Sonic Boom Articles RSS Feed | Sonic Boom RSS Feed on en Launch Media Network Sonic and Eggman's Twitter Q&A Hints at New Game Mon, 27 Jun 2016 07:38:05 -0400 ChrisDeCoster

 As part of Sonic's 25th Anniversary, Eggman and Sonic took to Twitter to answer questions.  

Those who were selected -- mostly other major games franchises and companies, got a personalized answer from the two, all of which were hilarious.  It's safe to say that, while the quality of some modern Sonic games may be debatable, the quality of their twitter feed is incredible.  Here are some of the best responses: 

Of course, one of the best responses was to Egoraptor of Game Grumps, which references both the infamous Sonic The Hedgehog (2006) and the Game Grump's tragically unfinished playthrough of the game. 

 Finishing the Twitter party off, the duo talked about the real party at the end of July, and continued to hint at something big.

Which response was the best?  Are you excited for a new Sonic game? Leave your answer in the comments!

Check out the Sonic Boom: Fire & Ice E3 2016 Trailer Sun, 12 Jun 2016 10:17:25 -0400 ericafeldfeber

As of June 8, IGN has released the trailer for the upcoming game, Sonic Boom: Fire & Ice

Sonic Boom: Fire & Ice is an action-adventure platform game developed by Sanzaru Games and published by Sega for the Nintendo 3DS.

It is the third video game based on the Sonic Boom TV series and the sequel to Sonic Boom: Shattered Crystal. It will be released exclusively on the Nintendo 3DS. 

Sonic Boom: Fire and Ice is a side-scrolling platform game, with focus on speed and optional exploration, where the player has to get through various levels with Team Sonic. For this game, the characters' movesets have been revamped from Sonic Boom: Shattered Crystal, retaining the same moves from before and are given new surprises as well.

Like in the previous game, the player can instantly switch between the characters during gameplay using the touchpad. Each character has their own unique abilities such as: Sonic's mid-air dash, Tails' flight, Knuckles' burrowing, Sticks' boomerang, and Amy's hammer for progressing with the levels. The characters also have a number of common skills such as the Homing Attack to home in on enemies, and an Enerbeam for traversing certain areas. Like in the previous game, this one also contains a variety of collectibles.

A unique gimmick in this game is the addition of fire and ice elements, which apply both to the level environments and character abilities. For example, Sonic can infuse himself with fire to break ice blocks or surround himself with ice in order to freeze water, alternating between the two at will.

The game will also feature various special stages, bonus minigames, challenge room, and local two-player modes.

Sonic Boom: Fire and Ice Release Date Revealed Mon, 06 Jun 2016 06:17:07 -0400 Joseph Ocasio

Last year, Sega announced that the next game in the Sonic Boom sub-series, Sonic Boom: Fire and Ice, would be delayed to 2016 to allow the developers more time to work on it -- and also to coincide with Sonic the Hedgehog's 25th anniversary. After months of being quiet, a release date has finally been given. Fire and Ice will release on September 27th of this year.

Along with this, SEGA also announced that a demo will be playable at this year's E3, which will preview a special "launch" edition of the game.

This version will contain 3 episodes of the popular Sonic Boom series, 2 of which co-star Metal Sonic and Shadow the Hedgehog.

Before Fire and Ice, Sega released Sonic Boom: Rise of Lyric and Shattered Crystals in 2014 -- both of which where panned by fans and critics a like, even receiving lower Metacritic scores to the notorious Sonic the Hedgehog for Xbox 360 (AKA Sonic 06), though its TV series was more well received, even getting renewed for a second season.

Sonic the Hedgehog Twitter Hints at New Game Tue, 24 May 2016 13:12:32 -0400 Joe Passantino

The official Sonic the Hedgehog Twitter account hinted at a potential new game in the franchise yesterday.

In the tweet, the account cryptically stated, "We solemnly swear we're up to something good." It followed this with a clever use of the popular "What I actually do" Internet meme, joking about Sonic's perceived inactivity before implying that there may actually be game development in the works.

Sonic has not starred in a platformer since the poorly-received pair of Sonic Boom games released in 2014: Rise of Lyric for Wii U and Shattered Crystal for Nintendo 3DS. Another game in the spin-off series, Sonic Boom: Fire & Ice, is planned for a Sept. 27th North America release.

In 2013, fans saw the release of the most recent main series Sonic game with Sonic Lost World, which garnered mixed reviews and drew some comparisons to the acclaimed Super Mario Galaxy series.

What would you like to see in a new Sonic the Hedgehog installment? Sound off in the comments below.

Image Source: Sonic the Hedgehog website

Top 5 Most Unnecessary Video Game Reboots Thu, 19 May 2016 04:26:11 -0400 ChrisDeCoster

Dungeon Keeper (2013)

The mobile platform should have been perfect for this 1997 strategy classic. Unfortunately, while the original exclusively focused on the single player, the 2013 remake turned out to be just another Clash of Clans knock-off, one with such a reliance on microtransactions that it's completely unplayable without dropping a ton of cash. Satan himself would be pleased.


What other reboots tried and failed to revitalize their franchises? Let me know down in the comments!

Sonic Boom

While Sonic's had plenty of bad games, including the infamous Sonic the Hedgehog (2006)Sonic Boom united fans and critics alike from the very beginning when the new character designs were revealed. This, coupled with the game being rushed out and hitting store shelves in a glitchy, unfinished state, makes for one of the Blue Blur's worst outings yet. Meant to begin an alternate continuity that includes a kid's show on Cartoon Network, this game proved dead on arrival, almost killing the spinoff franchise outright.


Not only that, but why isn't Sonic fast in this game, and why can he only carry a hundred rings?  

Syndicate (2012)

Yet another example of a series that latched onto a fad at the expense of what made the original unique, Syndicate (2012) changed from a top-down tactics game with an emphasis on player freedom to a run-of-the-mill first person shooter with some roleplaying elements.  While it had some unique features, such as the ability to hack into enemies minds and control them, fans of the original tend to give this one a pass due to the change in genre, and fans of shooters gave it a pass because of the amount of other, better shooters to play.

Bomberman: Act Zero 

Who would think that taking a classic, arcade-style series like Bomberman and setting it in a grim, post-apocalyptic future would be a good idea? Apparently someone did, because Bomberman: Act Zero is exactly that. Not only is the game to serious for its own good, but the gameplay is poorly balanced and unreasonably difficult (ninety nine levels with one life and no continues). And it offers almost nothing new to the franchise. In fact, it removes offline play -- arguably one of the most beloved features of the franchise.

DmC Devil May Cry

While not a bad game in its own right, DmC Devil May Cry alienated fans of the series with how different it was from the earlier games.  Replacing the cool fantasy world with what appeared to be a modern reimagining of They Live might have been one thing, but the changes made to the iconic series protagonist and the general tone of the story proved too much for many fans of the series.  


And while the trippy level design, awesome soundtrack, and fast-paced combat may have been loads of fun, let's face it: no one wants to see Dante's awkward teenage years.


Reboots can be a great way to get new players into a series, while also reminding fans why they fell in love with the franchise in the first place. However, some reboots can tarnish the names of a series by throwing out what fans love in an effort to cash in on fads, such as making a light-hearted game into a dark, gritty mess.


Here are five games that tried (and failed) to reboot their franchises.

SEGA Marketing Director apologizes for the quality of recent Sonic games Wed, 28 Oct 2015 09:25:18 -0400 Robert Sgotto

Sonic games are a far cry from what they used to be. In the '90s, SEGA was in direct competition with Nintendo. SEGA had Sonic, Nintendo had Mario.

Seeing the two mascots in the same
game would have been impossible at
the time.

My ten-year-old self would never believe me if I told him.

Fast forward to today and Sonic is almost a joke (Just google Sanic if you don't believe me.) Well at least SEGA says they know they've made some mistakes.

"The quality of console games in the Sonic franchise hasn’t been acceptable over recent years," said SEGA Europe's Marketing Director Jon Rooke in an interview with tech business website Marketing week.

So what happened, how did Sonic and SEGA fall so far? After the Dreamcast, SEGA's track record started to fill up with failures. Things really got bad in 2006 when SEGA released Sonic the hedgehog, or infamously known as Sonic '06. This is the game that gave us backwards snowboarding and broken physics (among so many other things.)


It didn't end there, though. After a few steady years of okay games like Sonic Colors and Sonic Generations, SEGA released Sonic Boom, another game filled with glitches, such as the infamous Knuckles "flying" bug.

It's about as ridiculous as it looks, and requires you to unpause and pause the game with Knuckles, which will allow you to jump infinitely.

Good news then that SEGA says they're aware that the Sonic games have been in pretty bad shape lately. They say their strategy is to listen to what the fans want.

We'll see how well they can listen, considering they ignored their quality assurance testers on Sonic Boom.

Sonic Boom: Fire & Ice delayed to 2016 Tue, 15 Sep 2015 20:24:07 -0400 Charly Mottet

SEGA has made the announcement via their official blog - Sonic Boom: Fire & Ice has been delayed to 2016. The reason? They simply stated that they were giving the game "the time and polish needed" in order to make it a good (great?) game.

This news can be received as both good and bad. It is good in the sense where Sanzaru Games is taking the time to work on the game to make it better than Sonic Boom: Shattered Crystal (Nintendo 3DS) and Sonic Boom: Rise of Lyric (Wii U) were. Both games suffered a terrible reception, so maybe the extra time taken to polish this sequel will help and give gamers a good game to enjoy. 

A delayed game for better results

"No exact window from us, just yet – it’ll be ready when it’s ready!"

SEGA says in their blog that they are trying to obtain a "stronger, more enjoyable experience" out of the game, which explains the extra time they are taking to work on it.

Sonic Boom: Fire & Ice was announced in June and was originally set to be released in Winter 2015. The game is going to be released for Nintendo 3DS and will be a 2.5D platformer. Sonic, Tails, Knuckles, Amy and Sticks will all be playable characters, working together in order to defeat Dr. Eggman and his robot D-Fekt. 

2016 is rather vague when it comes to a release date, but SEGA stays firm on the fact that the game will be available when it's ready, no sooner. 

The coolest hedgehog around gets heated up for Sega's next Sonic Boom game Tue, 09 Jun 2015 20:07:41 -0400 David Fisher

What does a game company do when their newest spin-off franchise barely manages to get a 47 on Metacritic? According to Sega, release a sequel.

Today the Nintendo's YouTube channel released an announcement trailer for Sonic Boom: Fire and Ice (above). The video provides one minute of gameplay footage for Sonic's next adventure in the Sonic Boom universe. The video highlights the game's new mechanic involving - you guessed it - fire and ice. From what is visible in the footage it seems that fire will be used primarily to destroy stage obstacles while ice will create new paths for characters to cross. Also new to the 3DS version of Sonic Boom is Amy Rose as a member of the playable roster, an addition that should please... somebody.

The game is already receiving some flak from fans of the Sonic the Hedgehog series as the YouTube video's comments section is now filled with posts mocking the game's headline "What do you get when you mix fire and water?", while others speculate on what has possessed Sega to greenlight a new Sonic Boom game.

While a release date has not been announced as of yet for Sonic Boom: Fire and Ice, it is likely a game that devoted fans will skip over considering the relatively new spin-off franchise's notorious of glitches and poor sales. With fans begging for a new Sonic title that does not disappoint, only time will tell if Sega's latest Sonic title will drown the Blue Blur once and for all.

Former SEGA Producer Defends Sonic Boom - No, Really Sun, 22 Mar 2015 16:48:37 -0400 Thomas M Gumbel

SEGA Nerds recently featured former SEGA producer Stephen Frost on their Nerdcast.  Some of you might know Frost from the infamous Sonic Boom and its sprawling multimedia/merch-heavy campaign. If you want to hear one of the minds behind the biggest flop in gaming since Duke Nukem Forever defend his work to the death, glad you’re here.

Frost calls Sonic Boom “a huge success.”  This doesn’t have so much to do with Rise of Lyric or Shattered Crystal or any other Sonic games, but with the relative success of the TV show and the Tomy toy line. The goal of Sonic Boom was to reach a larger audience, to “make Sonic relevant again.” The Sonic Boom TV series is helping to “expand [Sonic’s] audience” in the US.  

With some pretty nifty sequential collect-em-all covers, I’ll admit.

And, according to Frost, early shipments of the Tomy line were selling out within twenty-four hours.  Fine and dandy, props given where props are earned. But when he’s finally out of Sonic Boom products to name-drop, Frost has to talk about the actual game.

“We overextended our grasp in some ways.”

Yeah, you could say that.  But hey, better a spectacular failure than a benign success, right?

“If there’s any lesson that I’ll take forward with me, it’s that being too ambitious can be bad.”

Holy crap.  Great thing to tell the kids, Frost.

The Frost interview clocks in over two hours.  If you just want to hear the Sonic Boom stuff, jump to 1:42:00.  Or you can read the transcript of the Sonic Boom portion here.

SONIC BOOM is Officially Sega's Worst-Selling Sonic Game Thu, 12 Feb 2015 16:46:15 -0500 Nick Boisson

Most of us millennials, at some point or another, remember that first time we experienced the blue streak speeding by. Heck, I remember Christmas 1992, when I was four-years-old and unwrapped the Sonic the Hedgehog 2 Sega Genesis bundle from "Santa." Sadly, there have been few Sonic memories worth noting since those Genesis days.

Earlier today, Sega released their latest financial report, with the Sonic Boom titles selling a collective equivalent of 490,000 units. And yes, that is for both Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for 3DS. This makes the new series -- which launched in conjunction with a Sonic Boom CG-animated TV series on Cartoon Network -- the lowest-selling game in Sonic's nearly 25 year history.

This is not the first low point in this game's short lifespan. Not only was it critically panned, but the game also shipped with a glitch that allowed players to skip most of the game entirely.

If only that scarf could've saved Sonic...

Sonic Boom scarf

Sonic has been on the decline. The second lowest selling game was not so far off, but the last game in the franchise -- Sonic Lost World for the Wii U and 3DS in 2013 -- which sold a collective 710,000 combined copies. These last two games also come off of Sega's exclusivity deal with Nintendo. Say what you will, but Sonic with console-exclusivity is not working as well as it did when Sega had their own consoles.

Let's put this in comparison to Sonic's best-selling title: the original Sonic the Hedgehog on the Sega Mega Drive/Genesis in 1991. That game sold 15 million copies back when Sega did what Nintendon't.

Team Sonic has been pushing out mediocre Sonic the Hedgehog games for a while now and the sales are no longer justifying slapping the Sonic name on a perfunctory platformer. It may be very well be time to give the blue hedgehog and his gang some much-needed time off and craft a game worthy of a return.

What do you think: should Team Sonic try and go for a quick recovery, take some time off, or let the franchise go by way of Gex the Gecko?

Recappers: Last Week of January Fri, 30 Jan 2015 19:23:53 -0500 TumsST

It's the end of another week so it must be time for another installment of Recappers, the article series where you get just what it sounds like, a recap of events that happened during the week. Nintendo was at it again this week so I don't have the time to mention that my Pitt Amiibo arrived in the mail so forget I just said that and let's get on with it.

Somber news needs to be reported first as someone that I had worked with passed away, Andrew Yoon. I was only at Shacknews for a brief period but he was very nice and patient with me in terms of material and teaching me computer coding, which I wanted no part of. I got a feeling that he knew that I didn't want to code and he made it as simple as possible for me and I appreciated that. He was a good guy and will be missed.

This week also saw gaming website Joystiq shut down as well as Sega cutting about 300 jobs. It just shows that gaming is a business and companies can't afford to take a hit, like Sega did with Sonic Boom for example. It was reported that Joystiq views were down and we all know how poor Sonic Boom was perceived by the media/public. In laments terms, if you can't get people to see your work/play your game, you're not going to last long.

Nintendo revealed their "Nintendo Creators Program" to allow Youtubers to get money from their videos that contain Nintendo properties. If you make a video that has Nintendo IP in it, now you can get some of the advertising proceeds. This is being met with negativity from popular Youtubers, saying that Nintendo should be glad they're getting the boost in publicity from said Youtubers.

It appears that in the eyes of Youtubers, Nintendo should be happy with whatever they can get and move on. Who's to say that isn't the right opinion to have? It could be the other way around where Nintendo doesn't have to give Youtubers anything. They are already seen in a negative light so how would that change the perception of Nintendo?

That's gonna do it for this weeks Recappers. Stay tuned next week for the week that was in video games!

Sega Plans for the Future Fri, 30 Jan 2015 19:18:55 -0500 TumsST

Another dark day in the gaming industry as Sega has decided to restructure and that isn't a good thing for current employees of the company. Sega has decided to go more toward mobile gaming and online/PC games rather than physical game releases. It also means that Sega is going to cut 300 jobs and ask most of the employees effected to take a "voluntary retirement." Sega also plans to relocate Sega of America from San Francisco to southern California. The company will also go more into downloadable titles. Sega already does well in the mobile games area but had seen success with games like Alien: Isolation.

It's no surprise that Sega has decided to go away from physical/console games and more towards mobile gaming after yet another Sonic failure. This time Sonic Boom was the "culprit." The game joins the Dreamcast and Sonic the Hedgehog from 2006 before it as Sega crisis games. It sounds like a broken record that Sega is deciding to go in a different business direction. This is a results business and Sega sees better results with their mobile gaming. I guess they feel that they can't afford to take another hit like Sonic Boom.

Thos could be good news for Nintendo, seeing as though Sega and Nintendo already have a partnership. Sega makes games for Nintendo and Nintendo gives Sega an option for their games to be housed on. In the old days, Sega and Nintendo would never do something like this but times have changed and Nintendo systems could be one of the few places to play Sega games in the not-to-distant future.

Sonic Boom Blasts Off! Thu, 06 Feb 2014 22:38:57 -0500 MANGO SENTINEL

The latest trailer for the newest Sonic game! After Lost Worlds and Sonic Generations, Sonic Team's promise of "no more bad games" has been kept well.

After this trailer though, Sonic Team appears to push the envelope again. A heavily "stylized" representation of Sonic, Tails, Knuckles and Amy appear before us in some strange ancient jungle with interesting ruins inside of it. Glimpses of gameplay show a potential mix of Sonic Heroes (multiple characters at once) with aspects of Sonic Adventure 2 (each character has their own style of levels).

In addition to this new game, Sonic Boom is also having a TV series made after it, which has a trailer you can view here. The show itself reminds me a lot of the 1990s Sonic cartoon when it comes to Eggman and Sonic's interactions, while also using the new character personalities of the more modern games.

"Cautious optimism" is the term I'll throw at this game. Maybe the new character designs are showing that Sonic Team is comfortable with branching out again. Sonic Boom might be a cool take on an old series, a lot like the future Zelda Hyrule Warriors is also hoping to be. I hate to hate on a game before playing it, but the Sonic Team makes it hard to trust them sometimes. We'll see what they have for us. Sonic Boom could be either really cool or a horrible reversion back to the days of Sonic 06.