Adventure Genre RSS Feed | Adventure on GameSkinny en Launch Media Network Mythical Pokémon Zeraora Code Available at GameStop Sun, 21 Oct 2018 11:27:28 -0400 Lee Forgione

GameStop will be issuing codes to download the new Mythical Pokémon Zeraora into your Pokémon Ultra Sun and Ultra Moon game. You can stop by participating stores to ask for the code between October 19 and November 9. 

Upon receiving Zeraora, it will already be at Level 50 and have a special item called the Air Balloon attached to it, which will allow it to nullify Ground-type moves. It will also have a special move called Plasma Fists, which turns all Normal-type attacks into Electric-type attacks for that turn. 

GameStop will also be handing out special double-sided posters to those who pre-order Pokémon: Let's Go, Pikachu! or Pokémon: Let's Go, Eevee!

Nintendo has posted all of the information for Zeraora and how to obtain it via code, as listed here:

Level 50
Ability: Volt Absorb
Held Item: Air Balloon
Nature: Random

  • Plasma Fists
  • Thunder Punch
  • Close Combat
  • Thunder

Use these steps, along with your code, to get Zeraora.

1. Open your Pokémon Ultra Sun or Pokémon Ultra Moon game.
2. Select Mystery Gift on the main menu.
3. Select Receive Gift.
4. Select Get with Code/Password, then Yes, then Yes again to connect to the internet.
5. Enter your code.
6. Watch as Zeraora arrives in your game.
7. Speak to the delivery person in any Pokémon Center to receive your Zeraora.
8. Be sure to save your game.


Be sure to grab your code before the event ends on November 9 and be one step closer to completing that Pokédex of yours. 

Sling Magic In Battle Royale Featuring Wizards Sun, 21 Oct 2018 11:32:40 -0400 Zack Palm

Getting tired of all the guns in the battle royale genre? Spellbreak changes things up by giving players the opportunity to play as a magic-slinging wizard as they survive a battle royale. Check out the pre-alpha teaser above.

There's not only fireballs in this game, but massive acid clouds, tumbling boulders, accurate ice shards, and furious wind storms. From what we can see in the video, the magical elements get attached to the wizard's gauntlet, and they can switch between them at will. 

We can also see plenty of customization options on the wizards themselves. There's one with a rough western hat, plenty of hoods, and capes galore.

As of right now, Spellbreak is in pre-alpha and to get access to the game you'll have to sign up on their website.

Feeling a little impatient and you need to get into the game? You can always purchase Spellbreak's limited edition founder pack, and you'll get three pre-alpha keys -- though this costs $99.99. There are other packs listed on the website, but those have not released yet.

More details on Spellbreak will release as the development team make progress in the game and receive additional feedback from their pre-alpha players. Stay tuned to GameSkinny as we learn more.

New Features, Trophies Come to Spider-Man in Today’s Update Sat, 20 Oct 2018 10:37:27 -0400 William R. Parks

A new update is now available for Marvel's Spider-Man, and with it come two features fans have been clamoring for: New Game+ and Ultimate difficulty.

With New Game+, master web-swingers and parkour aficionados (who have completed the game, of course) can start from the beginning with all the suits and skills they obtained the first time through.

Further, if these veterans are looking for a challenge, Ultimate difficulty promises a more punishing experience than the base game's hardest difficult setting. Hopefully, this increased difficulty will appease those that felt dissatisfied with the vanilla experience.

With these two new features come two new trophies: one for completing a New Game+ play-through and the other for completing the game on Ultimate difficulty.

Additionally, today's update adds functionality to the game's excellent Photo Mode.

As per the patch notes these features have been added:

  • The ability to rotate layers in Photo Mode
  • New frames and stickers to Photo Mode.
  • A shortcut option to trigger Photo Mode via the left directional button

Full patch notes, including some additional fixes and tweaks, are available in this reddit post.

Will you be relaying Spider-Man on New Game+ or on ultimate difficulty? Let us know in the comments below. And as always, stay tuned to GameSknny for more on Spider-Man as it develops, including the game's upcoming DLC. 

Call of Duty Black Ops 4 Review: Come Back for This One Sat, 20 Oct 2018 11:02:17 -0400 John Schutt

Many players, myself included, put the Call of Duty series on the backburner a number of years ago. Other games came to take much of the FPS community's attention. That doesn't include the myriad other genres vying for our collective time.

The list of worthy distractions would fill an article twice the size of this one, and when I saw my first few glimpses of Black Ops 4, I was skeptical.

I played the beta and stayed skeptical. It was fun, sure, but would it capture my attention like the older titles did? I was willing to give Treyarch one last shot of saving an aging giant, if only for the purposes of this review.

Then I played my first full release multiplayer match.

I was hooked. The claws were back, and I couldn't stay away.

If you've been hesitant about diving back into Call of Duty, now is the time to put those reservations to bed. 

Black Ops 4 is worth the price of admission.

The combination of multiplayer, Zombies, and Blackout ensure hundreds of hours of fun, frustration, and if you can get a group together, friendship-powered destruction.

Multiplayer Review: The Bread and Exotic Butter

Of the three modes in Black Ops 4, multiplayer is probably the weakest part of the triple crown. There's nothing revolutionary about Black Ops 4's iteration on a classic, though the removal of regenerating health and an increased health pool does create the opportunity for hero plays we've not seen in a long time. At the end of the day, everything about multiplayer works, giving players everything they could want.

The gunplay is the same kind of crisp you'd expect from a Call of Duty title, and the recoil on most guns is minimal. The meta right now is mostly based around assault rifles, as their overall time to kill is shorter than almost every other weapon class at any range. They're easy to use, super consistent, and...well... there aren't many downsides, really.

I would be remiss not to mention sniper rifles because at least on PC, they seem to be the easiest to use. The one-shot kill hitbox is generous and the maps offer plenty of sightlines for players to hold down. The number of times I've lost a good streak to a sniper in a power position has a value I cannot properly name.

Submachine guns and shotguns got something of a shaft as of writing, as they take six hits to kill at close range and half of them don't shoot fast enough to make up for the damage discrepancy. It also felt like their hip fire, even with laser sights equipped, is still somehow outdone by a base AR.

There are a couple shotgun builds that make them at least passable, but in almost any situation you're better off using something that works at closer than point blank. The LMGs, by contrast, are all usable, and there aren't any bad options, kitted out or not. 

The scorestreaks are all effective, fun to use, and while I think they take a little too much to earn in non-objective game modes, each of them has a noticeable effect on the flow of a match.

I found the new maps to lack the creativity and variety present in some of Treyarch's earlier work. They stick to the three-lane model too closely and don't present enough ways to move between lanes, leading to map flow that's predictable to the point of mundanity.

Many of them are pleasing to the eye, which is more than can be said for some of the other recent entries in the series, but beyond their aesthetic, I wouldn't call them genre-defining. 

The remastered maps — Jungle, Firing Range, Summit, and Slums — are a welcome return, but they speak to the larger problem I have with the multiplayer portion of Black Ops 4: it's clear Treyarch had to drop everything to chase the Battle Royale craze and at the same time remove the advanced movement systems in favor of a more "boots on the ground" take on combat.

Class customization took a hit too. Weapon variety is fairly limited, with many classes having four or fewer options to choose from. Even though the assault rifles and SMGs boast five unique choices, that pales in comparison to the series' heyday where there were almost 10 you could equip, all of which had their own character and personality. 

Then there are the Specialists, which you can read about in detail in my Specialist guide. To sum up, all of them have a use and each of them presents plenty of new and exciting ways to play, but so many of them are returning members of Black Ops 3's cast that it's easy to see where the corners cut are. The new specialists are perfectly usable and offer some of the most powerful options in the game, but it would be nice to see more new faces.

It's a tough nut to crack because I'm a multiplayer guy at heart and I hate to see my favorite mode relatively gutted in favor of the more timely options. I understand why they did it, and I think there' still plenty to love about the classic Call of Duty experience, so don't disregard it in favor of Zombies or Blackout.

Zombies: Complicated, Crazy Fun

The Zombies story is a tangled mess of plot threads long and short, the mechanics progressively more arcane, and the maps more multilayered and overthought with each iteration. 

Black Ops 4's additions are no different, though there's only one truly "new" map to play: IX. The other three are re-imaginings of Zombies experiences from the three previous entries in the franchise, one of which is locked behind a paywall.

Even with all the new bells and whistles, the core conceit of Zombies remains. You want to find a good gun, probably off the wall, load up on perks, find Pack-a-Punch, and run in circles for hours shooting hordes of the undead. Everything else is just there to get in the way.

The maps themselves are twisting labyrinths with multiple levels, mechanics, and secrets to find, and I think IX is one of the most interesting takes on the mode since Shangri-La.

It's obvious the Zombies team put a lot of time and effort into making the Greek arena feel unique among the forest of high-quality maps. There's just enough variety to take the formula in a new direction, as the area is primarily claustrophobic hallways and strange sights and sounds punctuated by the grand facades of Ancient Greece. 

The other three maps: Blood of the Dead, Voyage, and Classified (it's Five from Black Ops 1) have each received a facelift, and though the mechanics are familiar, there are enough changes to make each experience fresh for the first couple runs at least.

What stands out to me about Zombies, however, is not the maps or new their mechanics, but the sheer amount of options for how to approach character customization.

  • Treyarch rewrote how weapons work, adding progression to each and every one of them.
  • They rewrote perks — Juggernog is gone, for one — to correspond to a player's choice, designating each with a type rather than keying them to a map.
  • Players have more health to compensate for Jug's absence.
  • Even Pack-a-Punch got a makeover. Now you can increase the damage up of your weapon by reusing the machine a set number of times while you roll for the most advantageous new weapon perks. 

Then there are the elixirs, some of them default and plenty of them rollable in a loot box system funded with an in-game currently that's likely to cost you real money. Elixirs provide powerful bonuses for a period of about five minutes or until their ability's expended, and the good ones can turn the tide of a bad round.

Probably the worst part about the whole Zombies side of Black Ops 4 is how Five (I'm not calling it Classified) is locked behind the Black Ops pass. Right now, it's the only thing that makes the pass worth even a quarter of its asking price, and we don't know what kind of support Blackout's going to be receiving via the Pass.

The little side gifts they give you don't even come close to justifying another $50 of your money, so unless you play the game and know you just have to have everything, I'd hold off.

Blackout: The King is Here

To start: yes, I believe Blackout is better than PUBG, and I don't think the comparison to Fortnite is worthwhile. The only things Blackout and Fortnight Battle Royale share are guns and the fact that you must shoot other players to win. Everything else, from aesthetics to mechanics to game flow and target audience is far enough apart to make them equally worthwhile experiences.

But if I had to crown a BR king, I would give Black Ops 4's take on the genre the big and fancy hat. Everything about it works.

  • The gunplay is multiplayer smooth.
  • Looting and loot spawn logic are almost exactly where they need to be.
  • The map provides just enough cover and the zone rarely puts the final few engagements in a boring location.
  • It even opens up long range engagements in an otherwise close range title.
  • Best of all, the matchmaking functions as intended, keeping people in the match and parties of friends together so they can take on the world as a team.

There are a few wrinkles, of course.

Armor is incredibly powerful, and an absolute necessity for the late game. You will win — and lose — gunfights you shouldn't because one person has armor and the other doesn't. Sniper rifles remain the workhorse weapon class, and ARs are a distant second choice. Bad luck quickly snowballs into terrible luck, and I've lost more than one round based on a single wrong decision.

The biggest problem with Blackout right now is its stability. Crashes are far more frequent than they should be, and most don't seem to have any rhyme or reason to them.

There are a number of error codes ranging from a simple mode disconnect to full on fatal errors. I haven't heard anything about a full system lock up, but judging by the sheer number of problems I've heard reported, I wouldn't be surprised if they happened.

It's still early days for Blackout too. One of Fortnite's biggest strengths is in how it keeps people coming back through its Season content. The core game doesn't change, but everything around it does.

Mysteries, community involvement, plenty of skins and challenges to chase, and the sheer amount of ways you can play with just one new weapon in the pool make it a juggernaut even Call of Duty will have trouble taking head-on.

Blackout needs continuous support in the same way, but there are barriers. Adding new guns has a high probability of upsetting balance, and Treyarch might feel obligated to put new weapons into multiplayer. There are a couple Zombies weapons in Blackout that aren't in MP, sure, but they're rare enough to not really make a dent in the current meta. 

Then there's the fact that BR content is locked behind the Black Ops Pass as well. People are far more willing to spend $10 on a Fortnite Season, even if they only play once or twice. It's just a 10-spot, after all. But 50 bucks? That's an investment without a guarantee of quality.

Plus, as far as we can tell, the Pass will be unlocking characters from previous Treyarch titles without much of the flair you'd find in something like Fortnite. And if there's one thing people want, it's the ability to show off. A generic character model in a different coat isn't going to ring any alarm bells no matter how many kills the player gets.

All that said, if you want one of the best, most polished Battle Royale entries ever produced, Blackout might be worth the price of admission into Black Ops 4 on its own. If Treyarch can keep it interesting with customization and new content, I don't' see the Blackout mode losing steam any time soon.


Final Verdict

Call of Duty: Black Ops 4 provides players a content triple threat that's hard to beat in today's market. Hundreds of hours in classic multiplayer modes won't make you a Zombies expert, and being able to massacre the undead won't get you any Blackout wins. This is a game that could truly suck thousands of hours from everyone who picks it up, even those who've been on the fence about the series for years. 

Without the proper care, the opposite could be true. There are enough rough edges to Black Ops 4 that one wrong turn could kill it before it really hits its stride, and though many people are happier with this entry than they've been in years, there's plenty for Treyarch to do to keep people hooked.

Multiplayer weapon balance and spawn logic needs adjusting. Crashes need fixing. There needs to be plenty of new, quality content. There are too many other big titles on the horizon for anything less than Treyarch's absolute best.

If they pull it off, we'll be seeing a new Call of Duty title every year for many, many years to come. 

Rimworld: How to Prevent Food Poisoning Fri, 19 Oct 2018 15:42:05 -0400 Ashley Gill

Every Rimworld game has at least one instance of food poisoning; it happens. The trouble comes along when at least one of your pawns is getting food poisoning on a regular basis -- then you have to figure out what about the cooking process is making them sick.

There are several variables that could be affecting the sanitation of your cooking. We're going to go over the three factors that could be causing mass food poisoning in your colony. There are some aspects of the game you're just not going to figure out on your own right away, and this is one of them.

Pawn cooking level

A pawn's cooking level doesn't just affect how quickly it can prepare food and the sorts of foods it's able to make. It also affects how sanitary the food is.

The lower a pawn's cooking level is, the higher the chance the food they will prepare will be contaminated.

A pawn with 1 skill level in cooking has a 10% chance to prepare sickness-inducing foods, while a pawn that's at cooking level 9 has a mere 0.30% chance for their foods to cause food poisoning. The chance continues to dwindle as you get into the higher levels.

This is one good reason to always start a new game with at least one pawn with cooking above level 4.

Room sanitation: AKA separate the stove and butcher table

There are a lot of ways for your kitchen to get contaminated with harmful bacteria, but the most common source is a newbie trap: using one room to house your stove and butcher's table.

This took me a little while to realize when I first started playing Rimworld many moons ago because it just seems like the two stations should be near each other -- and they should. They just should not be in the same room. Put your stove and your butcher table in separate rooms.

Butchering animals gets blood all over the floor, and that is the opposite of cleanliness. While you could take the time to manually order a pawn to clean the blood up after butchering, that is simply not a viable way to deal with the problem. You're never going to be able to catch it all the time.

The simplest solution to this issue is to simply have each station in its own room next to the other, attached to or near the freezer.

Above is an example of what I mean, from a pre-1.0 save (so my mods broke). You can have the two rooms connected via door, but I chose not to in the pictured save game. The two doors to the bottom lead to the freezer.

Animal blood is the number one food contaminant for new players and just separating the two stations fixes the issue. However, if you're having a massive food poisoning outbreak, it's probably because of something even more obtuse.

Minimize foot traffic into the freezer

Pawns track dirt behind them as they walk, which can contaminate food. You can further lower the chances of your pawns getting food poisoning by lowering the foot traffic to your freezer.

There are some ways to do this creatively, such as setting up 1-tile refrigerated rooms to store one pile of meals across your base (creative, but not particularly efficient); but the best way is to download the Rimfridge mod.

Rimfridge adds three refrigerators you can place around your colony, rather than having to rely on manual freezers. I highly recommend it, especially if you have frequent foot poisoning issues.

The ingredients or meal went bad

It just happens sometimes.

Sometimes your pawns will end up cooking some food and it perishes mid-cook, sometimes they are starving and grab up rotten meals just to quell the rumbling in their stomachs. In some instances, just eating raw vegetables gets them sick. A pawn's gotta eat.

You can click on a pawn and see what caused them food poisoning. Usually, it's just a case of bad luck, but sometimes it is caused by plain ol' rotten food. If you have multiple pawns get food poisoning, you need to check what made them sick and try to root out the exact source.

There's not much you can do once your pawns get food poisoning, and their frequent vomiting contaminates all areas of the colony -- and if they vomit on ingredients or straight up meals, those things are contaminated too.

Really, the best thing you can do for your colony's hygiene is separate your butcher table and stove. People hurling their lunch up should be one of the least of your problems, so just take the right precautions and focus on those future raids rolling through your area. Welcome to Rimworld!

The Black Market Returns to Call of Duty: Black Ops 4 Fri, 19 Oct 2018 13:47:52 -0400 Zack Palm

Do you think something is missing from Call of Duty Black Ops 4Treyarch thought so, and today they made the Black Market, the franchise's cosmetic marketplace, available on PlayStation 4. Xbox One and PC players will get access to the Black Market starting on October 26.

As of right now, the only feature available to players is the Contraband stream, which is the progression system players follow as they play the game. The more someone plays, the more levels they gain, thereby unlocking exclusive Blackout characters, weapon skins, specialist outfits, tags, and gestures. 

The rewards tied to the Contraband stream rotate every few months.

The Black Market also features special events where players can only access rewards related to it for a limited time. The first one kicks off on October 20 for PlayStation 4 user, and it's all about Halloween! Xbox One and PC gamers will gain access to this event a week later.

A brand new feature comes to the Black Market called Blackjack's Shop. This latest edition gives players access to specific cosmetic items -- but only for a week. Players can expect to see this new edition releasing in November.

Are you playing Call of Duty Black Ops 4? Check out our guide to the game's specialists and our essential tips for Blackout.

Stick with us at GameSkinny!

Battlefield V Gifts and New Dev Talk Fri, 19 Oct 2018 12:53:20 -0400 Zack Palm

For die-hard fans of Battlefield V, today is a bittersweet day as this was the original launch date for the game. The developers at DICE have not forgotten and want to reward fans for their patience with a special gift they can only receive during the first week of the game's launch. 

The special gift is called the OSCAR MIKE GIFT. You'll receive an OSCAR MIKE helmet that only Allied troops can wear, and an OSCAR MIKE Emblem you can put on any of your tanks, planes, and weapons.

There's also a brand new episode of Battlefield V Dev Talks where the developers behind the game give a behind-the-scenes look on how their hard work. The interview focused on one aspect: audio. You can watch this interview in the above video.

Battlefield V releases on November 20 for PlayStation 4, Xbox One, and PC. You can pre-order your copy here. You can see what we thought about game's beta here and reference our gameplay guide in anticipation of the game's release.

Stay tuned to GameSkinny as Battlefield V approaches and wait to hear our opinions about it in our review! 

Days Gone Delayed Two Months, Coming Later in 2019 Fri, 19 Oct 2018 11:45:32 -0400 William R. Parks

Announced at E3 2016, Days Gone got many a zombie fan hyped with its visceral gameplay and biker-tinged World War Z feel. But fans of the zombie apocalypse that have been eagerly awaiting the release of the new PlayStation-exclusive will have to wait a bit longer. 

In a blog post made today, Sony has announced that the release date has been moved from February 22, 2019, to April 26, 2019.

Per the post, Sony said:

We recently decided to move the release of Days Gone from the crowded February timeline," Sony's post reads. "While the studio is eager to see Days Gone in the hands of fans, Bend Studio will take the opportunity to further polish Days Gone.

In Days Gone, players will encounter a world ravaged by a pandemic, one that has transformed millions (humans and animals alike) into zombies called "Freakers." Located in the Pacific Northwest, players will use stealth and combat to survive in the game's harsh open-world.

Days Gone boasts a dynamic weather system and day-night cycle that alters the behavior of the "Freakers." Vehicles will be available to aid players as they explore the post-apocalyptic world.

There is certainly no shortage of titles to be excited about at the beginning of 2019, and hopefully, Bend Studios will use this extra time to be certain they are shipping a product that lives up to what many are anticipating.

Stay tuned to GameSkinny for more info on Days Gone as it develops. 

Just Cause 4 Supply Drops Contain Massive Collection Of Vehicles, Weapons, And Other Items Fri, 19 Oct 2018 11:01:38 -0400 QuintLyn

While Just Cause fans wait for the next installment in the series to come out in December, the game's devs are trying to make the wait more bearable -- or more difficult depending on your perspective -- with the release of a Just Cause 4 spotlight video.

Today's video covers supply drops and all the things that come with them. 

Supply drops will allow you to summon specific items to your location, even going so far as to let you determine how they'll be positioned once they land. This is similar to the mechanics we've seen in previous games -- with one hitch. Players will eventually be able to select from over 100 vehicles to have dropped on their location. Drops can also deliver weapons and other items.

Of course, the items won't all be available at once. Players will need to unlock them by completing various activities in the game. Once unlocked, they'll be added to the drop menu.

In addition, players will be able to unlock several pilots, decreasing the wait between drops. The pilots can also have specific items designated to them so that the items can be quick-dropped without any need to go into the menu and select them.

Just Cause 4 is set for release on December 4. If you'd like to see more of the game before then, check out the 20-minute game-play video from TGS earlier this year and our hands-on coverage from New York Comic Con. 

7 Most OP Characters in Soulcalibur 6 Fri, 19 Oct 2018 12:03:21 -0400 Sergey_3847




Here is something completely different from Nightmare. Taki is a swift and mobile character that is best at chip damage. Her moveset is filled with evasive techniques and in this way she can be used as a very fine tool of small but extremely precise attacks.


Her trademark Possession stance allows her to take full advantage of any opponent in close range, and her new Wind Roll attack easily prevents sidestepping.


Her main weapon is a pair of short daggers that obviously work only in close range. That is why the developers gave her a new Stalker jumping stance with the help of which she can quickly get to any opponent and start chipping that damage.




Hopefully, one of these characters helped you decide which one you want to take to the next Soulcalibur 6 tournament, and be sure to come back soon for more related articles here at GameSkinny!




Players who like to be in control should opt for Nightmare, the main antagonist of the Soulcalibur series. This is a heavy, tanky character that carries a huge, thick sword that deals a lot of damage.


Nightmare is best at mid-range with strong mix-ups. Use quick pokes to never let any opponent get close to you, and then activate your Soul Charge for an ultimate blowout.


Additionally, in Soulcalibur 6 Nightmare gains a new personal mechanic -- Revenge. This is one of his most devastating attack mechanics that involves a succession of horizontal, vertical and kick attacks that all end up in a Terror Charge.




The best thing about playing as samurai Mitsurugi is that if you've mastered his moveset in the previous Soulcalibur games, then he won't feel any different in the new installment either.


Mitsurugi is a pure offensive character that is best when it comes to low attacks. As soon as your opponents start crouching in defense, you can use his new excruciating attack that triggers on ducking opponents.


Otherwise, try to push your opponents into a corner and bash them with your sword. The strategy is simple here and the blows are hard!




Bandai Namco introduced a number of excellent original characters in Soulcalibur 6, and Azwel is one of them. He is a magician who can materialize different kinds of weapons in the air and send them flying at opponents.


His horizontals and verticals are extremely powerful, as all his weapons basically turn into projectiles. That is why playing against Azwel is a nightmare, as you never know what weapon will hit you this time and from which direction.


If you manage to reproduce the same weapon trick in quick succession, then the damage will stack, which can utterly destroy any opponent.




Here is probably one of the most famous characters in the history of the Soulcalibur series. Kilik has appeared in almost every Soulcalibur game since the inception of the series. And he is just as good in Soulcalibur 6 as he ever was.


Kilik is a perfect control character that uses a Staff as his main weapon. He is just as excellent when it comes to either evasion or Soul Charging. In all instances Kilik simply kills it, if you learn how to use him well.


He does very well in all types of combat from close to long range, but he is still the best at keeping opponents in the distance.




Groh is another new character in Soulcalibur 6, but unlike Geralt he is a completely original character.


His main weapon is a dual sword that can be used as a single mid-range weapon, or broken into two short swords for close range combat. But his attacks are not limited to close and mid-range, as he can throw his dual sword and follow it up with a long range combo.


His supernatural abilities include Teleportation and Shockwave. For example, Groh can teleport over an opponent's head and hit them really hard from above, or he could teleport from behind and push an opponent breaking their guard.


Geralt of Rivia


Traditionally, Soulcalibur series introduces new guest characters from other franchises in each new game. This time Geralt of Rivia, the main protagonist of The Witcher novels and video game series, has been added to the roster.


Geralt's main weapon is his silver sword that is a perfect choice for close range combat. But he also has a unique ability of the Signs that was adopted from the original The Witcher games.


With the help of signs, sich as Ignis and Axii, Geralt can stun opponents in Soulcalibur 6 and burn them with fire. The combos that involve Geralt's signs are fierce enough to almost insta-kill any character, and that's what makes him such a great choice.


Soulcalibur 6 has a roster of new and returning characters that can satisfy both new and veteran players. There is one truly ambitious guest character that is as powerful as he is famous.


The mainstay characters come with a new look and with a number of changes to both their movesets and strategies. But you can always change the appearance of your favorite character to your liking using a customization menu in the game.


And, if you don't care much about the looks, but want to find simply the most powerful fighter to play with, then check out this guide for 7 most OP characters in the Soulcalibur 6 roster.

MapleStory 2 Reaches One Million Downloads Thu, 18 Oct 2018 17:20:50 -0400 Ashley Gill

It is no secret I'm playing lots of MapleStory 2. My review is in progress, but what I can say now is this: It's a wonderfully casual MMORPG that's all too easy to spend four or so hours in at a time.

If you're playing the game, it may come as no surprise that the game has already reached the one million downloads milestone. One trip to Tria or even doing the Halloween event quests will tell you that this game is packed. Absolutely packed.

God help you if you're trying to get to Queenstown Channel 1 at peak times.

If you haven't been playing MapleStory 2, it may come as a total surprise that the game is actually doing well. MapleStory's peak was, what, a decade ago?

Luckily, the sequel has turned out to be a completely different beast from the original game. Leveling is quick and easy, with your primary rewards as a player (outside of Epic Quests) coming from dungeon runs, playing minigames, and socializing in one form or another.

To celebrate the game's success, Nexon is holding an event to help the current playerbase reach new heights. This event entails:

  • Double drops for Normal dungeons, from today (October 18) to October 25
  • 1 Style Crate for players who have reached 60, starting 8 p.m. EDT Friday, October 19 until 8 p. m. EDT Saturday, October 20
  • 500 Red Merets for players who have reached 60, starting 8 p.m. EDT Saturday, October 20 until 8 p.m. EDT Sunday, October 21

If you haven't hit 60, it's time to start exclusively doing Epic Quests. Those 500 Red Merets are too much to deny -- I need them. You need them. We all need them.

I've been writing some guides for MapleStory 2; check out my OX Quiz cheat sheet if you're sick of losing at the game's least active minigame.

2K Games Confirms Borderlands 2 VR for PlayStation VR Fri, 19 Oct 2018 09:31:22 -0400 William R. Parks

VR is becoming home to an increasing number of AAA titles, and, on December 14, one more will arrive on PlayStation VR: Borderlands 2 VR.

More than just a VR port of the 2012 shooter, Borderlands 2 VR will feature "new VR-specific mechanics and skills." More specifically, players will have "BAMF (BadAss Mega Fun) Time" at their disposal, allowing them to slow down the action around them while remaining at full speed themselves.

"Activating BAMF Time will give you the speed and reflexes of a rabid skag," a blog post from Gearbox states, "allowing you to dodge bullets, pull off 360 no-scope headshots, and even use your Action Skill to fight off hordes of bandits, bullymongs, and whatever else Pandora might throw at you."

With the addition of BAMF Time, Gearbox has altered class skill trees to include upgrades to this new mechanic, making certain that it scales properly as players progress through the game.

Additional adjustments are being made to the skill trees to accommodate for another change Borderlands 2 VR is making to the base game; it is an exclusively "single-player experience", a change that may prove disappointing to many fans of the original release's rich co-op system.

Gearbox also shared some exciting news about vehicle gameplay in Borderlands 2 VR: it will take place in first-person.

"While accelerating and steering with the PlayStation Move motion controllers, players will be able to aim the vehicle's guns with their headset," Gearbox's post elaborates.

Since the announcement, fans have been hopeful that PlayStation VR Aim Controller will be supported, and the developers have clarified with a Tweet:

Will the lack of co-op and Aim support keep you from jumping in to Pandora? Let us know in the comments below.

Gameplay Trailer Gives Closer Look At Thronebreaker: The Witcher Tales Thu, 18 Oct 2018 16:21:56 -0400 QuintLyn

The next installment in CD Projekt Red's The Witcher franchise, Thronebreaker: The Witcher Tales, arrives on PC in just under a week on October 23.

Thronebreaker is a bit different than your average Witcher experience; the game lets you experience a whole new RPG adventure centered not on Geralt of Rivia -- although he does appear -- but on Queene Meve of Lyria and Rivia as she faces off against the empire of Nilfgaard following its invasion of her country.

Today, CDPR offered players a peek at what that experience will be like by releasing a gameplay trailer that provides insight into the game's story, a look at its mechanics, and an overview of the game world.

To defeat the Nilfgaard empire, players will have to travel far across the kingdom, building alliances and an army. But they must be careful; not everyone is what they seem and mistaking enemies as allies could end in disaster. 

Thronebreaker: The Witcher Tales is a choice-based RPG where choices will have an impact. The game also features a base-building mechanic that is important to constructing and maintaining an army that can defeat Nilfgaard.

Since the game is tied to the GWENT card game, Thronebreaker's combat is card based. But the rest of the game is not.

Players will have plenty of opportunities to explore the world and discover different characters and stories, getting a full Witcher experience.

Stay tuned to GameSkinny for more on Thronebreaker in the coming days. 

Defeat Pokemon Master Trainers And Take Their Titles In Pokemon: Let's Go, Pikachu! And Pokemon: Let's Go, Eevee! Thu, 18 Oct 2018 14:53:34 -0400 QuintLyn

Today, Nintendo announced that Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! players will be able to challenge "Master Trainers" to battle -- potentially earning their title.

Once players earn the rank of Champion by beating the Elite Four and making their way through the Pokemon League, they will begin to encounter Master Trainers in the world.

There's one for each Pokemon species in the Kanto region, which means there are plenty of titles to be earned. Each Master Trainer has their favorite Pokemon displayed in a bubble above their head, so players can easily decide who they'd like to challenge at any given time.

Keep in mind, however, that challenging these trainers won't be easy, especially since items can not be used in battle. 

Once a player manages to defeat a Master Trainer, they'll be able to claim their title. These titles aren't just for collecting either. Players will be able to display them in-game during Link Battles so everyone knows how good they really are. 

These challenges are just one of many that will appear in both Let's Go, Pikachu! and Let's Go, Eevee!. 

Stay tuned to GameSkinny for more Pokemon news, as well as our review for these two upcoming titles. 

Battletech's First Expansion Announced Thu, 18 Oct 2018 13:50:26 -0400 Zack Palm

The first expansion for Paradox Interactive's BattleTech got announced today, and it's called Flashpoint. You can learn the details of the expansion in a new video narrated by the game's director, Mitch Gitelman. You can pre-order this expansion now for $19.99 before it releases on November 27.

In Flashpoint, players will have the opportunity to take part in multi-mission contracts that bring them into direct conflict with the Great Houses. Gitelman shares that these contracts should tack on an additional 30 hours to BattleTech's post-game content. Each contract forces the player to face a command decision and includes a bonus item when completed.

This expansion also includes three new mech types players can use, a new mission type, and a new biome.

For those die-hard fans dedicated to playing BattleTech, you can choose to purchase the game's season pass for $49.99. The season pass includes the Flashpoint DLC, and the two other planned expansions when the release.

If you purchase the season pass before October 25, you'll receive an additional 20% off your total. The discount brings the total down to $39.99.

Not enough for you? Paradox made an even bigger bundle called the super-deluxe Mercenary Collection. In this collection, you'll get access to the Deluxe Digital Edition and the season pass. You can buy this version now for $89.99.

Still on the fence about BattleTech? Check out our review and see if this grand strategy game about mechs is right for you!

Enhanced Versions of 4 Valve Classics Now Playable on Xbox One X Thu, 18 Oct 2018 13:33:03 -0400 William R. Parks

Larry "Major Nelson" Hyrb has announced that, starting today, enhanced versions of four more Xbox One Backward Compatible titles will be playable on Xbox One X: Valve classics Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead, and Left 4 Dead 2.

"Xbox 360 games enhanced for Xbox One X run at a higher resolution and 9X the original pixel count," Hyrb's post states.

Without altering the game's original code, enhanced titles "showcase the very best version possible with the existing assets."

With these additions, there are now 21 enhanced Xbox 360 titles playable on Xbox One X, including Assassin's Creed, Fallout 3, and Red Dead Redemption.

While these four new additions may not all be created equal, it is hard to deny the impact they have had on their respective genres, and enhanced versions are certainly a boon for those that have sprung for the more powerful Xbox One.

To close, if you have not played Half-Life 2: Go!

The Official Red Dead Redemption 2 Trailer Launches Thu, 18 Oct 2018 13:54:01 -0400 Zack Palm

The closer it gets to the end of the month, the closer Red Dead Redemption 2 becomes a real thing. To send the idea home, Rockstar released the official Red Dead Redemption 2 trailer today where they highlight the main story of the game. 

We find the game's main protagonist Arthur Morgan getting told he only needs to have one more big score before he can leave. Viewers can then see plenty of ways Arthur and the gang can get into trouble, from a train robbery to holding up a bank at gunpoint.

There's a lot left untold by the end, but one thing's for sure -- Red Dead Redemption 2 is coming. You still have until October 26 to pre-order the game for PlayStation 4 or Xbox One, which you can do so here

You can also look forward to the game's online presence, though you're going to have to wait until November for it to launch. We cover what you can expect from it here

Excited for the game's guns and combat? Rockstar hinted at the game's massive weaponry and customization options earlier this month, which we covered here

Stick to GameSkinny as we cover Red Dead Redemption 2 later this month and wait to hear our review!

The Aye Aye Patch! Promises Big Changes, New Content For Total War: Warhammer 2 Thu, 18 Oct 2018 12:21:41 -0400 William R. Parks

Total War: Warhammer 2's newest campaign, Curse of the Vampire Coast, is coming on November 8, and Creative Assembly has announced a new update to go along with it: the Aye Aye! Patch.

According to the blog post linked above, the update brings with it some tweaks to the blood-sucking factions already in the game.

"The Aye Aye! Patch introduces some significant changes for the traditional Vampire Counts factions in Mortal Empires," the blog post reads.

Specifically, Vampire Counts are receiving a new mechanic called "Bloodlines" that will allow them to summon up to three Lords from each of five Bloodlines. The Lords have their own skill trees and grant "powerful faction-wide bonuses" when summoned.

But things won't be easy: "These Lords are not easily awoken," the post continues, "extracting an increasingly heavy price in Blood Kisses."

Blood Kisses are a new token attained by "vassaling other factions, slaying faction leaders, and wounding or assassinating characters through Hero actions."

The Aye Aye! Patch will also give the Vampire Count's Legendary Lord, Heinrich Kemmler, his own faction -- the Barrow Legion -- which will grant players an additional campaign starting point.

Further, Creative Assembly has announced one additional piece of free downloadable content: Legendary Lord Fellheart. Technically not a part of the Aye Aye Patch!, the new Lord will be available for download on November 8 as well.

The Aye Aye Patch! will also introduce a "plethora of balance changes to factions, Legendary Lords, and units."

The update will be automatically applied as players log into Steam, and full patch notes will be available "soon." Stay tuned to GameSkinny for more updates for Total War: Warhammer 2

7 Best Call of Duty: Black Ops 4 Easter Eggs Thu, 18 Oct 2018 11:08:48 -0400 Sergey_3847


Easter Egg: Element 115 


Black Ops 4's developers couldn't resist including the Element 115 reference -- and you can find it in Blackout. 


For those not in the know, Element 115 is an element discovered by Dr. Ludvig Maxis for the purpose of creating zombie soldiers. First appearing in Call of Duty: World at War, Maxis is the main antagonist in the series' many zombie modes. 


You can find this Easter egg in the Factory facility in Blackout. You will see the 115 number on the board inside one of the buildings. But this is not the only reference in Black Ops 4.


If you go to Nuketown Island, you will see a wall clock showing exactly 1:15 inside one of the houses.


This is a fun little shout out to all the long-time fans of the Call of Duty series from Treyarch.




Those are all of the best Easter eggs in Call of Duty: Black Ops 4, and for other related articles at GameSkinny, take a look at the list below:


Easter Egg: Black Ops Basketball 


Did you know that you can play a casual game of basketball in Blackout? Just head straight to the northern part of the map where the Estates area is located.


Inside one of the mansions, you will find a basketball court. There's official no competition (yet) and you can't earn any points, but you can come with a friend to chill and play. 


It will be interesting to see if more players start flocking to the area to play basketball, setting up their own tournaments. This Easter egg could very well turn into its own metagame sometime in the future. 


Easter Egg: Shadowman Jumpscare 


Call of Duty jumpscares are back!


The first one could was all the way back in Black Ops 2, and now you can experience the same terrifying fright again in Black Ops 4's Blood of the Dead map. This particular Easter egg involves the Shadowman monster.


All you need to do to activate the jumpscare is to play the Blood of the Dead map in a Classic mode. Then, get a sniper rifle with a scope from a mystery box and head toward the catwalk area.


From the catwalk, you will see an old shack across the road. If you zoom in to see what's inside (look through the window), you will experience the trademark Zombies jumpscare.


Easter Egg: Hacienda Prisoner


It seems that Treyarch put secret Easter eggs on every map in Black Ops 4, and that is a great thing if you're an aficionado of the series.


You can find one of the most mysterious Easter eggs on the Hacienda map that is modeled after a mob of gangland mansion.


As soon as you spawn in Hacienda, you need to head toward the other side of the building. You will find a private beach there with boats. Then jump into the water and you will see a dead body wrapped in a plastic bag and tied up to the bottom of the ocean with a chain.


Looks like somebody just got rid of an important witness.


Easter Egg: Warden's Ritual Room


Here is another cool Easter egg you can find on the Blood of the Dead map. But before you can find it, you must get either a Spoon or a Gold Spork. Both are melee weapons that can be found on the Blood of the Dead map.


Once you have obtained one of the weapons, head toward the Warden's building. As you enter the building, go upstairs and turn toward the wall and scratch it using either a Spoon or a Spork.


Lastly, go outside and wait for the Brutus zombie to appear. Let him follow you back into the Warden's house to the spot where you've scratched the wall upstairs and let him slam you.


This will create an explosion that will reveal the secret Warden's room with lots of cool items inside.


Easter Egg: Richtofen & Stuhlinger 


One of the most unique Easter eggs in Black Ops 4 can be found on the Blood of the Dead map, which is one of the three Zombies maps in the game. This one is a conversation between two characters from Black Ops 2 -- Richtofen and Stuhlinger.


As you may know, Richtofen is one of the playable characters in Blood of the Dead. If you play the map in co-op mode with either you or a buddy playing Richtofen, let the player not playing Richtofen die. 


When that player starts spectating, you will hear the voice of Stuhlinger, speaking to you through Aether. 


Too bad the voice won't help your buddy blast those zombies into glorious giblets. 


Easter Egg: Asylum Secret Song


Hop into a match of Blackout and go to the Asylum to trigger one of the most recognizable songs associated with the Call of Duty franchise -- Lullaby of a Deadman.


To find the Easter egg, go upstairs and find the restroom (which you basically can't miss). Go to the leftmost toilet and interact with it three times. You will hear water flushing. Soon after, the speakers all over the Asylum will start playing the Lullaby of a Deadman.


This is technically a returning Easter egg from the World at War, which a lot of fans of Call of Duty will know for sure. But it's great to see it making a comeback. 


Just like with other games in the series, Call of Duty: Black Ops 4 is full of Easter eggs, most of them references to other games in the franchise. 


But since the game doesn't have a campaign mode (the first in the series to do so), some of the Easter eggs can be difficult to spot. It's a given that your main priority in multiplayer and Blackout is to frag your opponents and get the #1 position -- not look for Easter eggs. 


From references only available in co-op mode to zombies and battle royale, Black Ops 4 does right by paying homage to some of the best moments in the series. If you like unlocking secret references in Call of Duty games, then follow our guide for the 7 best Easter eggs in Black Ops 4.

Dream Daddy: Dadrector's Cut Brings the Dating Simulator to PS4 Thu, 18 Oct 2018 10:20:21 -0400 William R. Parks

Vernon Shaw, co-creator of Dream Daddy, has announced via the PlayStation Blog that the "dad dating simulator" will release on console. Dream Daddy: Dadrector's Cut will be available for PlayStation 4 on October 30 alongside an update to the PC release

In Dream Daddy, players take the role of a recently transplanted single father who realizes that every one of his new neighbors is a "single, dateable dad." Players decide which of the dads they want to pursue, and this interactive visual novel has "a variety of paths and endings" for players to discover.

Shaw provides a few details on what fans can expect from Dream Daddy: Dadrector's Cut:

The Dadrector's Cut features cut content, new sidequests, the ability to replay minigames that you've discovered throughout the game, and a brand-new minimgame for your enjoyment!

Dream Daddy was a bit of a sensation in 2017, receiving critical praise for its writing and humor, and Shaw's post notes that "for one day it managed to outsell PUBG as the most-bought PC game on Steam."

Dream Daddy: Dadrector's Cut is a chance for a whole new audience to get out there and date some Dads.