Massively Multiplayer Genre RSS Feed | GameSkinny.com Massively Multiplayer on GameSkinny https://www.gameskinny.com/ en Launch Media Network Fortnite: How to Complete All the Season 7, Week 2 Challenges https://www.gameskinny.com/3mqxj/fortnite-how-to-complete-all-the-season-7-week-2-challenges https://www.gameskinny.com/3mqxj/fortnite-how-to-complete-all-the-season-7-week-2-challenges Thu, 13 Dec 2018 14:47:07 -0500 William R. Parks

Fortnite's seventh season has been live for a week, and players have been familiarizing themselves with its new wintery biome, the game's first ariel vehicle, and the newly introduced Infinity Blade. Additionally, weekly challenges are keeping fans occupied, as they work to acquire the newest cosmetics, and the Week 2 challenges are now available.

For players that do not own a Fortnite Battle Pass, there are three free challenges:

  1. Search a Chest in different Named Locations [7]
  2. Damage opponents with different types of weapons [5]
  3. Eliminate opponents in Snobby Shores or Fatal Fields (HARD) [3]

All of these challenges are straightforward, and they should be easily completed by slightly modifying play patterns in order to focus on these objectives.

For those that do own a Battle Pass, there are four additional challenges, including one multi-part challenge, and some will require a little more work than the free challenges:

  1. Stage 1: Visit Snobby Shores and Pleasant Park in a single match
    Stage 2: Visit Lonely Lodge and Dusty Divot in a single match
    Stage 3: Visit Frosty Flights and Tomato Temple in a single match
  2. Play the Sheet Music on pianos near Pleasant Park and Lonely Lodge [2]
  3. Compete in a Dance Off at an abandoned mansion [1]
  4. Eliminate an opponent from at least 50m away [1]

As with the free challenges, the first Battle Pass challenge should be easily completed by simply modifying gameplay to make sure that the criteria is met over a few matches. For those that would like to expedite the process, starting a match by landing in the first location and then going directly to the second location is the fastest option.

In the second challenge, players will need to locate two pianos and play the notes indicated on the accompanying sheet music. This can be done by jumping on the corresponding piano keys.

The Lonely Lodge piano is located along the east edge of the island in J5, and the Pleasant Park piano is located on the hill in B3:

The third challenges asks players to dance in an abandoned mansion, which is located in J5 (very near to the Lonely Lodge piano):

After arriving at the mansion, players should make their way to the building's basement, where they will find a dance floor and scoreboard. Those that dance in this location will complete the challenge.

Again, the fourth challenge is straightforward so long as players hone their sniping skills and are intent on executing it.

With a few exception, the Season 7, Week 2 challenges will be easy for most players to complete. As a result, fans should have plenty of time to work on their buildings in Fortnite's new creative mode and also pickup a melee kill or two.

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Top 7 Off-Season Roster Changes in the NA LCS https://www.gameskinny.com/xq75a/top-7-off-season-roster-changes-in-the-na-lcs https://www.gameskinny.com/xq75a/top-7-off-season-roster-changes-in-the-na-lcs Thu, 13 Dec 2018 14:46:30 -0500 Ted Racicot

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/c/s/lcs-roster-moves-hub-b6eb9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/c/s/lcs-roster-moves-hub-b6eb9.jpg","type":"slide","id":"192537","description":"

This has been one of the most interesting off-seasons in the history of the North American LCS. All 10 teams have made at least one change to their starting roster, with some making as many as four. Additionally, many teams have added players from different regions, including ex-World Champions, ensuring that North American fans will have plenty of new players to cheer for in the upcoming season. 

\n

Be sure to tune in on January 26th when the first week of the North American LCS Spring Split kicks off! 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/x/4/px4xggl1qyos0cs-qg0bdtvnkkye-kit7haqv9-zaim-1a59e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/x/4/px4xggl1qyos0cs-qg0bdtvnkkye-kit7haqv9-zaim-1a59e.jpg","type":"slide","id":"192536","description":"

100 Thieves Gets Bang 

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100 Thieves is another team that had an impressive season last year. Having impressive finishes in both splits last year, one might not expect huge changes from this team. However, like Liquid, 100 Thieves is a team that has always expressed ambitions to preform on the international stage. While making it to the World Championship, they fell short of expectations, showing that there is clearly room for improvement. 

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What better way to improve a roster than adding a World Champion to the roster? Bang is one of the few players in the world to have won the World Championship not once, but twice. Furthermore, the AD carry position was by far the weakest point for 100 Thieves last year.

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Bang is not only a huge upgrade for 100 Thieves, but is a player that out-classes the majority of other North American players in his position. His skill, as well as his experience on the international stage, will certainly be an asset to 100 Thieves as they look to make another run at international success in 2019. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/s/a/dsadsr8vsaabs63-d8d28.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/s/a/dsadsr8vsaabs63-d8d28.jpg","type":"slide","id":"192534","description":"

Liquid Snatches Jensen 

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This is the second time Team Liquid appears on this list, and for good reason. Few roster changes were as shocking as the announcement that Jensen would join Team Liquid. Once again, it is hard to claim Team Liquid had a weak link considering their dominating season last year, however Jensen is definitely an upgrade when compared to Liquid's old mid laner, Pobelter. 

\n

This move for Jensen is also interesting for what it means for Cloud 9. Despite going through a variety of roster swaps over the years, Jensen has always been the center piece of the Cloud 9 roster. By picking up Jensen, Liquid has not only improved their own roster, but potential dealt a major blow to the roster of one of their main rivals in North America. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/o/crown0-174c4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/o/crown0-174c4.jpg","type":"slide","id":"192535","description":"

Crown Joins Optic Gaming

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Optic Gaming was another team that struggled in the 2018 season. Despite a few flashes of brilliance throughout the year, they failed to make the playoffs during either split. Because of this, it was clear that the team was going to need to make some drastic changes for the upcoming 2019 season.

\n

Few League of Legends players are more well-known than Crown. As a part of the Samsung Galaxy roster that won the World Championship in 2017, Crown has a well-earned reputation as a dominant mid laner. While some Korean players struggle with their transition over to North America, Crown has proved that he has the mechanical skill that can help him out-play many of the opponents that he might face in North America.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/l/golden-guardians-sign-hauntzer-50eb8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/l/golden-guardians-sign-hauntzer-50eb8.jpg","type":"slide","id":"192532","description":"

Will Hauntzer Help Turn Golden Guardians Around?

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If Team Liquid was the undisputed best team in North America last year, then Golden Guardians were the undisputed worst team. Finishing last in both the Spring and Summer Splits, Golden Guardians certainly had a lot of work to do over the off-season. 

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The most noteworthy pick up for the Golden Guardians leading into the 2019 season is the addition of Team Solo-Mid's top laner, Hauntzer. While not the most dominate player, Hauntzer has been a consistent force in the top lane for years. This consistency is something that the Golden Guardians lacked in 2018 and will be a welcome sight. The Golden Guardians can only improve upon their dismal performance last year, and the addition of Hauntzer is certainly a step in the right direction for the team.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/r/corejj-samsung-galaxy-2017-786x436-d0c5e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/r/corejj-samsung-galaxy-2017-786x436-d0c5e.jpg","type":"slide","id":"192531","description":"

CoreJJ Returns to North America 

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Team Liquid was the undisputed best team in North America last year, finishing in first place during both the Spring and the Summer splits. The team however, fell slightly short of expectations during the World Championship. As a team that was put together for success not only in North America but also on the international stage, it was clear that something would need to change for the 2019 season.

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The team made two additions to their roster, the first of which was adding Gen.G's Support Player, CoreJJ. CoreJJ is not the only Korean player that is making their way over to North America for the 2019 split. However, it is important to keep in mind that this will be his second time playing in North America, having played for Team Dignitas in 2015.

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One of the biggest concerns for teams when picking up Korean players is getting them comfortable in their new country, but CoreJJ's previous experience in North America makes this less of a concern. Furthermore, while Liquid certainly had a dominating year last year, their support was one spot that could certainly be improved. This makes CoreJJ an even more attractive pick up for Team Liquid.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/t/c/dtczlkbucaexdkr-e5f12.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/t/c/dtczlkbucaexdkr-e5f12.jpg","type":"slide","id":"192530","description":"

Can Huni Carry Clutch?

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Clutch Gaming has been busy during their off-season. Of their five starters last split, only their Jungler, Lira, is returning for the 2019 season. It is impossible to know how this brand new team will function together, but their is one player that stands out among the rest. Echo Fox's Huni has been confirmed to be replacing Solo as Clutch's top laner.

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Huni has proven himself to be a world-class player, dominating opponents in Europe, South Korea, and North America. While on Echo Fox, Huni has consistently shown that he has the ability to take over games, especially when he gets help from the Jungle. If he can form synergy with his fellow South Korean Jungler Lira, then he certainly has the opportunity to carry Clutch Gaming to respectable finishes in the 2019 season. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/6/3/7631qyae-ccysnci-6d3ec.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/6/3/7631qyae-ccysnci-6d3ec.jpg","type":"slide","id":"192528","description":"

PowerOfEvil Joins Counter Logic Gaming 

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Counter Logic Gaming, one of the North America's oldest League of Legends teams, had a very disappointing year in 2018. Missing out on playoffs in both the Spring and Summer Splits, it was clear that CLG needed to make some drastic changes. These changes started late in the summer of 2018, when the team parted ways with Ziks, their long time coach. During the off-season, CLG continued to make roster changes. The most notable of these changes is the addition of Optic Gaming's old mid-laner, PowerOfEvil. 

\n

While CLG certainly had many issues last year, Mid Lane was certainly one of the biggest ones. Huhi, their old mid-laner, was well known for playing supportive champions. While not necessarily a bad thing, it forced CLG into one-dimensional strategies where they relied heavily on their Bottom Lane to carry most games. PowerOfEvil was the primary carry for his team last year, and his addition ensures that CLG will have multiple carry threats next year.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/1/0/b10e5125884d7c8eb10f5f9ffc684560-d97512d3750a6ceed40f67f2ccb-d01d6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/1/0/b10e5125884d7c8eb10f5f9ffc684560-d97512d3750a6ceed40f67f2ccb-d01d6.jpg","type":"slide","id":"192529","description":"

The start of the 2019 Spring Split for the North American League of Legends Championship Series is less than a two months away. Though it has been a while since any of the teams have played a competitive match, each team has been busy during the off-season adding new players to improve their rosters.

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Here are the 7 roster changes that will have the biggest impact on the upcoming LCS season.  

"}]]]>
How Trade Offer Subscription Works in X4 Foundations https://www.gameskinny.com/58zq6/how-trade-offer-subscription-works-in-x4-foundations https://www.gameskinny.com/58zq6/how-trade-offer-subscription-works-in-x4-foundations Thu, 13 Dec 2018 11:38:46 -0500 Sergey_3847

Trading has always been a huge part of X series of video games, and in the latest X4 Foundations it has become even more important. Players now have a variety of trade options that make the gameplay truly dynamic.

Actually, trading can be your main occupation in the vast universe of X4 Foundations, where you can create an entire trading fleet, which is capable of increasing your profits immensely.

One of the most cryptic and interesting trading options in the game is buying a Trade Offer Subscription. For more details on this deal keep on reading our guide below.

What is Trade Offer Subscription?

Before making a decision to buy Trade Offer Subscription (TOS) in X4 Foundations, let's first define what it is. TOS is a deal that a player with high level of reputation can make with one of the main factions.

As a result, you will have a complete list of all trade operations with live prices within that faction at all times.

Who needs a TOS?

Now let's see who would want to purchase such a deal. Usually, players that have a special interest in auto-trading schemes would sure want to know all the prices of the faction and all their trading positions at any point in the game.

So auto-traders simply ought to buy TOS, which will cost around 10 million credits. This is quite a hefty price for a deal with one faction, so it will not fit all types of players.

How Does a Trade Offer Subscription work?

If you have a +10 reputation level with a certain faction, you can just land at that faction's station and speak to any faction representative. The option to buy their faction's TOS will appear automatically in the dialogue option.

When you open the map, you will see all their trade operations with live prices after the purchase. However, if your reputation falls below the 10 mark with that faction, the deal will be automatically annulled.

Is it worth a buy?

If you aren't focused on auto-trading, then you should probably skip this deal. Instead you could deploy a number of satellites around stations and get all the trading info you need in this way.

The cost of satellites is much cheaper, but you need to manually deploy them around the stations of your interest.

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Hopefully, our quick guide helped you make the decision concerning the Trade Offer Subscription, and be sure to come back soon for more X4 Foundation guides here at GameSkinny!

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How to Get the Infinity Blade in Fortnite https://www.gameskinny.com/px1uk/how-to-get-the-infinity-blade-in-fortnite https://www.gameskinny.com/px1uk/how-to-get-the-infinity-blade-in-fortnite Thu, 13 Dec 2018 10:32:21 -0500 Oscar Gonzalez

Fortnite: Battle Royale Season 7 is underway, and to celebrate the new season, Epic Games added a new weapon to the game this past Tuesday. This weapon, however, is actually from Infinity Blade, another franchise owned and developed by Epic, and it is by far the most powerful object in the game.

The Infinity Blade is now available for any player who is quick and brave enough to pull it from where it rests. Those who survive the mad rush for the sword will have in their hands a power that can't be matched by any other weapons in Fortnite.

 

The Blade Is Mightier Than the Gun

Since the Infinity Blade is a Mythic melee weapon, it is incredibly overpowered. When a player pulls the weapon from the ground in Polar Peak, they will immediately receive 200 shields and 200 health.

Each swipe of the blade will deal 75 damage to other players, and there's a jumping dash attack that will cause 25 damage. The blade can also destroy buildings and structures like a hot knife cutting through melted butter. 

It doesn't end there, though. Each elimination made with the Infinity Blade will increase the wielder's health or shields by 50. There's also regeneration that comes with the blade that will increase health or shield by one point every three seconds

The Sword in the Stone

To get the Infinity Blade, players will have to head to the new snowy areas on the island that were added in Season 7. More specifically, Polar Peak.

Where the letters for Polar Peak are on the map, there is a mountaintop with a castle half-buried under snow. Players will see a square with several pillars, and in the middle sticking out of the ground is the Infinity Blade.

The exact location is marked on the map below. 

Survive the Bum Rush 

Finding the Infinity Blade is easy, but actually getting it is the hard part.

The first obstacle is the rush of players going for the sword. Numerous players will head to Polar Peak at the start of the game, especially if the Battle Bus passes over it.

The next problem is the lack of weapons and materials in the area. There are a few buildings around the sword, making the decision on whether to battle with pickaxes or run to a building in hopes of finding a weapon before another player gets the Infinity Blade somewhat tough.

Several trees are also in the immediate area, but like the conundrum of finding weapons, getting wood or brick will take time and you may be too late to the blade. 

What could be the biggest problem is the five seconds it takes to claim the Infinity Blade. You can stop while trying to pull the sword from the ground, but that will reset the five-second timer.

But we've got some tips that might make things easier.  

Gimme That Sword!

Since it's currently OP, the Infinity Blade isn't easy to get. While the strategies below aren't foolproof by any means, they should give you a fighter's chance in pulling the sword from the stone. 

Getting the Blade Tip 1

If the Battle Bus travels over Polar Peak, forget about going for the blade. Everyone will take a stab at it since it's right there. 

However, if the route for the Battle Bus is more down the center of the island, jump out and glide your way to the mountaintop.

Going straight for the sword in this configuration is a good tactic because you will most likely only deal with other players with pickaxes. You'll be able to take a few hits from a pickaxe as you try to pull it out.

The key thing is to make a run for it when other players are preoccupied, which is likely to happen since most people will be afraid to go after the blade when there are others around.

If there's one player in the vicinity of the Infinity Blade, then take a shot at claiming it. You will be able to survive multiple pickaxe attacks as long as it's only from one player. 

Getting the Blade Tip 2

Those that want to go the weapon route first should head for the castle buried under snow. There are two chests in the building: one on the ground floor and another on the fourth floor.

Use the weapons in either chest to take other players in the building. If you obtain a sniper, head to the rooftop and take shots at the player who acquired the sword. If not, go to the ground entrance and leave through the door in the direction of the square where the blade is.

Make sure to get some materials in the building as you make your way up and down the floors. If someone has the Infinity Blade, keep your distance and attack from afar. Do not get close or you'll be dead in just two hits.

You can try building a structure for protection, but a player with the sword will quickly demolish it. Stay far away and try to maneuver back to the castle in the snow or any high ground. Build some ramps to get the higher ground and try to do a quick edit to remove parts of the ramp so the sword wielder won't follow you.

Ideally, you being above them will be enough to get some free hits as its unlikely the player with the Infinity Blade has enough materials to build a ramp to chase you.

Getting the Blade Tip 3

If you do get the sword, use the jumping dash attack to close the distance on any player. It'll be easy to take them down up close, but as mentioned, from a long distance, you are a sitting duck, especially if someone has a sniper rifle.

After you've killed all nearby players, start gaining those materials so you can defend yourself from snipers and assault rifles as you try and get close. Since the Infinity Blade can heal you, don't be ashamed to disengage in order to heal up.

---

Like the Infinity Gauntlet Limited Time Mode from earlier in the year, the Infinity Blade will likely last for a short period of time before Epic removes it from Fortnite. At the very least, it will get nerfed since it's currently OP.

This means you'll need to jump on right away in order to get a taste of its power.

Looking for more Fortnite tips? Head over to our Fortnite guides page for more.

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Hitman 2 Gets New Contracts, Escalations, and an Elusive Target https://www.gameskinny.com/rxb01/hitman-2-gets-new-contracts-escalations-and-an-elusive-target https://www.gameskinny.com/rxb01/hitman-2-gets-new-contracts-escalations-and-an-elusive-target Thu, 13 Dec 2018 10:06:15 -0500 William R. Parks

With Hitman 2, IO Interactive moved away from the episodic model that defined 2016's Hitman, choosing instead to give players the entirety of its main campaign on release day. Executive Producer Markus Friedl explained that this new approach would allow for "much more varied live content right after launch," and his words are proving true, as a myriad of new activities are already coming to the game this month.

Hitman 2's December content updates began last week with five Featured Contracts grouped under a unifying theme: "Occupational Hazards." Each of these contracts are "focused on jobs, occupations, and professions," and they are all player-made creations hand selected by IO.

Details on the theme for January's Featured Contracts, as well as how players can submit their contracts, are forthcoming.

From there, the content continues with an Escalation Contract, titled "The Aelwin Augment," releasing today. Escalation Contracts are typically high difficulty challenges with multiple objectives, and IO promises more of the same here, as players will make a "memorable visit" to the Isle of Sgail.

Next up is a Limited-Time Holiday Event scheduled for December 18. No further details about this seasonal offering are currently available.

Then, on December 21, players can track down Hitman 2's next Elusive Target in Santa Fortuna. Titled "The Revolutionary," fans will have 10 days, and one chance, to complete the assignment if they want to walk away with the "Casual Tourist with gloves suit."

"The Revolutionary" marks Hitman 2's second Elusive Target, following behind a target, portrayed by veteran actor Sean Bean, that accompanied the game's launch.

To round out the month, yet another Escalation Contract will begin on December 27. This time around, players will be off to Santa Fortuna for what IO has called "The Turms Infatuation."

While Hitman 2's initial sales were less than impressive, critical response to the entry has been strong. Our writers praised it for its "staggering" amount of content, and with December's new offerings, it is clear that IO intends to add much more.

For those who have been asking for more assassinations for Christmas, it seems that their wish has been answered. 

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Battlefield 5 Gets Its First Post-Release TTK Changes https://www.gameskinny.com/79yn1/battlefield-5-gets-its-first-post-release-ttk-changes https://www.gameskinny.com/79yn1/battlefield-5-gets-its-first-post-release-ttk-changes Wed, 12 Dec 2018 20:35:14 -0500 William R. Parks

At the end of November, DICE announced its intentions to adjust Battlefield 5's Time to Kill (TTK) values in response to what the company perceived as players dying "too quickly" on the battlefield. While this announcement was met with resistance by a vocal portion of the player base, DICE has continued forward with its plans, and the game's first post-release TTK changes arrive today.

TTK values are a defining characteristic of all first-person shooters, determining the speed of a game's action and establishing how skilled a player needs to be in order to compete. Changes to TTK can have a major impact on gameplay, and DICE has made its reasons for making these alterations in Battlefield 5 very clear:

Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield 5.

This first set of changes focuses on decreasing the amount of damage weapons do when they hit body parts aside from an opponent's head. For example, players using assault rifles, machine guns, and semi-automatic rifles will notice that body shots are dealing less damage overall.

In general, players should expect a kill from one of the changed weapon to take one additional bullet, and DICE has provided the following chart that outlines the new weapon damage multipliers. The numbers in red indicate the damage multipliers prior to today's update.

Furthermore, the distance between players has always had an impact on how many bullets are required to kill an opponent in Battlefield 5. However, today's update decreases the distance at which this phenomenon starts to take effect. That is, a weapon that may have been able to kill an opponent with four bullets within 50 meters will now need to be within 28 meters to do the same.

DICE has specified these Bullets to Kill alterations in today's TTK change list.

As stated, many players were initially opposed to DICE's intentions to alter TTK values, and it may take some time for the dust to settle on today's shake-up. Fortunately, the company has implemented a new playlist called "Conquest Core" that keeps the old TTK values in tact — the "first step toward a traditional Battlefield 'Hardcore' experience."

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Fallout 76's New UltraWide Support is Not Up to Snuff https://www.gameskinny.com/aot8y/fallout-76s-new-ultrawide-support-is-not-up-to-snuff https://www.gameskinny.com/aot8y/fallout-76s-new-ultrawide-support-is-not-up-to-snuff Wed, 12 Dec 2018 15:00:42 -0500 William R. Parks

Yesterday, Bethesda rolled out a new Fallout 76 patch with a number of improvements, including some much-requested features for those playing the multiplayer RPG on PC.

One of the additions is resolution support for Vault Dwellers using UltraWide monitors, and, unfortunately, some players are finding that its implementation leaves a lot to be desired.

Since the release of Fallout 76's new patch, players have taken to Reddit to discuss the newly added 21:9 resolution support. The general consensus from these conversations suggests that Bethesda's "fix" for UltraWide monitors amounts to little more than an edit to the game's .ini file.

With Fallout 4, another Bethesda title that did not support UltraWide monitors, players found that they could alter the .ini file to tweak in-game display settings, including field of view values and resolution.

While this made it possible to play at 21:9, the game's UI did not scale accordingly, causing menus and text to appear stretched and enlarged.

This is exactly the effect players are seeing with the UltraWide support offered by the latest update, and, after a month of indications that this feature was in progress, some are wondering how Bethesda could have implemented something of such poor quality.

This frustration is being further exacerbated by an unofficial mod to Fallout 76, which provides what many consider a higher quality UltraWide experience. This mod was, of course, created without access to Fallout 76's source code, and it has been available since the game's B.E.T.A.

Thus, it has taken Bethesda a month to release a 21:9 resolution experience that is less desirable than an unofficial mod.

While some players may be scratching their heads, trying to determine how that could happen, it is likely that the feature was simply never given any real priority within the company.

While this may seem like a minor issue, Bethesda's every move is currently under heavy scrutiny following the myriad of controversies that have surrounded Fallout 76's release. If the company hopes to ever return to the status it held prior to the game's troubled launch, this fact needs to be acknowledged and handled with care.

The ongoing conversation about the game's UltraWide support can be found on Reddit.

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Pokemon GO Adds Three New Boxes Just For The Holidays https://www.gameskinny.com/tdkzo/pokemon-go-adds-three-new-boxes-just-for-the-holidays https://www.gameskinny.com/tdkzo/pokemon-go-adds-three-new-boxes-just-for-the-holidays Wed, 12 Dec 2018 13:27:40 -0500 QuintLyn

Pokemon GO is kicking off its 2018 holiday event later this month, and players will see the return of the Delibird, as well as the introduction of three new holiday boxes.

While the event itself hasn't yet started, the boxes are already available for purchase in the game's shop.

The boxes provide players with a selection of useful consumable items at varying prices, starting at 480 PokeCons for the Winter Box. The most expensive box will cost players 1480 PokeCoins.

Each box contains the following items:

  • Winter Box: 480 PokeCoins
    • 1 incense
    • 2 Egg Incubators
    • 3 Premium Raid Passes
    • 2 Star Pieces
  • Great Box: 780 PokeCoins
    • 2 Incense
    • 4 Super Incubators
    • 5 Premium Raid Passes
    • 2 Lure Modules
  • Ultra Box: 1480 PokeCoins
    • 12 Super Incubators
    • 10 Lucky Eggs
    • 14 Premium Raid Passes
    • 10 Star Pieces

If you're curious as to the actual value of these boxes, dedicated Pokemon GO players have compiled a handy spreadsheet that estimates the percentage of box cost for each item if they were bought separately.

Based on the numbers provided there, these boxes are worth the purchase.

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Rumor: Fortnite to Be Banned in China https://www.gameskinny.com/xsgw6/rumor-fortnite-to-be-banned-in-china https://www.gameskinny.com/xsgw6/rumor-fortnite-to-be-banned-in-china Wed, 12 Dec 2018 13:25:41 -0500 William R. Parks

Last week, it was announced that a Chinese "ethics assessment committee" had reviewed the contents of 20 online games, requiring that 11 of these titles be amended before release in China and banning nine of them outright.

Now, a recent report suggests that the battle royale sensation Fortnite is one of these banned titles.

According to China's state-run press agency Xinhua, the assessment committee is "comprised of online gaming experts and researchers from the government departments, industry institutions and media outlets," and its goal is to be certain that online games, like Fortnite, "meet a certain code of ethics" prior to their release in China.

While Xinhua does confirm that 20 games have been reviewed by the committee, the suggestion that Fortnite is amongst the banned titles comes via a post on NGA, a Chinese gaming forum, which has since been translated on Reddit.

The reason for the ban is cited as "blood and gore, vulgar content," and the post indicates that other battle royale titles, including PlayerUnknown's BattlegroundH1Z1, and Ring of Elysium, are being denied for similar infractions.

In March, China's regulators put a full stop on issuing commercial licenses for online games, effectively preventing the public release of new titles and creating a significant shake-up in the massive market. While the results of this first round of reviews suggest that the newly established committee has strict guidelines for approval, it is, at least, indication that this total freezing of new licenses is coming to an end.

This increased focus on online gaming follows what Xinhua describes as "social concerns" about video game addiction and the negative impact they can have on their players. For instance, in August, China's Ministry of Education suggested a correlation between video game playing and damaged eyesight, and they called for a decrease in the number of online games released in the country as a result. 

At this point, there has not been an official statement confirming the ban of Fortnite in China, however, it is clear that the assessment committee has recommended that a number of titles not be granted official release. While it is difficult to be certain the exact impact this new approval structure will have, China is the world's largest video game market, and these types of bans will, no doubt, be felt the world over.

The post outlining the rumored banned titles can be found on Reddit.

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How to Find and Manage Crew Members in X4 Foundations https://www.gameskinny.com/646ok/how-to-find-and-manage-crew-members-in-x4-foundations https://www.gameskinny.com/646ok/how-to-find-and-manage-crew-members-in-x4-foundations Wed, 12 Dec 2018 14:54:50 -0500 Sergey_3847

Anyone who plays space combat and trading simulators knows that a well-trained crew is important to success. And in X4 Foundations, the latest game from Egosoft, that's no exception.

Although you only have to hire a few crew members to run your ship properly, having more can make your journey through the game's missions much more enjoyable. 

In the guide below, we'll cover how to find crew members and how to properly manage your crew. 

 

How to Find Crew Members in X4 Foundations

The first thing you need to do is to hire a captain/pilot. You can find a free (volunteer) pilot on any space station with NPCs. Just walk around the station and speak to any NPC. During the conversation, you will see the dialogue option "Hire."

Here's how you do assign the pilot to the captain's chair:

  1. In the Hire Staff menu, select an Unassigned Ship in the left menu
  2. Right-click on the ship and press Select
  3. In the Assign Staff menu to your right, click on Selected Role
  4. In the drop-down menu, choose Captain
  5. Confirm your choice by pressing Hire on the bottom of the menu

This is also how you hire and assign any crew member to your ship, whether they be marines, managers, or other crewmen.

Here is the breakdown each shipmate's role and corresponding skill:

  • Captain: Piloting, Morale
  • Manager: Management
  • Marine: Boarding
  • Service Personnel: Engineering

How to Manage Your Crew in X4 Foundations

If you want to hire new crew members, transfer them to another ship, or change their roles, then you can do it by upgrading your ship at any Wharf or Shipyard.

At the ship's upgrade menu, you can hire additional personnel by following these steps:

  1. Select Crew in the left menu
  2. Choose a number of service crew and/or marines you want to add
  3. Select Add to shopping list in the right menu

If you want to transfer your personnel to another ship or change their roles, then follow these steps:

  1. Go to the Map menu and choose Property Owned
  2. Right-click on your ship and select Information
  3. Go to Personnel -> Crew -> Full Crew List
  4. Choose a crew member you want to promote or transfer
  5. Right-click on the name and choose Promote to change role
  6. Or choose Comm -> Work somewhere else for me to transfer
  7. After choosing a transfer, select another ship from the menu

---

That's all you need to know about finding and managing your crew members in X4 Foundations. Be sure to keep an eye for more X4 guides as we make our way through the cosmos and find more tips and tricks. 

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Chef: A Restaurant Tycoon Early Access Impressions https://www.gameskinny.com/yi3iv/chef-a-restaurant-tycoon-early-access-impressions https://www.gameskinny.com/yi3iv/chef-a-restaurant-tycoon-early-access-impressions Thu, 13 Dec 2018 11:58:50 -0500 QuintLyn

Starting and running your own restaurant is not an easy task -- a fact developer Inner Void makes apparent with its simulator Chef: A Restaurant Tycoon Game. Not to be confused with more casual restaurant games, Chef does its best to emulate the restaurant entrepreneur's experience , from deciding where to set up shop to the day-to-day routines of customer service and general maintenance.

At the start, players are tasked with choosing a location for their restaurant, taking into account a variety of factors including rent, what might be nearby that can affect business, and what kind of customers they'll be most likely to attract. From there they'll need to purchase equipment and furniture, decorate, build a base menu and hire staff.

As players progress, and hopefully begin making a profit, there's plenty of opportunity to improve on things and create the restaurant of their dreams.

Surprisingly deep

When it comes to Chef: A Restaurant Tycoon Game, first impressions will likely be deceiving. Upon first logging in, players are greeted with an adorable intro and a fairly simple character creator for their cute chef avatar. Players can choose skin tone, preset facial features, clothing, and hair; but don't expect to be able to do full RPG-style customization.

This does make sense, however. After all, once in the game, players will have an isometric view of their restaurant, so they won't even be looking at their avatars faces anyway.

Where the depth in this game lies is in the actual management systems.

For instance: not only can players build their own menu, but they can actually create dishes to go on it. Recipe creation is much more than just throwing a few random items together and calling it a day. Recipes are important in this game, and their quality has a direct impact on the success of the restaurant.

Much like a real-world restaurant, the menu is only one factor in creating a successful business. Players will need to determine what kind of customers they want to base their business around and cater to them. This means determining how much effort to put into cleanliness, how much to spend on decor and employees, and how to advertise.

Each of the systems tied into these decisions provides players with a variety of options. For instance, if a player plans on advertising,  they'll need to decide what platform to advertise on -- billboard, TV, social media, etc -- and what kind of customers to direct those ads at.

And then, of course, there's a skill system that offers players a way to improve upon existing abilities.

Effectively, there's a lot to learn in order to play the game well. The good news is that for the most part the tutorial is pretty solid.

Some hitches

Before we go on with this section, it's important to note that as of this writing Chef: A Restaurant Tycoon Game is currently in Early Access on Steam. According to the writeup on the Steam page, the developer doesn't plan to release the final version for about 12 months -- meaning December of 2019. 

Between now and then, Inner Void plans to expand on the game, adding skill-trees for the entire staff in addition to the one that already exists for the player character, cooking challenges, more  management options, and even the possibility of owning multiple restaurants.

With that said, if you're planning on picking up the game right now, there are some things to be aware of.

Game stalls

First, while playing the game, I've run into a few instances where the simulation just kind of stalls. The customers already in the restaurant just sit there without ordering, the waitstaff doesn't leave whatever spot they're standing in, and no one else comes in.

Twice, I had to create a whole new game in order to deal with it. By the third restaurant, I learned to save after every week summary popped up, assuring I'd have a point to go back to after a stall.

The skill menu is tricky

After spending 20+ hours in Chef, the one thing I'm still not 100% comfortable with is  the skill menu for the player character. This also happens to be the only system where the game's tutorial feels lacking.

If a player uses the tutorial, it will effectively tell them that there are points that can be spent and to concentrate on the skills they want. It does not, however, explain what certain abilities are and how they can be unlocked. As a result, anyone playing may have to spend some time using trial and error to get this right. Unfortunately, once a point is used, it can't be taken back. So trial and error may result in creating more than one restaurant.

Still a really solid game

The above issues aside, Chef is a really solid game. Not only that, it's fun and it emulates the restaurant entrepreneur experience about as well as a game can. Speaking as someone who worked in  the restaurant industry for years, I can honestly say it hits all the notes, particularly when it comes to customer reactions.

Even as an Early Access game, it gives players plenty of ways to customize their restaurant and really make it their own -- although it may not seem like it at first as customization options tend to open up as a restaurant becomes more successful. But, if we're honest, that's pretty much how opening a restaurant in the real world works.

Is it worth the purchase?

Before answering this, I want to state once again, the current iteration of Chef is an Early Access offering. That more or less means it's a paid beta. You get in early, but this is not the exact game you'll be playing at launch.

(It also means we won't be providing an official review score. That will have to wait until the game officially releases.)

That said, if you're okay with that, the game is already fun to play. Particularly if you're a number cruncher or a problem solver. Yes, you will have to spend some time learning some of the systems, but once you have them down you may find yourself spending hours on the game.

What's more the developers have noted that players purchasing the game during Early Access will be getting a special rate as their purchases assist the developers in their work to create the final product.

Inner void has not stated what the price of the final product will be. We do know that the Early Access price is $20, so it will be more than that.

[Disclosure: GameSkinny was provided with a review key for Chef.]

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Canada Announced for Civilization 6: Gathering Storm https://www.gameskinny.com/hleph/canada-announced-for-civilization-6-gathering-storm https://www.gameskinny.com/hleph/canada-announced-for-civilization-6-gathering-storm Tue, 11 Dec 2018 15:22:53 -0500 Ted Racicot

Last month, Fraxis announced Gathering Storm, the newest expansion for Civilization 6. Though the expansion is not scheduled to be released until February 14, several of the new civilizations that will become playable in the new expansion. The most recent civilization that has been confirmed to be a part of Gathering Storm is Canada. 

Canada's unique abilities focus around culture and diplomacy. Canada is unable to declare war on City-States or declare a surprise war on other civilizations. They are also unable to have a surprise war declared on them, making them the perfect civilization for someone looking to have a more peaceful game. They also gain bonuses to global events such as Emergencies and the World Games, making Canada ideal for the new Diplomacy victory being added in Gathering Storm

The unique unite being given to Canada is the Mountie. Not only is the Mountie a powerful Calvary unit, it also has the ability to construct National Parks. Similarly, the unique building for Canada is the Ice Hockey Rink, which provides culture and tourism. Both the Mountie and Ice Hockey Rink are effective late-game tools for players aiming for a Cultural victory. 

Wilfred Laurier, Canada's seventh Prime Minister, is the historical figure that has been chosen to lead Canada in Civilization 6. He is known for expanding the borders of Canada, and this is reflected in the special abilities that Canada receives with him as their leader.

Unlike other civs, Canada may build farms on Tundra tiles. Furthermore, Tundra tiles are cheaper to purchase and give double the amount of extracted resources. This allows Canada to make use of cold regions that other civilizations struggle in. 

Canada fits into a very niche play style, focusing more on diplomacy than warfare. It is also interesting to see a Civilization that will be able to thrive in territories that others find useless. Overall, Canada looks to be an incredibly unique addition to Civilization 6: Gathering Storm. We'll finally get to take Canada for a ride February 11, 2019.

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Call of Duty: Black Ops 4's Zombies Mode Gets New Story and More https://www.gameskinny.com/fzhre/call-of-duty-black-ops-4s-zombies-mode-gets-new-story-and-more https://www.gameskinny.com/fzhre/call-of-duty-black-ops-4s-zombies-mode-gets-new-story-and-more Wed, 12 Dec 2018 11:09:47 -0500 William R. Parks

For many players, Call of Duty: Black Ops 4 is about putting their PvP skills to the test in the game's core multiplayer playlist and Blackout. However, a third game mode, Zombies, is available to those that are looking for a more cooperative experience, and a newly released Zombies story offers these players yet another way to play.

Titled "Dead of the Night," this new "undead experience" is now available to owners of Call of Duty: Black Ops 4's Black Ops Pass. Starring veteran actors Helena Bonham Carter and Kiefer Sutherland, "Dead of the Night" will transport players back to 1912 as they "fight the mysterious force" that has invaded the estate of Alistair Rhodes, a famed relic-hunter.

"Dead of the Night" features new enemies, including vampires and werewolves, and it will put new weapons into players' hands as they attempt to "survive the nightmarish evening."

However, this is not all that Zombies fans have to be excited about, as today's "Operation Absolute Zero" update has also made Daily Tier Skip credits attainable through Zombies. These credits can be obtained, every day, by completing 15 rounds in a game of Classic Zombies. 

Previously acquirable through multiplayer and Blackout, a Daily Tier Skip allows players to advance more quickly through the ranks of the game's cosmetic marketplace, The Black Market. Today's change means that players can now focus on Zombies as they work to acquire the Contraband items they desire. 

Furthemore, Treyarch indicates that this addition is only the "first of this week’s three new Zombies features," and a litany of fixes round out today's update to the co-op game mode. Focusing on reducing crashes and providing a "smoother Zombies experience for all players," a full list of these fixes are available in Treyarch's patch notes.

While only days ago, a cheaper edition of Call of Duty: Black Ops 4 was made available without Zombies included, Treyarch has made it clear that it is committed to supporting this game mode. Between the major "Operation Absolute Zero" update and this new Black Ops Pass content, it is a good day to be a fan of the company's new shooter, and of Zombies in particular.

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Human Fall Flat Gets 'Dark' Content Update Today https://www.gameskinny.com/90oyc/human-fall-flat-gets-dark-content-update-today https://www.gameskinny.com/90oyc/human-fall-flat-gets-dark-content-update-today Tue, 11 Dec 2018 15:26:29 -0500 Ashley Shankle

If you're one of the many hoping for new Human Fall Flat content on PC, today's your day! No Brake Games has released a new level named Dark, which fits its name perfectly.

As of today, players who own Human Fall Flat on Steam can jump in-game and try their wobbly hands at the new Dark stage, which is more on the spooky side than festive. Haunted houses, tricky puzzles, and new contraptions await in the new stage for players who want a little darkness with their holiday cheer.

The new level isn't all today's update brings, either. Players will also be able to grab up four brand new Christmas-themed skins in this latest update. If you ever wanted to be a turkey, Christmas pudding, a present, or a gingerbread woman, then today's definitely a good day to hop back into Human Fall Flat -- though the new level is more of a draw than the skins.

Nintendo Switch, PlayStation 4, and Xbox One players will have to wait for the Dark update in 2019, but No Brake Games promises even more Human Fall Flat content is coming next year. You're not done with the game just yet!

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Call of Duty: Black Ops 4 Update Brings Big Changes to Blackout https://www.gameskinny.com/3j5tn/call-of-duty-black-ops-4-update-brings-big-changes-to-blackout https://www.gameskinny.com/3j5tn/call-of-duty-black-ops-4-update-brings-big-changes-to-blackout Tue, 11 Dec 2018 15:06:59 -0500 William R. Parks

In late November, Treyarch's Studio Design Director David Vonderhaar indicated that changes were coming to Call of Duty: Black Ops 4's battle royale game mode, Blackout. Now, with today's "Operation Absolute Zero" update, fans are learning more about what exactly these changes are, and there are indeed quite a few.

Amongst them are updates to Blackout's map, something fans have been inquiring about since the release of Call of Duty: Black Ops 4. This includes some seasonal changes such as a "softer winter lighting," as well as environmental details that will more concretely establish the boundaries of the map.

However, the most impactful of the map's changes are likely to be an increase in the number of areas that can be explored in Blackout. The Hydro Dam, Factory, and Nuketown Island all have had previously closed buildings opened for players to enter, and new structures have been added that will allow for these areas to be navigated in different ways.

Treyarch has also tweaked Blackout's audio "with the goal of creating more predictability around when a player can hear another player’s footsteps." This manifests as the addition of an audio filter that will muffle sounds made by opponents that, while close, are not directly in a player's line of sight.

Furthermore, there has been a rebalancing of the distance from which players can hear opponent's footsteps as well as the opening of garages and stashes. These changes, coupled with an overall decrease to the volume of the ambient noises created by the environment, should allow players the ability to more reliably use audio cues to inform their strategies.

Players will also find that this update has completely reworked the game mode's armor system. In the past, it was common for a player's armor to be fully destroyed after a single engagement, even if they were on the winning side. Today's patch looks to change that by increasing armor durability and introducing Armor Plates, an item that can be used to repair damaged pieces.

These changes make up the majority of the update, there are some weapon tweaks (specifically, reduced SDM and Spitfire damage) and quality-of-life features that look to improve the Blackout experience. These can be seen in Treyarch's full patch notes.

While the post-launch plan for Call of Duty: Black Ops 4 may not be as elaborate as it is for other new first-person shooters, Treyarch has been consistent with updates, and "Operation Absolute Zero" has a lot to offer. It may take some time for the full ramifications of today's Blackout changes to be understood, however, fans are certain to be excited to rediscover the battle royale game mode in the upcoming days.

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World of Warcraft: Battle for Azeroth Receives Its First Major Patch Today https://www.gameskinny.com/3c8df/world-of-warcraft-battle-for-azeroth-receives-its-first-major-patch-today https://www.gameskinny.com/3c8df/world-of-warcraft-battle-for-azeroth-receives-its-first-major-patch-today Tue, 11 Dec 2018 14:00:34 -0500 Ted Racicot

Patch 8.1: Tides of Vengeance hits live servers today. This patch is the first major content patch for World of Warcraft since the release of Battle for Azeroth. As such, Tides of Vengeance aims to continue the story from the beginning of the expansion, while also addressing some of the major concerns voiced by the community.

The Story Continues 

The war between the Horde and Alliance is heating up in Patch 8.1. Players are given a couple of different ways to experience this conflict. First and foremost is through the war campaign, which has received a new chapter.

Additionally, a new set of world quests called Faction Assaults are now available. These Assaults revolve around the idea of one faction attacking the other, and players can earn a variety of rewards for assisting their faction during these events. 

Warfronts, which were first introduced at the start of the expansion, are also receiving an update. A new Warfront will now be available, this time set in Darkshore. Furthermore, the aftermath of Warfronts have been changed. World Quests will now be available in both Arathi Highlands and Darkshore when a player's faction controls it, rather than the one-time quests available previously. 

Class Changes 

A number of classes are receiving quite a bit of reworking in Tides of Vengeance. Particularly notable are changes coming for Priests, Shamans, and Warriors. The loss of Artifacts from the previous expansion have hit these classes particularly hard, and the changes coming in 8.1 aim to help smooth out the way these classes play. 

Players will also be able to unlock new Azerite Traits. The Azerite system has been criticized by players for being a simplified version of the Artifacts from Legion. The new Traits offered in Tides of Vengeance hope to give players more customization. 

Island Expedition and Pet Battles

Island Expeditions will also be updated in Tides of Vengeance. This includes two brand new islands for players to explore, Jorundall and Havenswood. Existing islands will also be updated with new foes, rewards, as well as an increase in the rewards given on Mythic and PvP difficulties. 

An all new Pet Battle Dungeon is also available for players. Located outside of Gnomergeran this dungeon gives players the opportunity to collect four new pets: Mechanical Cockroach, Leper Rat, Machantula, and Alarm-o-Dog.

An Eye on the Future 

Though Tides of Vengeance has a lot of changes coming, the newest tier of raiding will not be immediately available.

The next raid, the Battle of Dazar'alor, is scheduled to be released on January 22, 2019. The second season for both Mythic+ dungeons and Arenas will also start at that time. Regardless, Tides of Vengeance is filled with quite a bit of new content to hold players over until then. Full patch notes are available on the World of Warcraft site.

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Fallout 76's New Update Improves CAMPs, Offers Character Re-Specs https://www.gameskinny.com/cilai/fallout-76s-new-update-improves-camps-offers-character-re-specs https://www.gameskinny.com/cilai/fallout-76s-new-update-improves-camps-offers-character-re-specs Tue, 11 Dec 2018 13:08:31 -0500 William R. Parks

Since Fallout 76's release in November, Bethesda has been hard at work attempting to correct the many problems that plague the company's new multiplayer RPG. This has manifest in a series of patches that focus on performance improvements, bug fixes, and gameplay adjustments, and this week marks yet another one of these updates.

Releasing today for PC, and on Thursday for consoles, this new patch is loaded with small tweaks that will impact many areas of Fallout 76, from its graphics to its quests. However, the most exciting aspects of the update is its focus on C.A.M.P. improvements, character re-speccing, and a number of quality-of-life improvements for those playing on PC.

C.A.M.P.'s are Fallout 76's player-made bases, and they have been a point of much frustration since the game's beginnings. While it is no problem for players to log out of the game without dismantling their C.A.M.P., if that player then logs into a server where their base's location is already occupied, issues can occur. Specifically, the C.A.M.P. of the newly logged in player will be dismantled and, sometimes, completely lost.

Bethesda has addressed this issue with this new update, as players will now be notified if their C.A.M.P.'s location is taken. These players then have the opportunity to relocate their base, at no cost, or find a new server where the original location is available.

Furthermore, small obstructions found in the landscape (rocks, trees, etc.) will no longer prevent players from building C.A.M.P. items in their locations. Instead, these world objects will simply be removed if a player attempts to build upon them.

Beyond these critical adjustment to the C.A.M.P. system, players may be excited to find that they can re-spec their characters following this update. For each level a player attains past level 50, they will now be able to decide if they want to gain a new Perk Card or re-allocate a SPECIAL point.

While some players may feel that this is a less than ideal approach to character re-speccing, considering it cannot occur prior to what amounts to Fallout 76's end-game, this is certainly a step in the right direction. For many, the Perk Card and SPECIAL systems may feel opaque as they begin their time in Appalachia, and the ability to make adjustments later is a welcome and necessary change.

Finally, PC players will be happy to find some much requested features have been added. This includes a push-to-talk hotkey that prevents players' microphones from always being active, a Field of View slider, and 21:9 resolution support.

Following last week's update, Bethesda came under fire for what players perceived as a lack of transparency in the provided patch notes. It seems that the company has taken this criticism to heart, as the the aforementioned changes are just a small portion of what is outlined in today's communication. With these frequent updates, it is clear that Bethesda is committed to improving the Fallout 76 experience, however, it remains to be seen if players will feel satisfied with the details provided this time around.

Full patch notes for today's update can be found on Reddit.

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Epic Games Removes Infinity Blade Games From iOS App Store https://www.gameskinny.com/bdl7h/epic-games-removes-infinity-blade-games-from-ios-app-store https://www.gameskinny.com/bdl7h/epic-games-removes-infinity-blade-games-from-ios-app-store Tue, 11 Dec 2018 11:55:50 -0500 QuintLyn

This week, Epic Games removed the Infinity Blade Trilogy from the iOS App Store. Citing increasing difficulty in supporting the series of games, Epic Games told fans that they -- as well as all in-app purchases -- have been removed from Apple's service. 

There is good news for iOS users who already own any of the games, as they will still be able to play them and even download them again if need be, "for the foreseeable future". They will not, however, be able to make any more in-app purchases while playing.

Infinity Blade III players still have something to look forward to as Epic has promised an update to Clash Mobs as well as "other surprises." The company also suggests fans check in often to receive goodies.

The move has surprised some players since the game has been used in the past to show the possibilities of mobile gaming, particularly on iOS which was the only place it could be obtained by Western audiences. In China, players could snag it on Android and Xbox One.

Perhaps the announcement shouldn't be that surprising, however. Epic did just release its own game distribution platform, so it seems about right that their focus would be shifted there. And, considering the game has been released on a non-mobile platform (although not in the West), it's not entirely unlikely that we might see it crop back up on the Epic Games Store.

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Fortnite 7.01 Patch Notes Rundown https://www.gameskinny.com/dymtm/fortnite-701-patch-notes-rundown https://www.gameskinny.com/dymtm/fortnite-701-patch-notes-rundown Tue, 11 Dec 2018 12:25:17 -0500 Jonathan Moore

We're a week into Season 7 of Fortnite, which means it's time for a new update. This week's 7.01 patch brings a lot to the popular battle royale, including the much-anticipated Creative Mode, a surprise in the new Infinity Blade weapon, and, as we've come to expect, loads of bug fixes. 

The patch went live this morning at 5 a.m. EDT; here's what you can expect when you log in, per the official Fortnite website and release notes. 

Creative Mode

Although it might sound similar, Fortnite's Creative Mode is a slightly different experience than its Playground Mode. 

Whereas Playground Mode allows players to explore the Fortnite map and practice their skills without fear of dying, Creative Mode is a more traditional sandbox mode that allows players to build their own islands using individual assets or prefabricated buildings. These creations can (eventually) be shared with friends or the community at large on Reddit, YouTube, and Twitch

The mode has been out for several days now, but it has only been available to Battle Pass owners. The 7.01 patch makes it available to all Fortnite players. 

Islands

Originally, Creative Mode had only four islands on which players could build structures. Patch 7.01 increases that number to five. 

Players will be able to "load creations that have been shared with the Island Code system", but as of this writing, Epic has said that the Island Code system will initially be available to only a select number of Fortnite players.

The company said the feature will be expanded over time, but it did not specify how quickly the feature would roll out to all Fortnite users. 

Prefabs

Epic has added six new prefabs to Creative Mode, all of which are modeled after Lucky Landing. Indestructible parts have also been added to prefabs. 

The obstacle course has been split into floors, walls, roof and stairs, and parts.

Devices

The new item spawner allows players to spawn one item per match after dropping it on the device, while the player checkpoint plate creates a respawn checkpoint that lets players "choose" where they respawn after they bite the dust. 

Other changes to devices include letting players use the player checkpoint plate to spawn at Island start instead of game start, and the player spawn device now allows for team spawning. 

Gameplay 

Creative Mode now allows for infinite health, players can create a flag that keeps pre-built structures from being damaged during games, and building can now be blocked after games have started. 

Flying

Prior to 7.01, players could not switch to flying while their glider was deployed. That's now a thing of the past. Just double tap the jump button: "Space" on PC, "A" on Xbox One, and "X" on PS4. 

Players can also now fly upward by holding jump. 

Infinity Blade

Although Epic has pulled all three Infinity Blade games from the App Store, the developer has added a little Infinity Blade goodness to Fortnite. According to the official patch notes, the new melee weapon doles out some hefty damage and can be found in Polar Peak. 

Primary fire performs a sword slash that deals 75 damage to players, while alternate fire will let you jump "great distances", dealing 25 knockback damage upon landing. 

In addition, health and shield pools will increase to 200 when wielding the blade, and the weapon will provide 1HP regen per second. On top of those health buffs, the Infinity Blade also provides "an instant burst of effective Health upon elimination of an enemy (50 HP)" as well as "increased movement speed (130%)."

Removing the Infinity Blade from its location in Polar Peak instantly heals the first player to do so. 

The weapon appears only once per match. 

Save the World

As per the usual, Fortnite's Save the World mode takes a back seat to the game's battle royale offerings. 

This week, we get a single bug fix ("Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed"), alongside the return of Ralphie's Revenge, which will be in the weekly store from December 12 at 7 p.m. EDT to December 19 at 7 p.m. EDT. 

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Those are the major additions in the new 7.01 update for Fortnite. For the full patch notes, head over here, where you'll find more info on Creative Mode tools and teams, UI, social, and performance tweaks, and changes to Fortnite mobile. 

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How to Build and Manage a Squad in Kenshi https://www.gameskinny.com/kykey/how-to-build-and-manage-a-squad-in-kenshi https://www.gameskinny.com/kykey/how-to-build-and-manage-a-squad-in-kenshi Tue, 11 Dec 2018 12:22:37 -0500 Tim White

Kenshi does tell you within its first few minutes that you can hire helpers to join you in the wastes, but it doesn't explicitly clarify how essential building a squad really is. Long story short, you'll want to make some friends sooner than later.

Squad members are a huge boon, but they require a lot of upkeep, too. Be sure you know what you're getting into before you sign on the dotted line.

Your Employees are an Investment

Shockingly, nobody in Kenshi is willing to follow you all over a ludicrously dangerous desert for free. If you want strangers to risk their lives for you, be ready to pony up a fair bit of cash.

It costs somewhere around 10,000 Cats to hire a 0-level worker and train them to the point of being halfway competent in a handful of skills. I use the following rule of thumb: if I can't comfortably spare 10k, I'm not ready to hire a new person. They need gear, time and equipment for training, and they need to eat. They'll also soak up piles upon piles of medical supplies when they inevitably get their faces smashed in by enemies.

Fortunately, you can use this guide to teach them to be better at that whole fighting thing. As for scrounging up enough cash to pay their salary in the first place, check out our money-making guide.

Division of Labor

Kenshi becomes a radically different game as soon as you hire your first squadmate. Unless you want to sustain yourselves with crime (which is viable, but difficult), you'll need to build a settlement and gradually turn it into a self-sustaining town.

There are six broad categories of activities in the game: combat, crime, farming, crafting, labor, and engineering. (These are my labels, not Kenshi's.)

  • Fighters hit things until one or both of them dies (obviously)
  • Thieves sneak around, pick locks, steal stuff, and ambush unsuspecting targets
  • Farmers grow various plants for food and for raw crafting materials
  • Crafters turn raw materials into food, weapons, armor, or clothing
  • Laborers dig up ore and operate simple machinery
  • Engineers build and maintain structures and research new technology

As you might suspect, a strong squad is a well-balanced one. Crime is always optional (and you'd better be ready for the very long-term consequences if you go down that road), but every other sort of job is required if you want to be successful within the law.

Once your squad grows to about a half-dozen members, you'll spend most of your time managing their activities and making sure everyone's pulling their weight in an efficient and productive manner.

Give Everyone a Routine

If you had to manually order every squad member to do every little action, Kenshi would be unplayable. Fortunately, it has a crisp and efficient A.I. system that handles a big chunk of the busywork for you, but the game doesn't do a great job of explaining how to use it.

When you right-click on a machine or resource with a squad member selected, he'll go do that thing until you tell him to stop or until he fills his inventory—but after that he'll just sit around like a lump. However, if you hold Shift while right-clicking to give the order, you'll assign that task to that person as a permanent job. This means they'll do that activity forever as long as their "Jobs" tick box is set to "on."

As you can see in the screenshot above, squad leader "Peace" is my designated Iron Guy. He's actually got multiple jobs—four, at the moment. Assign multiple jobs to a squad member, and they will carry them out in priority order.

In this example, Peace is to use the Iron Refinery to create iron plates if he can. If the raw iron ore runs out, he's then to jog up the hill to the right and mine some more. He'll bring it back to the iron ore storage container before finally taking any finished iron plates out of the Refinery and storing them in their appropriate container. Once he's made all those checks, he goes back to the top of the list and starts working the Refinery again.

It's important to note that if a permanent job involves gathering large quantities of something, you also have to tell that person where to put their stuff. If you don't, they'll just stand around with a full inventory. Each resource has its own type of storage container, and assigning a permanent job to it will generate a task that starts with the prefix "Haul." Hauling orders can't be linked to general storage containers (copper has to go in copper storage, water in water tanks, and so on).

In this squad, "Heft" is in charge of both farming and cooking, while "Gecko" is my engineer and backup laborer. As long as bandit raids aren't rolling in to wreck my face, it all runs like clockwork and saves me a ton of clicking.

These routines can get pretty complicated. If you decide to have one person cover tasks spanning different categories, I recommend grouping related tasks together within their job list (e.g. have all the iron smelting activities happen before any farming checks are made).

For best results, consider more concentrated supply chains once you have enough people to make them feasible (for example, rather than having one guy do the entire iron process from mining to smelting, have him just focus on bringing ore to guy #2, who spends all his time smelting).

Bear in mind that squad members will always try to do their jobs if their job selector box is ticked. If you're trying to issue them a manual order and they keep running away, they're probably going back to work. Just tick their job box "off" to make them stop and listen.

Final Thoughts and Tips

Here are a few things to keep in mind as your posse starts to grow and become more successful (that is, as they start to become more tempting targets for criminals):

  • At any time, you can left-click and drag to select multiple squad members within a rectangle.
  • Make liberal use of the pause function (space bar). You can issue orders while the game is paused to have them carried out once you unpause. This is especially helpful once you're trying to guide fifteen people through a complex semi-automated production line.
  • If you need to send someone to town for a supply run, send someone who can fight well and run fast (and make sure they're as unencumbered as possible)
  • Never leave workers undefended at your settlement. If you can't spare a fighter or some hired mercenaries to protect them, consider having everyone travel together when you need to leave. Even if a bandit raid steals all your stuff while you're gone, that's better than having them kill your whole party and steal your stuff. People are much harder to replace than supplies.
  • Don't work at night. Most production activities incur major penalties in the dark. Build enough beds for everyone to get a solid 8 hours, especially if they're injured.

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There you have it! Just as in real life, if you want to make money and be successful, treat your employees well. Keep their bellies full and protect them from bandits, and they'll give you their best effort in return. Be sure to keep an eye out for our other Kenshi guides here on GameSkinny.

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