Adventure Genre RSS Feed | GameSkinny.com Adventure on GameSkinny https://www.gameskinny.com/ en Launch Media Network Bethesda's Elder Scrolls VI Announcement Was Pure Damage Control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control Sat, 16 Jun 2018 12:40:58 -0400 Fox Doucette

Bethesda announced plenty of stuff at their big E3 2018 presentation Sunday night, but for a certain segment of their audience, no announcement was bigger than the confirmation that yes, Bethesda is working on Elder Scrolls VI.

It was also the biggest case of pure damage control of the entire sordid weekend. It was, flat out, an admission of defeat and a sign that they knew that Fallout 76 would go over like a fart in church with their fanbase.

The Internet exploded when Todd Howard said that “every other character will be a live human being”, referring to 76's DayZ/Ark/Rust-like online survival gameplay.

After all, if you want to find something more toxic than nuclear fallout and Forced Evolutionary Virus combined, the player community in online survival fits the bill.

Searching the #SavePlayer1 hashtag on Twitter pretty well sums up the reaction.

Enter an announcement for a singleplayer experience. Bethesda knew.

More than once in the past, Howard has been a big proponent of the short hype cycle.

Fallout 4 was announced at E3 2015; it released just four months later.

Fallout 76 will be out this fall, another super-short hype cycle, plus Bethesda's already taking sign-ups for the public beta.

It's clear that Bethesda's operating strategy is to keep the jackals in the gaming press at bay; they don't want to waste precious development time constantly stoking the hype machine. Because as Extra Credits pointed out in one of their videos, as soon as you commit to that road, you're committing to wasting a lot of development resources. You're spending more time making playable demos and creating video mashups for E3 or PAX or GDC or wherever else than you are creating a tight, focused experience that will actually be in retail stores and on Steam come launch day.

So why did Bethesda announce Elder Scrolls VI? Why throw away one of their biggest competitive advantages in terms of being able to manage the hype cycle and keep their development dollars spent on stuff that's actually going into the finished game rather than press demos that rarely end up producing any usable assets for the game itself?

Damage control. They angered their fans, and in order to keep those fans from descending into open revolt, beating up their brand so badly that by the time TESVI is ready for actual launch—and, with the game in pre-production, that could be 2021 or later—their former fans won't even care about them anymore and will therefore have no desire to pre-order? A lot can happen in three years, and “just another EA” as brand perception risks permanent “never again” customer loss.

Bethesda knew what they were doing. They were, in essence, condensing 1985 for the Coca-Cola Company into one hour.

Fallout 76 is New Coke in this instance. If Twitter loved it, if the reaction was universally positive, if everything was just ducky, Todd Howard and Pete Hines would've been more than willing to stand and fight on the hill, hyping up 76 and making it the centerpiece of the entire gaming news cycle.

And, of course, 76 wasn't a complete failure; plenty of the kinds of gamers who like the Fallout mythos and prefer their games to be online with others rather than the solitary pursuit that previous entries in the series are have been more than willing to rally to the Vault Boy banner.

But there was a supercritical mass of people who hated the news. And the people at Bethesda, who had TESVI as their “Coca-Cola Classic Card”, decided to play it.

Todd Howard would've preferred to sit on “Skyrim 2” for years until the game was ready. Sure, he'd coyly refused to comment on the game, even occasionally looking annoyed that he'd been typecast as the “Elder Scrolls and Fallout guy.”

No creative person likes being typecast, not if they're an RPG developer or if they're a sportswriter who took a video game gig in part to write about something other than scurrilous rumors about LeBron James and the Los Angeles Lakers.

But when push comes to shove, that's what Bethesda's brand is.

And for that reason, they announced The Elder Scrolls VI, coming forever and an age from now to a PC, console, phone, tablet, smart home personal assistant, handheld, and refrigerator near you.

It was damage control. Bethesda knew the reaction to Fallout 76 was going to be severe, and the only way to keep the community in line was to announce a new Elder Scrolls at the same time. It's just too perfect.

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Last Day On Earth: Survival Complete Dog Breeding Guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide Fri, 15 Jun 2018 16:48:35 -0400 Ty Arthur

The apocalypse can be an awfully lonely place, especially when everyone you meet ends up trying to kill you and steal your resources! That's where raising some puppies to faithful hounds comes in on Last Day On Earth: Survival.

Through careful crossbreeding, eventually you can get some absolutely killer skills for your stable of dogs, from buffs for finding better items to the all-important True-Friend skill.

Below we cover absolutely everything you need to know to find a puppy, raise it to adulthood, and then eventually breed it through dozens of generations to the ultimate Rank IV hound.

Finding A Puppy In Last Day On Earth

To start raising and breeding dogs, first you need to grab a defenseless puppy (why the zombies don't eat them is unclear), which can be found immediately by leaving your home base and heading to a Green Resource Zone.

Your first puppy is guaranteed to spawn in any Green Resource Zone area if you haven't picked up a puppy before, so spend the energy to run to a Green location and explore around the area until one shows up. Usually they pop up within 30 seconds, but keep running around if you don't get one straight away.

 I may not have any pants, but I've got a puppy, and that's even better!

When you grab the adorable little puppers (just tap the same icon as though you were harvesting a resource), it will appear in your inventory as a Puppy In A Box, but you can't do anything with it just yet.

The "use" button for the boxed puppy will be greyed out, now matter where you go or what inventory slot you place it in.

You can't actually start raising a dog until reaching level 10, when the Dog Crate blueprint becomes available. You could also spend $4.99 - $9.99 to buy a Dog Crate ahead of time in the store, but honestly it doesn't take that long to hit level 10. To build the crate, you need these resources:

  • 20 Pine Logs
  • 7 Duct Tape
  • 15 Limestone
  • 10 Scrap Metal

Build the Dog Crate on a floor segment of any building and then you can finally use the Puppy In A Box to start raising the dog. Opening the box gives you a randomized gender and coloration (from least rare to most rare: brown, black sides, black back, tiger, full black, white).

 The Dog Crate blueprint unlocks for 1 point at level 10

After grabbing your first puppy in a Green Source zone, additional puppies can be found randomly at your home base area, Aid Drop areas (these have a very high chance of puppy spawns), Red Resource Zones, or Floppy Disk Coordinate locations.

They can also be bought for a bunch of resources from a Dealer (which frankly is not a very good trade), or purchased in the store if you've got some cash to burn on a freemium beta game and want a higher Ranking immediately.

Feeding And Raising Last Day On Earth Dogs

Puppies are invincible, although they can be released out into the wild. Full grown dogs on the other hand can die, although they will eventually respawn back at your home base.

For a puppy to reach adulthood and start earning Traits, you've got to feed them Raw Meat, Raw Turkey, or Dry Food. Without regular food, the puppy's growth meter stops. After 24 hours of being fed (or faster if you spend in-game currency), you get a full grown dog.

Note that the number of hours of food provided by each food type is divided by the number of puppies you have, so you will need to hunt down tons of resources when you have a large kennel! Keep in mind you also have to keep feeding the dog after reaching adulthood or they will go inactive.

Upon reaching adulthood, dogs are marked from Rank I to Rank IV, gaining a randomized Trait based on their Ranking. Dogs can't raise in Rank on their own, but the Rank number is still important to note for breeding.

Traits are equipped and active when you select the Walking on Base task at the Dog Crate. These Traits are available for your canine companion:

Rank I
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Hunter: More likely to find rare animals
  • Well-Stocked : Decreases the need for dog food
Rank II
  • Bloodhound: More likely to find rare items
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
Rank III
  • Companion: Earn extra experience
  • Guard: Can attack the horde
  • Leader: All dogs deal extra damage
  • Hunter: More likely to find rare animals
  • Witty: More likely to get a higher rank when breeding
Rank IV
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
  • True-Friend: Can be directly taken with the player (this trait is necessary to open the doggy doors at the Bunker Alfa location)

 Last Day On Earth Dog Traits

Breeding Dogs in Last Day On Earth

With a male and female dog of the same Rank, you can now select the option to Crossbreed, which will give you a brand new puppy, but also results in the two parents leaving your base! This means you constantly have to acquire and raise new puppies to reach the highest Rankings.

The new puppy will never be lower Rank than the parents, but there's a chance of getting a higher Rank, which is how you build up slowly towards the Rank IV dog with True-Friend, which is what you eventually want.

The chances of getting higher Ranks are as follows:

  • When breeding Rank I dogs, you will automatically get a Rank II puppy
  • Rank II dogs have a 60% base chance of producing a Rank III dog
  • Rank III dogs have a 25% base chance of producing a Rank IV dog
  • Rank IV dogs have a 5% base chance of producing a dog with the True-Friend Trait

Make sure to use the Inherit option and always breed a dog with a good set of Traits to a dog with a set of Traits you don't care about, that way the puppy will get the good Traits and keep that line of skills going.

When the puppy ends up a higher Rank than its parents, it then gains an additional Trait. By breeding bad to good and keeping good Traits, you can decrease the amount of time it takes to hit the end goal of Rank IV with True-Friend.

For the fastest breeding, you want to keep the Witty Trait on every single dog, as this will increase your chances of getting to Rank IV faster.

 Crossbreeding dogs in Last Day On Earth: Survival

What are you favorite dog Traits, and do you have any tips for quick breeding up to high Ranks? Let us know your strategy in the comments below!

Still need more help with this freemium post-apocalyptic survival game? Check out our other Last Day On Earth: Survival guides here:

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Fallout Shelter Guide: How to Heal Mr. Handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy Fri, 15 Jun 2018 16:16:41 -0400 Jonathan Moore

Wondering how to heal Mr. Handy in Fallout Shelter? Well, you've (definitely) come to the right place. 

Whether he's gathering caps from the wasteland or collecting resources in the vault, there will come a time when Mr. Handy stops his diligent butlering and goes Hulk on the wasteland adversaries invading your vault. 

Since Mr. Handy follows invaders until he kills them, he's sure to take damage no matter what you do. And since you don't want to lose your little helper, healing and repairing him will quickly become a necessity. 

But here's the rub: you can't heal Mr. Handy in Fallout Shelter. No matter how much damage he takes, there's currently no mechanic that allows you to heal him while he's still alive. Stimpacks do not work. 

You can repair him, but only after he dies. Currently, it costs 2,000 caps to repair Mr. Handy, which can be a pretty penny depending on your situation. 

The repair method works in both normal and survival modes. However, it's worthy to note that survival mode is known to have a bug that sometimes hides the "revive" button. If you run into this bug, just close the game and restart. The "revive" option should reappear when you return. 

And if you're wondering: No, Mr. Handy can't die in the wasteland because he doesn't take damage when exploring. If you're tired of looking at busted, half-health Mr. Handies, consider banishing them to the wasteland to collect caps. 

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That's all you need to know about healing and repairing Mr. Handy. For more tips and tricks, be sure to check out all of our Fallout Shelter guides while you're here. 

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How Sekiro: Shadows Die Twice Will Stand Out From Dark Souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls Sat, 16 Jun 2018 12:13:08 -0400 Zack Palm

To everyone's delight, FromSoftware had a great presence at E3 this year. They had the opportunity to highlight their upcoming samurai game Sekiro: Shadows Die Twice at the event with a trailer filled with some crazy gameplay and more details about the game's story.

You may immediately believe this new intellectual property will operate on the same level that Bloodborne did where it will move, fight, and pretty much feel just like Dark Souls, except with a unique skin over it. This was not the case! Here's how FromSoftware have taken certain steps to ensure the game feels like Dark Souls, but comes up with plenty of its own flavors, too.

If you haven't already checked out the trailer FromSoftware released at E3, here it is:

The Impressive Color Palette

If a person whose played Dark Souls before was asked what notable features about the game stood out to them, the vibrant colors would not be one of them. FromSoftware always had a distinctly drab and somber tone to their environment, making it seem as if it were a far-away myth retold by one generation to the next.

The environments in Sekiro are filled with dynamic hues and enticing details. While you're wandering around, taking in the beautiful environments FromSoftware are known for, you won't think you accidentally slide the shadow meter further down than you should have. There's a pop in the graphics you normally wouldn't find in a Souls game.

Not only that, there's still the noticeable grotesque nature of art in Sekiro that sends a shiver up your spine when you see it. Plenty of what's in Sekiro gets grounded in realism, so the art team had to work in these believable metrics. If they went too far in the supernatural direction, then you might get bumped out of the experience, thinking you're playing Dark Souls in a far-off fantasy land.

But, as the trailer shows, the team was able to add in a certain layer of grime to make the characters and bosses seem as if they were once alive during this time of 16th century Japan. Though their exceptional characteristics were fantasized to seem as if they were taken from myths.

For example, in the trailer there's a moment where the main character walks up a burning environment to a small group of people waiting for him to approach. A big guy approaches the main character, likely the leader of the small entourage. He's not at the small level of disgusting as the Asylum Demon, but his overall size and dirty attire make him look opposing. 

Originally, Dark Souls took its inspiration from a mixture of horror and fantasy lore, whereas this game leans much more on the depiction of ancient Japanese culture. Because of this dramatic influence shift, it makes sense the art team felt they needed to take a step back. FromSoftware have taken a different approach to how this game looks, and it certainly reflects the unique setting they've chosen for Sekiro. 

You Play As A Named Character!

This aspect definitely sets it apart from Dark Souls and Bloodbourne. Normally, you'd find yourself beginning your long journey at a character selection screen where you get to choose all of the unique physical features of your character before you cover them all up in armor. This time around the main protagonist in this story comes with a name, an ambition, and a known history.

Though FromSoftware have not given up too much about this main protagonist, we know his name is Sekiro and he is a shinobi warrior. He was tasked with guarding a lord, but a rival samurai attacked them. The rival samurai was able to kidnap the lord and defeat Sekiro in combat. Sekiro lost his left arm during this fight. Following the battle, he rises from the near-death experience to continue on his journey to rescue his lord from this samurai, while also seeking out revenge.

 

That's not a whole lot of information to go on. But, that's still more than most would receive from a description of Dark Souls! This already makes the game stand out. It's only naturally we'll learn more about the main character as we progress through his story.

A Lot Of Gameplay Differences

The diverse game mechanics in this game have not been utilized in other FromSoftware projects. This section alone deserves its own article, but we'll keep to the highlights!

The most noteworthy change involves Sekiro's prosthetic left arm and the grappling hook attached to it. You can use this grappling hook to climb up the side of buildings, granting you the ability to use the vertical environment to your advantage. While the grappling remains a constant part of the game, you can switch out a variety of different weapons attached to the prosthetic limb to vary your attack style.

For example, you can have an axe attached to it to use as a heavy strike to shatter an enemy's shield. If you need additional light, you can place a torch here while still wielding your katana in your right arm.

This idea of a versatile prosthetic left arm likely originated from the success of Bloodborne's key mechanic where players would have a gun in their left hand to use as a parry. How many different weapons you can place in the prosthetic left arm remains unknown, however, the cover art does feature Sekiro with a flamethrower on his left wrist, so look forward to that!

A unique aspect to this game lies in using Sekiro's arm to scale buildings, which you can do to reliably sneak up on your enemies. That's right: stealth. FromSoftware have included stealth and you can use it to your advantage. Take your time scouting out enemy patrols and thin their numbers before taking on a much larger group. What sort of benefit or difficulty this new mechanic has remains unknown, but the fact they're including it shows how far off from the Dark Souls reservation the developers have gone.

Death Becomes a Strategy

Death works substantially differently. When you died in Dark Souls you'd find yourself stripped of all your souls and you return to the last bonfire you rested at. This served as a great risk-reward balance in the game where you had to stop yourself from continuing on and decide it was a good idea to go back to level up; everyone whose ever played a Dark Souls game can tell you a story where they lost thousands of souls to a simple minion because they weren't paying attention.

Rather than teleporting back to a checkpoint or losing all of your currency, when Sekiro falls to an enemy the screen goes black and white. A red Japanese character gets displayed in the middle of the screen and the word "Death" in English goes underneath it. You can clearly see the enemies beginning to pull away from where Sekiro fell and then, after a little bit of time, he stands back up. From there he continue the fighting as if nothing ever happened.

This unique execution of death was crafted by the developers to encourage players to sometimes feel they had to choose when to call it quits and perish at the hands of their enemies. If a player planned it correctly enough, they could die off to the side of the map and then use their new starting position to take out a handful of minions before continuing the boss fight.

Though, not everything was revealed at E3. The developers do not want you to always use the death strategy over and over again. FromSoftware still have more to show of the death mechanic, and what they have yet to show will place a careful balance on how many times you can die in Sekiro. The developers teased death in Sekiro would hold the same amount of tension as a death you'd experience during a Dark Souls run.

This Is Not A RPG

Though you're not going through a character selection screen, you'd expect to have a leveling up system to give Sekiro some stat boosts to craft him to fit your game style.

Wrong again.

You don't get to level up in this game. You don't get to choose what stats to boost up. And you can't stay in an area to farm enemies for souls so you can level up to prepare for the next boss fight.

What stands in its place? So far, FromSoftware have been keeping it tight-lipped on to what to expect in this game. And that's okay! We have plenty of time to until the game's release.

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Right now FromSoftware only want to give gamers a taste of what their next game will look like. We may learn more about specific features in this game as we approach Sekiro: Shadows Die Twice's release date, which is in early 2019.

For more information about Sekiro: Shadows Die Twice, keep it here at GameSkinny.

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Street Fighter V Invitational's Group C Features Top American Fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters Fri, 15 Jun 2018 11:26:07 -0400 Jonathan Moore

Over the past two weeks, ELEAGUE's Street Fighter V Invitational has showcased some of the very best fighters in the world. The matches held inside the ELEAGUE studios at TBS have been fast, furious, and at times, straight up mind-bottling with both champions and underdogs alike showing why they're the cream of the FGC crop. 

But heading into tonight's Group C matches, it's the tournament's American stars that are set to punch their ticket to the Invitational's playoffs on July 13 -- and truly light the competition ablaze. 

In a change from recent weeks, four of the six world warriors set to face off tonight hail from the United States:

  • Justin "JWong" Wong
  • Du "NuckleDu" Dang
  • Bryant "Smug" Huggins
  • Darryl "SnakeEyez" Lewis

Early predictions from ELEAGUE's Sajam and Zhi have "NuckleDu" making it through winners and into the playoffs, but as we've seen, literally anything can happen when fists start flying. 

Group C's preliminary round-robin matches start at 3 p.m. EDT today on both Twitch and B/R Live.

Group C's featured matches -- which will showcase the group's final four -- will air on TBS at 11 p.m. EDT/PDT tonight

The American hopefuls will not only have to compete against each other but also against a Top-20 Benjamin "Problem X" Simon and a plucky Thomas "Brolynho" Proenca, who's strong Necalli play has led him to upsets over championship players such as Infiltration at 2016's Brooklyn Beatdown. 

To catch up on the Invitational's previous rounds, be sure to check our coverage for Group A here and Group B here.  Stay tuned to GameSkinny for complete coverage of Group C following tonight's bouts. 

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The 7 Best Weapons in Realm Royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale Fri, 15 Jun 2018 12:38:30 -0400 Sergey_3847

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Stone Spear

\n
    \n
  • 15 Ammo
  • \n
  • 225 Damage over .3 Seconds
  • \n
  • 1.2 Shots Per Second
  • \n
  • Projectile Size: .5
  • \n
\n

The weakest class weapon is the Mage's Stone Spear, which is still head-and-shoulders above any other common  weapon in the game. It allows you to shoot three consecutive projectiles in a span of a second and deal 675 damage.

\n

Other than that, mages usually mostly rely on their abilities rather than weapons, so no wonder that Stone Spear is weaker in comparison to other weapons from all other classes.

\n

---

\n

That is all for the best weapons list, and for other Realm Royale guides at GameSkinny, be sure to check out the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","type":"slide","id":"184981","description":"

Slug Rifle

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    \n
  • 6 Ammo
  • \n
  • 400/500/600/700 Damage
  • \n
  • 1.1 Shots Per Second
  • \n
\n

The best part about Slug Rifle is that no matter how close or far away you shoot from your target, you can be sure that it will deal exactly the amount of damage each of the rarities indicate.

\n

For example, if you have a legendary Slug Rifle, you can deal 700 points of damage even if you just barely touched your enemy. That's almost as much as any other exclusive class weapon. The only reason it's worse than the Heirloom Rifle is that it doesn't have a hitscan.

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Plasma Launcher

\n
    \n
  • 6 Ammo
  • \n
  • 800 Damage (AOE)
  • \n
  • 1 Shots Per Second
  • \n
\n

Plasma Launcher is another example of a powerful weapon with a downside. Just like Sniper Rifle being super effective at long range, but completely useless in the close range; Plasma launcher is great at close combat, but is highly inefficient at long range.

\n

Despite that it is still an incredibly powerful weapon, which can completely destroy any type of armor in just two shots. Since the firing rate is really high, you will easily deal with any type of enemy, but again only at close range.

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Sniper Rifle

\n
    \n
  • 1 Ammo
  • \n
  • 1100 Damage
  • \n
  • 1 Shots Per Second
  • \n
\n

Assassins benefit a lot from playing with their exclusive weapon. Sniper Rifle is the most accurate weapon in the game and probably has the highest damage as well, if you manage a headshot in a long range.

\n

However, it can be punishing to use the Sniper Rifle in mid to close range. That's why assassins should always have an Heirloom Rifle as an alternative to the Sniper Rifle for the close combat.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","type":"slide","id":"184977","description":"

Heirloom Rifle

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    \n
  • 12 Ammo
  • \n
  • 220/275/330/385 Damage
  • \n
  • 2 Shots Per Second
  • \n
\n

If you don't want to bother with class exclusive weapons that must be made in the Forge, you can always find one of the Heirloom Rifles and use it to your advantage in any class.

\n

There are four types of this rifle, out of which the legendary one is the best, obviously. Also it's a hitscan weapon that can bring the accuracy of your shots up a notch, and the critical damage stacks pretty high as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","type":"slide","id":"184976","description":"

Throwing Axe

\n
    \n
  • Infinite Ammo
  • \n
  • 900 Damage
  • \n
  • .9 Shots Per Second
  • \n
  • .5 Projectile Size
  • \n
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The only other weapon that can seriously compete with the Hunter's Longbow is the Warrior's Throwing Axe. It complements the mobile Warrior class really well with its fast speed of throwing and high damage.

\n

The further the axe flies, the more damage it deals. You can bring up the max damage up to 1200 points, but you need to be really skillful with it to be able to make it work on that level.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","type":"slide","id":"184975","description":"

Longbow

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    \n
  • Infinite Ammo
  • \n
  • 900 Damage
  • \n
  • 2 Shots Per Second
  • \n
  • 900 Projectile Speed
  • \n
\n

This Hunter class exclusive weapon is by far the best weapon in the game. If you don't play Hunter yet, then you need to switch as soon as possible. Reportedly Hi-Rez will nerf the bow very soon, although no exact dates have been announced yet.

\n

Longbow is both very precise and deals a lot of damage. Fully charged bow can deal up to 1000 points of damage and the projectiles fly really fast. Overall, this is the best weapon Realm Royale has to offer at this moment.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","type":"slide","id":"184973","description":"

Hi-Rez Studios, the acclaimed developer of Paladins, recently launched a new type of Battle Royale game -- Realm Royale. The game is currently available for free at Steam, and you can immediately start trying all the available classes and their weapons.

\n

Speaking of weapons, there are neutral and class-exclusive weapons in the game. Some are good and others are really bad. So, how do you know which weapons to look out for, when there's so many of them?

\n

Don't worry, just take a look at this list, and you will find all the necessary info on which types of weapons are worth your time and why.

"}]]]>
How to Start Playing The Elder Scrolls: Blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades Fri, 15 Jun 2018 11:48:08 -0400 Sergey_3847

If you've been carefully watching the E3 2018 conference, then you should be aware of the open pre-registration for the mobile version of The Elder Scrolls: Blades.

The game is free-to-play, and if you pre-register, then you will get an exclusive sword and helmet. But the best part is that you can play the game before everyone else. So follow our guide below, if you want to know how to start playing The Elder Scrolls: Blades early.

How to Pre-Register for The Elder Scrolls: Blades

Step 1: Create Bethesda Account

If you still don't have a personal Bethesda account, then do so by following this instruction:

  1. Go to Bethesda.net
  2. Click Login/Signup in the upper right corner
  3. Choose "Create account"
  4. Enter your username, e-mail, and password
  5. Choose a security question and answer
  6. Confirm registration
Step 2: Sign Up for Early Access

There are two ways how you can register for the Early Access of The Elder Scrolls: Blades -- one for PC users and one for mobile users.

Follow these steps, if you want to pre-register using PC:

  1. Go to The Elder Scrolls: Blades website
  2. Sign in with your login and password
  3. Sign-up for Early Access
  4. Choose your mobile device
  5. Confirm registration

Follow these steps, if you want to pre-register using mobile device:

  1. Go to Google Store (for Android users) or iTunes (for iOS users)
  2. Click on "Pre-Register"
  3. Confirm registration

Now all you need to do is to wait for the early launch of the game, and you can start playing The Elder Scrolls: Blades right away.

---

Currently, The Elder Scrolls: Blades is only available for Android and iOS devices, but later Bethesda will release the game on all other platfroms. So keep your eyes open for more news about the game here at GameSkinny!

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HyperX Fury S Pro Gaming Mousepad Review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review Thu, 14 Jun 2018 11:25:54 -0400 Jonathan Moore

There was a time not that long ago I would've scoffed at the notion of ever buying an "oversized" mousepad. Whenever I walked into a Mirco Center or a Fry's and saw those "oafish" extra-large pads dangling on the racks or lounging on the shelves, I chuckled at the "obvious" overkill of it all.

I had my regular-sized rinky-dink pad, and it worked just fine. I thought to myself, "Why would I need anything bigger?"

But that's the type of thinking you have when don't know any better. It's the type of thinking that gets you killed in competitive shooters, and it's the type of thinking that keeps you from knowing the true majesty of unfettered size.

Luckily for me, all that changed when I got my hands on the HyperX Fury S Pro Gaming XL.

Bigger than both the SteelSeries Qck XXL and Logitech G840, the Fury S Pro measures in at a whopping 35.4"x16.5". That means that no matter how exaggerated your movements, your mouse isn't likely to fall off the edges of this pad.


It comes in two variants: a standard, goes-with-everything black and the louder, yet still elegant, Speed Edition. The former keeps things understated with a muted black background, accented by the red and silver HyperX logo in the bottom right-hand corner. The latter features the same black background but this time embellished with a red, whispy flourish across most of the pad. A white HyperX logo pops in the lower right-hand corner, tying it all together.

The soft cloth of the pad is bound with a nicely woven anti-fray stitch. Not only does it extend the pad's shelf life, but it also provides a small tactile barrier to let you know you're getting close to the edges (if you ever reach them). On top of that, I haven't had a single issue with the pad folding or sliding because of its nicely textured rubber bottom.

Testing the mousepad in a plethora of different scenarios, ranging from elongated gaming sessions and every-day surfing to article editing and graphic design, the Fury S Pro proved to be an asset at both work and home. But if you're more the gamer, the pad's normal and Speed editions have a slight, yet important difference you'll want to be aware of.

HyperX says the normal pad has more friction than the Speed Edition and is built specifically for precision. The Speed Edition loses some of the friction found in the normal edition and helps increase player speed.

Although I wasn't able to confirm the Speed Edition is any faster than the normal edition, I was able to confirm that the normal edition's friction increased my precision in games like Battlefield 1 and Paladins -- and that's the primary reason it hasn't left my desk since I unboxed it. What's more, re-centering the mouse wasn't an issue because I didn't need to worry about sliding off the pad. The peace of mind provided by the size of Fury S Pro helped me keep my focus when it mattered most.


However, as good as the Fury S Pro is, its material may deter some gamers from picking it up. There's no doubt the pad is extremely comfortable, but those looking for a hard-plastic surface won't find what they're looking for here. Unfortunately, if you were looking to stay in the HyperX family, the company currently doesn't make hard-plastic pads, so you'll have to look to companies like SteelSeries and Logitech if that's what you're looking for.

But honestly, that's the only caveat I could find when deciding if I could recommend this fantastic pad. If you do want to go smaller, then HyperX has you covered (which makes getting a Fury S Pro even more of a no-brainer). Both the standard and Speed editions come in four different sizes: small, medium, large, and XL.

You can see them all here.

The extra large variant I tested retails for $29.99, a steal considering the quality and size of the pad. Even better, the smallest pad in the bunch, which is the size of a normal mousepad, will only set you back $9.99.

There's little reason this mousepad shouldn't be on your desk yesterday.

[Note: HyperX provided the Fury S Pro XL mousepad used for this review.]

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All Easter Eggs From the Debut Cyberpunk 2077 Trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer Thu, 14 Jun 2018 10:47:44 -0400 Sergey_3847

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Cyberpunk.net

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Lastly, the very end of the trailer reveals the IP address of a website -- Cyberpunk.net (read more about it here). There is a registration field where you can enter your login and password.

\n

It turns out that the login is the model of the car, which could be seen in the trailer -- Quadra V-Tech. But what is the password? Well, it's the plate number of that same car, which is NC20 CP77.

\n

You can't use this anymore, as both login and password are expired, but people who were fortunate enough to use the data, received the congratulations letter from CD Projekt Red.

\n

---

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Hopefully, you enjoyed reading this article, and be sure to come back soon for more Cyberpunk 2077 news here at GameSkinny!

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Ghost in the Shell

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Another great Easter egg comes in the second half of the trailer, where you can see a lady modifying her face with removable parts. This is a clear reference to Ghost in the Shell, both the anime and the Hollywood feature film.

\n

This hints on the possible character modification during the gameplay, but it's not clear whether it will be cosmetic only, or will it give some kind of extra stats to your character as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","type":"slide","id":"184954","description":"

Evangelion

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During the same fight scene inside a sports gym, you can see the name of the given establishment in the far right corner. The title may refer to Kozo Fuyutsuki, a character from an anime television series Evangelion.

\n

Fuyutsuki is the Vice Commander of Nerv HQ and Gendo Ikari's right-hand man. However, the name Fuyutsuki wasn't originated from Evangelion, but during WWII. It was the name of an Akizuki-class destroyer of the Japanese Navy, which literally means "Winter Moon."

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","type":"slide","id":"184955","description":"

Real Steel

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The trailer shows different locations and looks like a retrospective of the world of Cyberpunk 2077. There is a scene inside a sports club, where a modified human fights with a robot that looks very similar to Atom from the movie Real Steel.

\n

In the movie, Atom is a sparring bot of the 2nd generation, so maybe the bot in Cyberpunk 2077 trailer is of the first generation, since it looks a bit clunkier. In any case, it shows that developers really wanted to include every possible reference to cyberpunk culture out there.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","type":"slide","id":"184953","description":"

Blade Runner

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Of course, you could expect an Easter egg to one of the greatest cyberpunk movies in the history of media -- Blade Runner. You can see the metro map early in the trailer to Cyberpunk 2077. There is a number: N6MAA10816.

\n

This is not a random number, but a reference to Roy Batty, the leader of the renegade Nexus-6 Replicant group and the main opponent of Rick Deckard. He was protrayed by Rutger Hauer and that number was the serial number of his model in the movie.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","type":"youtube","id":"12086","description":"

The development cycle of Cyberpunk 2077 took a lot of time. But this simply shows that CD Projekt Red carefully crafts its titles, including this one.

\n

The first official Cyberpunk 2077 trailer was finally presented at this year's E3 conference. The trailer is rich in details and offers a lot of information for those who pay attention.

\n

Obviously, there are some amazing Easter eggs that you might have missed while watching the trailer. But don't worry, as we're here to help you catch on with all the references included in the debut Cyberpunk 2077 trailer.

"}]]]>
Fortnite Battle Star Guide: Follow the Treasure Map Found in Pleasant Park https://www.gameskinny.com/aji7l/fortnite-battle-star-guide-follow-the-treasure-map-found-in-pleasant-park https://www.gameskinny.com/aji7l/fortnite-battle-star-guide-follow-the-treasure-map-found-in-pleasant-park Thu, 14 Jun 2018 06:16:05 -0400 Sergey_3847

As you know, there's really no need to look out for the actual treasure map to claim each week's Battle Star. However, if you still need it, this week's treasure map can be found in Pleasant Park.

Surprisingly, the treasure map in Fortnite's 1.63 update is really easy to decipher, so just follow our guide below for the exact location of the Battle Star.

This week's treasure map will lead you to the Battle Star located on the top of the hill at Tilted Towers (see the screenshot above for exact location).

There's no doubt you know where to find Tilted Towers, but the exact hill you're looking for is positioned in the eastern part of the location, just at the edge of the city.

You need to land right on top of it and claim your Battle Star. Of course, Tilted Towers will be hot, so you might want to do this challenge as a squad. 

As you see, this Week 7 challenge is really simple (except having to navigate all the gunfire that's sure to light up Tilted Towers). Regardless, you should be able to finish this hard difficulty challenge in no time.

Hopefully, Epic Games will come up with some more exciting treasure map locations for the next week's challenge.

---

That's all for this week's Season 4 treasure map challenge. For other Fortnite guides at GameSkinny, check out the list below:

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Fortnite Challenge Guide: Score a Goal on Different Pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches Thu, 14 Jun 2018 06:22:08 -0400 Sergey_3847

The hardest Fortnite Season 4, Week 7 challenge is scoring three goals in different soccer locations. You may think the best way to do it is to go to one of the giant stadiums recently added to Fortnite, and score the goals there.

But in fact, those stadiums will be extremely populated and you will get nothing done. If you want to finish this challenge quickly, then simply follow our guide for the three secret soccer field locations in Fortnite.

How to Score Goals on Different Pitches

Pitch 1: Risky Reels

The first secret field is located in Risky Reels. Just go to the northeastern part of the map and find the broken projector at the location (it's hard to miss). Go right under the projector, and you will see a small soccer field with a soccer ball ready to be kicked. Do it and claim your first goal!

Pitch 2: Containers/Crates

The second secret field is located in the area with containers and crates northeast of Dusty Divot. Just follow the exact location marked above in the screenshot and you will see the soccer ball near the crates. Kick it inside one of the open crates and it will count as a goal.

Pitch 3: Fatal Fields

The last one is quite ironic as it is located on one of the fields inside Fatal Fields, which is located in the southern part of the map near Moisty Mire. You will find the soccer ball in the northern field with a few scarecrows wanting to play soccer with you. So claim your third and final goal and grab your rewards for this hard challenge.

---

Now you can easily complete the soccer challenge in update 1.63 without too much trouble, and for other Fortnite guides at GameSkinny, check out the links below:

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Fortnite Map Guide: Search Chests in Risky Reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels Thu, 14 Jun 2018 06:35:10 -0400 Sergey_3847

With update 1.63 dropping this morning, we're officially on Week 7 of Fortnite's Season 4 challenges. And this week, you'll have to find seven chests at one of the poorest locations on the map -- Risky Reels.

As you know, since Epic Games fixed the location, it is getting really hard to find any loot chests there.

However, we've gone and done the hard work for you and listed all the possible Risky Reels treasure chests locations below. Hopefully, you'll be able to complete this challenge without much hassle at all.

All Chest Locations in Risky Reels

Looking at the map above, the first three chests can easily be found inside the building to the north. Break through the roof and you will see one in the attic. The second one is on the first floor, and the last one can be found on the ground one, so just break the floors from top to the bottom and quickly grab all three chests.

The barn in the eastern part of Risky Reels also has two chests, which are probably the easiest ones to get. Just hop inside and claim them right away. Check out the rest of the buildings as well, including the projector to the south, which hides one of the chests under the railing.

Some of the trucks scattered around the location may have a chest or two on their roofs, but don't bother checking the cars in the center of Risky Reels, as they aren't there anymore.

If you can't get all seven chests at once, be sure to either complete the game or get eliminated. Otherwise, the game will not count the chests you've already found and will make you gather all seven chests once again.

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That's it for all loot chest locations in Risky Reels for this Week 7 Challenge. For other Fortnite guides here at GameSkinny, check the links below:

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How to Log Out of Fortnite on the Switch https://www.gameskinny.com/6nrh4/how-to-log-out-of-fortnite-on-the-switch https://www.gameskinny.com/6nrh4/how-to-log-out-of-fortnite-on-the-switch Wed, 13 Jun 2018 14:11:26 -0400 Ty Arthur

Switch players have been eagerly awaiting the launch of Fortnite on Nintendo's killer multi-platform console, but unfortunately, it's off to a bit of a rocky launch with a couple of big issues.

Many players are discovering an odd oversight on the Switch version -- an inability to log out of your Epic account and switch to another account. This can be a game-breaking problem if you accidentally pressed the option to log in as a guest rather than using your main account, or if, for instance, you have a separate account for another family member and want to switch back to your primary Epic account.

Note that this is a separate (but connected) issue to the problems with PS4 linked Epic accounts. The long story short there is that if you previously linked your Epic account to the PlayStation Network, then there is absolutely no way to use that account on the Switch. Full stop, no go. Your only solution to that problem is to create an entirely new account.

But that's not why you're here. So here's the solution for another frustrating problem.

How To Logout of Fortnite Switch

First and foremost, it's important to know that entirely deleting and re-installing the Fortnite app does not solve this problem. Your account details are saved on the Epic Games servers, not on your console, so deleting and re-installing doesn't do anything and won't log you out of the currently activated account.

There are a few possible workarounds with varying levels of dependability. The one solution most likely to resolve the problem is also the solution you are going to least want to try.

The (Crappy) Solution

To sign in with a different Epic account on Fortnite, you can always just create a new user profile on your Switch, then download Fortnite again for that profile. You will be prompted to either sign in as a guest or use whatever Epic account details you want to log in with.

While it's guaranteed to work, it isn't a very viable solution long-term, since it will mean constantly switch back and forth between profiles just to play one single game.

If that doesn't seem like a workable solution for you, then there's another option to try.

Less Crappy but Not as Reliable

Tap the home button on the Switch's right joy con, highlight the Fortnite tile, then tap the Y button to fully close the app.

Re-launch the program and take a look to see if you are still logged in. Some players are reporting this logs them out of the Fortnite servers, while others have stated it isn't working at all for them -- but it's worth a try since it doesn't take much time.

Your Final Option

Finally, you can head over to the Epic Games website and sign in with your Epic account. Hover over your account name and click the "Account" option in the drop-down menu. From there, click "Connected Accounts" on the left hand side of the screen. 

In the list of accounts, you can attempt to un-link your current Switch account, then re-link with whatever account you want to use. Like the previous solution, however, some players are having trouble getting this to work properly.

For now, creating a new Switch account is the only surefire solution until Epic adds a "logout" feature in a future patch, hopefully soon.

 Linking accounts at the Epic Games website

Have you found another solution for logging out of your Fortnite account on Switch? Let us know what you tried and what's been working in the comments below!

For those who are finally able to log on, be sure to check out our latest Fortnite guides for Season 4, Week 7 below:

 

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Skull and Bones: The Bloodthirsty Pirate's Treasure Trove https://www.gameskinny.com/huzhr/skull-and-bones-the-bloodthirsty-pirates-treasure-trove https://www.gameskinny.com/huzhr/skull-and-bones-the-bloodthirsty-pirates-treasure-trove Thu, 14 Jun 2018 11:39:22 -0400 Zack Palm

Skull and Bones was first announced during Ubisoft's 2017 E3 conference, and ever since then its been looking like it's going to shape up to become the pirate game many people have always wanted to play. It takes a lot of cues from how Assassin's Creed IV: Black Flag played, and though it leans on this familiarity, there's plenty of new to make it feel like a different experience.

Some may think upon this game's release it will directly challenge Sea of Thieves. Though the two sit in the same genre, they offer two completely different playing experiences. Here's some insight into what Skull of Bones will become upon release, and how these two games stand out from one another.

Here's the latest gameplay footage Ubisoft released at E3, for those who haven't seen it:

Gameplay Expectations Set For Skull and Bones

Ubisoft wanted to highlight the multiplayer playground in Skull and Bones called Hunting Grounds. This mode features an open world where players can run into one another while attempting to take down AI ships sailing across the world. There's a lot going on in this world and having other players nearby doesn't make it easier. Because players can team up with one another to tackle larger ships, it also means they can turn on each other at the last moment to try and make off with the largest portion of the loot.

There's a delicate balance the developers will need to find, such as ensuring players who are just starting out don't continually get taken down those who have much more experience. How this happens was not disclosed at the event, and likely won't get answered until we closer to the release date of Skull and Bones.

Regardless, the development team behind Skull and Bones took the best aspects of Assassin's Creed IV: Black Flag, and went a step beyond what was already there. They expanded it greatly with the amount of customization a player can go into on their ship. Not only can they change the type of cannons they have, but they can also modify the sails, helm, and the crew aboard the vessel.

As of right now, Ubisoft have not gone into detail about what variety of single player gameplay this game will have. If they do allow players to play offline, there may be clear differences to how this game plays as a lot of the more challenging mechanics seem to take place with the looming threat of other players sailing nearby. 

Familiar and Unfamiliar Gameplay

The ship to ship battles looked intense and intricate. Though, they were something we've seen before.

The cannon firing system looks like it was pulled directly from Black Flag, but with several new mechanics in place. In the gameplay trailer, posted above, you can see that at 2:20 the player starts firing on the ships in front of them they have a set amount of shots available before the cannon hits a cooldown.

There's plenty going on that makes it feel different from Black Flag, from the focus to naval combat, to the levels of customization. And this will surely make it far more appealing to many who always wanted to command a ship and loot every last piece of treasure they can. Though, players will have to think about how they approach other ships in the Indian Ocean. You won't want to shoot at every enemy you sail across, or you may find yourself getting overwhelmed far more than you initially expect.

Despite this difficulties, there's plenty going in your favor, and all of the pirates have a hub area they can visit. In this hub city, you're given the opportunity to customize your ship, speak to a fortune teller to learn about the current weather conditions, and learn where the various AI factions are sailing right now to find the best locations for you to loot.

And there's going to be plenty of loot for you to plunder. During the gameplay trailer, we saw a brief glimpse of the person running the demo receiving a "Legendary Chest" from taking down the ship. 

This tells us two things. The first being you may not always know what you're going to get when you go after a ship. You'll probably know the quality of the cargo a ship is carrying, but you won't know the exact details until you take it down and loot its murky corpse.

The second is that there are specific tiers of chests available for you to find. Each tier of chest may carry a variety of different options for you, such as an "Epic Chest" carrying special cannons or sails, whereas a "Legendary Chest" gives you double the loot with some really key items you need to survive the worst of encounters. Unfortunately, the trailer doesn't go into deep details about what a chest can hold, but given the diversity of customization in this game, you won't run out of things to look for to improve your ship.

This feels like a game you sit down and play for a few hours, focusing on sailing the Indian Ocean and facing off against multiple ships at a time. What makes this different from Sea of Thieves?

Key Differences Of Sea of Thieves and Skull And Bones 

When you place the two titles side by side, one immediately thinks these two will compete against one another in the market. Both of them are pirate games. Both of them want players to set sail and command a pirate ship. Both of them have plenty of inspirations from the same culture. Yet, when you sit down, you're in a different mindset when you play either game.

For Sea of Thieves, you've probably had a long day. You don't want to think too hard about what you're going to play, and you were probably invited by a bunch of friends to get online and join them! In Sea of Thieves, you're exploring and commanding a ship with a bunch of people. Sure, you can jump in and command your own ship; but you're missing out on a key mechanic when you don't have others manning the stations helping you plunder the other ships in the sea. There's a cooperative mechanic you can't get in Sea of Thieves, and things are a lot more light heartened. 

With Skull and Bones, you're thinking about every voyage you're going out on. Instead of multiple people on your ship, you can handle everything on your own. Your only concern is where other people are in the world around you; do they want what you're after? Do they want to agree to a brief alliance in order to take down a much larger foe, splitting the loot half and half? They may betray you at the last moment in the hopes they can make off with everything you both worked hard to achieve. There's a lot more risk involved with Skull and Bones and you're going to be doing a considerable amount of ship to ship combat.

Additionally, there’s a lot more player versus player combat in Skull and Bones. You’re expected to find other ships, take them out for their loot, and then move on to your next victim. You want to fight every ship you’re capable of.

In contrast, Sea of Thieves drives players to work together on their ship. They’re working different stations to keep their ship afloat and when something goes wrong, it’s all hands on deck to make sure you can make it through it. You’re exploring as a group, you’re traveling together to find something unique and experience it, together.

These two titles offer completely different experiences. Both will appeal to audiences for different reasons, and those reasons will make them stand out. Just because two titles have a similar setting doesn't mean they're going to compete against each other. 

However, Skull and Bones’ appeal to hardcore players who love to grind out loot may bring in a wider audience. This will certainly set the two apart and make them stand out for anyone forced to choose between them. They offer unique experiences and many will have to keep that in mind when Skull and Bones releases sometime in 2019 or 2020.

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We have plenty of time to wait for Skull and Bones, and if you're feeling really eager, make sure you sign up for the game's beta. You can do so from this website and you have to use your Ubisoft account, or make one if you're new.

For more information about Skull and Bones, keep it here at GameSkinny.

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Blinded By Science: How to get Science Points in Graveyard Keeper https://www.gameskinny.com/sdf9r/blinded-by-science-how-to-get-science-points-in-graveyard-keeper https://www.gameskinny.com/sdf9r/blinded-by-science-how-to-get-science-points-in-graveyard-keeper Fri, 15 Jun 2018 16:33:58 -0400 A. Web

While Lazy Bear Game’s Graveyard Keeper gives players the opportunity to curate specific skills through its technology trees, not all of the points for the technologies are so easy to get -- like Science. Each technology in the game requires a set number of points to unlock, either Red, Green, Blue or a combination of two or all of them.

Though Red and Green points are easy to obtain through farming materials and crafting items, Blue points and Science points are a bit more elusive and hard to come by. However, there are some tricks to help you boost your supply! So to spare you the pain of wasted hours, we’ve put together a small guide on farming all the Blue and Science Points you need.

Everything is Blue

As discussed in our Graveyard Keeper Beginner’s Guide, Blue Points represent your spiritual knowledge of the immaterial world. That means you can get most Blue Points through research and study. The catch here is that you can’t actually start researching things until after you’ve opened the church.

Once the Bishop has approved your cemetery overhaul and you’ve been tasked with giving regular sermons, you’ll find you have access to the Church Blueprint Board or Workbench as well as the Study Desk. From there, you’ll be able to do research and craft the items you need to help you get Blue Points.

But before all that, you need to get your first Science points.

Science points made easy!

Getting your first Science points in game can be a bit confusing, but is actually very simple -- you have to study and burn Clean Paper on the Study Table in the basement of the Church. However, before you can make Clean Paper, you need to build the Church Workbench.

How to make a Church Workbench

To build the Church Workbench, you need to unlock Research and Paper Crafting under the Book Writing technology tree. You will also need to craft an Anvil at your home to make Complex Iron Parts. The Anvil will take 4 Iron Parts to build.

Crafting Complex Iron Parts will take one Iron Ingot and one Simple Iron Parts (you can get the Simple Iron Parts from the Wood Anvil). Once you have 9 Fitch, 10 Nails, and 4 Complex Iron Parts you can make the Church Workbench.  

Getting those Science points

On the Church Workbench you will be able to take Human Skin and turn it into Pigskin Paper, which you can then turn into Clean Paper. This should give you 4 pieces of paper that you can take over to the Study Table in the Church, study, and burn. Voila! You should have your first Science points.

After that you can also get Science points from:

  1. The Astrologist: After you complete the Astrologist’s first quest, he should give you 2 Science points
  2. The Bishop: Complete the quest to give the Bishop 20 bowls and he will give you 5 Science points

Further Blue points

The Study Table can also be used to farm Blue points you want! You can study body parts and various other items at the table to get them. Just keep in mind that you can only study a type of item once, though some can be decomposed into Blue points. And if you find you’re still struggling, here are some extra ways to earn them -

  • Farm sand and clay to create glass, which you can also study
  • Buy books & science papers from the Astrologist to study
  • Craft Church benches

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That’s all for this Graveyard Keeper guide, but be sure to stick with GameSkinny for more helpful guides like this. And if you're just starting out and haven't already, be sure to check out our Graveyard Keeper beginner’s guide for tips and strategies on starting off on the right foot!

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E3 2018 Nintendo Direct Recap: All the Trailers & Release Dates https://www.gameskinny.com/mlgxy/e3-2018-nintendo-direct-recap-all-the-trailers-release-dates https://www.gameskinny.com/mlgxy/e3-2018-nintendo-direct-recap-all-the-trailers-release-dates Tue, 12 Jun 2018 19:58:41 -0400 Ashley Gill

Nintendo going the Direct route for E3 these past few years has been a strange ride, but fans can always count on E3 Directs to have two things: Some anticipated reveals, and a lot of gameplay.

Though today's biggest Nintendo announcements were Super Smash Bros. Ultimate and the Fortnite launch, they did reveal a number of other ambitious projects that can find a home in most Switch libraries.

Out of all of Nintendo's showings today, I am most excited to see Kenichiro Tsukuda's DAEMON X MACHINA in action as it's been a long time since we've seen a mecha game from Armored Core's backbone producer. And the Macross guy doing the mecha designs? Yeah, I'll take that.

DAEMON X MACHINA may be my most hyped game out of this Direct, but chances are you're excited about any of the other great titles shown during the conference.

There's something for everyone in Nintendo Direct E3 2018!

Fire Emblem Three Houses trailer

It's been how long since Fire Emblem has seen a release on a home console? Ah, that's right: It's been 10 years since Fire Emblem: Radiant Dawn was released on the Wii.


Fire Emblem Three Houses
looks to be the most graphically/technically impressive game in the series yet. Look for its release in Spring 2019.

Xenoblade Chronicles 2: "Torna -- The Golden Country" trailer

The only expansion in Nintendo's lineup this E3, "Torna -- The Golden Country" is set 500 years before the events in Xenoblade Chronicles 2.

 

"Torna" won't just be a story expansion; it will also feature tweaks to the battle system, allowing you to play as both Blades and Drivers in combat. This is a sure buy for fans, look for it on the Nintendo Switch on September 21.

DAEMON X MACHINA trailer

We need more mecha games these days. Fact.


DAEMON X MACHINA
from Marvelous! is headed by Armored Core producer Kenichiro Tsukuda, with designs from Macross's Shoji Kawamori, not to mention the other talent involved. It will be making its way to the Nintendo Switch in 2019.

Super Mario Party trailer

The Mario Party games have come in a lot of numbers, but none of them have had "Super" in the name.


Super Mario Party
will be able to make use of two Switch consoles for unique four-player gameplay and minigames. For the first game in the series to be Super, you've got to assume Nintendo is confident in this entry to their long-running party game series. Expect to see this one on the Switch this fall on October 5!

Overcooked 2 trailer

Overcooked has swiftly taken over as one of the go-to co-op games for many, so it makes sense for developer Ghost Town Games to keep the ball rolling with a sequel.


Overcooked 2
will feature more recipes, kitchens, and chefs to keep returning players engaged -- and if that wasn't enough, the game will also come with online multiplayer. There's no such thing as too many cooks.

Along with all of the above, Nintendo showed the following games briefly during today's Direct:

  • Hollow Knight (2018)
  • Fortnite (Today)
  • Killer Queen Black (Winter 2018)
  • SNK Heroines (September 7)
  • Octopath Traveler (July 13)
  • Dragon Ball FighterZ (2018)

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And that's it! Everything you need to know about the great games shown at Nintendo's E3 Direct! 

As always, stay tuned to GameSkinny for more news and information on these titles as they develop. 

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Fortnite Is Here For The Switch... But Not If Your Epic Account Is Linked To PSN https://www.gameskinny.com/cbfqz/fortnite-is-here-for-the-switch-but-not-if-your-epic-account-is-linked-to-psn https://www.gameskinny.com/cbfqz/fortnite-is-here-for-the-switch-but-not-if-your-epic-account-is-linked-to-psn Tue, 12 Jun 2018 15:31:54 -0400 Ty Arthur

Editor's Note: If you're looking for "How to Logout of Fortnite on Switch?", then be sure to check out this guide 

While there's still no news on an official release date for we poor second class Android citizens, all you lucky Switch players today finally get to jump into the zany Fortnite Battle Royale action!

The news broke at this year's Nintendo E3 showcase earlier today and the game is now available for free download, but it comes with a major hitch. Even though this is supposed to be Nintendo's shining moment, somehow Sony showed up to cast a cloud over the announcement.

It seemed like we were moving towards a golden age of crossplay between consoles with Sony, Microsoft, and Nintendo showing more willingness to engage in inter-platform play.

Those hopes have been dashed for full Fortnite Switch crossplay, which is currently available for Xbox One, PC, and iOS users.. but not for PS4, as confirmed by Epic's Nick Chester in this tweet:

That's an odd oversight for a free-to-play game that's focused on syncing between different platforms so you can pick up and play on any console or iOS device.

Bizarrely, its not just crossplay that's affected here. After the game went live, Switch players who originally created their Epic account via PS4 (or who linked their PC account to the PlayStation Network) discovered a little problem... you can't use your PS4-linked Epic account on the Switch version.

This was pointed out by GameOverGreggy over on Twitter, who was faced with the Login Failed screenshot below. There's one line in particular to focus on here in the error message: "neither the Fortnite website nor Epic customer service are able to change this."

Epic Games obviously knows this practice is going to tick people off, and are also washing their hands of the decision, since it clearly wasn't up to them. There's no point in emailing customer support to complain, since they can't do anything to help resolve the problem. 

You might be thinking this isn't that big a deal and just requires an extra step before you can play, however, un-linking your Epic account from PSN does not make it work, either! Once an account has been linked to PS4, it is forever off limits to other platforms.

In other words, you have to make an entirely new Epic account if you previously played Fortnite on the PS4 and want to play on the Switch. Everything associated with your Fortnite account -- your ranking, your Battle Pass, your skins -- are all useless on the Switch for previous PS4 players.

There's been no official statement from Sony, Epic, or Nintendo at this point as to why this would be the case, but it isn't hard to guess. Since its only the PSN-linked accounts that are affected, the issue seems to land solely on Sony's doorstep and not Nintendo's.

It seems clear this is a case of Sony forcing exclusivity on the PS4 to try to maintain market dominance as the #1 console, but its causing so much backlash that it may end up having the opposite effect.

Right now Twitter, Twitch, Facebook, and YouTube are lit up with comments from players vowing to unlink their Epic account from the PlayStation Network and just start playing exclusively on Xbox or Switch.

For those who have a decent gaming rig, just switching entirely to PC might be the way to go, since you can then link however you want to other consoles (although obviously don't link to PSN if you plan on playing on Switch later).

Have you come across the issue, and what do you think of Sony disallowing Epic accounts to be utilized on other platforms? Let us know your thoughts in the comments below, and be sure to share your best Fortnite kills and deaths on the Switch!

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Cyberpunk 2077's Hidden Message: And Why CD Projekt Red is Perfect to Develop It https://www.gameskinny.com/3uen9/cyberpunk-2077s-hidden-message-and-why-cd-projekt-red-is-perfect-to-develop-it https://www.gameskinny.com/3uen9/cyberpunk-2077s-hidden-message-and-why-cd-projekt-red-is-perfect-to-develop-it Tue, 12 Jun 2018 14:41:03 -0400 Ty Arthur

E3 2018 has seen a relentless barrage of awesome and highly-anticipated titles, keeping the gaming community's excitement level high even though we are getting quite late into this console cycle's lifespan.

Kingdom Hearts, Fallout, Elder Scrolls, and Last Of Us might be getting the most coverage, but for a certain breed of gamer who saw that amazing CGI trailer a full five years back, Cyberpunk 2077 is the only game reveal that mattered.

For those not familiar with the genre, cyberpunk is a very specific kind of dystopia, like Shadowrun (minus the elves and magic) colliding with Black Mirror. Urban sprawl and decay are on full throttle, while the rich and corrupt live high on the hog as gang warfare consumes the peons at the bottom of the social totem pole.

After five years of silent buildup following that killer trailer, it seemed like Cyberpunk 2077 couldn't possibly live up to its own hype for an increasingly frustrated fan base. Then there was the *beep* heard round the world in an obnoxious tweet from CD Projekt Red, which stoked the flames but also ticked off more than a few people who had been following the project.

All that fan fury changed in an instant when the E3 reveal trailer arrived, however...

My one and only reservation after seeing that trailer is that the world seems weirdly bright for taking place in a metropolis called Night City. That issue aside, what we are seeing here meets or exceeds expectations.

There's technology run amok, the haves separated from the have-nots, gangs in the lower city making life miserable for those who don't have the resources to be up in the sunlight, and a balance between bleak despair and high octane action.

It appears there will be vehicle chases and vehicular combat of some kind, adding a new layer to already-solid gameplay we know from Witcher 3.

We still don't have an official release date, but its now seeming more like CD Projekt Red has what it takes to transition the Cyberpunk 2020 tabletop RPG to a video game as successfully as Baldur's Gate managed with D&D or how Vampire The Masquerade: Bloodlines translated World Of Darkness to the digital realm.

Visual aside, there's another big reason to be excited by this trailer. At the very end at the 1:39 mark, go ahead and hit pause and then move forward frame by frame using the > key.

With a little patience, you will come upon a single frame flash of this hard-to-read message:

Yep, that's a secret message straight from the developers to the fans for those who just had to re-watch the trailer over and over.

What's contained within should get you very excited about the game's impending release. The full text reads:

It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary — it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :)

But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. - our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!

Before we finish, you probably have some questions,

  1. When?

When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then ;) but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.

  1. How big?

Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.

  1. Free DLC/Expansions/DRM

Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.

  1. Microtransactions?

In a single player role-playing game? Are you nuts?

Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.

Yours,

CD PROJEKT RED Team

After years of nothing, this is exactly the message we needed to hear from the development team.

Acknowledging the misstep of going entirely silent after releasing that vertical slice of the game in the first CGI trailer -- which seemed far too polished for a game that was still 6 or more years away -- has officially quelled this critic's complaints.

Unlike Bethesda's insistence on chasing monetized online mutliplayer trends with Fallout 76 and Elder Scrolls Online, CD Projekt Red is giving the fans what they actually want: a full single player RPG experience.

The announcement of DRM-free and revelation about expansions offers some much need reassurance for a fan base that was losing patience with the whole affair. Considering how well received the Blood And Wine DLC was for The Witcher 3, I'm officially getting stoked for what's in store with Cyberpunk.

Impatience officially tempered, at this point I'd be willing to wait another 5 years so long as they get it right and don't maintain radio silence. For fans of Shadowrun or classic '80s roleplaying systems, it seems like we've got a new classic to look forward to... when its ready.

What do you all think of the game's evolution from that first CGI trailer five years back to the E3 2018 reveal this week? Are you excited to finally get more news on this long-overdue project, or is the endless wait still killing you?

Sound off with your thoughts on how the game should play and when you hope to see a release date in the comments below!

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Super Smash Bros. Ultimate Announced With Whole Roster, Release Date https://www.gameskinny.com/85flj/super-smash-bros-ultimate-announced-with-whole-roster-release-date https://www.gameskinny.com/85flj/super-smash-bros-ultimate-announced-with-whole-roster-release-date Tue, 12 Jun 2018 13:22:26 -0400 Ashley Gill

Rumors were flying that we'd hear about a new Smash Bros. game during this year's Nintendo Direct at E3 -- and those rumors turned out to be true, but no one could have anticipated it to have turned out to be such an ambitious project. This seems like it could be Smash's final form -- though that is surely not the case.

The new entry to the series, Super Smash Bros. Ultimate, aims to pull Smash of all generations together to make for one big cohesive fight-off. Within its roster lies every single fighter previously found in a Smash Bros. game. Newer combatants, like Kid Icarus, will be able to fight with old staples like Ice Climbers and each crossover character the series has seen in previous entries, such as Snake and Sonic.

There's a lot more to get excited about in this upcoming release than just the character roster, though. The game was shown to have a number of changes from previous iterations during today's Nintendo Direct Smash presentation with Masahiro Sakurai. Instead of boring you with a bunch of paragraphs, let's go over some of the new features/changes in some easily digestable chunks.

  • The game will have directional air dodging
  • Perfect shielding will be done upon release of the block button
  • Many characters have different Final Smash moves
  • Ryu will automatically face opponents
  • There will be male and female Pokemon Trainer options and players will be able to "main" a particular Pokemon out of their three
  • "Echo Fighters" are being introduced, which are slight variations of the character they are echoing (Daisy is an echo for Peach, for example)
  • Returning stages have been balanced or changed aesthetically
  • All stages will now have the standard as well as Omega forms, with the Omega form being universal across all stages
  • More assist trophies are being added, including the Squid Sisters from the first Splatoon
  • Many characters now have unique mechanics that will be displayed above their health gauge, like Cloud's Limit Break and Villager's pocket

Super Smash Bros. Ultimate will release on December 7, 2018

Announced roster

As it stands, Super Smash Bros. Ultimate has 65 characters announced and three Echo Fighter variations. You are sure to see some of your favorites from previous entries below, as Ultimate will feature every character ever introduced into the Smash Bros. Universe.

Two new characters have been announced for this release: Inkling and Ridley.

  • Mario
  • Samus
  • Kirby
  • Bowser
  • Link
  • Donkey Kong
  • Falco
  • Marth
  • Fox
  • Shiek
  • Zelda
  • Meta Knight
  • Villager
  • Mewtwo
  • Sonic
  • Ice Climbers
  • Pikachu
  • Captain Falcon
  • Zero Suit Samus
  • Wii Fit Trainer
  • Pokemon Trainer
  • Ness
  • Lucas
  • Peach
  • Captain Falcon
  • Inkling
  • Cloud
  • Sonic
  • Ike
  • Snake
  • Jigglypuff
  • Donkey Kong
  • Pichu
  • Roy
  • Olimar
  • Lucario
  • Dark Pit
  • Lucina
  • Robin
  • Bayonetta
  • Greninja
  • R.O.B.
  • Corrin
  • Bowser Jr.
  • Rosalina & Luna
  • Wario
  • Mii (3 modes)
  • Little Mac
  • Young Link
  • Toon Link
  • King Dedede
  • Shulk
  • Wolf
  • Yoshi
  • Ganondorf
  • Ryu
  • Luigi
  • Mega Man
  • Pac-Man
  • Wii Fit Trainer
  • Pokemon Trainer
  • Mr. Game & Watch
  • Dr. Mario
  • Palutena
  • Ridley

Nintendo had a pretty great Direct this E3, but Smash Bros. was by far the icing on the cake. Look out for more Smash Bros. Ultimate news on GameSkinny. Don't forget that ever-important December 7 release date!

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Analysis of the Devil May Cry 5 Trailer https://www.gameskinny.com/6mydd/analysis-of-the-devil-may-cry-5-trailer https://www.gameskinny.com/6mydd/analysis-of-the-devil-may-cry-5-trailer Wed, 13 Jun 2018 10:52:19 -0400 Zack Palm

During Microsoft's press conference at E3, Phil Spencer announced a number of great titles releasing on the platform many fans could look forward to playing the future. One unexpected title came out of this press conference: the return of a numbered Devil May Cry game.

Since the game does have a number at the end of the title says a lot about what to expect from this game. As a result, there's plenty to digest and break down in not only the trailer but where the game is headed based on where the Devil May Cry 4 entry ended in the series. Let's go through it together!

When Does It Take Place?

The last numbered entry in the Devil May Cry series released in 2008, and it was Devil May Cry 4. Fans have been hungry for a new entry for the past ten years and now they finally have it.

This game does not pick up immediately following Devil May Cry 4. It takes place several years after the end of the fourth game. By how much, remains unknown. So far, the Capcom team have not announced concrete details and plan to release more information during throughout the year.

Who's In The Trailer?

The trailer features a young man with short white hair, who dashes around, killing demons with a flashy sword with plenty of attitude. While many who only know about the 2013 reboot DMC: Devil May Cry, those who believe this to be Dante, are incorrect. This is Nero, a character who first showed up as a character in Devil May Cry 4.

How does he fit into the overall story? When he made his debut, he was actively hunting Dante during the first part of Devil May Cry 4 for the Order of the Sword, a cult that worships Sparda, a powerful demon and the father of Dante and Vergil, the latter of the two fell during Devil May Cry 3

Nero later rebelled against the Order and found himself teaming up with Dante. The two were able to defeat the game's main antagonist together and then parted ways; Nero also learned and came to terms with the fact he had Sparda's blood in him. At the time, the game didn't dive into specific details about how he's connected to Dante's family. But he's certainly a part of it.

Early on in the trailer we're introduced to a new ally who fights at Nero's side, Nico. She provides some narrative details to a soldier about how she and Nero know each other. Apparently, between Devil May Cry 4 and this entry, Nero lost his right arm and needed a new one. She possess a unique of skill set to build him a brand new one that comes with plenty of bells and whistles.

The right arm gets shown pointedly throughout the entire trailer, and will definitely make for a unique gameplay mechanic. 

The reason Nico had to make that metal arm for Nero was because a shady figure took his right arm from him, which we see in the middle of the trailer. Why does the right arm matter?

It was Nero's source of demon power, called Devil Bringer. This may serve as a plot point in the game or something we learn about later on as more details about Devil May Cry 5 surface. The importance of Devil Bringer in this story remains unknown, but despite having lost it, it won't stop Nero from killing an army of demons.

Near the end of the trailer we see the series' original protagonist himself: Dante. He's riding a slick motorcycle, sporting a little facial hair, and the same cocky-grin he's known for. Because he was shown near the end of the trailer, it's unclear how much he'll get featured in the story. He may return as a recurring character who actively assists Nero throughout the story, or one that shows up every so often to provide small amounts of fan service. Either way, he's in it!

What Do We Know Of The Plot So Far?

Only a small amount of details have released so far. We do know this: a demon tree has spawned in the middle of Red Grave City and leads to another demon invasion. This invasion brings our new protagonists, Nero and Nico, to the scene of the crime where they fight hordes and hordes of demons. Nico serves as Nero's sidekick who can crafty him weapons and upgrades to use during his crusade of purging this demon threat.

While in Red Grave City, the pair are on the search for Dante, for reasons unknown. It's likely because Nero lost Devil Bringer and wishes to have it returned to him, but that remains speculation. 

Dante's role in this? Again, he's there, but how he fits into the overall story remains unknown. Regardless, he's involved and he'll likely show up plenty of times to serve the fans eager to learn more about what he's been up to.

Any Gameplay?

There's a brief amount of gameplay during this trailer, which is always good!

The action starts at 1:13 in the trailer. You can clearly see Nero using his robot arm to shock his foes, along with him utilizing his sword to slash down any demon foolish enough to stand in his way. There's plenty of quick, adrenaline-pumping action in this trailer, so don't expect the gameplay to be any different! Nero does quite a bit with his robot arm, such as firing his hand to pull him closer to enemies, grappling his foes, and even slowing down time to make some clean strikes.

Since Nero lost his right arm, Devil Bringer, it'll be interesting to see how they work in any demon powers at all into the gameplay. Though, the robot arm's unique characteristics seem to make up for that greatly.

During 1:32 of the trailer, we clearly see these magical cogs wrapped around a demon, slowing them down. How this was done was not disclosed. Was it the technology of the right arm, or some magic Nero can still tap into?  

Regardless, the gameplay certainly looks like a Devil May Cry game, and fans should get excited.

What About The DMC Reboot?

Because this is an official entry in the Devil May Cry series, it goes beyond the reboot that launched in 2013 by Ninja Theory. Capcom did not detail if they're scrapping the reboot. This may depend on the overall reception of Devil May Cry 5. If it does well, they could sweep the reboot under the rug and continue on their path of creating new stories in the main game series. There's a lot of factors they have to consider.

But this may serve as the nail in the coffin, especially since they released the remastered Devil May Cry collection for PS4, Xbox One, and PC in 2018. This collection features the first three Devil May Cry games.

However, because it's been five years since the reboot was first released, it's safe to say it was an attempt on their part, but they won't continue forward with me. Plus, the massive amount of attention the Devil May Cry 5 announcement is receiving only proves the popularity of the main series with fans.

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The trailer announces the game will release in Spring 2019 for PC, Playstation 4, and Xbox. For information about Devil May Cry 5 and any E3 announcements, keep it here at GameSkinny.

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