Towerfall Articles RSS Feed | Towerfall RSS Feed on en Launch Media Network Ouya: A Look back Sat, 29 Mar 2014 16:17:08 -0400 Xavier's

Yes, I bought an Ouya. To this day, I don't regret it.

This unique item came to surface after the very succesful Kickstarter campaign from what seemed like an eternity ago (July 3, 2012 to be exact), which attracted many consumers with the promise of a retro android gaming experience on your TV. All titles are free! Mod your console, we don't care! Many quotes by the brand enticed people into the microconsole craze.

"We welcome you to unscrew it and have a look around." The creators of the small box proclaimed.

"All that 1080p goodness isn't just for gaming." They alluded to.

All signs pointed in the right direction for this surprise system sprung upon the general populace to become an overnight success.

Then it came out, and people angrily lashed out upon the small device, proclaiming it to be shallow product that was missing pivotal features such as the most basic of friend lists. To add insult to injury, the fact that the hardware was inferior than current smartphones out on the market and you have yourself a controversal new gaming machine.

To be fair though, the Ouya had a variety of interesting new ideas which were fascinating to try, such as the open approach towards its operating system, free to play design philosophies(with credit card), and very affordable price tag.

The Games

This is a bit of a mixed bag, as the Ouya currently has a beefy lineup of titles in its expanding marketplace (734 as of this post) but most range from clones of more popular franchises, to simply garbage meant to pad the amount of games released.

Some of the more famous and well received titles include the likes of Amazing Frog, which embodies the quirks and overall joy that one can be had exploring the console, as well as blockbuster hit Towerfall, a retro masterpiece that has been so succesful, it has been able to hop onto other platforms such as the PS4.

Sadly, more than half of Ouya's library of games consist of bland, monotonous 8-bit role playing adventures and weird concepts that don't really pay off in any redeeming way. Some participants of these lame titles include Fist of Awesome and Puddle, games that put style over actual substance in many gameplay aspects, representing the philosophy of how the majority of games here are created.

Many games on the system are also derivatives of titles we've seen before on the App Store and Google Play, which to its credit, are ported faithfully with sleek presentations. However, these titles give a sense of rehash as they charge a bloated amount for 2.3 year old games on this supposed "new" console.

Where it really shines

While the Ouya tries its best to become the "people's console" by attempting to make the system an indie game development ground, the most practical use you can get out of the product manifests itself in the form of emulation.

With a well stocked arsenal of emulators redesigned for the Ouya, fans of gaming in the past will be delighted to see the likes of PlayStation 1 and Nintendo 64 ready to go off the bat, no assembly required. If one such emulator is missing from the dozens stockpiled onto the marketplace, you won't have to travel far, as with a bit of easy modding (and I mean easy) you will have access to the whole Google Play Store through a wonderful feature known as sideloading.

With sideloading, any apps are able to be installed on the Ouya, regardless of it being on its own marketplace or not. This is due to that easily modifiable software as mentioned before. The art of sideloading on the Ouya can be achieved in a variety of ways, from inserting a flash drive into the one of the usb ports, to Dropboxing it right into the console itself, options are plentiful.

Truly the creators of this tiny system really wanted you to go crazy in all your Android desires as other entertainment apps, such as Netflix and Onlive can be installed on your Ouya with as much difficulty as washing your hands.

The Ugliness

The Ouya severly stumbles in many feature implementations that are supposedly second nature with game consoles today.

No actual start button, the controller is squeaky piece of crap apart from its tractionpad, notifications as well as a hub for all your friends are no where to be found, and specs on the device are severely outdated(running Tegra 3), all further damage the experience. On top of it all, the standard Ouya only comes with 8 measly gigs of storage, prepare for external solutions people.

Perhaps the most unforgivable sin of this miniature console however is how underdeveloped and overall barbaric the interface of it all is. I understand they are simply trying to give there console a sleek and cool look, but at sacrificing basic options on the home screen like a freaking search bar. The lack of categories on the interface also force options like the internet browser being sorted into random places, like the "Make" choice.

I just don't feel like Im playing a revolutionary Android console advertised, but a gimped phone that attached to my TV. These missteps really hinder the overall package that the Ouya is trying to sell, leaving it open to criticism and ridicule.


It was obvious the moment I first received my Ouya that its creators really wanted to reinvent the gaming wheel in the form of inexpensive retro android gaming. The serious problems plaguing the system, however, really botched their whole vision, leaving behind a severely unpolished system with some good ideas, but missing their goal of an alternative to other platforms all together.

I really hope a new iteration of the Ouya comes out, this time actually delivering on all the experience aspects it promised before, as well as improving on its good assortment of ideas attempted by the original. 

Waiting for NIDHOGG? Here are 4 Great Indie Arena Fighters Wed, 08 Jan 2014 10:55:15 -0500 Amanda Wallace


4. Spelunky 


While the game is probably best known for its roguelike caving, Spelunky also has one of the best indie deathmatch modes ever. Rounds rarely last longer than 30 seconds, and death comes swiftly and frustratingly. 


In regular gameplay, everything in the Spelunky universe is trying to kill you, so its no surprise that the same is true in deathmatch -- except now you also have other players actively seeking your head. One place where Spelunky deathmatch truly shines is what happens after your character is brutally murdered. Your ghostly presence can still affect the battle, and can sometimes turn the tide in one direction or the other. 


Spelunky is available on PC and Xbox 360, and you can check out more info on the Mossmouth website.


3. Samurai Gunn 


Samurai Gunn is a "lightning fast, bushido brawler," where 2-4 players battle out their differences with a sword and a gun with three bullets. The quick gameplay lends itself to relatively quick matches. 


The game also has serious points in the "style" category with it's Asian flair and the visual effects of watching a head fly off. 


You can buy the Samurai Gunn on Steam


2. Foiled 


A fighting game surrounding the mechanics of fencing doesn't initially sound as fascinating as Foiled ends up being. The game can alternatively be fast-raced and nail-biting, or slow and determined, and that all depends on the way you play. 


Once you beat an opponent (by running them through with your foil) you must then drop off their soul into the corresponding box at the top of the screen. With clear mechanics and basic graphics, foiled allows the gameplay itself to shine. 


The game is free on the Foiled website


1. Towerfall 


Stripped of unnecessarily flashy graphics, Towerfall is a bare, bones kind of arena fighter available now in the Ouya marketplace. Pre-Matt Thorson, the world didn't know it needed this archery based combat game, or even that it would be the defining game of Ouya's launch. 


Currently, you can only buy the game in the Ouya app store, but the game is coming to PC and PS4 sometime in the Spring


With the weather outside being decidedly frightful, there's really no better way to hang out with friends, significant others, and random strangers than attempting to kill each other in arena fighting games. 


Fighters are expensive though, even if you hit up the bargain bin at Gamestop. But you can save money and help feed a starving indie game maker by trying out these fantastic independent games. 

Former Ouya Exclusive Towerfall Announced for PS4 Spring 2014 Fri, 15 Nov 2013 01:55:55 -0500 Amanda Wallace

Ouya's killer app Towerfall already announced its decision to go non-exclusive and head to the PC, though no release date had been set. Matt Thorson announced today however that Towerfall would join PS4's already impressive indie line-up. 

Towerfall Ascension as this new release is known, will feature a couple of things previously absent from the Ouya version. For one, there will be co-op questing, new power-ups, and 50 new multi-player levels.

For those who haven't had a chance to play it, Towerfall is an incredibly addictive multiplayer archery arena shooter with a bit of a retro vibe. The game has fantastic couch co-op and is, without a doubt, a must play. 

Sony has done an exceptional job this year proving that they are indie friendly, even including indie developers Jonathan Blow and Double Fine in their announcement and launch events. This addition to the PS4 library is certainly welcome. 

Right now the reveal only states that Towerfall: Ascension will be coming to PC and PS4 in early 2014. On his Twitter, Thorson stated that: "Ascension will also come to Ouya 3 months later, as a free update :)"

IndieCade Announces Finalists For 2013 Show Thu, 12 Sep 2013 17:27:23 -0400 Amanda Wallace


Word Realms 


A combination word-puzzle game with RPG elements, World Realms combines humor and creative play to craft a unique experience. 


Developer Asymmetric says; "Combined with thousands and thousands of lines of written banter, gameplay is challenging and funny in equal proportions." 


Valdis Story: Abyssal City 


A 2D side scrolling exploration platformer from Endless Fluff, Valdis Story: Abyssal City is game that promises complicated and rewarding combat and customization. 


You can play as one of 4 characters in the war against demons and angels in an attempt to uncover the truth. 


Tenya Wanya Teens 


A game about rocking out, Tenya Wanya Teens is about that "awkward transition from childhood to adulthood." 


The game is a party game with two players with 16 buttons each and a custom LED controller. 


Tower No Tumble 


A game that combines tabletop shuffleboard and Jenga, Tower No Tumble is a party game meant to be played with 1-4 people. The game gives you points for jostling the precarious tower, but knock it down and you gain no points. 


The game has three modes, including Cooperative, Competitive and Silly. 




Inspired by an experience taking acid (LSD) at Burning Man, Robin Arnott created a game about the sensual exploration of sound and image. 


The game is designed to sort of lull you into a trance, and is about the "pleasure of playing instead of the rewards of winning." 


Sim Cell


An interactive look inside cells, SimCell asks you to play the part of a nanobot, manipulating organelles and cell structures to help save the cell from a virus attack. 


With multiple levels of zoom, SimCell creates a diverse array of options and interactions. 




A first person reality manipulation game, SCALE is all about manipulation of size. In a fresh take on size. 


Make a flower large enough to stand on. Forget think in Portals. Think in terms of SCALE. 




Project Holodeck 


A embodies VR gaming platform, Project Holodeck seeks to combine the Oculus Rift with "motion tracking hardware" with the goal of creating a "playspace for two players." 


Potatoman Seeks the Troof


A PC/Mac/Linux advneture game, Potatoman Seeks the Troof promises to be a surreal experience in short form. 


The 'Troof" is always out of grasp as you help Potatoman search for the riddle across a myriad of environments. 




"A thrilling game of strategic avoidance," you can find Pivvot in the iOS app store as well as on Steam Greenlight. 


A two button game, Pivvot promises to test your reflexes and reaction times. 


Outer Wilds


An atmospheric space exploration game, Outer Wilds allows you to embark on a comic expedition. 


The game allows you to experience an alien world for 20 minutes. During that time, you get to see the world through a first person perspective as it evolves and grows. After those 20 minutes, however, the sun goes supernova. And the universe ends. 




An experiment by the artist and designer Mattie Brice, Mainichi is about sharing a personal experience through a game system. 


Mattie Brice is a multi-racial transgender woman, and the game explores a day in her life. It's a study in mechanics and in empathy through action. 




An interactive game set inside a journal about exploring a world through character interaction and dialogue rather than puzzles. The game has you decide the fate of a lone girl character, with her decisions in the past shaping her life in the future. 


Created by Richard Perrin, the game is meditative and grounded. 


Gravity Ghost 


Correctly called the indie Super Mario GalaxyGravity Ghost is about a 12-year old ghost girl searching for her lost friend. 


The game is anti-penalty, and features a beautiful watercolor like backdrop, music from the composer of FTL, and a mechanic that will have you exploring for hours. 




An audio-adventure game set in the future, FREEQ's premise is that your mobile device is an antenna, which allows you tap in and eavesdrop on signals from the future. 


FREEQ operates with a "unique storytelling engine," which allows you experience a wide variety of situations and controls who speaks to whom. With a nod back to classic radio dramas, and an eye towards the distant future, FREEQ 
promises to be a unique experience. 


Dominique Pamplemousse


Some games defy simple explanation. Dominique Pamplemousse is one of those games. From Deirdra Kiai, it is an innovative interactive, stop-motion musical comedy. It's also a noir. About a woman detective trying to locate a missing pop-star. 


It's a one of a kind game. 


Color Zen


A puzzle game by Large Animal Games, it is another game that features no points and no penalties for failure. In Color Zen, you are taught a simple mechanic which then morphs into puzzle challenges. 


With a meditative soundtrack and distinctive design, you are meant to simply melt into the Color Zen




Intended to be played in a large public space, BUDLR is controlled by text-message. A "four player bomb blasting bonanza," anyone can participate if they text to the phone number associated with their character.  


7 Grand Steps


"An intimate, board-like game, just for you," 7 Grand Steps promises to allow you to experience your own successive generations. 


Melded into this games DNA is a narrative, board-game like structure, and elements of historical simulation games. 


Movers and Shakers


A "serious" two person tablet game that intends to create conflict outside of the scope of the tablet it's being played on, Movers and Shakers involves two people controlling the movement of lava through the center of the Earth to get the Earth back on track after a disaster. The game involves real time strategy, individual goals, and a boardgame-like interface. 


Upgrade Soul


An "immersive digital graphic novel," Uprgrade Soul tells the story of a couple of wealthy science buffs that decide to spend their money creating a cure for their old age. As long as they are the first in line. 






The Ouya exclusive (for now), is a couch fighting game for up to four players. With archery based combat, it evokes a retro Super Smash Brothers.


Developed by Matt Makes Games, Towerfall was also featured in the PAX 10 this year at PAX Prime. 


That Dragon, Cancer 


A biographical journey, this game follows the story of Joel as he endures his sons three year battle with cancer. The game takes place inside a Children's Hospital. 


Having seen the game being played at PAX, it's incredibly moving experience. "With poetry, spoken word, light puzzle solving, and immersive sound design with a sparse orchestral score, we aim to create a poem the player can get lost in emotionally." 


Super T.I.M.E. Force 


With the original concept created in a brief amount of time, Super Time Force is a fascinating game that will "melt hearts and minds." 


An XBLA shooter, it utilizes a unique mechanic of movement through time. When you die, you can go back and try again, but your previous self will still be there. In this way, you can create a great deal of insane action. 


starseed pilgrim


A game about exploration and "tending a symphonic garden," Starseed Pilgrim involves learning your surrounding and escaping an encroaching blackness, while building up to create a larger and larger garden. 


Created by Droqen and Ryan Roth, the game is incredibly melodic and calls upon the idea of embracing fate. 


Spin The Bottle: Bumpie's Party 


A party game for 2-8 people, the game has all participants sit around the Wii  U Gamepad to "spin the bottle" before two players are selected to participate in physical challenges involving the Wiimote. 




If you've ever looked at a room of people all on their cell phones and thought, "hey, they could be playing a game together," than Spaceteam is for you. 


Created by Henry Smith, it's a cooperative party game for 2-4 players where each player needs to be on a mobile or tablet device. 




A game about bullets and music from Studio Bean.  "Each level features hand-crafted choreography of bullet patterns that must be dodged in order to perform for the entirety of a song." 




"Crafted with love and science," Alan Hazelden & Harry Lee created a game that combines chemistry and thoughtful puzzles. 


Sokobond is available now on Mac/PC/Linuxs. 




From developer vested interest, simian.interface is a game that "has no time limits, no way to lose, and no controls besides the mouse." 


The game promises to be fun for all ages, and combines a lot of things traditionally found in tabletop puzzles, but also in other forms of gaming. 


Save The Date


An experimental meta-narrative game from Paper Dino, featuring unconventional storytelling techniques and a just having dinner with friends. 


Rollers of the Realm 


From developer Phantom Compass, Rollers of the Realm features an innovative take on the RPG, combining it with pinball. 




Rogue Legacy


A 2D rogue-"LITE" from Cellar Door Games, Rogue Legacy operates on a innovative concept where every time your character dies you get to replace them with an heir. 


The game features several interesting quirks, including characters that are colorblind or suffer from vertigo, which affects the way you play them. 




A 2D PC God game, Reus recently gained a great deal of popularity during the Steam Summer Sale. 


In this game by Abbey Games, you play as 4 giants that affect the ecosystems and surface or your world. 


Quadrilateral Cowboy


Blendo is one of the more distinctive game companies out now, with games like Atom Zombie Smasher and 30 Flights of Loving. Their IndieCade submission is Quadrilateral Cowboy, about navigating security systems in a cyberpunk world. 


As they put it, "Armed with a 56.6k modem and a staggering 256k RAM, it means only one thing: you answer to the highest bidder." 


Porpentines Twine Compilation 


Porpentine is a queer game creator who predominately utilizes the tool Twine. Her IndieCade submission included a couple of 10-25 minute experimental hypertext games. 


They are as follows: 

  • Howling dogs
  • \n
  • \n
  • Cry$tal Warrior Ke$ha
  • \n
  • Naked Shades
  • \n
  • \n
  • Parasite
  • \n
  • Ultra Business Tycoon III
  • \n



In Pico you play as the title character, trying to track down Father. 


The game incorporates pop-ups and a multi-window experience that is quite innovative, and involves moving multiple windows to solve puzzles. 


Perfect Woman 


A strategic dancing game for the Kinect. The game, created by Peter Lu and Lea Schonfelder, incorporates making life decisions as well as dancing. The difficulty of your performance will be based off of the decisions made. 




Made with a partnership between Quartic Llama and the National Theater of Scotland, Other is an alternate reality sound game. 


You pick up sounds through your phone while traveling through the real city of Dundee, and combines the commonly loved elements of an ARG with an engaging soundscape. 




Messhoff, the creator of NIDHOGG is perhaps best known for his part in creating last years indie smash hit Hotline Miami


NIDHOGG is a fencing game that involves battling back and forth across multiple screens. It's acrobatic, and elusive. 


Luxuria Superbia 


A predominately mobile game from Tale of Tales, Luxuria Superbia is about the playful exploration of pleasure.  Utilizing music and pleasurable themes, Luxuria Superbia invites you to "bring color to the temple of love." 




From Indiecade; "We often take fairness and equality in games for granted, but Kulak introduces an asymmetric game mechanic that forces players to make difficult decisions about betrayal and self-sacrifice, competition versus cooperation."


In Kulak, you play as either the Baron or a member of the proletariat and much decide whether to band together with your fellow man to end your economic hardship or join with the Baron.  


Kentucky Route Zero


Created by Cardboard Computer, Kentucky Route Zero is a magical realist exploration into the caves of Kentucky. 


Kentucky Route Zero is an episodic point and click adventure featuring a incredibly unique art style and soundtrack. 


Hermit Crab in Space 


You must fight your way through the galaxy in this story about a hermit crab that warped its way to the wrong part of space. Made by Golden Ruby Games, Hermit Crab in Space puts you in an improvised spaceship that is always just shy of falling completely apart. 


A modular shooter, you can find Hermit Crab in Space on Playstation Mobile. 




A 2-D stealth game about "rewiring things and punching people," Gunpoint also features a level editor and a three hour story mission. 


A sidescrolling game with a unique concept, Gunpoint has been called "the most exciting piece of game design in a long, long time." 


Gone Home


 Unfortunately best known for backing out of PAX Prime after what the developers, the Fullbright Company, perceived as transphobic comments, Gone Home is a snapshot of the nineties through the eyes of a teenage girl and her older sister. 


Played out through the exploration of an empty house, you must discover what happened to the people who lived there. 




A game about plants, insects and music, Ephemerid is a game about helping a Mayfly discover its destiny. 


Ephemerid was made by Super Chop Games and features an original soundtrack and paper cut details. 




A game that intentionally blurs the line between fact and fiction, Extrasolar allows you to control one of the first probes to land on a planet outside of our solar system. Utilizing realistic graphics and images, Extrasolar also builds a story back on Earth and invokes a conspiratorial feel that will slowly grow as you continue to play. 


Edgar Rice Soiree 


An installation game played with 20 hanging Playstation Move controllers. Each player has a color, and need to activate their colored controllers. When you get down to one activated controller, your health slowly drains, so you have to have at least two controllers. 


This incorporates a real world competitive nature to the game, and you can physically move to block other people activating their controller. 


Dog Eat Dog


Subtitled "A game of imperialism and assimilation in the Pacific Islands," Dog Eat Dog is an RPG from Liwanag Press. 


In a group, you create an describe one of the Pacific Islands. Then one member of the team breaks off to assume the roll of the occupying force, from military to tourists. Liam Burke, the games designer, is a half-Filipino living in Hawaii and used his history to inform several decisions about the game. 


Dog Eat Dog is designed with novice and advanced RPG makers alike. 




A pen and paper game, Deadbolt is a in person game that has been played three times (as far as I can tell) and only at conventions. 


The game is based off of of  "this thing that happens on Twitter sometimes where people play games that involve emotional honesty and connection over the distance of the internet, both through directed private conversations..and in public." Deadbolt is the in-person version of that experience. 


Cube & Star: A Love Story 
The game is about a monochrome world that you begin to stain or populate with color. As game designers Doppler Interactive puts it, "Fill your heart with joy, and leave the world a more colorful place than when you entered it." 


You can communicate with other similar squares, and the environment is very much alive and interactive. 




The game is an interactive gallery experience, intended to be communal and to invoke the experience of our ancestors looking into the night sky. 


You create stories through constellations through abstract shapes, akin to a connect the dots. The game delves into a form of myth creation, as well as a shared experience. 


99 Tiny Games 


Created by Hide&Seek, 99 Tiny Games is a collection of location specific games played in the real world utilizing digital networks. 


The games were featured on large posters around London, "three in each of the 33 boroughs," and were utilized using an app. The games were also featured in the 2013 Brighton Digital Festival. 




An incredibly unique game, [code] is a single player experience where you play as a "@." 


The player goes through the game manipulating codes and gaining clues from the commented out sections to solve puzzles, learn computer science principals, and "eventually call the "NextLevel()" function. 


IndieCade is a jury nominated indie games festival that celebrates the best indie games from the year. Nominated games (which have gone through a four-juror selection process) are then eligible to win top awards, including Audience Choice during the Closing Awards. 


The following games have been selected as being the best of the best. 

Five Excellent Console Games Heading to the PC Wed, 31 Jul 2013 12:36:59 -0400 Alan Bradley

One of the best arguments against our declaration that PC gaming is the future is the large number of games that historically have only come to consoles. In recent years, however, that sad trend has reversed, with more and more "exclusives" eventually timing out and finding new homes on Steam or other PC distribution platforms. And the future looks bright, as evidenced by the following five games finding their way into the hard drives (and, perhaps, hearts) of PC gamers in the coming months, often as improved versions with new features unavailable on consoles.

State of Decay

The zombie sandbox game that has delighted console players in all its buggy but highly engaging glory for months is set  to arrive on PCs later this year. State of Decay is already a tremendous amount of fun, and developer Undead Labs has promised higher resolutions, improved frame rate, and better performance in the updated version (which will also include all the critical patches that have already appeared on the console version, smoothing out some of the game's roughest edges). What we're mostly excited about, though, as is the case with many of these games, is what the PC modding community will do once State of Decay lands in their eager hands.

Castlevania: Lord of Shadows Ultimate Edition

The best-selling Castlevania game of all time hits PCs on August 27th in the form of an Ultimate Edition that features two new add-on chapters, Reverie and Resurrection. The third-person action adventure take on the Castlevania formula met with mixed critical response, but was well received by fans as a refreshing new direction for a franchise that was in danger of stagnation. As well as the new storylines, the Ultimate Edition will take advantage of PC hardware to push higher resolutions at 60 frames per second, and includes new weapons, skills, and environments.


While the Ouya may not be the first console you think of when killer exclusives come to mind, Towerfall is the Android box's closest thing to a killer app. The 2D archery combat platformer has won fans by virtue of its addictive local multiplayer and frenetic competitive action. Creator Matt Thorson has promised a massive amount of new content for the PC version, including new archers, power-ups, and towers, as well as a fully fleshed out single-player mode.

Guacamelee: Gold Edition

One of the most surprising treats on PSN in the last year, Guacamelee, proves that there's still life in the side-scrolling beat-em-up. The Gold Edition on PC will include both the Costume Pack and The Devil's Playground DLC, and if you pick it up in its first week, you'll get a 10% discount and Drinkbox's other downloadable title, Tales of Space: Mutant Blobs Attack for free. Guacamelee: Gold Edition is scheduled to hit Steam on August 8th.

Deadly Premonition: The Director's Cut

One of our favorite quirky titles of this generation, Deadly Premonition is the Twin Peaks inspired vision of mad Japanese genius Swery 65. Originally an Xbox 360 exclusive, an expanded version was recently released on PS3, and now PC gamers will get to experience that Director's Cut for themselves. On top of the fresh content and improved graphics from the PS3 version, the PC version will include exclusive new DLC. The game recently passed the Steam Greenlight process and will be available sometime around Halloween.

Pax 10 Includes Ouya Indie Towerfall Mon, 29 Jul 2013 23:05:02 -0400 Amanda Wallace

Every year for Pax, fifty industry experts narrow down the broad field of indie games to the top ten for both their gameplay and their "overall fun factor." This years Pax 10 are a diverse assortment of games, featuring PC and iOS games, but also one lone Ouya title -- Towerfall

Towerfall is an archery combat platformer. It's couch co-op, and to break it down most easily, it's almost like a retro, indie Super Smash Brothers. It's called the killer app for the Ouya, and for good reason -- it's one of the best games on the console. 

The Pax 10 site lists Towerfall as a Ouya and PC game, but for now at least, you can only play it on an Ouya (the PC launch isn't slated for at least a few months.) 

Towerfall is addictive, nostalgia-inducing and most of all a great indie title. It's no wonder it was selected to be a part of the Pax 10. 

You can read more about the Pax 10 submissions here, and you can find Towerfall in the Ouya app store. 

Towerfall to No Longer Be Ouya Exclusive Fri, 19 Jul 2013 16:59:24 -0400 Amanda Wallace

The flagship killer IP of the Ouya announced today that it is moving to PC in a few months. Matt Thorson, the creator of TowerFall announced the decision last night on Twitter, and made sure that fans knew that the decision was not based on what some consider to be disappointing sales from the Ouya. 

"Ouya version is doing great! Just want to expand :)" Thorson tweeted yesterday. 

TowerFall has been declared a major selling point for the small-time console, with it's retro Super Smash Brothers feel. On the Ouya, the game is selling for $15 and Thorson says that that price will remain consistent with the PC version, unless additions warrant a surcharge. 

Some are speculating that the reason Thorson is porting the game to PC is because of the relatively light sales. The Ouya has been suffering from some slight issues since it's release, both from it's inability to fill orders right after it was lauched, it's relative low awareness (it is a new console), and what many view as a lack of major launch title. For many, TowerFall has been that wanted "launch title," but whether or not it is a Halo or Super Mario 64 remains to be seen. 

Thorson says that the PC port will take a few months, and if he has time it will hopefully be launched on Mac simultaneously. For now, you can enjoy this ridiculously addictive game on the Ouya. 

Towerfall Showcases Possibilities for the Ouya Wed, 26 Jun 2013 00:12:14 -0400 Amanda Wallace

If you're looking for just the right Ouya game to play with friends, then Towerfall is for you. 

Towerfall is an Ouya exclusive, and an arena death match archery party game that evidently tries its hardest not to be related to any specific genre. It has two modes, training and versus. In training mode, you can only play against yourself, competing to finish the mode faster than your previous attempt. Versus is for 2-4 players, though as a party game this is better with the most amount of players. In versus you choose one of several different characters and shoot a limited amount of arrows at your fellow players (or in Mario style, bounce on their heads) to kill them. There are several different modes in versus, but they're really just variations on the same theme - death match, team death match, headhunters and team headhunters. 

The gameplay could be compared to Super Smash Brothers or the Spelunky death match mode, and most matches are finished in a matter of seconds. The game has a lot of polish, with quick dodges, being able to pin your opponents corpses to the wall with arrows, plus the fact that the stages are wrapped -- meaning you can exit on the bottom to bounce on an opponents head on the top. The limited number of arrows, which you can pick up from corpses and the ground, stops you from spamming the shoot key and makes you rely on aiming and well-timed shots. 

Towerfall was specifically created just for the Ouya. There are a couple of things that it does really well, and it's an instant favorite in the group of people I play with. 

For one, once the last death takes place, there is a rewind screen that shows you the last few seconds of your character's life. Since most of the death scenes in Towerfall  happen so rapidly you can barely tell what's going on; it's nice to be able to say, "Ha, shot you in the face." You know, in a friendly way. 

Training mode is alright, and really just teaches you the basics of play. The controls are incredibly simple - one button to dodge, one button to shoot, and one button to jump - and that really adds to the hectic, but easy to pick up gameplay that defines a solid death match game. Personally, when we play death match games in my household, gamers and non-gamers alike face off, and it's nice knowing that intense button maneuvers won't hold some players back. 

The graphics are retro, which is honestly becoming a bit trite, but they work for the game itself. They do some cool work with warping the sprites, and there is a "big head" mode that makes them look absolutely adorable. 

Destructoid labeled Towerfall a system-seller, and honestly that's pretty close to the truth. In my case, I played Towerfall on a friend's system one day, and then bought the Ouya the next day. I was planning on buying the Ouya beforehand, but recognized it might just be a failed experiment. Playing Towerfall proved to me that you could play and enjoy Ouya exclusive games. 

I've only played for probably four hours total, and I've definitely gotten the $15 worth. You can try out Towerfall for free on the Ouya marketplace (you can play the first level pretty much indefinitely with four players) and you can buy it there as well. 

Hopefully other Ouya exclusives will prove to be just as worthy. 

Ouya Controller, a Review Tue, 25 Jun 2013 11:55:32 -0400 Amanda Wallace

In the console wars, it's understandable that you might've forgotten about the little guy. The Ouya, the crowd-funded mini-console, is just now available for non-Kickstarter individuals. While the library of games is still mostly limited to Android ports, the $100 console is worth the price if you're looking for a great console to play arena style games with friends. 

The Ouya has one of the sleeker designs of any console, hands down. No matter how sleek PS4 or Xbox One manages to be, it's going to have a hard time fitting in the palm of your hand. The tiny box has the appearance and actual ease of something that you could throw into a purse and go to someone's house with. 

The controller, however, is an interesting conundrum. 

If you've played with a third party controller in the last few years, you might understand the problem. A lot of the innards in a controller are evidently patented, so whenever you make a new controller you must either pay the piper or reinvent the wheel. Both options are less than ideal. While I love the Afterglow third party controller I bought for my PS3, it can't compete with the PS3 Dualshock. 

Unfortunately, it sounds like that same problem is happening with the Ouya. 

The Ouya has a lot of similarities to a third party controller for a conventional console, in that it cut some corners due to patents that make it a bit more interesting to use.


The controller feels very solid and very smooth. Initially I was not impressed by the square shape and thought that it would be an odd fit for my hands. Personally, I'm very picky with controllers and my two favorites are the PS3 Dualshock 3 and the Gamecube Controller, two very small and precise feeling controllers. For its shape, the Ouya controller definitely brings to mind the Xbox 360, but is honestly less bulky than its Microsoft counterpart. 

The buttons all feel very right in their location, and the D-pad and sticks are in comfortable and easy to reach positions on the face of the controller itself. The triggers along the back are probably the most problematic feature of the controller. 

The triggers feel very cheap and flimsy. While there weren't any problems in game with the triggers for the time that I used it, they feel rather insubstantial. With a controller that one of my fellow gamers called heavy, having these cheap plastic triggers was rather bizarre. 


While using the controller, the OUYA buttons kept getting stuck. The console I was using was less than  a week old and barely used, so this seemed rather odd. The Microsoft controllers I have for my 360 still function rather well and they're over two years old. That the Ouya buttons already seem sticky and well, broken is disappointing. 

Other writers have covered in far more detail the sensitivity of the analog stick, which is an experience I personally did not find offensive. That said, I use the analog stick on the PS3 and Xbox 360 like a battering ram and with subtlety of a pubescent teenager, so there's reason to suspect it might not have been as delicate as some gamers like to have. 

Previous articles have mentioned a problem with controller lag, but that was not my experience at all. The Ouya allows for other controllers to be used, so the set-up we had was for two Ouya controllers and a wired Xbox 360 controllers, and no one felt like their controller had any lag. 


The price is a huge sticking point.

It's $50.

For the same price as a Dual Shock 3, you can buy an Ouya controller. It's roughly half the price of the whole console. In fact, if you buy four controllers, you spent twice the amount on controllers that you would on the console. 

The thing is, the Ouya will accept a PS3 controller and an Xbox 360 controller, so there's really no need to buy the Ouya controller outside of supporting the console. So if you already own a 360 or a PS3, then you should probably just use those controllers with your new Ouya console. With all the patents that the two companies hold on their controllers, they're just better overall.