Warhammer 40K: Dawn of War 2 Articles RSS Feed | GameSkinny.com Warhammer 40K: Dawn of War 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Can't Play Dawn of War 3? Here are 6 Games in the Warhammer Franchise to Keep You Busy https://www.gameskinny.com/m7v4n/cant-play-dawn-of-war-3-here-are-6-games-in-the-warhammer-franchise-to-keep-you-busy https://www.gameskinny.com/m7v4n/cant-play-dawn-of-war-3-here-are-6-games-in-the-warhammer-franchise-to-keep-you-busy Sat, 29 Apr 2017 20:00:02 -0400 Marc Hollinshead


From tactical strategy to crazy antics on a football field, Warhammer has plenty of games to keep both fans and newcomers alike busy. Dawn of War 3 is ready and waiting for eager hands to purchase and play, but if you still haven't got it yet, then by now you should hopefully have picked another title to get stuck into.


Games Workshop has created something remarkable in Warhammer due to the sheer amount of content on offer. We've gone through a number of video game options, but tabletop games are rife in the market right now. Why not get your buddies together around your dinner table and get to work?  Either way, however you like to experience Warhammer, be sure to smack those Orks extra hard.


Blood Bowl


The most ludicrous game of them all obviously had to be saved for last. While not your stereotypical Warhammer title, or even sports game for that matter, we have Blood Bowl.


Acting as a fantasy-style parody of American Football, Blood Bowl takes the races of the Warhammer franchise and lets them battle it out in the field. The aim of the game is to either score the most touchdown, therefore recreating the world-renowned sport, or to violently kill every member of the opposing team. The way in which you ensure victory is up to you, but it can be done in either real-time or turn-based strategy gameplay.


Blood Bowl received a better reception on PC than on consoles but a sequel was released which fared a little better on consoles. Maybe they just weren't ready for Warhammer to whip this out of the bag, but it's a title that can provide some hilarious gameplay as well as a wildly different take on the universe.


Warhammer: End Times - Vermintide


The newest game on the list is probably the most different -- the reason being that Vermintide is a multiplayer only title. Upon hearing that you may be inclined to grumble and groan, and ask how this game is worthy to be on a list of Warhammer games we should revisit, but on the whole, it received a positive reception from critics and fans alike.


Anyone who is familiar with Valve's Left 4 Dead games will have a vague idea of what to expect from Vermintide. You and three other friends will be fighting off hordes of the Skaven, a hideous vermin-like race of monsters in first-person gameplay. An element is also put into play as the rolling of dice is available upon completion of a match, determining what types of weapons players will receive. 


Games Workshop allied themselves with Vermintide's developer to ensure it was faithful to the Warhammer universe, and this certainly helped the game to elevate its sales upon release. So for something a little more modernized than your classic RTS, give the latest entry in the series (well, after Dawn of War 3) a go.


Warhammer 40k: Armageddon 


Now jumping forward to 2014, Armageddon rekindles the love for RTS in the franchise. 


In an age where gamers are relentlessly searching for retro-style games, Armageddon fits unusually well in the current market. Its gameplay is influenced by the somewhat outdated Panzer General series but the turn-based strategy and hex-based gameplay that's on show here has been crafted almost to perfection. 


Leading the Imperial forces of the Armageddon Steel Legion, as well as Space Marines, players will need to learn a plethora of tactical mechanics in order to come out on top. Giving you access to thirty different scenarios, Armageddon's variety is something to behold.


It is another title that was well received by loyal fans, due to the very fact that it centralizes the core gameplay of the Games Workshop universe. A huge amount of units at your command means that there's always something worth defending or attacking in this one. 


Warhammer 40k: Space Marine


Jump forward a few years from Dawn of War and we have Space Marine


This title radically changes the formula and brings third-person action into the mix. While shooting plays a big part in Space Marine, melee is, in fact, a huge focus.


The game has a wide variety of weapons with which you can rip your opponents to shreds. The Thunder Hammer, for example, uses its energy on impact, making killing blows all the more sweeter. The Power Axe, on the other hand, is able to disrupt solid matter and tear through extremely strong armor. It's a Warhammer game that allows you to get a little close and personal in comparison to the RTS titles. 


Space Marine obviously feels slightly different to its counterparts, but it was still well received, which of course means that it's a game that is well worth revisiting. If you fancy scratching that Warhammer itch as a Marine who can obliterate enemy after enemy with some mighty fine weaponry, then this is your game. 


Warhammer 40k: Dawn of War II


We may as well continue from where we left off and continue on with the sequel. And while it was seen as less of a smash hit in comparison to the first, that doesn't necessarily make it a bad game by any stretch of the imagination. 


The building of bases was completely removed in Dawn of War 2 and the focus on units was heightened. Cover became a primary mechanic so new weapon options were added to compliment this addition. It raised a few eyebrows initially, and it was more simplistic than the heavy RTS influences of the first, but the strategy element was still part and parcel of the Dawn of War name and Warhammer franchise as a whole. 


Perhaps a shiny coat of paint is all that this sequel needed to gain a positive reception, which on the whole it did, and if it acted as a passable RTS, which is also did, then it's worthy of a nostalgia trip if you're in need of a quick fix. 


Warhammer 40k: Dawn of War


What better way to jump back into the franchise by starting right here. It may be nearly 13 years old (still young by Warhammer standards) but the first Dawn of War is well worth the return trip.


The Space and Chaos Marines, Eldar and Orks all battle it out in order to capture and defend specific points in this very well received title. Dawn of War kept its fanbase alive for a good few years through its three expansions -- Winter AssaultDark Crusade and Soulstorm, and the base game itself nailed the type of content that Warhammer fans craved.


Turn-based strategy -- it's something that people either seem to love or hate. I'm strangely in the middle, but one thing is certain, Dawn of War does it right. Combat ability can be influenced by squad morale, and building specific research centers and the like will help to unlock even more advanced buildings. All of this ties together to create a timeless game. Remind yourself what made Dawn of War so brilliant in the first place and boot up this decade-old title.




Games Workshop have quite the thing going with Warhammer. Not all are adequately acquainted with the tabletop games and their creators, but combined with their video game counterparts, the lavish, but also brutish world has been entertaining many people for decades. With Warhammer 40K: Dawn of War 3 releasing, the franchise is being shot into the limelight once more. 


The beauty of a franchise like this is that there is no shortage of games, whether tabletop or otherwise, for its loyal fans. From Warhammer Fantasy Roleplay to the Dawn of War series, there is an abundance of titles, all with their own quirks.


Some of us may not be jumping onto the Dawn of War 3 bandwagon yet for a number of reasons, but if you're looking to delve back into the universe and haven't snapped up the most recent title, here are six that will whet your appetite.

How Strategy Games Could be Better if They Had More Weather https://www.gameskinny.com/lfwiz/how-strategy-games-could-be-better-if-they-had-more-weather https://www.gameskinny.com/lfwiz/how-strategy-games-could-be-better-if-they-had-more-weather Wed, 25 Jan 2017 14:00:01 -0500 Rob Kershaw

Strategy gamers may be used to throwing up structures, ordering troops to their certain death, or flinging balls of fire at winged contraptions. There is no shortage of weird and wonderful ways to conquer your opponent.

But whilst many games are focused on creating new and inventive units for players to utilize in order to gain superiority on the battlefield, development studios are overlooking nature’s greatest weapon: the weather.

Bizarrely, it’s ignored more often than not -- but where it’s implemented, it often becomes a game-changing force. As strategy games become more and more concerned with iterative releases (Civilization 6, Dawn of War 3, etc.), is it time to ask for something a little different?

Here are some suggestions.  

Winter is Coming

It’s not as though there isn’t a precedent for the weather altering the course of a battle, or even a war. History has shown us that the cold can have a huge impact -- look at how the Russian Winter devastated German troops in World War II.

But when it comes to games, it seems that most armies are more than happy to march nonchalantly through the snow with nary a care for frostbite. One exception to this is Endless Legend, whose seasonal arctic blast can help you turn a game around.

Not only does it affect food production (meaning if your opponent hasn’t stocked up, they’re screwed), but it hampers movement across the map. You know, like winter should do. Instead of ignoring the ice and snow, why not make it part of the game?

Do You See What I See?

Strategists are no stranger to the fog of war, but what about actual fog? If you had the option of generating fog on a battlefield to disorient your enemy, while granting your troops a way to bypass the negative effects (thermal cameras, anyone?), then you could harness nature’s cloud blanket in ingenious ways.

Warhammer: Dawn of War 2 touched on weather effects by battering you with mist and rain, but it more served an aesthetic end than any actual purpose. Not only is fog impenetrable, but it’s cold and wet. Why not investigate how that might affect mechanical units who have to march through it? There’s a good chance the water would blow a few circuits...

I’ll Huff and Puff

Some of a player's most memorable moments in gaming come from weather effects. Remember how you built up your glorious metropolis in Sim City? Remember how proud you were when everything was running as efficiently as the Singaporean MRT? Then do you recall how you felt when a hurricane came along and ripped half of your city to shreds?

Yeah, that happens in real life. So why not embrace it in gaming? The possibilities for creating a wind machine and flinging half your opponent’s army across the map are both exciting and potentially hilarious.

Brick by Brick We Shall Build This Cathedral

Why stop with using the weather solely as an offensive weapon? There are plenty of smart ways in which weather effects can be implemented to create strategic advantages. Consider buildings as an example -- the literal foundation of any 4X game, your plants, facilities, and manufacturing bases churn out units by the bucketload.

But what if they could produce different units entirely dependent on the current weather? Perhaps those solar spacecraft won’t get built if the sun has been blotted out by your opponent unleashing a thunderstorm over your base. However, maybe you can counter that by utilizing the electrical power via lightning rods and create something far superior which they weren’t expecting? 


There is scope for endless back-and-forth in strategy games, but too many studios seem content with tossing out yet another iteration of a tank, or armored platoon, or overpowered dreadnought. Why not look around the world we’re inhabiting for different inspiration?

Weather can be far more devastating than anything man-made. And, as we’re likely to find out over the next century, climate change is going to be our greatest enemy. Maybe gaming should reflect that. 

What kind of weather effects would you like to see in strategy games? Let us know in the comments!