Zelda II: The Adventure of Link Articles RSS Feed | GameSkinny.com Zelda II: The Adventure of Link RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Summer Games Done Quick (2017) Released Its Full Schedule https://www.gameskinny.com/38ahm/summer-games-done-quick-2017-released-its-full-schedule https://www.gameskinny.com/38ahm/summer-games-done-quick-2017-released-its-full-schedule Tue, 25 Apr 2017 05:01:12 -0400 Tinh Nguyen (Tinhn778)

Twice a year Games Done Quick holds a speed running event, one in January called, “Awesome Games Done Quick (AGDQ)” and one in the summer, which is coming up known as "Summer Games Done Quick (SGDQ)." The event runs for a week, starting on Sunday, July 2 ending Sunday, July 9. The full Schedule is on the official website.

Why do these speedrunners decide to do this event? Well, this event is to raise awareness and money for Doctors Without Borders (donate if can). Awesome Games Done Quick in January broke their record with $2.2 million raised and last year’s Summer Games Done Quick raised almost $1.2 million.

The schedule has many different types of games for everyone to enjoy. One of the newer games and first on the list is Nier: Automata. The speed runner Clint “Halfcoordinated” Lexa will attempt a two-hour run on normal difficulty. His nickname “Halfcoordinated” is due to his disability that limits the use of his right hand. We’re in for a treat watching this speed runner do the impossible.

On Tuesday, July 4  is the debut for Dishonored 2 on Games Done Quick. Blood_Thunder who has a knack for Bethesda games, completing Doom (2016) during AGDQ 2017 with a 54-minute run, Wolfenstein: The New Order at SGDQ 2016 which he finished with a time of 1:45:41 and at the same event Wolfenstein: The Old Blood with the time of 1:06:53. It’ll be great to see how he tackles the problems and difficulty of the world of Dishonored 2.

A game that is notably not on the list is The Legend of Zelda: Breath of the Wild, don’t worry though there are many other Zelda titles in the main schedule like, Twilight Princess HD on Wednesday, July 5th, Majora’s Mask on Saturday, July 8th, and a triple threat on Thursday, July 6th with A Link to the Past, Adventure of Link, and Link’s Awakening DX to end out the day. Even though Breath of the Wild isn’t on the main list, it has been accepted as one of the six “bonus games” that will get an unscheduled hour demo that will be played on the Wii U.

Breath of the Wild is a weird situation when it comes to speed running. Once you complete the 30ish minutes of the Great Plateau you are given the freedom to fight the boss and complete the game, but there are DLC and Amiibos’ to factor in the speedruns. But it’s great to see the process of the speedrunners with Breath of the Wild.

Games Done Quick is an amazing organization, not only do they raise awareness and money for charity, but they also show another side of a gamer. The side that doesn’t just play for their own enjoyment, but also the happiness of others less fortunate. Games Done Quick does great things for this industry and it’s not just playing or talking about games, it’s the joy they spread around.

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Moblins for Matt: A Legendary Charity Event This Friday https://www.gameskinny.com/ggd17/moblins-for-matt-a-legendary-charity-event-this-friday https://www.gameskinny.com/ggd17/moblins-for-matt-a-legendary-charity-event-this-friday Thu, 08 Sep 2016 00:39:57 -0400 Joshua Harris

For an estimated 3 million Americans, epilepsy is a real danger and puts many people at risk for life-threatening seizures. Corey Austen and his younger brother Matt Glasscock are no strangers to the complications of epilepsy. 

On May 31st, 2016, Matt lost his life to sudden unexpected death in epilepsy (or "SUDEP.") He had always struggled with seizures most of his life, but the complexities of SUDEP were not merciful and in the end he lost his battle with epilepsy. Four months later, hoping to illuminate the danger of SUDEP, Corey is working with the Epilepsy Foundation to raise funds to research SUDEP, aid families who have lost their loved ones to this condition, and increase the awareness of an otherwise unknown illness. This Friday, Corey, his wife Annie Austen and his friends Denny Dowty and Logan Coursat will be streaming a host of Zelda games for roughly 24 hours (or more) raising as much money as they can. 

When a close friend of mine, Emmie Rodriguez started working on the illustration and graphics side of this event, I felt it was important to get involved and not only bring light to SUDEP, but also to bring gamers together for a noble cause.

A Legend is Born

The Legend of Zelda is one of the most staple games of our generation. The promise of an adventure is what draws players in: you embark on a quest, you perfect your skills as a warrior and you either save the world or the damsel in distress. The Legend of Zelda, unlike its peers, is not only a game, but it is an apparatus by which a story is told. The narrative has always been constructed in a particular way, giving the player the ability to place themselves within the story itself and allowing them to be the hero. 

Growing up, a majority of us spent our formative years playing these games with our siblings; video games were a told by which we could forge bonds with our brothers or sisters, something within itself is sacred and transcendental. For Corey and Matt, The Legend of Zelda was not only a game, it was something that tied their fates together forever. Corey (28) has been playing The Legend of Zelda since he was about 3 or 4. His first Zelda was the original game, and since picked it up he has not looked back since. Matt (23) had been gaming since since he could get his hands on a controller. 

The year was 2006 and Corey was in college with Matt just starting high school. What had set this year apart from the others was the Nintendo Wii. Twilight Princess had been announced, prompting the brothers to search high and low for both the system and the game. Gamestops, Walmarts, Targets, and local shops alike were out of stock of the up-and-coming next generation giant, leaving Corey and Matt disparaged in their search to acquire the system. However, with the help of their father, they found a store willing to give them a call when both were in stock. Matt purchased the Wii, while Corey got a copy of Twilight Princess.

The Zelda series has played a massive role in the brothers lives, forging lasting connections and meaningful memories only siblings could understand. Corey, being around for the forefront of The Legend of Zelda's genesis, began collecting the games at an early age. The most prominent piece of his collection is the ever rare golden cartridge copy of the first game in the series, a testament to the evolution of Zelda and piece of history in and of itself. 

A Turn For the Worst

Corey would drag Matt everywhere, they were pretty much inseparable. Even as they got older, the distance between Kansas City, MO and Colombia, MO was not enough to keep them apart. In April 2016, a month before Matt passed, Corey had purchased tickets for The Legend of Zelda: Symphony of the Goddesses. It was a memorable experience for both brothers: they spent their night at an amazing concert, went out for some late night chow, and talked about life a while before heading home. 

A month later, after returning home from a road-trip, Corey had visited his parents in Booneville. When he got there, his mother had told him that Matt had had a seizure earlier that day and was downstairs sleeping it off. But, when Corey had gone down to check on him, Matt had been laying face down on the floor, breathless and cold. No one had told Matt or his family the creeping danger of SUDEP or how quickly it could take someone; Matt had developed epilepsy at the age of 11 and he would have a seizure almost every six months and they had become progressively worse as he got older. The seizures were getting so bad that Matt would have to take about 5 or 6 pills a day and even missing a dose once would have dire consequences. 

A Trip Down Memory Lane

One of the most potent memories for Corey was when his younger brother and him had been playing Super Smash Brothers when Matt's character suddenly stopped moving. Glancing over, Corey saw that his brothers arms had been curled against his chest and his posture slumped forward, telltale signs of a seizure. These epileptic seizures would leave Matt incredibly fatigued, so he would always take a well needed rest to recuperate from such a draining event. The same illness also prevented him from driving; the fear of having a seizure behind the wheel as well as possibly harming somebody during an attack prevented Matt from getting his driver's license. 

Little did Corey know that Matt, in some way, had managed to live on. Tucked away in Matt's room was an Amiibo, a Twilight Princess Amiibo to be exact. Resting in its circuitry was Matt's [data] ghost, a unique collection of data specific to him and nobody else. Realizing what he had stumbled upon, Corey took it upon himself to save, backup and archive any of Matt's other game data in order to preserve this digital ghost. Then, E3 rolled around. With the announcement of The Legend of Zelda: Breath of the Wild came the addition of a special in-game feature: the Wolf Link Amiibo can be used to summon Wolf Link as the hero's companion. Keeping it safe, Corey now stores the Amiibo in a cloche in memoriam to Matt. 

For Corey, this revelation meant that his brother and him could still play this game together, it would be a chance for them to play side by side again like they had growing up. In a letter to Nintendo, Corey told Matt's story and unbeknown to him, they had read it and prepared him a care package. The letter had also been published by ZeldaInformer as well. The note from Nintendo read:

Corey,

Our condolences on your loss. May your brother's legend live on forever. Thank you for sharing your story.

Sincerely,

Your friends at Nintendo

The case came from Corey, but the shirt, lanyard, pin, and coin are just some of what Nintendo sent him.

The package included:

  • Shadow Link Backpack
  • Shadow Link Hat
  • Shadow Link Dog Tags 
  • Shadow Link Lanyard 
  • Shadow Link Keyring 
  • Leather Watch 
  • Triforce Lamp
  • Legend of Zelda T-Shirt
  • Twilight Princess T-Shirt
  • Breath of the Wild E3 T-Shirt
  • Breath of the Wild E3 Lanyard
  • Breath of the Wild E3 Coin
  • Breath of the Wild E3 Staff pin

For Charity And For Fun

After hearing about Corey's loss, The Epilepsy Foundation reached out to him and has been helping aid Corey since May in his bereavement in addition to guiding him in setting up the 'Moblins for Matt' charity event this Friday, September 9th, 2016. The primary goals of this stream are to help The Epilepsy Foundation in providing programs and support for the community, aid in the creation of newer treatments and therapies for epilepsy, educate the population at large about seizure awareness, and advocate for the improvement of the rights and regulations for those suffering from epilepsy. With a heightened awareness of SUDEP, families may be able to better prepare themselves for the intricacies of living with epilepsy along with what can be done to prevent SUDEP.

 

One of the minds behind the Zeldathon Charity has reached out to lend Corey hand, giving tips and helping him prepare his Twitch channel for this Friday's stream. The livestream will start September 9th at 7PM CST. Corey and his friends will be playing games from the Zelda series such as The Legend of Zelda, A Link to the Past, Ocarina of Time, and Wind Waker. Without them, none of this would have been possible. Should they reach a high enough goal, they will stream Matt's all time favorite, Twilight Princess. The stream will last roughly 24 hours and they will keep playing through Monday should they get more donations.

Click here for the Moblins for Matt Twitch Channel

For more information, follow Corey on Twitter @MoblinsForMatt and use the hashtag #MoblinsForMatt to spread the word. 

The Facebook event is also a good place to check in for updates as well!

For more information on SUDEP and the SUDEP Institute you can also click here and here

Emmie's work can be found on Instagram or her Twitter

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Top 5 Nintendo Nappers! https://www.gameskinny.com/c10rc/top-5-nintendo-nappers https://www.gameskinny.com/c10rc/top-5-nintendo-nappers Mon, 14 Mar 2016 10:17:10 -0400 David Fisher

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Bonus: Link

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The Legend of Zelda: Skyward Sword
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The Legend of Zelda: Skyward Sword has perhaps the most dopey, sleepy Link in the entire series. Sure, we got Link's Awakening where Link is pretty much asleep the entire game, but Skyward Sword's Link is the only one who is constantly looking for an excuse to take a nap!

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What about you guys? Have you got any Nintendo Nappers that you'd like to have seen on this list? Leave your opinions in the comments section below!

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#1: Tiki

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Fire Emblem / Fire Emblem: Awakening
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Fire Emblem: Awakening has many...well...awakenings. However, none are as literal as the awakening of the Princess of the Divine Dragon Tribe, Tiki!

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Tiki was originally introduced in Fire Emblem: Shadow Dragon in the West, and is one of the oldest characters in the Fire Emblem universe (being over 2,000 years old and still looking fine!). Tiki is so well-known for sleeping that her support conversations with the Player Character in Fire Emblem: Awakening are nearly entirely done while she is asleep!

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However, not all of her naps have been about beauty sleep. For several hundred years, Tiki was asleep so that her overwhelming powers would be suppressed. As such, Tiki has developed a sort of distaste for sleeping. This, however, does not seem to have prevented her from sleeping in according to her in-game profile:

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The Voice of the Divine Dragon. While mature, she also has a child-like side. Being a dragonkin, she has lived since days of yore and was friends with the Hero-King, Marth. The most likely to sleep in. Born on February 28th.

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- Fire Emblem Awakening

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\n

For being the longest sleeper in the Nintendo catalog, Tiki earns the spot of #1 on this list of Nintendo's Top Nappers!

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#2: Princess Zelda

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Zelda II: The Adventure of Link
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In Zelda II: The Adventure of Link, Princess Zelda was cursed to sleep indefinitely by the Prince of Hyrule after she refused to tell him the the location of the Triforce. It wouldn't be until our favorite tunic-wearing hero showed up to break the curse that this incarnation of Zelda would finally have her spell broken.

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Considering that there have been several Princesses named Zelda born before this Zelda was reawakened, she certainly earns the title of the first true Nintendo Power Napper!

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#3 Samus Aran

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Metroid: Other M
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After a grueling mission that left the last Metroid dead and the planet Zebes completely annihilated, Samus sure earned herself a Power (Suit) Nap! Upon returning to Galactic Federation HQ, we find Samus awakening from her snooze in the Medical Bay.

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Why does she earn a spot higher than Mario and Yoshi? Well have you seen how she looks after a nap? I'd kill to wake up looking this good and ready for action!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/s/u/p/super-mario-mario-sleeping-anglepenguins12-d5cs8sx-34069.png","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/s/u/p/super-mario-mario-sleeping-anglepenguins12-d5cs8sx-34069.png","type":"slide","id":"107125","description":"

#4: Mario

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Super Mario 64
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Being nothing more than your average plumber, it's easy to imagine that Mario gets pretty swamped from time to time. In Super Mario 64, weariness catches up to our Red-Capped Hero whenever the player leaves the controller idle for too long. Keep it still for long enough, and you'll get to hear Mario sleep talk about his favorite italian dishes!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/t/u/m/tumblr-nfijoqvfs41s6gs4do1-500-228b8.gif","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/t/u/m/tumblr-nfijoqvfs41s6gs4do1-500-228b8.gif","type":"slide","id":"107124","description":"

#5: Yoshi

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Super Smash Bros. Brawl
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In the Subspace Emissary mode of Super Smash Bros. Brawl, Yoshi is found peacefully napping on a tree stump in the middle of the woods. Unfortunately, his nap doesn't last very long, as he wakes up to fight off various Subspace goons alongside the legendary Hero of Hyrule!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/l/i/n/link-sleeping-start-legend-zelda-ocarina-time-gif-cb6a5.gif","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/l/i/n/link-sleeping-start-legend-zelda-ocarina-time-gif-cb6a5.gif","type":"slide","id":"107122","description":"

Today is National Napping Day, and you know what that means? It's time for a Top 5 list of Nintendo's best nappers! I could go for a nap myself, so let's keep this intro short and sweet -- then I can get back to sleep.

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Without further ado, let's begin!

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Rewind Review - The Legend of Zelda II: Adventure of Link https://www.gameskinny.com/gmbzn/rewind-review-the-legend-of-zelda-ii-adventure-of-link https://www.gameskinny.com/gmbzn/rewind-review-the-legend-of-zelda-ii-adventure-of-link Tue, 11 Aug 2015 02:30:01 -0400 David Fisher

Today is Week 2 of the Legend of Zelda Rewind Review! This marks the second time we will be looking at an NES Zelda title - Zelda II: The Adventure of Link, a game released only a year after the original The Legend of Zelda.

In earlier Rewind Reviews, I typically referenced a game's Metacritic score. However, in this case I simply cannot reference it without explaining why the score sits where it does. According to the "user review" section, Zelda II: The Adventure of Link scores a 7.2/10. While this is not the worst score ever, a lot of the positive reviews state that they gave the game a 10/10 for the sake of it being their "first Zelda game" and other nonsense reviews. Once those are pulled out of the way, the game's average score is actually a dismal 4.2/10. On the flip-side, critics average at 7.3/10 with the reviews split finely between 60-70 scores and 80-90 scores. Today, your beloved RR-senpai will seek to solve this duality once and for all!

As with all Rewind Reviews, Zelda II: The Adventure of Link will undergo a review process through the eyes of a modern critic. No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. Nothing will excuse the game from anything that we - as modern gamers - would expect to see in the genre today. So without further ado, let's roam the Hyrule Overworld and get into some 2-D side-scrolling action in Zelda II: The Adventure of Link on the Nintendo Entertainment System!

The Plot

I am going to make this clear from the very start: Zelda II's story section is poorly translated. It's worse than Metroid (NES)'s instruction manual in the sense that they are trying to sound like a "ye olde" text, and it fails on multiple levels - grammatically and rhetorically. If you don't believe me, you can find the manual here.

For those who don't want to read it, here's a much more pleasant synopsis:

After the defeat of Ganon, Hyrule was left in a state of chaos and disorder. The Heart of Ganon that remained in Hyrule caused his underlings to remain, eagerly awaiting his return. The key to returning Ganon to the world was the blood of the hero - Link. By sacrificing him, and sprinkling his blood on Ganon's ashes, the King of Evil would return.

Link had stayed behind in Hyrule, helping the relief effort. However, on his 16th birthday the image of the Triforce appeared on the back of his hand. It was then that Zelda's nursemaid - Impa - brought him to the resting place of the original Princess Zelda.

Zelda had been cursed to sleep forevermore, until the foul magician who corrupted her brother was defeated - a result of her reluctance to tell the corrupt prince the whereabouts of the Triforce. Presenting Link with a prophecy scroll, Impa sent Link forth on his next quest to find the Valley of Death where the Triforce of Courage was hidden. Only by finding the Triforce could Link destroy Ganon once and for all, and bring peace to the Kingdom of Hyrule.

In terms of in-game plot, there is not much to be had. There are a number of NPC characters who will talk about the world, but since these conversations are limited to about 6 words they do not offer much in terms of immersion. However, the instruction manual's story does give us the reason for why are headed out on this quest, a better one than "you saved me, so go save the kingdom!" story that The Legend of Zelda gave us. That said, it's not that much better since Zelda II does mark the beginning of the series' use of the "chosen one" trope after all.

The Gameplay

The Good:
Link's current levels can be found at the top of the screen beside his health/magic bars

Unlike its predecessor The Legend of ZeldaZelda II: The Adventure of Link runs with a system that mixes an overworld map with side-scrolling battles. The game also has a number of RPG elements such as a level-up system to improve Link's life and magic points, as well as his attack power. Experience is gained by defeating enemies, and picking up treasure bags. This is an interesting mechanic as it is never again used in the entire series, and while it seems out of place as a result it actually works quite well. The reason for this is that while it may cause some "fanboy whiplash" in fans of the series as a whole, the game itself is not actually a bad game. In fact, Zelda II might actually be the most difficult game in the series - and it accomplishes this without "cheating".

When I say "cheating", I am of course referring to the artificial difficulty that was a result of The Legend of Zelda (NES)'s terrible gameplay errors. Zelda II fixes the issue of Link's sword attack animation by providing a "defense" frame after each strike. When Link thrusts his sword he instantly throws his shield in front of him, blocking most enemy attacks until he returns to his regular defensive stance. This is a vast improvement from The Legend of Zelda since Link is no longer gawking at his own sword-swipes for a second-and-a-half before being able to move or block with the shield. The 2-D platforming mechanics also make combat more interesting since enemy AI variety has been increased. No two enemies share the same attack patterns, and the 2-D platforming allows for attack patterns that could not be done in a top-down perspective.

This screen will haunt me to the end of my days...

I should also note that this game is notoriously difficult. During my playthough I ran into the "Game Over" screen a total of 137 times. Taking into account the fact that the game runs off of a 3-life system - which sends you back to the start of the game with your items, level, and spells - that is a total of 411 deaths in total. While this may seem like a ridiculous amount of deaths for a single run, I actually never felt cheated during the entire playthrough. The controls are tight, the mechanics make sense, and every death feels like a mistake you made. Every time I was defeated managed to immerse me in the game as well, for the story's main plot point of Ganon's revival after Link's death truly made me feel as though I failed my quest.

The NPCs in Zelda II are surprisingly useful at times

On the topic of the quest... the game also ensures players do not need the manual to get through the entire game. In-game NPC characters - despite their limited speech capabilities - are able to tell players what exactly they need to do, provided they speak to them. While items are not explained upon acquisition, chances are that players will have spoken with an NPC who has referenced the item's use prior to finding them. The overworld's limitations on region accessibility based upon which items Link has found also helps to ensure that the player has some sense of direction, something that the first game failed to do. With seven temples to defeat, Zelda II is not a short game, the game taking me a total of 22 hours to beat on my first run with occasional use of a guide.

Enemy diversity is quite wide in Zelda II, sporting 41 different enemy types, all with their own attack patterns. The game also sports a total of 9 bosses across 7 dungeons, with 1 boss returning as a mini-boss in a later temple. Bosses in Zelda II all display their health in a bar on the left of the screen, and can all be defeated by using the sword, while other techniques can be used to defeat them with greater ease. Volvagia (above), for example, can be defeated easier by using the jump spell to make hitting his head easier, or using the reflect spell to shoot his fireballs back toward him. This is quite an improvement over the previous game where multiple bosses reappeared in later temples, many of which were defeated by the single use of a certain weapon. As a result of the increase in difficulty, each victory feels like an accomplishment. Players are almost constantly at the mercy of their opponents, leaving them with a sense of true victory by the end of each skirmish. All-in-all, Zelda II is a very combat-focused adventure game, and it does a really good job of it.

The Bad:

That said, Zelda II has its flaws. One such flaw is the lack of diversity in dispatching enemies. While each enemy - as previously mentioned - has its own attack pattern, Link's attacks are limited to striking with the sword. While his repertoire of learned spells includes the ability to shoot fire or cast lightning, these are ultimately nothing more than tools to defeat certain enemies in the game since they use up more magic than they are worth. At other times, battles can feel drawn out since the AI can be sometimes unpredictable. This is most common with humanoid opponents such as the Hard Knuckle.

Battles against Hard Knuckles can go on forever, until Link takes one too many hits that is...

The Moblins that chase Link across the screen and do a lot of damage, but give the player no experience points for their troubles

Another issue is the problem of grinding. While some speed-runners are capable of beating Zelda II without the need to increase life or magic bars, the fact of the matter is that casual players will not be able to do so. As such, much of the game is actually spent slaughtering randomly spawning enemy hordes to level-up Link's stats as opposed to moving forward in the game. Worse yet, enemies that constantly respawn yield no experience whatsoever, and so players can wind up wasting time and health on enemies that never stop coming. That said, defeating temples does tend to increase Link's level, you are likely to meet your end to the game's bosses until your stats are at least level 3 across the board. While this is not so terrible that it warrants an "ugly" section, it does get annoying if you are among the impatient (which I am).

The Presentation

Was Horsehead supposed to be part of this game...?

Graphically, Zelda II: The Adventure of Link is not all too impressive. Even for a NES game, the title fails to impress on the grounds that a lot of the sprite work seems mixed and matched. While boss sprites are well detailed, some stand out after considering the art style of the greater portion of the game. The greatest example is the contrast between the boss "Horsehead" and Link. Horsehead stands out among all of the enemies in the game, looking as though he was mistakenly placed into the game's files instead of being placed in the game he was intended for. On the other hand, Link's colour pallet makes him stand out awkwardly among the rest of the game's colour schemes. This was likely done to help players find Link on the screen. Unfortunately, it does nothing more than make him look stand out like a sore thumb, brining too much attention to himself while beside enemies.

Music in Zelda II: The Adventure of Link on the other hand is well executed. While not as series-defining as its predecessor, the game sports several well-composed tracks that are recognizable long after playing the game. One that many people may recognize is the Temple Theme that plays when Link enters one of the castles/dungeons. This is because it is the same theme that plays on the "Temple" stage from Super Smash Bros. Melee. You can listen to the game's soundtrack for yourself below.

The Verdict

If I were to judge Zelda II: The Adventure of Link with a pair of nostalgia goggles, then I would claim that this is definitely not a Legend of Zelda game and give it a 3/10 as many fans have done. The game is simply not a Legend of Zelda game save for the name, characters, and setting. At face value, Zelda II has about as much common with the rest of the Legend of Zelda series as God of War does with Hello Kitty

However, here at Rewind Reviews we don't like to judge a game based off of what we want a game to be, we judge the game by what it is. As such, I give Zelda II: The Adventure of Link an 8/10 on the grounds that it is a challenging and well-executed action-adventure game. While the presentation is passable at best, the gameplay is near flawless. Controls are tight, menus are accessible, and the game is straight-forward enough that it doesn't require a third-party guide or even the instruction booklet to complete.

That said, I would not recommend this game for anyone looking for a casual gaming experience. If you are, this game will break you. It will make you feel as though you are being punished unfairly, that you are trying your best and still amount to nothing, and everything else that comes with a punishing game. Every mistake you make will add up, and that is just not something that a casual player will enjoy.

With that in mind, I bring Week 2 of my Legend of Zelda Rewind Review to a close, and I open the floor to the readers! Have you ever played Zelda II in your lifetime? What did you think of the game's difficulty? Do you think it unfair that this game is not considered a "Zelda game" by fans? Leave your opinions in the comments section below!

Also, be sure to check back on this article or the GameSkinny front page for future reviews, as well as swords and sorcery action as we make our way from the original 1986 release of The Legend of Zelda on the NES to the 2013 release of A Link Between Worlds on the 3DS!

 

Reviews in this Series:

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Goodbye North America's Club Nintendo - Shuts Down Today, June 30th https://www.gameskinny.com/xudt8/goodbye-north-americas-club-nintendo-shuts-down-today-june-30th https://www.gameskinny.com/xudt8/goodbye-north-americas-club-nintendo-shuts-down-today-june-30th Tue, 30 Jun 2015 20:16:16 -0400 Courtney Gamache

Today in North America, we say goodbye to a six-year old loyalty program that Nintendo developed for the gamers to enjoy.

It's sad to see you go

It's very sad to see this loyalty program being shut down. The program gave the Nintendo fan-base an extra incentive when purchasing games - because when purchased "New", they came with that special Club Nintendo code. I for one have saved up tons of coins over the past six years, and bought some collectible posters for A Link Between Worlds and Animal Crossing: New Leaf. After 11:59 PDT this evening all accounts and coins will be deleted, so if you haven't had the chance to use yours up, better get to it. 

Club Nintendo's Final List

Club Nintendo has added many exclusive games to the rewards list, where you can spend virtual coins for them. Among this list includes many Nintendo Wii U, Wii, and 3DS games. 

Some of the popular Wii U games include:

  • Super Mario World (200 Coins)
  • Zelda II: The Adventure of Link (200 Coins)
  • Wii Fit U (600 Coins)
  • Wii Party U (600 Coins)

A few of the Wii games are:

  • Super Smash Bros. (250 Coins)
  • 1080 Snowboarding (250 Coins)
  • Paper Mario (250 Coins)
  • Star Fox 64 (250 Coins)
  • The Legend of Zelda: Majora's Mask (250 Coins)
  • Mario Kart 64 (250 Coins)
  • Super Mario 64 (250 Coins)

Lastly, some Nintendo 3DS games included:

  • The Legend of Zelda: Link's Awakening (250 Coins)
  • New Super Mario Bros. 2 (600 Coins)
  • Star Fox 64 3D (700 Coins)
  • Super Mario 3D Land (600 Coins)

For a full list of all games available, please refer to the Rewards Catalogue on Club Nintendo. Let's all give Club Nintendo a great send off after their six-year gift to the gaming community.

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Zeldathon seeks to raise $150,000 for charity: water https://www.gameskinny.com/aztld/zeldathon-seeks-to-raise-150000-for-charity-water https://www.gameskinny.com/aztld/zeldathon-seeks-to-raise-150000-for-charity-water Sat, 20 Jun 2015 10:48:36 -0400 SwordandSorcery

Organizing a game marathon to raise money for charity is a pretty neat idea, and has been used successfully in the past. Zeldathon, a Zelda game marathon organized by Matthew Moffit (SuperMCGamer), is a bi-annual event, and the most recent one started yesterday at 4 PM EST. 100% of the proceeds go to a charity chosen prior to the event.

There are specific "unlock goals" that are set at certain monetary intervals. Every time a specific monetary interval is reached (say, $8,500), a new game is unlocked that will prolong the stream. There are even non-game unlock goals that occur more regularly, such as the chance to name Link when the group of friends involved starts a new file, as well as remake and hard mode unlock goals.

This year's proceeds will go to charity: water, a group that helps provide clean water to the millions without access to it, and the Zeldathon team hopes to raise $150,000 dollars through their marathon live stream. Check out the stream here, and consider donating to help the cause!

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15 Legend of Zelda music cover videos that will make you nostalgic https://www.gameskinny.com/c5nmk/15-legend-of-zelda-music-cover-videos-that-will-make-you-nostalgic https://www.gameskinny.com/c5nmk/15-legend-of-zelda-music-cover-videos-that-will-make-you-nostalgic Mon, 08 Jun 2015 20:00:56 -0400 SwordandSorcery

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There are many other artists and covers out there.

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Take a look on YouTube for covers of your favorite Zelda songs, or even covers of other game songs. Chances are, you'll find some incredible artists and awesome covers. Many of them deserve your attention and support. So, if you have the time, take a look on Patreon for your favorite cover artists as well! 

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References
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Ballard, S. [SamiaAntha]. (2013, January 28).  Midna's Lament - Harp Cover - Legend of Zelda [Video file]. Retrieved June 8, 2015.

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[Camille and Kennerly]. (2012, February 24). ZELDA: Skyward Sword: Ballad of the Goddess (HarpTwins) Camille&Kennerly [Video file]. Retrieved June 8, 2015.

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Davis, T. [Taylor Davis]. (2013, November 21). Song of Time and Song of Storms (Zelda OoT) Violin – Taylor Davis [Video file]. Retrieved June 8, 2015.

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[jam2995 and TheDelRe]. (2011, May 17). Hyrule Field (Twilight Princess) Guitar Cover Feat. TheDelRe [Video file]. Retrieved June 8, 2015.

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Gleason, M. [Smooth McGroove]. (2014, March 10). Legend of Zelda- Dungeon Theme Acapella [Video file]. Retrieved June 8, 2015.

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Graham, M. [Artificial Fear]. (2011, January 22). Dodongo/Volvagia Theme (Metalized) – Artificial Fear [Video file]. Retrieved June 8, 2015.

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[130Grit Sound Studio]. (2015, February 16). The Legend Of Zelda Majora’s Mask- Stone Tower Temple (Cover) [Video file]. Retrieved June 8, 2015.

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Larsson, F. [Freddie25]. (2008, December 28). Wind Waker Unplugged (FreddeGredde) [Video file]. Retrieved June 8, 2015.

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[LittleVMills]. (2015, March 7). Zelda Twilight Princess- Ganondorf Theme “Epic Metal” Cover (little V) [Video file]. Retrieved June 8, 2015.

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[Music by Pedro]. (2014, June 2). Temple of Time (From “Zelda: Ocarina of Time”) Alto Saxophone  Game Cover [Video file]. Retrieved June 8, 2015.

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Rudisill, P. [Patti Rudisill]. (2015, Febraury 24). Clock Town (Majora’s Mask) – violin, flute, oboe, ocarina cover [Video file]. Retrieved June 8, 2015.

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[Sp0ntanius]. (2010, December 1). Song of Healing on Wine Glasses [Video file]. Retrieved June 8, 2015.

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Stirling, L. [Lindsey Stirling]. (2011, November 26). Zelda Medley – Lindsey Stirling [Video file]. Retrieved June 8, 2015.

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[String Player Gamer]. (2014, May 3). Legend of Zelda Ultimate Medley – Mini Mario Orchestra [Video file]. Retrieved June 8, 2015.

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Winter, T. [Tom Winter]. (2015, April 7). Legend of Zelda- Great Fairy Fountain- VGM Acoustic [Video file]. Retrieved June 8, 2015.

"},{"image":"http://images.gameskinny.com/gameskinny/b0000fe7c256d26fcdcde9a4e6933b45.jpg","thumb":"http://images.gameskinny.com/gameskinny/b0000fe7c256d26fcdcde9a4e6933b45.jpg","type":"youtube","id":"6070","description":"

Legend of Zelda Ultimate Medley - Mini Mario Orchestra by String Player Gamer

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This particular medley covers so many Zelda songs and themes, and does it well. As such it is impossible to compare it to shorter medleys or single song covers. The song is almost 30 minutes long, and not only weaves together individual songs into a narrative but also mashes several together in their own new themes.

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Another thing that I love about this cover is the silliness of it; all across the screen can be seen different images of the same man conducting himself with a Wind Waker baton, or playing instruments dressed as Mario. Someone who enjoys making music this much is really worth watching.

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The String Player Gamer, or Diwa, (also known as "that dude from the internet who plays violin while wearing a Mario costume") has spent time as a film, commercial and television composer, and wants to make YouTube covers and compositions his full time job. His Patreon page can be found here.

"},{"image":"http://images.gameskinny.com/gameskinny/a52786e94d138fc316ff0ce1dbcd190a.jpg","thumb":"http://images.gameskinny.com/gameskinny/a52786e94d138fc316ff0ce1dbcd190a.jpg","type":"youtube","id":"6066","description":"

Song of Time and Song of Storms (Zelda OoT) Violin - Taylor Davis by Taylor Davis

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Two well known songs from Ocarina of Time, the Song of Time and Song of Storms, are combined into one song by Taylor Davis in this cover. I think it is kind of cool that it starts with the Song of Time, transitions to the Song of Storms, and then heads back to the Song of Time, as if we have been traveling back and forth through time with Link. The composition reminds me a bit of Guru Guru's tale of the "mean kid" who ultimately messed up the Kakariko windmill.

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Taylor Davis has done numerous game covers and has her own original album. She will be going on tour soon (this September) across the United States.

"},{"image":"http://images.gameskinny.com/gameskinny/ebe94830970791f7304eb9d58bcc9548.jpg","thumb":"http://images.gameskinny.com/gameskinny/ebe94830970791f7304eb9d58bcc9548.jpg","type":"youtube","id":"6065","description":"

Zelda Medley- Lindsey Stirling by Lindsey Stirling

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And now, for some medleys! Let us start off with one you might actually know, an arrangement of the Legend of Zelda theme, the Hyrule field theme, Saria's Song, and the Gerudo Valley theme (Ocarina of Time) by Lindsey Stirling. Some of the parts were created first for the violin, her instrument of choice, while others are well suited to it. I never thought the Gerudo Valley theme on a violin would sound appropriate, but somehow it sounds just right here.

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Lindsey Stirling has two albums: Shatter Me and Beyond the Veil. She combines celtic, classical, electronica and dance music in her songs. In her free time she does requests from fans and records her own covers of famous television, game and movie themes. She is currently on tour.

"},{"image":"http://images.gameskinny.com/gameskinny/1761a7ad780363fd76ba4f78bb20b322.jpg","thumb":"http://images.gameskinny.com/gameskinny/1761a7ad780363fd76ba4f78bb20b322.jpg","type":"youtube","id":"6064","description":"

The Legend Of Zelda Majora's Mask - Stone Tower Temple (Cover) by 130Grit Sound Studio

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The Stone Tower Temple is the last dungeon in Majora's Mask, and has the sort of foreboding theme you would expect out of a place separated from you by a giant chasm.

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130Grit Sound Studio's cover recreates the sounds of the wind with someone's voice, which is pretty neat. Overall, the cover remains faithful to the piece, although it does introduce some slightly different sounds to it than were present before.

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130Grit Sound Studio is, surprisingly, a music label and recording studio, though the artist featured in the video is the producer for the studio, Andrew Moniz.

"},{"image":"http://images.gameskinny.com/gameskinny/ea4858bc840cc6f5853015a0d5fa8b86.jpg","thumb":"http://images.gameskinny.com/gameskinny/ea4858bc840cc6f5853015a0d5fa8b86.jpg","type":"youtube","id":"6061","description":"

Zelda Twilight Princess - Ganondorf Theme "Epic Metal" Cover (little V) by LittleVMills

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Ganondorf obviously needs his own final battle metal cover, because so does every other manipulative villain with an epic final battle theme. Admittedly, the final phase of the battle itself in Twilight Princess is a bit disappointing, but given it spans 5 parts I think the theme is fitting.

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LittleVMills takes this theme and covers it with various instruments...including a Hello Kitty guitar. Somehow that is completely amazing. The cover itself keeps the ominous feeling of Koji Kondo's original composition alive and well.

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There is not much direct information about him out there. He has a Patreon, however, to help support his YouTube career.

"},{"image":"http://images.gameskinny.com/gameskinny/66c144dab0e5602020da12850d66fa7b.jpg","thumb":"http://images.gameskinny.com/gameskinny/66c144dab0e5602020da12850d66fa7b.jpg","type":"youtube","id":"6060","description":"

ZELDA: Skyward Sword: Ballad of the Goddess (HarpTwins) Camille&Kennerly by Camille and Kennerly

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Ballad of the Goddess is Skyward Sword's theme, and is played and sung by different characters throughout the game. Link primarily uses the song to find the sacred flames to strengthen the Goddess Sword.

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The neatest part of this video is that there was no editing involved, just two talented harpists playing in one take. Since the instruments involved in this cover are similar to what is used in-game, it is very reminiscent of the Wing Ceremony at the beginning of the game and the cutscene after the end credits.

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Camille and Kennerly, referred to also as the Harp Twins, perform on identical electric rock or acoustic harps. They are also actors.

"},{"image":"http://images.gameskinny.com/gameskinny/ceb69a9fe733f6a194121b0719423780.jpg","thumb":"http://images.gameskinny.com/gameskinny/ceb69a9fe733f6a194121b0719423780.jpg","type":"youtube","id":"6055","description":"

Hyrule Field (Twilight Princess) Guitar Cover Feat. TheDelRe by jam2995

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Here is another Twilight Princess cover! For those of you who spent a lot of time in Hyrule field (hunting bugs or whatnot) this may bring back some memories.  The intro is a bit slow, but what is neat about this cover is it seems to be arranged to sound like a typical day in Hyrule field, starting at night and ending in the late day. The replacement of the original instruments with guitars certainly gives the theme an adventurous, “epic” sort of vibe that it rightfully deserves.

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TheDelRe and jam2995 feature in this video. They both typically do guitar covers, though information about jam2995 is a little on the scarcer side. TheDelRe is from Suffern, New York, plays both guitar and bass and often remixes, masters and records covers of game music.

"},{"image":"http://images.gameskinny.com/gameskinny/af035ec746e88d5187a60f39617351ca.jpg","thumb":"http://images.gameskinny.com/gameskinny/af035ec746e88d5187a60f39617351ca.jpg","type":"youtube","id":"6062","description":"

Clock Town (Majora's Mask) - violin, flute, oboe, ocarina cover by Patti Rudisill

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With the recent release of Majora's Mask 3D, many Zelda fans have been spending time in Clock Town. This cover, performed by Patti Rudisill and Kristin Naigus, combines the Clock Town themes from days 1, 2 and 3. The cover manages to maintain the upbeat nature of the theme.

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Patti Rudisill has been featured on country albums, film scores and video game soundtracks, and arranges and composes as well. Kristin Naigus specializes in reed instruments and plays with orchestras around the state of Florida.

"},{"image":"http://images.gameskinny.com/gameskinny/720827d9a4c1ad2aeb91b6bfd2b9cd0b.jpg","thumb":"http://images.gameskinny.com/gameskinny/720827d9a4c1ad2aeb91b6bfd2b9cd0b.jpg","type":"youtube","id":"6063","description":"

Wind Waker Unplugged (FreddeGredde) by Freddie25

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The Wind Waker has an unusually whimsical title theme given how bittersweet the ending of the game is. The title theme mixes several different themes from the game, such as the Outset Island theme, Earth God's Lyric, and Wind God's Aria.

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Fredrik Larsson, an immensely talented young musician from Sweden, covers the theme, by himself, using lots of different instruments edited together. A guitar, a drum, an accordion...even filled water glasses and spoons are used. If the sheer amount of instruments he seems to be capable of playing is not impressive enough the cover itself is excellent.

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Though it was recorded all the way back in 2008 it is still worth listening to and appreciating.

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Fredrik Larsson has his own albums now, some of which include original music and others that include covers.

"},{"image":"http://images.gameskinny.com/gameskinny/f2c734d50a0b21dc2fd70d8e55d29e96.jpg","thumb":"http://images.gameskinny.com/gameskinny/f2c734d50a0b21dc2fd70d8e55d29e96.jpg","type":"youtube","id":"6059","description":"

Legend of Zelda - Great Fairy Fountain - VGM Acoustic by Tom Winter

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There are so many fairy fountains in the Zelda series that I would have felt like a bit of a failure if I had not included a version of the theme. Tom Winter, a solo acoustic fingerstyle guitarist and composer from the UK, covers the theme in this video. He does not alter much about the theme, which seems to be from Ocarina of Time, but instead sticks to what Koji Kondo composed. The cover is done well, however, and maintains the original warmth of the piece.

"},{"image":"http://images.gameskinny.com/gameskinny/fb752f2c70a81cfc65b13ef89dc83fd0.jpg","thumb":"http://images.gameskinny.com/gameskinny/fb752f2c70a81cfc65b13ef89dc83fd0.jpg","type":"youtube","id":"6057","description":"

Legend of Zelda - Dungeon Theme Acapella by Smooth McGroove

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In truth, I am not particularly fond of a cappella music. However, I could not overlook Smooth McGroove’s channel, and when I found this cover of the original Legend of Zelda dungeon music, I was surprised at how appropriate the cover was. His voice seems to work with 8-bit music very well given how he breaks down each sound and part.

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Smooth McGroove, also known as Max Gleason, records video game music in a cappella for YouTube. He does take requests, though according to Wikipedia, he prefers to work with older tracks, saying that, “music for video games today serve a more atmospheric role with less of a focus on memorable melodies.” For those who are curious, the cat that popped up in one of the panels is named Charl.

"},{"image":"http://images.gameskinny.com/gameskinny/7fabc2ce0dd56edd572f0e367cb5a415.jpg","thumb":"http://images.gameskinny.com/gameskinny/7fabc2ce0dd56edd572f0e367cb5a415.jpg","type":"youtube","id":"6056","description":"

Dodongo/Volvagia Theme (Metalized) - Artificial Fear by Artificial Fear

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Have you ever wondered what that battle theme for King Dodongo and Volvagia would sound like with a metal spin on it? Probably not, but now you do not need to. Artificial Fear has taken the theme and made it about 10 times more awesome with some guitars and drums. Mat Graham also threw in a random solo towards the end to crank things up a notch.

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Mat Graham (sole band member of Artificial Fear) composes and records his own songs but is mostly known for his arrangements of video game music.

"},{"image":"http://images.gameskinny.com/gameskinny/0eee7f142f88629ea9f9733c0706d2ab.jpg","thumb":"http://images.gameskinny.com/gameskinny/0eee7f142f88629ea9f9733c0706d2ab.jpg","type":"youtube","id":"6054","description":"

Song of Healing on Wine Glasses by Sp0ntanius

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I was not able to dig much up on the artist, Sp0ntanius, but this cover is so cool that I had to include it. Most covers do not use atypical instruments such as wine glasses. Another cover by the same artist actually uses rubber bands to play Ballad of the Goddess.

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There are some silly things that happen in this video (such as Sp0ntanius passing glasses or pouring water between different panels) that may distract from the piece. There are also some noises such as water pouring and glasses being moved that are unnecessary. Normally the Song of Healing, from Majora’s Mask, is played on the piano, but surprisingly the use of wine glasses gives the song a more unearthly feel that seems to fit its in-game role of soothing restless souls.

"},{"image":"http://images.gameskinny.com/gameskinny/8ee05e2fac78bb0064e8267de70d2b62.jpg","thumb":"http://images.gameskinny.com/gameskinny/8ee05e2fac78bb0064e8267de70d2b62.jpg","type":"youtube","id":"6053","description":"

Temple of Time (From "Zelda: Ocarina of Time") Alto Saxophone Game Cover by Music by Pedro

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The Temple of Time has featured in a few games, but probably most prominently in Ocarina of Time. I cannot help but feel a sense of awe whenever I step into the echoing halls, especially in Twilight Princess, where the place is utterly massive and full of statues you can control.

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Admittedly there is not much variation in the Ocarina of Time Temple of Time theme, as it is a few repeated lines, but I have always liked it for what it is. Pedro covers the theme here on alto saxophone. I am not usually a fan of the saxophone, but that is probably tied to a dislike (and lack of understanding) of jazz music. Despite my concerns about this one, I was impressed. The instrument change does alter the feel of the theme a little, making it a bit reminiscent of the Spirit Temple, as a few commenters noted.

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Pedro plays a number of different reed instruments and when not doing game or pop covers and parodies, writes his own original songs.

"},{"image":"http://images.gameskinny.com/gameskinny/43223e9e124006abc1b97c4ad113adc1.jpg","thumb":"http://images.gameskinny.com/gameskinny/43223e9e124006abc1b97c4ad113adc1.jpg","type":"youtube","id":"6052","description":"

Midna's Lament - Harp Cover - Legend of Zelda by SamiaAntha

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Midna’s Lament (also known as Midna’s Desperate Hour), by itself, is a beautiful piece. The piece plays throughout the period after Zant exposes Midna directly to Lanayru’s light, nearly killing her in the process. You bear Midna to Hyrule castle in hopes that Zelda will be able to save her.

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This particular cover, by SamiaAntha, features the harp. Though the piece is usually played with a piano and perhaps a string instrument somewhere in there, the harp seems to fit well for this piece and SamiaAntha recreates the mood perfectly. Due to the nature of the piece, two separate parts were edited together.

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Samantha Ballard, also known as SamiaAntha, is a professional harpist from Winnipeg, Canada, and received a Bachelor of Music degree at the University of British Columbia. She makes nerdy music covers, and sometimes writes original music. All the work that goes into making a cover is typically time consuming. To help keep the videos free she has a Patreon page.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/6/5/d/65db299853002777d503ba9b581b16c5.png","thumb":"http://s3.amazonaws.com/gameskinnyop/6/5/d/tiny_65db299853002777d503ba9b581b16c5.png","type":"slide","id":"69217","description":"

From fairly early on in the Zelda series, music has been an integral part of the story, whether it has been something as small as howling stones or as massive as the goddess harp and the ocarina of time. There have certainly been games where music is not as important, but there are rarely spaces without a theme composed for it that sets a tone.

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Musical artists of all kinds have recognized this and have attempted to recreate Koji Kondo’s brilliantly composed pieces in their own ways. While searching around the web, I found many, including some I could not use due to a desire to include as many different artists as possible and as many different instruments as I could. Admittedly, I have a large bias towards the console games, and it shows here, though the original Legend of Zelda and a few handheld games do get a small amount of representation later on in the slideshow. I will, however, say that finding covers for certain handheld games was difficult and frustrating, if not impossible.

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Here are 15 covers that I picked out that ought to bring back a flood of nostalgia:  

"}]]]>
10 Best Swords from 'The Legend of Zelda' Series https://www.gameskinny.com/9bof7/10-best-swords-from-the-legend-of-zelda-series https://www.gameskinny.com/9bof7/10-best-swords-from-the-legend-of-zelda-series Tue, 25 Nov 2014 12:30:06 -0500 Brian Spaen

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1. Master Sword

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  • Featured in nearly every iteration of The Legend of Zelda
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  • There's a ton of variations
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Let's be honest, people. While it sees a number of variations, that falls into the rules of this countdown (like the Goddess Sword). There is nothing like the Master Sword, which is deemed as the most nostalgic and important sword in the Zelda stratosphere. It's used to kill Ganon multiple times, it can be found in almost every Zelda game, and it's the main sword in two of the most successful Zelda adventures: A Link to the Past and Ocarina of Time. In my eyes, the Master Sword is the clear winner without question.

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What are your thoughts on the sword countdown for The Legend of Zelda? Where would you have the swords listed? Are there any you would put on or drop off the list? Let us know in the comments below.

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Image credit: Forbes

"},{"image":"http://images.gameskinny.com/gameskinny/6a3dc27c217b40990e8bf16df91b77de.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_6a3dc27c217b40990e8bf16df91b77de.jpg","type":"slide","id":"55661","description":"

2. Fierce Deity's Sword

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  • Featured in The Legend of Zelda: Majora's Mask
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  • Also known as the Double Helix Sword
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Whatever you want to call it, the Fierce Deity/Double Helix Sword has been a fan favorite for years. The unique style that reigns different from any other Zelda sword, its incredible power, and importance in Majora's Mask makes it considered by many as the series' best sword overall. Link is stuck with the sword until he removes Fierce Deity's mask, and it requires two hands to wield, so there are some limitations to the sword. But overall, it's hard to argue that it's one of the coolest looking swords in Zelda lore.

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Image credit: 405th Infantry Division

"},{"image":"http://images.gameskinny.com/gameskinny/6324a5f47b29033fd4896efa2afb7f75.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_6324a5f47b29033fd4896efa2afb7f75.png","type":"slide","id":"55660","description":"

3. Four Sword

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  • Featured in The Legend of Zelda: Four Swords and The Minish Cap
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  • Unique ability to create four souls with a similar power
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While the sword may not be the most powerful or attractive, it's one of the deadliest and most useful swords in Zelda history. Not only can it create up to four Link clones, it can repel evil, create time traveling portals, lift curses, and seals evil. It was made famous in the various Four Swords games, but it also had an appearance in The Minish Cap.

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Image credit: Deviant Art

"},{"image":"http://images.gameskinny.com/gameskinny/3d0c1f859c502c2ccd8f1b6a4fee3254.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_3d0c1f859c502c2ccd8f1b6a4fee3254.png","type":"slide","id":"55658","description":"

4. Great Fairy's Sword

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  • Featured in The Legend of Zelda: Majora's Mask
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  • Not a standard sword (falls under the item/equipment category)
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While I wasn't the biggest fan Majora's Mask personally, I'd be damned if I didn't admit it had the best looking swords in the series. Arguably, the Great Fairy's Sword is one of the coolest and most colorful. Not to mention one of the most deadly as it wields four times the attack power of a Kokiri Sword.

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An interesting caveat to this sword is unlike many other swords in Zelda adventures, it's not a standard sword. Players must equip it to an item button. To use its spin attack, players must rotate the analog stick on the controller instead of traditionally holding down the button. It's unsure if this was created on purpose or if it was a programming error.

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Image credit: Deviant Art

"},{"image":"http://images.gameskinny.com/gameskinny/9b59a1dc40db805f09551babbb0eedfb.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_9b59a1dc40db805f09551babbb0eedfb.jpg","type":"slide","id":"55657","description":"

5. Biggoron's Sword

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  • Featured in The Legend of Zelda: Ocarina of Time, Oracle of Ages, and Oracle of Seasons
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  • Two-handed sword that's an upgrade from the Giant's Knife in OoT
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While not a requirement in any edition of Zelda, the jointly-named Biggoron's sword is a blast to slash around with. Requiring two hands to wield, players opt to drop the defense in order to have a stronger offensive attack. The sword is received after completing various tasks in Ocarina of Time, but its downfall is not being able to be used to defeat the final boss.

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Image credit: Deviant Art

"},{"image":"http://images.gameskinny.com/gameskinny/227a8171ad413cf1e4e81a6be0e1f6a2.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_227a8171ad413cf1e4e81a6be0e1f6a2.jpg","type":"slide","id":"55656","description":"

6. Magical Sword

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  • Featured in The Legend of Zelda and Zelda II: The Adventure of Link
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  • Considered to be the original Master Sword
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It's a pretty standard blade that has a blue hue fused with red around the grip. So why is it so high on the list? Because of its important place in Zelda history. Many fans believe this was Nintendo's intention of the ultimate sword before it became the Master Sword in The Legend of Zelda: A Link to the Past and various iterations of the series afterwards. It's the ultimate sword in the original and it's the only sword that's used in Zelda II -- it just continues to get upgraded with the RPG-like elements of the adventure game. 

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Image credit: GoPixPic

"},{"image":"http://images.gameskinny.com/gameskinny/4ec9a8ca2b05dc6ae84c3c8b4e850d3e.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_4ec9a8ca2b05dc6ae84c3c8b4e850d3e.png","type":"slide","id":"55655","description":"

7. Phantom Sword

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  • Featured in The Legend of Zelda: Phantom Hourglass
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  • Forged by Oshus and Zauz
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Once again, the Phantom Sword has a similar look to the Master Sword, and it's the most powerful sword that Link can receive in Phantom Hourglass. It fends off Phantoms the best and is the tool needed to defeat Bellum. The design slightly edges out the Lokomo, but both swords are very similar in the back-to-back Nintendo DS releases (with Spirit Tracks).

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Image credit: Deviant Art

"},{"image":"http://images.gameskinny.com/gameskinny/8e8e952d6bfce2348fd66a8e91048d84.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_8e8e952d6bfce2348fd66a8e91048d84.png","type":"slide","id":"55654","description":"

8. Lokomo Sword

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  • Featured in The Legend of Zelda: Spirit Tracks
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  • Given by Anjean after receiving the Bow of Light
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It's in similar taste to the Master Sword, but the Lokomo Sword is one of the most handiest swords in Spirit Tracks. After wielding it, Link becomes twice as strong when compared to using the Recruit's Sword. It can also stun Phantoms in the game for Zelda to possess. 

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Image credit: Deviant Art

"},{"image":"http://images.gameskinny.com/gameskinny/1eb6c95737785b1b25c93994daea9025.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_1eb6c95737785b1b25c93994daea9025.png","type":"slide","id":"55653","description":"

9. Goddess Sword

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  • Featured in The Legend of Zelda: Skyward Sword
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  • Other forms include Goddess Longsword and Goddess Whitesword
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The main sword in Skyward Sword has various upgrades throughout the adventure, and we'll include them all in this category. Its blue hue is captivating and attractive, and unleashes a Skyward Strike attack to unveil artifacts around Hylia. It may not be the most powerful sword in the game (that belongs to the True Master Sword), but it is named after it. That's important enough, right? 

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Image credit: Zelda Dungeon

"},{"image":"http://images.gameskinny.com/gameskinny/3fa640d4a1e4783fcb05ef75e41a04e4.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_3fa640d4a1e4783fcb05ef75e41a04e4.png","type":"slide","id":"55652","description":"

10. Phantom Ganon's Sword

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  • Featured in The Legend of Zelda: Wind Waker
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  • Also known as Beast's Blade
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Kicking off the countdown is a sword that's barely used during the game, but breaks into the list for two reasons. Spoiler alert on the first reason -- it plays a big role in Ganon's Tower, the final dungeon in Wind Waker. Another is the extremely cool design. The cel-shaded nature of WW created some great sword illustrations. Since it's only a temporary sword that's wielded when Phantom Gannon drops it, the Beast's Blade can't go any higher than the entry point.

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Image credit: Zeldapedia

"},{"image":"http://images.gameskinny.com/gameskinny/683c76f4452e8d83b56160e843dcf01a.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_683c76f4452e8d83b56160e843dcf01a.png","type":"slide","id":"55651","description":"

Man at Arms recently recreated a real-life Fierce Deity's Sword (also known as the Double Helix Sword) and used it to slice a pumpkin in half. The video and GIFs were so damn awesome that it inspired us to create a list of the ten best swords that players can find in the entire Legend of Zelda series.

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This was a fun list to create, and should spark a huge debate over what swords should be ranked where. With an arsenal as huge as the Zelda universe, it was really hard narrowing it down to just 10. But it happened, and here's the result.

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Image credit: Zelda Universe

"}]]]>