Red Faction Articles RSS Feed | Red Faction RSS Feed on en Launch Media Network Layoffs Affect Saints Row Developer Volition Wed, 27 Sep 2017 14:12:28 -0400 Luke Luby

Volition, the developers behind the Saints Row and Red Faction series, have reportedly laid off about 30 members of the studio over the past week. Although the company recently released Agents of Mayhem, a spinoff of the Saints Row franchise, neither of their main franchises have released a proper full-length game in several years, with no known releases in either currently set.

Despite the recent release of the game, Agents Of Mayhem, has not been performing well since release. The game was the first major title released by the developer since Saints Row: Gat Out Of Hell

As of this writing, neither Volition nor Koch Media has released a statement in regards to the reported layoffs.

Around the same time that Saints Row: Gat Out of Hell was released in 2015, publisher THQ - which owned Volition at the time - went into bankruptcy, with Volition and all of the developer's IPs being sold off to Koch Media/DeepSilver.

Stay tuned to GameSkinny for more news about Volition, Deep Silver, and Agents of Mayhem as it develops. 


Let's Reboot: Red Faction Thu, 12 Feb 2015 08:34:42 -0500 Elijah Beahm

We live in an age of reboots and re-imaginings. From total reboots like 2013's Tomb Raider to soft reboots like Assassin's Creed: Unity, we're seeing a lot of new trends in old ideas. While some games seem fine as they were, a few could benefit from a tune up. Today, let's reboot a franchise well in need of redemption now that it's under new ownership: Red Faction.

Red Faction (Full Reboot/Soft Reboot)

Red Faction is a series born out of constant soft-rebooting and hurriedly executed concepts. The original held a lot of promise, as did the open-world entry Red Faction: Guerrilla, but still the series never really hit its stride. As I see it, there are two ways to fix Red Faction.

1. Start from scratch

You see, back in the PS2 era, they were able to make entire environments destructible. Imagine that kind of technology, but on the scale of a game for the PS4 and Xbox One. Really think about that. Even with the same cramp initial level design, you could do a helluvalot with that. Taking into account random generation tech like in Everquest Next and Minecraft, you could do so much with modern physics engines, piled on top of massive destruction.

It could still be the same "fight for freedom" storyline, but the campaign could be done more like Dishonored, Hitman, and Halo. You might not venture in an open world, but levels could be made into mini-sandboxes of destruction. Various weapons and hallmark moments could be doled out more easily due to it being a linear game, but choices could cause branching alternatives for each scenario. This would also be fitting, given how Red Faction II had a moral choice decide its ending as well.

By encouraging creative destruction and giving players a lot of agency over how they handle their missions, we'd finally see the Red Faction franchise as it was originally envisioned, but up to a modern standard. Multiplayer could also be quite chaotic and fun with terrain/building destruction. You could even incorporate Red Faction: Armageddon's repair mechanic into multiplayer, so maps don't just turn into craters.

Just imagine it, a sprawling city built like this...

2. Soft-reboot the series forward in time.

You see, Red Faction: Armageddon, stupid as it may have been plot-wise, opens up a lot of potential. With the addition of repairing what you can break and offering all sorts of cool weaponry, there's hints at what could be. With mech suits, underground cities, and growing civilizations, you could have a new sandbox Red Faction, but it would be quite different.

If anything, it could be one of the few truly 3D open worlds. Imagine being able to glide along inner planetary highways in a car or on an electric surfboard, navigating a society that's grown underground most of their lives. While restoring the Terraformer at the end of Armageddon would make the topside habitable again, it wouldn't mean the caves are instantly abandoned.

Destruction would still need to be limited to buildings in this case, but the structures could be much more unique. Imagine the kind of utilitarian design of Ridley Scott's Alien, blended with Total Recall's setting. How does a skyscraper look when it's miles underground? How would a city mold itself into place to keep the upper layers of the planet's crust up, while still supporting life for its citizens?

From DeviantArt

The result would be a very different Red Faction, with perhaps a tonal atmosphere of Blade Runner and the brutal close combat of The Raid. With tensions already high between the Mauraders (bad naming choice on their part) and the Red Faction, the plot could be a much better variant off of Killzone: Shadow Fall's tale of societies clashing over past greivances. The iconic hammer of the most recent Red Faction games takes on a more personal tone for the game's protagonist, perhaps a relic from a deceased ancestor who fought in the original Mars revolts.

This version however would be better off as either a Watch_Dogs integrated sandbox multiplayer, or single-player only. That said, the idea of randomized situations to keep the sandbox alive and interesting would be a great inclusion, as would 360 degree races through the cities. It'd be a thriving ecosystem all its own, and pack a wallop of content for players to enjoy.

Also, we have to bring back the Ostrich Hammer.

Which idea do you think would be best for the franchise? Or do you have your own? Please be sure to share your thoughts in the comments, and let me know what games you'd like to see get a reboot in the future.

We need to see another game with the Geo-mod engine! Thu, 18 Jul 2013 08:34:14 -0400 StayNoLonger

When it comes to destructive environments, people have started think of Battlefield, whereas the main game I remember is Red Faction. Battlefield: Bad Company is only four years old, being released in June 2009 on the Frostbite 1.0 engine, although at times limited Red Faction 2 had a strong destructive environment nearly 7 years beforehand on the Geo-mod engine.

Sadly there is no guarantee that there will be a new game on the engine after the break down of THQ. It is mostly down to whether or not Nordic Games who acquired the IP early this year alongside others like Darksiders. It was a hard time having THQ one of the big publishers losing business as they had some of the really strong IPs. Also Red Faction: Armageddon was not well received meaning that they may be cautious about making a new game.

Red Faction: Guerrilla which was released around the time of Bad Company which had similar if not better destruction in my eyes to Battlefield 3 released over 2 years after. Even if the Red Faction IP is not used I would be really interested in seeing a new IP using the Geo-mod engine. 

The story is not the main reason I play the game, or the normal reason I play games. But in this case I just enjoy messing around with the mechanics the game uses and I don't even want to know how many hours I have invested into playing the versus mode of Red Faction 2.