Have you ever found yourself innocently enjoying a video game, when out of nowhere, you come across a scene that makes you cock your eyebrows? What about when you're innocently playing a video game and your parents or significant other walks in during that awkward scene?

Well, here's to hoping you've not being shipped off to some camp for troubled teens or out on the street while the love of your life burns your Xbox.

Explosive Birth: Duke Nukem Forever 

Well, to start with, this game doesn't really have anything that makes it stand out from any other first-person shooter apart from the fact that it's just terrible. But amongst all the crappiness that is Duke Nukem Forever, there is one sequence that will make you question the writers' sense of humor... if that's what they we're going for at least.

This sequence involves an alien nest with numerous topless women fused into the organic walls. Walls complete with punchable boobs, mind you. In a scene that feels more like somebody's sexual fetish nightmare more than anything else, you find your twin 'babes' within the horrific sanctum secreted to the environment like all of the other unfortunate souls.

What happens next seems out of place for a game that's attempting to be funny when the twins' stomachs promptly inflate before they explode into a horde of baby aliens. Not only is this game a mess, but this particular scene does a great job of making you feel like a weirdo.

Flash Photography: DOA Xtreme Beach Volleyball

Sheesh. I hope Tina knows how to use the litter box.

Okay, simply turning on Xtreme Beach Volleyball is enough of a reason to lock your door and shut the blinds, but there's an added photography mode that would make anyone feel like a peeping tom.

We all know volleyball can be a very tiring game with all that jumping, bouncing, and jiggling, and no sports bras. Eventually, the all-female cast wants to take a bit of a breather. And what better way than a provocative and awkward photo shoot with the DOA girls? That's right, you better hope you're home alone tonight because you, your Nikon, and Kasumi have a date with a wide angle lens. Oh, yeah, and you can watch the girls pole dance, too. Why not, right? 

Spider Nips: Dante's Inferno

There are multiple moments in this game that I could go over, like the final boss fight that involves Satan's very floppy-- um-- thing-- but I thought I'd focus on something a tad stranger.

I never thought I'd see the day where I was thrust into a fight with a fifty-foot woman who possesses the very unusual ability to spew spiders from her boobs. But thanks to Visceral Games, I can now say I've seen it all. 

After facing off against a certain boss that summons forth hordes of spider monsters from her bosom (refer to segment header for clarification as to exactly where from her bosom) your husband or boyfriend may not look at boobs the same way for a while. Unless he's into that, then, you know... all to their own, I guess. I'm assuming that the developers of this game were going for shock value, and you know what, they succeeded.

Is that meant to be-- Oh, yes, yes it is: D2 

Oh hi, mom!

If you're one of the few people on this planet that's actually played or even heard of D2, somebody would probably be like 'what the hell are you playing' if they walked in on any moment. But towards the game's conclusion, you come across a giant, sentient computer.

Apparently, it's supposed to be your mother. As Kenji Ino is known for lacking any subtlety, the massive computer happens to have an uncanny resemblance to a woman's thighs spread eagle, complete with weird goo that sprays from it when shot. I mean, there's not that much more to say, the picture above says it all. 

Size matters: Shadows of the Damned 

Alright, imagine this: You're sitting in the living room after a long day of school playing Suda 51's Shadows of the Damned. Nothing wrong here, right? It's just a quirky 3rd person shooter, nothing out of the ordinary.

That is until your mom walks in with a plate piled high with pizza rolls, and the speakers to your super expensive sound system shout 'TASTE MY BIG BONER!' Well, those pizza rolls go flying through the air as your poor mother is taken aback by the exclamation, immediately passing out from overwhelming shock. And only making matters worse, your 4-year-old brother was sitting next to you the whole time.

Now, during every Christmas dinner, the table is filled with joyous conversations sprinkled with the angelic voice of a toddler screaming 'TASTE MY BIG BONER!' every 3 minutes. Let's just be thankful that your mom was still unconscious by the time you found yourself running across a giant-sized incarnation of the main character's nude girlfriend. 

Naked Acrobatics: Metal Gear Solid 2: Sons of Liberty

We all know the Metal Gear Solid series has a knack for being strange from time to time, but none of its weirdness is enough to make us blush. Well, almost none of it at least.

During the game's confusing finale, we find Raiden in his birthday suit. If that wasn't shocking enough, we are then given the pleasure of controlling the clothesless pretty boy through an underground base where he can perform various flips and other nimble acrobatics. Amazingly, he manages to pull off all of this maneuverability while keeping his junk firmly secured by his cupped hand.

At this point, you really wouldn't think Raiden would be all that concerned about a few guards seeing his member. I mean, he's already willing to perform a cartwheel naked. 

There you have it, the weirdest moments in gaming that are sure to ruin any romantic or family relationship. So what games had you stumbling like a red-handed pervert for the power button to your T.V.?

Let me know in the comments below!... I promise I won't judge. 

Video and image sources: YouTube [1][2][3] , Wallhits, 2bit Gamers, & Metal Gear Informer.

5 Problems In Gaming That Have Been Around For A While Wed, 19 Aug 2015 06:41:10 -0400 Stan Rezaee

According to many old school gamers, we are living in a dark age of gaming thanks to all the filthy casual gamers and lazy developers. It’s no longer about making good games but to quickly release a new title then milk it dry before moving on to the next cash cow.

Most of us old school gamers need to realize that we are not living in a dark age because many of these problems in gaming have been around for a long time. From sleazy freemium games to constant re-releases, gamers have seen them back in the days when the N64 and PlayStation were king.

These are five common problems in gaming today that have been around for a long time.

5. Series Never Changes

Gamers hear this a lot about franchises like Call of Duty and Assassin's Creed, every game in series is the same with little changes. Despite a few tweaks, it’s going to be the same game with the same gameplay, same story, same events and same predictable plot twist that any gamer could see coming. By the fourth title, you know exactly which character is going to be killed-off and it's not even going to bother you. Call of Duty is the obvious target while Ubisoft has faced similar criticism, but at least they put more of an effort than Scott Cawthon and his Five Nights at Freddy's series.

It’s easy to say developers have become lazy or publishers have become greedy and are trying to milk a series, yet gamers forget that this has been going on for a long time. This has been going on with hit franchises since the 90’s, yet a lot of those games are now seen as classics.    

Today considered a classic, Grand Theft Auto: Vice City and San Andreas were sometimes criticized for having the same gameplay as Grand Theft Auto III  with only minor changes. Even today, some gamers felt that Grand Theft Auto V was no different than its predecessors. Resident Evil 2 is often hailed as the best game in the series and one of the most iconic PlayStation games, but its gameplay was exactly like its predecessor. Also one should ask what is difference between Doom and Doom II in regards to their gameplay.

Developers are going to operate on a “don’t fix it if it isn’t broken” mentality when having to release a new title within two years after the release of the original. To make up for the lack of changes in the gameplay, they will be more focused on expanding the story and character development.

4. HD Remakes

The Next-Gen consoles is the next stage of the gaming industry and yet almost the majority of games being released are just HD remakes. Most of the hit titles released for the PlayStation 4 and Xbox One are just HD versions of games from the last console. Grand Theft Auto V, The Last Of Us, and the Halo series have all been re-released on the Next-Gen consoles while there is very little original titles that takes advantage of the new hardware.

Looking back, this is not a new phenomenon as past console featured a variety of updated versions of titles from the last console generation. Some of the early games for the Xbox 360 and PlayStation 2 were just ports of successful PC titles like Far Cry and Unreal Tournament. Going even futher one could also recall some of the early games for the Nintendo 64 were ports of hit PC games. Titles like Doom 64, Duke Nukem 64, Asteroids, Command & Conquer were available alongside many original launch titles.

Gamers seem to forget that it takes time for developers to switch over to the hardware of the new console. Publishers also would like to see which console is going to be the dominant one so they know who their main audience is going to be. Hence, the early games of a new console are going to be ports from the previous console generation or the PC.

3. Freemium Games

Freemium has grown to become a cancer of the gaming world as developers make s*** games then try to milk stupid casual gamers just to advance to the next level. It's because of parasites like Angry Birds and Candy Crush Saga that is ruining the gaming industry as developers are trying to focus more on half-ass mobile games.  

However the concept of paying to play has been around for a very long time, only it was once known as the arcade. Gamers had to pay $.25 - $2 to play a game that would last depending on a person's own skill set (but it didn’t last that long). Sure the games in the arcade were a better quality compared to the freemium games today, but paying $1 to play Time Crisis 2 is still a rip-off.

When the consoles began to dominate the gaming market, arcades became obsolete and would soon fade away. In its absence, the freemium market emerged to take its place thanks to rise of smartphones. Now gamers could enjoy that arcade feeling once again only by paying to play very dumb games that offer no real satisfaction.

2. Too Many Re-Releases

Resident Evil 4 was the game that changed the concept of horror survival, yet Capcom has re-released it so many times that it has become annoying among gamers. This has grown to become an annoying trend among gamers who are craving something new and original. Yet when a publisher is constantly re-releasing the same game, it's obvious they have gone bankrupt regarding creativity.  

Yet gamers seem to forget that publishers are always re-releasing their games. Want proof, guess how many times the original Resident Evil was released for the PS1? Answer: three times! There was the original release, a Director's Cut and the Dual Shock Edition. Meanwhile the original Doom has been re-released on almost every handheld device ever since the release of the Gameboy Advance.  

Rockstar Games is also guilty of this as they have re-released Grand Theft Auto III, ViceCity and San Andreas on multiple systems. Originally released for the PS2 followed by a PC version while Xbox gamers had to wait a few extra years. All three would be later re-released for the PS3 and Xbox 360 as part of an anniversary edition followed by a mobile phone port. Metal Gear Solid 2 and 3 were re-released as Substance for the PS2 followed by an HD remastering for all major consoles and part of the Legacy collection for the PS3.

So why do publishers re-release their games? Part of it is they feel the new hardware could improve a classic title while also wanting to introduce their games to a new generation. Resident Evil 4 on a Next-Gen console means nothing to someone who played it for the PS2 or GameCube but Capcom is hoping that it will introduce the series to a new audience.

1. Online Trash Talk

Besides lag, the one thing we all hate about multiplayer games is the trash talk and the lack of sportsmanship within the community. Call of Duty fans have the unfortunate luck of being seen as the lowest common denominator of the multiplayer world. They are often labeled as being pre-teen brats who are constantly using homophobic and racist slurs while lacking any sense of sportsmanship. Sometimes an old school gamer wonders why can’t they be more like those who play Counter-Strike or ArmA, a gaming communities that has a good concept of sportsmanship while no tolerance for trash talk

However we all need to remember that at one point, we were all 13 while thinking it was cool to use homophobic and racist slurs. Back in the day it was no different, we were all calling each other “f****-noobs” followed by “suck my ****” during a game of Counter-Strike (or some other multiplayer game). Every single one of us has a story about seeing trash talk or doing the trash talk, so get-off your high horse.

The only reason Call of Duty gamers are slapped with this label is because of the games demographic while those of us who play Counter-Strike got old and matured. The minute a new popular shooter series comes along, it will be the older Call of Duty fans that will be bickering about the trash talk and immaturity of a gaming community.

Hence, branding a fan base as juvenile is almost the video game equivalent of bickering about how the next generation is stupid and will doom us all. 

Was there any gamer problems you agreed with ot felt were missed, share your thoughts in the comments.

The Metal Gear Solid Timeline Thu, 20 Aug 2015 04:52:38 -0400 Jason Green

Hideo Kojima is an ambitious man. He created Metal Gear Solid, a game series that pioneered the blend between movies and video games. With canon that spans 50 years, and has so many intertwining stories and characters, Kojima's saga remains one of the most expansive in history.

Metal Gear Solid 3: Snake Eater - 1964

The third game in the series decided to jump back in time to the beginning of it all. We find a lone warrior, codenamed Naked Snake who embarks on a mission to bring peace during the Cold War. Under the orders of his commanding officer, Zero, Snake infiltrates an area of Russia to find and disarm a nuclear bomb that could decide the fate of the war.

Everything goes smoothly until he's betrayed by a former teammate and left for dead. From that moment on, Snake is molded into the hero the world knows as Big Boss. He takes down a power-hungry commander and the first prototype of Metal Gear. 

Metal Gear Solid: Portable Ops - 1970

A few years after the events of Metal Gear Solid 3, Portable Ops finds Naked Snake recruiting a team of soldiers to combat the rogue entity FOX, Snake's former employers. FOX has a new leader named Gene who captures and tortures Snake, and once he escapes he forms a team from disbanded FOX members.

Portable Ops is the series' first handheld game. Debuting on PSP, the structure of the game was a lot different from the games that were on the PlayStation systems. It dealt more with recruitment, stats, and harvesting than a focused and linear story. Portable Ops is a somewhat forgotten MGS game. It wasn't extremely well received and the newer gameplay mechanics turned some people away.

Metal Gear Solid: Peace Walker - 1974

Now 10 years after Naked Snakes first adventure, he's become a battered and beaten solider, but a solider with a mission. The events of the previous ten years have shaped his life and he's taken the words of his former mentor to heart. Now that he has a private army at his disposal, he moves along in making them their own entity known as the Militaires Sans Frontieres, or Soliders Without Borders. 

Snake, who's donned the title Big Boss, builds a base for his soldiers called Mother Base. The plan is to be a group of soldiers who have no allegiance to any country. After recruiting some new faces and discovering a new type of Metal Gear is at bay, Snake's first round with Cipher, the organization set out to stop him, begins.

Peace Walker was also a portable game and was very similar in gameplay to Portable Ops. But, what made Peace Walker standout was the vast amount of content and it is written and directed by Kojima himself.

Metal Gear Solid: Ground Zeroes - 1975

A year after discovering Cipher is hell-bent on ending Big Boss and his team, he travels to this prison camp named Camp Omega located in Cuba. Boss seeks out his companion Chico, who is being held hostage with another companion named Paz. 

Boss infiltrates the camp and just after he rescue his teammates, he discovers a devious plot handled by Cipher. The Mother Base is destroyed and Big Boss his heavily injured, placing him in a coma for nine years.

Ground Zeroes is actually the prologue to the upcoming game, the Phantom Pain. It was released a year and a half early. 

Metal Gear Solid V: The Phantom Pain - 1984

Waking up in the year 1984, Big Boss  finds himself in a hospital missing an arm. Confused and distraught, the hospital is attacked and Boss escapes. After taking some time to catch up on all he's missed in the nine years he was in a coma, he discovers Cipher destroyed Mother Base killing dozens of his allies.

Boss sets out on a one way course for revenge on Cipher and the restructuring of his team. 

Essentially, Phantom Pain is Peace Walking 2.0 The team building, recruitment and customization is all there but tenfold since it's on consoles and not handheld systems. Phantom Pain has the widest variety of any Metal Gear game. 

Metal Gear -  1995

This point in the history marks the début of Solid Snake, Naked Snake's cloned offspring. During the nine years Naked Snake was out cold he was cloned as a kind of insurance so his legacy can live on.

Solid Snake is sent into Outer Heaven, a facility that houses a Metal Gear. Big Boss aka Naked Snake is Solid Snakes commanding officer and sends him on this mission to destroy the Metal Gear. However, Big Boss has a change of heart and pits Solid Snake into a series of traps. 

Metal Gear 2: Solid Snake - 1999

An oil crisis falls on the world and a Dr. Kio Marv as a solution in synthetic oil. Dr. Marv gets captured by a military force and Roy Campbell, head of FOXHOUND, sends Solid Snake to Zanzibar to rescue him. 

Snake uncovers a heck of a lot more than he bargained for: a new Metal Gear and Big Boss. He is unable to rescue Dr. Marv and has a battle with Big Boss, leaving him for dead. After the mission is complete Snake goes into retirement and bunkers up in Alaska. 

Metal Gear Solid - 2005

Solid Snake is forced out of retirement when a facility off the cost of Alaska is taken hostage by a team of highly trained killers who are lead by a mysterious man with blonde hair. 

Under the orders of Roy Campbell, Snake infiltrates the Shadow Moses facility to rescue the DARPA chief. As things progress, he discovers that this place houses the Metal Gear REX and the mysterious man is actually Liquid Snake, a clone of Big Boss and Solid Snakes brother, making him a clone as well. Even with these earth shattering revelations revealed to him, Solid Snake still must take down this new Metal Gear before it unleashes havoc to the world.

Metal Gear Solid was the first 3D Metal Gear game. It was released for PlayStation 1 to high praise for its expertly crafted storytelling and tight controls. 

Metal Gear Solid 2: Sons of Liberty - 2007/2009

This is the first game in the series that had a time jump. It begins with Solid Snake doing what he does best, sneaking into a heavily guarded area. This time it's a tanker sailing off the coast of New York City. Snake discovers yet again a new Metal Gear, codenamed RAY. Before he's able to leak photos of this to the world, the tanker is sabotaged by Ocelot, an enemy of Solid Snake. The tanker sinks and Snake is presumed dead.

Jump to 2009 and an off shore oil rig called the Big Shell is taken hostage by a group called Dead Cell. FOXHOUND sends their newest agent, Raiden to take down the group. Raiden suddenly realizes he's in over his head when he meets up with Solid Snake and discovers the Big Shell is a front of a whole arsenal of Metal Gears.

MGS 2 ended up being the most polarizing of all the games. Up until the release, players expected Solid Snake to be the main star but soon discovered Raiden took his spot light. Even though MGS 2 holds up with its tight gameplay, the story is off the rails.

Metal Gear Solid 4: Guns of the Patriots - 2014

Fifty years later it all ends. In 2014 the world is ruled by a strict economy where private military companies go to war simply for profit. Leading the largest one is Liquid Ocelot, the fusion of Liquid Snake's consciousness in Ocelot's body. 

Solid Snake, now much older due to the degrading of his cloned body, is pulled out of retirement yet again by Roy Campbell to assassinate Ocelot. Things don't go so smoothly when Snake discovers Ocelot controls an AI program that pretty much controls everything else. To top it all off, Snake is dying quickly do to his aging body. It's all hands on deck in the final chapter of the Metal Gear Solid Saga. 


When Kojima made the first Metal Gear game in 1987, it's doubtful he planned on it becoming the sprawling series it is today. MGS V: The Phantom Pain is the last released entry and it closes the gap on the lore. Kojima had a falling out with developing partner Konami so it seems MGS V is the last game under his wing. His legacy, however, remains as big as the MGS timeline. 

Video Game Presidents Who Don't Deserve Your Vote Mon, 13 Jul 2015 08:01:38 -0400 The Soapbox Lord


At the end of the day, there are plenty of examples of video game Presidents who have dropped the ball and serve as a cautious reminder to know who you are voting for. There are candidates who are video game villains after all. You can use this list as a handy dandy checklist to decide whether or not a candidate should receive your vote.


Now then, how about #Ganondorf2016?


You, yet again! – Civilization Series


You are impressive. You have made the list a whopping three times! Maybe in this case it isn’t a good thing though…


In a Civilization title, you take the role of some famous leader and attempt to lead your civilization from the Stone Age to the future. While you can win without conquering the world or being aggressive, you will still have to fend off aggressors. Since you have complete power over your people, you can go to war or launch nuclear weapons on a whim. If anything, these titles show the effects one person’s actions can have on the world. The games also serve as a reminder to vote for leaders who aren’t warmongers.


Looking at you, Ghandi! 


Arstotzka - Papers, Please


Now the United States is a very different country from the land of Arstotzka portrayed in Papers, Please, but the game can serve as a reminder as to what happens when power and ambitions are left unchecked. You play as an immigration officer who is tasked with controlling the flow of people into the country. What follows are countless rules, difficult decisions to make, and ensuring you make enough money to take care of your family.


While the United States are far from perfect, it’s a safe bet the USA is a better place to live than Arstotzka. Now about those TSA airport scanners…


You, again! - Democracy 3


The Democracy series has allowed players worldwide to take a stab at being a major world leader in a democratic country (Tropico has you dictator lovers covered!). Needless to say, armchair politicians usually fumble things, quite badly at that.


The Steam reviews really summarize the experience that lies in wait when one tries to take the reins of power.               


-Started as America.
-Had huge debt.
-Got rid of hated polices.
-Got out of debt.
-Assassinated for ruining the country.

-Restarted as America.
-Had a bit of debt.
-Got rid of every policy.
-Turned America into a crime ridden place.
-Made lots of money.
-Got re-elected with 100% vote.

10/10 Would ruin the country again.


It makes you appreciate just how difficult running a country can be. 


The President - Apocalypse


The Apocalypse is already a bad enough situation, but when you have a President who is essentially the devil, things are looking much bleaker. Well in this 1998 release starring Bruce Willis, because why on Earth not, this was the state of affairs our hero found himself in. Bruce can only handle so many things after all, but it turns out he can kill the devil!


Now why was he his character a nanotechnology scientist?


Noah Grace - Resistance: Fall of Man


Where to start with this gem of a man? Well, Mr. Grace was a devoted person to the cause of an isolated America, limiting access to the rest of the world. He then went on to establish a despotic regime over the USA. He then went on to suppress free speech and the freedom of the press as much as he possibly could. You know, the opposite of what America is about.


As if that wasn’t enough, when Earth was being invaded by the types of extraterrestrials who would rather destroy phones they use them, he tried to get the entire world to surrender to the Chimera in exchange for leaving America alone. What a champ!


Things didn’t work out so well for Grace since he ends up on the wrong end of Nathan Hale’s firearm. Gotta love the delicious irony there! 


Elizabeth Winters - Vanquish


Being the first female President of the United States should be an accomplishment to be proud of, but President Winters run is something we would like to strike from the history books and never think of again. Oh yeah, it is that bad.


During Winters’ presidency, Russian extremists hijack our space colony Providence and use its ridiculous cannon (which it... needed?) to wipe San Francisco from the map. Off to a great start here. Further into the game, it is revealed Winters secretly helped install these extremists into power, intending to betray them later. The Russians being the clever buggers they are hijacked the colony and its ginormous laser as a way to prevent her betrayal.


Great legacy to leave, eh?


President Kriger - Disruptor


Hearkening back to a time when FPS games were still called “Doom clones,” we have Disruptor and the deplorable President Krieger. A former soldier, Krieger isn’t above murdering his friends in order to obtain his goals. As you progress through the game, you realize Krieger was responsible for your father’s death (of course he was), and he plans to dispose of you in a similar manner after you discover his nefarious plans.


Did I mention Krieger has a secret army and a dictatorial grip on America? And he also wants to take over the world or something clichéd like that. Either way, killing your dad and then setting up you and your brother in a similar way is just the sort of thing a wanker is prone to do. What is it with bad guys and the clichés? 


Max - Sam and Max Save the World


Who doesn’t like a “hyperkinetic rabbity thing” with violent tendencies and is a complete sociopath to boot? Apparently the American people do!  After the current President was revealed to be a robot (by DECAPITATION) used to hypnotize people via television, an impromptu election was held between a robotic Abraham Lincoln and our loveable, furry friend Max.


Sure, Max won the election by meddling with Lincoln’s cue card for his speech. He also represents the Random Violence and Destruction Party. Last but not least, let’s not forget he also came very close to single-handedly destroying our beloved Internet. In spite of all that, he also decided all of the country’s problems could be solved by giant robots and proceeded to build an army.


I like the way he thinks. 


The President and Vice President of Earth - Citizens of Earth


In Citizens of Earth, the player fills the shoes of the Vice President of Earth on the eve of a huge conspiracy and an imminent alien invasion of coffee beans (don’t ask). The VP quickly proves himself to be shallow, self-important, and a few fries short of a Happy Meal.


When the VP isn’t concerning himself with his appearances or the votes he’ll receive, he’s ordering people in his party to battle for him, including his elderly mother and younger brother! The man doesn’t even participate in battles, instead ordering his followers to do his bidding. Way to lead, buddy…


The President isn’t much better as he reveals himself to be a puppet and fights you with his evil chair. (Again, don’t ask). And, of course, the secretary does all of the work for both The President and the Vice President! This less-than-dynamic duo don’t exactly inspire voter confidence in the office…


Metal Gear Solid 2 - President Johnson


Now choosing between George Sears and James Johnson is a tough call. However, Sears was a clone in the first place while Johnson is just a power-hungry man who wants to climb higher in his position of power. He knows who pulls the string and makes no qualms about where all of his “decisions” actually originate. He also helps a rebel group attempting to rid the USA of the shadowy cabal calling the shots. It turns out he only helped in an attempt to gain even more power.


The worst part of his actions though? He goes for the gold and gropes Raiden’s private bits uninvited. This man truly has no shame


You - Saints Row 4


At one point or another, many of us have pondered the possibility of wielding the power of the office of The President. Maybe you thought of all the good you would do or how many people you would help.


In Saints Row 4, you actually play as the Commander in Chief. So how many people did you help? How much good did you actually do? You instead beat little old ladies with a gigantic dildo bat and forced them to dance with the dubstep gun didn’t you? I thought as much.


We are getting to that time of year where people announce their intentions to run for the office of The President of the United States. It seems every couple of weeks we are getting a new announcement regarding another candidate throwing their horse into the race. While deciding who to vote for can be a difficult decision one should not take too lightly, it can be a daunting task to decide which candidate is the most deserving.


With that in mind, I’ve compiled some video game "Presidents" who serve as a reminder to think twice before casting your ballot! 


Also, some SPOILERS ahead.