RIFT Articles RSS Feed | GameSkinny.com RIFT RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network MMO Rift Launches Lootbox-free Server This Spring https://www.gameskinny.com/b5fy1/mmo-rift-launches-lootbox-free-server-this-spring https://www.gameskinny.com/b5fy1/mmo-rift-launches-lootbox-free-server-this-spring Sun, 21 Jan 2018 21:28:15 -0500 Alberto C.

MMO Rift announced on Thursday that they plan to launch this Spring a brand new server called Rift Prime that will be characterized by the absence of lootboxes. The game transitioned from a subscription to a free-to-play model back in 2013 and introduced widespread microtransactions, including the now infamous lootbox model.

The official announcement stated that the decision came after having, "...paid a lot of attention in discussions [...] regarding business models in the MMO and games industry as a whole..." and goes on about how the introduction of a subscription server has been often requested in the past.

The new server will also distinguish itself by dynamic level adjustment (also sometimes called level scaling), dungeon loot scaled to characters, profession caps, trans-server participation awards and progressively unlocked content.

Rift was released in 2011 and transitioned to the F2P model two years later after a dwindling subscriber base. Some of the game's most distinguishing features include the dynamic world event's similar to what we have later seen more widespread in games like Guild Wars 2and by heavily changing the traditional approach in MMOs by allowing all classes to perform at least two of the tank-healer-dps roles.

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Celestial Storm: What to Expect from the RIFT 4.2 Update https://www.gameskinny.com/4qra3/celestial-storm-what-to-expect-from-the-rift-42-update https://www.gameskinny.com/4qra3/celestial-storm-what-to-expect-from-the-rift-42-update Thu, 20 Jul 2017 13:00:01 -0400 Paige McGovern

It's been five months since RIFT's 4.1 update. And after a one-day delay, the 4.2 Celestial Storm update goes live today.  

The most recent expansion, Prophecy of Ahnket, went live last fall. It featured five new overland zones, the Tartaric Depths raid, and access to levels 66 through 70 with legendary abilities. In late June, the expansion became permanently free for all players. All you have to do is log in to claim it now. 

Since this expansion is free, the Celestial Storm update is free as well -- meaning anyone can jump right into the new content. 

We spoke to the RIFT team in an exclusive demo presentation of the new update. Check out what you can expect as soon as you log into RIFT today. 

4.2 Update: Celestial Storm Highlights

Continuing with the level cap set by Prophecy of Ahnket, Celestial Storm's new content centers around level 70. It features primarily solo content, with some group content. It includes:

  • New overland zone, Vostigar Peaks, with new creatures and areas
    • Tenon Fortress
    • Maze of Steel
  • Loads of new storylines and quests
  • Three new raid rifts
    • The Iron Legion
    • Decay of Ahnket
    • Egg of Destruction
  • New puzzle
  • New instant adventure
  • Tartaric Depths normal mode
  • Four new Primalist Souls
  • Class balance changes
  • New mounts and other items
  • New artifacts and achievements

Notable Mentions

The team pointed out some important new content that's coming with the 4.2 update.

New Primalist Souls

The four new souls are completely free for anyone who owns Primalist Calling. If these aren't unlocked for you yet, you'll have your chance.

Players can pick up the Ascended Essentials Pack to unlock all souls. The RIFT team is also bringing the Wilds Pack back to the store, for the first time since 2015. Players who get this pack will receive old and new souls, minions, pets, and many more rewards. For about a month, this pack will be discounted at $20. 

The four new souls included in the update are as follows: 

  • Mystic: Support
  • Farseer: AoE healer
  • Predator: Burst damage dealer
  • Primal Lord: Single target DPS
Complex Enemies

In the new high-level zone, many mobs have several interesting combat mechanics. As the devs put it, they are not simply "a huge sack of hit points." They have varied attacks for the players to maneuver around, and require skill to successfully defeat. 

Summerfest is Back

Summerfest returns to RIFT on Friday, July 21. According to the devs, this world event is one of their favorites. This year, there are a lot of new rewards which players can pick up with in-game currency.

One of these rewards, the Carriage Liberty, is designed after a new mount by a similar name -- the Spectral Carriage (pictured below). This reward has the same architectural style as the mount.

In addition, there will be new backpacks and cosmetic items such as cosmetic weapons and new effects. Players will have greater control over their looks to make their characters stand out from the crowd.

New Mounts

New unique and beautiful mounts are coming to RIFT, including the Jetpack and Spectral Carriage. You can find the Spectral Carriage in the new lockbox. 

Spectral Carriage

The Jetpack's special abilities can make a player burst forward or shoot up into the air. It can even damage enemies. As long as you have the Jetpack mount, you'll be able to reach hard-to-get places. You can build it now through a special questline.

Class Balance Changes

Balancing is a "continuing effort" for the RIFT team. They always have to work on balancing, but also make sure each soul is fun to play as well. Warlords, Mages, Firestorms, and Clerics have all received improvements in 4.2. Rogues have been left untouched. 

The Future for RIFT

After talking about the latest update, we spoke to the team about what's in store for this MMO.

Player-Dev Relations

The devs and the new full-time community manager continue to be active on the forums. With a dedicated RIFT CM, the developers are hoping they can run more events and have more interactions with the player base in the future. This includes bringing back PTS events, where players can test out new content with the devs.

The new CM -- Jennifer "Yaviey" Bridges -- said that she has started to look at forum threads, looking at current issues, and trying to figure out how they can best be resolved to make players happy. 

PvP 

The focus is on PvE right now. That being said, the devs still want to support PvP. They've received a lot of feedback from players wanting Conquest back, which was a game mode that consisted of open world, instanced PvP. While there are no plans for its return at this time, they are looking at ways to make it more friendly to solo players.

They also explained there may be new warfront and gear developments in the works... But for now, they're keeping their lips sealed, and couldn't announce anything more.

RNG

There are a lot of new rewards in this expansion, some of which are reliant on RNG for drops. The devs explained they don't want the game to be too heavy in RNG, but it's still always been a part of the experience. So they try to spread out items and rewards to make players happy. 

Fortunately, for players who aren't very lucky, everyone can earn new lockbox prize tickets in Celestial Storm. These tickets can be used to purchase items in a new store, including older lockbox mounts and cosmetic items. 

To get started with RIFT 4.2, take a look at the Ghar Station 4.2 Quickstart Guide.

Celestial Storm goes live today, July 20. Comment below to let us know what you're most looking forward to! 

See you in game!

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Rift: Raid Guides and Trackers https://www.gameskinny.com/25tgs/rift-raid-guides-and-trackers https://www.gameskinny.com/25tgs/rift-raid-guides-and-trackers Wed, 11 May 2016 04:08:14 -0400 Sagger Khraishi

If you are interested in raiding in Rift, there aren't currently a lot of resources that can help you learn more about doing so. Much of the information is under lock and key by the guilds in the game, and a lot of outside websites that had it have shut down over the years. There are exceptions -- like Magelo, which is great for sharing character set-ups between players. So we went out and dug up to more tools and websites you should check out if you want to get into raiding in Rift.

Rift Nightmare Tide Raids

As a result of a month-long project, this site is finally up and running. It contains loot tables for all the different bosses and dungeons in Rift. It also goes over the tactics needed to complete each event. From dungeons, to raid rifts, to raids themselves, you can get the help you need based off of your gear level. There is also a Discord channel in case you want to talk to other Rift raiders and get help.

There are updates now for the new unreleased Comet of Ahnket raid. You can find the guide for the first boss here.

Prancing Turtle

Prancing Turtle is a combat log parser that keeps track of how much damage players do in each encounter. You can use this tool to see the positions of the top guilds in each instance, and how much damage each player deals. So while other players may use it to stroke their ego, you can find out things like boss behaviors, or when you should use your skills.

---

While these tools will help you become a better raider, it does not substitute finding the right guild. Just ask on the crossevents channel and see what you find. Best of luck!

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Last chance to test out the New Raid in Rift is Today https://www.gameskinny.com/v693r/last-chance-to-test-out-the-new-raid-in-rift-is-today https://www.gameskinny.com/v693r/last-chance-to-test-out-the-new-raid-in-rift-is-today Mon, 02 May 2016 00:25:18 -0400 Sagger Khraishi

If you play Rift and you like to raid, then today is the last day for you to hop on over to the Public Test Shard (PTS) and do the Tier 3 Mind of Madness raid for extra rewards. Until 12:00 AM May 3rd, any kill you get in the PTS gets copied over to the Live version later on.

That means, the loot you might have gotten as a drop would get replicated for your main character. If that isn't interesting enough, the raid difficulty for DPS has been cut by half for all but the final boss. So if you, and your guild, have had trouble progressing in the raid. This is your chance to be able to go further in the raid, and get as many achievements as you can.

The reason Trion is doing this now is in order to help reduce the raid difficulty to entice more players to raid. Throw in the "Comet of Ahnket" Tier 3 raid that is coming later this month -- the testing does come with its perks.

So what do you need to do to take advantage of this?
  1. You need to use your character downloaded from Live to PTS. In order to download PTS, you need to select the region from the top right of Glyph.
  2. You need to send the Rift Team a message regarding the raid time and team members so they can watch you test the raid.
  3. You need to record your gameplay, so that the Rift Team can watch for bugs that may happen during the raid. It also is to verify that you have killed what you said you killed in the raid.

And that is about it. If you have already cleared part of the Mind of Madness raid, then make sure to send a message to the Rift Team member linked in step 2 above. That way they can try to duplicate your progress on the Public Test Shard. If you are planning on taking advantage of this chance, best of luck!

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Guide: Instant Adventures in Rift https://www.gameskinny.com/vuqfu/guide-instant-adventures-in-rift https://www.gameskinny.com/vuqfu/guide-instant-adventures-in-rift Sun, 01 May 2016 01:18:11 -0400 Sagger Khraishi

In Rift, you have the option to level up your character by grinding through different quests over and over again. These quests, called Instant Adventures (IA's), require you to kill a certain amount of creatures or to collect a certain amount of goodies. The number of objectives you have to complete all depend on the number of players in the raid.

While some players don't mind playing in pick up groups (PUGS) of up to 20 people, not all players share the same sentiment. That is where the trick to allow you to create your own solo group comes in. This allows you to minimize the needed quest objectives down from 20 normal and 5 empowered creatures down to just 5 simple creatures.

There are three kinds of Instant Adventures available now, Featured, Intrepid, and Normal.

Option 1 - Featured Adventures

Option One is the Featured IA, which is turned on and off depending on what event is happening. This being the last week of Carnival of the Ascended, you can get frog artifacts and Pinata bags from the quests. The difficulty level is set at 65, meaning players at level 10 would get bolstered to level 65 to take part.

Option 2 - Normal Instant Adventures

Option Two is the traditional Instant Adventure, which can take place anywhere in the game world of Rift. The level of the zones can range from level 10 to level 65.

Option 3 - Intrepid Adventures

Option Three involves the Intrepid Instant Adventures. This particular IA is set within the HammerKnell tier 2 raid, with the bosses and fights that are much easier to complete. The level of the mobs are all level 65, but the Intrepid version drops some annoying crates that are not worth keeping or using.

Turning your PVP Flag on

Those are the three IA versions. In order to reduce the difficulty and start a new group though, you need to turn on the PVP indicator on your icon. This means that you cannot join a group with another player of the opposite faction. This also forces the game to zone you into a party with players that are on the same side as you.

By entering the queue for a normal Instant Adventure, with the PVP turned on, I was able to get a fresh group. Plus needing to only complete 5 normal objectives to beat this level does not hurt at all (versus the 20+ for a normal raid).

If people start to join your group and increase the difficulty, then turn off your PVP sign and wait for a member of the enemy faction to join your group. When you turn on PVP again, it locks you from the group and lets you create a fresh IA group.

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Rift Guide: Carnival of the Ascended Mini Games https://www.gameskinny.com/km7qn/rift-guide-carnival-of-the-ascended-mini-games https://www.gameskinny.com/km7qn/rift-guide-carnival-of-the-ascended-mini-games Wed, 27 Apr 2016 05:34:15 -0400 Sagger Khraishi

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Balloon Stomp
\n

In this mini-game, you need to jump on top of 30 balloons before the time runs out. You can complete it with up to 20 friends. If you do, it might make it the most efficient way to get tickets. For every 30 balloons you get 1 ticket, but all you really need to do is jump.

\n

In order to get prize tickets, playing these mini games is going be your main way. But don't forget that it isn't the only currency this Carnival, with Glass Beads and Dubloons too. And if you take part of the festivities, don't forget to post a screenshot of you wearing a mask to the Rift forums, in order to win a Racing Snail Mount!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/r/i/drinking-contest-d15c3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/r/i/drinking-contest-d15c3.jpg","type":"slide","id":"113476","description":"
Drinking Contest
\n

Think you can out-drink a dwarf? Check out the drinking contest mini-game. In less than 3 minutes, you need to try and chug 15 drinks. You'll either be too drunk to stand or not fast enough. Be careful though, each drink increases your alcohol level (which can lead to you throwing up on the other contestants). If you win, you get 3 prize tickets.

\n

Hint: Drink the bigger pints for more points than the smaller glasses.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/a/s/fashion-show-410d4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/a/s/fashion-show-410d4.jpg","type":"slide","id":"113475","description":"
Fashion Show
\n

Think your get-up is the best thing Telara has ever seen? Go to the fashion show at the Carnival of the Ascended. Each show takes a few minutes, but you line up with the contestants from behind and take turns going on stage. After showing off your costume to the crowd, you have to walk back on the runway to turn in the quest. With 12 prize tickets waiting for you, why not check it out?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/a/c/race-track-ccdda.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/a/c/race-track-ccdda.jpg","type":"slide","id":"113474","description":"
Miniature Race Track
\n

This might be the coolest thing to play against your friends. This mini-game involves selecting a team of red, yellow, green or blue. By jumping up and down on the landing pad, it accelerates how fast your horse runs. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/i/n/ring-toss-27d66.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/i/n/ring-toss-27d66.jpg","type":"slide","id":"113473","description":"
Ring Toss
\n

As the name suggests, you have to throw rings on the moving sea caps shown on the top right area. With an unlimited amount of rings, if you throw one and capture 2, you get 2 points. You will need to aim at getting 8 points in order to win 3 prize tickets.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/a/c/race-7918d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/a/c/race-7918d.jpg","type":"slide","id":"113472","description":"
Race around the Carnival Grounds
\n

For this game, you have to select your choice of 4 mounts. When you do so, you would get teleported to a race track. By dodging the red spheres that slow you down, you need to ride to each checkpoint. This game gives you 12 tickets, and the view is great.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/e/a/leaping-grass-tigers-883ea.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/e/a/leaping-grass-tigers-883ea.jpg","type":"slide","id":"113471","description":"
Leaping Grass Tigers!
\n

Keep whack-a-mole in mind while you play this mini-game. But instead of using a stick, you have to click on the objects that pop out of the dirt piles. The best advice I can give you to beat this game? Stand at the center -- that way you can reach all sides of the arena without moving too much.

\n

If you beat this, you get 3 prize tickets.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/e/m/memory-match-237b1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/e/m/memory-match-237b1.jpg","type":"slide","id":"113470","description":"
Memory Match
\n

In Memory Match, you are given an order in which colors pop up, and you have to repeat the same sequence afterwards. If you match 5 orbs, you get 8 prize tickets.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/r/o/frog-artifacts-310c5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/r/o/frog-artifacts-310c5.jpg","type":"slide","id":"113469","description":"
Frog Artifacts
\n

In this mini-game, you step into the corral and click on the green trap. When you do so, you release a bunch of small frog artifacts, which are divided by rarity. They jump around though, so hopefully you can click fast enough and gather as many of the artifacts as you can.

\n

When the mini-game is done, you are awarded a cache of 3 artifacts, as well as some prizes.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/c/a/r/carnival-header-11af3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/c/a/r/carnival-header-11af3.jpg","type":"slide","id":"113468","description":"

Rift is celebrating its fifth year anniversary with the Carnival of the Ascended event for the next couple of weeks. With quests, instant adventures, a new soul pack, a minion quest and more, it is worth checking out!

\n

The event includes a lot of mini-games that offer cool rewards. That's why we put together this guide to each of the mini-games you will find in Tempest Bay. Each of these mini-games will award you with tickets for playing. They've been listed in order of location, starting from those closest to the entrance and moving closer to the finish line.

"}]]]>
Glass Bead Farming for Rift's Carnival https://www.gameskinny.com/lta0a/glass-bead-farming-for-rifts-carnival https://www.gameskinny.com/lta0a/glass-bead-farming-for-rifts-carnival Mon, 25 Apr 2016 10:16:30 -0400 Sagger Khraishi

There are lots of ways to farm Glass Beads in Rift's Carnival of the Ascended. But out of all of them, this is the best one. It involves an onslaught of invading rift creatures, all converging on a single defensive point. While that may sound like any other onslaught-type quest you might get while leveling up in Rift, the zone it takes place in makes things a lot different.

These onslaught locations in Planetouched Wilds (PTW) can be divided up into a two-person quest, a three-person quest, or a five-person quest. You should get about 300-500 glass beads from each successful onslaught -- not bad for 5 minutes of work.

These glass beads can be used to purchase high-level essences for your focus, or pets, clothing, and food items. If you want prize tickets, then the Carnival mini-quests are what you want to check out. And if you want the special Dubloon currency, this guide can help.

There are around 7 different spots, each at the green diamond teleport locations. The types you will find are either air rift mobs, death, or earth.

Step 1: Upgrade your Defenses

Each spot has three main defenses. You have the turret, which is charging in the image above. On the top left, you can see a pillar, which counts as a healing spot. In the center, there is also the focus, which needs to be protected in order to win the match.

Here's another example of the healing building.

The strength of the invasions depends on three main things. First, it depends on the number of defenses you build. Second, it depends on the level of the defenses. And third, it depends on the number of people with you from the start of the quest.

Each level of defenses adds bonuses if you stay near them, like increased damage or supporting defenders to help protect you. Just don't rely on them too much.

Step 2: Know which way the enemy will come

The reason why this spot counts as a two-person onslaught quest is mainly because the invading mobs circle around to near where I'm standing on the map above. So instead of all of them converging and you trying to kill everything at once, you are given breathers.

Step 3: Watch invasions fight each other

Different invasions aren't that friendly with each other. For instance, the wind types and fire types will fight with each other. This isn't something you need to worry yourself about. Just think of it as the enemy of your enemy being your friend.

They should last around 30 seconds anyways, which will lead to:

Step 4: The Initial Onslaught

Remember how I mentioned that the waves circle around, giving you a breather? Well, if you can't kill the mobs attacking you fast enough, that breather just won't happen.

But since the purpose of this guide is to show you how to make a massive amount of beads (each one of these rift mobs give 2 glass beads), then I guess I should show you what that number builds up to.

There's around 150 glass beads waiting for you in this first of three waves. But if you are not geared enough to do it, it will lead to your death.

And there you have it. The single best way to farm glass beads during Rift's Carnival of the Ascended. I already bought out everything I wanted with a 30 minute grind. I bet you can do the same too.

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Rift 3.6: Carnival of the Ascended is out https://www.gameskinny.com/toeft/rift-36-carnival-of-the-ascended-is-out https://www.gameskinny.com/toeft/rift-36-carnival-of-the-ascended-is-out Mon, 18 Apr 2016 14:13:00 -0400 Sagger Khraishi

Each year, Rift releases their "Carnival of the Ascended" -- this year coinciding with the release of Rift 3.6. With a 3.65 GB download patch, we are getting 5 new souls, new quests, buffs and nerfs to the existing classes, and better multi-core support.

The Ascended Soul Pack

In the Ascended Soul Pack DLC, you get a new soul for each of the existing classes. Mage gets "The Frostkeeper", a single target healer similar to Physician for Rogues. Primalists, which came out with the release of the Planetouched Wilds, are getting a ranged single target DPS spec called "The Maelstrom". Clerics are getting "The Runeshaper", a ranged single target DPS that uses runes and symbols to attack their enemies. Rogues get a dual target melee DPS soul called "The Shadeborn", which uses marks to let damage flow to a secondary target. (Are you the type to hide behind your allies? Good luck trying to get this thing off). Finally, Warriors get "The Warchanter", a single target healer that sings to heal.

Performance Boost

It doesn't stop there. A performance increase was added with the multi-core improvements, which have seen a increased frame rate by 50%. So you can kick the graphics settings up a notch and not affect your gameplay.

Even more rewards

There are new rewards given for logging in each calendar month. Log in 21 times in a month and collect shiny rewards. But don't worry if you miss a day, you can collect the same reward the next day.

Planar Attunement changes

The last change coming this update is to Planar Attunement. Planar Attunement -- if you play Rift -- is a system within the game that allows you to continue leveling up after you hit the level cap. Experience you get turns into PA, which can be used to level up cool new abilities or stat upgrades.

The abilities include resistance to the different elements, which when combined can allow the player to come back to life instantly after dying. Other abilities given can increase your attack or spell power, give you health when you are attacked, or burn your surroundings. The experience level was moved from 1427 to 1709!

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Guide: The 2016 Rift Carnival Minion Quest https://www.gameskinny.com/2znlf/guide-the-2016-rift-carnival-minion-quest https://www.gameskinny.com/2znlf/guide-the-2016-rift-carnival-minion-quest Mon, 18 Apr 2016 15:44:22 -0400 Sagger Khraishi

Rift's 5th anniversary Carnival is back in town, and with it comes it's own minion quest. In order to start the quest, you need to buy the Minion Card Zephyr with credits. It isn't something that you can get as a gift, so you need to scrounge up the credits (the purchaseable currency in-game) yourself.

The quest series is as follows:
    1. 5 min adventure : The Carnival has blown into Town!
    2. 5 min adventure : Don't let the Endless Cour ruin the Carnival
    3. 15 min adventure : Help Decorate the Carnival
      ** You get the Minion Card: Pebbles as a reward **

    4. 8 hour adventure : Negotiate safe passage for Skelf to visit the Carnival
    5. 15 min adventure : Invite friendly faeries to the Carnival
    6. 8 hour adventure : Best Noggol at the Racetrack!
      ** You get the Minion Card: Noggol the Tainted as a reward **

    7. 15 min adventure : Carnies are hungry, Send them Snacks!
    8. 5 min adventure : Give Artifacts to Carnival Goers as Prizes
    9. 8 hour adventure : Assassinate zombies at the Dead Man's party
    10. 15 min adventure : Send your minions to negotiate with Pirex Flashfire for prizes.
      ** You get the Minion Card: Pirex Flashfire as a reward **

    11. 8 hour adventure : Negotiate safe passage through Aelfwar territory
    12. 5 min adventure : Root out Abyssal Spies planning to ruin the Carnival
    13. 15 min adventure : Carnival merchants have come up short. Help them stay afloat
    14. 15 min adventure : Locate the Famous Skeleton, Kaerth and take his Bones.
      ** You get the Minion Card: Kaerth as a reward **

    15. 15 min adventure : Wild Carnival mounts have unearthed artifacts!
    16. 8 hour adventure : Planar invaders are ruining the carnival! Kill them with fire
    17. 5 min adventure : Steal Sweets from Blackthorne Faeries
    18. 15 min adventure : Good Tidings! Caeweth the Druid has switched her allegiance!
      ** You get the Minion Card: Caeweth as a reward **

Each adventure you send your minion on has the chance to award new minions, Auroral Dubloons, Glass Beads, Tickets, and even the new Twisted Carousel Ram Trove. The new minions are -- in order of rarity:

Green Minions:

Pebbles: Earth, Dimension, and Artifact elements.

Noggol the Tainted: Water, Harvesting, and Assassination elements

Pirex Flashfire: Air, Fire, Dimension elements.

Rare Minions:

Kaerth: Death, Hunting, and Harvesting elements

Epic Minions:

Caewth: Life, Diplomacy, Harvesting, and Artifact elements.

 

Hope this helps and have fun!

]]>
A PvPer's Guide to Rift PvP https://www.gameskinny.com/dbvmz/a-pvpers-guide-to-rift-pvp https://www.gameskinny.com/dbvmz/a-pvpers-guide-to-rift-pvp Tue, 05 Apr 2016 04:23:23 -0400 Sagger Khraishi

[{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/p/o/r/port-scion-cb808.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/p/o/r/port-scion-cb808.jpg","type":"slide","id":"109466","description":"

The Battle for Port Scion

\n
10 to 20 per Team, 20 min Timer
\n
The Skinny
\n

In the Battle for Port Scion, the goal of the match is to reach 1000 points. Victory goes to the team who reaches the goal, has the most points after 20 minutes, or kills the enemy boss. You can get points from capturing the bridge, killing enemy combatants, or turning in sourcestones.

\n

 

\n
Strategy:
\n

With its huge size Port Scion is pretty fun, considering all the nooks and crannies you can hide in to gank enemy players. You get points by killing enemy players, which gives around 2 points per kill. You can also get points by destroying the enemy "idols", which gives you 100 points and lowers the points the enemy gets from sourcestones by 10. And you can get points by turning in sourcestones, which would be around 30 per turn in

\n

The main goal would be to capture the church, which spawn 2 sourcestones at either corner inside the building. The church will be found at the north center of the map. The second place that has a sourcestone spawn is at the bottom center, both of which are on either sides of the bridge.

\n

The bridge is basically a spawn point, where instead of spawning at the furthest reaches of the map, the team that controls the bridge can respawn there. But be careful, if you are not in control of the map but control the bridge, you're basically giving the enemy an easy 2 kills per spawn.

\n

The bridge can be captured the game starts by 1 minute, so don't place that as a priority as much as controlling the Church. There is also one more way of gaining points, which is by completing any of the repeatable quests in the map. Each quest that is turned in gives 25 points, and any of the objectives that are completed by anyone in the raid counts for the entire team. So it would be possible four people to stand near the quest giver and repeatedly turn in the quests for 100 points every pop.

\n

The final way of winning is by killing the enemy boss. The boss has around 23 million health and high damage. So without a prepared team (and properly geared) it will be a tough way to win.

\n
Team Setup:
\n

Since this is a large raid fight, it is best to have area of effect healers, and single target damage dealers. Support's that can increase movement speed help as well. Remember that you can't mount if you have the sourcestone, but you can jump over walls to reach your base faster.

\n

That's it for our PvP guide, but if you have something that you want to add that might help new players out, make sure to include it in the comments. Best of luck and happy hunting!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/k/a/r/karthan-ridge-domination-54bab.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/k/a/r/karthan-ridge-domination-54bab.jpg","type":"slide","id":"109467","description":"

Karthan Ridge: Domination

\n
5 to 10 per Team, 15 min Timer
\n
The Skinny
\n

For the Karthan Ridge: Domination, you need to capture any of the five objectives and hold them for the longest time possible. In order to win, you need to reach 1000 points. Points are awarded for holding every objective for every tick. Killing enemy players will also give you on average around 2 points per kill.

\n

\n
Strategy
\n

Since there are 5 main points on this map, versus the Black Garden's version of Domination, what you will need to do is to move as one group to the center. When you jump down the ledge into the playing field, two people should split to grab the points on your sides.

\n

After that, there is a second ledge that you have to jump to get into the center. By that time, you should be prepared to fight against the enemy to see who grabs the center point. The two people on the sides, if they can stealth, should then go and grab their outlining objectives. If they can't stealth but are DPS then when they enter the fight, that can be the additional push needed to win.

\n

If you are on the Guardian side or Defiant, when reaching for your objective you will need to keep one person to grab the point as quickly as possible, and the rest of the sub-team to be prepared to intercept incoming players. Afterwards, always make sure you have one or two players holding or watching over the post.

\n

Now if all goes well, you would have three main points and it would become a war of attrition...except that the enemy team, in order to win has to capture another point, so they will split up. When they split, that's when you should grab the outside points, force it to convert, and go back to defend your points.

\n
Team Setup:
\n

3 healers, 1 support, 6 damage dealers. AOE attacks help stop the enemy from stealing the objective, but like The Black Garden, single target attacks are better for taking down targets one by one.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/b/l/a/black-garden-domination-9ca34.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/b/l/a/black-garden-domination-9ca34.jpg","type":"slide","id":"109211","description":"

The Black Garden: Domination

\n
5 to 10 per Team, 15 min Timer
\n
The Skinny
\n

For the Black Garden: Domination, you need to capture any of the three objectives and hold them for the longest time possible. In order to win, you need to reach 500 points. Points are awarded for holding an objective for every tick. Killing enemy players will also give you on average around 2 points per kill.

\n

\n
Strategy
\n

On either side of the map there are two buffs. Each buff will boost your damage, so if you are under control of the map (or if you aren't), rushing to grab the red orbs can change the tide. From the start of the match, the best thing to do is to split the groups into two and grab both of the outskirt objectives.

\n

If you are on the Guardian side or Defiant, when reaching for your objective you will need to keep one person to grab the point as quickly as possible, and the rest of the sub-team to be prepared to intercept incoming players. Afterwards, always make sure you have one or two players holding the post.

\n

Now if all goes well, you would have two main points and it would become a war of attrition...except that the enemy team has to capture another point in order to win, so they will split up. When they split, that's when you should grab mid, force it to convert, and go back to defend your point.

\n
Team Setup:
\n

3 healers, 1 support, 6 damage dealers. Area of Effect attacks help stop the enemy from stealing the objective, but single target attacks are better for taking down targets one by one.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/k/a/r/karthan-ridge-9a74e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/k/a/r/karthan-ridge-9a74e.jpg","type":"slide","id":"109468","description":"

Karthan Ridge

\n
5 to 15 per team. 15 minute timer.
\n
The Skinny
\n

In Karthan Ridge, each team has three objectives each that must be defended from enemy attack. In order to destroy the opposition's objective, you must take control of one of two sourcestones in the center of the map and carry it to the enemy objective. The winning team is the one that has the most of the containers at the end of the match.

\n

\n
Strategy
\n

From the start in Karthan Ridge, you need to rush towards the center and try to capture the sourcestone. The sourcestone is placed on either side of the large center arch, so you can cut off line of sight like the Black Garden match to pick them up. If the enemy team picks it up, then you should aim at killing them so that they would drop it.

\n

If no player picks up the sourcestone, then it would reset back to the center. This is the same if you manage to destroy an objective.

\n
Objectives
\n

On the subject of objectives, you have three objectives on each side of the map, blue for the Guardian team and red for the Defiant team. If a player who has the sourcestone tags the objective, and completes a 3 second cast time on it, they can destroy it. This cast time can be interrupted with damage.

\n

But if you have the sourcestone, then the best practice is to have both on your side and move as a group towards the enemy base. Your aim should be to destroy the center enemy objective first, since that will be the hardest one to reach to towards mid and end game.

\n

When you do destroy the objective, then you should have someone run back to pick it up again, and then loop back to join the rest of the group.

\n
Team Setup:
\n

For this match, support adds an advantage against the enemy. With things like boosting the damage dealt by 15%, or by giving all your teammates a shield, or even removing curses and debuffs placed by the enemy, it is something that should exist in every match.

\n

Aside from that, you shouldn't worry about tanks to hold objectives, but instead should focus on setting up a 1 to 4 ratio of healers to DPS, rounding up. The damage dealers can be either single target or area of effect, but if there are less players you should be on the single target side than AOE.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/a/s/s/assault-bronze-tomb-4c346.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/a/s/s/assault-bronze-tomb-4c346.jpg","type":"slide","id":"109412","description":"

Assault on Bronze Tomb

\n
5 to 15 per team. 15 min timer.
\n
The Skinny
\n

Assault on Bronze Tomb is a King of the Hill type game. Each team takes a turn attacking the defending team, which has three rooms to protect till they lose. There are no points in this match, but instead it comes down to who captured the most rooms. If the captured rooms are equal, then it comes down to a tie.

\n

\n
Strategy
\n

For all the bugs in this warfront -- and there are bugs -- this match is pretty fun. In each room there are artifacts that can boost your attack or heal you. There are also sections that boost your movement speed, and room with two giant guns that kill everything they touch and two artifacts that will make the user invulnerable to all AOE damage.

\n

It is a messy game, but you don't need to worry about any of the artifacts except for the big guns at the end. You do need to worry about traps. Did I mention the traps? Lets split them down per team, and what you will need to worry about for each one. And to make things easier, lets add two main directions: North and South.

\n
Defenders:
\n

As a defender, the best way to win this match is to keep control of the first room. Failing that, keep control of the second room. But since we are on the first room, you need to make sure that everyone in the raid is either a tank, a healer, or a support. Don't worry about DPS, since the entire purpose is to build the strongest high CC meat shield you can. You should always keep at least 3 or 4 defenders per side, and have the rest of the team move between the two points depending on how many people are attacking.

\n

If you fail in defending the point, run to the next point and defend that one. So, team setup should be:

\n

Tanks / Healers / Support. Don't worry about DPS.

\n
Attackers:
\n

The easiest way to grab control of the first room is to split the team into two groups. The first group is the decoy group, which is your standard group of players who are a mix of DPS, support, and healers. The second group is the stealth group, which would in the beginning of the match move to the enemy side in a straight line.

\n

While the decoy group is attacking, the stealth side should remain in stealth until the side with the smaller player count moves to help where it is apparent that the entire enemy team is. That is when the stealth should come in, incapacitate the enemy players and steal the point. If you are on the stealth side make sure you don't kill the enemy players. The reason for this is simple. If you can stop a player from moving for 45 seconds and steal the point, it is better than stealing the point and having him respawn and waiting for you at the second point with his friends.

\n

So team setup should be:

\n

Movement speed boosting support, Rogue Assassins, Regular DPS, AOE heals (chloro builds help)

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/g/h/a/ghar-station-eyn-7c1d5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/g/h/a/ghar-station-eyn-7c1d5.jpg","type":"slide","id":"109204","description":"

Ghar Station Eyn

\n
5 to 15 per team. 15 min timer.
\n
The Skinny:
\n

The goal of this map is to gain control of the Deadly Numbers and reach 1000 points. There are three ways to do that. The first is to grab on to the stone. The second is to hold the Deadly Number and click on any of the four "Manugo Stations" on the map. And the third way is to kill the enemy.

\n

\n
Strategy:
\n

Ghar Station Eyn is a mess of a warfront. It came out with the Nightmare Tide Expansion, and the focus revolves around grabbing the Deadly Numbers around the map and clicking on the stations to get more points. While holding on to the numbers, you gain a huge damage boost, but in return you are dealt periodic damage.

\n

There are some dos and don'ts that should be followed for this map. One of the don'ts that should always be followed is: Do not stand next to each other if you are holding a number.

\n

If two people holding numbers stand next to each other, the damage they get is increased. But if you are on the enemy side, and want to force people to drop the numbers, then you should try to push or summon them together.

\n

Another thing is that if you have a number, you should always go for a station and click. If for instance the enemy team holds 3 sourcestones while you hold 2, your team can easily win if you click on the stations more than they do.

\n

If you need to get around on the map, you are able to use your mount. You can jump over the barriers in this map to cut off line of sight, and also to get to other points faster.

\n

If you have the ability to summon enemy targets, then you will find a wall next to the corner stations. If you stand on the other side of the wall, you can summon the number holders and cut them off from their support.

\n
Team Setup:
\n

People who can grab and hold on to the Deadly Numbers should switch to tanks for their high health and armor. Otherwise, it is better to have a few key DPS and more healers than not.

\n

The DPS would be split up into two groups. The first group's goal is to protect the people who are holding the Deadly Numbers. The second group's goal is to stop the enemy from clicking on stations.

\n

And remember. If you do not click on the stations with the objective, you will not win. Even if you have a lead in points.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/w/h/i/whitefall-steppes-bde59.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/w/h/i/whitefall-steppes-bde59.jpg","type":"slide","id":"109216","description":"

Whitefall Steppes: Escalation

\n
5 to 15 per Team. 15 minute timer.
\n
The Skinny
\n

The Whitefall Steppes is a Capture the Flag game, with each side aiming at grabbing 3 flags. Each of the flags, or sourcestones, spawn at regular intervals depending on if the flag was turned in or not. The first way you can win at this match is if you have 3 flags turned in, which is an automatic victory. The second way is to have the most sourcestones turned in by the time the timer ends.

\n
Strategy
\n

The sourcestone spawns in the center of the map, and has two main behaviors behind it too. The first is that if it is turned in, the next one will spawn after 30 seconds. The second is that if it isn't turned in the next sourcestone will not spawn.

\n

If you hold the sourcestone, you will have 2 debuffs placed on you, one that cuts down the healing your receive, and another that makes you run a bit slower. So single target heals help here, as well as movement speed buffs. If you use any type of "cleanse debuff", it temporarily removes the movement speed debuff too.

\n

\n
How to Win:
\n

Strategy here splits up for situations. The first situation is control of the center. If you have the sourcestone but do not control the center of the map, don't turn it in. If you do, then the next few spawns will go to the enemy team and they will win.

\n

If you do have the sourcestone and you have control of mid -- but both teams are on the low side of 7 to 5 people, also don't turn it in. Because the funny thing about Rift is that when people are added from que to a match, the numbers can change the tides pretty quickly. So unless you are confident of your team, it is better to play it safe instead.

\n

If you have control of mid and don't have the sourcestone, then you can pick up the remaining spawns and send thieves to steal the sourcestone from their base.

\n

If you have the sourcestone, but you do not have control of the map, you should move your entire team close to your base, but do not stay within line of sight of the goal. The reason is because it is possible for the enemy team to pull you with tank abilities and force you to turn in the flag. If this happens, then they have 30 seconds till the next spawn comes and they can steal the sourcestone from you for two points.

\n

And finally, if you don't have control of the map, the timer is counting down to 0, and the enemy team has 1 or 2 sourcestones turned in there is one thing you can do to force a tie. A point is scored if the sourcestone is placed at your or the enemy base. But if the flag is held by any team, it becomes temporarily neutral. So it is possible to steal both flags at the last moment and force the tie, which gives better rewards than a loss.

\n

\n
Team Setup:
\n

For this match, support builds trumps all. Support isn't usually played by players, who pretty much want to just do damage. But if two teams are evenly matched, the damage boosts from supports will make the difference.

\n

The second most important thing is that it is better to have single target DPS than AOE (area of effect abilities). But this depends on if you have control of the middle or not. If you don't, area of affect abilities like DOTS (damage over time) can help cancel the cast time when picking up the sourcestone.

\n

Also, AOE damage can help hit a larger range of targets. For instance, if you have a hit range of 30 meters, and if an AOE has a radius of 20 meters, that means that if you throw down an ability at max range you are also hitting targets 40 meters away. But since that damage is weaker individually, it's better to go single target DPS.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/c/o/d/codex-a7e51.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/c/o/d/codex-a7e51.jpg","type":"slide","id":"109215","description":"

The Codex

\n

5 to 15 per team, 15 minute timer

\n

The Codex is one of the three maps where you can use your mount in the warfront. There are 4 main capture points, being The Codex, Thontic Statue, Translation Scope, and The Vault. In order to win, you have to reach 1000 points, which are gained through controlling points or killing players.

\n
Strategy
\n

Points are divided up into three main groups. The first being killing enemy players, which award 2 points per kill. The second, is by controlling The Vault, Thontic Statue, or Translation Scope. Each of these gives 3 points per tick. The Codex gives 5 points a tick. The time it takes to capture a point from neutral is 10 seconds on your side, and 30 seconds if you are capturing the enemy neutral point.

\n

If you are stealing an objective from the enemy team, keep in mind that it takes 30 seconds to successfully capture it. If the enemy grabs that said point during those 30 seconds, it immediately reverts to whomever controlled it before. If an objective that is controlled is being switched over to the other team though, that objective does not reward any points during the ticks.

\n

\n
How to win:
\n

The standard method that you would probably see in most fights is that team A and team B would grab their side's objective, then do a free-for-all at the Codex to grab it. Don't do this. Instead, forget about the Codex and designate one person from the start to grab the Vault and another person to grab your objective. (Depending on the side, it can either be scope or statue). The rest of the team would then go to either the statue or scope, depending on which side you are on and grab it within the 10 second window of first time enemy capture.

\n

Why should you do this? Because by the time you are 30 seconds in, you would have successfully grabbed 3 points, giving you 9 points a tick for every 5 that the Codex gives. Plus -- and this is important -- you will force the enemy team who is gathered at the Codex to split and try to grab the other three objectives. When that happens, and it always will because you can't win the match with just one objective alone, you should zerg (rush) the point, and with superior numbers you will win and grab it.

\n

In the mean time, you can send one or two of your team members to protect your points, and eventually push the fight to their respawn point. If you do this, and grab a 200 point lead, then even at 850 points if you lose all but 1 objective, you will still win.

\n

You can also find 4 buffs around the map, one behind The Codex, Scope, and Statue which would boost your damage, and another at The Vault that will boost your movement speed. These boosts can be picked up if you are invisible and won't force you to de-cloak.

\n
Team Setup:
\n

The ideal group is to a split between high CC members and single target DPS. For every 3 DPS, you should have 1 healer and 1 support of each type. If you get 3 bards, then the skills will overlap each other and you won't gain any benefits. If it isn't possible to get different supports, then it will be better to switch to DPS.

\n

Ideally, you should also have at least one rogue assassin, who would sit under the rocks at the Codex. If you can hold that point, which is next to the water, with a tracking vial you can keep tabs of the entire enemy team's movements, and report that information to the team.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/l/i/b/library-runemasters-13176.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/l/i/b/library-runemasters-13176.jpg","type":"slide","id":"109214","description":"

The Library of Runemasters

\n
5 - 15 per team. 15 minutes timer.
\n

Based off of the Hammerknell raid, the goal of this match is to reach 1,000 points to win. In order to do that, you need to capture the runes placed around the map, and hold onto them. Think of it as a CTF, or Capture The Flag match -- with the exception of there being six flags instead of just one.

\n

\n
Strategy
\n

From the start, you will find 2 runes on both sides at ground level and the basement level. Towards mid game, another set of runes will be added at the bridges for a total of 6 in game. So when the game starts, you should split up the group so that you can cover both sides. Holding on to these runes will give you the points you need in order to reach 1,000 and win.

\n

The second way of getting points in the game is through killing enemy players, but in comparison to holding the runes the points are minimal. So if you do have the runes, you should group up with your teammates for support and healing.

\n

If you are trying to kill the enemy players who are holding the flag, it would be useful to use abilities that cut down on steal healing. These things, coupled in with the damage dealt from holding the runes themselves, will help out with stealing the objectives.

\n
Team Setup:
\n

People who can grab and hold on to the runes should switch to tanks for their high health and armor. Otherwise, it is better to have a few key DPS and healers. Single target damage is better than area of effect, as well as abilities that cut down healing as mentioned earlier.

\n

\n
Jumping from the frying pan into the fire.
"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/b/l/a/black-garden-23fe2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/b/l/a/black-garden-23fe2.jpg","type":"slide","id":"109210","description":"

The Black Garden

\n
5 to 10 per Team, 15 min Timer
\n

For the Black Garden, you need to capture the "Fang of Regulos" at the center of the map. Holding on to the Fang will give you points each tick, and you need to reach 500 to win. Killing enemy players will also give you on average of around 2 points per kill.

\n
Strategy
\n

The Black Garden is a Capture The Flag type game -- with the exception that the Flag does periodic damage against you, marks you as a target against players, reduces the healing you receive, and slows your movement speed. Oh, and the points that it gives you depends on how close you are to the center of the map, from 1 point on the outskirts to 6 points at the center. But other than that, it's just your standard CTF match.

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So in order to win, you need to keep in mind a few things that are around the map. For one, you can use the spires around the center to cut off LoS, or Line of Sight. Cutting off the LoS means that if any player is casting a skill or magic against you, the channel is cut off and fails.

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The second major thing is that on both sides of the map, there are buffs you can pick up to boost your damage. You will find them under these small huts, so if you do decide to grab them, make sure to rush back to the center to defend your flag carrier.

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The third thing is that there are walls around the map that you can access before you jump down to the pit that is the Black Garden. You can run on top of them to attack or heal from range. Melee attackers can't attack you, but instead of hiding in between your teammates you are marking yourself as a target.

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Since we covered the environment, lets start talking about how you can steal the Fang.

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Stealing the Fang
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Remember how we mentioned cutting of line of sight? Usually in this match you have the two teams in a slug-fest against each other from opposite sides of the map. But with the spires in the way, you can stand at the edge and try to pick up the Fang. Just be careful not to grab the enemy's attention while doing so.

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Another way to grab the Fang is to kill the enemy player who picks it up, or pick it up from a teammate that drops it. If you do grab it, remember to keep in mind that at the center of the map you are getting around 6 points per tick. If you do not have the healing power to withstand both the damage you will get from the enemy and from the Fang, you can also pull the Fang back to the tree on your side. These trees can be used to cut line of sight, and can provide an easy looping exit in case people chase you.

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Team Setup:
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  • 3 healers
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  • 1 support
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  • 6 damage dealers
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Area of Effect attacks help stop the enemy from stealing the Fang, but single target attacks are better for taking down targets one by one.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/b/l/i/blighted-antechamber-80bab.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/b/l/i/blighted-antechamber-80bab.jpg","type":"slide","id":"109212","description":"

The Blighted Antechamber

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5 to 15 man Warfront. 15 minute timer.
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Based off of the Greenscale's Blight raid, The Blighted Antechamber is a Capture the Objectives type map. To win you have to reach 1,000 points, using either the enemy flag or the three different objectives.

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Strategy
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The full version strategy of the map is that both teams have a flag that can be captured and turned in on the enemy side for points. The fastest way to win this match is to capture the enemy flag and repeatedly turn it in. Failing that, you need to aim at grabbing the objectives, and slowly gain points to reach 1,000.

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With a 15 minute time limit, most victories happen by combining both objectives, with the flags being gridlocked. A gridlock happens when both teams are holding the other's flag, and unless you can kill the enemy flag carrier and recover your flag, you are forced to rely on the 3 points.

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In this match, classes and builds that can increase movement speed or stealth excel. For instance, bard specs have an AOE movement speed buff, which helps with the capture-the-flag train. Also, since there is a lot of movement for this match, stealth users who can hide at points until the coast is clear can capture points that aren't otherwise capturable. But be careful of the teleports littered over the map. If you are stealthed and stand on one of them, you will drop the stealth and be transported.

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A cool about stealth players however, is that if you watch the characters to see what direction they are facing and sneak behind them -- even if you unstealth -- since you didn't pass their line of sight they won't expect you to be behind them. So if you are stealthed and unnoticed, you can stand in the middle of a group of enemy players and steal the flag with them none the wiser. Just be prepared to run like crazy.

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Remember to communicate with your team from the beginning, and do not throw all of your eggs into one basket. So ask who wants to stay behind and protect your flag, who wants to form the flag running team, and who wants to aim to capture objectives.

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Holding the Flag
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If you are holding the flag, you can't teleport using abilities or with the teleports in the map. So the best idea is to run back on the outside of the map, hopefully through the objective you have. If you are being chased, run to the closest teleportation device. While you can't teleport - any melee characters standing next to you will.

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Another location you can't go to is the top of the spire, which is the middle objective of the map. What happens if you do have the flag is that a wall will pop up and prevent you from entering. What most people don't realize about this wall is that while it does affect you, it also prevents everyone else from entering or exiting the point.

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So if the enemy team is centered around the spire and if you have the flag, then consider climbing up near the top and locking that team in. You will basically be winning through points from the two objectives outside. But be prepared to get lots of hate mail from the opposing team!

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Protecting your Base
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The best way to protect your flag is to use a few high CC (crowd control) and HP characters. The idea is to be able to prevent a large amount of people from casting the pickup skill, and if you are holding the post solo you can sustain with your high health until backups from your team can come help.

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Note: If you are surrounded by enemies, take a screenshot.

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So an ideal team setup for a 15 man group is:

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  • Flag Train: 1 tank/tanky DPS (to hold the flag), 1 support (bard), 1 healer, 3 DPS
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  • Defense Team: 1 CC tank, 1 healer
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  • Capture Objectives Team: 6 DPS (remember stealth players shine in this match), 1 healer.
  • \n
"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/i/f/rift-pvp-header-be411.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/i/f/rift-pvp-header-be411.jpg","type":"slide","id":"110397","description":"

Player versus Player (PvP) tends to be fun, but can be pretty infuriating if you don't know what to do. If this is your first time playing PvP in Rift, then you've probably watched people rush forward to objectives and leave you behind. You may have noticed other players blaming you for simply not knowing what to do yet.

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Using this guide, you will be able to discover what you should be doing. If you are looking for tips on a specific map, here is the table of contents below:

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Transparency: 8 features every MMO expansion needs https://www.gameskinny.com/4jjg0/transparency-8-features-every-mmo-expansion-needs https://www.gameskinny.com/4jjg0/transparency-8-features-every-mmo-expansion-needs Fri, 23 Oct 2015 04:28:29 -0400 Larry Everett

Expanding on existing content seems to be the name of the game this year for MMOs. We’ve already had several expansions come out, and the year isn’t over yet. The biggest ones coming up are Knights of the Fallen Empire for Star Wars: The Old Republic and Heart of Thorns for Guild Wars 2, but those are hardly the only expansion this year.

With all of these upcoming expansions, I can’t help but think about what I look for in an MMORPG expansion. And I came up with these eight things.

1. New zone

It should be obvious to anyone that an expansion in an MMO should have a new zone for people to play in, right? However, there have been some MMOs in the past that believe that a new zone isn’t necessary for an update to be considered an expansion. And I think it’s OK to have a new combat model and call it DLC or something like that, but to call it an expansion sets an expectation that will not be met.

I think the biggest example of this is the Star Wars: The Old Republic expansions. I don’t mean the Rise of the Hutt Cartel expansion, I mean the couple that came after that: The Galactic Starfighter and Galactic Strongholds expansion. These updates were labelled expansions, but they clearly didn’t include a new zone or any new PvE content. Both had major mechanical additions to the game, but it wasn’t a new area.

2. New PvP map

MMOs used to be the type of game that would fulfill multiple gaming desires in one game. Of course, many MMOs have stepped away from some aspects of the game and focused on just a couple of major aspects. Some MMOs have a real hard time catering to all the types of players who are interested in MMOs.

But there aren’t just PvEers, crafters, and raiders in MMOs. PvPers play a major role in shaping an MMO, and many MMOs don’t know how to cater to them at all. RIFT might have its balance issues because it has so many different kinds of classes, but I have to give it props because it’s adding content for PvPers in the next update, Planetouched Wilds. And that’s not even labelled as an expansion, though with all the content that Trion’s releasing with it, I’d call it one.

3. New small group content

In order for a game to be an MMO, it can’t just have single-player content. I’m not saying that MMOs shouldn't have or add content that's meant to be played solo, but if that ends up being the focus or the only content addition in a expansion, it’s not a full MMO expansion.

I hate to bring up Star Wars: The Old Republic again, but its next expansion, Knights of the Fallen Empire, is supposed to have a very large single-player story attached to it. And zero other content. No new group content at all. Although the single-player content is said to be a lot of fun, can you call it an MMO expansion if that’s all you have to deliver?

4. New large group content

Along the same lines as the small group content, every expansion should build on the large group content, too. Most theme park style MMO players would call these raids, but it doesn’t necessarily have to be. It could be large group open-world dungeons or world bosses that require a large group of coordinated players to take down.

Although Final Fantasy XIV suffered from a spectacularly awful launch, it blew everyone’s minds when it relaunched as Final Fantasy XIV: A Realm Reborn. Since then it's had one expansion, and people who cover the game on various news sites believe that Heavensward has just about everything that a player could want. I'm not a player of the game, but even I am impressed by the amount of good endgame content for large groups.

5. Crafting improvements

I really feel sorry for crafters in MMOs sometimes. Many MMOs treat crafting as a secondary form of gameplay. Then there are other games that focus so much on crafting that it kind of kills the rest of the game. Although I think that the base of any good economy in an MMO is the crafting system, there are some games where crafting is too deep, like Life Is Feudal.

Elder Scrolls Online actually does a wonderful job of capturing the balance. I know that some would disagree with that general statement, but as far as crafting and expanding on crafting is concerned, ZeniMax has captured that sweet spot where crafters have a nice additional suite of schematics to choose from.

6. New armor and weapons

I think that it goes without saying that an expansion needs to have additional armor and weapons. But I think that rewards in all areas need to expand. The biggest problem with weapons and armor expansion is power creep. You can’t just add bigger numbers to something and make everything better. There has to be another compelling reason to want the armor. Most of the time, interesting aesthetics alone are enough reason. Or in the case of DC Universe Online, nostalgia is a compelling reason for players to want certain types of armor.

7. Additional story

If there is not a drive forward with the storyline, then what purpose does expansion really have? It seems odd, but even a game like Guns of Icarus, which is barely an MMO, contains a story in its upcoming PvE expansion. As it should - it will help the playerbase wrap its collective head around why there needs to be an expansion in the game in the first place.

8. A change in meta

Lastly, there should be a change in the meta of the game. There needs to be new abilities or maybe stat changes that will alter the way, even if it’s slight, players play each class. Some games in the past have added brand new classes - the addition of the gunner class in Tera helped it climb straight to the top of the Steam charts. Even RIFT is adding a new class to its expansion content.

Those are my top eight. There clearly could be more things that every expansion needs, what are your thoughts? Let me know in the comments.

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The 6 best subscription-free MMORPGs you have to play https://www.gameskinny.com/m5poq/the-6-best-subscription-free-mmorpgs-you-have-to-play https://www.gameskinny.com/m5poq/the-6-best-subscription-free-mmorpgs-you-have-to-play Sat, 12 Sep 2015 13:42:02 -0400 Rob Thubron

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1. Guild Wars 2

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Sometimes, developers can try to take all the best elements from various games within a genre, mix them together, add some new stuff, and end up with total crap. Other times the mix works perfectly and you get a game like Guild Wars 2 

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GW2 really does take everything that people enjoy about MMORPGs, remove the worst parts and adds it own spin on it. Take the whole social aspect of MMORPGs - playing online games with loads of other people can be great fun, but let’s face it, some people can be a-holes. By putting an emphasis on casual co-operation, ArenaNet managed to get rid of some of the unfriendly, toxic competitiveness you’ll often find in MMO games. 

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Guild Wars 2 is set in a persistent world that responds to players’ actions. The dynamic events it features may be a bit more scripted that the developers like to claim, but it still makes players feel like they are part of an ever-changing, living, breathing world. 

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The game can be incredibly complex yet is completely accessible, even to someone who’s never played an MMORPG before. It looks beautiful, has some of the best PvP in the genre, rewards exploration instead of punishing it, has multiple methods of tackling objectives, and does everything an MMO should do - only better. 

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In my opinion, Guild Wars 2 is still the best MMO game in the world today, subscription-free or otherwise.

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What MMOs do you think deserve a spot on this list? Let me know in the comments below!

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2. Star Wars: The OId Republic

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Few MMORPGs garnered as much excitement in anticipation of its release as Star Wars: The Old Republic. Star Wars, you say? Bioware, you say? How can this possibly not be the greatest game ever made in the history of video games? The first reviews of the game seemed to suggest it really did live up to its hype; 93% in PC Gamer, 9/10 on IGN, 4/5 on Gamespy. But then something started happening, subscription numbers dropped rapidly and people started abandoning the game in droves.

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Thing is, SW:ToR really is a great game, but like a really awesome rollercoaster, once you’ve experience the initial thrill a few times it starts to lose its appeal – especially when you’re paying a monthly fee for the pleasure. The game also suffered from its own ambitions; trying to stuff the equivalent of four MMORPG’s worth of story into one fully voiced MMO game was a titanic task.

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But then Bioware did something sensible and SW:ToR began offering a free-to-play option, a model they probably should have adopted from the beginning. It does come with some pretty annoying caveats, though, such as reduced speed, slower leveling, and no mounts. Despite all this, it’s still an excellent MMORPG. 

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3. WildStar

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In case anyone didn’t know: WildStar is going to start offering a true free-to-play model this fall. The game previously had a C.R.E.D.D system, which allowed non-subscribers to buy game time using game-world gold. Like most MMORPGs using free-to-play, anyone who continues subscribing to Wildstar after the change will receive in-game benefits.

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WildStar has been called the first ‘modern’ MMORPG. The game cherry-picks the best bits from other massively multiplayer online titles, but cites World of Warcraft as its biggest influence, especially in its structure, questing and visual style. One area that is unique to the game is its very cool combat system; this places more emphasis on arcade-like skills that require manual aiming. And it has one of the best housing systems of any MMORPG. 

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Full of fun quests, adventures and packed with character; WildStar’s a massive, fun experience that’s worth returning to for any lapsed subscribers - once the free-to-play mode kicks in - and a great starting point for newbies. 

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4. Rift

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Despite Rift being very popular, absolutely massive, and incredibly beautiful, many detractors point to the game’s lack of originality as its downfall. It’s worth reminding these people that while innovation in games should be encouraged, a lack of originality never stopped a title from being fun or popular (the Lego games, Call of Duty, FIFA, etc, etc, etc).

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Despite the perception that Rift contains nothing we haven’t seen before, it still has a massive and dedicated userbase. The game won numerous awards upon its release in 2011, including ‘Best PC Persistent World/MMO Game of the Year’ from IGN. At the time, it was also hailed as being the first MMORPG that could challenge World of Warcraft’s dominance of the genre.

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Rift went free-to-play in 2013, offering an optional ‘Patron Status’ subscription service that gives players bonus buffs, improved abilities, store discounts and even expedited customer support! Moving to this free model improved desirability for the game no end. For some awesome PvP, beautiful looks, super gameplay and one of the most welcoming communities of any MMORPG, check out Rift.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/d/d/bdd3558248e06275d8fa4fd2acc2a077.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/b/d/d/tiny_bdd3558248e06275d8fa4fd2acc2a077.jpg","type":"slide","id":"83404","description":"

5. The Secret World

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The Secret World is one of those games that could be listed under the word ‘polarizing’ in the dictionary. While a great number of players praise its originality and open-ended skill system, others complain that it’s just an archaic, unambitious MMO that would have made more of an impact if it had been released in 2008 instead of 2012.

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Whichever camp you fall into to, it’s impossible to deny that The Secret World’s puzzles, setting and especially its atmosphere are some of the best ever seen in MMORPGs. Any fans of horror maestro HP Lovecraft will love the many homages the game pays to the author. 

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TSW is quite different from the majority of other MMOs, which could be what makes it such a ‘love it or hate it’ type of game for so many people. In many ways it can sometimes feel like a single-player title, but that’s not always a bad thing, especially when you’re looking for a different kind of MMORPG experience. It’s incredibly innovative; some missions even include puzzles which require you to search the internet for a solution using an in-game browser! 

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The Secret World eventually moved from a pay-to-play to a buy-to-play model, meaning that you now just have to pay for the base game. Anyone wanting additional benefits such as experience buffs, monthly gifts, and store discounts still have the option of forking out for a monthly subscription. 

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If you value elements such as story, skill systems and uniqueness over MMO staples like PvP and crafting, then you’re likely to love The Secret World.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/c/2/a/c2aabc8d1ef21719ab85b4b837b80208.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/c/2/a/tiny_c2aabc8d1ef21719ab85b4b837b80208.jpg","type":"slide","id":"83139","description":"

6. The Lord Of The Rings Online

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I personally spent many, many hours exploring the enormous world of The Lord of the Rings Online. The game’s been around since 2007, and even today offers the most immersive experience of Tolkien’s world you can find.

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This massive game is divided into 25 separate regions, including fan favorites such as The Shire, The Misty Mountains and The Ettenmoors - you can even explore the Mines of Moria and Isengard in the expansions. You’ll also meet characters such as Gandalf, Frodo and the rest of the fellowship in your travels. The whole thing is like a love letter to Middle Earth; if you’re a fan of the books or the movies (or both, of course) then this is definitely worth checking out.

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There are plenty of your usual MMO staples here: crafting, questing, PvP, PvE, banks, healers, etc. And the fact that you can buy and decorate your own home makes you feel like you’re an integral part of Middle Earth.

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The game switched to free-to-play a while ago, but anyone who wants to pay extra gets some fancy perks that’ll speed things up and allow access to more areas.

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It may be a bit long in the tooth and not have the subscriber numbers it once had, but The Lord of the Rings Online is still a classic MMORPG and a must-play for any Middle Earth diehards who have yet to experience it. 

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Massively multiplayer online role-playing games have been around a while. The first generally accepted ‘true’ title in the genre was Neverwinter Nights way back in 1991 which cost players an astounding $6.00 an hour to play. Since then, MMORPGs have developed into the behemoths we know today - such as the mighty World of Warcraft - and many still use a pay-to-play subscription model, though thankfully they don’t charge on an hourly basis anymore.  

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One thing that puts a lot of people off MMORPGs is that they don’t want to commit to a monthly subscription, which is why many of them now don’t require monthly fees. Several titles on this list started out with paid-for services, but eventually moved to a free-to-play model that offers benefits to those who wish to continue subscribing. The criteria for getting on this top six is that the game must be, essentially, free to play. A few of these titles do charge for the base game, but don’t require any monthly subscriptions in the way something like Warcraft does.  

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So if you want to dip your toe into multiplayer online RPGs, or maybe you’re a lapsed subscriber who wants to return to these amazing worlds, here are the 6 best subscription-free MMORPGs you can play today.

"}]]]>
What Does RNG Mean? https://www.gameskinny.com/2i2km/what-does-rng-mean https://www.gameskinny.com/2i2km/what-does-rng-mean Mon, 05 Jan 2015 08:18:10 -0500 Aeliantis

In many games being streamed on Twitch or viewed on YouTube you will hear the term RNG used frequently. RNG means Random Number Generator.

An example of this in video games would be the random card draws in Hearthstone: the game uses a Random Number Generator to dictate the next card you draw or outcome of a coin toss...this is why so many people are heard cursing about RNG on streams. It's like cursing a coin for coming up tails when you wanted heads.

Separately from card games like Hearthstone there are things like dungeon crawlers. RNG can have a large role in these as well, dictating when you get certain loot drops and when you don't. If you've been farming a World of Warcraft boss for hours and still haven't gotten his/her rare drop, don't give up! Every time you kill the creature you 'roll' and if the rolled number X is greater than or equal to the required number for loot drop, you'll get your item.

There are many more examples to be found throughout the world of gaming, these are just a couple to provide a basic explanation.

A little bit extra: a physical RNG device can be found in many homes as a pair of dice! Roll them to receive a random number. Bam! RNG.

Thanks for stopping by,
Aeliantis

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Guild Launch Releases New Update to Further Support Nightmare Tide, RIFT's New Expansion https://www.gameskinny.com/js95l/guild-launch-releases-new-update-to-further-support-nightmare-tide-rifts-new-expansion https://www.gameskinny.com/js95l/guild-launch-releases-new-update-to-further-support-nightmare-tide-rifts-new-expansion Wed, 22 Oct 2014 10:08:47 -0400 GLSupportTech

Nightmare Tide, RIFT's newest expansion, looms on the horizon.  Their team has brought the servers down for maintenance, preparing them for a flood of new content and waves of players ready to take on the Plane of Water.  So while we all wait for that moment when we can finally make the plunge into a whole new realm of possibilities under the sea, we have to reel ourselves in a bit and prepare to make a splash.

(That last water reference was a little forced, but I make no apologies.  Yes, I subjected you to that intentionally.  Or should I say... submerged?)

Fortunately, Guild Launch's latest release has some good hooks to support Nightmare Tide and make sure your guild site has what it needs to properly reflect your new venture into the expansion, so that the launch is smooth sailing!   (Okay, full stop.  Mostly.)

New RIFT Souls

As you may know by now, each class can access a new soul.  Mages can now be Arbiters, Warriors can now be Liberators, Clerics can now be Oracles and Rogues can now be Physicians.

They look like a blast, and Guild Launch has updated both their forum signature generator and their on-site guild rosters with the new icons, so that you and your guildmates can properly show what you are playing in the new expansion!

Server Status Widget

The RIFT Server Status widget on Guild Launch as been updated to accurately display whether or not the servers are up.  Site owners and guild leaders can easily show whether players should be chatting on-site, reviewing strategies or diving headfirst into the three vast new zones RIFT has added.  (I said mostly done.)

Raid Progression Icons

Two new raids have been added in-game: The Rhen of Fate (10-player) and Mount Sharax (20-player).  Guild Launch's Raid Progression Widget has icons (and boss lists!) for both!  

You don't have to worry about fishing for information in guild-chat about whether everyone downed The Yrlwalach; it can be posted in an easily-digestible format on your site to keep things flowing smoothly.

All this is in addition to the current support Guild Launch provides for RIFT, so get your sites ready for the new expansion and enjoy the game!  And if you don't have a site with Guild Launch already, you can create one for free on our homepage.

Slaternote:  Slater is the support manager for Guild Launch, a sister site of GameSkinny.

Editor's Note:  We're keeping the nautical puns, seal deal with it.

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Trion Worlds: Support Doctors Without Borders https://www.gameskinny.com/zb33d/trion-worlds-support-doctors-without-borders https://www.gameskinny.com/zb33d/trion-worlds-support-doctors-without-borders Tue, 06 May 2014 05:52:59 -0400 TheDeadlyMouse

Now is your chance to grab a new cool item in Defiance; until May 31st, you can buy a Doctors Coat for $8 with all proceeds going to support Doctors Without Borders. Your character can look amazing in their new lab coat while helping out others--what else can you ask for?

If you can spare the extra money, the doctors needs all the help they can get. With many people worldwide sick and unable to afford medicine for supplies after disasters, a lot of the time these doctors are their only hope.

* Trion Worlds, Inc. will donate $8 USD from the sale of each new Defiance Lab Coat to Doctors Without Borders/Médecins Sans Frontières (MSF), worldwide (excluding Alabama, Massachusetts, and Mississippi), between 12:00am PDT May 1, 2014 through 11:59pm PDT May 31, 2014. This contribution is not tax deductible. Doctors Without Borders/Médecins Sans Frontières (MSF) is a tax-exempt 501(c)(3) organization located 333 7th Avenue, New York, NY 10001-5004.

Trion Worlds is also doing something similar with RIFT. When you buy a RIFT Lab Coat or Doctor’s Bundle, they will donate $5 to Doctors Without Borders.

All Defiance and RIFT Doctor items are now available in their in-game store.

Read more at Defiance and RIFT.

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RIFT 2.6: Dream Weaver is Live https://www.gameskinny.com/on93f/rift-26-dream-weaver-is-live https://www.gameskinny.com/on93f/rift-26-dream-weaver-is-live Fri, 14 Feb 2014 21:45:49 -0500 Mary Yeager

Trion Worlds is one step closer to 3.0 with the release of version 2.6 entitled Dream Weaver. Developers included lots of new features and quite a few bug fixes. New content includes a storyline, a new trade skill, and new artifacts.

From Water To Air

The new storyline is a prelude to the air saga storyline. Instead of going forward in time, the new multi-phase line will allow players to relive past stories up to the Exodus of the Storm Queen. The entire saga will progress in releases over weeks so the content will be fairly consistent. With this storyline arc, earn new titles, pets, and armor pieces.

Dream Weaver

Crafters will find that there is a new trade skill in the update. Crafters will be able to create 15 new Dimensions (RIFT's version of housing) as well as new visual effects. Some of the new effects include:

  • Waterfalls
  • Sparklies
  • Smoke
  • Weather-blockers
  • And more.
Artifacts, Rewards, and More

Added to the game are new artifacts. These artifacts will add new achievements that will grant titles like Bounty Hunter. Completion of new artifact sets include animal calls, cloaks, and vendors selling new potions. A new mount has also been added which are Planar Squirrels.

Bored with how your pet looks? They have added alternative pet skins to the RIFT store. How to unlock these new pet skins are under the character sheet in the pet tab as well as the RIFT store.

Bug Fixes

Ever run into the issue of using mouse look and it suddenly is staring directly to the sky or down into the ground? This bug, which has existed since before launch, has finally been fixed. Patch notes called it an "ancient bug that was older than the game itself."

Other important fixes to note are:

  • Stealth players in raids are now viewable by the other raid members.
  • Tradeskill extensions can now be purchased from trainers again.
  • Integration with Facebook is working.
  • No more long loading times associated with being resurrected by another player.
  • RIFT store includes a new Black loyalty tier with new rewards.
  • Alternate payment methods through Allopass and Rixty are available for use in purchasing credits.

The patch notes for 2.6 also include quite a few soul fixes and other bug fixes that aren't listed here.

A Hint of What's to Come

Trion Worlds has a lot planned for the prelude to 3.0. Players can look forward to the Love Bug, new raid rifts, and a carnival. It will be interesting to see what all new content Trion Worlds has in store for Telarans.

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Video Game Settings Maxed: Beautiful RIFT Art https://www.gameskinny.com/6r2kq/video-game-settings-maxed-beautiful-rift-art https://www.gameskinny.com/6r2kq/video-game-settings-maxed-beautiful-rift-art Fri, 24 Jan 2014 17:26:28 -0500 MandieM

[{"image":"http://images.gameskinny.com/gameskinny/7d73805f0b380b963d82e414200201a7.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_7d73805f0b380b963d82e414200201a7.jpg","type":"slide","id":"31755","description":"

That concludes our tour of several of Telara's most beautiful places. If these places have intrigued you, why not grab the game and try it for yourself? Rift is now free-to-play, and the game does an excellent job of avoiding categorizing itself as pay-to-win. The player base tends to be friendly and helpful. There's plenty more to discover all across the planes!

"},{"image":"http://images.gameskinny.com/gameskinny/5238916a37a3b5f2177634750993594c.jpg","thumb":"http://images.gameskinny.com/gameskinny/5238916a37a3b5f2177634750993594c.jpg","type":"youtube","id":"3049","description":"

There's just no way to show you all of the beauty that is created through Rift's dimensions--because they are uniquely built by each player who owns them, each one tends to have its own style and contents. This video by RIFT, "RIFT Dimensions: Welcome Home" does an excellent job of showcasing just how gorgeous your new "home" can be with Rift's video game settings maxed out. When you tire of PVP or PVE, steal away to your new home and build something beautiful.

"},{"image":"http://images.gameskinny.com/gameskinny/c07fa45cbda561ed571501ddf5fc604b.jpg","thumb":"http://images.gameskinny.com/gameskinny/c07fa45cbda561ed571501ddf5fc604b.jpg","type":"youtube","id":"3050","description":"

And last, but certainly not least-- This video by Youtube user RiftMMO does an amazing job of showcasing high-resolution rift gameplay. Even the physics of the items blowing about in the power streams coming from the rift seem wispy and sort of ephemeral. Don't forget to set the video to the highest settings possible to see the most details. This is an HD video that really showcases how much better the game looks when you have a great monitor and video card to play it on.

"},{"image":"http://images.gameskinny.com/gameskinny/5b00605391043895ab8be02338e4120a.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_5b00605391043895ab8be02338e4120a.png","type":"slide","id":"31752","description":"

Beautiful Moonshade Highlands is a favorite for many. The lush, green grass, rolling hills, bright pink blossomed trees and gently lapping water gives this area a distinctly highlands feel. This is also the Dwarven area--you can see Hammerfell in the distance quite easily.

"},{"image":"http://images.gameskinny.com/gameskinny/4a7c658d8f568e7dccbdc0eebe892cc0.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_4a7c658d8f568e7dccbdc0eebe892cc0.jpg","type":"slide","id":"31749","description":"

This gorgeous image is taken from the Rift Wikia (here) and shows off the best features of the Droughtlands. This area is extremely barren, although a few "oasis-like" areas do exist throughout it. Droughtlands tends to be a polarizing area-- people seem to either find it very boring or their favorite area. It can get a little monotonous sometimes, but the beauty is still there to find.

"},{"image":"http://images.gameskinny.com/gameskinny/05eea5d8e0f3aaea090a4e1605920d1b.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_05eea5d8e0f3aaea090a4e1605920d1b.jpg","type":"slide","id":"31748","description":"

Worth mentioning again--the skies in several locations. This picture was sourced from Rift Junkies (here), without information specifying exactly where this can be found. This could be one of several locations. The beauty and detail in the stars is commendable. Indeed, it's just another reason to love Rift.  

"},{"image":"http://images.gameskinny.com/gameskinny/0af6e219f0687994965e71e544f02de6.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_0af6e219f0687994965e71e544f02de6.jpg","type":"slide","id":"31747","description":"

The top of the temple in Shimmersand. Which, by the way, you can climb and have a seat to enjoy the beautiful sand dunes around you. Shimmersand might be barren, but it's within its barrenness that many find its true beauty. 

"},{"image":"http://images.gameskinny.com/gameskinny/e70d1a25e96799c4022084b3f2986df5.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_e70d1a25e96799c4022084b3f2986df5.jpg","type":"slide","id":"31744","description":"

This is the view from one of the puzzles found in Silverwood. Views like this can be found all around Telara, as climbing mountains is not only permitted, but encouraged. You can even find cairns and puzzles scattered throughout the world in hard-to-reach areas, adding yet another layer to this deeply rich MMO.

\n

Picture sourced from here.

"},{"image":"http://images.gameskinny.com/gameskinny/d5535614b743943b3688d2fcdb7b3419.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_d5535614b743943b3688d2fcdb7b3419.jpg","type":"slide","id":"31743","description":"

Pelldane, one of the Storm Legion areas, is easily one of the most beautiful yet haunting areas in the game. The constantly-churning sky throws purples, yellows and blues at you creating the most diverse sky in the game, outside of some of the more well-developed dimensions.

Picture sourced from here.

"},{"image":"http://images.gameskinny.com/gameskinny/ae778a1f39cc3b1b112993b455006fec.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_ae778a1f39cc3b1b112993b455006fec.jpg","type":"slide","id":"31742","description":"

Check out this widescreen HD shot of Cape Jule, sourced from Rift Junkies here

"},{"image":"http://images.gameskinny.com/gameskinny/14d8551092a163d2f07341fb61beb14d.jpg","thumb":"http://images.gameskinny.com/gameskinny/14d8551092a163d2f07341fb61beb14d.jpg","type":"youtube","id":"3047","description":"

The entirety of Cape Jule is a favorite for many gamers. Check out Scion Storm Gaming's "Rift Storm Legion: Cape Jule Tour" video to get a glimpse of this beautiful, highly lush area. Easily one of the more detailed areas in the game, cranking your video game settings to high and taking a ride through is almost breathtaking.

"},{"image":"http://images.gameskinny.com/gameskinny/ec1131b96b06d90413fd41bee0369fbd.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_ec1131b96b06d90413fd41bee0369fbd.jpg","type":"slide","id":"31793","description":"

Meridian, the Defiant capital, features towering spires and huge trees painted against a beautiful sky. Meridian is especially beautiful at sunset and sunrise, as is shown here. 

\n

 

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Image sourced from MMORPG.com; posted by user thecipher here.

"},{"image":"http://images.gameskinny.com/gameskinny/6d321951fca7e86553c57215ba1e047d.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_6d321951fca7e86553c57215ba1e047d.png","type":"slide","id":"31734","description":"

Considered the Guardian "capital" of Telara, Sanctum feels as welcoming as it can possibly get. Housing most of the main Guardian shops and merchants, you'll spend plenty of time here during the first 40 levels if you choose to become a Guardian. If you choose to become a Defiant, it's inadvisable to try sneaking in until at least level 50.

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Look closely...a brave rogue is considering just that.

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Image sourced from Rift forums user Scarecroww here.

\n

 

"},{"image":"http://images.gameskinny.com/gameskinny/0820596144811ff686d24b615b8ec163.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_0820596144811ff686d24b615b8ec163.jpg","type":"slide","id":"31733","description":"

Suitably true to the creepy-esque feel of Gloamwood, shadows abound in this screenshot. The slightly-depressed feel of the art style used throughout Gloamwood is appropriate, and feels more genuine than other games where horror elements are thrown in randomly. Conversely, Telara's Gloamwood has a much more psychological-horror feel to it.

\n

Of course, if you happen to suffer from arachnophobia, you'll likely find the creepy-crawlies a bit much. Are you a fan of spiders? The Storm Legion Spindrel mount will become your next, slightly-creepy slightly-crawley best friend.

\n

 

\n

Image found on Rift Junkies. 

"},{"image":"http://images.gameskinny.com/gameskinny/88f0265bee2c6c0c9d14740e0d0740b2.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_88f0265bee2c6c0c9d14740e0d0740b2.jpg","type":"slide","id":"31732","description":"

This beautiful little Celtic-looking community is  Stillmoor. As you can see, Rift clearly has the potential to challenge many of the newer games available in terms of graphical potential. While you do need a beast of a video card to play the game using textures as detailed as this, the experience of riding through such beautiful areas can't be overstated.

\n

 

\n

 

\n

Screenshot sourced from Rift forum user Delarcia here.

\n

 

"},{"image":"http://images.gameskinny.com/gameskinny/0cae4bdc9c50b1f50a6b4b8603be6818.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_0cae4bdc9c50b1f50a6b4b8603be6818.jpg","type":"slide","id":"31730","description":"

One of the best things about Rift is the skies and oceans. The lighting can be finicky to adjust when trying to take a screenshot, but once you do, it's possible to create an almost ethereal feeling with your shots. You may even find yourself hanging out on a boat, watching the moon rise in Moonshade Highlands. 

"},{"image":"http://images.gameskinny.com/gameskinny/c717e2d3e14e89c390dc006f276fe471.jpg","thumb":"http://images.gameskinny.com/gameskinny/c717e2d3e14e89c390dc006f276fe471.jpg","type":"youtube","id":"3046","description":"

First, let's take a look at Gareth Harmer's Rift - Ultra Graphics Settings Comparison video. While it is from 2011 and there have been significant improvements to the game, it does a nice job of showing the stark contrast between using Rift's low renderer and cranking your settings to ultra. Simply put, it simply becomes a whole different game with the video game settings maxed out. Watch carefully at 3:00 to see the change.

"},{"image":"http://images.gameskinny.com/gameskinny/f1ac20e2028c6474b529b1a5e4feefe8.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_f1ac20e2028c6474b529b1a5e4feefe8.jpg","type":"slide","id":"31719","description":"

One of the best parts of Rift is the propensity for finding beautiful little environmental gems across the continents of Telara. It usually starts with a sunrise; you suddenly realize the warm glow of the sun is lighting your character up. From there, you get curious--and that's when the fun starts.

"},{"image":"http://images.gameskinny.com/gameskinny/1f685e97df7692b4c19a96f0d2022ecf.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_1f685e97df7692b4c19a96f0d2022ecf.png","type":"slide","id":"31739","description":"

Welcome to Telara, a world steeped in magic, battles with planar rifts, and surprisingly beautiful scenery. I'll be your host, Sephrenia. (MandieM by day.)

\n

Rift has a loyal following for many reasons. With the video game settings maxed, Rift becomes so much more than is initially shown for lower-end machines.

\n

Telara is a wild, wonderful place with plenty of lovely nooks and crannies to discover. From the tops of the highest mountains to game content added in the Song of Dreams update, let's wander through Telara together.

"}]]]>
Versus Mode: RIFT vs. Neverwinter (Combat Systems) https://www.gameskinny.com/y15h0/versus-mode-rift-vs-neverwinter-combat-systems https://www.gameskinny.com/y15h0/versus-mode-rift-vs-neverwinter-combat-systems Thu, 05 Dec 2013 08:06:13 -0500 Mat Westhorpe

Practically every MMO has conflict at its core, so the combat system is a defining characteristic.

RIFT and Neverwinter approach this from radically different angles, giving the new player a crucial choice which really does depend what kind of game experience you're after. 

The Classic MMO Style

RIFT favours the traditional tab-targeting hotkey approach which will be like a comfortable old chair for MMO veterans. During the course of the RIFT tutorial, the player character is drip-fed new abilities which can be added to the hotkey toolbar, each one activated by pressing the corresponding number key.

It doesn't take long to work out the most efficient combination of combat abilities: press TAB or left-click to select whichever bad guy you like the least, then activate your opening attack (probably a ranged one to lure your victim away from his friends), wait for the cooldown period to expire, then fire off the next one.

It's functional, familiar and gets the job done. No doubt as more options become available, players will be able to tailor their attack combinations to suit. The downside is that it feels detached and uninspired. For the most part, you simply stand toe-to-toe with the opponent, rooted to the spot as you exchange attacks. The animations often fail to connect even though the hitpoints are deducted, like the combatants are performing some bizarre psychic kata.

Button Mash-Fu

Neverwinter delivers a far more visceral, connected combat experience and is the reason why the initially frustrating fixed third-person perspective is required. Positioning and facing is vital to the system and you need to be on your toes.

Not long into the tutorial, and having already been introduced to two moves bound to the left and right mouse buttons, my third combat move--lunging strike--is a very satisfying charge which sends my opponent flying. By the time I've met up with the irritating Private Wilfred again outside a castle gate, I've got a number of moves at my disposal, including dodges and blocks, all bound to keys around the W,A,S and D direction keys for immediate and fluid access.

As we fight through the final combat sequence across Dragon bridge, situational awareness is required to avoid various area of effect attacks (denoted by red shapes on the ground) and which encourage some bobbing and weaving, making melee as much about positioning and tactics as exchanging attacks. I feel as though I have to work for my victories, rather than simply exchanging DPS.

Fight for the Right

Under the hood, both RIFT and Neverwinter are delivering similar mechanics--an assortment of tools to remove hitpoints from the enemy--but Neverwinter adds a layer of immediacy and mobility which adds a thrill.

Of course, this doesn't necessarily mean it's better; for some, the more sedate system RIFT favours allows exploration and combat to be undertaken via the mouse with a hot beverage/pizza slice in the other hand.

But there's no getting away from the fact that Neverwinter's combat feels a lot more like combat.

RIFT  3 - 2  Neverwinter

NEXT: The Final Verdict and Beyond

PREVIOUS: Introducing Faerun

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Versus Mode: RIFT vs. Neverwinter (The Final Verdict and Beyond) https://www.gameskinny.com/4rnl8/versus-mode-rift-vs-neverwinter-the-final-verdict-and-beyond https://www.gameskinny.com/4rnl8/versus-mode-rift-vs-neverwinter-the-final-verdict-and-beyond Thu, 05 Dec 2013 08:03:08 -0500 Mat Westhorpe

At the beginning of this feature, I was looking for an answer to the question: which game does the best job of making me want to play beyond the tutorial?

On paper, RIFT has won with a score of 3-2, but that doesn't really tell the full story. My experience of both new player experiences was mixed - some aspects of each were fun, others were frustrating - but for the most part, I was left wanting to play on.

What's Next?

Of course, I've seen very little of either game and it they have thus far been solitary experiences. My early experience has raised more questions than answers.

I'm intrigued to see how the gameplay expands to make use of the massively multiplayer aspect. I've still not seen the dynamic content of RIFT which is its central conceit and I'm not sure how Neverwinter's combat will stand up in a group melee - will they just become frantic click-fests or will players co-ordinate to good effect?

There are other elements of both games which give me cause to investigate further. RIFT has its Dimensions system which seem like it scratches the player housing itch with some style by offering "...a canvas awaiting your imagination and handiwork: will you transform your remote hideaway into a stunning castle, or a lofty aerie requiring wild acrobatics to reach?"

Neverwinter takes this player content idea even further, allowing entire dungeon instances to be created by players for players using The Foundry system. Neverwinter players are invited to:

 "...[l]ay the groundwork for an epic adventure that takes players into the depths of the earth in search of dwarven treasure, or pits them against near impossible odds to save the city of Neverwinter."

What Price Freedom?

It's notable that microtransaction culture wisely did not show its face in either tutorial. I'm sure if I had felt pressure to put my hand in my pocket that early on, I would have been reaching for the logout button straight away. That said, I appreciate the amount of craftsmanship and labour that is required to create and maintain a functional MMO and it is only right that sooner or later I should pay for the privilege of using the services.

So which will I return to? The rift-scarred planes of Telara or the besieged city of Neverwinter?

At this stage, probably both as neither has annoyed me to the point where I'd lose interest and both potentially have a lot of entertainment to offer.

Besides, they're free until I choose otherwise.

Do you play RIFT or Neverwinter? Do you agree with this assessment? Let us know your thoughts and what your experiences beyond the tutorials are in the comments below.

PREVIOUS: The C0mbat Experience

Back to the Start: Versus Mode: RIFT vs. Neverwinter

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Versus Mode: RIFT vs. Neverwinter (Introducing Telara) https://www.gameskinny.com/bbc84/versus-mode-rift-vs-neverwinter-introducing-telara https://www.gameskinny.com/bbc84/versus-mode-rift-vs-neverwinter-introducing-telara Thu, 05 Dec 2013 08:17:03 -0500 Mat Westhorpe

The ambience of an MMO is a big part of the genre's appeal. The world and the mechanics need to be woven together in an interesting way, otherwise why should we care? Something needs to drive us to develop a character, to invest the time and to want to discover what is around the corner.

At the same time, whilst we might be eager for the next creature to fight, we don't want to also be doing battle with unresponsive control systems or baffling menus.

The first few minutes in the gameworld proper has a lot riding on it. If it doesn't do enough right, players will log off and find something more fun to do.

But if it manages to hit the correct notes and show us the way forward, then that is how legends begin...

Plane Speaking

In RIFT, the starting experience varies according to your chosen faction, with the initial Guardian story arc telling a fairly by-the-numbers tale of the ongoing resistance against the Rift-borne forces of arch-villain Regulos, whilst the Defiant narrative is a refreshingly different time-travelling steampunk affair which I really enjoyed (I almost expected the Doc Brown-like NPC assisting my temporal departure to mutter something about his magical device needing 1.21 gigawatts of sourcestone power).

The gameplay itself is fairly routine with few surprises, as you'd expect from a tutorial. The meat of the experience mostly comprises variations of kill ten rats/interact with this bit of sparkly scenery as you run from questgiver to questgiver through the safest apocalyptic battlefields you'll ever witness.

However, it all works as a reasonably immersive device to provide some instruction and backstory and there are some nice touches and well-designed elements which work well to draw you in. It does drag a little and is perhaps a little longer than it needs to be. Neither is it particularly challenging, with even the dramatic set-piece finale apparently happy to resolve itself with or without player input, but a happy passenger is better than a dead driver I suppose.

The End of the Beginning

The Defiant story and finale is by far the more impressive of the two narratives, with the brink of apocalypse vibe leaving me genuinely pumped and feeling like I had the weight of the future upon my shoulders. The Guardian setup was all Angels and cheesy religious heroes and, given that I'd already played through the Defiant arc, felt a bit pointless (I'm being deliberately vague here to avoid spoilers).

Both stories culminate in an impressive Cthulhu-esque rift with writhing trans-dimensional tentacles and materialising beasties. Again the Defiant story shines by cranking the pace as you escape certain doom, unlike the Guardian set piece which allows the player to witness the supposed super-Villain of everything, Regulos (whose name sounds like something you'd take to aid digestion), being defeated and put on his backside, which leaves you wondering what all the fuss is about if that's the best he can do.

The subsequent cutscene does attempt to recover from this by showing you some menacing dragons, but it just feels like Regulos' way of saying he's going to get his Dad to beat you up.

To be more kind, RIFT plays it safe with the tutorial, taking the time to teach the player what MMO veterans already know by heart whilst offering a classic fantasy story and something a little more left of field. A competent showing with dashes of brilliance and a degree of mediocrity.

Can Neverwinter do better?

NEXT: Discovering Neverwinter's Sword Coast

PREVIOUS: Getting Started

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