Pong Articles RSS Feed | GameSkinny.com Pong RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Handheld Gaming Goes Ultra-Retro With The Atari Portable, Available Today https://www.gameskinny.com/d4ah3/handheld-gaming-goes-ultra-retro-with-the-atari-portable-available-today https://www.gameskinny.com/d4ah3/handheld-gaming-goes-ultra-retro-with-the-atari-portable-available-today Fri, 26 Oct 2018 12:36:35 -0400 QuintLyn

For fans of truly old-school gaming, today is a great day: two new Atari items have hit the shelves. Both allow fans to take Atari games with them wherever they go, and one even lets them play those games when out and about.

The Atari Retro Handheld packs 50 Atari 2600 games into a handheld console with a 2.4 inch color screen. It features a two responsive buttons and an analog control stick, as well as the classic Atari look with wood veneer.

As an added bonus, whenever players get tired of playing on the small screen, they can easily plug it into a TV using the included A/V output.

Also available today is the Atari Retro Plug and Play TV Joystick. Featuring the same 50 games available on the Retro Handheld, the Joystick uses the classic Atari joystick design and adds a new arcade button at the top for easier firing. Players can connect it to almost any TV using an included A/V cable. For those wanting HDMI, and adapter is available.

Both the devices include the same games, including classics like Asteroids, Breakout, Centipede, Pong, and Missile Command. A full list of included games can be found on both the Atari Retro Handheld and Atari Retro Plug and Play TV Joystick sites.

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5 Bizarre Video Game Experiments https://www.gameskinny.com/710h9/5-bizarre-video-game-experiments https://www.gameskinny.com/710h9/5-bizarre-video-game-experiments Wed, 11 Jan 2017 03:00:01 -0500 Caio Sampaio

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Conclusion:
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As the examples displayed in this list show us, the video game industry offers more than just AAA and indie titles.

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Bizarre experimentation can occur in gaming, ranging from the PainStation directly cutting someone's hand, to volunteers playing video games in their minds through electric pulses applied directly to their brains.

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As technology counties to become more sophisticated, the tendency is for artists and researchers worldwide to continue pushing gaming to its limits, even if that means using games in unorthodox ways.

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Let the games begin.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/r/caralho-823ed.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/r/caralho-823ed.jpg","type":"slide","id":"146908","description":"
Streaming a Game to a Person's Head
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On December 8, 2016, we from GameSkinny published an article about a study conducted by researchers of the University of Washington, in which they succeeded in literally making people play a game in their heads.

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The game in question was a simple 2D maze and by applying electrical impulses to the brain of the volunteers they were able to make them see and play the game in their minds.

\n

Many volunteers were able to travel through the maze using only their minds, as the experiment reached a success rate of 92%.

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You can read the full research writeup for more details about the study.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3d49b8bdb2a16520424181fc0fa56070.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3d49b8bdb2a16520424181fc0fa56070.jpg","type":"youtube","id":"10157","description":"
Cruel 2 Be Kind
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Designed by Jane McGonigal, the author of Reality is Broken: Why Games Can Make Us Better and How They Can Change the World, the idea behind this experimental game is to lighten up the mood of big cities, by displaying acts of kindness towards strangers in the streets. 

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The game consists of two teams, ranging from five to ten players, but each team is oblivious to the appearance of the members of the enemy squad.

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Before starting the game, an area for the match to be held within is selected. A particular street or a building, for instance. 

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In order to eliminate the member of the enemy team, players must show an act of kindness towards them -- a compliment or a hung, for instance. 

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The team that gets eliminated first looses. The problem; however, is that, as previously stated, the players do not know how the enemies look, meaning that they must find them through trial and error, resulting in a lot of strangers who are not part of the game receiving compliments.

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You can read the full rules on the official website.

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Players arrange the game through text messages and e-mails, thus mixing the virtual world with the real one since it was announced in 2006.

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While relying on the virtual world, this experiment focuses more on real life. The next one in this list; however, feels as an idea from a sci-fi movie.

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Domestic Tension
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Born in Iraq, the artist Wafaa Bilal experienced firsthand the horrors of the civil war in the Middle East.

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He lived in a refugee camp during the rule of Saddam Hussein and lost members of his family in the conflict.

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In 1992, he moved to the United States of America, but the psychological harm inflicted on him by the conflicts in his home country lingered.

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In order to raise awareness to the innocent blood being spilled in the Middle East, he created an experimental game called Domestic Tension.

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The experience started in May, 2007 and took place at FlatFile Galleries in Chicago, where he confined himself in a room for 30 days, under the watch of a paintball gun.

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The weapon was connected to the internet and players who registered on the website of the game took turns to control the gun and shoot Wafaa with paintballs at almost point blank range.

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The aim was to represent the fragility of the lives of innocent people caught in the crossfire of the conflicts in the Middle East, as at any moment, a bullet from a gunfight occurring nearby could enter a home and kill an innocent person. The idea of the experiment was to use this game to represent this reality to those who were oblivious to it.

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According to Mary Flanagan in her book Critical Play: Radical Game Design:

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\n

"During the month-long exhibition, the site received eighty million hits, and sixty thousand paintballs were shot."

\n
\n

This list has shown you experiments with a dark tone, but unlike the previous experiences in this article, the next one has a kindhearted feel.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/i/painstation-729c5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/i/painstation-729c5.jpg","type":"slide","id":"146894","description":"
The PainStation
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As the previous experiment shows, videogames are not always harmless, but this custom built console takes the pain of defeat to new levels, as it combines the game Pong with a torture machine.

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Volker Morawe and Tilma Reiff, the designers of the experience, nicknamed it PEU (Pain Execution Unit).

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As volunteers played a match of Pong, they needed to control the game with their right hands and place their left hands on a metal surface, which would heat up, emit electric shocks and pop out a wire to cut the hand of the loosing player.

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If a player removes his/her hand from the metal surface, he/she loses the game immediately.

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Katherine Isbister, in her book How Games Move Us: Emotion by Design, describes the experience of watching a match and also reveals the objective of the experiment:

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"It was a mesmerizing and horrifying demonstration on how physical stakes can radically shift the emotion and social tenor of the play experience."

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Since 2011, the game became a permanent exhibition at the museum Computerspielemuseum Berlin, in Germany. Any visitor older than 18 can play it.

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The last two experiments focused on the designers finding ways to inflict pain on the players, but the next one offers a reversal of roles.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/k/tekken-3eb91.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/k/tekken-3eb91.png","type":"slide","id":"146893","description":"
Tekken Torture Tournament
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Have you ever questioned what a character in a fighting game feels? This experience is the closest you can get to an answer.

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Eddo Stern and Mark Allen created an event, in which volunteers played Tekken, whilst wearing a device in their arms that administered a non-lethal, yet painful, electric shock each time the player received a hit from the opponent. 

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The shocks were intense enough to interfere temporarily with the functions of the muscle of the player's arm, thus affecting mobility and making it harder to play the game.

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As the author Katherine Isbister writes in her book How Games Move Us: Emotion by Design: 

\n
\n

"They [the shocks] mimicked the delays avatars experience in-game after being dealt a heavy blow. Players had to sign an intimidating release form, but nonetheless participated in the tournament, as it toured art venues in the United States, Israel, Australia and the Netherlands."

\n
\n

While this experiment may seem brutal, it gets nowhere near the intensity of the next in this list.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/r/caralho-07678.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/r/caralho-07678.jpg","type":"slide","id":"146892","description":"

Most gamers are familiar with AAA releases -- the cinematographic FPS games, the enormous RPG titles, the thrilling horror productions and so on. There is, however, an alternative industry in gaming.

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No, I am not referring to independent productions.

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Some fans and developers use video games for various purposes other than entertainment. They conduct experiments with gaming.

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Today we will look at five bizarre experiments involving video games. They range from using games to test how far the human body can withstand punishment, to scientists using a new technology to stream a game directly to a person's brain.

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Welcome to a side of gaming you perhaps did not know existed.

"}]]]>
Handmade Necklaces From Your Favorite Game Franchises https://www.gameskinny.com/bnsgy/handmade-necklaces-from-your-favorite-game-franchises https://www.gameskinny.com/bnsgy/handmade-necklaces-from-your-favorite-game-franchises Mon, 17 Oct 2016 12:02:51 -0400 Kat De Shields

Sometimes you come across a game you love so much, you have to buy some merchandise. If jewelry is your thing, we've gathered some of the coolest handmade necklaces representing your favorite franchises. If you see something you like, you better move fast! Some of these Etsy artists have a limited supply. 

Xbox and PS4

If fighting in an apocalyptic universe against mutant creatures is your cup of tea, then you'll love these two necklaces that pay homage to two of the most iconic "fight to save humanity" franchises out there: Gears of War and Fallout.

Sometimes it feels so good to be bad, and assassins are the biggest BAMFs of them all. If helping Desmond parkour his way through time and space to take out foes and deliver messages was your thing, then this Assassin's Creed necklace is just for you. Or, if Elder Scrolls is your game of choice, you'll love this Dark Brotherhood pendant to signify your assassin's roots. 

Where would we be without consoles? Check out this beautiful Xbox 360 necklace complete with a bronze setting and six Swarovski crystals. This is a must have gift for any Xbox enthusiast. 

PC & Retro 

Minecraft has taken the world by storm. You could say, it's explosive. Allow the walking bombs of the Minecraft universe to tag along with this Creeper necklace

Many gamers have a soft, nostalgic spot in their heart for classic games. Show your love for Pong, the 1972 arcade game that paved the way for so many other video games with this necklace. Or, if you have a Mrs. PacMan to your Mr, this couples necklace made from a quarter would be perfect for you.

Nintendo 

The Nintendo Universe is full of adorable things, many of which lead to some truly cute necklaces. For example, who could resist this Heartless from Kingdom Hearts? With intricate detail including a Swarovski Crystal Heart on top, this necklace is sure to capture the heart of any Kingdom Hearts fan. 

If you're a fan of Shy Guys, the timid troublemakers found in Mario's world, then you'll love this stainless steel necklace. Wear it as an ode to a classic franchise, or secretly represent your inner troublemaker! 

Speaking of adorable Mario villains, how many times have you been chomped to bits by a Piranha Plant? Complete with antique brass findings, you can rep your retro Mario pride with this beautiful pendant. 

Every riddle lover is familiar with the Professor Layton series. Now,  you can represent your love for solving puzzles with a pendant. Choose from 10 Professor Layton images, and pick your finish including silver, copper, antique gold and gunmetal black. 

If you're eager to catch 'em all, then you don't want to miss these Pokemon necklaces. GlitzCouture captures Pokemon in little glass bottles that you can wear around your neck. If you have a sweetheart who shares your love for Pokemon, then the couples Pokemon necklace is a must buy. 

Would you like to see jewelry for a franchise that's not included here? Let us know in the comments and we'll create an article just for you!

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I’m always looking for new awesome products, so please send me your favorites at commerce@LaunchMediaNetwork.com. Also, sign up for our Launch Commerce newsletter to receive the best deals of the week right in your inbox. 

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5 Amazing Retro Video Game Tattoos https://www.gameskinny.com/anc5d/5-amazing-retro-video-game-tattoos https://www.gameskinny.com/anc5d/5-amazing-retro-video-game-tattoos Thu, 01 Sep 2016 12:50:25 -0400 Glitchieetv

Tattoos are one of the ways people use to express their love for something. With many of the millennial generation growing up with some of the first video games and consoles, it makes sense that many of them would show their love for fond childhood memories with ink. Below are five amazing tattoos inspired by retro video games.

Chrono Trigger-Artist Unknown

Chrono Trigger first released in 1995 on the SNES. An instant hit, it sold more than 2 million copies within two months in Japan. It also met with critical success in North America, where it has been a classic. This tattoo of the Chrono Trigger logo is well executed, an excellent homage to an RPG-staple.

The Legend of Zelda-Artist Unknown

The Legend of Zelda is a timeless retro game. With multiple titles in the series, the story that began in 1986 has continued to ensnare hearts. These tattoos, done in an 8-bit style, are a cute couples tattoo that captures the romance between Link and Zelda. 

Spyro the Dragon-Artist Unknown

Spyro the Dragon first charged through enemies in 1998 on the Sony PlayStation. With top of the line graphics and lovable characters, Spyro made a home for himself with gamers. This Spyro tattoo captures all of the dragon's fighting spirit.

Retro Themed Tattoo-Artist Unknown

This tattoo does not simply pick one retro game to exhibit. Inside, this composition showcases symbols from Mario, Tetris, and Pac-Man all revolving around the original Nintendo Entertainment System controller. 

Retro Gaming Totem-Artist Unknown

Here is another example of a tattoo that chose to feature multiple games instead of just one. Including Pong, Frogger, and Megaman this totem of Retro games is a creative take on expressing ones love for them. 

Do you have any amazing retro video game inspired tattoos? Let us know in the comments? Know any of the artists or people who own the tattoos? Let us know so we can credit them!

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Real-Life Pong Table Looks Straight Out Of 1972! https://www.gameskinny.com/7amek/real-life-pong-table-looks-straight-out-of-1972 https://www.gameskinny.com/7amek/real-life-pong-table-looks-straight-out-of-1972 Mon, 06 Jun 2016 08:19:31 -0400 Austin Katz

Pong has long been one of the most iconic video games of all time. It's a simple game, yet addictive and entertaining -- at least that's what Daniel Perdomo, leader of the Pong Project, thinks. He and his team spent over two years designing a real-life table version of the game, complete with score board, two paddles and a square ball. The table, which also doubles as a coffee table, was made during their free time and acts as a homage to the classic video game.  

The team had no  "electronic, production design and manufacturing skills" prior to starting this project and learned everything from "Google, YouTube and forums".  Although the project looks finished, the creators are still looking for investors and a hardware incubator to make this dream a reality. There is no information on if or when this table will be available to the public. 

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10 weird porn parody games that actually exist https://www.gameskinny.com/e8hg7/10-weird-porn-parody-games-that-actually-exist https://www.gameskinny.com/e8hg7/10-weird-porn-parody-games-that-actually-exist Tue, 13 Oct 2015 05:41:28 -0400 Auverin Morrow

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We can't guarantee that all the games on this list are good, but we can guarantee that they're entertaining. You may need a little eye bleach afterwards, though. We've seen things that cannot be unseen. 

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Have you played any of these games? Are you going to? Share your thoughts (or titillating tales) with us in the comments below!

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Biocock Intimate

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A shockingly well-done BioShock parody. And proof that asking the Internet to stop making porn of a character will make the Internet do the exact opposite.

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This game doesn't feature the crude hand-drawn flash figures we're used to seeing in porn parodies. Elizabeth looks like she just stepped out of a Telltale interpretation of BioShock Infinite. To top off the polished graphics, there’s even full voice acting – and pretty good voice acting; most of it seems ripped from the real game itself.

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When the game opens, you’ve just regained consciousness. And Elizabeth is eager to get your gear into her pants. Biocock Intimate is a little less interactive than some of the other games on our list; pretty much all you do is advance through various positions until both of you are spent. But the quality more than makes up for the simplicity, and you’ll get a hilarious surprise when Elizabeth finally climaxes. 

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This one is definitely worth playing through at least once, even if it’s just for the lolz. But you can unlock multiple versions of Elizabeth, so there's replay value, too. Check out the demo here.

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Honorable Mentions

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These games didn't quite make our top 10 list, but they did stand out from the salacious crowd.

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Sonic Transformed

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    \n
  • Help a recently-turned-female Sonic explore her new body. 
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Legend of Zelda: Hentai Quest

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    \n
  • A click-to-progress encounter between Link and Ruto that needs no introduction.
  • \n
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Metal Gear Solid X: Hard Snake

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    \n
  • Get up close and personal with Big Boss'...big boss.
  • \n
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Resident Evil: Chris' Capture

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    \n
  • Essentially Metal Gear Solid X with a different character. 
  • \n
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BloodRayne

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    \n
  • Strip your favorite dhampir of her clothing and fire off your own Blood Hammer.
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Gaper Mario

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    \n
  • Get your favorite Mario characters into all kinds of sexy shenanigans.
  • \n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/e/b/bebc8404ccb5ec4e391d1de08fcd96d4.png","thumb":"http://s3.amazonaws.com/gameskinnyop/b/e/b/tiny_bebc8404ccb5ec4e391d1de08fcd96d4.png","type":"slide","id":"86865","description":"

P*ssymon

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Much like Bonecraft, this Pokemon parody is a legitimate game, rather than a mere click-to-progress sex simulator. You must purchase P*ssyballs, which you can use to catch the untamed Pokegirls that wander au naturel in the wild - like the pretty Pidgey above. 

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Once you've caught one of these P*ssymon, you must use your energy reserves to care for it. After you've built up enough affection, you can take things to the next level. 

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You and your P*ssymon can explore the world, visit gyms, or get into battles (in later versions). There are even a few easter eggs hidden in the game world. 

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If you don't have time for a full-fledged P*ssymon game, there are plenty of other Pokemon parodies you can check out. In Pokemon Hypno Mercyfor exampleHypno and Lickitung gang up on an unsuspecting Misty. For those who prefer less obvious bestiality, there's Pokemon Double Trouble, where a transgendered trainer transforms her Ditto into a copy of herself to teach one Pokemon trainer a lesson. 

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Click here to start a new adventure in P*ssymon.

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Bonecraft

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From the makers of the widely-acclaimed Bonetown, this is no mere Warcraft smut game; it's a fully-realized RPG that has (gasp) more than just sex in it.

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You're an interstellar captain whose life mission is to find and bone the Elf Queen, who you let slip through your fingers years before. In pursuit of this goal, you and your Space Wranglers crash-land your ship on an orc-inhabited planet that just happens to be harboring a brothel full of elves. So begins an adventure where fighting and f*cking mix like never before. 

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Aside from the full storyline and legitimate voice-acting, Bonecraft gives you quests that require you to engage in sexual acts with a variety of NPCs. And sometimes even your combat is sexually inclined - often your goal is to make sure that your Space Wranglers get laid, and the enemy Wranglers do not. But just in case you can't screw your way out of an encounter, you've got weapons at your disposal, too. 

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Click here to check out the official Bonecraft site and download the game. 

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Mortal Kum Butt

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In this Mortal Kombat parody, a bustier-than-usual Sonya Blade has just lost a fight against Kano. Though she begs for his fatality, he says he's got another finishing blow to deliver: "sexuality." This puntastic premise leads to a click-to-advance oral scene, with occasional begrudging commentary from Sonya. 

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If you're more of a Street Fighter fan, we've got you covered on that front, too. Street Fighter XXX lets you pick which femme fatale you'll be pounding. 

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Click here to play Mortal Kum Butt.

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Metroid Strip

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This shoot-to-strip Metroid Prime parody actually requires a little bit of skill. Samus Aran's suit has been turned against her, and she's bound in place by the grapple beam. You can fire a laser to shatter her armor. 

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The catch here is that metroids are trying to weaken your power beam. The more armor you remove, the more metroids you have to deal with. When you break off all that under armor, metroids will swarm around her, and you'll have to find a way to disperse them. 

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There's another Metroid Prime parody that's got a little bit of platformer action, and a lot of tentacles at the end. If you're into that sort of thing. 

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See more of Samus Aran here.

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Final Fellatio X-2

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An aptly-named Final Fantasy parody. This game opens with a very FF-like title screen, complete with rainbow silhouette and lilting piano music. 

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In an effort to make Yuna jealous, Rikku is spending some...er..."quality time" with Brother. You're not controlling much besides than the speed of this incestuous encounter, prompted to continue by the very eager (and very voluptuous) Rikku. Buddy and Shinra make an appearance for a grand finale, too. 

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If sibling action isn't really your thing, there are a ton of other Final Fantasy parody games that you can check out. Like Final Fantasy X: Wakka's Solo.

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Click here to play Final Fellatio.

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Porn Pong

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This game is more silly than it is sexy. You've got to use your hard log of wood to propel a Quagmire-looking man in a banana hammock toward the rows of reclining damsels. When he makes contact, he gives each lady a few courtesy thrusts before removing her from the board. 

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Click here to play. 

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Ass Effect

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This Mass Effect parody lets you get your intergalactic freak on. Commander Shepard has just discovered a kinky artifact of some sort, and decides to try it out on a busty Miranda Lawson.

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Once you've used the artifact to laser off Miranda's pants, the real fun begins. We won't spoil the surprise, but we will say that the artifact has more than one purpose. And Liara asks to join in on the fun. But you'll have to buy the full game for that.

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We'd warn you about the awkward dialogue and consistent misspelling of the word "artifact", but we know that isn't going to stop you.

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The Ass Effect demo is available on Com Dot Game

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Busty Raider

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As bodacious as Lara is in this Tomb Raider parody, we're still disappointed in the title. The lack of effort on that front is almost astounding. Seriously, even the real name sounds a little dirty. The jokes basically write themselves. (Womb Raider, anyone?)

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You'll have to work a little to get to the good stuff. Lara needs to retrieve a diamond, and you'll have to keep her from hitting dangerous spikes on the way down. Every now and then, she'll have to remove some clothing to lighten the load. Once she's retrieved the diamond, Lara will need a bath and a change of clothes before you head back to camp. She asks you for help with getting clean. Good to see she's still the self-sufficient explorer we know and love. 

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If you want to get a little sadistic, there's also Tomb Raider: PunishmentThough the title is still pretty lacking in creativity, you do have the opportunity to torture a caricatured Lara before turning her over to a more beastly lover. 

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You can play Busty Raider here.

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Sextris

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Also known by the less creative title Tetris X, this Tetris parody uses naked people instead of boring old blocks. Using your Gagboy game system, you've got to rotate these ladies and gents into various sexual positions. If all the right parts line up, they'll engage in a quickie before disappearing from the board. Oral positions are also acceptable, but same-sex matches won't work. Bummer. 

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There are also other Tetris parodies that will reward you with naked women each time you complete a level. But those aren't nearly as much fun.

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Editors Note: Sextris is no longer available.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/5/d/e/5de220957e6a45c08c509d4e22284945.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/5/d/e/tiny_5de220957e6a45c08c509d4e22284945.jpg","type":"slide","id":"87048","description":"
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"The mind of the artist will desperately struggle to create pornography where none exists..."

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-R. Buttece, Barriers to 34th Dimensional Travel (1889)

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That's rule 34. Everyone’s favorite rule of the Internet. If it exists, there is porn of it.

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If you think there are exceptions to this rule, you simply aren’t looking hard enough. Or maybe you’re afraid to get your hands dirty.

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Luckily for you, we’re pretty shameless. So we scoured the web and all those seedy porn game sites to uncover the weird (and wonderful) adult parodies of your favorite video games. You're welcome, perverts. 

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The title has probably made it obvious, but this article deals with NSFW and pornographic content. If you're underage or your boss is watching, please turn back while you still can. Once you click that next slide, we cannot guarantee that your childhood won't be destroyed.

"}]]]>
Pacapong is Pac-Man, Pong, and Space-Invaders in one https://www.gameskinny.com/08cl1/pacapong-is-pac-man-pong-and-space-invaders-in-one https://www.gameskinny.com/08cl1/pacapong-is-pac-man-pong-and-space-invaders-in-one Sun, 16 Aug 2015 19:19:22 -0400 Andrea Koenig

Many gamers have a soft spot for retro arcade games, so what could be better than playing Pac-Man, Pong, or Space Invaders? How about a video game that combines all three into one? That's what you'll be getting from Indie game developer Dick Poelen's Pacapong.

The game's primary feature is that you control two special paddles, just like in Pong. They can shoot Pac-Man pellets up the screen at invader enemies, and the paddles also have the ability to move in all directions, not just up and down. The paddles also catch and shoot the ball back and forth, except the ball is actually Pac-Man, and instead of blank space, the middle of the screen holds the Pac-Man maze, complete with ghosts and pellets. 

If the game doesn't seem like it could get any cooler, then hold on. Not only is it free, but you can play 1-2 players with local multiplayer, and it supports gamepad, WASD, and ZQSD control options. The game is also available in 1080p, 60fps. Oh, yeah, and Donkey Kong shoots throws barrels in your way sometimes. 

This Frankenstein's mash-up of a game is available for download on PC, Mac, and Linux. 

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The Video Game Hall of Fame is Finally Here https://www.gameskinny.com/cne3v/the-video-game-hall-of-fame-is-finally-here https://www.gameskinny.com/cne3v/the-video-game-hall-of-fame-is-finally-here Thu, 04 Jun 2015 20:36:27 -0400 Fireboltz_7795

This is the real deal! The Strong National Museum of Play, located in Rochester New York, officially announced its first class of video games into the Video Game Hall of Fame! Some of entries were not surprising. Super Mario Bros., Pac-Man, Pong, and Tetris all made it into the first class (and rightfully so). There were also two surprising entries as well. Doom and World of Warcraft also found their way into first class.

(Courtesy of http://pocketgamer.co.uk)

There was also some notable finalists that didn’t quite get in. The Legend of Zelda, Angry Birds, Space Invaders, Pokemon, Sonic the Hedgehog, and Oregon Trail didn’t make the cut either. While I personally feel that The Legend of Zelda should have made its way into the Hall of Fame, I have to (and everyone else does as well) remember that there is always next year.

(Courtesy of Forbes.com)

What does this mean to us gamers?

This means a lot; actually, almost everything in essence. The games that get in are based on popularity, influence on the social world, longevity, etc. This means that games like Halo, Bioshock, Final Fantasy 7, and Mega Man, all may have a chance to be truly recognized as the wonderful games they are. This is an annual event that is sure to rapidly create a lot of buzz in the video game world.

Is there a game you feel should have made it into the first class? Or what is your pick for the first six in the Video Game Hall of Fame? 

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Ralph Baer, Video Game Pioneer and Pong Creator, Dies at 92 https://www.gameskinny.com/j6ijt/ralph-baer-video-game-pioneer-and-pong-creator-dies-at-92 https://www.gameskinny.com/j6ijt/ralph-baer-video-game-pioneer-and-pong-creator-dies-at-92 Sun, 07 Dec 2014 18:41:39 -0500 Michael Falero

Ralph Baer, the man who laid the foundations for much of today's video game industry, passed away yesterday at his home in New Hampshire. He was 92 years old.

Originally the son of an immigrant Jewish family escaping Nazi persecution, Baer served in the US Army before going to school for Television Engineering. He ended up working for Sanders Associates, a defense contractor. Baer became interested in gaming technology that could work with a commercially available device like the television, and began secretly testing different ideas for a "TV Gaming Display."

Another idea was a tennis-like game between two players, called Table Tennis. Atari later published a version of the game as Pong, which was a major catalyst for a video game industry still in its infancy. 

After a number of iterations, Baer's eventual idea for a gaming device led to the Magnavox Odyssey in 1972. Another idea was a tennis-like game between two players, called Table Tennis. Atari later published a version of the game as Pong, which was a major catalyst for a video game industry still in its infancy. Magnavox later won a lawsuit against Atari, arguing that Pong had been lifted from Baer's work.

Baer went on to produce over 150 patents and dozens of games in his lifetime. President George W. Bush awarded him the National Medal of Technology in 2006 for his contributions to technology and the video game industry at large.

For a touching, memorable look at Baer's work and game philosophy from the man himself, see the short PBS Inventors' documentary below.

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Pinpointing the Game That Made Me Love Video Games https://www.gameskinny.com/z8upl/pinpointing-the-game-that-made-me-love-video-games https://www.gameskinny.com/z8upl/pinpointing-the-game-that-made-me-love-video-games Sat, 27 Sep 2014 21:33:43 -0400 mchiu

As far as I can remember, I have always loved video games, but after writing several historical pieces about video games, it got me wondering whether I could pinpoint which game made truly love video games. I thought that this was going to be a relatively easy article to write, but after remembering about all the games I have played since childhood until now, it proved to be much more difficult than I had anticipated.

During different points of my life, I have been on and off with video games, primarily due to the ups and downs of the video game market in its early days. So in writing this piece, I decided to look at the different generations and phases of video games I went through instead of trying to find one particular game that got me to love gaming. 

In order to set up the criteria for myself in determining which games to feature, I looked back at games that gave me such a rush that I was practically addicted from the start, and continued to look for more. That is what the following games have done for me.

Pong

The year was 1975. I was about 4 years old. I went with my parents to a pizza parlor, and next to a few pinball machines, was a lone, yellow box with a TV screen inside of it. I walked over to it, but I was too short to see what was in this big box. My dad held me up so I could, and I immediately wanted to play. Eventually, my dad took out a quarter and dropped it into the machine, and we played against each other. I don't think I ever returned a ball on that first game, but it was the most awesome thing ever! The fact that I could control something on TV by just twisting a knob was the greatest thrill of my 4-year-old life. Ever since then, I kept wanting to go back to that pizza parlor to play that game. Going back to that pizza parlor never happened, since the next day, we moved from the Silicon Valley to Oregon.

Eventually, my parents got the Pong home console that was sold through Sears, and I was always pestering either of my parents to play with me. But having the attention span of a 4-year-old, I eventually got bored of it, and didn't really see a video game again for a few years.

Tron

Fast-forwarding in time, I came back to Silicon Valley, and video games were taking over America by storm. Arcades were all around, and they all had to have Pac-Man, Donkey Kong, and Frogger. It was around 1982, and although I had an Atari 2600 at home, I really preferred playing arcade games - they had much better sound and graphics. Nearly every week, my mom would take me with her to Safeway, and I would beg her for quarters to play games. For those of you who didn't grow up in the 80s, major grocery stores, pharmacies, and 7-11s in the US had arcade machines in the corners. 

During this particular time, the machines in rotation included Moon Patrol, Ms. Pac-Man, and Defender. Then, one day, a new machine was wheeled in that drew my attention: Tron. The first time I saw it, I did not know what it was, but it had a funky translucent blue joystick that had a trigger button, and a dial on the side. Later I realized it was a game that went with the Disney movie, and it made more sense.

This was no ordinary game. Aside from the new controls, the machine featured four mini-games inside of it. When you first put a quarter in the machine, you were presented with a map where you could direct the joystick to one of 4 areas, where each area represented a mini-game. You only had 3 lives, so if you could make it out alive from at least one of the 4 areas, you could play all 4 mini-games. ("Light Cycles" was my favorite.)

Overall, this game got me excited about video games again, since I could play 4 different games, and along with the movie tie-in, it presented an interesting and fun storyline that worked well in conjunction with the video game.

Starcraft

During most of high school and college, I continued to play games, but started losing interest in favor of pursuing girls. Back then, it was only the geeks and nerds who played video games. (Geeks and nerds weren't cool, either.) So I was a bit of a "closeted gamer" back then. I would still visit the local arcade from time to time.

In college, the student rec center had both Mortal Kombat and Street Fighter II. I got really good at playing Raiden on Mortal Kombat - mainly because Street Fighter II usually had a huge line of quarters on it, and I wasn't patient to wait my turn to play.

It was also in college that I destroyed my friend's finals studying regimen when I bought a copy of Civilization and let him borrow it over the weekend. He told me that he installed it on a Friday night, and still hadn't stopped playing when I visited him to study on Sunday afternoon. 

In my first post-college job, I was transferred to Tokyo. Things there were really different from the video game perspective. Firstly, there were at least 4 competing game consoles that I could remember. (Nintendo SuperFamicom, Sega MegaDrive, NEC PC-FX, and Fujitsu FM Towns). Arcades, or "Game Centers" as they were called, were huge, bright, loud, and a lot cleaner than the ones back home. But most importantly, women loved to go to them too. That was enough to get me to get interested in video games again!

While living out there, I met a few other Americans who were super into video games, and we would meet up on the weekends to have our own LAN parties. At the time, my friend was also beta testing for a new game, Starcraft. He was able to spawn copies to the rest of us, and when we started playing that, I was immediately hooked. US games (especially PC games) weren't particularly popular in Japan, so when the game was first released, it took a few weeks for me to find a copy. I remember going into the Akihabara "Electric Town" district in Tokyo one Saturday morning, and in a tiny shop that sold only PC games, there it was! I immediately snatched up a copy, got home, silenced my phone, and played straight through Sunday afternoon, where I finally finished up the campaign. 

What I loved about the game was how well-balanced the different races were to each other. The Zerg produced units the fastest, but were also the weakest, while the Protoss had very strong units, but took the longest to produce, while the Terran were somewhere in the middle. (Unlike Warcraft II, where the Orcs and the Humans had nearly identical units that worked nearly the same way). 

I loved the original Starcraft so much, in fact, that I continued playing it through the years, all the way to the launch of Starcraft II, some 13 years later. Then I finally hung it up and got into the new game. While there were other games that continued to fuel my love for video games over the years, it was truly Starcraft that threw me back into my interest in games. 

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The 10 Video Game Consoles Worthy of Putting into a Museum https://www.gameskinny.com/6jiis/the-10-video-game-consoles-worthy-of-putting-into-a-museum https://www.gameskinny.com/6jiis/the-10-video-game-consoles-worthy-of-putting-into-a-museum Sun, 21 Sep 2014 20:33:16 -0400 mchiu

Now that the National Videogame History Museum will break ground in January 2015, I thought it might be fun to speculate what would be 10 home video game consoles that absolutely should be on display.

In researching this article, it brought back a lot of childhood nostalgia. I remember spending hours in front of the TV playing many of these games, and it was difficult to really sort out which would truly make it into the top 10. I really couldn't rank these against each other since each one is truly unique and groundbreaking, that there really wouldn't be any objective way to say any one system is "better" than any other.

So in the end, I present you with this list, which is not ranked, but rather, is listed in more or less a chronological order of video game consoles that should be included in any respectable video game museum.

1. Magnavox Odyssey

This console is truly the grandaddy of video game consoles.  Released in August 1972, and pre-dating Atari's Pong arcade game by 3 years, the Odyssey did not have any audio, was powered off 6 "C" batteries, (or A/C adapter sold separately) and used translucent color plastic overlays that players could put on their TV screens to simulate color graphics. (Yes, the games back then were only in two colors) It came with 2 paddles for controllers. For you younger folk, "paddles" were game controllers that were nothing more than just a knob that you twisted back and forth. Basically, in those days, game movement was restricted to just left and and right, or up and down. Later models of paddles included a button as an extra input option.

Notable Games

A total of 27 games were made available for the Odyssey by way of printed circuit boards (that were called "game cards") that were inserted into the system, similarly to game cartridges in later systems. Some of the game cards had multiple games on them, so there were only 12 different game cards that were released.

When it comes to the older generations, just about every game is notable since video games were so new at the time. For the Magnavox Odyssey, most of the games were essentially different variations of Pong, with games such as Table Tennis, Tennis, Volleyball, Soccer, etc.

Why It Should Be in the Museum

I think this one is a no-brainer. This is the console that started it all, and inspired future generations of video game consoles. The machine did not have any brains, however, as it was lacking a CPU. It wouldn't be until 4 years later until a semiconductor company came up with such a console... 

2. Fairchild Channel F

This is a system that I am willing to bet that most people have never heard of. Released in November 1976, this system was put out by Fairchild Semiconductor, which is better known as a company that produces computer chips, and was the pre-cursor to Intel. (A bit boring of a history lesson, but some of the founders of Fairchild went on to start up Intel, AMD, and other semiconductor companies in the Silicon Valley). The system came with an interesting pair of controllers that were like joysticks without bases.

At the top of the controller, was a triangular "cap" that allowed for 8-way directional control, but could also be twisted, so in today's world, it could be viewed as the analog control knobs, but they could also be twisted. This made it so the controllers were both joysticks and paddles simultaneously. As for audio, it made an improvement over the Odyssey, only in that it did have audio, although it came through an internal speaker on the console, and not through the TV speakers.

Notable Games

The system only had 26 games developed for it, and as you might have guessed already, most of the games were variations of Pong. Games on the system included Video Whizball, Bowling, Pro-Football, Video Blackjack, Baseball, etc.

Why It Should Be in the Museum

The Fairchild Channel F is the first video game console to use a dedicated CPU inside, as well as the first video game console to use game cartridges. It was different from the Magnavox Odyssey's "game cards" in that the cartridges contained Read Only Memory (ROM) chips that allowed the games to be programmed by software, versus the game cards which were a series of physical jumpers between pins of the card connector. One other important reason this should be in the museum is that due to the use of the CPU, it was able to produce enough AI for players to play against a computer opponent. All previous consoles required two human players.

The Fairchild F was truly revolutionary, but it never really achieved market success. One other reason it was so important to the video game industry, however, was that it spurred the development of...

3. Atari 2600 (aka Atari Video Computer System)


OK, let me just get the biggest elephant of the room out of the way already. Released in September 1978, the Atari Video Computer System (VCS) basically ate Fairchild's Channel F's lunch, and profited handsomely from it. For mainstream America, this is pretty much where home video game consoles all started. Originally named the Atari Video Computer System, after the introduction of the follow-up Atari 5200, the VCS was renamed to the Atari 2600. It shipped with 2 joystick controllers and a pair paddles. The original units also shipped with the Combat game, however, later models shipped with different game titles. 

Notable Games

In the section below, there will be some discussion of the E.T. game that lead to Atari's demise, but other games notable games on the Atari 2600 include titles such as Breakout, Yar's Revenge, Kaboom!, Adventure, 

Why It Should Be in the Museum

While the Fairchild Channel F was revolutionary as the first console with a dedicated CPU, Atari one-upped them by using a more powerful CPU that was cheaper, and thus, able to offer the Atari VCS as a cheaper alternative. 

Although it was not Atari's intention, it also spawned the market for 3rd party developers. Disgruntled Atari game programmers left the company due to not receiving any recognition for the games they created, nor receiving any kind of compensation for the smash hits they produced, and went on to create their own company that solely made games compatible with the Atari VCS. Atari brought them to court, but in the end, the courts ruled in favor of this new company, Activision. In fact, if you looked at the boxes the Activision game cartridges came in, you will notice that it featured a short bio of the programmer.

At the time, the biggest game in the arcades was Taito's Space Invaders, which Atari had licensed and brought to the 2600. This was the tipping point that brought video games to the forefront of mainstream American society, and Atari continued to license other IP to much success, including Pac-Man. Unfortunately, Atari also licensed the rights to produce a game based on the movie, E.T., and the game did so poorly, that it lead to the video game crash of 1983. 

 

Also, the Atari 2600 version of Pac-Man is also widely criticized as another reason for the downfall. At the time, Pac-Man was a hugely popular game, and  had swept all across America, so the Atari 2600 version of the game was highly anticipated, but was a big letdown when it looked absolutely nothing like the original game. 

In the US, the post-crash hangover lasted until 1985, but when the video game market in the US started to pick up again, Atari was no longer the force it once was, and all the other competitors were nowhere to be found. In fact, it took a Japanese company to revive the video game market in the US...

4. Nintendo Entertainment System (NES)/Famicom

 

Released first in Japan in July 1983 and known as the "Family Computer" or "Famicom" for short, and later in the US in 1985 as the Nintendo Entertainment System (NES), this machine featured an 8-bit processor, and used a gamepad similar to the ones that we use today. (albeit, a much simpler version)

Notable Games

The NES was able to bring arcade quality graphics home, which helped bring back gamer's confidence in home video games again. As this is a Nintendo console, the most noticeable game would have to be Super Mario Bros. which shipped initially with every console sold in the US. Other notable titles included The Legend of Zelda, Duck Hunt, (which made use of a light gun) and Kung Fu. (which was the same game as the arcade hit, Kung Fu Fighter)

The NES also had 3rd party titles such as Konami's Contra, which is where we first see the "Konami Code". (up up down down left right left right B A Start) Also interesting to note is that many of the largest video game franchises today all started on the NES. These include games like Final Fantasy, Megaman, Metal Gear, and  Dragon Quest.

Why It Should Be in the Museum

Aside from the fact that the NES resuscitated the then dying US video game market, unlike its predecessors, the NES was able to capture the arcade quality graphics of video games, and bring them home. 

In order to regain consumer confidence in video games, Nintendo had also set up a strict licensing system that allowed it to approve video games for use on its system. Before the 1983 video game crash, there was no quality control, and video game advertising and box art greatly exaggerated the actual graphics of the game, and set up false expectations. Nintendo wanted to have more control over this, and game developers were subjected to a strict approval process that is still used today by all the game console manufacturers, as well as by mobile phone app stores. 

Finally, Nintendo was the first game console to use copy-protection, that made it difficult for pirates to steal developers' IP and resell them without authorization.

Besides, it's fun to have in a museum and to see kids' reactions to what a real NES looks like.

5. NEC TurboGrafx-16/PC Engine

 

The NEC TurboGrafx-16 (PC Engine in Japan) had a bit of a confusing name. This console was released during the era of 16-bit game consoles, yet it used an 8-bit CPU, but did feature dual 16-bit GPUs. The Japanese version, PC Engine, was considered to be the world's smallest game console with the dimensions of 5.5"x5.5"x1.5". This console also featured a gamepad similar to the NES, and used a very thin cartridge that was just slightly thicker than a credit card, that it called "HuCard."

Notable Games

Although not as popular as other game systems of its time, there were some popular game franchises that made their debut on the TurboGrafx/PC Engine platform. The two most notable would be Bomberman and Bonk's Adventure

 Why It Should Be In the Museum

Aside from the fact that it was an extremely compact system, the NEC TurboGrafx-16 was also the first console to feature a CD-ROM peripheral. The CD-ROM also lacked region lock, so US gamers could play CD titles, though the HuCards had different pin assignments between TurboGrafx-16 and PC Engine.


Also, later on, NEC released the TurboExpress, which was a handheld version of the TurboGrafx-16. It featured a 2.6" backlit, active-matrix LCD, stereo sound, and the same CPU, however, it's main draw was the fact that it could play the same HuCards that were used in the home version. 

 6. 3DO


The 3DO Company did not actually manufacture any consoles, but instead, licensed out its hardware design to 3rd parties such as Panasonic, Goldstar, and Sanyo. It featured a 32-bit ARM processor and internal CD-ROM drive. (this was revolutionary in those days) 

Notable Games



Since 3DO did not do very well, part of the reason is that it was missing an exclusive title that warranted someone to want to go out and get the console. Since it was slightly cheaper than buying a full-blown PC at the time, if someone really wanted to play PC titles such as Myst, Star Wars Rebel Assault, Doom, or Alone in the Dark, maybe a 3DO machine made more sense, but obviously, that really didn't happen, or maybe it was too niche of a market to grow out.

Why It Should Be In the Museum

I decided to include 3DO in this list simply because I feel that it should be an example of how not to launch a video game console. While it did generate quite a buzz in its day, it was riding on the "multimedia wave" that was going on in the PC world by providing games on CD-ROM. Unfortunately, due to its business model of licensing out its hardware design to 3rd parties, the price of the consoles were upwards of $599, which were double that of its competitors, namely, the Super Nintendo and Sega Genesis.

The company felt that since it had a very advanced system, the public was willing to pay a premium for it, despite the fact that competitors such as the Super Nintendo and Sega Genesis already had a strong foothold in the US already. While it was ahead of its time, it wasn't that far ahead, and it was more of its arrogance that lead to its demise.

7. Sega Genesis/MegaDrive


Released in Japan as the MegaDrive in October 1988, and subsequently in the US as the Sega Genesis in November 1990, this console was probably the only successful console from Sega. In Japan, it did not do well against its competitors, Nintendo's Super Famicom and NEC's PC Engine, but it did acheive success in the US and Europe. This console was a 16-bit machine, and like the rest of the consoles at the time, used game cartridges. 

Notable Games


The Sega Genesis had a huge library games for it, with many of them being arcade translations. Some of the best known games include: Sonic the Hedgehog, Altered Beast, Battle Toads, Phantasy Star series, Mortal Kombat, Streets of Rage.

Edit: A friend just informed me that the Phantasy Star series started on the Sega Master System (the predecessor to the Sega Genesis) however, it was also a popular title on the Genesis nonetheless.

Why It Should Be in the Museum

In the US, the Sega Genesis was the main competitor against Nintendo's Super Nintendo Entertainment System. Its marketing was geared towards being like the "older brother" of Nintendo with games that were geared towards a more mature audience. While there was controversy over games such as Mortal Kombat, Sega allowed blood to be shown in the game, while Nintendo went on the more parent-approved version of showing no blood in the game. This eventually lead to the creation of the Videogame Rating Council, which was the predecessor to the ESRB ratings we see today. 

8. Sony PlayStation


Released in Japan in December 1994, and in the US in September 1995, the PlayStation was a CD-ROM based console that also used gamepads, however, the gamepads now featured shoulder buttons and four buttons. Later versions of the gamepad included analog sticks and "Dual Shock" force feedback.

Notable Games



At this point in time, we begin to see that in the market, titles on one platform may also appear on another platform. Certain games are available exclusively only on one platform, which makes the console even more popular. For the PlayStation, here are some titles that were exclusive at the time: Final Fantasy VII, Parasite Eve, Parappa the Rapper, Gran Tourismo, Metal Gear Solid, and Crash Bandicoot. 

Why It Should Be in the Museum


The Sony PlayStation kickstarted the 32-bit revolution, and the modern video games we see out today. It was also the first mainstream console to use optical media to distribute games, compared to the cartridge system used before. With CD-ROMs, and subsequently with DVDs, games could be distributed and stored in a thinner form factor, and contain more data for higher quality graphics and audio. The Dual Shock controllers and analog sticks brought a whole new level of play into the mix, as players could have the feedback in their hands through vibrations for explosions, or when they are doing some right or wrong, as well as having more precise control of movements.

Sega soon after introduced the Sega Saturn which also featured CD-ROM, but this is the classic case of the first-mover advantage, where Sony overtook the market. 

9. Nintendo Wii


The Nintendo Wii was unveiled at the 2006 GDC in San Jose, where it was originally codenamed the "Revolution". This console featured a new type of controller that was not only wireless, but also had a motion sensor to allow players to use gestures to control the action in the game.

Notable Games


The Nintendo Wii shipped with Wii Sports, which showed off the capabilities of the Wii, but unfortunately, it did that so well that for the first few years, sales of other titles did not fare well until the novelty rubbed off. Afterwards, other titles started getting more attention such as: Mario Kart Wii, New Super Mario Bros. Wii, Wii Fit, The Legend of Zelda: Twilight Princess, Epic Mickey, and Metroid Prime 3: Corruption.

Why It Should Be in the Museum

The controller, known as the "WiiMote" brought a whole new dimension to gaming. While Microsoft and Sony were battling it out with their graphics capabilities and pure horsepower with their upcoming Xbox 360 and PlayStation 3 consoles, Nintendo realized that it would not be able to compete on this end, and instead, chose to focus on revolutionizing game play. 

At his keynote during GDC 2006, Nintendo CEO Satoru Iwata noted that in designing the Wii, they wanted to create a system that a young child could easily pick up and understand how to play, as well as something that would not be foreign to an elderly person. The "WiiMote", as the name implies, was meant to look and feel like a remote control, however, it could be used as an extension of the hand, and with a little imagination, could be viewed as a tennis racquet, a sword, etc. while being waved in the air. 

After its initial release in November 2006, the Wii was constantly sold out, and subsequently caused both Microsoft and Sony to come up with their own gesture-based controllers in the Kinect and the PlayStation Move.

10. All Current Generation Game Consoles


At the time of this writing, the current generation game consoles would include the Nintendo Wii U, the Microsoft Xbox One, and the Sony PlayStation 4. These consoles represent the latest and greatest of gaming technology today with some of the most advanced graphics capabilities, as well as the ability to play and purchase games online.

Why It Should Be in the Museum

The current generation of the game consoles should be featured in any video game museum simply to show how far along we have come along. With each generation of home video game consoles come with it a slew of advancements that set a new standard for all future consoles. 

Only the Top 10? Honorable Mentions:

As I was writing this, I realized that limiting to just the top 10 would be impossible. There are so many great video game consoles that were left out of this list that truly deserved to be showcased in a video game museum. If I could have an infinite number of consoles to feature, here are some of the others that I would also include to showcase in a video game museum:

  • Intellivision
  • ColecoVision
  • Atari 5200
  • Vectrex
  • Sega Master System
  • Neo-Geo
  • Super Nintendo Entertainment System / Super Famicom
  • Atari Jaguar
  • Sega Saturn
  • Nintendo 64
  • Sega Dreamcast
  • Sony PlayStation 2
  • Nintendo Game Cube
  • Microsoft Xbox

... and this is only the beginning. On top of this, there are also the portable consoles and their predecessors in the handheld game genre, which I have been a big fan of, and have been a bit of a collector. Maybe this would be something to write about in the future.

The home video game console market has certainly come a long way since its humble beginnings in the early 1970s. As we now cross into this new generation of consoles, and with the advent of cloud computing and virtual consoles, I wonder what's in store for us 5-10 years down the line. Will game consoles still exist as they do today? Will consoles themselves just turn into brands and apps that we can access on our Smart TVs while all of the computing horsepower is done on the carrier side? Buckle up everyone! I think it's gonna be a wild ride!

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