Super Mario Galaxy 2 Articles RSS Feed | GameSkinny.com Super Mario Galaxy 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 10 Epic Mario vs. Bowser Boss Battles https://www.gameskinny.com/iibzx/10-epic-mario-vs-bowser-boss-battles https://www.gameskinny.com/iibzx/10-epic-mario-vs-bowser-boss-battles Thu, 30 Nov 2017 14:12:48 -0500 ReadyPlayerPaige

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10. Super Mario Odyssey

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One of the hottest and most trending games ever developed by Nintendo, Super Mario Odyssey finds Mario and Bowser at it once again. This time, Mario is out to stop Bowser from marrying the princess. Decked out in wedding attire, Bowser's hat is equipped with punching gloves at which Mario can toss Cappy in order to seize control. Avoiding the traditional fire breath in addition to other hats and tail swipes, Mario must get up close and unleash a barrage of punches at Bowser to send him into an electric fence. After a few successful attempts, Bowser is knocked unconscious, Peach is free, and the wedding is over.

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Which Mario vs. Bowser battle is your favorite? Post your comments below, and thanks for reading!

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9. Super Mario 3D World  

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Bowser ups the ante in Super Mario 3D World, using a magical bell to transform himself into Meowser. In the final encounter of this game, Mario must scale the tower in order to save the magical fairies in Meowser's clutches. While Mario scales the tower, he needs to watch out for the sneaky Meowser's attacks. He can attack from sliding down, climbing up, swiping his tail, and bursting the tower and clawing him. After scaling up the tower midway, he knocks off Meowser standing on a POW box. Mario scales the building at super speed using a pipe, only to see Meowser cloning more enemies. Once Mario reaches the top, he has to knock Meowser off a bigger POW box while avoiding fireballs. After successfully doing so, Meowser flies into the air and explodes into fireworks, setting the captive fairies free.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/49886cf3d2eb7e0a981bb7e440563897.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/49886cf3d2eb7e0a981bb7e440563897.jpg","type":"youtube","id":"11662","description":"

8. Super Mario Galaxy 2

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In Super Mario Galaxy 2, Mario and Bowser are at it again in space -- only this time, Bowser bought the heavy artillery. A mega-sized Bowser plans to smash Mario with his super fist, which Mario must avoid along with asteroid balls and electric balls. Luckily, Bowser gets his fist stuck in the moon, which allows Mario to walk on the asteroid balls and use them to his advantage. After stunning Bowser a couple of times, it looks like the battle is over. However, Bowser is tricky as always and finds a way to return to the battlefield. One last encounter sees Mario walking on the asteroid balls with plans to defeat Bowser one last time, which he does successfully. The dark galaxy world returns to normal, and Peach and Mario are happily reunited.

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7. Super Mario Galaxy

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Mario and Bowser battles go into zero-gravity mode in Super Mario Galaxy. Here, the longtime foes fight in space, which makes things much more interesting. On three separate moons, Mario must use his speed and maneuvers to attack his nemesis. On the first moon, Mario has to avoid Bowser's attacks. Then, Bowser turns into a rolling asteroid, which allows Mario to attack him by punching his face. Afterwards, Mario must use green, balloon-like objects to attack Bowser. However, he must avoid Bowser as he transforms into a spike ball trying to run over poor Mario. Finally, on the last moon, Mario must avoid fireballs, a spike ball, and being crushed. Fortunately, the moon is filled with lava, and if Bowser lands in the crystal-filled lava, it will burn him, allowing Mario to attack. Successfully defeating Bowser sends him to the lava below and allows Mario to fly away with the star.

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6. New Super Mario Bros. Wii

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Returning to his roots of platform gameplay but now with 3D graphics, Mario once again faces his nemesis Bowser in New Super Mario Bros. Wii. Mario must rescue Peach from Bowser by avoiding his attacks and triggering a button that retracts the bridge, sending Bowser to his doom. At first it looks like Mario wins the battle, but it appears the princess was the wizard all along. Fooling Mario, the wizard uses his powers to make Bowser 10x bigger. Now running for his life and avoiding the gigantic Bowser's attacks, Mario sees Peach and a large trigger on the other side. After smashing the trigger, the lava begins to decrease, and Bowser is sent along for the ride. Finally, the princess is let out of her cage and reunited with Mario. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9b5e961fa686b01823983df8d9f1ff39.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9b5e961fa686b01823983df8d9f1ff39.jpg","type":"youtube","id":"11659","description":"

5. Super Mario Sunshine 

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There is nothing wrong with a family vacation, but that doesn't mean you have to kidnap someone and force them to go with you (apparently Bowser never got that memo). For the Mario vs. Bowser battle in Super Mario Sunshine, Peach, Bowser, and Bowser Jr. are swimming around in a giant hot tub atop Corona Mountain when Mario comes to save the day. This time, he has to face off against both Bowser's traditional fire breath as well Bowser Jr.'s mini-sub as he works to destroy the five platforms holding the hot tub together. Luckily, he has his trusty water pack, F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), to help him out. Once victorious, everybody is safe and sound on the island, including Bowser and his son, who will one day meet Mario again.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d1aad00930d6a0f5c143f0fcabf6bb21.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d1aad00930d6a0f5c143f0fcabf6bb21.jpg","type":"youtube","id":"11658","description":"

4. Super Mario 64

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The evolution of Mario vs. Bowser battles jumped into 3D in the groundbreaking Super Mario 64 on the Nintendo 64. Meeting up high in the sky, Bowser has plans to defeat Mario once and for all, but in this three-dimensional world, Mario has some new tricks up his sleeve. In this epic boss battle, Mario has to grab Bowser by the tail and swing him around (almost like an Olympic hammer throw) into bombs just off the platform. However, his task is made no easier by having to constantly watch out for Bowser's fire breath. After three successful attempts, Bowser is defeated, and Mario uses the golden star to fly away and meet with his beloved princess.

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3. Super Mario World

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On top of Bowser's Castle, amidst a backdrop of thunder and lightning, our plumber hero has to rescue Princess Peach from Bowser once again in Super Mario World. This time, it is a much more complex battle than their previous encounters. With Bowser zipping around in a flying ship, Mario must throw Bowser's own toy-like minions, Mecha-Koopas, back at him, all while avoiding large, black balls and a barrage of fireballs. After Bowser has finally been defeated, Princess Peach drops down to Mario safely, and Bowser disappears to prepare himself for the next showdown with his mustached rival.

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2. Super Mario Bros. 3

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In his clash with Bowser in the classic Super Mario Bros. 3, Mario must again avoid fireballs and stomping as he attempts to escape the room in which he's trapped. Fortunately, every time Bowser attempts to crush Mario and misses, he smashes a couple of bricks into tiny pieces. No power-ups are going to defeat Bowser in this encounter; the only way to win this one is to make him crush all the bricks so that his own doing sends him plunging to the depths below. To add to the battle's complexity, Mario has to make sure that he himself doesn't fall! After defeating Bowser, he is finally reunited with Princess Toadstool.

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1. Super Mario Bros.

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We can't begin this list without the one that started it all. In the final level of Super Mario Bros., Mario has to reach the other side of a drawbridge without getting hit by fireballs and flying axes (not to mention avoiding getting stomped by Bowser). Luckily, Mario does figure out a way to send Bowser to his doom by activating a switch that retracts the drawbridge and drops Bowser into the lava below. After doing so, he rescues Princess Toadstool, and his adventure ends happily.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/n/dena-need-nintendo-cover-93895.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/n/dena-need-nintendo-cover-93895.jpg","type":"slide","id":"174368","description":"

In my opinion, the Mario versus Bowser boss battles have to be some of the greatest hero vs. villain battles ever. Every time they fight, it feels different from their last encounters. No doubt about it, the evolution of their battles over the years has been very influential to the gaming world. It's time to take a look at ten of these historic rivals' greatest boss battles. 

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5 Obscure Platformers You Probably Didn't Know Existed https://www.gameskinny.com/uh5ao/5-obscure-platformers-you-probably-didnt-know-existed https://www.gameskinny.com/uh5ao/5-obscure-platformers-you-probably-didnt-know-existed Mon, 17 Apr 2017 12:00:02 -0400 GeorgieBoysAXE

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There are loads of 3D Platformers out there, and a lot of them are anywhere from great, to a steaming pile of poop from a butt. This particular batch of games may have been overlooked by the mainstream attention, but that doesn’t mean that there aren’t more. Games like Vexx, Tak & The Power of Juju, Billy Hatcher & The Giant Egg are just some of the many gems and sleeper-hits that you can find if you’re craving another 3D Platformer that can give you all the fun scavenger hunting action that the makes these types of ventures so enjoyable.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-86a4a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-86a4a.jpg","type":"slide","id":"156149","description":"

Kameo: Elements of Power

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Okay, I know I might get some flak for this choice, but hear me out; the Xbox 360 launch title from Rare is nowhere near as awful as its reputation would suggest it is, much like I would defend Yooka-Laylee from the same short-sighted conjecture.

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Kameo: Elements of Power does everything it can to evolve the trappings of the genre, often leading to the game showcasing some of its beat qualities that it has to offer, but unfortunately in its conceit, striving to be too different leads to some half-baked ideas. Notice that I said half-baked, and not broken, that’s because the game is just a little rough around the edges at worst, and endearingly charming at best. Taking on the role of ten different transformations, each form will grant the elven princess abilities that are significant to the particular puzzles that hide elemental fruits. These prized objects can be used as currency to upgrade the powers and abilities of Kameo’s forms, which will come in handy for the later more advanced puzzles that reward, you guessed it -- more elemental fruit.

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The game is packaged in with Rare Replay collection on Xbox One, and its one that I think won’t get the right amount of attention that it deserves.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-c8128.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-c8128.jpg","type":"slide","id":"156148","description":"

Pac-Man and the Ghostly Adventures

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I know that Pac-Man isn’t exactly an “obscure” entity in video games by any means but he’s definitely had his fair share of spin-offs that have left the confines of his pellet-packed mazes. One of those particular excursions is a 3D Platformer that was based off of the short-lived cartoon of the Japanese gaming icon, Pac-Man and the Ghostly Adventures.

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Hopping and bopping through vibrant backdrops of Pacopolis, players will be leaping and chomping through a myriad of ghosts and challenges with the use of special Power-Up pellets that will temporarily grant our titular hero special abilities that he can use against explicit obstacles that require their use. Taking on new forms like Chameleon Pac-Man who can use his long tongue to latch onto special poles, and Ice Pac-Man who can cool wildly hot terrain, the abilities muse some of its dynamics from the Super Mario Galaxy franchise solve some of its perilous missions much like that of a 3D Platformer.

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The Ghostly Adventures will have collecting pellets, food, and special fruit that will give you access the special fruits that act as an object for Sir C to expand Pac-World with new areas for the hero to take on, the game is more than an easy going abstract of its peers, and definitely deserves a look.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-5a000.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-5a000.jpg","type":"slide","id":"156147","description":"

The Last Tinker: City of Colors

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ReCore isn’t the only 3D Platformer that has repurposed mechanics from other genres; Mimimi Production’s The Last Tinker: City of Colors is a Platformer with the framework that’s inspired by the Golden age of the Nintendo 64 classics that are held in high regard with a slew of other mechanics that are borrowed from other modern action adventure titles.

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Altering the formula of its level design for automated platform jumping and movement across equidistant geometry, the quest will follow the path of Koru and his floating piñata friend Tap as they journey to fight off the opaque disaster that plagues them known as the Bleakness. Featuring collectible trinkets, and new moves within a story that contains a thinly veiled commentary on institutionalized racism, the independent 3D platform utilizes much of its traversal and combat from the Assassin’s Creed and Prince of Persia franchise, giving way to interesting bits of jumping and swinging through a number of giant stages to roam.

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The game may not feature all of the traditional conventions that are associated with the 3D Platformer genre, but it’s very much imbued with that same sense of spirit with quirky dialogue exchanged from a colorful cast of characters, and larger-than-life adventure that’s definitely worth checking out.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-87210.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-87210.jpg","type":"slide","id":"156146","description":"

ReCore

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This next entry may puzzle a few of you but rest-assured, Comcept’s ReCore is very much a charismatic 3D platformer at its... core. Starring a scavenger named Joule Adams, players will run around an open-world wasteland that’s filled with enemies and collectibles that Joule can gather towards her goals of obtaining the shiny prize of its adventure, the Prism Core.

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Utilizing a wide color-based arsenal that’s equipped with special advantages against certain enemies of that respective color, Joule will explore numerous dungeons that hold these Prism Cores, replaying them in succession to earn new cores in order to unlock additional areas on the map that’re holding more cores.

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Looking at this action-adventure from Keiji Inafune’s independent studio as a pure shooter is a bit insular when you factor in all of the character growth, collectible loot, and contextual level design that it has to offer. It may not be the most polished at times, but there have already been numerous updates and patchwork from Armature Studios to address a lot of the performance issues of the game, and the new budget minded price makes ReCore a prime contender for anyone who has 3D Platformers on the brain.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers1-dde37.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers1-dde37.jpg","type":"slide","id":"156145","description":"

Macbat 64: Journey of a Nice Chap

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When not done right, a game can go a bit too far in its efforts to pay reverence to the source material that inspired it, resulting in uninspired pandering that does little to nothing to add back to the genre its attributed to. Then there are games that despite being outright love letters with their hearts adorned brazenly upon its envelope sleeve, that manages to give the genre justice it sets out to because the charm of it is too poignant to deny; Macbat 64: Journey of a Nice Chap is that game.

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Starring the self-proclaimed gentleman bat with a low-poly count named Mac, the game will have you dive into several micro-sized worlds that are loaded with an assortment of challenges for you to complete in order to collect that key at the end to finish the level. The game may be more of a puzzle-based affair than the platformer than it claims to be, but there’s no shortage of love for the genre that it homages with colorful characters, whimsical environments, and fetch quests that keep the experience fun from start to finish.

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Did I mention that Macbat 64 is only $5 on Steam right now? Go ahead and install it on Steam right now, I’ll wait.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-banner-0013a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscure-platformers-banner-0013a.jpg","type":"slide","id":"156144","description":"

There are so many different factors that are contributing to the recent resurgence of the 3D Platformer, and the fever to jump around and collect all the dumb things is starting to catch on with more people by the day. While a return to the genre’s roots has started to trend for some, there have been a loyal few who’ve stayed devoted to 3D Platformer gameplay and the various changes it’s undergone long enough to inspire some standouts like Ratchet & Clank, or Sly Cooper, and of course, Super Mario Galaxy.

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The playstyle has certainly diverged from the scavenger hunt formula, but there have definitely been a number of “purist” titles that remained true to the collecting aspect that’s so fondly remembered out of the design back in its prime.  For every Super Mario Sunshine, Banjo-Kazooie, and Jak & Daxter, there were other titles that didn’t get the same kind of attention, and definitely deserve some love for what they give back to these class of titles.

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Here some titles that are poised to keep that 3D platformer love going.

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Behind the Lens, Why Camera Angles Are So Important in Platformers https://www.gameskinny.com/17cu6/behind-the-lens-why-camera-angles-are-so-important-in-platformers https://www.gameskinny.com/17cu6/behind-the-lens-why-camera-angles-are-so-important-in-platformers Thu, 13 Apr 2017 08:00:01 -0400 GeorgieBoysAXE

Funny how no matter how mesmerizing a particular view of the landscape in 3D world of a game may be, that those good vibes can all go to hell the moment you take one wrong step of a Cliffside, and fall to your grisly death?

Getting killed by awful camera controls is the platformer equivalent of getting hit with your own koopa-troopa shell in Mario Kart; it’s easily one of the most frustrating occurrences that the genre is culpable of, so much so that the merit of a platformer can be judged by the polish of their camera dynamics.

Take Yooka-Laylee for instance, the game has plenty of good to offer, but it's guilty on more than one occasion of forcing bad viewpoints on a player during its more harrowing platforming sequences. Purists may argue that bad technical elements like these are all a part of the 3D Platformer experience, and that to parse a platformers quality over these flaws would be the same condemning a Beatles' Reunion album for its “dated” sound.

That analogy isn’t entirely accurate though is it; Not all may appreciate the quirks to the legendary band’s sound, but those criticisms all come from a subjective place -- bad camera angles are just a flaw that objectively hurts the content it plagues, no matter how you want to dice it. It’s fascinating that rose-tinted glasses borne of nostalgic devotion could blind them to the ugly truth behind cumbersome perspectives, but these were also concessions that we were willing to make out of an understanding for the technical limitations that the genre had at the time in its prime -- keyword there is HAD.

There’s no reason for these issues to exist in an age where free-roaming cameras that are dynamically adjustable should exist. Granting total player control over a shifting camera angle isn’t the daunting task that it once was, with a variety of alterations to the mechanic that make it feel as seamless, and liberating as you should feel when exploring a sprawling world in three dimensions.

The genre has evolved to the point where there have are work-arounds to combat even the most daunting camera angle issue, like take the areas where the scale of the surrounding architecture commands enough screen space to obscure your heroic mascot out of view altogether for example. Whenever this situation crops up, developers have made it to where a silhouetted model of your playable character will cast over whatever blockade that’s covering the scene,  filtering over the shrouded foreground, and eliminating a lot of the annoyance that come from those finicky viewpoints.

We’ve come a long way, and yet, we see still see kind of stuff happening in game design today, even outside of the platformer genre; a lot of it stems from the same, twenty-year old reason, limitations.

Putting Yooka-Laylee under the microscope again, the self-admitted revival prides itself on delivering giant, nuanced levels with as many nooks and crannies as it can fit into a level for you to search through, and as such, can land the pair into some precarious venues that aren’t very camera-friendly. Other modern platformers like Super Mario Galaxy attribute their polished camera to the linear level design of their stages, with movement that circumscribes to whatever piece of geometry that the plumber is floating on, Yooka-Laylee works to the opposite of that effect, doing everything that it can to expand the playing field to extravagant lengths.

The quest to liberate players with this new sense of scale to their exploration needs an even more sophisticated camera calibrated to meet those lofty demands, leading to several instances where the action needed to challenge some of Yooka-Laylee’s more skill-based trials aren’t complimented by a flexible camera view that can complement what the player is trying to accomplish.

Balancing a larger-than-life level design with a camera that’s robust enough to handle that scope of size is a slippery tightrope to balance on, and game design still has a long way to go before we’ll reach a point where we no longer have to struggle with seeing what we’re doing. Fortunately, there have already been plenty of advancements that have been made that bring hope towards the one day where we won’t fall victim to a twisty, turny hellscape of a bird's-eye view gone horribly wrong.

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Nostalgia and Nintendo: Why Old-School Gamers Can't Let Go https://www.gameskinny.com/c8u1w/nostalgia-and-nintendo-why-old-school-gamers-cant-let-go https://www.gameskinny.com/c8u1w/nostalgia-and-nintendo-why-old-school-gamers-cant-let-go Mon, 31 Oct 2016 02:00:02 -0400 Angelo De Bellis

Whenever rumblings of a new Nintendo console come out, and a stream of delicately planned news follows, I find myself rooting for the next Nintendo runaway success, a point in time when I can take a proud stand in front of all the Nintendo pessimists. This is our time; the Nintendo of old has returned.

My mind rummages through sequences of childhood pleasure from playing a 3D Mario adventure, squeezing the B button just that much harder to get DK to roll onto the next Kremling, and listening to the deep pounding sounds of the soundtrack in the Facility level from Goldeneye. I begin to think back on Nintendo’s rich history as a games company, a hardware producer, an artisan software maker, and an expert at crafting fun.

But, should I temper these expectations? For years now Nintendo hasn’t really appeased its old-school fans, just led the games industry forward without necessarily leaving a trail of the magic it once had in its wake. What if us old-school Nintendo fans, those who experienced the Nintendo of the ‘80s, ‘90s, and the early 2000s, are just holding onto something that was, and continue to blindly expect the best, no matter how many disappointments are had after the initial boon of a departed Nintendo.

I suspect that these expectations aren’t something felt by younger gamers who grew up during Nintendo’s Wii era -- they never felt the resounding success and ubiquity of the Nintendo brand as one touted by core gamers.

With the recent news of Nintendo’s next console, The Switch, I am certainly excited for the new direction taken by the company's fresh president, but I think it’s important that us old-school fans take a step back to ponder why it is that we can’t let go of our first love. We should explore this inability to let go of a past that may never return, a folly on our part that is driven by the hopes of a second coming.

Source: A.V. Club

The Plain Truth

To begin, old-school Nintendo fans are purists. We know what we like, and we know when a piece of Nintendo hardware or software delivers it. The best word to describe that certain je ne sais quoi that Nintendo wields is magic -- the beloved company poured what is known as Nintendo magic into our youthful years. Nintendo has a certain magic about it that is hard to describe, but when a product of theirs has it, we know it.

And because of that sensitivity to Nintendo's magic, we demand it all the time. Yes, it is often argued that one of Nintendo’s greatest shortcomings is that they deliver games that aren’t a part of a new IP, they just resemble and refine old experiences. But then we turn around and lose our overalls when a new Zelda game is teased. Tell me, if Retro Studios announced a new, expansive Metroid game in the Prime universe, wouldn’t we all lose our minds? I'm hard pressed to believe otherwise.

Nostalgia is funny that way. It drowns us in thoughts of what could be and what we hope to be, and measures it against what once was, leaving a mark of anxiety if our longing is not fulfilled. Yet, no matter how many foibles Nintendo may face, we always sit around waiting for the Japanese company to come home. But what happens if it’s moved on a long time ago with few intentions to return? What if we simply can’t muster the strength to let it go.

That’s the difficulty when it comes to feelings that deal with familiarity. We get comfortable with what we grew up with, and we'd do anything to get it back, to feel that same sense of wonder we had when playing Nintendo games.

Like many growing Nintendo fans, I recall running  home from school to play Nintendo games, talking about them non-stop in the school-yard, and developing a culture wholly dedicated to Nintendo entertainment. We were once comfortable with our hardware choice -- I never thought to play games from competitors because I felt at home playing on the devices headed by Super Mario.

Source: IGN

We were once the elites of gaming culture. Our palate for games was the most refined and our thumbs the most dented from countless hours playing our lauded Nintendo experiences.

Today we sit closer to the margins, apologizing for Nintendo’s shortcomings, but secretly cheering on the sidelines for our favorite to make a welcome resurgence. And the trickle of Nintendo games that release with that old-school magic -- Mario Galaxy, Pikmin 3, Mario Kart 8 -- make it hard not to believe that a renaissance is on its way, perhaps if Nintendo revolutionized gaming like it once did. 

The Nintendo Revolution

Although we are purists when it comes to sitting down with games that don the easy-to-understand but hard-to-master mantra, we also can’t let go of the old Nintendo because it provided us with many of the standards we enjoy today, both in terms of software and hardware.

As one of the very first handheld gaming consoles, the Nintendo Game Boy set the precedent for fun gaming experiences on the go. The Game Boy was so successful that it led to the development of multiple other handhelds with a similar namesake, and to this day Nintendo remains the king of the dedicated gaming handheld market. The Game Boy gave gamers the chance to play games from their favorite series, like Mario and Zelda, while away from home. And, of course, it’s with the Game Boy that we received our very first Pokémon title.

Much like what the monochrome handheld did for changing how we think about the venue for playing games, Super Mario 64 took us by the hand to acquaint us with changes to how games were designed. During the formative years of 3D gaming, Nintendo brought us Super Mario 64, an adventure that opened the Mario universe by allowing us access to cleverly-crafted levels accessed via paintings in Peach’s castle.

Though I can’t personally attest to the impact it left on the populous of gamers at the time, the Mario adventure is categorically known as one of the fathers of the 3D mascot-era platforming games. Just the main hub world provided enough freedom to get a sense of what a Mario game would feel like in an unshackled 3D space.

Source: Gamerbolt

Aside from the awe of the technological feat, it was astonishing how Nintendo took the side-scrolling challenge of typical Mario titles and somehow delivered a three-dimensional experience that melded the platforming challenge and the complexity of exploring open environments all in one experience.

Moving away from the 3D revolution, we learn that Nintendo created and popularized some exciting functional gaming hardware that many likely take for granted today. I’m talking about the Rumble Pack that was introduced with Star Fox 64 and the cross-shaped D-pad that dates all the way back to the Game & Watch.

It’s hard to imagine modern gaming without rumble, and whenever it’s removed -- as with the early days of Sony’s PlayStation 3 -- fans demand it be put back. It has become a common little device that pervades most all gaming controllers, and that's because it provides a palpable response of haptic feedback when it comes to experiences like racing on uneven surfaces, crashing into hard edges, and shooting weapons. Just that little bit of extra immersion makes all the difference.

As for the D-pad, Nintendo’s patented cross-shaped design is unmatched by its competitors. The undivided directional arrows provide input precision like no other pad of its kind, and is the reason for all the spotty thumbs of veteran Nintendo fans. I miss the days of mastering challenging areas of a Nintendo game, areas that leave satisfying perpendicular outlines on your fingers.

Source: Two Button Crew

With these remarkable software and hardware introductions, it's no arduous task to see why the lot of us old-school fans get excited about new Nintendo hardware. With the coming of a generation, follows an opportunity for the possibility of new standards to arise and software to flourish. Perhaps the next shift in hardware engineering is just around the bend. But hardware is merely a well-tailored suit for the software it plays.

The Familiar Faces

It seems that with all of it’s motion control, exponential control configurations, and hardware drawbacks, Nintendo has clouded some of its old ways. The Nintendo philosophy has always been to create software that will sell hardware, and, of course, that much is easy to establish when thinking of the likes of Mario, Zelda, Donkey Kong, and Metroid titles on consoles like the NES, N64, and GameCube.

But when it comes to the newer consoles like the Wii and Wii U, I struggle to find many examples of games that prove the worth of the hardware.

Take some of my favorites like the Mario Galaxy series or Pikmin 3: these games didn’t need motion control or a secondary controller. Mario Galaxy would have inspired gamers with its anti-gravity level design without the need for waggle to make Mario spin; likewise, Pikmin 3 didn’t necessarily need a map screen to make it the strategic hunt-and-gather real-time strategy game it is.

I think we can all agree that we just want the fun, unadulterated Nintendo games we used to get, and we want more of them. It is sometimes hard to prove the worth of a console if its distinct control methods make the gameplay more obtuse than it needs to be.

Source: Gamespot

Though the Wii and the Wii U sport some heavyweight experiences, some of the company’s most beloved franchises seem to have been omitted, left by the wayside for years. Where is that clever puzzle-ridden open-world Metroid game we all want? What ever happened to the sports games like Mario Golf or Mario Strikers? Why wasn’t the competitive Battle Mode in Mario Kart 8? Will the Nintendo Switch finally satisfy the itch for a 3D Mario game akin to 64 and Sunshine, which don’t rely on a fixed camera?

Maybe you don't agree with my franchise choices and my particular taste for Nintendo games, but the sentiment remains: many successful Nintendo games have been left out in the cold, or mistreated in ways that cause some to doubt the future of the franchises.

The Unscathed Place in Time

I hope a handful of these questions and disturbances are silenced with the coming of the Switch. After all, it's very hard to let go of a bright past that brought us endless conversations with friends, new hardware and unmatched hardware design, and countless hours of fun.

But I’m constantly reminded that I’ve thought this way before about a Nintendo homecoming, in fact, anytime I think about the future Nintendo. It’s the promise of a Nintendo that takes us back to a time when one console is all we needed, a Nintendo that innovates in ways that don’t impede on the enjoyment of contemporary games, and a Nintendo that produces software in line with our stubborn purist tendencies.

Once again we return to the wistful ponderings that dress our thoughts with a past that may never be -- It’s funny how nostalgia pushes us to expect the past out of the future.

We’ve obviously grown and our gaming tastes may have widened, but no matter how much the gaming industry has matured since we were young and in awe of the developing culture, I am confident that leagues of us do want to see the day that a unanimous, gamer-certified Nintendo exists. However, I'm just not sure that that Nintendo of yesterday, the Nintendo with the magic, has grown along with us.

]]>
Top 5 mightiest steeds in video games https://www.gameskinny.com/oe5fk/top-5-mightiest-steeds-in-video-games https://www.gameskinny.com/oe5fk/top-5-mightiest-steeds-in-video-games Tue, 10 Nov 2015 10:59:45 -0500 Joe DeClara

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Yoshi

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Super Mario World
\n

Yes, yes, I know: not an open world game, not a horse. But before you made D-Horse defecate - before you rode across the realms of Hyrule - you met Yoshi.

\n

Making his debut in Super Mario World for the SNES, this delightful dinosaur brought some of the best platforming experiences to the franchise. After three games of stomping on our enemies like uncivilized apes, Yoshi enabled us to quite literally spit our enemies' attacks right back at them. As the ultimate power-up of the 2D Mario platformers, and our first companion in the perpetual battle against the Koopas, Yoshi stands as the mightiest of steeds in video game history.

\n

It is so unfortunate, then, when considering how often Mario abuses his mount. Many have noticed that in the original Super Mario World animations, Mario seems to compel Yoshi to do his bidding by striking him on the head! Disturbed by this cruel behavior, some video game analysts have come to believe this to be evidence of Mario having anti-social personality disorder (ASPD). Poor Yoshi.

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D-Horse

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Metal Gear Solid V: The Phantom Pain
\n

Named for the first initial of your military group, The Diamond Dogs, Snake's first buddy takes the best from all the trotters before him. D-Horse handles the arduous terrain of Afghanistan with ease and obeys every detailed nudge of the joystick even at full gallop. Summoning your steed is easy too; with just a whistle, D-Horse will appear by your side as if by magic. Take that, Epona's Song!

\n

Like the horses of Rockstar's wild west, D-Horse is not invincible: steep falls and gunfire will render him incapacitated. His tactical abilities, however, set him apart from his predecessors. From simple abilities like hanging on D-Horse's side to avoid enemies' line of sight, to more complex, and slightly odd, strategies like using fresh horse manure to send jeeps slipping and sliding, Metal Gear Solid V's mighty steed is a perfect fit for Snake's masterful tactics. 

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Agro

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Shadow of the Colossus
\n

Nintendo may have brought horseback riding to 3D games, but Team Ico brought life to the horse. Instead of acting as an extension of the players character upon mounting, Wander's companion seemed to behave as an independent entity. He obeyed your commands, but it was Wander you were controlling - not Agro.

\n

Epona introduced horseback combat - but Agro perfected the art. Agro's implementation in some of the colossi battles stand as some of the best boss battle experiences to date. The world in Shadow of the Colossus may have seemed bare and empty to some, but Agro's presence and companionship made this game a masterpiece for the ages.

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Dark Horse

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Red Dead Redemption
\n

Few game designers could claim to have mastered 3D horseback gameplay before Rockstar had their go in Red Dead Redemption. With full range of motion and smooth, intuitive controls, playing as John Marston was best experienced on the back of a wild mare. There are few things in this medium as satisfying as lassoing bounty targets, dead-eyeing villains, or just traveling cross country, all on your trusty steed.

\n

The problem is keeping your horse around. Like any other living thing in a Rockstar open-world game, horses are susceptible to fall damage, wolf attacks, and the occasional double-barrel shotgun shell to the head. Luckily, there are plenty of nags to be lassoed and broken. The coolest of all, however, can only be obtained by achieving the lowest level of honor: Desperado. The Dark Horse may not be the fastest in the game, but she's fast - and she's bad. Just one look at this mare's deathly pattern reminds you of all the heartless, inhumane, dastardly deeds you committed to earn you this mount.

\n

 

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Epona

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The Legend of Zelda: Ocarina of Time
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The Legend of Zelda: Ocarina of Time brought one of the first fully realized, three-dimensional worlds to the video game industry. To freely explore this vast, lively land, Link is given his trusty companion, Epona. This magnificent steed allowed Link free rein throughout the Kingdom of Hyrule, as well as a tactical advantage when shooting arrows from horseback.

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However, Epona's empowering companionship is not given to the player freely, but must be earned. Seven years after first meeting the young filly, Link returns to Lon Lon Ranch in order to win Epona's freedom in an epic and wonderfully cliche race of justice. Similarly, in Majora's Mask, Epona is kidnapped by Skull Kid, and can only be retrieved after completing half of the game. This element of investment in your companion makes exploring these beautiful worlds with her all the more rewarding.

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"In riding a horse, we borrow freedom."

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- Helen Thompson
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There are few things as marvelous as a robust open-world game. We often remember those wondrous moments of a game world opening up to us for the first time -- when you first emerged from Vault 101 in Fallout 3, or the day Link finally left his home of Kokiri Forest to see the vastness of Hyrule Field. These seminal experiences stand as testaments to the endless iconic imagination and infinite possibilities of video games.

\n

And what better way of exploring these worlds is there than atop a glorious mount? Traversing worlds on horseback has been a staple of open-world games for nearly two decades, and has inarguably become the most epic way to travel.

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But which of these noble steeds stand out the most? After becoming accustomed to hopping on a trusty trotter and riding onwards to the next quest, it’s important to look back on those who started, and those who perfected, the art of kicking simulated animals in the ribs and yelling “Hyah!” Here are the top five mightiest steeds of video games.

"}]]]>
The top 10 best video games of all time, according to the Internet https://www.gameskinny.com/b6kti/the-top-10-best-video-games-of-all-time-according-to-the-internet https://www.gameskinny.com/b6kti/the-top-10-best-video-games-of-all-time-according-to-the-internet Mon, 02 Nov 2015 18:44:29 -0500 Joe DeClara

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The Results...

\n

After looking over these lists, it would be easy to compare the top-rated games, name Ocarina of Time the champion of games, and call it a day. But this overlooks some significant factors; many of these games, whether No. 1 or not, appear in numerous lists far more than others.

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For instance, Dark Souls was given the highest honor in GamesRadar+'s list, but it appears not once in any other list (unless you count VideoGamer's inclusion of Dark Souls 2).

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In order to establish the most authoritative Top 10 list, we have gone over the data to find which games appear most out of these nine lists (including ranks 1-20, as all of these sources provide 20 or more rankings), then calculated their average ranking to find which games were most consistently considered the best.

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Here are the results. GameSkinny is proud to present the Top 10 Best Video Games, According to the Internet!

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    \n
  1. The Legend of Zelda: Ocarina of Time
  2. \n
  3. Half-Life 2
  4. \n
  5. Super Mario Galaxy 2
  6. \n
  7. The Legend of Zelda: A Link to the Past
  8. \n
  9. Resident Evil 4
  10. \n
  11. Mass Effect 2
  12. \n
  13. Tetris
  14. \n
  15. Super Mario Bros. 3
  16. \n
  17. Portal 2
  18. \n
  19. Shadow of the Colossus
  20. \n
\n

What do you think of this list? Let us know in the comments below!

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Gamespot

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Though they haven't quite yet supplied its readers with a "Top 100 Games of Awesomeness" equivalent, Gamespot recently went over their list of 10/10 reviews and discussed their reviewing process. These games were not given a numeric ranking, but are instead equally considered "essential" experiences for gamers of any kind. Another modern-focused list, the oldest games on this list (and by a margin) are Chrono Cross and the one and only The Legend of Zelda: Ocarina of Time.

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    \n
  • Metal Gear Solid 5: The Phantom Pain
  • \n
  • Journey
  • \n
  • The Witcher 3: Wild Hunt
  • \n
  • Bayonetta 2
  • \n
  • Grand Theft Auto 4
  • \n
  • Soulcalibur
  • \n
  • Super Mario Galaxy 2
  • \n
  • Tony Hawk's Pro Skater 3
  • \n
  • Chrono Cross
  • \n
  • Metal Gear Solid 4: Guns of the Patriots
  • \n
  • The Legend of Zelda: Ocarina of Time
  • \n
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Slant Magazine

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Though more of a multi-medium magazine than a video game-centric outlet, Slant Magazine respects the delicate nature of compiling a list of pieces from an art form still in its historic "infancy." 

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\n

How...do you compare the limited efficiencies of an 8-bit side-scroller to the gleaming HD vistas of a next-gen open world? How do you survey everything that video games are capable of, every idiosyncratic way they've been shaped and contorted, and come up with a list that accommodates all of it? How do you account for outmoded styles or formats, or obsolete technologies, or milestones beginning to show their age?

\n
\n

By going with a sure thing, of course! Like many before them, Slant put The Legend of Zelda: Ocarina of Time at the top of their list, followed closely by the old and the new - titles like Chrono Trigger, Portal 2, Super Metroid, and Bioshock.

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    \n
  1. The Legend of Zelda: Ocarina of Time
  2. \n
  3. Chrono Trigger
  4. \n
  5. Super Metroid
  6. \n
  7. Red Dead Redemption
  8. \n
  9. Shadow of the Colossus
  10. \n
  11. Half-Life 2
  12. \n
  13. Portal 2
  14. \n
  15. Braid
  16. \n
  17. The Legend of Zelda: Majora's Mask
  18. \n
  19. Bioshock
  20. \n
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Game Informer

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With its 200th issue back in December of 2009, Game Informer rallied up and put together a list of the Top 200 Games of All Time. Heading the list is none other than the original The Legend of Zelda for the Nintendo Entertainment System.

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Released back in 1986, this seminal piece of gaming history was the first to feature a battery-powered save system and a fully open world to explore. Immediately following this masterpiece is Super Mario Bros. and Tetris, completing the Nintendo trifecta. This may not be the most modern list of gaming achievement, but old-school gamers will certainly be appreciative.

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    \n
  1. The Legend of Zelda (NES)
  2. \n
  3. Super Mario Bros.
  4. \n
  5. Tetris
  6. \n
  7. Grand Theft Auto 3
  8. \n
  9. Half-Life 2
  10. \n
  11. Doom
  12. \n
  13. Metroid
  14. \n
  15. Final Fantasy VI
  16. \n
  17. Super Mario Bros. 3
  18. \n
  19. Ms. Pacman
  20. \n
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VideoGamer

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Possibly the most divergent of these lists, Videogamer's Top Games of All Time lists thirty "sheer class" video games which will allegedly leave the player with immense satisfaction. What sets this list apart from the rest is its clear focus on contemporary games. Of the top ten out of thirty games listed, none date further back than 2005. This could be due to a possible bias against older games like Super Mario Bros, which "can occasionally venture into the infuriating," or the Final Fantasy series, which sports "pretty silly" stories and a laborious number of battles. Topping this list is Rocksteady's most recent title, Batman: Arkham Knight, which is currently sporting an 8.5 on Metacritic.

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    \n
  1. Batman: Arkham Knight
  2. \n
  3. Grand Theft Auto 5
  4. \n
  5. Bloodborne
  6. \n
  7. The Last of Us: Remastered
  8. \n
  9. Dark Souls 2
  10. \n
  11. The Legend of Zelda: A Link Between Worlds
  12. \n
  13. The Last of Us (PS3)
  14. \n
  15. The Legend of Zelda: Skyward Sword
  16. \n
  17. Batman: Arkham City
  18. \n
  19. Resident Evil 4
  20. \n
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WatchMojo

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After completing lists for the best games of each console generation, WatchMojo gathered the results of these lists and scrutinized over them to create their grand finale. For their countdown of the top 10 video games of all time, only one game per series could qualify for the short list. Heading this compilation of gaming excellence is, once again, The Legend of Zelda: Ocarina of time. The N64 classic was applauded for its "precise gameplay, revolutionary mechanics, well-paced storyline, replayability, fantastic level design, combat variety, and [epic scope]."

\n
    \n
  1. The Legend of Zelda: Ocarina of Time
  2. \n
  3. Tetris
  4. \n
  5. Half-Life 2
  6. \n
  7. Super Mario World
  8. \n
  9. Chrono Trigger
  10. \n
  11. Portal 2
  12. \n
  13. Mass Effect 2
  14. \n
  15. Skyrim
  16. \n
  17. Resident Evil 4
  18. \n
  19. 007 Goldeneye
  20. \n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/2/6/d/26d0e760dc61214285f1d840f30a399b.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/2/6/d/tiny_26d0e760dc61214285f1d840f30a399b.jpg","type":"slide","id":"89988","description":"

GamesRadar+

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 As part of the evolution process from GamesRadar to GamesRadar+, the team of fresh blood and senior members thought it pertinent to join forces and establish a list of the 100 best games ever. Boasting a list which bypasses nostalgia and historical significance, GamesRadar+'s countdown is one of the few to not feature a Nintendo game in the top spot.

\n

Applauding its precise and well-honed mechanics, its severely challenging and rewarding gameplay, and its dense lore; GamesRadar+ awarded Dark Souls the title of best game ever, followed closely by other modern masterpieces like Red Dead Redemption, Uncharted 2, Resident Evil 4, and Super Mario Galaxy 2.

\n
    \n
  1. Dark Souls
  2. \n
  3. The Legend of Zelda: Wind Waker
  4. \n
  5. Resident Evil 4
  6. \n
  7. Super Mario Galaxy 2
  8. \n
  9. Metal Gear Solid 3: Snake Eater
  10. \n
  11. Red Dead Redemption
  12. \n
  13. Uncharted 2: Among Thieves
  14. \n
  15. Half-Life 2
  16. \n
  17. Grand Theft Auto V
  18. \n
  19. Shadow of the Colossus
  20. \n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/7/4/6/746f38221005038b3e37735e8cc2c6fe.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/7/4/6/tiny_746f38221005038b3e37735e8cc2c6fe.jpg","type":"slide","id":"89992","description":"

IGN

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IGN's Justin Davis called Super Mario Bros. 3 an unrivaled "master class of platforming excellence," praising its variety show of ingenious design ideas, as well as its timeless playability. Standing as the greatest game of all time in IGN's top 100 games of all time, Super Mario Bros. 3 heads this list as the sequel of all sequels, followed closely by titles like Portal 2, Half-Life 2, Halo 2, and The Legend of Zelda: A Link to the Past.

\n
    \n
  1. Super Mario Bros. 3
  2. \n
  3. The Legend of Zelda: A Link to the Past
  4. \n
  5. Doom
  6. \n
  7. Super Mario Bros.
  8. \n
  9. Portal 2
  10. \n
  11. Half-Life 2
  12. \n
  13. Super Metroid
  14. \n
  15. The Legend of Zelda: Ocarina of Time
  16. \n
  17. Halo 2
  18. \n
  19. Tetris
  20. \n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/7/0/d/70dd8ced43a55bbecbc1ad8199b3dfb9.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/7/0/d/tiny_70dd8ced43a55bbecbc1ad8199b3dfb9.jpg","type":"slide","id":"89987","description":"

G4

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For their top 100 videogames of all time list, G4tv.com awarded Super Mario Bros. the No. 1 spot, praising it for saving the video game industry while simultaneously making millions of kids gamers for life. While more than half of the top ten spots are dedicated to aged Nintendo exclusives, G4 also acknowledges some slightly more recent titles like Bioshock, Shadow of the Colossus, and World of Warcraft.

\n
    \n
  1. Super Mario Bros.
  2. \n
  3. The Legend of Zelda: A Link to the Past
  4. \n
  5. Bioshock
  6. \n
  7. Asteroids
  8. \n
  9. Tetris
  10. \n
  11. The Legend of Zelda (NES)
  12. \n
  13. Super Mario Bros. 3
  14. \n
  15. 007 Goldeneye
  16. \n
  17. Shadow of the Colossus
  18. \n
  19. World of Warcraft
  20. \n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/9/2/0928f8fd38d60e4823dab370428af38f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/9/2/tiny_0928f8fd38d60e4823dab370428af38f.jpg","type":"slide","id":"89985","description":"

Metacritic

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Though this list may not have been slaved over by an authoritative group of passionate gamers, it's still a very valuable source of data. Metacritic collects the most noteworthy reviews for a single video game and calculates its average rating based on numeric scores. Their list of the 100 all-time best reviewed games has a few repeats due to multi-platform reviews and re-releases, but by omitting these duplicates, we are given an objective list of the top ten best games, according to user and critic reviews. At the top sits The Legend of Zelda: Ocarina of Time. Here are the top ten of the list:

\n
\n

1. The Legend of Zelda: Ocarina of Time
2. Tony Hawk's Pro Skater 2
3. Grand Theft Auto IV
4. Soulcalibur
5. Super Mario Galaxy
6. Super Mario Galaxy 2
7. Grand Theft Auto V
8. Perfect Dark
9. Metroid Prime
10. Halo: Combat Evolved

\n
"},{"image":"http://s3.amazonaws.com/gameskinnyop/d/7/d/d7dec62511f8a78172d019fbbbb66e36.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/d/7/d/tiny_d7dec62511f8a78172d019fbbbb66e36.jpg","type":"slide","id":"89984","description":"

Organizing a list of the greatest games of all time is a bold, challenging, and sometimes presumptuous feat. Producing results which are unanimously satisfying is impossible. Nevertheless, several game journalism outlets have taken on this endeavor over the years - a brave few even went as far as compiling lists of one hundred games! Projects like these require many hours of unrelenting dedication and teams of passionate, intelligent individuals who should be congratulated.

\n

With this wealth of informative content at our disposal, it all begs to be measured up and analyzed. What would one find from making comparisons between IGN's top 100 games and Gamespot's ten perfect-scored titles? Many of the sites have varying opinions on the top ten, and some had surprising entries in the No. 1 spot. In some cases, many games found their way to the top 10s or 20s of almost every list around.

\n

This all brings up some interesting questions: which games appeared the most? How many top-ranking games were from recent generations? And most of all - can comparing these lists reveal to us the greatest video game of all time?

"}]]]>
Super Mario Galaxy 2 and Other Wii Games are Hitting the eShop https://www.gameskinny.com/i5idm/super-mario-galaxy-2-and-other-wii-games-are-hitting-the-eshop https://www.gameskinny.com/i5idm/super-mario-galaxy-2-and-other-wii-games-are-hitting-the-eshop Sun, 18 Jan 2015 16:40:24 -0500 TumsST

It was announced during the most recent Nintendo Direct that classic Wii titles will get added to the Nintendo eShop in the near future, starting with Super Mario Galaxy 2. Punch-Out and the Metroid Prime Trilogy will be added to the eShop as well. Nintendo is making these games downloadable and so the Wii U will not have to go into Wii mode in order to play them. You'll be able to play them right off the Wii U menu.

On the plus side, games for the Wii that could be played with the classic controller will be compatible with the Game Pad. It makes me feel old when Mr. Iwata says in the presentation that some Wii U owners might not have played the Wii games that Nintendo is putting on the eShop.

Punch-Out will be available for download on January 22nd and the Metroid Prime Trilogy is coming on January 29th. The games will be half price for one week after their eShop release, so if you want to grab these great games on sale, you better act quickly. It will be interesting to see what Wii games get the Wii U eShop treatment!

]]>
Perfect Tens: Top 10 Highest Rated Nintendo Games https://www.gameskinny.com/weyzw/perfect-tens-top-10-highest-rated-nintendo-games https://www.gameskinny.com/weyzw/perfect-tens-top-10-highest-rated-nintendo-games Sun, 05 Oct 2014 21:20:29 -0400 Brian Spaen

[{"image":"http://images.gameskinny.com/gameskinny/ff477b673168cd628b1dcae0ba44f9ec.jpg","thumb":"http://images.gameskinny.com/gameskinny/ff477b673168cd628b1dcae0ba44f9ec.jpg","type":"youtube","id":"4689","description":"
1. Super Mario Galaxy
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    \n
  • Console: Wii
  • \n
  • Release year: 2007
  • \n
  • GameRankings rating: 97.64%
  • \n
\n

It's not only the best rated Nintendo game, but it's the best rated video game of all time among gaming critics. Super Mario Galaxy did what many skeptics didn't think it could do -- beat out Super Mario 64. Expectations were extremely high and it delivered on a system that was being panned for its motion control gimmicks.

\n

SMG succeeded because it didn't force motion control onto the player. The control scheme was perfect and only included the waggles when it didn't take away from the game. It's hard to find a platformer that does anything better than SMG, and according to the critics, there isn't one.

"},{"image":"http://images.gameskinny.com/gameskinny/c835e03eae4d83d606df04015f6700a3.jpg","thumb":"http://images.gameskinny.com/gameskinny/c835e03eae4d83d606df04015f6700a3.jpg","type":"youtube","id":"4688","description":"
2. The Legend of Zelda: Ocarina of Time
\n
    \n
  • Console: N64
  • \n
  • Release year: 1998
  • \n
  • GameRankings rating: 97.54%
  • \n
\n

Widely considered as the greatest game of all time, Ocarina of Time will always be a significant title in video game history. The classic top-down action/adventure title turned into a 3D smash hit. A great story mixed with a beautiful soundtrack and breathtaking visuals may not hold up to today's standards graphically, but it isn't any less fun to play.

\n

Hopefully the game will always live on with re-releases. There are so many platforms that the game can be played on -- 3DS, Wii, GameCube -- and can't be missed by anyone that calls themselves a gamer.

"},{"image":"http://images.gameskinny.com/gameskinny/39516af4635d9cdb6b33312a2a77c63e.jpg","thumb":"http://images.gameskinny.com/gameskinny/39516af4635d9cdb6b33312a2a77c63e.jpg","type":"youtube","id":"4687","description":"
3. Super Mario Galaxy 2
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    \n
  • Console: Wii
  • \n
  • Release year: 2010
  • \n
  • GameRankings rating: 97.35%
  • \n
\n

The top 3 tier of Nintendo's highest ranked games begins with the sequel to Super Mario Galaxy. Many fans and critics were disappointed in the follow up to Super Mario 64 with Super Mario Sunshine on the GameCube, but the plumber returned to form not once, but twice on the Wii.

\n

Considering how many people loved and marked a perfect score for Super Mario Galaxy, Super Mario Galaxy 2 achieved the unexpected and lived up to expectations. Some even mark it as better than its predecessor. Mario's upcoming adventure on the Wii U will have big shoes to fill.

"},{"image":"http://images.gameskinny.com/gameskinny/e73086f46901e7eb1df9171ed6ab14f6.jpg","thumb":"http://images.gameskinny.com/gameskinny/e73086f46901e7eb1df9171ed6ab14f6.jpg","type":"youtube","id":"4686","description":"
4. Super Mario 64
\n
    \n
  • Console: N64
  • \n
  • Release year: 1996
  • \n
  • GameRankings rating: 96.41%
  • \n
\n

Surprised to be seven games into the countdown and finally just seeing a Mario game? Get comfortable, because everybody's favorite plumber will be recurring. Similar to how GoldenEye 007 revolutionized first-person shooters, Super Mario 64 did the same in 3D platforming.

\n

People were blown away at how they could run around fields and jump into so many different landscapes, finally breaking away from 2D restriction. Other platformers have succeeded it, but it still holds up well. For those that grew up in the era, it's hard to find anyone that hasn't played the game multiple times over or collected all 120 stars.

"},{"image":"http://images.gameskinny.com/gameskinny/59bc8cd977a0424c0efbc77993bd3887.jpg","thumb":"http://images.gameskinny.com/gameskinny/59bc8cd977a0424c0efbc77993bd3887.jpg","type":"youtube","id":"4685","description":"
5. Metroid Prime
\n

Nearly 10 years after the release of the highly-touted Super Metroid and last entry in the Metroid franchise (Metroid Fusion came out on the Game Boy Advance at the same time Metroid Prime did), plenty of fans were completely satisfied and the near-decade wait was worth it.

\n

It moved into a first-person view instead of a side-scrolling action game, but it still felt much different than a typical first-person shooter. That was thanks to the unique control scheme and still having all the elements and mechanics that make the Metroid series so fun to play in the first place.

"},{"image":"http://images.gameskinny.com/gameskinny/91ff40dca04acf6d1ba0ec600fbfc3e0.jpg","thumb":"http://images.gameskinny.com/gameskinny/91ff40dca04acf6d1ba0ec600fbfc3e0.jpg","type":"youtube","id":"4684","description":"
6. Resident Evil 4
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    \n
  • Console: GameCube
  • \n
  • Release year: 2005
  • \n
  • GameRankings rating: 95.83%
  • \n
\n

Consider this game as the beginning of the second tier of best-rated Nintendo games. Because the GameCube was on par with the other consoles in that generation (PS2, Xbox), Capcom released a breathtaking installment of Resident Evil that originally was exclusive to the GCN.

\n

There will be lots of comparisons to this game and Bayonetta 2. A mature-rated title exclusive to a Nintendo console will both be scoffed at and wanted by gamers without a Wii U to be ported to PC or other consoles. However, Resident Evil 4 didn't need to be saved by Nintendo, which is why Bayonetta 2 will only be seen on the company's latest console.

"},{"image":"http://images.gameskinny.com/gameskinny/08ec40ab8f5e1f2c6031ac441f0c9bd9.jpg","thumb":"http://images.gameskinny.com/gameskinny/08ec40ab8f5e1f2c6031ac441f0c9bd9.jpg","type":"youtube","id":"4683","description":"
7. GoldenEye 007
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    \n
  • Console: N64
  • \n
  • Release year: 1997
  • \n
  • GameRankings rating: 94.70
  • \n
\n

Rare took first-person shooters to an all-new level back in the late '90s and GoldenEye remains one of the most influential and innovative video games of all time. While it certainly doesn't hold up to today's standards, GoldenEye 007 blew away everybody on release and it's still great to pop in and get nostalgic over.

"},{"image":"http://images.gameskinny.com/gameskinny/3a6fa1a69a974b1fb3e93738b535f66c.jpg","thumb":"http://images.gameskinny.com/gameskinny/3a6fa1a69a974b1fb3e93738b535f66c.jpg","type":"youtube","id":"4682","description":"
8. The Legend of Zelda: Twilight Princess
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    \n
  • Console: Wii
  • \n
  • Release year: 2006
  • \n
  • GameRankings rating: 94.58%
  • \n
\n

There are only two Zelda games that made the cut, and I think everyone can guess what the other one is. Some people may be surprised that the latest Skyward Sword or even the infamous Majora's Mask didn't make the list, but the first motion-controlled Zelda game was highly praised.

\n

Perhaps the new novelty of the Wii aided in the bumped score before critics got tired of the motion control gimmicks. But it was another terrific installment of Zelda that shouldn't be missed by any video game fan.

"},{"image":"http://images.gameskinny.com/gameskinny/2857de1b633075662ada3f428e89e270.jpg","thumb":"http://images.gameskinny.com/gameskinny/2857de1b633075662ada3f428e89e270.jpg","type":"youtube","id":"4681","description":"
9. Perfect Dark
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    \n
  • Console: N64
  • \n
  • Release year: 2000
  • \n
  • GameRankings rating: 94.55%
  • \n
\n

Of the top 10 best rated Nintendo games, four of them came out on the cartidge-based N64 system. The N64's limitations was probably the only drawback for Perfect Dark, which truly was ahead of its time. Despite using the Expansion Pak to increase the system's performance, the game still suffered from multiplayer slowdowns.

\n

Still, the unrelated sequel to GoldenEye 007 perfected on a lot of Rare's original shooter. But there's a lot of gamers that still hold true to the 1997 classic, and you'll be seeing it later in the countdown.

"},{"image":"http://images.gameskinny.com/gameskinny/7094bc768f0e33ba6b777a18350d738e.jpg","thumb":"http://images.gameskinny.com/gameskinny/7094bc768f0e33ba6b777a18350d738e.jpg","type":"youtube","id":"4680","description":"
10. World of Goo
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    \n
  • Console: Wii
  • \n
  • Release year: 2008
  • \n
  • GameRankings rating: 94.04%
  • \n
\n

One of the best games on the Wii came out through the WiiWare online service at a whopping 1,500 points ($15). World of Goo was a bridge building puzzle game oozed with personality and was beautifully designed with catchy music. It's incredible that the game was made by just two former EA employers, and it became a smash hit that was ported on multiple devices after release.

"},{"image":"http://images.gameskinny.com/gameskinny/e741a497d56a2a0c317432999970930b.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_e741a497d56a2a0c317432999970930b.jpg","type":"slide","id":"52592","description":"

EDGE's review of Bayonetta 2 has raised some eyebrows across the gaming industry. In one of the first critic reviews of Nintendo's exclusive, the game received a perfect 10 out of 10 score.

\n

It will be exciting to see what other critics say about the highly anticipated Wii U game. Until then, let's take a look at the highest-rated Nintendo games of all time that received plenty of perfect scores across the game journalism landscape.

\n

Image credit: VGM Online

"}]]]>
Top 25 Boss and Villain Soundtracks and Theme Songs https://www.gameskinny.com/66f5x/top-25-boss-and-villain-soundtracks-and-theme-songs https://www.gameskinny.com/66f5x/top-25-boss-and-villain-soundtracks-and-theme-songs Fri, 04 Apr 2014 09:40:59 -0400 Red Blue Yellow

[{"image":"http://images.gameskinny.com/gameskinny/35bc51c7bfbdee223f898c508b4dbacd.jpg","thumb":"http://images.gameskinny.com/gameskinny/35bc51c7bfbdee223f898c508b4dbacd.jpg","type":"youtube","id":"3626","description":"

The Legend of Zelda: Ocarina of Time - "Final Battle Against Ganon"

OoT was a darker game for the console it was on and this song really drove that point home. Later Ganondorf/Ganon fights in the series have been much more lightly colored and less ominous sounding. While trading in a memorable melody for an atmospheric standoff, it worked wonders in instilling the feeling that you were really fighting an ancient and most powerful evil.

This truly is the definitive Ganon fight and one of the many reasons this game is a timeless classic.

"},{"image":"http://images.gameskinny.com/gameskinny/d6b1c308dedbf0dec1f564b011ce86b0.jpg","thumb":"http://images.gameskinny.com/gameskinny/d6b1c308dedbf0dec1f564b011ce86b0.jpg","type":"youtube","id":"3642","description":"

Super Smash Bros. Brawl - "Main Theme"

\n

In practice, every fight in Smash Bros is a boss fight and this is by far the best one. Nobuo Uematsu was contracted specifically to write it.

"},{"image":"http://images.gameskinny.com/gameskinny/8dbf34287f27c7e727e7b8cb3652c650.jpg","thumb":"http://images.gameskinny.com/gameskinny/8dbf34287f27c7e727e7b8cb3652c650.jpg","type":"youtube","id":"3641","description":"

Super Mario Galaxy 2 - "Final Bowser Battle"

I wish this fight was harder or went on longer so players could really hear the whole thing once or twice. You can hear the same sort of chorus most likely inspired by the Super Smash Bros. Brawl main theme.

"},{"image":"http://images.gameskinny.com/gameskinny/459b1afd0b21fc5fd80d6feedb274bd0.jpg","thumb":"http://images.gameskinny.com/gameskinny/459b1afd0b21fc5fd80d6feedb274bd0.jpg","type":"youtube","id":"3639","description":"

Phoenix Wright: Ace Attorney - "Cornered!"

The "boss" fights mean so much in the Pheonix Wright series as they are the literal culmination of all the work you ever did. You line up your evidence just right and make that defendant sweat their way into jail.

"},{"image":"http://images.gameskinny.com/gameskinny/a03ff85d22ddae046ce48d2485907017.jpg","thumb":"http://images.gameskinny.com/gameskinny/a03ff85d22ddae046ce48d2485907017.jpg","type":"youtube","id":"3636","description":"

Turtles In Time - "Boss Battle Theme"

Pizza Time!

"},{"image":"http://images.gameskinny.com/gameskinny/871fca2aae8f22e414fd2f63925f6f0c.jpg","thumb":"http://images.gameskinny.com/gameskinny/871fca2aae8f22e414fd2f63925f6f0c.jpg","type":"youtube","id":"3643","description":"

Banjo-Kazooie: "Final Battle"

Here's a great example of a final boss theme that instills a rushed, pressured feeling important to most final battles while maintaining the overall feel of the title you played. The final battle with Gruntilda still keeps the quirky sound of the overarching game with musical references to your past experiences.

"},{"image":"http://images.gameskinny.com/gameskinny/57423cc9923216c7dfd33fe4a0a4a92d.jpg","thumb":"http://images.gameskinny.com/gameskinny/57423cc9923216c7dfd33fe4a0a4a92d.jpg","type":"youtube","id":"3635","description":"

Shadow of the Colossus - "Revived Power"

A lot of work went into the music of boss fights in this game, and so much is said using only musical cues. Rightfully so, since SotC really only consists of bosses and travel time between them. This music celebrates that moment when you find the weak point on these beasts.

"},{"image":"http://images.gameskinny.com/gameskinny/17bc1449d02fee4e0bb10222127b9510.jpg","thumb":"http://images.gameskinny.com/gameskinny/17bc1449d02fee4e0bb10222127b9510.jpg","type":"youtube","id":"3634","description":"

Star Fox Assault - "Star Wolf Theme"

The minor antagonists of the Star Fox series and direct competitors of Fox McCloud and his crew. 

"},{"image":"http://images.gameskinny.com/gameskinny/a30f531c2b7a105837150e706e5988de.jpg","thumb":"http://images.gameskinny.com/gameskinny/a30f531c2b7a105837150e706e5988de.jpg","type":"youtube","id":"3620","description":"

Pokemon Black and White / Black 2 and White 2: "Elite Four Theme"

This track perfectly sums up the culmination and peak of your time as a Pokemon trainer: The fast paced exhilaration that comes from facing the hardest challenge.

"},{"image":"http://images.gameskinny.com/gameskinny/26b9ec2c39175ee638601df9124df447.jpg","thumb":"http://images.gameskinny.com/gameskinny/26b9ec2c39175ee638601df9124df447.jpg","type":"youtube","id":"3633","description":"

Super Mario 64 - "Bowser's Theme"

Something about this theme just makes me envision Bowser wearing black sunglasses and a spiked leather jacket. 

"So long King Bowser!"

"},{"image":"http://images.gameskinny.com/gameskinny/abe2c1a1f729b380f94d551cb1a10d0d.jpg","thumb":"http://images.gameskinny.com/gameskinny/abe2c1a1f729b380f94d551cb1a10d0d.jpg","type":"youtube","id":"3644","description":"

God of War III  - "Zeus' Final Stand"

This is the culmination of the last three games. Kratos has extracted his revenge on all but the most powerful of the gods and now faces his father Zeus.

"},{"image":"http://images.gameskinny.com/gameskinny/37c93782042c3116e90d84a8d28975e8.jpg","thumb":"http://images.gameskinny.com/gameskinny/37c93782042c3116e90d84a8d28975e8.jpg","type":"youtube","id":"3632","description":"

Conker: Live and Reloaded - "The Great Mighty Poo"

With titles like Banjo Kazooie and Donkey Kong in their library, Rare has always been a childhood favorite of mine and really command fantastic soundtracks... But the boldness of Conker's Bad Fur Day takes the cake. I can fairly say this is the first and last time I've heard a pile of feces sing opera at me. Definitely a unique fight to go with a hilarious theme.

"},{"image":"http://images.gameskinny.com/gameskinny/b637b27e418522d9c52551ffa95c5cef.jpg","thumb":"http://images.gameskinny.com/gameskinny/b637b27e418522d9c52551ffa95c5cef.jpg","type":"youtube","id":"3631","description":"

Final Fantasy VI - "Dancing Mad (Full Song)"

Many debate that this theme and Kefka as a villain are the best in the series. "Dancing Mad" is a work of art. It consists of four different movements that some describe are Kefka's last speech: The first being his realization of ultimate magical power, the second being his twisted satisfaction in killing for fun and without purpose, the third acting as the villian's mockery of "meaningless" things like religion and art, and the fourth detailing the final stage of the fight and the eventual sadness that comes with Kefka's realization that it's all over. 

"},{"image":"http://images.gameskinny.com/gameskinny/91ba1f73fe3ab2ad46feb10bb5df9744.jpg","thumb":"http://images.gameskinny.com/gameskinny/91ba1f73fe3ab2ad46feb10bb5df9744.jpg","type":"youtube","id":"3624","description":"

Super Mario RPG: Legend of the Seven Stars - "Dodo's Coming!"

A quirky theme for a unique fight. Mario is poorly disguised as a statue and must remain incognito inside a baddie's castle. Instead of the typical "fight," Mario must dodge pecks and continue to look like the other statues while a big dumb bird waddles around looking for you.

"},{"image":"http://images.gameskinny.com/gameskinny/8109afb7403d7c62b76aaa777ee9143e.jpg","thumb":"http://images.gameskinny.com/gameskinny/8109afb7403d7c62b76aaa777ee9143e.jpg","type":"youtube","id":"3637","description":"

Castlevania: Dracula X Chronicles - "Bloody Tears"

This theme plays throughout the early Castlevania titles, but unfortunately has found no love in the series reboots. Maybe it's a little too upbeat for the darker theme of vampire hunting, but one of the series' best nonetheless.

"},{"image":"http://images.gameskinny.com/gameskinny/7cf92e6497dd2e3071c9c79748fef896.jpg","thumb":"http://images.gameskinny.com/gameskinny/7cf92e6497dd2e3071c9c79748fef896.jpg","type":"youtube","id":"3630","description":"

Donkey Kong Country - "Gangplank Galleon"

Starting off lighthearted as you enter the pirate king's domain, the theme soon gets a little more serious with those long '80s-cop-movie-esque tones. So, so satisfying to hear that "KRUNK!" as you nail King K. Rool with a monkey jump.

"},{"image":"http://images.gameskinny.com/gameskinny/c7736051c440ceb59794ca78cbf40985.jpg","thumb":"http://images.gameskinny.com/gameskinny/c7736051c440ceb59794ca78cbf40985.jpg","type":"youtube","id":"3640","description":"

Sonic the Hedgehog (2006) - "Solaris 2 Theme"

It's a shame this great piece of music was wasted on such a poor game.

"},{"image":"http://images.gameskinny.com/gameskinny/75f9b22779751f76fae3f9e97b46b94c.jpg","thumb":"http://images.gameskinny.com/gameskinny/75f9b22779751f76fae3f9e97b46b94c.jpg","type":"youtube","id":"3629","description":"

Chrono Trigger - "Battle with Magus"

There's nothing like playing this for the first time and watching flames light up the pathway to Magus. You can hear the wind whistling as he tries to summon Lavos. 

"},{"image":"http://images.gameskinny.com/gameskinny/a9b28da46edab3c08053199b054e426e.jpg","thumb":"http://images.gameskinny.com/gameskinny/a9b28da46edab3c08053199b054e426e.jpg","type":"youtube","id":"3628","description":"

Final Fantasy VII: Advent Children - "One-Winged Angel"

Remixed for the CGI sequel to FFVII, One-Winged Angel is the theme song for an ascended Sephiroth. Both VI and VII themes allude to the villain's power comparable to a god.

"},{"image":"http://images.gameskinny.com/gameskinny/62e054c00131fb7da68149b510702f00.jpg","thumb":"http://images.gameskinny.com/gameskinny/62e054c00131fb7da68149b510702f00.jpg","type":"youtube","id":"3627","description":"

The Legend of Zelda: Ocarina of Time - "Koume & Kotake"

"Koume & Kotake" (better known as "Twinrova") have one of the best themes in the Zelda series. Combining just the right amount of creepy and playful, this song accurately describes their role as tricksters and the matrons of Ganondorf. The award for Most Likely to be Featured in a Clown Nightmare goes to the "Koume & Kotake" theme.

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Bravely Default - "That Person's Name Is.."

This might be the only boss theme on the list that I could describe as pretty as well as badass. An instant classic that gets your adrenaline pumping.

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Super Mario Galaxy - "Attack of the Airships"

This song plays typically when Mario is boarding a Bowser airship. This theme reappears throughout the Mario titles and effectively captures the power at Bowser's command. Bowser seems to have a different theme for every game he's in but the airship track best represents his own empire: The king of reptiles with thousands of minions and a fleet of flying airships at his command. Every title in the series seems to start the same way...Bowser already has captured Princess Peach.

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Sonic 2 - "Dr. Robotnik's Theme"

This theme reappears throughout the original Sonic titles.

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Mega Man 2 - "Dr. Wily's Castle"

This track has achieved stardom through fan remixes and internet hype. Even if you don't know what game it's from you probably have heard the melody once or twice.

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Final Fantasy X - "Otherworld"

This theme plays once at the start of the game and again much later during an important boss fight. There's something liberating about fighting a boss to a metal theme while being constricted to turn based combat.

"}]]]>
3 Reasons To Play Gamecube https://www.gameskinny.com/gw577/3-reasons-to-play-gamecube https://www.gameskinny.com/gw577/3-reasons-to-play-gamecube Mon, 28 Oct 2013 17:48:01 -0400 Tommy Roberts

The controller stuck to me like glue, the little discs were innovative and it produced some of the best games of the last twelve years. In addition, I was a clumsy kid and the fact that it's invincible -- unless you throw it forcibly on the ground -- is a good feature. The GameCube produced everything I wanted in a console, and with the new generation on the horizon I think it's due time we revisit. The GameCube is ridiculous, but that's what gives it charm. It's not your all-in-one home entertainment system, there isn't even an option to watch DVD's with it. 

With the arrival of the next-generation everyone is rushing to get their hands on the new consoles, games and accessories. Within the next year or two, most people will have said good-bye to their PS3, Xbox 360 and Nintendo Wii. New, shiny boxes will be sitting proud on console owners shelves next to a thin, glossy HD TV.

Despite all the new and exciting technology, sitting down with a drink, that ‘ugly’ controller and a CRT TV is strangely refreshing. If you haven’t done it recently, I have three reasons which might entice you to consider.

Nostalgia

Nostalgia is cruel to us; it plays with our minds and covers up every inaccuracy and undesirable from our 'favourite childhood games'. We can't replicate it truly, but we can try. Picking up a GameCube this season might just leave you wanting more, then again it might give you a refreshing glimpse into the past. 

Sitting down with that ugly controller in front of an old fat TV has done wonders for me. Sometimes we’re tied up with new technology, and forget that there are old, cheap alternatives that can still give us great entertainment. You'll watch an old film, so why not play an old video game? 

Speedrunning

Speedrunning's been around for over a decade but has managed to stay under the limelight until recently. Since the online streaming service Twitch came around and gained much popularity speedrunners have shared their achievements live more regularly. If you’re unsure of what it even is, speedrunslive gives a pretty good summary on their site:  

Speedrunning is nothing more than playing a game with the intent of completing it as fast as possible. People speedrun to challenge themselves, to see a game pushed to the limits, and to get extra replay value out of a game." 

A really great way of getting extra replay value out of your games is to dive in and try it. Speedrunning takes dedication, time and skill. The more time you spend practicing, the closer you get to breaking records. Hundreds of hours of gameplay value for about 10% the price of a next-gen console. As well as that, the people behind the communities have set up various events that have raised a lot of money for charity.

Games

The Legend of Zelda, the Wind Waker

Sunshine is a necessary have for anyone who owned a Gamecube. If you were one of those poor souls who never owned a Gamecube, then you won’t regret this pick. As well as all that, if you feel like you might be inclined to trying speedrunning there’s a particularly good community behind SMS.

Super Mario Sunshine

Sunshine is a must have for anyone who owned a Gamecube. If you were one of those poor souls who never owned a Gamecube, then this is a pick you won’t regret. As well as all that, if you feel like you might be inclined to trying speedrunning there’s a particularly good community behind SMS.

Luigi’s Mansion

Luigi’s Mansion is the GameCube’s best-selling launch title. There's a good reason for that; the game is awesome. It has humour, the gameplay is compelling, and we get to play as Luigi. Considering Nintendo dubbed 2013 as the year of Luigi you owe it to yourself and the green clothed plumber to pick this up.

Honourable mentions

  • Pikmin 1 and 2 are influential, charismatic and general must-plays. Pikmin 2, released in 2004, arguably made the song "Ai No Uta" a hit in Japan. 
  • Billy Hatcher and The Giant Egg, developed by Sonic Team and produced by Sega is a charming game about rolling eggs, definitely something to pick up if you have the chance. The reason it’s an honourable mention is because of the Mac and Windows port it received in 2006. 
  • Doshin the Giant was originally released for the 64DD in Japan, but released forGamecube fairly soon after. Possibly one of the most charming, funny and enjoyable games in this list Doshin the Giant is a personal favourite pick.
  • Super Smash Bros. Melee. (SSBM) As of 2008, SSBM is the best-selling GameCube title of all time. SSBM still has a competitive scene, which might appeal to the fighting enthusiast out there. 

The Gamecube is and always will be a personal favourite for me. In a time when consoles are becoming increasingly more powerful and are capable of acting more like a home entertainment system than a games console, the GameCube sets us back to the roots of what was. The reason I use it as an example over the PS1/PS2 or Xbox is that it was so bare bones; it played games. 

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