Seasons After Fall Articles RSS Feed | Seasons After Fall RSS Feed on en Launch Media Network Best Games to Play Over Thanksgiving Mon, 20 Nov 2017 09:31:54 -0500 Sarah Elliman

There have always been traditions similar to Thanksgiving, sending prayer to whoever for the bounty and harvest you have received in the year. A lot of Thanksgiving traditions we practice today go as far back as the English Reformation. People seek the spiritual, in the hope that’ll give them direction, and good fortune for the next year.

Thanksgiving has been popularized by North America, with other countries following similar traditions. So to get you in the Thanksgiving mood for 2017, we have searched high and low, for the best video games to get you ready for the holidays.

Assassin’s Creed 3 (2012)

Assassin’s Creed 3 covers a lot of North American culture from the French and Indian Wars, to the very end of the American revolution. Furthermore, you get to experience these important events of American history through the eyes of Connor, a Native American, helping the country to gain its independence. The tradition and history will prepare you for the Thanksgiving festivities and give you a fresh perspective on American history. The treatment of Native Americans is certainly eye-opening with Assassin’s Creed 3.

There has always been continued debate on which state held the first Thanksgiving, this is mainly an argument between New England (where Assassin’s Creed takes place) and Virginia. Thanksgiving proclamations also used to be given by the local clergymen up until 1682, where it was then handed over to the state. George Washington, who is a featured character in the game, was known for issuing these proclamations within his time, amongst other notable achievements. So when you see George Washington you can think fondly of Thanksgiving.

Sid Meier’s Civilization IV: Colonization (2008)

As the title may indicate, this stand-alone Civ title focuses on colonization, specifically of Middle and South America. You take control of a colony under one of four countries -- England, France, Spain or the Netherlands, while your goal is to declare independence and win against your motherland. While building your colony's trade and resources, your monarch will slowly make more and more demanding tributes from you. This will keep increasing until you declare your independence.

This game will take you back to the moment of American conception, right up to the fight for independence, so you can witness the story in your own way. What better game to play to get you in the mood for Thanksgiving?

Age of Empires III: The WarChiefs (2006)

This is the first expansion to the world renowned, Age of Empires III. The expansion is based around Native American civilizations. You get vastly different units, supports, and improvements that are focused on Native American culture. There are 16 tribes within this expansion including the Sioux, Iroquois, Cheyenne, Apache, and Navajo. Each Native civilization has different unique technologies that are specific to that tribe.

This expansion offers you the option of focusing on an integral part of American culture and history -- the Native American tribes. Without the help of the Native Americans, Thanksgiving may never have become the prominent holiday it has. Beginning to understand Native culture, even in a basic way, pays tribute to the wonderful people who showed undeniable kindness and integrity.

Empire: Total War (2009)

This installment in the strategy-based Total War focuses on the period of European growth and colonization. You choose an 18th century faction, with the goal to achieve domination over various countries and continents. Aah the sweet, deadly scent of Imperialism rears its head once again. The interesting aspect of this Total War installment is that is has a special campaign mode that purely focuses on the United States. This campaign starts from the settlement of Jamestown through to American Independence.

The United States campaign is especially fitting for your Thanksgiving festivities as it presents you with the very early history of America. Furthermore, this version of Total War was praised at the time of release for being one of the most sophisticated strategy games on the market. You can enjoy your Thanksgiving festivities along with a highly recommended game.

Town of Salem (2014)

This browser-based game swept everyone up in a fervor when it was released. Town of Salem is highly addictive and if you win as one of the baddies, there is a huge sense of achievement. You can also purchase it on Steam if you want to add it to your library. My greatest moment was being in the Mafia three times in a row and winching each time, some of the same people carried over into each game so it was incredibly entertaining.

We chose Town of Salem because it’s incredibly easy to pick up and get to grips with, without having to spend any money. Furthermore, all the characters are dressed up in period clothing, giving you a Thanksgiving-esque vibe and preparing you for the joys of the holiday. Hopefully you won’t have to re-enact the game at your Thanksgiving dinner.

South Park (1998)

The popularity of The Stick of Truth and The Fractured But Whole can’t be understated, but what you may not know, is that there was a South Park game released way back in 1998 for the N64, PC, and PS1. If you own any of these platforms, including the PS2 as it's backwards compatible, then you can play this game for only $6.99!

South Park is a first-person shooter that sees you facing off against a variety of enemies from the TV show after a comet crashes into Earth. You mostly deal with rabid mutant turkeys that you must destroy after they run rampant through the town of South Park. Considering that Thanksgiving is normally celebrated with turkey, this is the perfect game to get you in the holiday spirit.

Seasons After Fall (2016)

Seasons After Fall is a visually stunning game that allows the player to traverse the world through its different seasons. Your ultimate goal is to reunite the lost spirits of each season. You start in fall, running around as an adorable fox in a beautifully crafted, platforming environment. 

The colors are vivid and the landscapes are incredibly diverse. The artwork is so incredible that you'll feel as though the magic of the seasons is with you in your home. This will undoubtedly prepare you for Thanksgiving.


Those were some of the best Thanksgiving games to play over the holiday this year. Have you got any favorite games you enjoy playing over Thanksgiving or think that we've left something glaring off our list? Let us know in the comments.

Top 8 Games From 2016 You Might Have Heard Of Sat, 07 Jan 2017 18:08:25 -0500 Angelina Bonilla

2016 has been a difficult year for many of us, and I’m here to bring in some positivity in the form of talking about some stupendous titles that I believe don’t get the love they deserve.

This list is for those games whose names aren’t trumpeted from on high as the most amazing thing ever created in 2016. Ordering this list was actually pretty hard because I do recommend everything on here and view them all as great in their own right. I just recommend some marginally more than others.

8. Anatomy

Anatomy is one of those games that are only straightforward in its vagueness because, while there is a story, it leaves far more up to the player’s interpretation. It takes place in a house where you have to listen to some audio tapes and wander about the house while it gets progressively stranger and stranger. It uses the glitch style to make it seem like the house is collapsing in on itself, to the point of actually crashing to desktop.

Anatomy relies on auditory horror just as much if not more so than visual horror, which for someone like me who has sensitive hearing, makes it a unnerving.

It’s not a traditional title in the slightest; in fact, it’s part of a genre called alt-games that goes directly against traditional game making rules in order to tell a story without those limitations. You may find yourself wondering what in the world just happened hours after playing it, which to me, more than qualifies Anatomy to be on this list.

7. The Curious Expedition

Ada Lovelace, Charles Darwin, H.P. Lovecraft and Marie Curie go on an expedition. No, this isn’t the beginning of a guttural bar joke; this is actually the premise of the game The Curious Expedition, where you have famous explorers, scientists and other figures from throughout history competing to gain fame and fortune. You, of course, lead their expeditions. Allow me to make no bones about this: everything is out to prevent you from reaching your goal, including your own party members.

There’s a sanity meter you must keep an eye on, and if you don’t you’re at risk of dying out in the middle of the jungle with a bunch of cannibals who formerly part of your expedition. Inventory management and party management is also essential in order to make it through alive. Once the expedition reaches that Golden Pyramid though, your long arduous journey feels just as rewarding as beating a difficult boss in Dark Souls. Everything that’s done in The Curious Expedition ultimately changes things slightly, whether it leaves you without an important item, money or maybe even inflicting an egregious wound on you. How the journey goes is entirely based around the actions taken, which adds seemingly dozens of layers to this game. The Curious Expedition is deeply complex and difficult, yet an unforgettable experience.

6. Hiiro

What an intriguing title Hiiro is, one that immediately caught my attention when I was browsing Steam. It’s an ambient exploration game with some puzzle mechanics that has you scouring the world for missing artifacts of the realms that have long been forgotten. After being set loose on the world, there are very few limitations put on our tiny red hero. If you can jump, climb, swim or walk there, then you can search the area, leaving no stone unturned. Add in the magical music by Jon Tabriz and Ben Harvey and you may find yourself with an existential journey to unearth all of the mysteries.

The artwork is rather cute and, while judging by all the skeletons you can see that this world used to have some colossal creatures lurking about, now you’re just here in a serene environment just jumping up and down in their rib cages.

Imagine getting lost and yet instead of feeling like you need to get back, you find yourself wanting to learn more about this place you’ve found yourself in. It invokes a real sense of discovery.

It’s not meant to be a game you completely devote yourself too, but one that allows one to put aside all the worries of the world and just journey across the expansive land of Hiiro.

5. Beholder

There are several titles that emulate the late great George Orwell’s work in some way, but I find myself most allured by Beholder.

Between the ink blob art style or just the way you go about observing your tenants, it adds a layer of intrigue to your work as a superintendent of the apartment building.

The observation of the other characters is in the forefront of the game and its fascinating system, even if it is effectively being used by someone who is the villain of the story. Our dear protagonist can be a villainous one and it certainly changes Beholder’s dynamic.

He’s employed by the state which means it’s expected to follow their rules for the sake of his family. Problem is, the rules of the state may go against your own moral compass and that’s where conflict of the story really begins. One might think that it lampshades that being a pawn in the state is a bad thing, and you should always do the right thing by helping people, but in Beholder, that’s not always an easy thing to do. The choices are not black and white, but multi-layered decisions that change the very fabric of your experience down the road. Beholder is a sobering reminder of what a grand scale Orwellian world actually is and reminds the player that for every choice you make there will be consequences.

4. Halcyon 6: Starbase Commander

Nobody knows how hard it is to manage a human alliance on the verge of extinction like the players of Halcyon 6: Starbase Commander. Not only do you have to manage your fleet and colonies, but also your alliances with aliens, all while also fighting a mysterious evil menace who wants the human race’s assured destruction. No pressure right?

Halcyon 6 is all about creating and then managing a system for resource gathering, battles, exploration and questing. There’s plenty to do and you’d be hard pressed to find a single dull moment that can’t be used for something.

The battles are turn based, which gives you a chance to carefully plan out the next move with your hand picked captains. Then you can level them up once they gain enough experience, which you only get from battles, quests or various jobs around the base.

There’s a risk reward system where the bigger the risk, the greater the reward and you’ll find yourself taking more dangerous missions as time goes on. Halcyon 6: Starbase Commander can be difficult, but nobody said that running a Starbase was going to be easy, even if it is just a game.

3. Seasons After Fall

To describe Seasons After Fall would be like describing a symphony; it’s difficult to put into words, especially in regards to the sheer beauty that is the artwork and soundtrack, which consists of a string quartet cheerfully playing as the Fox scampers across the scenery.

It is reminiscent of the pure wonder one might feel while watching the Disney film Fantasia the first time, except you get to control what’s happening on screen.

The seasons are controlled by the fox so you get to see the four seasons of winter, summer, spring and fall in their entire splendor in this natural grove. With this power you use it to platform using the environments itself to get to where you need to go. There are even some small environmental puzzles that make you rely on these abilities in order to move the plot along. 

The fox, or more so, the creature possessing the fox is the protagonist and the entire game is narrated to let you know what’s going on.  Even with that though, there’s actually an expressive nature to the tiny fox that lets you know what's going through its mind. Tail wags, ear twitches or even small barks can make it seem as though it’s talking; not anthropomorphizing it, but giving the players a chance to understand just what its feeling. Seasons After Fall is a beautifully composed platformer that, after being in development for 8 years, we can declare to be an overwhelming success.

2. Diaries of a Spaceport Janitor

Take a moment to imagine yourself in a world where your only job is to pick up other people’s trash in order to make money, and the one time you decide to have an adventure, you’re immediately cursed. Welcome to Diaries of a Spaceport Janitor. After the opening scene it puts the player in a routine: wake up, pray to the goddess, receive payment, find nourishment and then start burning trash.

Once the day is done you return home and write in your diary about how your day was. There is of course more to it, like memorizing the trading schedules of all of the colorful denizens or doing small quests on the side. It’s a strange title that relies on the fact that you, much like the janitor, want to see this through to the end.

You aim to escape from the mundane life into something grand, but it consistently puts you one step forward and two steps back. Sometimes you'll be robbed by the corrupt government or all the prices in the market go up. Diaries of a Spaceport Janitor forces the player to look at their life as this Janitor and by the end of it, they might ask “Am I just another cog in the machine?” To be able to deftly portray that in a video game makes Diaries of a Spaceport Janitor, one of the more provocative titles I’ve played in a long time.

1. Oxenfree

Oxenfree is a title that surprised me this year, one that I didn’t expect to love as much as I did. I certainly didn’t expect to do an analysis about it either yet here I am, giving it my number one spot. Oxenfree is about a group of teenagers that go to an island for a night of debauchery as per tradition, only to get wrapped up in some supernatural dealings with creatures from beyond the grave. The majority of it is based around the relationships the player builds between all of the main characters. It places a heavy focus on character interactions that, while many games implement them, few do in such a meaningful way.

The conversations, for the most part, feel natural and like you’re actually the one responding, since you can interject and cut people off, or even just walk away from an uncomfortable conversation, not responding at all.

There are other features in this game beside the relationship one, like with the radio communicating with the spirits or channeling Alex’s from other worlds, as well as trivia with various puzzles thrown in, but it blends in very organically.

Each character, no matter what your opinion may be of them, ends up having a nice character arc that allows you to learn about them, who they are and if what you’re doing affects them in any way.

Even the antagonistic force, the submarine ghost who are trying to send your souls into the void, you can relate to in some way. They’re written in such a way that you can understand their plight and empathize with them, speaking volumes of the writing overall.

There’s a fair amount that can be read in between the lines in Oxenfree and the experience isn’t over once you beat it; you can play it multiple times with varying results which changes the story, with some continuity being remembered by the characters. Oxenfree is an amazing game and if it was good enough for me to make that long winded analysis on it then it's good enough for my number one spot.

There you have it, the Top 8 Games From 2016 You Might Have Heard Of, a year that was bursting at the seams with great entries in this newer artistic medium of ours. While I could have included much more on this list, I decided to keep it to a top 8 in order to give a nice variety of games and for me to talk about the titles I believe showcased some amazing qualities that were shown this year in gaming.

More games were released on Steam this year than any other year, which means there were tons of games to pour over that we'll be talking about for years to come. Feel free to tell me about your favorite unknown game from 2016 in the comments below.  I hope all of you enjoyed the list this year and let’s hope that 2017 is just as strong for games as 2016.

4 Indie Platformers from 2016 You Didn't Hear About, But Gotta' Play Sat, 12 Nov 2016 05:48:53 -0500 Janette Ceballos

2016 has seen a boom of high-quality and innovative indie games, from the dazzling surrealism of Hyper Light Drifter to the endless world of Stardew Valley. But for one reason or another, some games get swept under the rug every year amid the hype for the next big thing.

Here are a few indie platformers that didn’t get a lot of attention this year but bring something interesting and enjoyable to the table nevertheless.

Seasons After Fall

This visually striking 2D puzzle-platformer lets you play as a fox with the power to change the seasons at will. Your goal is to collect the power of four Guardians of the Seasons and discover what has gone wrong in the forest.

The key mechanic is manipulating the environment to work in your favor -- a similar idea used in other puzzle-focused games. Give it a shot if you like the Legend of Zelda: Oracle of Seasons or just want to see a little fox run around a forest with a four-string quartet playing in the background.

RIVE - Wreck! Hack! Die! Retry!

Many people will sum up this bullet hell shooter/platformer in one word: difficult.

Create a wave of destruction on land, underwater or in space to escape from a strange spaceship controlled by an even stranger robot butler. Blow up as much or as little as you’d like and even hack into turrets, drones and smashbots to help bring the whole place down.

Aside from the chaos of battle, the game also offers voice acting that leads to a lot of the game’s humor. At the end of the day, this game is just plain fun. 


This story-based PS4 game stands out with its art style of simple polygons and fluid movements. You play as a dancer leaping and spinning from platform to platform as you make your way through a chaotic and ever-shifting world.

There is a linear storyline, but the levels can be played out of order. Doing so affects the environment, changing the appearance of each level or even opening new paths to take. You can potentially play more than 100 paths depending on what levels you unlock and what fears you conquer first.

While there is no combat in BOUND, the unique experience of watching a world devolve in many ways as you try to overcome different fears and reveal different truths may be worth checking out.


A first-person platformer, this game goes to show that sometimes the simplest and silliest games are the most fun to play. Like BOUND, Clustertruck is visually sparse with one main objective: reach the goal without touching the ground.

Sounds simple enough, right? Well, it’s actually a bit challenging unless you have phenomenal depth perception. You’ll need to jump across the rooftops of trucks as you dodge lasers, avoid swinging pillars and keep from getting caught up in truck crashes as you and the trucks all move through weird landscapes.

It’s “The floor is lava” combined with truck-top parkour. Give it a try, you'll thank me!

2016 was filled with so many indie games it's easy to understand why a few went ignored. The four platformers listed here all shine in a different way, whether it's their looks, their gameplay or their strange premise. Each on is definitely worth a look.

Are there any unsung indie games you think belong on this list? Any you disagree with? Let us know in the comments below!

Seasons After Fall: A Flawed Yet Masterful Composition Tue, 25 Oct 2016 01:31:11 -0400 Angelina Bonilla

Seasons After Fall is a puzzle-platformer that was developed by Swing Swing Submarine and published by Focus Home Interactive. It focuses on a mysterious “seed” who possesses a fox in order to help gather the abilities to manipulate each season from each of the “guardians”.

If you notice I’m being vague, well that’s on purpose because the more I tell you about this game, the more I’d be spoiling for you overall and I don’t want to do that. -- Oh, you also bark a lot as a cute little fox and run through the forest, I can tell you that much since that doesn't spoiling anything.

The game revolves around you gaining the abilities of the guardians and using each season to your advantage. More often than not, you’ll need to change the season at least once in order to solve a puzzle. The puzzles start out simple but get progressively harder as you progress throughout the story. Most of this mystical tale is told by an unreliable narrator, so it’s left up to you to figure certain things out.

After all, you are a fox; try to use your quick wit in order to solve these difficult problems.  Well, you don’t need to be quick per say. There’s no way to die in this game other than falling into some pits in various part of certain levels. Even then though, it’s not like you get a game over, you just get sent back to a check point.

This isn’t the sort of game that’s meant to be a challenging puzzle-platformer, it’s the sort of game that wants you to experience what it has to offer, in all its beauty and splendor. Well, for the most part, there’s a section near the end of the game involving fireflies that has had multiple walkthroughs dedicated to it.

Why? Its because of how the game somehow conveys what you need to do and also doesn’t convey what you need to do. The system of puzzle solving reaches what I like to call the apex of platform jumping, barking and backtracking.

Imagine a game that goes out of its way to impress you with art direction, music and atmosphere, trying to enthrall you in the world it built. That’s what Seasons After Fall does, a game that’s been in production since 2012. Every piece of the world is like an elegant brushstroke across a canvas and that seems to be what the art design was going for. It’s as though it’s a watercolor painting just ready to be framed with every new area you find yourself in -- Whenever you change a season, the colors just pop from the screen, changing the entire scene down to letter.

No stone is left unturned when you switch from Spring to Winter and everything gets blanketed in white, powdery, snow, giving you the ability to walk across frozen water.  Some puzzles need to be solved with multiple seasons in mind, like raising the water levels in spring and making them dry up in the Summer, they’re simple and little touches like that, things that actually happen during the seasons that help make this world what it is.

 It also helps that the Fox, the creature you control, does act and move like a fox, even when you’re not in direct control of it. The designers skillfully used its body language to imply that the fox knows a lot more about the story and this world than its letting on.  It also helps that everything you do is accompanied by a wonderful string orchestra that deserves a rousing round of applause for the work they did on this.

Seasons After Fall manages to make itself a living, breathing world by the player’s interactions with it. Prior to your exploration, the world seems stagnant, almost morose. Once you go into a level however, it all starts to come to life, with every action you take changing the world around you in some way. No, it’s not some sort of moral choices, but it’s more environmental choices.

The environment is your canvas and every time you change it is you dipping your brush into the paint and painting.  Life blooms because you’re there to help kick start it, which isn’t something done very often outside of niche indie titles it seems.

There are a few quirks to Seasons After Fall that, depending on who you ask, either benefit it or not, most of which involving the overarching narrative. It has a case of the “Return of the King” where there are several “possible endings” that fake you out into not being the true ending of the game.

The first one was predictable, but later on it gets to the point where it could potentially be grating for some players. Especially considering the fact that game is aware of this possible narrative folly and goes “I’m not done yet” or “Your story isn’t finished yet.” I myself only took issue with it when the game had seemingly reached its climax when it turned out it wasn’t done at all. It did get to the point where asking “are we there yet” would have been a good achievement to earn in Steam.

Interestingly enough, the game only tells you half of the story and expects you to go find the other half thrown throughout the wilderness which works for the most part. The story was very linear, go from point A to B learn the story, understand the thing you need to understand.

Then it gives you a similar system where you learn the overall story, but you need to take a magical journey into the underbelly of each level in order to get the important bits and pieces of the backstory, which gives our thinly veiled antagonist a solid motivation for doing the things that they do.

This works in theory, it worked in Transistor and Bastion quite well. However, with Seasons After Fall,  the antagonistic force resembles a petulant child. A child that has an air of “DON’T TELL ME WHAT TO DO” about themselves. This wouldn't be known without these extra bits of story, that are very much off the beaten path. 

You can blaze through Transistor and still find important story bits if you turn slightly left or right, rather than going straight. In Seasons After Fall, you have to go out of your way in order to get important character motivations that would have been very useful to have interwoven in the main story, rather than slightly implied by tone.

Perturbing points aside, Seasons After Fall is a wonderful experience deserving of praise and adulation from all sides. Think of it as a flawed, yet still masterfully executed symphony that’s just puts itself out there for its audience, one that should be remembered throughout the ages for its composition and impact.

Review copy provided by the publisher, Focus Home Interactive.

Behind the Scenes with the Developers of Seasons after Fall Fri, 16 Sep 2016 09:46:57 -0400 ESpalding

There are lots of perks to doing what I do as an indie writer, but undeniably, one of the best is having the opportunity to review games and get to know their developers. One such game I reviewed recently was the stunning Seasons after Fall.

Set in a beautiful forest, Seasons after Fall tells the story of a little fox which is being used as a vessel for a tiny magical seed that needs the foxes help to find the Guardians of the Seasons so that it can absorb the power of the seasons in order to restore them.

After reviewing the game, I caught up with its developers to get some behind the scenes info on what I reckon will be my favorite game of the year.

ESpalding: Hello there! Many thanks for giving me the opportunity to talk to you. I know who you are, but could you please start off by telling the readers a little bit about yourselves?

Swing Swing Submarine: Hi, we are Swing Swing Submarine, a small game dev studio based in southern France. We are a core team of 6 people, and we work with more people when we need some help to create our games. Before releasing the relaxing Seasons after Fall, we created two challenging puzzle games: Blocks That Matter (2011) and Tetrobot and Co. (2013). All our games are available on Steam (and consoles or touch devices for some titles).

ES: Where did the initial concept for Seasons after Fall come from?

SSS: The concept of Seasons after Fall has been created by Guillaume and me when we started Swing Swing Submarine. It's the reunion of Guillaume's idea of making a game about dimensions (like Soul Reaver was) and my own idea of making an accessible game about nature. Dimensions + Nature: that's how we decided to make a game based on Seasons. In 2009 and 2010, we created the first prototypes of what will later become, from 2014 to 2016, Seasons after Fall.

ES: I absolutely love the concept of the game but what is the reason behind your choice of setting and characters? Is nature something you enjoy?

SSS: Oh, we love a lot of things. It's easy to forget, but nature is an important part of everyone's life, right? So yes, we love nature. But we don't think Seasons after Fall is a game about nature in the sense of animals, forests, plants. The game theme is related to nature in a more human point of view: time, changes, growing up.

ES: Oh wow! I didn't see it from that point of view, but now you mention it I can see where you are coming from.

The hand-painted style of graphics in the game are stunning, what made you decide to go with this kind of design?

SSS: When we were working on our first game, Blocks That Matter, we fell in love with Geraud Soulié's concept art, and we decided to hire him for our second and for Seasons after Fall also. We created specific tools so we can keep it's art style intact into the game so that it could be a living painting. All environments have been drawn four times! That was quite a challenge for a small team.

ES: The audio for the game is provided by a string quartet. How much input did you have in the development of the soundtrack? Did you write the score? Why was a classical track chosen over something a little more modern sounding?

SSS: Just like we let Géraud Soulié manage the art, we let Yann van der Cruyssen managed the sound and music parts. Yann is really good at making electronic music, and chiptunes too, but for this score he wanted to work with a string quartet. The music is used as a way to support the action or create emotions (sometimes weird emotions) during specific events, like entering a new place, solving a puzzle. Music is not used to motivate the player but to create a story. We recorded almost 60 tracks. 44 tracks of them have been included in the final game.

ES: The game was released on September 2nd. Now that people have had time to play it, what has been the general reception to Seasons after Fall?

SSS: Player reviews are 95% positive on Steam, and press reviews are most of the time positive with an average 8/10. These are just numbers, pleasant numbers. What's most important for us is that the game can finally be played by everyone. We hope a lot of people will like Seasons after Fall and understand what the game is really about.

ES: Lastly, for a bit of fun, Seasons after Fall is all based on the seasons and how they affect the environment. So what is your favorite season and why? My favorite is Autumn as I love the natural autumn colors and the smells of nature changing.

SSS: Wow, that's a difficult question. Of course, what's interesting with nature and seasons is that it always changed. "How can we say that there are only four seasons when the world around us is constantly changing?" is a catchphrase we used to print on our game flyers. Now, I have to admit; Winter is my favorite season. Nothing is better than walking in the snow, playing board games and drinking tea inside when it's cold outside.

ES: Thank you once again for giving me the opportunity to chat to you about your latest game. I would like to wish you all the best for this game and any yet to come.

Seasons after Fall is now available to download from Steam for PC only. If this chat with the games developer has whetted your appetite, check out this trailer and then go and grab yourself a copy!

Getting back to Nature with Seasons After Fall Fri, 02 Sep 2016 08:04:22 -0400 ESpalding

Developed by France-based Swing Swing Submarine and published by Focus Home Interactive, Seasons after Fall is a visually beautiful platform adventure indie game released today on Steam. The game follows a little fox as it explores its surroundings. The Fox has been possessed by a friendly "seed"-- a being who is able to control and manipulate the seasons.

Come rain or shine

Seasons after Fall is all based on the seasons and the influence they have on the nature around them. Your little fox has been possessed by an elemental seed which is on a quest to find all the seasons, and absorb their power in order to protect the wild surrounds and restore order to the forest. 

Each season has been protected by a Guardian, and the seed needs to use the fox as a vessel to get to them. Once the seed as absorbed the powers of one of the seasons, it can activate them as and when is needed. As with nature in the real world, the seasons in the game have certain effects on geological surroundings. For example, activating winter will freeze water making it possible to walk around areas of water instead of having to swim.

To progress through the levels, players will have to use a combination of the surroundings and the seasonal effects to activate platforms and manipulate other wildlife.

I don't particularly want to talk in depth about the storyline because it is so endearing in itself that you really have to play the game to fully appreciate it.

Sometimes I wish it was snowing

Seasons after Fall uses the normal controls associated with a PC platformer game but they needed to come up with a game mechanic which would allow players to change the seasons. This is where it came up with the idea of using a mouse swiping mechanic. I've not come across another game which uses this kind of method to activate special abilities so, for me, it makes it kind of unique. Other games would normally have all the controls on the keyboard, but I really do like this touch of breaking away from the monotony of button pushing.

There is no combat in the game, the enjoyment purely comes from completely the puzzles associated with the season changes, and making it through the story. This is one of the aspects of the game that I really liked. I'm not a massive fan of games, particularly platformers, which involve a lot of combat. As you are controlling the seasons and manipulating the environment to get through the levels, there is no need to have an added combat system in an already full game.

Through the eyes of a fox

The visuals of the game are nothing short of beautiful. There is a really raw quality about them. On the close-up scenes, you can see big bold brushstrokes but during the normal gameplay, the artwork is fine and detailed, but it still maintains a "painted" look about it. The art style doesn't use dark outlines, but that doesn't mean that things disappear into the background, the main character still pops out on the screen.

The soundtrack of Seasons after Fall is very soothing and does well to keep with the natural theme of the game. This is exactly what I would have expected given that the soundtrack was made by a string quartet. As part of the audio gems that the game has, there is a narrator who is talking directly to you. You, as in the elemental seed currently riding inside a fox. I'm not particularly sure whether she is supposed to be a deity, another Guardian of sorts or something completely different but she guides you through the landscape and drops subtle hints about where to go and what you need to be doing.

All in all, Seasons after Fall is a delightful game to play with a good storyline, unique game mechanics, and an art style to rival any painting hanging in a gallery. As stated previously, it is out today so if this review hasn't given you an idea of the game then check out these other images and launch trailer below and let us know what you think!

Copy provided by publisher, Focus Home Interactive.

Teaser Trailer for Seasons After Fall Wed, 14 Jan 2015 20:42:03 -0500 Amanda Wallace

Seasons After Fall is a 2D platformer wherein you play as a wild fox, embarking on a "perilous adventure, with mystical powers that allow you to manipulate the life of the forest through dynamically changing the seasons." 

These mechanics are supposed to offer some dynamic alteration to several organic elements around you, like summoning winter to freeze a waterfall or calling Spring to make flora bloom. 

The game is set for PC and console release in 2016.