Shooter Genre RSS Feed | Shooter on GameSkinny en Launch Media Network Kingdom Hearts Series Rumored to be in Development at Disney Thu, 28 May 2020 10:40:13 -0400 Joshua Broadwell

Disney might have an animated Kingdom Hearts TV series in the works if chatter among Disney insiders is anything to go by. There aren't any concrete details yet, and there has been no official announcement from Disney, but the initial rumors — assuming they're true — suggest the series will be developed in conjunction with Square Enix.

Cinema Spot's Emre Kaya originally heard the news and planned on running an exclusive article about it, but other insiders became aware of the plans as well. Jeremy Conrad, founder of MCU Cosmic, said the rumors are true. Then, Skyler Shuler, editor-in-chief of The DisInsider, was tagged in Conrad's post; he responded by saying not only was Conrad's post true, but he had additional information.

So, the KH series will be a Disney+ series (no surprises there) and not a movie, and Disney voice actors are expected to reprise their roles. Kaya's original post mentions the enterprise is a joint project between Square Enix and Disney and that it came from a failed effort at making a live-action Kingdom Hearts movie.

What we don't know is whether this would be a new episode in the Kingdom Hearts universe or some kind of retelling of the games' (sometimes confusing) storyline. And it's important to keep in mind these are still just rumors so far, with nothing officially confirmed yet.

But with the Uncharted movie, plus The Last of Us series, and PlayStation Productions ramping up for more video game movie and TV adaptations, we'll probably be seeing a lot more of this in the not-so-distant future. Stay tuned to GameSkinny for more Kingdom Hearts TV series news as it develops.

Minecraft Dungeons: How to Invite Friends Thu, 28 May 2020 10:59:35 -0400 Sergey_3847

Playing with friends in Minecraft Dungeons is often more fun than playing alone. It's one of the game's primary draws: you and three friends frantically slicing through mobs to get glorious loot and treasure. Consequently, you might be wondering how to invite friends in Minecraft Dungeons

However, the process of setting up an online co-op session is a bit tricky. You can only invite friends and join sessions being hosted by your friends. You can't join or invite strangers, which is absolutely understandable. Minecraft Dungeons is best experienced with a common goal in mind, and players you're familiar with.

Below, we go over the steps for setting up an online co-op session in MC Dungeons

How to Invite Friends in Minecraft Dungeons

The option for inviting friends becomes available after you finish the Minecraft Dungeons tutorial. Luckily, the tutorial is only about 10 minutes long. 

Once you're done with the tutorial, you'll find yourself at your first camp. From there: 

  1. Select the "Online Game" menu
  2. Select the "Start Online Game" option
  3. Click the "Add Friend" button

You will see a list of users that are both online and offline. If you want to invite a friend who is online, simply click the "Invite" option.

If you want to join another player's multiplayer session, then do the following:

  1. Select the "Online Game" menu
  2. Select the "Start Online Game" option
  3. Go to the "Game Sessions" tab
  4. Press the "Refresh" button
  5. Join any available session

If everything goes right, you will immediately see your friends in your world, or you will find yourself in their game if you joined their session.

In either case, mission accomplished! You can now freely explore the world of Minecraft Dungeons together.

Related Guides

That's it on how to invite friends in Minecraft Dungeons. Be sure to check out even more Minecraft Dungeons guides right here.

The Last of Us 2 State of Play: The Dangers of Going Alone Wed, 27 May 2020 17:21:05 -0400 Joshua Broadwell

Naughty Dog's been releasing weekly videos covering key parts of The Last of Us 2, such as last week's gameplay highlight, but this week's showcase is a little different. It's all about the details, and it was a full-blown State of Play episode, hosted by writer and director Neil Druckmann.

Here's what Naughty Dog showed off during The Last of Us 2 State of Play. If you want to go into The Last of Us 2 without any spoilers, turn back now. 

The State of Play started with a look at the trailer we saw not too long ago, where Ellie decides to leave Jackson and set out on her journey of vengeance.

After that, there was a brief overview of the game's premise. Five years have passed since the first game ended. Ellie lives on her own in Jackson, and Joel's there as well, but shortly after the game begins, Jackson is shaken by a horrible tragedy, sending Ellie on her journey. 

The Last of Us 2 is built on the latest version of the Naughty Dog engine, which lets the team dig into the interior and exterior details of the locales Ellie explores. Most of the game takes place in Seattle, spanning several different architecture and traversal options.

Druckmann said TLOU 2 features the biggest environments Naughty Dog has ever made. Fortunately, Ellie can take advantage of horses to travel faster, while also using ropes to swing across gaps, potentially finding new materials or avoiding combat entirely.

The Washington Liberation Front is one of the game's primary factions. It's a militia group formed to resist the military occupation of Seattle after the breakout, and the WLF hasn't lost contact with its military roots.

The Seraphites, also called the Scars (named after the ceremonial cuts across their faces), are on the other side of the conflict. The Seraphites use stealth and distance weapons like bows.

But the Infected don't take a backseat to these factions. You'll encounter more Runners, more Clickers, and more Stalkers. There's a new stage of Infected called the Shamblers; they're massive creatures covered in armor-like pustules who also expel flammable spores.

There's another new, more terrifying form of Infected too, but Druckmann says we'll have to wait and see what those are when the game launches.

Stealth takes on new dimensions in The Last of Us 2. You can take advantage of environments like tall grass and tight spaces to hide and escape, and you'll need to keep an eye on Ellie's scent trail to avoid guard dogs. Ellie's faster than most of her foes, so combat is more involved. Dodging and sprinting play a significant role in combat, and throwable items and melee weapons are just as important this time around as they were in the original. Ellie isn't always alone either, as NPCs will often join her in combat.

And with all these enemies around, you'll often encounter situations where you need to choose in what order to engage enemies or try and pit them against each other to make your life easier as theirs fade away.

We knew crafting and upgrades would make a return, and The Last of Us 2 State of Play briefly touched on that as well. However you choose to upgrade your gear and outfit your weapons will ultimately affect your playstyle and how you experience the game. Like in the original game, you'll use items found in the environment to craft new tools, and this time around, those include things like mines and pistol suppressors.

Druckmann finished by saying this was all just scratching the surface before cutting to a brand new gameplay sequence. In it, we see Ellie traversing a river system while being hunted by one of the game's factions.

The clip features several underwater sequences as Ellie makes her way into what looks like an old warehouse or some kind of storage facility, before ambushing a sentry to gather information. The sentry ends up attacking Ellie, and we get a glimpse of her central moral conflict that's supposed to shape the story: she kills to get what she needs, but she doesn't want to kill.

That transitions into a stealth sequence where Ellie uses one of those crafted silencers Druckmann mentions to take out foes without them even knowing she's there.

It doesn't take long for her cover to be blown, and the sequence quickly switches to an escape scene showing off the benefits of Ellie's greater agility. While it looks like the same level of implausibility is still there from the original, where enemies somehow don't manage to hear dying groans, gunshots, and explosions, these still look to be incredibly tense scenes. That's helped by what looks like vastly improved enemy AI as well.

And in good storytelling fashion, the sequence ends with a cliffhanger. Ellie finds one of the people she's looking for, and it just so happens to be someone who "remembers her," though from what, we'll just have to wait and see.


Stay tuned to GameSkinny for more The Last of Us 2 news as we near its June 19 launch date, and make sure to snag your Last of Us 2 pre-order if you haven't already.

Three Games Based on Dragon Quest: The Adventure of Dai Announced Wed, 27 May 2020 14:51:10 -0400 Erroll Maas

During a May 27 livestream, Square Enix announced three separate games based on the Dragon Quest: The Adventure of Dai manga and anime series.

The first game announced was Dragon Quest: The Adventure of Dai – Spirit of Bonds (Tamashii no Kizuna in Japanese) for iOS and Android. It has been described as an RPG with the simple objective of just moving forward, with the lead character protecting the other party members while those members provide support.

Besides featuring characters from the manga and anime series, the game will also feature equipment found throughout the Dragon Quest video game series. Dragon Quest: The Adventure of Dai – Spirit of Bonds is planned to launch on iOS and Android devices in Japan in 2021.

The second game revealed was Dragon Quest: The Adventure of Dai – Xross Blade, a "competitive arcade card game" that sees players place cards on an arcade cabinet to move characters and perform other specific actions. It is planned to release for arcades in Japan in Fall 2020.

The final game revealed was Dragon Quest: The Adventure of Dai – Infinity Strash, which is currently planned for release on unspecified consoles. Not much else was revealed besides another teaser trailer with some action-oriented gameplay, but Square Enix stated the footage is from a very early stage of development. It is planned for release on consoles in Japan in 2021.

Additionally, it was revealed that the remake of the Dragon Quest: The Adventure of Dai anime series is planned to premiere in Japan in October 2020. It is a remake of the 1989 manga and 1991 anime series of the same name, the latter of which was never finished. The main character Dai has also appeared as a playable character in Jump Force.

It is not yet known if any of these games will release outside of Japan but make sure to stay tuned for any updates.

Take-Two May Have Grand Theft Auto 6 Release Date in Its Sights Wed, 27 May 2020 10:49:04 -0400 Joshua Broadwell

Take-Two recently filed its annual 10K-SEC, which is basically a very long, very technical accounting document covering the company's current and future finances. Usually, these don't contain much of general interest, but this year's might be pointing to a Grand Theft Auto 6 release date window.

Jeff Grub with VentureBeat first spotted this little nugget.

Way down on page 77, Take-Two outlines its future commitments leading up to 2025 because, as the report says, the company contracts minimum obligations for things like product marketing expenditures several years in advance. Under the marketing obligations column, Take-Two shows it expects a gradual spending increase each fiscal year, going from roughly $11 million next year up to roughly $40 million in 2023. That more than doubles for 2024, though, with Take-Two listing its marketing investment as $89,260,000.

According to Jeff Cohen, an analyst with an investment firm advising stockholders, this could be because a major game, like Grand Theft Auto 6, is set to release in that fiscal year. It obviously depends on things like delays and development, though we do know Grand Theft Auto 6's development is well underway.

Grubb notes a Grand Theft Auto 6 release window of 2024 makes sense. He says GTA 5 is still too popular — popular enough to break the Epic Games Store — and both Rockstar and Take-Two would want to wait until next-gen technology is better developed.

It's pretty difficult to see what else such a huge marketing spike could relate to. Software development spending for third-party developers working with Take-Two doesn't increase that much, according to the same chart. So unless Take-Two plans on releasing all 95 of its planned third-party games in 2024, it must point to something else.

The original filing is on Take-Two's website, and the original story is over on VentureBeat if you wanted to check it out. Stay tuned to GameSkinny for more Grand Theft Auto 6 news as it crashes in.

Is Warface: Breakout Cross Platform? Wed, 27 May 2020 15:12:47 -0400 Daniel Hollis

Warface: Breakout is a new PvP shooter on PS4 and Xbox One that was surprise launched on May 26. Since similar games feature crossplay with friends, you might be wondering if Warface: Breakout is cross platform. 

The short answer is no: Warface: Breakout is not cross platform. But that's not the whole story. 

Warface: Breakout Cross Platform Play: Will It Ever be Added?

As it stands, Warface: Breakout is strictly limited to the console you purchased it on, meaning that you won't be able to play with Xbox One players if you're on PlayStation 4 or vice versa. 

However, while there's been no word on when or if it will be available, the developers said in 2019 that they plan to bring cross platform play to the original Warface in "Q2 2020." That means upcoming patches and updates could bring the functionality to Breakout.

Warface Franchise Producer Ivan Pabiarzhyn told Nintendo Life earlier this year that the team still wasn't ready to implement cross platform play in the original game, so while it's possible it will come to Warface: Breakout, the functionality might still be far away. 


Warface was released as a free-to-play multiplayer shooter in 2013 and is developed by Crytek Kiev, though this latest spin-off is developed by Allods Team and retails for $19.99.

Warface: Breakout is described as a return to the classic competitive shooters of yore, with its developers citing the immensely popular Counter-Strike as inspiration. Unlike the game it's inspired by, Warface: Breakout is crafted with console play in mind.

Sporting five maps and over 30 weapons, Warface: Breakout is expected to evolve over time with free seasonal content and has no plans to incorporate a battle pass for players to purchase.

So, there you have it. The skinny on Warface: Breakout cross platform play. Be sure to check back as we'll update this article if the ability to crossplay with friends is added to the game. 

Mafia 2 Definitive Edition Review: Disorganized Crime Wed, 27 May 2020 12:31:00 -0400 Mark Delaney

In 2010, Mafia 2 bucked the growing trend of bloated open worlds and gave players a refined, more streamlined sandbox. In 2020's Definitive Edition remaster, that makes Mafia 2 stick out even more, but that's not my problem with it. Playing an open-world game not littered with map icons is actually refreshing, but Mafia 2 struggles in other areas that I can't justify.

Namely, if this really is the version by which we will define the crime drama, it will go down as something problematic for reasons old and new. Luckily, the best parts of Mafia 2 in 2010 remain great a decade later. Thus I'm left with mixed emotions after having played through the Definitive Edition.

Mafia 2 Definitive Edition Review: Disorganized Crime

Despite taking place in the fictional New York City analog of Empire Bay, Mafia 2 smartly begins in Italy, where anti-hero Vito Scaletta is fighting in World War II. The game uses military combat as a tutorial for the third-person cover-based shooting players will partake in across the game's 12-hour campaign. Still, in 2020, shooting is one of the least enjoyable parts of Mafia 2.

I can't recall how the mechanic felt upon its original release, but today, Mafia 2's gunplay is inaccurate and sometimes even unwieldy. In a way, I came to appreciate it a bit, as guns back then weren't the hyper-accurate instruments of murder they are today, and the game's physics are still morbidly delightful in the way enemies flop and drop when you've killed them. 

Overall, though, shooting is just not a highlight of the game given how it can sometimes let you down. It does this most annoyingly when in cover. Popping out to shoot can make the reticule land somewhere unpredictable, and sometimes, you'll get killed behind cover anyway, which is honestly probably realistic. But it feels rule-breaking in the language of video games.

Fortunately, unless you spend your off-mission time shooting up the city like it's GTA, you'll likely spend less time using guns in a game called Mafia 2 than you'd expect. Many of the missions ignore combat entirely — or for long stretches of time  and when they do involve violence, things are often settled with fistfights.

That attribute hints at one of Mafia 2's best features: its restraint. Though it takes place decades before the seminal television series, Mafia 2 imitates the Sopranos in how comfortably it lets scenes draw out. Things are left unsaid and meant to be inferred by the player, and the cast of organized criminals speak in their own lingo much of the time. The writers expect you to keep up just like the HBO series' writers always did, and the authenticity is exciting to watch unfold.

Vito is a complex main character, and I came away from this playthrough of the game with more thoughts on him than I did a decade ago. He's written ahead of his time. He's neither an agent of chaos nor a back-against-the-wall vigilante. He's a skull-cracking villain, but like Tony Soprano, you feel bad for liking him anyway.

Paired with his more lavish, kitschy best friend Joe Barbaro, Vito is a fascinating leading man who shines in every scene. I found myself role-playing him more than I do in most characters in most games. I would walk, not run, when the moment didn't call for sprinting. I wouldn't hijack a car in broad daylight, instead electing to head someplace on foot or break into a car tucked out of sight.

That's helped along by how the world of Mafia 2 reacts with a devoted realism. Cops will fine you for speeding, you need to fill up on gas when running low, and cars feel heavy and slow to accelerate. These commitments to the time and place acted as invites to fit in, and I enjoyed the game more when I did.

As Vito, I wasn't some unhinged psychopath. I was a Made Man looking to live a life of luxury.

Empire Bay is a miles-long stand-in for Vito too. It's understated and elegant, mysterious, but never cliche. In 2010, Mafia 2 was one of the absolute best period pieces ever put to the medium, up there with the painstakingly recreated LA Noire. In 2020, Mafia 2 remains an impressively detailed world to explore.

There's an undeniable authenticity in Empire Bay's atmosphere, and everything from the classic cars and the formal attire to the sexist radio ads helps transport players to its bygone era. In hindsight, I don't know if leaving out most of the open-world bloat was a conscious choice or a time constraint, but it makes me appreciate the open space even more.

Empire Bay wouldn't feel as fascinating if it was covered in blips on the mini-map. Instead, Mafia 2 lets players sell stolen cars, rob stores, or carry on with the main missions. This approach was already dated in 2010, but now I'm a bit nostalgic for a big world that doesn't take 50 hours to complete.

If only its visuals aged so well. Mafia 2 in its remastered state does not justify the moniker of "Definitive Edition." For one, the touch-ups it's received seem minimal. In cutscenes, the main characters can look pretty good, but this is a game that still suffers from some laughably low-res secondary characters.

Some of Vito's in-cutscene victims even look rather polygonal at times. Games have gotten better at hiding this over the years, but Mafia 2 wasn't cleaned up in a way that hides this legacy issue.

While textures have been given enhancements, the game's lighting still looks decidedly last-gen. It seems worst in the game's opening wintry sections, but even as the sun comes out later, Mafia 2 lacks the appearance of a late-gen remaster. I can forgive a mediocre remaster of a game I adore, but what's less forgivable are the game's bugs, including new ones brought on by the remaster itself, it seems.

Lighting issues and frame rate drops can recur regularly, including one alien invasion-like glitch that lit up the night sky with a purple glow and slowed my game to a halt. NPCs like pedestrians will sometimes behave strangely too, like characters that will leap over fences — and then over again — for no apparent reason.  

The point of a remaster should be to reintroduce the game to new players and allow established fans to revisit a favorite with some improvements. But other than the story, the only element I appreciated from Mafia 2: Definitive Edition is the chance to have another go with the achievement list.

It should be mentioned that the game also includes several story-based DLC chapters which put other characters into the playable role. While the chance to play as Joe is a fun one, his mission structure is more arcadey than the realistic mainline missions and doesn't merit the playtime. 

Mafia 2 is a complete, well-told story that only suffers from all the filling in of blanks the DLC tries to do. Less is more in this case, so the DLC is skippable here.

Mafia 2 Definitive Edition Review — The Bottom Line

  • An authentic, engrossing world
  • Confident storytelling with compelling characters
  • Gunplay has aged poorly
  • Bugs old and new present throughout

Mafia 2: Definitive Edition has problems. They're hard to ignore and sometimes unjustifiable, like brand new bugs introduced from the remastering or gunplay that doesn't hold up in 2020.

Despite those issues, I definitely enjoyed my time with the game. I'm still thinking about its story days later, even though I played it during its original launch too. What's left unsaid leaves the script confident, and that's a quality we need more of in games writing.

For fans who have played it before, you can safely skip a return trip to Empire Bay while we wait for the enticing remake of the original game coming in August. If you're new to the series, this is absolutely worth experiencing for its setting and story, but a lot of what surrounds the best parts of Mafia 2 make this remaster an offer you can refuse. 

[Note: A copy of Mafia 2: Definitive Edition was provided by 2K Games for the purpose of this review.]

Minecraft Dungeons Review: A Diabolical Battle of Blocks Wed, 27 May 2020 13:42:20 -0400 Jason D'Aprile

You know what Minecraft is. You’ve probably played it, because, well, it seems like everyone has at some point. So, after spending $2 billion on buying the whole IP, it’s no surprise that Microsoft is trying to expand the game into a franchise. Minecraft Dungeons is the first foray into totally new territory. It’s an instantly recognizable dungeon crawl that features as much Diablo as it does Minecraft.

In fact, it maybe mixes more of the classic dungeon crawler than it does its own namesake. Minecraft Dungeons is a straight-up hack and slasher, through and through. It looks like Minecraft, but certainly doesn’t play like it. For parental units, this game is probably going to be a gift from the gaming gods. It’s the fun of much more violent and bleak dungeon crawlers with a flair for the fun and absurd. 

The blocky character designs make the villains look mostly absurdly funny. There are various types of armed Illigers, spiders, witches, zombies, skeletons, ghosts, golems, and other mostly familiar monsters, along with farm animals that you can either ignore or just hack up too. Across over a dozen levels, you’ll trudge through swamps, deserts, towns, deep underground lairs, castles, and more.

Of course, the big appeal is four-player cooperative multiplay both on and offline. Microsoft is adamant there will also be cross-play added in the near future, but it’s not there just yet.

Minecraft Dungeons Review: A Diabolical Battle of Blocks

Admittedly, it took me a while to warm up to Dungeons. There are elements of it that, despite the overall fun of the game, still seem like lost opportunities. 

First is the character creation. You pick a skin from a fairly robust assortment, but there are no classes, no specialties, and no differences between them beyond looks. Any customization is done based on the armor, weapons, and items you equip, which makes it easy to miss the perks and personalities of Diablo’s very specific classes and characters. Here, characters are blank slates, mannequins to dress up and fight with.

Adding to this issue is the random nature of item collecting. Whether you get new items from treasure chests or the blacksmith and artifact-shilling shopkeeper, there’s no control over what they have for sale. You literally pay them gems for a random item. Sometimes, this lands you a truly magnificent weapon, like a spear that creates poison clouds or a mace that calls down lightning. Most of the time, especially later in the game, you’ll just get repeat items to salvage immediately.

Items can be upgraded with enchantment points that do a variety of things that range from adding more damage or protection to increasing the time certain effects last. There’s a huge amount of objects to discover and try out, and each item has a level that can be increased. So, there’s a constant loop to upgrade even favored weapons to better iterations.

It’s frustrating, however, to discover the wonder of the game’s sledgehammer, then not be able to simply upgrade its level yourself or find a better one on purpose. Thankfully, when you salvage an unwanted item, you get back any enchantment points you put into it.

Just the same, this is one major part of the game where more of the source material would have been welcome. It may have Minecraft in the title, but there’s no mining or crafting in Dungeons. There’s no destructible scenery beyond specific urns or the occasional mission-imperative items (like a particularly amusing bit where you literally kill all the big baddy’s cooks and destroy his buffet tables). 

Much like Diablo, there are also no camera controls. The right stick lets you dodge, but it does not move the camera. Unlike Diablo, however, the visual nature of Minecraft, frequently makes it hard to distinguish elevations, since textures frequently look so similar. Other foibles include no ability to save in-mission and, horrifyingly, no actual pause, which should be a criminal offense. 

While the overall level design is quite excellent and varied, the maps too frequently have a horde of dead ends, nooks, crannies, and side passages begging the completionists among us to explore them. While these diversions from the main objective are usually filled with more monsters and, therefore more fun bashing mobs, there’s a lack of actual treasure hidden around that becomes noticeable the more you play.

Probably the biggest peeve beyond the lack of a pause for those playing with younger kids or just more casual gamers is the complete inability to share equipment. Chests spew out items that only one specific character can pick up, even if they have no need for it. Not being able to share in a Minecraft game feels counter to the whole point of Minecraft. You also have a limited number of shared lives during a mission, which seems like a step back.

Yet for all that, Minecraft Dungeons is still a riot, whether playing alone, with kids, or just your buds. Some of the levels are huge, and exploring every corner of their maps can take an hour. Others are shorter and more direct, but the game never feels boring, and the action never dumbed down. Later in the game, the levels can get hectically crowded and nearly overwhelming due to the number of mobs it throws at you. 

It’s true that experienced players can certainly get through Dungeons in a day, but that takes away from the level of secrets the game holds. Just following the straight mission objective path means missing potential portals to secret levels, of which several have already been discovered and more are waiting to be. Plus, there are at least two DLC map packs on the way.

Then, there’s the camp. Camp is where players go between missions and seems like nothing more than a picturesque place to sort items, buy random things, and look at the world map. As the game progresses, however, the camp map begins to unlock more and more areas, and exploring it becomes an ongoing objective all on its own. 

Minecraft Dungeons Review — The Bottom Line

  • Great hacking and slashing, dungeon-crawling gameplay for everybody
  • Four-player support on and off-line
  • Large diverse levels and tons of items to discover
  • Affordably priced
  • Bland characters
  • No pause, in-mission saves, or item sharing
  • No camera controls
  • Not enough hidden treasures in maps

Minecraft Dungeons certainly has its fair share of flaws and even outright bugs, but the more time spent with it, the more enjoyable it becomes. It’s hard to deny that it should have had more of its namesake’s crafting and building gameplay, but overall, this is an entertaining action game for all ages.

That it’s surprisingly cheap (the base version is $20, and $30 gets you future DLC and special items) is also a huge bonus.

[Note: A copy of Minecraft Dungeons was provided by Microsoft for the purpose of this review.]

BlizzCon 2020 is Canceled, but Could Continue Another Way Tue, 26 May 2020 18:21:23 -0400 Joshua Broadwell

In a move that probably doesn't surprise anyone, Blizzard announced today that BlizzCon 2020 is canceled. There's a possibility of an online event taking its place, but it's not likely to happen anytime soon.

The news comes from a post by BlizzCon Executive Producer Saralyn Smith, which PCGamer first spotted earlier today.

Smith said:

...we’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make.

We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.

News of BlizzCon's cancellation is just one part of what's basically been the year of cancellations and delays, from E3 2020 and GDC 2020 being canceled to Minecraft Festival 2020's delay.

But just like Summer Game Fest was born from E3's cancellation, Blizzard is looking into alternative ways to host a convention. Smith mentioned:

We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online...

We’d want to do this as soon as we could, but given that this is new-ish territory and the different factors involved, it will most likely be sometime early next year.

It might not be a proper replacement for this year's convention, but at least it's something. You can check out the original story on PC Gamer and Smith's full post on Blizzard's website. Stay tuned to GameSkinny for more video game event news as it develops.

Blood Rage: Digital Edition Review — Valhalla and Glory Await Wed, 27 May 2020 12:00:01 -0400 Jordan Baranowski

In the age of social distancing, tabletop gamers have to find creative ways to partake in their favorite hobby. That's why it's so nice to see digital releases of some of the best tabletop games around. Blood Rage: Digital Edition is the latest, and the source material is a big timer. Blood Rage is a highly-rated Kickstarter darling from designer Eric Lang and publishing company Cool Mini Or Not (CMON).

It's a Viking-themed strategy game with plenty of different mechanics, including drafting, area control, and hand management. The actual tabletop game's big draw is its eye-catching miniatures of Vikings, gods, and monsters. The big question here, though, is: does Blood Rage: Digital Edition replicate the feel of the tabletop version?

Grab your drinking horn and let's dive in. For Odin!

Blood Rage: Digital Edition Review — Valhalla and Glory Await

Let's start with the basics of how Blood Rage: Digital Edition goes down, as it's essentially a direct, digitized version of the tabletop game with some fancy visual effects.

A game of Blood Rage takes place over three rounds, called ages, and there are multiple steps to each. At the start of each age, two to five players draft their hands. The cards you take fall into a few different categories:

  • Combat tricks and strength boosts
  • Upgrades for your units or overall clan
  • Quests that grant you bonus points or powerful, recruitable monsters

The drafting phase will help you formulate your strategy moving forward.

Once every player has a hand of cards, the age begins. Each player can take as many actions as they have "rage," but you only take one action at a time before passing to the next player.

You can increase your rage as the game moves forward, granting you a major advantage in later ages as you'll be able to perform several actions in a row while other players run out (it's an amazing detail that your Viking army is only allowed to act as long as they are pissed off). Once you're out of rage, you have to wait until the next age to act.

Your actions might involve summoning units, playing cards, pillaging spaces on the board (which could instigate battle), and a few others. Thinking ahead about how best to combine your cards and most effectively utilize your limited actions is key to succeeding in Blood Rage: Digital Edition.

Sharpen the Axes

Combat is interesting in Blood Rage: Digital Edition. There are several different areas on the board, each with spaces for three to five total units. When a player tries to pillage an area  gaining a reward  other players have the option to move units in to contest it. Once every player has declared which units are part of the fight, they each select a card from their hand to add before comparing total strength.

Cards can be wildly different. Some cards are just massive strength bonuses. Some cards are extremely tricky, forcing opponents to destroy units or play a new card instead. Some cards actually reward you for losing the battle!

Once all cards have been revealed, the player with the most strength wins. Every other unit that participated in the battle is sent to Valhalla; they cannot be resummoned until the next age. If the final score strength is a tie, everybody loses. Classic Vikings: if they aren't the strongest, they'd rather be dead.

At the end of an age, one of the areas on the board is destroyed by Ragnarok, constricting how much space players have to work with and destroying all units inside that space. Players reveal their secret quest cards and gain points if they achieved the criteria on the cards, all dead units return to the supply, and the next age begins. At the end of three ages, the highest point total wins.

Board Game Battles

If all you want is to play the tabletop version of Blood Rage on your computer, then look no further. Blood Rage: Digital Edition is exactly that. The ability to play against AI players is nice  I've played dozens of games of tabletop Blood Rage — and the hardest AI players in the digital version are extremely difficult to beat. Obviously, you can take it online as well, where you can match up against friends and play ranked games to climb the leaderboards.

There's a tutorial mode that teaches you the basics of Blood Rage pretty darn well, too. You'll still probably feel the wrath of Thor a few times once you jump into the actual game, especially if you square off against someone who is familiar with the game already, but the tutorial is a great starting point. There's a lot of intricacy to Blood Rage: Digital Edition, despite the "big, loud berserker" look of it.

One thing that might be tough to newcomers is being able to figure out exactly what is what at a glance. Modern tabletop games, especially ones like Blood Rage that boast detailed, extravagant miniatures, try to be identifiable at a glance. Blood Rage: Digital Edition looks great (and faithful to the tabletop game) when you get up close. Zooming in to admire the detail makes it impossible to see the big picture of the board, however, so a lot of the visuals get muddled.

Blood Rage: Digital Edition Review — The Bottom Line

  • A faithful recreation of the popular game
  • Looks good up close
  • AI can be challenging, even for experienced players
  • New, exclusive monsters not found in the tabletop version available as DLC
  • Can be tough to gauge the big picture of the board at a glance
  • Not many bells and whistles
  • Can be tough to learn why things happen if you don't already know the game

Blood Rage: Digital Edition is a really strong port of a popular tabletop game. It's a great way to play Blood Rage with friends who you don't get to physically be around very often, or for people who want to play the game but have trouble getting a group of people together.

What you might have trouble with, however, is learning the game completely if you don't already have a grasp of the rules. The tutorial is fine, but figuring a board game out with friends is often the best way to learn the individual rules and strategies. Blood Rage: Digital Edition may also have trouble holding your interest if you aren't already a fan of the game, as the tactile aspect of tabletop gaming is one of its central draws.

Overall, Blood Rage: Digital Edition is a great way to try the game if the cost of the tabletop version scares you. It's significantly cheaper to buy it digitally. From there, you'll probably be able to determine whether you want to battle for Yggdrasil with the big boys.

[Note: A copy of Blood Rage: Digital Edition was provided by Asmodee Digital for the purposes of this review.]

Footage of Call of Duty: Black Ops 4's Abandoned Campaign Leaks Tue, 26 May 2020 16:19:51 -0400 Daniel Hollis

Remember how Call of Duty: Black Ops 4 shipped as the first Call of Duty without a campaign? Recently, footage emerged that showcases some of the game's initially-developed campaign before it was ultimately scrapped. This comes after leaks reporting that the upcoming Call of Duty will be part of the Black Ops universe.

The footage surfaced on Reddit from ForeverDexus, who's post allegedly reveals that the game was originally supposed to have a single-player campaign, and the development team had made substantial progress. The footage itself is clearly from the early development stages but provides insight into what could have been.

ForeverDexus didn't reveal where their information came from, but they stated that it took them "a few hours of digging" and "if you're able to find the source, the rest of the videos are there."

The footage contains a UI similar to Call of Duty: Black Ops 4's multiplayer UI, which was heavily built around the idea of playing as specific operator classes. You can see the leaked footage below:

Additional pre-alpha Black Ops 4 engine footage. from r/Blackops4

Developer, Treyarch, originally stated that they had no intention of incorporating a single-player campaign in Black Ops 4, though this footage seems to indicate the opposite. As mentioned, this is very early gameplay and lacks the detail of previous Call of Duty campaigns, but the UI adds legitimacy to its origins.

There's no official word from Treyarch on the footage as of yet, but we'll be sure to update if any announcement from the developers is made. For more Call of Duty news and guides on the immensely popular Call of Duty: Warzone, be sure to check our dedicated hub page

Wholesome Direct Dishes Up Cat Farms, Old Dogs, and Witches Tue, 26 May 2020 14:14:44 -0400 Joshua Broadwell

Wholesome Games, a Twitter account dedicated to promoting feel-good and unique indie games, premiered its first-ever Wholesome Direct today with 50 different games shown off. These ranged from Spiritfarer and the cat-based farm-sim Snacko to hospital simulator Wayward Strand and more. Fifty games is a lot to get through, so we've rounded up a few of the highlights below.

Button City

First up was Button City, a bright, colorful game inspired by '90s kids movies. It's all about a group of furry friends trying to save their local arcade at whatever the cost. And the cost appears to be a fun mashup of different gameplay styles, from adventure to sh'mup befitting of a quest to save the arcade.

Errand Boy

Errand Boy follows a pure-hearted young child helping those in need by running their errands. It's part Zelda-inspired adventure game, part puzzler, and completely wholesome because helping those in need might just be the key to saving the world.


Snacko is all about big-city kitties moving to a deserted island and starting their very own community. You'll explore the island, raise animals and crops, and uncover the mysteries around you, but most of all, you're a cat-farmer. That's enough for us.

Chicory: A Colorful Tale

Chicory, made by three roommates, follows an artist called Chicory as she tries to restore color and life to her world. Everything, from interactions and exploration to solving puzzles, revolves around color, and we're looking forward to learning more about Chicory later this year.


Spiritfarer's new gameplay trailer premiered during the Wholesome Direct, showing off some of the game's more involved platforming segments. We see Stella and Buttercup making the most of their abilities as they gather resources and navigate treacherous terrain, all in pursuit of caring for the spirits of their deceased friends. Check out more about Spiritfarer in our deep dive interview into what makes the game tick.

Bird Alone

We got a glimpse of Bird Alone as well, a quirky looking game starring you and your philosophizing parrot. In Bird Alone, you'll build a garden full of plants and birds, caring for them by interacting with them and possibly making music and other art as well. More news is expected later this year.

Little Witch in the Wood

Little Witch in the Wood from Sunny Side Up finally got some attention in an exclusive gameplay trailer. You play as a new witch embarking on her witch's apprenticeship. It's a three-year journey of exploration, learning new magic, and figuring out how the world around you works. Little Witch in the Wood launches in 2021.

Winding Worlds

Winding Worlds from Ko-Op was a bit of an exception in that it's available now on Apple Arcade. It follows Willow as she explores numerous worlds, solving puzzles, saving souls, and figuring out how to help her friends overcome their troubles and move on.

A Space for the Unbound

A Space for the Unbound is a mix of puzzle, adventure, and RPG where you play as two high school sweethearts in 1990s Indonesia. They're on a quest to tick off their bucket list, but in the process, they get caught up in solving the mysteries of their town and the supernatural forces threatening it.

Garden Story

Garden Story is a one-person project putting all the developer's gaming wants in one package. You play as a new village guardian, rebuilding the island, helping people in need, and reading lots of fruit puns because everyone on the island is a fruit. There's no release window for Garden Story yet, but we're happy to wait and see how it grows.


Calico is a mix of magical girls, cat cafes, and gorgeous style. It's a slice-of-life community simulator where you're tasked with rebuilding the town's cat cafe and filling it with cats, all rendered in lovely watercolor style. Calico launches on PC this October.

Wayward Strand

Before the Direct closed with a sizzle reel, Wayward Strand was unveiled. It's a different kind of interactive title where you're on board an airship hospital. Everything's done based on the ship's clock — doctor's rounds, patient routines, and so on. Expect some heartfelt stories and probably a few tears when Wayward Strand launches later this year.


In Nintendo Direct fashion, the Wholesome Direct ended with a surprise announcement: Hoa. It's an absolutely lovely looking (and sounding) sidescrolling platformer. It's fully handcrafted and headed to PC and Switch later this year.

That's it for the first Wholesome Direct. Be sure to stay tuned to GameSkinny for more on these indie titles and others in the coming months. 

Captain Tsubasa Release Date Trailer, Special Edition Info Hit the Pitch Tue, 26 May 2020 12:40:53 -0400 Joshua Broadwell

Bandai Namco's Captain Tsubasa: Rise of New Champions finally has a release date. The arcade-style soccer game will launch for PC via Steam, PlayStation 4, and Nintendo Switch on August 28, some 10 years after the last Captain Tsubasa game released for consoles.

Aside from news of the game's release date, there's a number of Captain Tsubasa special editions on offer as well. Here's what they contain:

Captain Tsubasa Standard Edition
  • Includes full game only
Captain Tsubasa Deluxe Edition
  • Full game
  • Character pass with nine DLC characters added to the already full Captain Tsubasa roster.
  • Bonus champions' uniforms, including V. Jump collaboration uniform
Captain Tsubasa Collector's Edition
  • Full game
  • Tsubasa Ozora figurine
  • Artboard
  • Steelbook
  • Collectible laminated cards
  • Collector's box
  • Embroidered badges
  • All DLC from the deluxe edition
Captain Tsubasa Champions Edition

The Captain Tsubasa Champions Edition includes everything from the collector's edition, plus a special customized soccer jersey.

Captain Tsubasa Legends Edition

And finally is the Captain Tsubasa Legends Edition, which is everything from the Champions Edition plus a fully customized, full-sized soccer/Foosball table from noted table manufacturer Rene Pierre.


At the time of writing, it's not completely certain whether pre-orders are actually open yet or where. The editions are only mentioned on Bandai Namco's European website, but the links to actually pre-order Captain Tsubasa don't lead to a product page.

We enjoyed our time with Captain Tsubasa: Rise of New Champions quite a bit when we got the chance to preview it a while back, and we're looking forward to seeing the final product in all its glory.

For now, you can check out the special editions on Bandai Namco's Europe site. Stay tuned to GameSkinny for more Captain Tsubasa: Rise of New Champions news as it develops.

No Man's Sky Will be Landing on Xbox Game Pass Tue, 26 May 2020 12:36:55 -0400 Joshua Broadwell

Hello Games' No Man Sky is coming to Xbox Game Pass in June, according to a new Xbox Wire post by Sean Murray. Murray also confirmed the procedurally generated space exploration game will be available for PC  through the Windows Store "very soon."

No Man's Sky has been around for a while. But as Murray reflects, it's better now than it ever has been. And that means it's the perfect time to bring it to Game Pass, Murray says.

Following some problematic launch issues with a perceived lack of content, Hello Games has gradually brought new, substantial updates to No Man's Sky. These include a hefty multiplayer expansion in No Man's Sky Beyond, plus a number of other content updates like new critters, plants, and living ships.

Having a living game like No Man's Sky come to Game Pass is also a perfect fit for how Microsoft wants to continue using the service: providing long-term content for a wide variety of players up through and after the Xbox Series X launch.

You can check out Murray's original post on Xbox Wire. Stay tuned to GameSkinny for more No Man's Sky news as it develops.

Madden 21 Wishlist: 7 Additions We Want to the League This Year Tue, 26 May 2020 15:10:24 -0400 Mark Delaney

.Though 2020 has been almost totally devoid of any real-life sports, the video game world has kept sports fans afloat during this strange offseason. Here in the States, there is no bigger sports series than Madden NFL because there is no bigger sport than football. 

Madden 20 boasts the greatest year in the history of the series, EA revealed at a recent earnings call. That comes in part because of its overall improvements, as well as a string of interesting post-launch updates, including more depth to MUT and even some new modes to the game.

That means Madden 21 has big cleats to fill, and with EA revealing that the first look at this fall's iteration is coming next week, it's time to write our wishlist to football Santa Claus, which I pretend is actually Andy Reid. Here are seven things I want to see in Madden 21, from significant gameplay improvements to nitty-gritty details.

1. More Offseason Activities

Franchise mode has taken a backseat to Ultimate Team over the last decade for obviou$ reasons, and maybe it's foolish. Still, every year I hope it's finally the season EA pays closer attention to the original timesink of Madden. Should I and so many others get our collective wish this August, one feature I hope is added to Franchise is a complete offseason.

The NFL Draft is an exciting part of every year spent leading my team, but there's a lot more to an offseason than that. I want a full Combine, rookie mini-camps, OTAs, and a full training camp. Let me really get familiar with my players before we hit the field for the preseason, especially those rookies. My first on-the-field experience with them shouldn't be in August.

"If it's in the game, it's in the game," right?

2. The Sam Spence Soundtrack

Years ago, Madden soundtracks featured some of my favorite bands like Saves The Day and Taking Back Sunday. Nowadays, it's almost exclusively a hip-hop soundtrack. I'm okay with that, and I get it. The series moved on without me. But as an alternative to the new soundtracks I don't like anymore, I usually turn to the orchestral football music, which EA turns off by default.

There's just one problem: for the last several years, this music has been limited to EA's original score, even removing the classic Sam Spence soundtrack that exists as the anthem of so many football fandoms. I assume this was a cost-saving measure  pay for your own music once and never have to license the Spence works again  but come on, EA. After the year the series just had, can you open up the wallets and get the brilliant Sam Spence football score back in the game?

3. More Hands-Off Storytelling

My favorite feature of Madden 20 is its reimagined story mode. Rather than go another year with the laughably bad Longshot scripted storyMadden NFL 20 gives players a rough outline of a quarterback's career, starting in college before letting them loose into the Draft and a legacy that is yet to be written. It is everything Longshot is not, and everything the NBA 2K series has been doing for many years itself.

In Madden 21, I'm hoping for more of that. Give me context, but don't guide my hand too strongly. I appreciate some background to my character, but let me tell my own story. Last year's game focuses entirely on the QB position, and this year's game can easily keep it fresh by pivoting to a new position. Wideout, running back, or even linebacker all come to mind as fun next steps.

Wherever we take the field, so long as we aren't doing it as Devin Wade and company, I'm sure it will be worth a try at the very least.

4.  Pick-up Games with Loose Rules

One of NBA 2K's greatest assets is its Neighborhood, a social hub that allows players to load out into several different modes, including the ever-popular streetball mode. FIFA does something similar in last year's game with its Volta 5v5 mode. While Madden 20 experimented with different arcadey modes, I'm still waiting on the streetball equivalent. 

I don't expect a second physics engine here, so it won't exactly be NFL Street reborn, but something like a 3v3 or 5v5 mode with lineups featuring QB, RB, WR, and two defenders could be a lot of fun. Players could pick their players from the boundary like we all did back in gym, and it could be a totally new way to play Madden. While we're at it, where's Madden's social hub?

5. More Weekly Gameplanning

For Franchise players, the game remains about pure Xs and Os and team-building. While Madden has made consistent steps in the right direction in this regard, they've not felt like huge leaps in a long time — again, blame MUT. But in this year's game, I hope to find more nuance in my weekly game-planning abilities.

No coach worth his salary takes the same gameplan into every game. There are matchups to consider and opponents' weaknesses to exploit. Madden has never really let players approach games in such a Belichickian way.

Sure, we can do a quick practice session that plans for some element of the opposing team's repertoire, but that feels short-changed. It always has. I don't just want to practice the same passing play five times so I can look out for when Julio Jones runs that route a few times in my next game.

I want to alter my playbook to shut him down; I want to prepare my team so that my playmakers are making plays how I want them to. No one can control all 11 players at once, so Madden needs to give players more freedom in preparing their teams to behave how they need to on a game by game basis. Versatility: isn't that what the best coaches always utilize to create advantages?

6. Make Offensive Lines Matter

Last year's game does well to make football's biggest playmakers stand out from the pack of 1,800 players in the NFL. Superstars like Deandre Hopkins and Stephon Gilmore can take over games at a moment's notice.

This X-Factor feature mimics real life in a smart new way for the series. Having said that, there's still one position  really a line of positions  that fails to display this sort of separation between great, good, and mediocre players: the O-line.

Don't get me wrong, in some situations, it's clearer that having a great offensive line pays dividends, but this is mostly in PvP games where the opponent is often freelancing with their defender of choice, and you're relying on a lineman to do his job while you play QB. Against the computer in MUT or Franchise, however, there remains a lack of important difference between star linemen and the middle of the pack.

It's not flashy, but Tiburon needs to spend more time on improving this facet of the game. Some teams have notoriously bad offensive lines, but you'd hardly know it in a game of Madden most of the time. Let's let the deserving big boys shine in Madden 21.

7. Show Me the Next Generation

Madden 21 will be the first game in the series on next-gen hardware such as the Xbox Series X and PlayStation 5. Historically, that has meant an impressive display of visuals and a lackluster gameplay suite as EA adjusts to new systems. But this year's incoming hardware sounds more iterative than ever before, with many games already announced as seamlessly cross-gen. 

That makes it sound like the team behind Madden should have an easier time developing the game, as it won't be making two versions of the game as has been the case in previous seasons (looking at you, Madden 06).

All that time saved will hopefully mean this year's game on new consoles looks and plays remarkably well. Perhaps given the solid-state drives and other high-tech features coming to our homes soon, we will get faster load times and more immersive features like better crowd details, audio, and gameplay presentation more closely mirroring a real broadcast.

The future is here, or so we think. Now, hopefully, Madden 21 can show it to us.

Silent Hill's Pyramid Head Terrorizes Dead By Daylight For Fourth Anniversary Tue, 26 May 2020 15:00:01 -0400 David Jagneaux

Today, Behaviour Interactive are revealing the next DLC release for their popular 4v1 asymmetrical survival horror game, Dead By Daylight, in partnership with Konami: Silent Hill!

The release will include not only Pyramid Head as the new killer, but it will also include Cheryl Mason as a new survivor and the iconic Midwich Elementary School as a new map.

It goes without saying that this is a pretty big deal for both game franchises. Not only is one of the most well-known and recognizable horror franchises in video games, with several renowned game releases, but it also includes one of the most iconic horror villains of all-time, making it the perfect fit for Dead By Daylight.

And for Silent Hill, it could point towards signs of a renewed interest in the license for Konami, something fans have been clamoring for them to do for literally years. The most recently released new Silent Hill games were Book of Memories on the PlayStation Vita in 2012 and Downpour on Xbox 360 and PlayStation 3, also in 2012. So it's been a while. 

This, of course, does not count 2014's P.T., the incredible teaser demo for Silent Hills, a game that never saw the light of day following Hideo Kojima's split from Konami.

Mathieu Côté, Game Director on Dead by Daylight and Product Evangelist for Behaviour Interactive, said of the partnership: 

We are so thrilled to welcome Silent Hill as Chapter 16 of Dead by Daylight. Silent Hill is such an iconic video game licence and to add it to our legendary roster of horror is truly an honor. We hope players will have as much fun discovering this Chapter as we had in making it.

In a Skype call, I got the chance to chat with Côté briefly about the new release. He told me Pyramid Head would look and feel like he does in Silent Hill 2, most specifically, and he features a powerful shockwave attack with his massive sword that can even go through walls or obstacles.

On the flip side, one of Cheryl's perks allows her to communicate with the Entity, in a limited way, to block a generator and prevent the killer from damaging it for a limited time. If timed well, it could be a great way to buy time while hiding or escaping during a chase.

Landing such a well-known IP isn't unusual for Behaviour Interactive with Dead By Daylight, but nabbing characters from another horror franchise is quite rare. Bill from Left 4 Dead is here, but otherwise, it's mostly film icons like Ghost Face from Scream, Freddy Krueger from Nightmare on Elm Street, and Michael Myers from Halloween, among others. This latest release marks a big move for both Konami and Behaviour Interactive. 

As a big fan of the game personally, I can't wait to see how the two new characters play.

Despite the name, it looks like the screams will be anything but silent once this new killer enters the fray in Dead by Daylight starting today on the Steam public test build for PC and June 16 on PC and consoles officially. Stay tuned to GameSkinny for more. 

Minecraft Dungeons Artifact Effects and Locations Guide Mon, 25 May 2020 15:19:35 -0400 Ashley Shankle

Sure, you've got armor to keep you protected in Minecraft Dungeons, but we all know artifacts are where it's really at.

Artifacts don't grant stats here, but they do give your character access to unique skills they can only use while the artifact is equipped. Luckily you can have up to three artifacts equipped at a time, and the skills of all three will be available to you.

Combine artifact skills with equipment enchantments, and you've got yourself a powerful array of tools to customize your active and passive abilities to your liking.

Pair this information up with our guides on the armor enchantments and weapon enchantments in Minecraft Dungeons, and you should be able to work up a build in no time.

Artifact Locations and Effects in Minecraft Dungeons

Artifact Effect Locations
Boots of Swiftness Gives a short boost to movement speed.
(5-second cooldown)
Creeper Woods
Creepy Crypt
Desert Temple
 Corrupted Beacon Fires a high-powered beam that continuously damages mobs for 185 artifact damage per second.
+1 Soul Gathering
Cacti Canyon
Pumpkin Pastures
Redstone Mines
Death Cap Mushroom Greatly increases attack and movement speed for 8.2 seconds.
(30-second cooldown)
Creeper Woods
Highblock Halls
Fireworks Arrow Shoots an exploding Fireworks Arrow, dealing 41 ranged damage.
(30-second cooldown)
Highblock Halls
Redstone Hills
Fishing Rod Pulls the closest mob to you, stunning it briefly.
(2-second cooldown)
Soggy Swamp
Creepy Crypt
Flaming Quiver Turns your regular arrows into Flaming Arrows, dealing 20 ranged damage per second over 7 arrows.
(30-second cooldown)
Pumpkin Pastures
Fiery Forge
Ghost Cloak Briefly gain Ghost Form, allowing you to move through mobs and absorb some damage.
(6-second cooldown)
Creepy Crypt
Harvester Releases Souls in an explosion.
(Requires Souls to use)
(1-second cooldown)
Soggy Swamp
Redstone Mines
Iron Hide Amulet Grants a defense boost.
(25-second cooldown)
Fiery Forge
Light Feather Lets you tumble through the air, stunning for 2.8 seconds and pushing back enemies as you go.
(3-second duration)
Pumpkin Pastures
Highblock Halls
Arch Haven
Lightning Rod Consume Souls to call down a bolt of lightning, dealing 6~60 artifact damage.
(Requires Souls to use)
Soggy Swamp
Obsidian Pinnacle
Love Medallion Turns up to three hostile mobs into allies for 10 seconds, before they disappear.
(30-second cooldown)
Highblock Halls
Arch Haven
Shock Powder Stuns nearby enemies.
(15-second cooldown)
Desert Temple
Obsidian Pinnacle
Tasty Bone Summons a wolf to aid you in battle.
(30-second cooldown)
Creeper Woods
Creepy Crypt
Redstone Mines
Torment Quiver Grants slow arrows that knock back mobs and pass through walls.
+1 Soul Gathering
(1-second cooldown)
Creeper Woods
Desert Temple
Totem of Regeneration Creates an AoE healing aura that regenerates health.
(25-second cooldown)
Soggy Swamp
Fiery Forge
Totem of Shielding Grants a shield that deflects projectiles.
(20-second cooldown)
Cacti Canyon
Desert Temple
Wind Horn Pushes enemies back and slows them.
(10-second cooldown)
Pumpkin Pastures
Cacti Canyon
Arch Haven
Wonderful Wheat Summons a Llama to fight alongside you.
(30-second cooldown)
Cacti Canyon
Arch Haven
Obsidian Pinnacle


That's it for our Minecraft Dungeons artifact effects and locations guide. If you're enjoying Minecraft Dungeons as much as we are, check out our other Minecraft Dungeons guides here on GameSkinny.

Minecraft Dungeons Weapon Enchantment Guide Mon, 25 May 2020 15:19:38 -0400 Ashley Shankle

The enchantment system and artifact system give Minecraft Dungeons a unique twist on the ARPG gear affix systems we've come to know and love, and luckily, that unique twist is fairly easy to understand.

Each time you level up, you are granted an Enchantment Point to spend on enchantments for your equipment. Each enchantment can be upgraded to Level 3 for increasingly useful effects.

It's also worth knowing that a single piece of equipment can have the same enchantment on it twice, or you can have multiple items with the same enchantment. In these situations, the bonuses will stack.

This guide goes over just weapon enchantments. Be sure to check out our similar armor enchantments guide, as well as our Minecraft Dungeons artifacts guide going over artifact effects and locations.

How to Return Enchantment Points in Minecraft Dungeons

You cannot undo Enchantments placed on gear, but you can salvage the equipment to return the Enchantment Points you spent on them.

You should salvage any gear you're done using, whether weapons or armor. Once you switch to a new piece of equipment, salvage your old equipment to get your Enchantment Points back and spend them on your new gear.

All you have to do to salvage your gear and get your Enchantment Points back is:

  1. Select the item that you're done with in your inventory
  2. Click/Select the big "SALVAGE" button in the gear info window

Salvaging does destroy the item in question!

Minecraft Dungeons Melee Weapon Enchantments

Each enchantment can be invested in three times to reach maximum effectiveness.

In the table below, all three levels' values are shown and underlined to help with your planning.

Additionally, enchantments that are considered "Powerful," rather than Common, are italicized below.

Enchantment Effect
Animal Conduit Each soul you absorb grants 1%/2%/3% of health.
Chains Has a 30% chance to chain a cluster of mobs together and keep them bound for 1 second/2 seconds/3 seconds.
Committed Deal +0~50%/0~75%/0~100% bonus damage against already wounded enemies.
Critical Hit Gives you a 10%/15%/20% chance to inflict critical hits dealing triple damage.
Echo Some of your attacks can be followed up by another attack in rapid succession every 5 seconds/4 seconds/3 seconds.
Exploding Mobs explode, dealing 20%/40%/60% of the enemy's health as damage after defeated.
Fire Aspect Sets mobs on fire for three seconds, dealing some/more/lots of damage.
Freezing Slows mobs by -20%/-30%/-40% for three seconds.
Gravity This effect pulls mobs in range towards the weapon's impact point for 1 second/1.5 second/2 seconds.
 Leeching Defeating a mob heals you for 4%/6%/8% of the mob's max health.
Looting Increases the chance for mobs to drop consumables by 100%/200%/300%.
Poison Cloud Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds.
Prospector Find +100%/200%/300% more Emeralds on fallen enemies.
Radiance Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health.
Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds/10 seconds/15 seconds.
Sharpness Makes your weapon sharper, causing it to deal +10%/21%/33% more damage.
Shockwave The last attack in a combo launches a shockwave, damaging enemies for some/more/lots of damage.
 Smithing Increases damage against the undead by +20%/30%/40%.
 Soul Siphon When you hit an enemy, you gain a 10% chance to grant you 3/6/9 extra souls.
Stunning 5%/10%/15% chance to temporarily stun enemies.
Swirling The last attack in a combo performs a swirling attack, damaging nearby enemies for some/more/lots of damage.
Thundering Has a 30% chance to summon a lightning strike that does some/more/lots of damage to nearby enemies.
Weakening Your Attacks decrease the attack damage of all nearby enemies by -20%/30%/40% for five seconds.


Minecraft Dungeons Ranged Weapon Enchantments

Just to state all of this again:

Each Enchantment can be invested in three times to reach maximum effectiveness.

In the table below, all three levels' values are shown and underlined to help with your planning.

Additionally, Enchantments that are considered "Powerful," rather than Common, are italicized below.

Enchantment Effect
Accelerate Increases attack speed by 8%/10%/12% for each consecutive shot. Resets one second after the attack.
Bonus Shot Firing a shot also fires a second shot at a nearby enemy. The second shot deals 10%/17%/25% damage.
Chain Reaction Has a 10%/20%/30% chance to fire five arrows in all directions on impact.
Enigma Resonator Gives a chance to triple damage based on the number of souls you have, granting a 0~15%/0~20%/0~25% chance.
Fuse Shot Every 5th/4th/3rd shot has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
Gravity This effect pulls mobs in range towards the weapon's impact point for 1 second/1.5 second/2 seconds.
 Growing Fired shots grow in the air, dealing 25%/50%/75% extra damage to distant targets.
Infinity 16%/32%/48% chance to immediately replenish an arrow after shooting.
Multishot Grants a 20%/30%/40% chance to fire five arrows at once.
Piercing Every 3rd/2nd/every arrow(s) gains the piercing effect, which allows them to fly through mobs
Poison Cloud Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds.
Power Boosts arrow damage by +10%/21%/33%.
Punch Boosts arrow pushback by +200%/300%/400%.
Radiance Shot Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health.
Rapid Fire Increases your attack speed by +10%/15%/20%.
Ricochet 20%/40%/60% chance for arrows to ricochet off mobs.
Supercharge Charged shots deal +20%/30%/40% increased damage and have more pushback.
Tempo Theft Steals 17%/33%/50% of a mob's movement speed and gives it to you for four seconds.
Unchanting Projectiles deal +50%/75%/100% more damage to enchanted enemies.
Wild Rage Hitting an enemy has a 20%/30%/40% chance to send it into a rage, making it hostile towards everyone.


That's it for our Minecraft Dungeons weapon enchantment guide. Check out our other Minecraft Dungeons guides for more tips and tricks!

Minecraft Dungeons Armor Enchantment Guide Mon, 25 May 2020 15:19:40 -0400 Ashley Shankle

While melee and ranged weapons' enchantments are different in Minecraft Dungeons, you may be happy to know that all armor shares the same pool of enchantments for you to work with so things don't get too complicated.

You will be granted an enchantment point to spend on enchantments on your weapons or armor each time you level up, allowing you to feel even more powerful with each level advancement.

Each enchantment can be upgraded for increasingly potent effects, up to a third, particularly powerful tier.

A single piece of equipment can have the same enchantment on it twice, or you can have multiple items with the same enchantment. In these situations, the bonuses will stack. Useful!

This guide goes over just armor enchantments. Be sure to check out our similar guide covering weapon enchantments, as well as our Minecraft Dungeons artifacts guide going over artifact effects and locations.

How to Return Enchantment Points in Minecraft Dungeons

You may not be able to undo enchantments placed on gear, but you can salvage the equipment to return the Enchantment Points you spent on them.

Once you switch to a new piece of equipment, salvage your old equipment to get your Enchantment Points back and spend them on your new gear. This means you should be salvaging anything you've invested points into and are not using anymore.

All you have to do to salvage your gear and get your Enchantment Points back is:

  1. Select the item that you're done with in your inventory
  2. Click/Select the big 'Salvage' button in the gear info window

Salvaging does destroy the item in question, so be careful you don't salvage something you still need.

Minecraft Dungeons Armor Enchantments

As with weapon enchantments, armor ones can be invested in up to three times to reach their maximum potential.

In the table below, all three levels' values are shown for easy planning. The level values are underlined in each instance.

Enchantments that are considered Powerful-tier rather than Common are italicized to help them stand out from the others.

Enchantment Effect
Burning Every 0.5 seconds deals some/more/lots of damage to all enemies in melee range.
Chilling Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies by -20%/40%/60% for one second.
Cool Down Reduces the cooldown time between uses of your artifacts by -10%/19%/27%.
Cowardice When you are at full HP, you have +20%/30%/40% increased melee damage and range.
Deflect Grants a 20%/40%/60% chance to deflect incoming attacks.
Electrified Rolling zaps nearby enemies with lightning bolts, dealing some/more/lots of damage.
Explorer For every one hundred blocks explored on the map, you regain 0.3%/0.7%/1.0% health.
Final Shout When your health drops below 25%, all your artifacts are used (ignoring cooldown periods) up to every 12th/10th/8th second.
Fire Trail Rolling creates a trail of fire behind you, which deals some/more/lots of damage to mobs for four seconds.
Food Reserves Whenever you use a healing potion, you also create 1/2/3 random food item(s).
Frenzied While you're at less than half health, you get +10%/20%/30% increased melee and ranged speed.
Gravity Pulse A blast occurs every five seconds that pulls nearby enemies toward you, with range scaling 100%/150%/200%.
Health Synergy When activating any artifact, you regain 3%/4%/5% of your health.
Potion Barrier Whenever you use a healing portion, you take -90% damage for 5 seconds/7 seconds/9 seconds.
Protection Reduces damage taken by -6%/11%/15%.
Recycler Being hit by damage-inflicting projectiles will craft a small quiver of arrows every 30th/20th/10th projectile.
Snowball Fires a snowball at a nearby enemy every 5/3/1 second(s), briefly stunning it.
Soul Speed When you gather a soup, you gain a 1% stacking movement speed boost for 2 seconds/3 seconds/4 seconds.
Speed Synergy When activating any artifact, you gain +20% movement speed for 1 second/2 seconds/3 second.
Surprise Gift Whenever you use a healing potion, you create random consumables at a 50%/100%/150% chance to trigger.
Swiftfooted Rolling makes you move +30%/40%/50% faster for three seconds.
Thorns Whenever you take damage, you deal 100%/150%/200% back to the attacker.


That's it for our Minecraft Dungeons armor enchantment guide. Check out our other Minecraft Dungeons guides for more tips and tricks! 

Pokemon TCG: Best Rebel Clash Decks for Standard Mon, 25 May 2020 10:44:35 -0400 Sergey_3847

Rebel Clash, the latest Pokemon TCG expansion, has been very influential on the standard format. Several new archetypes have been born out of the V and VMAX Pokemon combos, and this guide will show you the five best Rebel Clash decks for standard.

The decklists below aren't definitive, and are designed to give you an idea of what to put in your own builds. But of course, you can still use them as they are, since these exact lists have been dominating the standard meta.

Click the images with cards to enlarge.

Pikachu and Zekrom Tag Team

This deck is currently the biggest winner in Pokemon TCG with some exciting synergies and a few impactful new cards from the latest Rebel Clash set.

The basis of the list consists of Dedenne-GX, which draws you six cards when played; and Pikachu & Zekrom-GX, which fetches energy cards and deals with opponent's benched Pokemon.

The new additions to the deck are Boltund V, another energy fetcher and potentially a massive damage dealer; and Eldegoss V, which brings back important supporter cards from your discard pile.

Lightning energy plays a big role in this deck, and that's why there are 10 pieces of basic lightning energy cards and four copies of Speed Lightning Energy, which also draws you cards.

The most important supporter card in the list is the brand-new Boss's Orders, which switches benched Pokemon with active ones. This disrupts the opponent's gameplan and puts you in a clear advantage of the match-up.


This new archetype is based on the new evolution pair of Pokemon from Rebel Clash expansion: Dragapult V and Dragapult VMAX.

On its own Dragapult V isn't terribly dangerous, but if it evolves into the VMAX form, then you can distribute five damage counters on the opponent's benched Pokemon as you prefer. This will prompt your opponent to take a defensive position.

Horror Psychic Energy can help produce even more damage counters on opponent's Pokemon, including the active ones, which will further assert your dominance in the given match-up.

In case your Dragapult VMAX becomes threatened, you can use Scoop Up Net, a new supporter card, to bring him back into your hand and save the day.


Another evolution Pokemon from Rebel Clash has a surprising breakthrough in this meta. Rillaboom V and Rillaboom VMAX are quite incredible, as it turns out.

The basic form of Rillaboom has a devastating 220 damage attack called Wood Hammer, which is unusual for a basic Pokemon card. When it evolves into the VMAX card, it gains a huge boost to its HP and has an ability to grow its attack by discarding grass energy.

Speaking of grass energy: this Rillaboom deck has a new Turffield Stadium card from Rebel Clash that fetches grass energy from your deck, which makes the combo so easy to execute.


Poison effect is the star of this decklist, which focuses on three cards from Rebel Clash: Toxtricity V, Toxtricity VMAX, and Garbodor.

Toxtricity V must first poison an opponent's active Pokemon, and then it can hit for 180 points of damage using the Electric Riot ability.

This gets even better when evolved into VMAX, in which case Toxtricity deals 240 damage, which is more than enough to knockout almost any basic Pokemon and get a prize or two.

Garbodor helps this evolution team to set up these devastating beats using its Poisonous Puddle ability, which inflicts poison status effect on opponent's active Pokemon.


The current standard format wouldn't be complete without some kind of the Welder deck. Cinderace V and Cinderace VMAX fully embrace the power of Welder and fire energy in this meta.

Here you want to get to the VMAX evolution as quickly as possible and allow your opponent to attack your Cinderace with as much power as they can. Cinderace VMAX has a massive 320 HP pool, and soaks up all the damage dealt. Then, it uses all that extra damage and fights back.

This is definitely a very unusual approach to a Welder deck, but it works. That's why it is currently one of the top-tier decks in Pokemon TCG standard.

That's it on the best Rebel Clash decks for standard, and check out more Pokemon TCG guides right here.