Adventure Genre RSS Feed | Adventure on GameSkinny en Launch Media Network Canada Announced for Civilization 6: Gathering Storm Tue, 11 Dec 2018 15:22:53 -0500 Ted Racicot

Last month, Fraxis announced Gathering Storm, the newest expansion for Civilization 6. Though the expansion is not scheduled to be released until February 14, several of the new civilizations that will become playable in the new expansion. The most recent civilization that has been confirmed to be a part of Gathering Storm is Canada. 

Canada's unique abilities focus around culture and diplomacy. Canada is unable to declare war on City-States or declare a surprise war on other civilizations. They are also unable to have a surprise war declared on them, making them the perfect civilization for someone looking to have a more peaceful game. They also gain bonuses to global events such as Emergencies and the World Games, making Canada ideal for the new Diplomacy victory being added in Gathering Storm

The unique unite being given to Canada is the Mountie. Not only is the Mountie a powerful Calvary unit, it also has the ability to construct National Parks. Similarly, the unique building for Canada is the Ice Hockey Rink, which provides culture and tourism. Both the Mountie and Ice Hockey Rink are effective late-game tools for players aiming for a Cultural victory. 

Wilfred Laurier, Canada's seventh Prime Minister, is the historical figure that has been chosen to lead Canada in Civilization 6. He is known for expanding the borders of Canada, and this is reflected in the special abilities that Canada receives with him as their leader.

Unlike other civs, Canada may build farms on Tundra tiles. Furthermore, Tundra tiles are cheaper to purchase and give double the amount of extracted resources. This allows Canada to make use of cold regions that other civilizations struggle in. 

Canada fits into a very niche play style, focusing more on diplomacy than warfare. It is also interesting to see a Civilization that will be able to thrive in territories that others find useless. Overall, Canada looks to be an incredibly unique addition to Civilization 6: Gathering Storm. We'll finally get to take Canada for a ride February 11, 2019.

Human Fall Flat Gets 'Dark' Content Update Today Tue, 11 Dec 2018 15:26:29 -0500 Ashley Shankle

If you're one of the many hoping for new Human Fall Flat content on PC, today's your day! No Brake Games has released a new level named Dark, which fits its name perfectly.

As of today, players who own Human Fall Flat on Steam can jump in-game and try their wobbly hands at the new Dark stage, which is more on the spooky side than festive. Haunted houses, tricky puzzles, and new contraptions await in the new stage for players who want a little darkness with their holiday cheer.

The new level isn't all today's update brings, either. Players will also be able to grab up four brand new Christmas-themed skins in this latest update. If you ever wanted to be a turkey, Christmas pudding, a present, or a gingerbread woman, then today's definitely a good day to hop back into Human Fall Flat -- though the new level is more of a draw than the skins.

Nintendo Switch, PlayStation 4, and Xbox One players will have to wait for the Dark update in 2019, but No Brake Games promises even more Human Fall Flat content is coming next year. You're not done with the game just yet!

Call of Duty: Black Ops 4 Update Brings Big Changes to Blackout Tue, 11 Dec 2018 15:06:59 -0500 William R. Parks

In late November, Treyarch's Studio Design Director David Vonderhaar indicated that changes were coming to Call of Duty: Black Ops 4's battle royale game mode, Blackout. Now, with today's "Operation Absolute Zero" update, fans are learning more about what exactly these changes are, and there are indeed quite a few.

Amongst them are updates to Blackout's map, something fans have been inquiring about since the release of Call of Duty: Black Ops 4. This includes some seasonal changes such as a "softer winter lighting," as well as environmental details that will more concretely establish the boundaries of the map.

However, the most impactful of the map's changes are likely to be an increase in the number of areas that can be explored in Blackout. The Hydro Dam, Factory, and Nuketown Island all have had previously closed buildings opened for players to enter, and new structures have been added that will allow for these areas to be navigated in different ways.

Treyarch has also tweaked Blackout's audio "with the goal of creating more predictability around when a player can hear another player’s footsteps." This manifests as the addition of an audio filter that will muffle sounds made by opponents that, while close, are not directly in a player's line of sight.

Furthermore, there has been a rebalancing of the distance from which players can hear opponent's footsteps as well as the opening of garages and stashes. These changes, coupled with an overall decrease to the volume of the ambient noises created by the environment, should allow players the ability to more reliably use audio cues to inform their strategies.

Players will also find that this update has completely reworked the game mode's armor system. In the past, it was common for a player's armor to be fully destroyed after a single engagement, even if they were on the winning side. Today's patch looks to change that by increasing armor durability and introducing Armor Plates, an item that can be used to repair damaged pieces.

These changes make up the majority of the update, there are some weapon tweaks (specifically, reduced SDM and Spitfire damage) and quality-of-life features that look to improve the Blackout experience. These can be seen in Treyarch's full patch notes.

While the post-launch plan for Call of Duty: Black Ops 4 may not be as elaborate as it is for other new first-person shooters, Treyarch has been consistent with updates, and "Operation Absolute Zero" has a lot to offer. It may take some time for the full ramifications of today's Blackout changes to be understood, however, fans are certain to be excited to rediscover the battle royale game mode in the upcoming days.

World of Warcraft: Battle for Azeroth Receives Its First Major Patch Today Tue, 11 Dec 2018 14:00:34 -0500 Ted Racicot

Patch 8.1: Tides of Vengeance hits live servers today. This patch is the first major content patch for World of Warcraft since the release of Battle for Azeroth. As such, Tides of Vengeance aims to continue the story from the beginning of the expansion, while also addressing some of the major concerns voiced by the community.

The Story Continues 

The war between the Horde and Alliance is heating up in Patch 8.1. Players are given a couple of different ways to experience this conflict. First and foremost is through the war campaign, which has received a new chapter.

Additionally, a new set of world quests called Faction Assaults are now available. These Assaults revolve around the idea of one faction attacking the other, and players can earn a variety of rewards for assisting their faction during these events. 

Warfronts, which were first introduced at the start of the expansion, are also receiving an update. A new Warfront will now be available, this time set in Darkshore. Furthermore, the aftermath of Warfronts have been changed. World Quests will now be available in both Arathi Highlands and Darkshore when a player's faction controls it, rather than the one-time quests available previously. 

Class Changes 

A number of classes are receiving quite a bit of reworking in Tides of Vengeance. Particularly notable are changes coming for Priests, Shamans, and Warriors. The loss of Artifacts from the previous expansion have hit these classes particularly hard, and the changes coming in 8.1 aim to help smooth out the way these classes play. 

Players will also be able to unlock new Azerite Traits. The Azerite system has been criticized by players for being a simplified version of the Artifacts from Legion. The new Traits offered in Tides of Vengeance hope to give players more customization. 

Island Expedition and Pet Battles

Island Expeditions will also be updated in Tides of Vengeance. This includes two brand new islands for players to explore, Jorundall and Havenswood. Existing islands will also be updated with new foes, rewards, as well as an increase in the rewards given on Mythic and PvP difficulties. 

An all new Pet Battle Dungeon is also available for players. Located outside of Gnomergeran this dungeon gives players the opportunity to collect four new pets: Mechanical Cockroach, Leper Rat, Machantula, and Alarm-o-Dog.

An Eye on the Future 

Though Tides of Vengeance has a lot of changes coming, the newest tier of raiding will not be immediately available.

The next raid, the Battle of Dazar'alor, is scheduled to be released on January 22, 2019. The second season for both Mythic+ dungeons and Arenas will also start at that time. Regardless, Tides of Vengeance is filled with quite a bit of new content to hold players over until then. Full patch notes are available on the World of Warcraft site.

Fallout 76's New Update Improves CAMPs, Offers Character Re-Specs Tue, 11 Dec 2018 13:08:31 -0500 William R. Parks

Since Fallout 76's release in November, Bethesda has been hard at work attempting to correct the many problems that plague the company's new multiplayer RPG. This has manifest in a series of patches that focus on performance improvements, bug fixes, and gameplay adjustments, and this week marks yet another one of these updates.

Releasing today for PC, and on Thursday for consoles, this new patch is loaded with small tweaks that will impact many areas of Fallout 76, from its graphics to its quests. However, the most exciting aspects of the update is its focus on C.A.M.P. improvements, character re-speccing, and a number of quality-of-life improvements for those playing on PC.

C.A.M.P.'s are Fallout 76's player-made bases, and they have been a point of much frustration since the game's beginnings. While it is no problem for players to log out of the game without dismantling their C.A.M.P., if that player then logs into a server where their base's location is already occupied, issues can occur. Specifically, the C.A.M.P. of the newly logged in player will be dismantled and, sometimes, completely lost.

Bethesda has addressed this issue with this new update, as players will now be notified if their C.A.M.P.'s location is taken. These players then have the opportunity to relocate their base, at no cost, or find a new server where the original location is available.

Furthermore, small obstructions found in the landscape (rocks, trees, etc.) will no longer prevent players from building C.A.M.P. items in their locations. Instead, these world objects will simply be removed if a player attempts to build upon them.

Beyond these critical adjustment to the C.A.M.P. system, players may be excited to find that they can re-spec their characters following this update. For each level a player attains past level 50, they will now be able to decide if they want to gain a new Perk Card or re-allocate a SPECIAL point.

While some players may feel that this is a less than ideal approach to character re-speccing, considering it cannot occur prior to what amounts to Fallout 76's end-game, this is certainly a step in the right direction. For many, the Perk Card and SPECIAL systems may feel opaque as they begin their time in Appalachia, and the ability to make adjustments later is a welcome and necessary change.

Finally, PC players will be happy to find some much requested features have been added. This includes a push-to-talk hotkey that prevents players' microphones from always being active, a Field of View slider, and 21:9 resolution support.

Following last week's update, Bethesda came under fire for what players perceived as a lack of transparency in the provided patch notes. It seems that the company has taken this criticism to heart, as the the aforementioned changes are just a small portion of what is outlined in today's communication. With these frequent updates, it is clear that Bethesda is committed to improving the Fallout 76 experience, however, it remains to be seen if players will feel satisfied with the details provided this time around.

Full patch notes for today's update can be found on Reddit.

Epic Games Removes Infinity Blade Games From iOS App Store Tue, 11 Dec 2018 11:55:50 -0500 QuintLyn

This week, Epic Games removed the Infinity Blade Trilogy from the iOS App Store. Citing increasing difficulty in supporting the series of games, Epic Games told fans that they -- as well as all in-app purchases -- have been removed from Apple's service. 

There is good news for iOS users who already own any of the games, as they will still be able to play them and even download them again if need be, "for the foreseeable future". They will not, however, be able to make any more in-app purchases while playing.

Infinity Blade III players still have something to look forward to as Epic has promised an update to Clash Mobs as well as "other surprises." The company also suggests fans check in often to receive goodies.

The move has surprised some players since the game has been used in the past to show the possibilities of mobile gaming, particularly on iOS which was the only place it could be obtained by Western audiences. In China, players could snag it on Android and Xbox One.

Perhaps the announcement shouldn't be that surprising, however. Epic did just release its own game distribution platform, so it seems about right that their focus would be shifted there. And, considering the game has been released on a non-mobile platform (although not in the West), it's not entirely unlikely that we might see it crop back up on the Epic Games Store.

Fortnite 7.01 Patch Notes Rundown Tue, 11 Dec 2018 12:25:17 -0500 Jonathan Moore

We're a week into Season 7 of Fortnite, which means it's time for a new update. This week's 7.01 patch brings a lot to the popular battle royale, including the much-anticipated Creative Mode, a surprise in the new Infinity Blade weapon, and, as we've come to expect, loads of bug fixes. 

The patch went live this morning at 5 a.m. EDT; here's what you can expect when you log in, per the official Fortnite website and release notes. 

Creative Mode

Although it might sound similar, Fortnite's Creative Mode is a slightly different experience than its Playground Mode. 

Whereas Playground Mode allows players to explore the Fortnite map and practice their skills without fear of dying, Creative Mode is a more traditional sandbox mode that allows players to build their own islands using individual assets or prefabricated buildings. These creations can (eventually) be shared with friends or the community at large on Reddit, YouTube, and Twitch

The mode has been out for several days now, but it has only been available to Battle Pass owners. The 7.01 patch makes it available to all Fortnite players. 


Originally, Creative Mode had only four islands on which players could build structures. Patch 7.01 increases that number to five. 

Players will be able to "load creations that have been shared with the Island Code system", but as of this writing, Epic has said that the Island Code system will initially be available to only a select number of Fortnite players.

The company said the feature will be expanded over time, but it did not specify how quickly the feature would roll out to all Fortnite users. 


Epic has added six new prefabs to Creative Mode, all of which are modeled after Lucky Landing. Indestructible parts have also been added to prefabs. 

The obstacle course has been split into floors, walls, roof and stairs, and parts.


The new item spawner allows players to spawn one item per match after dropping it on the device, while the player checkpoint plate creates a respawn checkpoint that lets players "choose" where they respawn after they bite the dust. 

Other changes to devices include letting players use the player checkpoint plate to spawn at Island start instead of game start, and the player spawn device now allows for team spawning. 


Creative Mode now allows for infinite health, players can create a flag that keeps pre-built structures from being damaged during games, and building can now be blocked after games have started. 


Prior to 7.01, players could not switch to flying while their glider was deployed. That's now a thing of the past. Just double tap the jump button: "Space" on PC, "A" on Xbox One, and "X" on PS4. 

Players can also now fly upward by holding jump. 

Infinity Blade

Although Epic has pulled all three Infinity Blade games from the App Store, the developer has added a little Infinity Blade goodness to Fortnite. According to the official patch notes, the new melee weapon doles out some hefty damage and can be found in Polar Peak. 

Primary fire performs a sword slash that deals 75 damage to players, while alternate fire will let you jump "great distances", dealing 25 knockback damage upon landing. 

In addition, health and shield pools will increase to 200 when wielding the blade, and the weapon will provide 1HP regen per second. On top of those health buffs, the Infinity Blade also provides "an instant burst of effective Health upon elimination of an enemy (50 HP)" as well as "increased movement speed (130%)."

Removing the Infinity Blade from its location in Polar Peak instantly heals the first player to do so. 

The weapon appears only once per match. 

Save the World

As per the usual, Fortnite's Save the World mode takes a back seat to the game's battle royale offerings. 

This week, we get a single bug fix ("Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed"), alongside the return of Ralphie's Revenge, which will be in the weekly store from December 12 at 7 p.m. EDT to December 19 at 7 p.m. EDT. 


Those are the major additions in the new 7.01 update for Fortnite. For the full patch notes, head over here, where you'll find more info on Creative Mode tools and teams, UI, social, and performance tweaks, and changes to Fortnite mobile. 

How to Build and Manage a Squad in Kenshi Tue, 11 Dec 2018 12:22:37 -0500 Tim White

Kenshi does tell you within its first few minutes that you can hire helpers to join you in the wastes, but it doesn't explicitly clarify how essential building a squad really is. Long story short, you'll want to make some friends sooner than later.

Squad members are a huge boon, but they require a lot of upkeep, too. Be sure you know what you're getting into before you sign on the dotted line.

Your Employees are an Investment

Shockingly, nobody in Kenshi is willing to follow you all over a ludicrously dangerous desert for free. If you want strangers to risk their lives for you, be ready to pony up a fair bit of cash.

It costs somewhere around 10,000 Cats to hire a 0-level worker and train them to the point of being halfway competent in a handful of skills. I use the following rule of thumb: if I can't comfortably spare 10k, I'm not ready to hire a new person. They need gear, time and equipment for training, and they need to eat. They'll also soak up piles upon piles of medical supplies when they inevitably get their faces smashed in by enemies.

Fortunately, you can use this guide to teach them to be better at that whole fighting thing. As for scrounging up enough cash to pay their salary in the first place, check out our money-making guide.

Division of Labor

Kenshi becomes a radically different game as soon as you hire your first squadmate. Unless you want to sustain yourselves with crime (which is viable, but difficult), you'll need to build a settlement and gradually turn it into a self-sustaining town.

There are six broad categories of activities in the game: combat, crime, farming, crafting, labor, and engineering. (These are my labels, not Kenshi's.)

  • Fighters hit things until one or both of them dies (obviously)
  • Thieves sneak around, pick locks, steal stuff, and ambush unsuspecting targets
  • Farmers grow various plants for food and for raw crafting materials
  • Crafters turn raw materials into food, weapons, armor, or clothing
  • Laborers dig up ore and operate simple machinery
  • Engineers build and maintain structures and research new technology

As you might suspect, a strong squad is a well-balanced one. Crime is always optional (and you'd better be ready for the very long-term consequences if you go down that road), but every other sort of job is required if you want to be successful within the law.

Once your squad grows to about a half-dozen members, you'll spend most of your time managing their activities and making sure everyone's pulling their weight in an efficient and productive manner.

Give Everyone a Routine

If you had to manually order every squad member to do every little action, Kenshi would be unplayable. Fortunately, it has a crisp and efficient A.I. system that handles a big chunk of the busywork for you, but the game doesn't do a great job of explaining how to use it.

When you right-click on a machine or resource with a squad member selected, he'll go do that thing until you tell him to stop or until he fills his inventory—but after that he'll just sit around like a lump. However, if you hold Shift while right-clicking to give the order, you'll assign that task to that person as a permanent job. This means they'll do that activity forever as long as their "Jobs" tick box is set to "on."

As you can see in the screenshot above, squad leader "Peace" is my designated Iron Guy. He's actually got multiple jobs—four, at the moment. Assign multiple jobs to a squad member, and they will carry them out in priority order.

In this example, Peace is to use the Iron Refinery to create iron plates if he can. If the raw iron ore runs out, he's then to jog up the hill to the right and mine some more. He'll bring it back to the iron ore storage container before finally taking any finished iron plates out of the Refinery and storing them in their appropriate container. Once he's made all those checks, he goes back to the top of the list and starts working the Refinery again.

It's important to note that if a permanent job involves gathering large quantities of something, you also have to tell that person where to put their stuff. If you don't, they'll just stand around with a full inventory. Each resource has its own type of storage container, and assigning a permanent job to it will generate a task that starts with the prefix "Haul." Hauling orders can't be linked to general storage containers (copper has to go in copper storage, water in water tanks, and so on).

In this squad, "Heft" is in charge of both farming and cooking, while "Gecko" is my engineer and backup laborer. As long as bandit raids aren't rolling in to wreck my face, it all runs like clockwork and saves me a ton of clicking.

These routines can get pretty complicated. If you decide to have one person cover tasks spanning different categories, I recommend grouping related tasks together within their job list (e.g. have all the iron smelting activities happen before any farming checks are made).

For best results, consider more concentrated supply chains once you have enough people to make them feasible (for example, rather than having one guy do the entire iron process from mining to smelting, have him just focus on bringing ore to guy #2, who spends all his time smelting).

Bear in mind that squad members will always try to do their jobs if their job selector box is ticked. If you're trying to issue them a manual order and they keep running away, they're probably going back to work. Just tick their job box "off" to make them stop and listen.

Final Thoughts and Tips

Here are a few things to keep in mind as your posse starts to grow and become more successful (that is, as they start to become more tempting targets for criminals):

  • At any time, you can left-click and drag to select multiple squad members within a rectangle.
  • Make liberal use of the pause function (space bar). You can issue orders while the game is paused to have them carried out once you unpause. This is especially helpful once you're trying to guide fifteen people through a complex semi-automated production line.
  • If you need to send someone to town for a supply run, send someone who can fight well and run fast (and make sure they're as unencumbered as possible)
  • Never leave workers undefended at your settlement. If you can't spare a fighter or some hired mercenaries to protect them, consider having everyone travel together when you need to leave. Even if a bandit raid steals all your stuff while you're gone, that's better than having them kill your whole party and steal your stuff. People are much harder to replace than supplies.
  • Don't work at night. Most production activities incur major penalties in the dark. Build enough beds for everyone to get a solid 8 hours, especially if they're injured.


There you have it! Just as in real life, if you want to make money and be successful, treat your employees well. Keep their bellies full and protect them from bandits, and they'll give you their best effort in return. Be sure to keep an eye out for our other Kenshi guides here on GameSkinny.

How to Become a Competent Fighter in Kenshi Tue, 11 Dec 2018 12:22:56 -0500 Tim White

The first time you get into a fight in Kenshi, you'll notice one thing in a matter of seconds: you just got served, and it was bad.

This isn't a case of bad game design, so give Kenshi a chance to show you how it works. Haul your bloody carcass up out of the dust, hobble to town, and buy some bandages to patch yourself up. Once you're feeling better, we'll show you how to do ever so slightly better next time.

There are (Almost) No Shortcuts

There's only one way to skip a buttload of hard training, and that's with about 10,000 Cats. You can hire a Warrior with 20 ranks in every melee combat skill (they show up randomly in bars), but if you can't spare that kind of cash, you'll have to learn the hard way.

First of all, you will get pummeled dozens of times before you even begin to be able to hold your own in a fight. You (the player) don't suck, I promise. Every time you get knocked out, but not killed, your toughness and your KO modifier both increase.

What does that mean? Well, when you take a beating and survive, you'll be a little bit harder to knock out next time (after you've fully recovered). Resist the temptation to hammer that F9 key every time you get your clock cleaned; it's all part of the learning process, and you'll be stronger for it in the long run.

Practice, Practice, Practice

Much like real life, wailing on a mannequin won't turn you into a heavyweight champion overnight, but it's a good place to start. Training dummies can increase your melee attack skill (but not individual weapon skills) to about rank 5, and they're useless once your skills rise higher than that, so you might as well take advantage of them while you can.

Once you've built your first settlement, set aside a few iron plates to make a training dummy (which you first need to unlock at a research bench). Go to town on the dummy for a few minutes until you hit rank 5, at which point you'll be kinda, sorta effective against a real opponent.

Picking a Real Fight

Once the training dummies have done all they can do for you, roam around near a major city until you find hungry or scrawny bandits. By now, your odds against a single one of them are about 50/50, but these thugs roam in huge packs. I don't need to explain what will happen if you start swinging your rusty iron bar at ten of them.

Instead, play it smart. Get close enough to make them mad, then hightail it for the town gates. The guards don't take kindly to bandit scum, and will lay waste to them in short order, giving you an opportunity to circle around and practice on one or two bandits once they get split off from the main horde.

Again, don't get too discouraged if you're still losing fights at this point. You are getting tougher, and provided you're giving yourself ample time, food, medicine, and rest to heal between fights, your combat stats will steadily improve.

Know When to Block (and When Not to)

In the lower-right corner of your screen, where all the toggle boxes are for various behaviors, you'll see options like "passive," "block," and "ranged." These options tell your characters to behave in certain ways whenever possible.

Passive characters will avoid combat at all costs, and are less likely to be targeted by criminals when they come into range. Ranged characters (if they have a ranged weapon) will always try to stay at a distance equal to its maximum effective range; this setting is obviously more effective if you have melee fighters to pull aggro.

Taunting enemies will make them mad, and encourage them to gang up on you (use with extreme caution). Finally, blocking is a great way to not die. While in block mode, a character will gain +20 melee defense, but will never attack. This is a good way to buy time if help is on the way, or if you need to drop stuff so you can run away faster.

However, not eating dirt is not always the optimal outcome (weirdly enough). Recall that your toughness and KO resistance increase when you take damage. Well, they increase faster the more damage you take. So blocking keeps you alive longer, but doesn't train your abilities as well. If you really need serious amounts of combat XP, consider dropping your guard and taking it on the chin (as long as you're pretty sure you'll just be knocked out and not utterly vaporized).

Make Some Friends (or Buy Them)

Before too long, you'll come to realize that there are other ways to even the odds a little. If you've been gaining some sage wisdom from our money-making guide, before too long you should have enough cash rattling around in your bag to enlist some help.

Workers and Warriors hang out in bars in every major town, and most of them are for hire. Workers tend to be request a one-time payment of about 3,000 Cats, but all their skills start at rank 0. Warriors will demand roughly three times as much, but they come with well-developed battle skills; it's up to you to decide whether fighting or crafting and farm labor is more important to you in the beginning.

For detailed information on building and managing a squad of wasteland wanderers (which can eventually grow up to 30 members), be sure to check out our guide on that very topic.

In the beginning, though, think very carefully about your needs and your resources, and don't go too crazy with hiring several helpers at once. Each person you recruit needs to eat and needs to be healed after combat, and bigger groups draw more attention outside the city walls. Build your squad slowly over time and train each member thoroughly in a few select skills for the best long-term results.

Finally, you can also hire mercenaries (also found in bars) as bodyguards to accompany you, or to guard your settlements. You get 8-10 of them for the same price as a permanent party member, precisely because they're not permanent; their contracts will expire in a day or two.

Mercenaries are especially useful as defense against bandit raids, which can utterly devastate your camp and kill your whole party. (The guys circled in red are really, really bad news.) Fortunately, the game gives you a generous heads-up when a raid is closing on your property—usually long enough to run back to town and bring back some mercenaries, if need be.

If you ever see that message after a bandit raid, pat yourself on the back and go have a beer. Surviving your first raid is enormously difficult, and it's a sure sign that you're on the right path.

Live Today, Fight Tomorrow

There's no shame in running. Sometimes, a battle will clearly be unwinnable. If enemies are strong enough to outright kill you, make a break for it. Even if only one squad member manages to escape, they can return to the area and revive everyone else once the enemies have dispersed.

Above all else, be conservative. Don't engage in fights you're not reasonably sure you can win, or at least survive. With patience and regular training, you'll eventually be able to go toe to toe with the wasteland's worst outlaws.


There you have it! Check out our other Kenshi guides here at GameSkinny!

Top 10 Gifts for Fortnite Fans for the 2018 Holidays Tue, 11 Dec 2018 14:17:55 -0500 Victoria B.


Consider adding these gift ideas to your list as you start a shopping spree for that special Fortnite Fan this holiday season, and let these top 10 choices inspire you as you sneakily find your loved one's favorite in-game content. 


Check back at GameSkinny for more nerdy gift guides and Christmas news.


Fortnite Squad Mode Action Figures


Price: $39.97
Buy it at: Walmart


Looking for more traditional toys? Consider these figurines. This pack comes with four of the most popular characters in the game along with interchangeable guns. Whether you’re a young fan or a collector, this would be a great toy to receive this year.


This gift is only 12 years or older though, so keep any of these tiny pieces away from toddler curious grasps.


Fortnite Llama Plush


Price: $9.99
Buy it at: Target


Another great option are some cute plushies to bring a smile to your loved one’s face. One of the best cuddly toys to consider is this Pinata Llama, a fan favorite from the Fortnite universe. This wide eyed stuffed animal is about 7 inches tall and the perfect huggable size. If you're looking for a cute and inexpensive toy, this is a one of the best options.


Fortnite Game Guides


Fortnite: The Ultimate Guide to Dominating Fortnite Battle Royale by Supreme Game Guides


Price: $9.73
Buy it on: Amazon


Fortnite For Kids: 5 In 1 Book: The Complete Guide To Becoming A Fortnite God With A Fast And Flawless Victory by Pro Gamer Guide


Price: $19.76
Buy it on: Amazon 


If the person you're gifting to is both a gamer and a reader, a strategy guide book is one of the best gift options you can go for. Players are always trying to find ways to improve their chances of winning in battle royale modes. Some even go to the extent to hire coaches to help them improve their skills, but you don’t have to.


Use this Christmas as an opportunity to give a gamer some useful tips about how to improve their strategy and win ratio. Here are just a few options to choose from depending on the age and skill level of the reader.


Controller Skins


Price: $7.46
Buy it on: Etsy


One of the best gifts you can go for with any gamer is a skin/sticker. These removable skins add a form of customization to an otherwise carbon copy controller. 


Check out KO Custom Creations AU for some really awesome Fortnite skins for PlayStation and Xbox controllers that fans have highly rated. One of the most popular is the Slurp Controller, a reference to the slurp power up juice available in the game. You can find this and more awesome skins for players on Etsy. Check them out to find the best fit.


Fortnite Fan Hoodies


Llama Hoodie Sale Price: $27.95
Lamma Hoodie Regular Price: $50.99
Buy it on: Gearrora


Straight Outta Tilted Towers Price: $26.98
Buy it on: Amazon


You can keep your friends and family warm this winter by opting for clothes that reflect their love of Fortnite. One of our favorites is this hoodie that has one of the most iconic figures from the game, the pinata llama. Another popular choice on Amazon is the Straight Outta Tilted Towers youth hoodie, a reference to one of the locations in the game.


You can find all kinds of cozy hoodies that have the Fornite logos and references. Do some subtle research to find their favorite character or items from the game before buying.


Fortnite Backpack


Price: $25.89
Buy it on: Amazon


A practical gift for any Fortnite players who are in school is definitely a backpack. This bookbag not only has the logo for the game but also glows in the dark. It has plenty of pockets and is made from a sturdy canvas material as well, making it the perfect gift for any fan to carry their gear in. It is fitted for elementary to middle school students. This could be a great gift before everyone returns to their studies in January.


Light-Up Boogie Bomb


Price: $14.99
Buy it at: Spencer's


One of the best and most recognizable explosives from the game is the Boogie Bomb. Fortnite fans won’t be disappointed with this disco light up grenade that also comes with sound effects. It's the perfect decor for any player and is definitely a cool one to add to the shopping list.


Funko Pop Figures


Price: $7 - $11
Buy it on: Amazon


It seems like everyone has to have at least one Funko Pop figure, and if you know someone who is an avid Fortnite player, you can’t go wrong with any of these adorable figurines. It’ll be a cute addition to place next to their PC or console.


Be sure to snoop and check if your friend or family already has started a collection so you avoid buying a figure they already own. You may also want to do some digging to discern which character they like the most. This will help you decide which of the many figures to choose from.


All of the traditional figures range from $8 - $11. Another option in the $7 range are key chain figures that can be used as stocking stuffers.


Monopoly: Fortnite Edition


Price: $15.88
Buy it at: Amazon


If your Fortnite player likes both video and board games consider getting them the monopoly version of Fortnite. This edition of Monopoly for ages 13 and up has elements inspired by the popular royale mode, including the storm, map locations, and loot chest cards.


Players earn and take away health points instead of money and every time a player passes go, the storm is unleashed. Fortnite fans will love you for bringing this to family game night as long as no one flips the table from losing.


Gift Cards


Price: $10 - $100


(PlayStation) Buy it on: Amazon
(Xbox) Buy it on : Amazon


Good ol’ fashioned money is sometimes your best bet, so why not go with a gift card? In order to obtain in-game cosmetics in Fortnite or battle passes for access to skins, weapons, emotes, and more, players can use money available on their account. If you want to add funds to a player's account and let them spend how they please, you should snag them a gift card.


Know what system your loved one is playing on before you by them a card though. This will only work for those who are on consoles. PlayStation and Xbox gift cards can range from $10 to $100 and are a great choice for console Fortnite players.


Epic Game's Fortnite is one of the most played and streamed games this year, so it's no surprise that it's no surprise that wish lists will be filled with Fornite themed gifts. You likely have someone in your life obsessed with this battle royale-style game. With the holidays quickly approaching, it’s time to hurry and find that perfect gift for your friend, family, significant other, or secret Santa.


Scroll through our top 10 picks to find the perfect surprise to give your loved one this year with these Fortnite gifts.


Full disclosure: This article contains Amazon affiliate links that directly benefit GameSkinny. Just letting you know!

Pair PS4 Controllers To The PS Classic With These Special Adapters Mon, 10 Dec 2018 17:13:43 -0500 QuintLyn

For gamers, the trend of releasing mini-retro consoles loaded with classic games is a pretty sweet thing. But, let's admit it, not everything about old-school gaming is still awesome -- like literally being tied to the console by your controller cables.

Instead, most of us would much rather sit on our couches a reasonable distance away from the behemoths that our TVs have become. So, of course, the controller complete with a five-foot cord that comes with the PlayStation Classic isn't exactly ideal.

The good news is, there's a solution for that.

8BitDo, a third-party company specializing in controllers and adapters, has created a wireless USB adapter that plugs into the PS Classic and works with any controller via BlueTooth -- meaning you can use your PlayStation 4 controller just fine. 

Other controllers that work with it are the Nintendo Switch Pro Controller and anything 8BitDo makes.

The adapter also works with multiple platforms, including the Nintendo Switch,  PC, and Mac. Those looking for a similar solution for their SNES and NES Classic console systems can find separate adapters for those on the 8BitDo site as well.

Just because you're playing old-school games doesn't mean you have to play them old-school. 

How to Eat in Kenshi: Just Do It Mon, 10 Dec 2018 16:48:44 -0500 Ashley Shankle

You've got a ton of things you have to worry about in Kenshi, and eating is sort of one of them.

Well, it's halfway one of them -- you've certainly got a lot more to worry about, but you've got to eat or you'll wither away and die.

There are two steps to eating:

  1. Have food
  2. Get hungry

After both steps are completed, your character will automatically eat any food you may have in your inventory. Really, that's it. You don't have to manually eat.

You can purchase food stuffs from traders or make it yourself. Bread, which is easy to make, will very likely be a staple of your diet but is generally a bit pricey from traders.

If you don't want to cook, dried fish is one of the cheapest food options out there and can be found at fish traders.

Eating in Kenshi really is this simple, thank goodness. It would be nice if there were an animation for eating, but auto-eating is fine, too.

Monster Hunter: World's Last Free Updates Outlined Tue, 11 Dec 2018 12:05:39 -0500 William R. Parks

In a time when post-launch game support is frequently defined by paid DLC and Season Passes, Capcom's approach to adding free content to Monster Hunter: World has been a real treat. However, in today's Special Developer Update, the company has confirmed that only a few more free additions are planned before these updates come to an end.

Amongst the remaining updates are the introductions of two Arch-Tempered Elder Dragons: Kulve Taroth and Nergigante. Arch-Tempered monsters are currently the strongest foes in Monster Hunter: World, even more challenging than Tempered monsters, and these two are certain to be excellent opportunities for players to acquire powerful gear and augmentations.

Arch-Tempered Kulve Taroth is first up, and the hunt will be available from December 19 at 7pm EST to January 3 at 6:59pm EST. As with a standard Kulve Taroth encounter, up to 16 players will be split into groups of four to take on the beast.

However, unlike the standard siege, Arch-Tempered Kulve Taroth can enter a "furied" state, which gives the monster new attacks. Players that slay the Elder Dragon after it has entered this state will be granted more powerful "rainbow" items, and the Arch-Tempered Kulve Taroth's materials can be used to craft a new gamma amor set.

Then, in Spring 2019, Arch-Tempered Nergigante will make its appearance. While Capcom has not yet elaborated on this encounter, Arch-Tempered Nergigante will, no doubt, be a challenging hunt, and it will mark the last of Monster Hunter: World's free updates.

Additionally, fans can look forward to a Monster Hunter: World The Witcher 3: Wild Hunt crossover event in early 2019 that will give them the opportunity to take Geralt of Rivia on a "unique quest line." An "Appreciation Festival" will also take place during this timeframe, which will celebrate the game's first anniversary and feature special quests.

Since the game's release, frequent updates have brought new monsters, powerful gear, and more challenging hunts to Monster Hunter: World, all at no cost. While the news that the end of these additions is on the horizon is likely to disappoint some of the game's fans, there is a lot to look forward to — namely, Iceborne, Monster Hunter: World's upcoming "massive expansion," which will mark the game's next stage of post-launch support.

Monster Hunter: World's First Major Expansion Revealed Mon, 10 Dec 2018 14:46:22 -0500 William R. Parks

Since its release in January, Monster Hunter: World has kept fans engaged with new monsters, frequent crossovers, and seasonal events. Now, Capcom has revealed its plan to continue to keep players slaying monsters and crafting gear: a "massive expansion" called Iceborne.

Announced through a trailer at this morning's Special Developer Update, the events of Monster Hunter: World: Iceborne will take place just after those that transpired in the base game. Additionally, the expansion will include new quests, monsters, locations, equipment, and more, and the trailer also confirms that Monster Hunter: World will be required in order to play Iceborne.

While the news of a significant content update is likely to be exciting for many players, Iceborne is still a ways off. The trailer indicates that release is currently scheduled for autumn 2019, though Capcom has promised more details on the expansion, including its price tag, in the spring. 

Little more than what has been outlined can be gleaned from today's trailer, which primarily depicts Rathlos flying out across a vast body of water. That said, the title of the expansion certainly suggests that a frigid biome is in the future for monster hunters the world over.

Capcom is no stranger to post-launch support for its Monster Hunter titles. As stated, they have continually added new, free content to Monster Hunter: World, and the previous entries in the franchise all have enhanced and expanded releases.

These "Ultimate" versions often include many of the features that are to come with Monster Hunter: World: Iceborne, however, there is one common component that is not directly addressed in today's trailer: "G Rank."

When a Monster Hunter title is released, there are often two difficulty settings for each monster, Low Rank and High Rank. G Rank is typically a post-launch addition, and it gives players a third, and more difficult, version of the game's beasts. In G Rank, monsters may hit harder, have more HP, and have more attacks in their arsenal (which they will execute more frequently).

Now that players have throughly explored what Monster Hunter: World has to offer, and others are getting a chance to try the game for free, the addition of G Rank has been a frequent topic of conversation amongst the community. It is possible that fans may still see G Rank come with Icebore, however, it does seem that Capcom may be currently focused on supporting Monster Hunter: World with new content, rather than reworking the game's older monster.

China Introduces New Ethics Panel to Review Video Games Tue, 11 Dec 2018 10:29:41 -0500 Gabriella Graham

Via the Xinhua news agency, China has officially revealed an Online Games Ethics Committee.

The committee has already reviewed twenty different games, although the specific titles remain shrouded in mystery. Meanwhile, the gaming world looks on, waiting to see what this means for evolving Chinese regulations.

What we know

The Chinese ethics committee operates under the ready guidance of the Communist Party’s propaganda department. Panel members include university and industry experts on video games and adolescence, as well as representatives from government research institutions and media outlets. (Participant names and specific contributing institutions have not been publicly released.)

Of the twenty games reviewed thus far, nine have been outright rejected for sale in China due to "improper content." Some of the prohibited games include H1Z1, PUBG, and Fortnite.

Requests for modifications were issued for the remaining eleven. Their respective developers must "eliminate moral hazard" and otherwise controversial material to have any hope for a stamp of approval. League of Legends, Overwatch, Diablo 3, and World of Warcraft are among the games that must make changes.

The new committee will continue to conduct ethical evaluations for games boasting online content.


A backdrop of fear and control

The reveal of this committee marks an important regulatory step following the suspension on licenses for new video games that began in March of 2018. The approval process screeched to a halt when the responsibility of clearing games for sale passed to the (also new) State Administration of Press and Publications (SAPP).

Fears around epidemics of video game addiction and increasing myopia (or nearsightedness) among youths are driving change in China, like the installation of SAPP. 

The online ethics panel naturally sets themselves against these consequences as well while simultaneously removing sexually intimate or violent content from young hands.

A sign of hope or dark foreshadowing?

Speaking of the suspension around new game licenses, consumers and industry developers seem divided on the most recent development of an ethics panel. This committee could indicate that the current licensing freeze will lift in the near future, possibly with a schedule for new game releases before mid-2019. Hopeful evidence for this turnout comes from the quick work the committee made of the first twenty titles assigned to them.

Photo By Nikita Kachanovsky on Unsplash

However, the new panel may also be a sign of more suffocating game regulations to come. There are even those observing China's market that have questioned whether or not this year's license freeze was "a deliberate attempt by the government to hurt the video game industry’s growth rate."

Regardless of the exact nature of future details, they promise to have a heavy effect on the video game industry at large. Granted, western developers like EA, Take-Two, and Ubisoft have been nonplussed by China's snail-paced approval process. But companies both large and small within the nation's borders have suffered considerable financial loss since March. Zacks reported:

The stalled approval process and stringent regulations have negatively impacted gaming companies like Tencent, NetEase and Bilibili [. . .] A number of Japanese game makers like Capcom, Nexon and Konami were also hurt due to their ties with Tencent and NetEase.

Keep in mind that Tencent and NetEase are the biggest game distributors in China, which in itself is the world's largest video game market.There's little doubt that decisions made by China's new ethics committee will be far-reaching.

In fact, Chinese regulations could push their larger video game companies to invest in western developers. Tencent alone lost $200 billion of their market value since January. It pays a company like that move away from an uncertain market at home and into the global market.

In this case, that means taking steps westward, new ethics committee or not.

Monster Hunter: World Welcomes The Witcher's Geralt of Rivia Mon, 10 Dec 2018 13:08:36 -0500 William R. Parks

At last week's Game Awards, Monster Hunter: World Producer Ryozo Tsujimoto teased some forthcoming news that he indicated would "make everyone happy." This morning, in a Special Developer Update, fans had this statement clarified as a slew of Monster Hunter: World-related announcements were revealed.

These included a crossover event that will bring The Witcher's Geralt of Rivia to Capcom's action RPG and news that the game will be free to play on PS4 until December 17.

Monster Hunter: World The Witcher 3: Wild Hunt is scheduled for release in early 2019, and it was announced at the Developer Update with a brief trailer.

In the teaser, fans got a glimpse at Geralt walking through Monster Hunter: World's landscapes and standing against some of its beasts, including Diablos, Paolumu, and Teostra.

Additionally, the trailer establishes how Geralt has found himself in this strange world of giant monsters, showing him dropping in through a portal. "And folk wonder why I hate 'em," the Witcher says with his characteristic nonchalance.

Fans of The Witcher series are certain to recall Geralt's disdain for these magical gateways, as well as their ability to transport those that pass through them to different realms.

While little more concrete information can be gleaned from the trailer, Capcom has indicated that this crossover will give players an opportunity to use the White Wolf's monster hunting prowess to "take on a unique quest line in Monster Hunter: World."

In the past, these types of collaborations have often been, more or less, the addition of a collectible cosmetic that can be acquired by slaying monsters and farming materials. For example, players have had the opportunity to transform their characters into Horizon: Zero Dawn's Aloy and Dante from Devil May Cry by completing limited time events.

However, it seems that Capcom has a bit more planned with this one. There is currently no indication that Monster Hunter: World The Witcher 3: Wild Hunt will bring new monsters to the game, however, a quest line that offers a new dimension to the game is certain to be an exciting prospect for many fans.

To suggest that this is the announcement Tsujimoto was referencing at The Game Awards may be a bit of a stretch. That said, it is just one from this morning's Developer Update. While many players are likely to have their eyes on the newly announced "Iceborne" expansion, pitting Geralt against some of Monster Hunter: World's meanest monsters may help keep them occupied until it comes.

Sonic the Hedgehog Live-Action Design Partially Revealed in New Poster Mon, 10 Dec 2018 12:06:15 -0500 Ashley Shankle

Sonic the Hedgehog fans are used to being the butt of jokes, and Sonic's new look for the upcoming live-action movie is sure to make it even harder to defend being a fan of the Blue Blur.

IGN recently spoke to the movie's executive producer, Tim Miller, and producer, Neal Moritz, both of which had a few things to say about the new realistic direction for Sonic.

It's a good piece to read if you're a Sonic fan, but not really worth it if you don't care for Sega's hedgehog mascot.

This newest incarnation of Sonic will have new shoes and two eyes, and has clearly has not skipped leg day.

Honestly, I'm not digging it.

The poster looks a bit like a horror movie thanks to those proportions -- and you can see a bit of eye or eyelid there on his turned face. It looks creepy.

The Sonic fanbase has flown off the handle multiple times in the past over the character's redesigns. This one looks to veer off more than any of its predecessors, and I'm sure it's going to get plenty of references to hedgehog on human relations from those in the community (thanks again for Sonic '06, Sega).

The Sonic the Hedgehog movie is slated for release in November 2019, so we likely have a while to wait before we see what this new live-action take on Sonic really looks like.

Maybe it'll be better than we think. 

Best Budget Hearthstone Decks for Rastakhan's Rumble Meta Tue, 11 Dec 2018 12:04:17 -0500 Sergey_3847


Dragon Warrior


One rarely sees the legit Dragon archetype in Warrior, but Rastakhan's Rumble changes everything. Now Warrior has Emberscale Drake, a 5-mana dragon that grants your hero 5 armor. This is the card on par with Shieldmaiden, and it's cheaper.


Warrior has also got Dragon Roar, a 2-mana spell that puts two random dragons in your hand, which could also be legendary. That is an amazing value for such a cheap card.


But that's not it, as there is one more card that is simply great -- Dragonmaw Scorcher, a 5-mana dragon that deals one damage to all other minions. It not only deals with small enemy minions, but also activates your Acolyte of Pain.


This is a truly great Dragon Warrior list, and it costs only 1,580 dust to make.


Deck string:






That is all for the best budget decks for Rastakhan's Rumble meta, and for other Hearthstone guides at GameSkinny, follow the links below:


Zoo Warlock


There have been a decent number of various types of Zoolock decks in the past. Most of them were focused on buffing demons. But this new iteration lets you buff any types of minions.


Consider such new cards like Scarab Egg and Grim Rally. You can play the egg and immediately destroy it on turn three. As a result, you will have three 2/2 Scarabs on board for just three mana. But this is not the only combo you can achieve in this Zoolock variant.


Try to play the Spirit of the Bat early in the game, and don't be afraid to trade and tap at the same time. This will activate the buffing engine of the spirit, which turns out to be really effective.


Deck string:




Elemental Shaman


Here is another Elemental deck, and this time in Shaman class. Rastakhan's Rumble introduced a new elemental card for Shaman -- Bog Slosher, a 3-mana minion that returns to your hand and buffs other friendly minions.


It's not only a great way to both heal and buff a damaged minion, but also re-use its battlecry. That is also the reason why this list includes Murmuring Elemental that triggers battlecries twice.


So you could say that this is a value deck with some very good synergies. For example, you could play Elementary Reaction and Earthern Might and get a ton of new cards in just one turn. This combo alone will supply you with a big hand very early in the match-up.


Deck string:




Pirate Rogue


Is Pirate Rogue as efficient as Pirate Warrior? Probably not! But it's still one heck of a list that should get you pretty far on the ranked ladder. It has all sorts of tools for various situations, and all this is spiced up by a healthy number of pirates.


Try to equip Assassin's Blade as early as possible and buff it up using Cutthroat Buccaneer and Deadly Posion. Then, play Bloodsail Raider, Dread Corsair, and Phantom Freebooter. All of them will synergize perfectly with your 6/4 weapon, which alone can deal 24 points of damage.


Ticket Scalper and Cursed Castaway will provide you with card draw, so you will never be out of threats.


Deck string:




Dragon Priest


This Dragon Priest deck is not your typical midrange deck, but a combo list with such cards like Topsy Turvy, inner Fire and Divine Spirit. All the dragon synergies are here, but you really want to put Nightscale Matriarch and Wyrmguard online as soon as possible.


Then, you can double their health, preferably twice, and use either Topsy Turvy or Inner Fire for a lethal damage. This combo is really easy to execute, as it requires minimal set up. Also, Radiant Elemental should help you get to combo even earlier by making your spells cheaper.


The rest of the deck is also quite capable in supporting the combo with a fair number of removal spells and other strong dragons.


Deck string:




Heal Paladin


It turns out that Paladin can become a Priest, if he wants to with all the healing spells it gets these days. But it's not going to be a Control Paladin, as is the case with Priest most of the time. This Heal Paladin is one aggressive monster.


First, it has a new Bloodclaw weapon that costs only one mana, which can destroy two early minions on the opponent's side. Second, it has Spirit of the Tiger that basically summons minions for free, because there are no extra mana costs involved.


Lastly, it can deploy a 4-mana 8/8 taunt in the form of Zandalari Templar, which is just too OP. That's without mentioning all the healing it gets in the course, which will keep you alive for many turns to come.


Deck string:




Elemental Mage


Blizzard likes to give Mage free stuff like they did with secrets and Kirin Tor Mage. Now you can also cast elementals for free using the new Rastakhan spell -- Elemental Evocation. Cast it, play an elemental, and then cast Scorch that costs only one mana. This is currently the cheapest and the most powerful combo you can do in Elemental Mage.


Another great new card is Arcanosaur, a 6-mana elemental that deals three AoE damage. It has a condition to play elemental last turn, but in this type of deck that is practically guaranteed.


Lastly, Cauldron Elemental can make your other smaller elementals bigger and more dangerous for that final lethal attack.


Deck string:




Beast Hunter


One of the best cards to appear in Rastakhan's Rumble is Revenge of the Wild, a 2-mana spell that resurrects all the beasts that died this turn. This card can create some serious problems for your opponents, especially in the latter parts of the match-up, when you have your entire board filled with beasts.


Hunter also got a fantastic new weapon -- Headhunter's Hatchet. It costs two mana and potentially has 2/3 stats, if you control a beast. This can be easily compared to the pre-nerf Fiery War Axe, which was universally acclaimed to be the best weapon in Hearthstone.


The rest of the deck includes a hefty number of tried'n'tested beasts and a few removal spells in case you get blocked by a taunt.


Deck string:




Egg Druid


Egg Druid has quickly become an equivalent of the Zoolock deck. It's fast, it's aggressive, and in this particular case, it's also extremely hard to get rid off due to the multiple eggs with deathrattles that leave even more minions on board than before.


The new Scarab Egg from Rastakhan's Rumble is a dangerous little egg that summons three 1/1 Scarabs, which can be buffed with Power of the Wild, Evolving Spores, and Fungalmancer.


A few other new cards, such as Pounce and Spirit of the Raptor will allow you to draw more cards, which is a necessity for any aggro deck. In this way you can keep pushing one threat after another until you win.


Deck string:




If you just started playing Hearthstone, and don't have much dust for all the top-tier decks, then you can opt for cheap but good cards that synergize well enough to create some spectacular deck lists.


These budget decks are so good that you can even use them to climb up the ladder and grind for some decent amount of gold. Eventually, you will have enough to craft something more expensive and powerful, but for now you can be sure that these nine decks will be your best friends for no cost.


Most of the decks in our selection for Rastakhan's Rumble meta are of either Aggro or Midrange archetypes. This means that you will be able to win fast and even withstand some of the more expensive control lists on the ladder.

Pokemon GO Trainer Battles To Be Rolled Out In Stages Mon, 10 Dec 2018 11:24:25 -0500 QuintLyn

Pokemon GO players have been anxiously waiting for the release of a PvP system -- which Niantic recently promised in the form of Trainer Battles.

Based on what we've been told about the new system so far, it will definitely provide an extra bit of depth to the popular mobile game. But some players are going to have to wait longer than others to experience it.

Today, the Pokemon GO team announced plans to roll the feature out "in stages". The announcement went out over the game's official Twitter account and noted that it's to assure Trainer Battles run correctly before offering the mode to everyone.

The feature will first release to Trainers that have hit level 40. Once the devs are certain it's working correctly, they'll roll it out to more players. Essentially, this is a beta for high-level players. 

Although we don't know exactly when this mode will release into beta, hopefully, its release isn't too far off. 

Monster Hunter: World Running Free Trial From Dec. 11 to Dec. 17 Mon, 10 Dec 2018 11:13:34 -0500 Ashley Shankle

If you've got a PlayStation 4 and haven't dipped your feet into the Monster Hunter: World pool, you've got a cost-free opportunity starting tomorrow, December 11.

That's when Monster Hunter: World will start a six-day free trial for PlayStation 4 owners. All you'll have to do is roll into the PlayStation Store and download the free trial to get started, and now's a great time to give it a go! The Winter Star Fest event is still going strong, and it will be running until the end of the free trial on December 17.

Those who take part in the free trial and decide to buy the game can carry their progress over from the trial to their full copy Monster Hunter: World -- which happens to 50% off on the PlayStation Store right now until tomorrow morning.

So what are you waiting for? World is the next step in evolution for the Monster Hunter series and is a game that has to be played to be believed for both series veterans and total freshers.

There's no harm to giving the free trial a run, except the risk of addiction. 

It was also announced that Geralt of Witcher fame would also be coming to the game in a special crossover event