Override 2: Super Mech League Articles RSS Feed | GameSkinny.com Override 2: Super Mech League RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Override 2: Super Mech League’s Latest DLC Character, The Black King, Now Available https://www.gameskinny.com/c0j48/override-2-super-mech-leagues-latest-dlc-character-the-black-king-now-available https://www.gameskinny.com/c0j48/override-2-super-mech-leagues-latest-dlc-character-the-black-king-now-available Mon, 22 Mar 2021 15:44:41 -0400 Dylan Webb

We enjoyed Override 2: Super Mech League when it arrived last December. Giving it 7/10 stars, we said that "the action can be frustrating to track, but the feel of combat is excellent and the diversity of characters rivals the best of classic versus fighting games." It brought us a 3D arena brawler reminiscent of classics like War of the Monsters, making for an entertaining sequel to the original Mech City Brawl

Notably, it included characters from Netflix’s Ultraman anime series, some arriving post-launch.

Following on from Bemular and Ultraman himself, Modus Games has announced that the kaiju Black King has just arrived.

Black King is the third character to now appear as DLC, though we’re still awaiting Dan Moroboshi, who's set to follow later this year. These DLC characters are available as separate add-ons for $3.99 each, or as part of the game's Ultraman Season Pass, which retails for $14.99.

Adding to this announcement, Modus Games also confirmed that cross-platform matchmaking is now live between Xbox, PC, and PlayStation editions. Sadly, the Switch version seems to have been left out, with no indication as to why.

Whether there are any plans to include it later are unclear, but stay tuned to GameSkinny for further Override 2: Super Mech League updates.

Override 2: Super Mech League Review — Giant-sized Mechanized Combat https://www.gameskinny.com/qr1b7/override-2-super-mech-league-review-giant-sized-mechanized-combat https://www.gameskinny.com/qr1b7/override-2-super-mech-league-review-giant-sized-mechanized-combat Mon, 04 Jan 2021 15:44:53 -0500 Jason D'Aprile

The original Override: Mech City Brawl was a fun, mostly multiplayer-focused mech brawler that did a solid job of conveying the joy of fighting giant battle bots in destructive arenas. It’s a concept that pretty much sells itself, but the game never quite garnered the attention it deserved.

Thankfully, Override has returned, giving the series a second shot at glory. While there are definitely some issues that keep it from soaring as high as it could, there's a lot to like in this 3D brawler.

Unlike the first game, Override 2 is a multiplayer-only affair. There’s a brief tutorial mode and ample opportunity to play matches against bots, but the original’s single-player campaign is entirely absent here. That’s not a huge loss, since it was basically a series of bot matches anyway. 

Override 2: Super Mech League Review — Giant-sized Mechanized Combat


Whether playing the ranked league mode or just quick instant battles, there’s a lot to like here. There are 20 playable bots and just like the original, they are an incredibly diverse and fantastically designed bunch. There are towering, classic Gundam-style bots, ninja and fairy cat bots, a giant fish-headed monster, a very Godzilla-inspired mecha, and designs heavily influenced by other animals, mystical creatures, aliens, and general sci-fi pop culture.

Basically, there’s a battle bot for everyone and more on the way thanks to DLC (including Ultraman right now). In-game money lets you purchase new bots in the career mode, along with cosmetic items to customize your bot along the way.

The robots vary wildly in size, power, and style, which creates the same problems with game balancing found in the first game. Override 2 is unlikely to ever be a pro competition game as a result. But for more casual battlers, there’s a distinctly Super Smash Bros level of chaos that offers plenty of fun.

Override 2 also features a commendable range of game modes: one-on-one, four-way free-for-alls, two-on-two team battles, king of the hill, and even the cooperative Xenoswarm mode where players work together to battle the AI-controlled aliens from the original game.

The career mode in Override 2 is an upward series of mech league battles that also throw in corporate sponsorships and random sponsorship missions to earn extra cash. One company might task you with blocking 100 times in battle, for instance, but the rub is there’s a 20-minute time limit.

If you’re planning to spend the afternoon bashing bots anyway, this is fine, but the rigid requirements for these challenges can easily feel like more trouble than they're worth. 

The career mode also features a fully voice-acted guide to get players up to speed on all the mechanics of the gameplay, sponsors, and league game modes. This narrator is fine at first, but there's an awful lot of her in an otherwise entirely multiplayer game and it ends up feeling as if she was a leftover from a scrapped single-player game.

The controls are very fighting game-like. With light and heavy punches and kicks, multi-button power attacks, grabs, shields, ultra-attacks, and dashes, the control pad buttons are all used here.

A wide variety of weapons spawn in arenas as well, in addition to throwable parts of the scenery. Expect to unleash abuse with rocket launchers, shotguns, blasters, swords, spears, exploding produce and dice, and, best beloved of all weapons, a giant cast-iron frying pan. 

The arenas themselves are full of pitfalls, obstacles, and opportunities. There’s a giant cake-themed level where sweet treats can be used as weapons. Other levels offer lava pits, electrical pools, and even pinball-like jump pads. The levels get crowded with all four players, though, and seem to be designed with absolute chaos in mind.

Override 2 revels in its over-the-top frenetic gameplay, but there are some noticeable problems still nagging the game. For one thing, the auto-targeting system is loopy to the point of being worthless in close quarters, and the camera just refuses to track reliably. This leads to utter confusion in the heat of battle when the game simply can’t keep your direct opponent in view. 

When four robots are right against each other, the game frequently chugs into an inscrutable mass of explosions and jerky framerates. What’s especially odd is this happened on every platform we tried, from a gaming PC equipped with a new Geforce RTX 3070 to an Xbox One X and Nintendo Switch. Override 2 seems to just have trouble with its own speed, both online and off. What seemed like lag during a four-way multiplayer battle was also apparent in a split-screen local match and, weirdest of all, a four-player bot match. 

The other big issue here is simply the lack of players. Override 2 is in desperate need of cross-system play, where players from any platform can battle each other. Since the game is available on both generations of Xbox and PlayStation, the Switch, and PC, there’s plenty of opportunity for a decent player population. At launch, however, cross-play is only possible between PS4 and PS5 and Xbox One and Xbox Series X|S, respectively. 

Override 2: Super Mech League Review — The Bottom Line

  • Fantastic array of robots to choose from
  • Strange, treacherous arenas with ample opportunity for mayhem
  • Lots of game modes
  • Lag and frame issues across all platforms
  • True cross-platform multiplayer needed to overcome lack of players
  • Auto-targeting system is sketchy at best

Override 2 certainly has issues, but the core of the game is solid, playable, and a ton of fun. The action can be frustrating to track, but the feel of combat is excellent and the diversity of characters rivals the best of classic versus fighting games.

There’s a clear need for some backend optimization to smooth out the flow of combat, and though the framerate issues never proved game-breaking, the lack of players might be.

[Note: Modus Games provided the copy of Override 2: Super Mech League used for this review.]

Override 2: Super Mech League Preview — War of the Mechs https://www.gameskinny.com/6xuik/override-2-super-mech-league-preview-war-of-the-mechs https://www.gameskinny.com/6xuik/override-2-super-mech-league-preview-war-of-the-mechs Wed, 18 Nov 2020 15:48:54 -0500 Dylan Webb

It’s been nearly two years since Override: Mech City Brawl first dropped, bringing fighting game fans a 3D arena brawler reminiscent of classics like War of the Monsters. Developed by Modus Games, reviews for the game were generally positive, with it offering up some fun co-op opportunities.

Earlier this year, news arrived that a sequel was on its way.

Launching on December 22, Override 2: Super Mech League is not far off now, scheduled to release on current- and last-gen consoles. Taking place seven years after Mech City Brawl’s campaign, with the Xenotype invasion successfully defeated, these glorious mechs that were once used to defend planet Earth now entertain its populace instead, seeing pilots compete in a global competition to become Super Mech League champions.

In the preview build I was able to play, the new career mode wasn’t yet available, but my time with the game gave me a taste of the combat we can expect. Outside of tutorials, I had access to a training mode for fighting AI opponents, but versus mode is where I mainly spent my time.

Allowing four-player matches in both local and online multiplayer, Override 2 has two battle modes, letting you team up with friends or enter a free-for-all fight to become the last person standing.

Standard is your basic deathmatch option, fighting until your mech runs out of health, but Control is essentially a “King of the Hill” style mode. Here, an ever-moving blue circle appears around a stage that's slowly closing in. If you remain outside of the circle, your health slowly depletes until one person remains.

Fights take place within contained arenas, and I had access to five of them: Garden Arches, Caldera, Cakeland, Sulfur Breeze, and Skyview Center. Each has destructible environments and a series of hazards to look out for, such as Caldera’s lava pit. Weapons drops will frequently appear in arenas as well, spawning everything from rifles to frying pans for players to pick up and use. 

Override 2's final release has 20 confirmed mechs and for this build, eight were playable, which, sadly, didn’t include the guest characters from Ultraman.

Each mech has different attributes and caters to different playstyles. For example, Setesh is designed as a somewhat cumbersome powerhouse, while other mechs, like Mya, are agile but less powerful. 

They all employ a basic move set: a shield for defense, a grab attack to throw opponents or stage objects, a dash for quick movement, and a double jump for jumping up onto platforms. Primarily, main attacks focus on punching and kicking, giving heavy and light options to choose from. Every mech has a unique set of special abilities too, so Aura can throw their halo for AoE damage and Watchbot can stun opponents.

Fans of the original might be wondering if there are any changes in this version, and while the core gameplay is largely intact, Override 2 does make a few adjustments. Previously, special attacks required you to charge up a meter but can now be used at will. Furthermore, the heat meter, which worked as an anti-button spam measure by making mechs overheat if you constantly attacked, has also been removed.

The most significant change here relates to ultimate abilities. Originally, ultimate were made available once you took 75% damage, and they allowed you to launch a devastating assault to potentially turn the tables of battle. But in this instance, yellow charging circles will appear instead.

Standing inside them gradually charges your attack and once your gauge is filled, you can unleash your ultimate attack for heavy damage.

There’s a lot of fun to be had in Override 2 so far, but it takes some getting used to in terms of controls; button placement feels slightly awkward for the game's mech move set. The AI also proved surprisingly tough at points, and it took several online sessions before I found a natural rhythm.

Overall, though, there’s a lot of promise here, and Override 2: Super Mech League is shaping up to be an enjoyable sequel.

[Note: Dead Good Media the PC preview copy of Override 2: Super Mech League used for this preview.]

ULTRAMAN Characters Coming to Override 2: Super Mech League https://www.gameskinny.com/86j86/ultraman-characters-coming-to-override-2-super-mech-league https://www.gameskinny.com/86j86/ultraman-characters-coming-to-override-2-super-mech-league Thu, 24 Sep 2020 13:13:27 -0400 Erroll Maas

Publisher Modus Games and developer Modus Studios Brazil have announced an ULTRAMAN Deluxe Edition for their upcoming mech fighting game, Override 2: Super Mech League.

This edition will include several characters from Netflix's ULTRAMAN anime series (based on the manga series of the same name) through an "UlLTRAMAN Season Pass." Additionally, there will also be Ultraman themed cosmetic items available.

The four ULTRAMAN characters that will be playable include the heroes:

  • Shinjiro Hayata, the son of the original Ultraman who combines his Ultraman factor gene with the Ultraman suit to use it effectively
  • Dan Moroboshi, who does not have the Ultraman factor but uses his combat prowess to effectively utilize the Seven suit in combat,
  • The mysterious alien villain Bemular
  • The monstrous kaiju known as Black King

The ULTRAMAN anime series first premiered on Netflix on April 1, 2019, with the English dub featuring Josh Hutcherson (Hunger Games, Future Man) as Shinjiro Hayata. It serves as a direct sequel to the original 1966 Ultraman series.

Interestingly enough, characters from the ULTRAMAN anime series do not grow giant as they would in other various Ultraman series. A second season is planned to premiere some time in 2021 and a teaser trailer was released on July 5, teasing the appearance of Ultraman Taro, based on the Ultraman character and series of the same name.

The first Override game, Override: Mech City Brawl, was released for PC, PlayStation 4, Xbox One, and Nintendo Switch on December 3, 2018. It featured a co-op mechanic where up to four friends could pilot one giant mech together.

Override 2 will feature 20 playable robots, including a few new ones, with unique abilities, skill sets, and ultimate moves. The game will have a career mode, ranked matches, hazardous arenas with dynamic elements, upgraded game modes, and new and improved match types including one-versus-one, two-versus-two, free-for-all, Xenoswarm, King of the Hill, and more. There will also be expansive customizations for any mech you choose.

Override 2: Super Mech League is planned for a Holiday 2020 launch on PC (Steam), PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and Nintendo Switch.