Rising Thunder Articles RSS Feed | GameSkinny.com Rising Thunder RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network League of Legends creators are bringing us two new games after recent acquisition https://www.gameskinny.com/4rx3f/league-of-legends-creators-are-bringing-us-two-new-games-after-recent-acquisition https://www.gameskinny.com/4rx3f/league-of-legends-creators-are-bringing-us-two-new-games-after-recent-acquisition Wed, 09 Mar 2016 07:49:16 -0500 GameSkinny Staff

For years now, Riot Games has been a one-game studio, focusing all efforts on the eSports giant League of Legends. League boasts nearly 67 million players each month, has its own football-style extended professional season, packs stadiums full of fans to watch live events, and has multi-million dollar prize pools for pro tournaments.

Now, seven years after League's 2009 release, Riot has acquired the studio Radiant Entertainment, which has been working on two unreleased games: a robot fighting game, Rising Thunder, and a voxel-based building game, StoneHearth

StoneHearth, still in early, iterative alpha, will continue "full speed ahead" towards its eventual release with Riot's blessing. In Radiant's announcement blog, the team expressed that the game will release "when it's ready," a statement that reads as a guarantee now that we know Riot will be supporting the team.

Is Riot taking on the fighting game eSport scene next?

Rising Thunder, however, is being benched permanently on March 18th. The team will be working with Riot on a new, yet-unannounced title. 

Rising Thunder, Radiant's robo-fighting game is being shut down in favor of a new, mysterious fighting game. Maybe.

Current speculation is that Riot is looking to take their eSports expertise from League of Legends and Radiant co-founders' Tom and Tony Cannon's fighting game background to create a new, competitive fighting game. Before founding Radiant, the Cannons founded EVO, the leading fighting game tournament in the world, and created the GGPO (Good Game Peace Out) software, a middleware solution to remove lag from competitive fighting games.

While this acquisition is surprising, we're not expecting to see many other acquisitions anytime soon. Riot seems to be positioning itself as a major name in game publishing but is looking to do so with a small roster of high-quality, multiplayer games. And that, to us, sounds an awful lot like Riot moving into Blizzard's territory.

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Community Made Fighting Game "Rising Thunder" No More? https://www.gameskinny.com/53j2y/community-made-fighting-game-rising-thunder-no-more https://www.gameskinny.com/53j2y/community-made-fighting-game-rising-thunder-no-more Thu, 10 Mar 2016 05:59:25 -0500 DoubleVendetta

A great majority of you will probably have no idea what I'm even talking about when I say the words "Rising Thunder" until you finish reading this article, and that's fine. I'm well aware of the fact. I still feel that the topic of discussion is relevant and newsworthy, even if you're not familiar with the IP in question. So, just what is that discussion, and what is Rising Thunder? Let's start with the second question.

Rising Thunder: A Fighting Game Made by Players, for...Everyone

As I've mentioned before, on multiple occasions, I'm a big fan of fighting games. However, as I've also mentioned, oftentimes within the same breath, (or article) the genre tends to be rather...difficult to get into. As a general rule, fighting games have not only a high skill ceiling, but one of the highest skill floors in all of gaming, making entering them as a new player a rather daunting, and frequently frustrating task. Enter Rising Thunder.

The game was conceptualized by Radiant Entertainment, a studio which features several prominent members of the fighting game community, including the legendary Seth Killian. Naturally, all a man with his clout in the FGC had to do was breathe the words "I'm/we're making a fighting game," and people immediately sat up and took notice. What crazy idea was Seth cooking up? Well, as we would come to learn, the answer was Rising Thunder: a game featuring a rather diverse and eclectic group of fighting robots that looked like they would feel right at home in a universe like Gundam or Real Steel, and based on one principle above seemingly all others: ease of execution.

It's pretty much video game "Rock 'Em Sock 'Em Robots

Unlike the vast majority of fighters, from Street Fighter, to Mortal Kombat, Rising Thunder doesn't use directional input to control special moves, (things like Ryu's hadouken, or Scorpion's spear) at all. Instead, each special (3 per character) is assigned to its own button, and in a manner very reminiscent of skills in the RPG genre, has a cooldown timer attached to it.

Now, I've played a LOT of fighting games, and I can honestly say...I'd never seen anything like it before. The closest thing I could think of was Divekick, another indie fighter, but that title took the term "minimalist design" to its absolute limit, with just two buttons, "dive," and "kick." What Rising Thunder was offering was a game with normals, specials, crossups, mixups; all the things you would expect to find in a traditional fighter, without the typical execution barrier. Like many others, it caught my attention.

It's honestly something you need to see to really understand.

I followed the game closely. So closely, in fact, that thanks to a friend of mine, I had an Alpha Access Key. I unfortunately never got to actually play the game, because as I mentioned in my Asphalt 8 review on Monday, my laptop is a toaster. Which brings us to the second question: What am I on about?

Combat Mech Facility Shut Down Due To Unexpected Riot

Well, I just got an email from Radiant Entertainment. This email basically said two things: Radiant has been acquired by League of Legends publisher Riot Games, and as of right now, Rising Thunder is no longer in development, and the alpha access is about to be cut off. To be exact, this is all of what was said:

We are delighted to announce that Radiant Entertainment has been acquired by Riot Games. At Riot, our developers will continue their mission of building incredible games that speak to us personally as players. You’re probably wondering what this means for our games.


We will be closing the Rising Thunder Alpha on March 18th. Thanks to everyone who participated in the test! The Rising Thunder team will start work on a new game that we’re incredibly excited about. We wish we could say more now, but rest assured you’ll hear more when the time is right.

Our other game, Stonehearth, will go on full speed ahead. We’ll continue delivering Alphas at our current pace, with the aim of delivering the final game “when it’s ready.” We’ll continue keeping you up to date on our progress through things like our Twitch streams and Desktop Tuesday blog posts.

 

And more broadly, to everyone who has helped support us by playing Stonehearth and Rising Thunder, backing our Kickstarter, telling your friends, and giving us your feedback: Thank you for helping us make these games as good as they can be. You have been a consistent source of motivation and inspiration for us, and we look forward to continuing to talk and work with you in the future.

 

-- Tom & Tony, on behalf of Team Radiant

Basically, Rising Thunder has been "benched," but that's likely just code for "development officially terminated." Which means I will probably never get to actually play the game, and that genuinely makes me sad. But does this mean Rising Thunder is completely dead? Well, not necessarily. As many others within the FGC have begun to speculate, I suspect that the core design elements of the game are likely going to be carried over to one of these mysterious "new projects" Riot has them working on. I wouldn't be surprised, for example, if what was Rising Thunder becomes say, League of Legends: Battle Arena, creating a fighting game riding on the success of the LoL IP.

Still though, I'm going to miss watching the crazy colorful robots beat on each other, and I'm genuinely sad that I'll never get to try out Crow and his shenanigans for myself. Here's hoping it gets resurrected at some point down the line.

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Ex-Capcom developer announces Rising Thunder fighting game https://www.gameskinny.com/qvnn2/ex-capcom-developer-announces-rising-thunder-fighting-game https://www.gameskinny.com/qvnn2/ex-capcom-developer-announces-rising-thunder-fighting-game Tue, 21 Jul 2015 20:22:16 -0400 Ryan Martinez

Mortal Kombat, Street Fighter, and other fighting games all have one thing in common: their combos involve a complex mix of button presses and movements that are difficult to master. If you want to play the game at a competitive level it takes a huge amount of time and practice.

Seth Killian, a former developer for Capcom who worked on Street Fighter 4, had a problem with that. He wanted gamers to have a fighter where they didn't have to remember special button sequences and movements. Killian says he wanted a fighting game with the same hardcore feeling as other fighters without the complex move sets; something that could be played with a keyboard instead of a computer.

The trouble with making the switch to keyboard in Rising Thunder is getting players past the desire for traditional controls. Killian thinks players will be able to get past those desires while they're playing Rising Thunder:

"I think there's a satisfaction ... and the fireball's a good example because it does actually mirror the motion [of what's happening in the game]. About 90 percent of the specials don’t really do that anymore. They start to become more and more abstract. But ultimately the fun of actually being able to do the moves that you're trying to do when you want to do them completely eclipses the value of doing those moves in sort of a more traditional way."

In order to make the game a reality Killian joined the team at Radiant Entertainment. The Radiant team is also made up of Tom Cannon founder of the EVO Championship Series tournament and Tony Cannon developer of GGPO. All of whom wanted to create a fighting game that is every bit as hardcore as gamers expect without the added complexity. So the team has the talent and experience to create a game like Rising Thunder, but there's now way to know how if players will accept a simpler fighting sim.

Thankfully the team is eager for player feedback, planning to make as many adjustments as it takes to get the game where players enjoy it.

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EVO teases alpha release of Rising Thunder https://www.gameskinny.com/qqkp6/evo-teases-alpha-release-of-rising-thunder https://www.gameskinny.com/qqkp6/evo-teases-alpha-release-of-rising-thunder Fri, 17 Jul 2015 20:37:05 -0400 KungFro

While watching EVO 2015 I caught a glimpse of an upcoming fighting game. The game, titled Rising Thunder, features a familiar combo system and 2D field layout. What seemingly makes this game different from other fighters is that the fighters are robots.

I missed the entirety of the trailer on its first pass, but the second time it came around I noticed that it advertised an upcoming Technical Alpha release.

RISING THUNDER TECHNICAL ALPHA

We are now accepting applications to the Rising Thunder Technical Alpha. To sign up, click the button below and make an account.

When your number comes up, we will email you instructions to download the game.

Other important details worth noting are that the trailer advertised the game as coming to PC and being free. Unfortunately the trailer is not on YouTube or even the game's own website, so I currently have no way of providing that footage. There are also no screenshots of it anywhere on the internet.

Though the lack of broadcasting is definitely going to limit the number of eyes on the project, it's clearly targeting avid fighting gamers – why else would they only advertise at the world's most renowned fighting game tournament?

A final heads-up: the acceptance period for the alpha is only about as long as the remainder of this month, so get on the offer immediately if you're interested!

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