Shooter Genre RSS Feed | Shooter on GameSkinny en Launch Media Network How to Get and Use the Fishing Trap in Green Hell Mon, 17 Dec 2018 10:19:59 -0500 Sergey_3847

There are many different ways how to get food in Green Hell. You can mostly rely on hunting or gathering, which takes up a lot of time. But fishing is really simple and provides you with food automatically.

All you need to do is to set up a fishing trap in a clean water and wait a bit. Soon you will see a fish inside the trap. You can repeat this process as many times as you like.

If you want to know how to find and use the fishing trap in Green Hell, then follow our guide below.

How to Get Fish Trap Blueprint

You will be able to craft the fishing trap only after you find the original blueprint. Just go to these coordinates 51’W 19’S and enter an abandoned fishing dock. Inside the shack you will find some food and three blueprints:

  • Water Filter
  • Stick Fish Trap
  • Four Prong Spear

As soon as you find the blueprints they will be automatically added to your notebook, including the fishing trap. Now you can craft the trap using the following recipe:

  • 27x Stick

How to Use Fish Trap in Green Hell

When you have crafted the trap you can place it at the edge of the water source and put some maggots or larva inside as the bait, which can be found almost anywhere.

Leave the trap for some time, which you can spend doing other things. When you come back to the trap you will find some fish inside, such as Piranha and Peacock Bass.

In this simple way you can set up several fishing traps around the map and never be out of food again.


In these few simple steps you can craft and use fishing traps in the game, and for other Green Hell guides at GameSkinny, please see the list below:

Call of Duty: Black Ops 4's Seasonal and Weekend Events Live Now Mon, 17 Dec 2018 09:35:47 -0500 William R. Parks

Between the release of Call of Duty: Black Ops 4's first major content update on PlayStation 4 and the launch of the 1.09 title update, which is now available on all platforms, it has been a big week for fans of Treyarch's new multiplayer shooter. However, there is more for players to be excited about, as a slew of special and seasonal offerings are now live as well.

The first of these offerings is a weekend event that offers double XP for players competing in Call of Duty: Black Ops 4's Multiplayer and Zombies game modes and double Merits for those that are playing Blackout. These boosts are available on all platforms until December 17 at 1 p.m. EDT.

Additionally, a limited-time Blackout mode, called "Close Quarters Frenzy," is now ready to play. In "Close Quarters Frenzy" competitors need to "outrun an even faster Collapse than usual," and they have access to a limited arsenal of weapons, comprised of only SMGs, shotguns, pistols, launchers, and melee weapons.

As with the XP and Merit boosts, this limited-time mode is available until Monday afternoon.

Furthermore, Call of Duty: Black Ops 4's seasonal events have begun for those playing on PlayStation 4. This includes a Blackout Holiday Event, featuring snowballs, decorations and holiday-themed Supply Stashes, a Winter Event stream in the Black Market, and a Zombies event called "Winter Calling."

An official date for the launch of these holiday events on PC and Xbox One is not currently available. However, some players expect them to arrive next week along with the "Operation Absolute Zero" content update that went live for PlayStation 4 players on Tuesday.

While Treyarch has made an impressive amount of new content available this week, it is notable that only PlayStation 4 players are currently able to access a great deal of it. This release structure has been thoroughly established for Call of Duty: Black Ops 4, and is unlikely to surprise many players, however, the double rewards weekend may feel lackluster for those that are not able to apply them to the game's newest content.

More details on the these new offerings are available on Reddit.

Marvel Battle Lines Beginner's Guide: Everything You Need to Assemble a Winner Mon, 17 Dec 2018 11:14:12 -0500 RobertPIngram

What do you get when you take Tic-Tac-Toe and toss it in the blender with a universe containing not just decades of successful comics but also the most successful movie franchise of all time? You get the latest head-to-head online battle game, Marvel Battle Lines.

While a game which can be credibly compared to a game little children play may seem like a poor choice for anyone looking for strategic gameplay, Battle Lines manages to pack a great deal of plotting into a very simple structure. Then end result is a game which is engaging right out of the gate, unlike many of its competitors, and also allows for strong play without breaking the bank on microtransactions.

Unfortunately, for all the appeal the game has once you figure out how to make the engine purr, it doesn't do the best job of teaching new players how to play effectively. If you've been struggling in your online Arena matches and failing to progress in the campaign mode, try these tips the next time you assemble your squad.


The key to success in any game like Marvel Battle Lines starts with the deck you bring to the digital table. If you field a flawed team, you're doomed to failure before the first turn. There are many different styles of decks you can build and succeed with, but there are some core concepts to consider to ensure you build a deck with some punch.

Zeroes Can Still Be Heroes

While most online dueling games see players automatically generating energy every turn, that's not the case in Battle Lines. Because you have to play cards onto cosmic fragments in order to earn more power for playing cards, most of your cards which have a cost to play will be a push at best, unless you progress into later stages where squares begin to earn multiple fragments at once.

No-cost characters let you get valuable soldiers in the field while stockpiling resources, and offer flexibility as they can be played onto resource-free squares to set up lines without it sacrificing your ability to act next turn. You will start the game with multiple basic no-cost characters, but as you unlock more you will find characters with special powers to replace them.

Actions Make a World of Difference

You can only make one character action in a turn, be it playing a new character from your hand or moving and attacking with one already in play. You can make as many actions as you wish prior to that play, however, meaning action cards are the key to setting up chain reaction plays. An action that lets you eliminate a blocking enemy means you can fill their spot before your opponent has the chance to block again.

Choose a Deck Leader

The biggest and boldest names of the Marvel Universe hold a special place in your deck, offering boosts to the player in addition to serving as powerful characters on the battlefield. As you play through the game you'll build a nice stable of options for deck leader, so choose the one you like most, then build a deck of cards which work in conjunction with your leader's strengths.

Stocking Up on the Cheap

If you're opposed to spending to build your deck in a hurry, don't despair. There are plenty of ways to quickly build out your array of cards in order to give yourself more selections on the battlefield.

Finish the Campaign

The easiest way to fill your arsenal with useful heroes is to play through the single-player campaign. While it may be tempting to jump online straight away after playing through the tutorial, you're missing out. Unlike many games which offer a smattering of randomized rewards throughout their tutorials, Battle Lines comes with some solid guaranteed additions as heroes help you out in the storyline and are then earned as a reward. Playing through the whole campaign will give you plenty to work with when deck building.

Get in the Holiday Spirit

If you're a seasoned player of freemium mobile games, you already know to be on the lookout for free loot in the form of daily, weekly and monthly challenges. Marvel Battle Lines is no different, and you shouldn't pass up the opportunity to gather them in, but also be on the lookout for seasonal specials. These not only bring in some unique challenges to play through, but also have their own set of unlockables for checking in and playing multiple days or completing holiday challenges.

Kick, Whack, Throw

Picking on heroes and villains in the field is all well and good, but to win the game you need to take out your opponent and that means triggering battle lines. Conceptually, it's a very simple goal -- fill out an entire row or column to trigger everyone in it, or connect three characters on a diagonal. In practice, it's not as easy as it sounds. Your opponent isn't going to just let you walk to those lines unopposed, so you need to plan so that they can not stop you.

Stack Your Attack

Anyone who played Tic-Tac-Toe growing up likely learned pretty quickly to block any time their opponent got two marks lined up. To win, therefore, you had to create a situation where you had two winning moves, so your opponent couldn't block them both. Battle Lines is no different.

Take advantage of the chance to give yourself two or more attacking lanes at once. In the example below, Shang-Chi's ability was used to eliminate an enemy between Hawkeye and the S.H.I.E.L.D. Agent while he himself took the lower left square. This created two lanes which each had a pair of characters in them, leaving the opponent in the position of only being able to shut off one of them.

On the next turn, playing a character into the middle square in the second row triggered a battle line for the win.

Think Like Dr. Strange

So, now that you know the key to getting lines triggered is setting up multiple attack lanes at once, how do you get those options? You have to be thinking ahead on every turn. Don't just look at what is most immediately beneficial, instead think what is most likely to lead to an unstoppable line. Occasionally the direct route will be the best route, but often in the early game, a move which builds for a few rounds is much harder to stop.

Attacking Actions Open Lanes

Another effective way of forcing a battle line is to utilize attacking actions which damage opposing characters. Since the action doesn't end your turn, if an opponent has a square filled which would complete your line, use an attacking action to wipe them out, then drop a character in to trigger your battle line. This is the most effective way to hit at an effective defensive player who keeps shutting down your attacks.

Practice Makes Perfect

The best way to implement these tricks, and to learn how to plan moves several turns ahead, is to get out there and start playing.

Consider what you've learned about building a deck with synergy, then hit the arena or single player modes with these new tricks in mind. If you execute them correctly, you should see your win rates going up and up and be a better Marvel Battle Lines player for it.

Red Dead Online's Microtransactions Are Live Now Mon, 17 Dec 2018 09:37:30 -0500 William R. Parks

Last week, Rockstar rolled out Red Dead Online's first update, which focused on addressing a pervading concern about the game's economy. Now, the company has unveiled the last piece of Red Dead Online's economic puzzle, launching an in-game store that makes it possible for players to exchange real-world money for many of the game's items.

More accurately, Red Dead Online's store allows players to purchase gold bars, which can be used to acquire in-game weapons, clothing, horses, and more. The current exchange rate for this virtual currency is approximately $10 for 25 gold bars, with discounts extended to players that are willing to buy in larger quantities.

While many of the game's items can be purchased with in-game money, a currency that can only be acquired by playing Red Dead Online, there are plenty of desirable items that require gold bars. For example, one of the game's best purchasable horses, the Black Arabian, can only be bought with gold bars, and it costs 42 of them.

It is important to note that gold bars can be acquired simply by playing the game. However, the process is exceptionally slow, with some reports indicating that it takes approximately seven to eight hours to obtain a single gold bar.

For clarity, players that want the aforementioned Black Arabian Horse will either need to grind for around 300 hours or purchase 55 gold bars (for $20) through the store. 

Additionally, the items that can be purchased with Red Dead Online's money can often be bought with gold bars as well. This means that players that are willing to use the newly launched store will be able to acquire items much more rapidly than those that are not. How this will affect the overall gameplay experience remains to be seen.

With last week's economy update, Rockstar gifted Red Dead Online's beta players 15 gold bars, and another 15 bar gift is being issued along with the launch of the store. This constitutes approximately $12 in the virtual currency, and while it is generous to offer this freely, some players may feel that it is just a drop in the bucket in the face of the sheer volume of microtransactions the game currently encourages.

Further details on the update that is introducing the store are available on Rockstar's blog.

New Update Improves Super Smas Bros. Ultimate's Online Matchmaking Fri, 14 Dec 2018 12:56:17 -0500 QuintLyn

Super Smash Bros. Ultimate fans who have been having issues with online matchmaking may find things a bit easier thanks to the game's latest update. Patch 1.2.0 offers a few improvements to the game, including things like adjusting difficulty levels, tweaking game balance, and adjusting several of the game's characters.

The primary online matchmaking issue this update seeks to fix is one where players who signed up for 1v1 matches would often find themselves in free-for-alls with different rules than expected. Patch 1.2.0 doesn't fix things completely, but it does attempt to prioritize the settings the player selected when queuing for a match. That said, players are still not guaranteed to get exactly what they asked for.

As for the character changes. Nintendo hasn't stated specifically what players can expect there, but they did provide a list of which characters have been tweaked. This includes:

Donky Kong, Duck Hunt, Greninja, Ice Climbers, Isabelle, Kirby, Link, Luigi, Olimar, Pac-Man, Toon Link, Villager, and Young Link.

The full patch notes from Nintendo's in-game notice system can be found below.

Offline Gameplay

  • Adjusted difficulty of approaching challengers

Online Gameplay

  • When matchmaking in Quickplay, the Format setting of your Preferred Rules will be more highly prioritized. This may cause matchmaking to take more time, and there’s still no guarantee that you’ll find a match that has your exact Preferred Rules.
  • Increased the stability of the synchronous connection within Battle Arenas.


  • Game balance adjustments.
  • Various gameplay fixes.
BATALJ First Impressions: An Intriguing Twist on Turn-Based Strategy Fri, 14 Dec 2018 13:57:22 -0500 Tim White

Think Final Fantasy Tactics, but with robots and timers, and you'll have a basic idea of what BATALJ is all about.

The PvP turn-based strategy game from Fall Damage studios is currently in closed beta, and it looks like it might do a good job of filling a small but largely ignored niche.


Almost without exception, I dislike PvP games. I'm just not into them. If gamers were generally respectful and capable of friendly, non-toxic competition, I'd likely be more open to the idea.

One of the first things I noticed about BATALJ is that it resolves one of my biggest gripes about PvP; you can't communicate directly with your opponent, so there's no possibility of hearing about how many preteens your mom is supposedly dating.

When you open up the Quickmatch menu, you're prompted to select a squad of robots to send into battle against your opponent's own group. There are pre-made squads to choose from, or you can build your own from more powerful units as you unlock them through gameplay.

When the match starts, you have two minutes per round to issue orders to all of your units. Once both players have issued all of their commands or the timer runs out, the action phase begins. Robots act in initiative order based on speed modifiers associated with each order that was given.

There are a decent number of buffs, debuffs, and status effects to choose from, adding another layer of things to think about when planning your actions. Powerful or highly useful abilities are generally slow and will push the unit in question farther back in the turn queue.

Of course, you can't see what orders your opponent has given, so you'll have to decide how much speed you're potentially willing to sacrifice in favor of a heavier assault.

This paradigm is really more of a gentle blending of TBS and RTS setups; as your squads grow larger, two minutes becomes a more restrictive time limit, but it never feels like it's not enough time. It strikes a good balance between creating a sense of urgency and giving each player a little bit of time to think.

The map is divided into zones, and at the end of each round, the game checks to see if each zone is occupied exclusively by one team's units. If so, that player is considered to be in control of that zone. For each round that you control more zones than your opponent, you're granted a point, and the first one to five points wins the match.

Each player also gets reinforcements periodically, so there's always an element of controlled chaos, and always a chance to bounce back even if you've fallen far behind.


BATALJ has a neat, cartoonish sort of art style that makes great use of bright colors. Each robot unit has its own distinct appearance and color scheme, which makes it easy to tell them apart at a glance.

As far as I can tell, there's only one map right now, and it's not especially interesting to look at, but I assume we'll see more variety in locations as development continues.

Music & Sound

There isn't much to say about the soundtrack, which is fairly generic (but at least not overly distracting).

The sound effects are much more interesting. Many of the robot units deliver punchy one-liners or moan woefully when destroyed. Lasers and explosions abound, and there's a good amount of variety from one unit to another.


BATALJ is (presumably) a pretty simple game under the hood, at least in comparison to much of what's being released nowadays. On a rig housing a GTX 1080 and an i-7700 4.5GHz processor, I had smooth frame rates and experienced no performance issues. Even more budget-friendly PCs should be able to handle BATALJ without major issues.

Connections to other players seem stable, although I've only been able to play a single live match against another person so far; it was early in the morning, and I don't think there are a huge number of players participating in the beta. The Quickmatch lobby may be more active later in the day.

Overall Impressions

There isn't much here yet—1v1 Quickmatch is the only game mode available right now, aside from a single-player sandbox mode designed to let you summon unlimited units and play them against each other to get a feel for how they all work. That being said, BATALJ seems to be off to a good start.

More variety in both games modes and in different robots to work with would be welcome. A greater number of maps that are more visually interesting wouldn't be amiss, either. I'm sure all of these things are probably on the developers' radar and in the works.

If you like both PvP and turn-based strategy games, BATALJ will likely be right up your alley. It's set to release sometime in 2019 for PC. Keep an eye on the BATALJ game page right here on GameSkinny for more news.

Discord Announces 90/10 Revenue Split For Game Devs Using Their Store Fri, 14 Dec 2018 12:08:12 -0500 QuintLyn

The end of 2018 is coming fast, and one thing is becoming apparent: 2019 might be a good year for developers, especially those looking to get their games in front of players' without having to take a big hit to revenue. 

If nothing else, it's going to be a fun year for gamers who like watching companies fight with each other to get a piece of that sweet gaming money pie -- no matter how small it might be.

Today, the folks at Discord announced a new incentive program to get game developers to use their store. They're offering devs a 90/10 split of the revenue of all the games sold on the Discord game store.

For those keeping score, that means Discord is asking for 2% less than the Epic Game Store, which offers an 88/12 split. And they're certainly asking less than Steam, which takes somewhere between 20% and 25% of the revenue based on how much money the game is making.

A good question to ask here might be, "But who's going to use the Discord store when we all already have Steam, Origin, the EGS, etc?". Well, as the company points out, the Discord app has over 200 million users. The store is contained within the chat/voice program and it lives in every user's friends list.

Basically, it's convenient and easy to use.

The other question here is, "How long can these deals last?". That's something I'm personally curious about. In the past, we've seen streaming and video platforms offer revenue split to content creators that were pretty awesome deals, only for the company to come back later and rework the whole thing giving the content creators less.

Hopefully, Discord and Epic have both thought these out to the point that they won't have to do the same to developers in the future.

Fortnite's New Infinity Blade is Getting Nerfed [UPDATE: Now Vaulted] Fri, 14 Dec 2018 13:51:27 -0500 William R. Parks

[UPDATE 12/14/15: Epic has taken to Twitter to announce that the Infinity Blade is now Vaulted, and the company is currently "re-evaluating" its approach to Mythic items.]

Original story: 

Earlier this week, Fortnite's newest melee weapon, the Infinity Blade, was added to the popular battle royale game mode. Unfortunately, the release of this powerful sword has not been received well, with a vocal portion of the player base calling for an immediate nerf.

Epic has responded by outlining changes that will be coming to the weapon in an upcoming patch.

These changes are focused on increasing the risk of wielding the Infinity Blade, and, after patch V7.10, Fortnite players will no longer be able to build or harvest with the weapon in their inventory. "By taking away the ability to harvest/build we hope to tune the Infinity Blade to where it feels risky to have, but still satisfying to wield," Epic's announcement on Reddit states.

The Infinity Blade is currently the only Mythic item available in battle royale. Mythic items are a step above the game's Legendary items, and this power increase can certainly be felt with the new melee weapon.

Not only will players find that they are dealing devastating damage with the Mythic sword, it also boosts mobility and comes with some extremely powerful effects. Specifically, players that are wielding the weapon receive an increase to their health and shield pools, regenerate health over time, and get health and speed boosts whenever they kill an opponent.

This is a deadly combination, and while only one player is able to obtain the Infinity Blade per match, the weapon is having a great deal of effect on Fortnite. While Epic's proposed changes may reduce this impact, some players are wondering why the weapon is not simply relegated to a Limited Time Mode (LTM).

In a previous LTM, players attempted to locate yet another Mythic item, the Infinity Gauntlet, which would give them powerful abilities and transform them into the supervillain Thanos. The goal of this game mode was to be the last Thanos standing, and some players are citing this as a perfect structure for an Infinity Blade-based LTM.

That said, Epic has indicated that it is committed to including Mythic items in Fortnite's battle royale mode going forward. Following the initial implementation of the Infinity Blade, this may come as troubling news to some fans. However, it is clear that the company has its eye on balancing Mythic items, and perhaps a solution can be found that does not require removing the Infinity Blade in full.

Epic's full announcement can be found on Reddit.

X4 Foundations Beginner Tips and Tricks Guide Fri, 14 Dec 2018 11:45:04 -0500 Sergey_3847

X4 Foundations, the latest space combat and trading simulator from Egosoft, is an exemplary space strategy that is as complex as they get. New players may feel completely alienated by the overwhelming number of options and features in the game.

In order to prevent you from enjoying this excellent game, here is a selection of the most important beginner tips and tricks that should help you start this unique space adventure on the right foot. So just follow our advice below and create your own space empire!

Piloting and Docking

The game starts with you sitting in the pilot's chair of your first spaceship. At this point the game will offer a tutorial on the game's controls, which you should most definitely take. It will show you how to control your spaceship, so that later you could take full control of your ship.

Tip 1: Turn off your autopilot

If your ship is under control of the Flight Assist Computer, which you need to turn off by pressing Ctrl + Space key combination. This is the first essential step, which will allow you to fly your ship manually.

Tip 2: Dock at the station

After taking control over your ship, you can dock at your first station, which can be found on your world map. Approach the station and request for docking permission by pressing Shift + D.

At the station you can hire a pilot/captain and other personnel for your ship. But be sure to hire a captain first, who will pilot the ship so you could focus on other things.

Finding and Accepting Missions

After the initial steps you need to find a way how to make cash. The best way to make cash at the beginning of the game is to find and accept missions from NPCs.

Tip 3: Scan stations for available missions

When you approach a space station, you need to open your map and choose the Available Missions tab in the left menu. There you will see the types of missions available at the station.

But the best way to make a lot of money quickly is to activate the Scan Mode near the station by pressing Shift + 2. In this way you can intercept secret missions that offer much higher rewards than generic missions.

You can also pick up cash rewards in space by detecting Crystal Clusters, Lockboxes and Data Vaults that randomly spawn in space by using Scan Mode.

Purchasing New Ships

After you completed your first few missions and collected some money, you can buy yourself a new ship. Depending on the level of your income, you can buy:

  • Small to medium ships at Wharfs
  • Large and carrier ships at Shipyards

These ship trading stations can also be used for selling and upgrading your ships.

Tip 4: Buy the best ships

Various factions offer different types of ships in their wharfs and shipyards. The fastest and best M class ships in the game are:

  • Osprey Vanguard (Teladi Company, Profit Center Alpha)
  • Osprey Sentinel (Ministry of Finance, Eighteen Billion)
  • Nemesis Vanguard (Godrealm of the Paranid, Trinity Sanctum)
  • Nemesis Sentinel (Holy Order of the Pontifex, Holy Vision)
Tip 5: Upgrade your hardware

At the ship trading Wharfs and Shipyards you can add or remove certain parts of your ship. If you started off with a small or medium combat ship, then it is recommended to upgrade them with:

  • Combat main engines and thrusters
  • Guns and missile launchers on forward mounts
  • Medium gun turrets for M class ships
Tip 6: Upgrade your software

The two most important software upgrades for your ship are:

  • Docking Computer: Auto-corrects your ship's position during the docking procedure
  • Long Range Scanner: Allows you to detect stations and other small objects, including Lockboxes and Data Vaults, as far as 200 km
Tip 7: Hire new crew members

During the purchase of a new ship you can hire new crew members, including marines and service personnel. Marines are especially useful during combat and boarding other ships.

You can choose the number of crew members in the left menu and select 'Add to shopping list' in the right menu to complete the purchase.

Capturing and Boarding Ships

When you finally get a well upgraded combat ship with marines on board you can start capturing and boarding other ships. Boarding smaller ships is really simple, while doing the same with a carrier is a much harder undertaking.

Tip 8: Capture a small ship

If you attack small ships in space, then usually their owners will immediately abandon them. This will make it really easy for you to capture and own the ship.

Here is how you do it:

  1. Right-click on the abandoned ship
  2. Order a marine to board the ship
  3. Claim the ownership using Boarding Pod
  4. Assign the marine as the pilot of the ship

Later, it is recommended to hire a new pilot for the ship and bring back the marine on the board of your combat vessel.

Tip 9: Create a fleet

If you have several combat ships in your possession, you can create a wing with a wing leader by following these steps:

  1. Open the Map menu
  2. Go to Unassigned Ships tab
  3. Select ships you want for your fleet
  4. Right-click on your main combat ship
  5. Select Assignment
  6. Choose Defend this leader

In this way you will create a fleet of your own, which can now attack and board larger ships.

Auto-Trading and Auto-Mining

When you have more ships in your possession, you can make some of them do the Auto-trading or Auto-mining missions for you. This feature allows you to send trading ships into other galaxies, which will make profit for you automatically.

Tip 10: Create a trading ship

Go to any Wharf and buy a small or medium Trading ship. Upgrade it with Trading Computer Extension software and assign a pilot to it. Then, you can assign the ship for auto-trading operations.

Here's how you can set it up:

  1. Go to Map menu
  2. Open Unassigned Ships tab
  3. Right-click on your trading ship
  4. Choose Information
  5. Right-click on the galaxy of your choice
  6. Select Auto-trade (Galaxy)
  7. Go to Behaviour tab in the left menu
  8. Add/delete wares you want to trade
Tip 11: Create a mining ship

The auto-mining works in basically the same way as auto-trading, but you need to replace all the instances of auto-trading with auto-mining.

So first thing you need to do is purchase a mining ship and assign a pilot to it, and follow the same steps as above but for auto-mining.

Building Your Own Stations

In the latter parts of the game you can actually start constructing your own space stations. This is a huge undertaking, so be sure to dedicate a lot of time to planning and building your station.

Tip 12: Obtain blueprints

Each space station consists of various modules, which can be assembled to create a single structure. Before crafting modules you need to obtain their blueprints.

There are three sources of blueprints in X4 Foundations:

  • Faction Representatives
  • Data Leaks
  • Space Suit EMPs
Tip 13: Claim a plot

When you acquired the necessary blueprints, you can claim a plot in space. If you claim a sector within a faction territory, then you will have to pay taxes. If you refuse to pay them, the faction will try to destroy your station.

Follow these steps to claim a plot in space:

  1. Open your Map menu
  2. Go to Manage Plots tab
  3. Select New Plot
  4. Use axis sliders to adjust plot size
  5. Confirm by pressing Create New Plot
Tip 14: Build your first station

Finally, you can start connecting your modules to create one giant space station. Here is the list of all necessary modules for your space station:

  • Production: produces wares
  • Build: builds, upgrades and repairs ships
  • Storage: stores resources and wares
  • Habitation: NPC shelters
  • Defence: weapon module
  • Dock: docking facility


Now you should be able to rise up in galactic ranks very quickly using these beginner tips and tricks, and for other X4 Foundations guides at GameSkinny, please follow the links below:

Insurgency Sandstorm Review: A Niche Worth Scratching Mon, 17 Dec 2018 11:24:04 -0500 John Schutt

There are almost too many shooters to choose from these days, but most of them share more than they'd like to admit. The big names have a fast time to kill ratio, low weapon recoil, regenerative health, fast, if not instant, respawning, and if you're lucky, some wrinkle dropped in to make the experience feel new.

Insurgency Sandstorm is none of that (except the fast TTK). Instead, it favors a design philosophy that sits somewhere between military simulation and games like Red Orchestra. It's unforgiving enough to cater to more dedicated players but those without the time or willpower to sink their teeth in can still get their money's worth.

For this review, I'll be focusing on three primary pillars of any multiplayer-only title: map design, gunplay, and long-term fun factor.

The Playspace

Without good maps, a multiplayer game fails regardless of its other mechanics. Games that have stood the test of time, and some that haven't, live and die based on the quality of the playspaces they offer. Insurgency Sandstorm is no different.

My general impression of the maps is as follows: they will win no awards for ingenuity, nuance, or innovation, but they do the job. 

Maps follow a three-lane structure, usually with two lanes relatively open for snipers and DMR users to control, and a middle lane best suited for ARs and SMGs. 

Objectives are almost purely the purview of close-quarters weapons, usually located in a building with tight corridors and more than a few corners for planters. Certain maps spice things up with points sitting in open-air spaces, but usually, offer plenty of low cover so you can crouch or go prone.

Initial spawns are somewhat inconsistent, with some maps having respawn points with short, direct paths to an objective for one team and a challenging, longer route for the other. Because guns kill so quickly in this game, it's harder to flank than more mainstream titles. Miss one enemy and you'll find your sneaky maneuver fail in less time than it takes to blink. If you pull it off, though, that's a lot of points on the board.

Probably the biggest problem with the maps is also a spawn area issue. There are one too many sightlines that look almost directly into an enemy uncap, leading to many frustrating deaths from someone (especially snipers) holding the sightline you have to take to get to the objective.

However, I am impressed by the level of complexity on show.

Most maps offer at least three alternate routes to an objective, though there are a few exceptions. Verticality is hard to pull off when player movement is as sluggish as it is in SandstormHere, though, there are plenty of power positions, rooftops, awnings, and other geometry to climb on that don't completely break map flow.

The maps are sizeable, too, and depending on the game mode, they create a real sense of progress and sometimes story as you take objectives and advance. 

Sure, there are consistency problems, but no map ever made is perfect on every pixel.

The Gunplay

Insurgency Sandstorm will not please everyone with how the guns feel. Most weapons lack easy recoil control, even with a grip equipped, and they will send your aim into the sky at the earliest opportunity.

You are, as with actual guns, best-suited tap firing from anything except point blank range, and thankfully, you can switch the fire mode on every weapon save the single-shot rifles and snipers (for obvious reasons).

Assault Rifles

Ever the workhorse of the FPS, the AR class is the best overall weapon system to use for new players or players who want fast but consistent gameplay. Each of them is functional at medium range, and while they don't drop enemies quite as quickly as SMGs do up close, their utility sets them apart.

Submachine Guns

Guns in Sandstorm kill in one or two bullets, three or maybe four if your opponent is wearing heavy body armor. SMGs take a little more to get through kevlar, but they fire quickly enough and reliably enough from the hip that you're almost uncontested up close.

The problem? Because they kick so hard and shoot so fast, anything outside of close range is almost impossible to connect, especially when you factor in damage drop off.

Designated Marksman Rifles

Bundled with the ARs in the class creation screen, the DMR serves as a middle ground between a sniper and assault rifle. Semi-automatic and high damage, they falter a little bit up close but will outclass an M16 or AK at distance every time.

Their recoil is easier to control because of the need for a new trigger pull every shot, and if you're quick, you'll be taking down bad guys with one shot to the stomach and up.


The shotguns are usable at a surprising range, and if you manage to get up in someone's face, they're going down nine times out of 10. The pump action is also quick enough that, if you have the drop on a group of enemies, you'll likely be able to take out several of them at once. 

Sniper Rifles

As one-shot-kills to almost every area of the body, snipers are some of the most powerful weapons in all of Insurgency Sandstorm, but they're hamstrung by slow rates of fire, low magazine sizes, and a general need to be at a significant distance to play their role correctly.

The aggressive sniper playstyle is still possible, and incredibly effective, but you don't have nearly as much room for error as in other titles. One miss and you aren't just dead. You no longer exist.

Fun Factor

Is Insurgency Sandstorm fun? Yes, but not always for the reasons you might expect.

The gameplay is perfectly serviceable and offers plenty of opportunities for crazy moments, clutch plays, and close calls. If you stripped it of most of the communication and spectator options, leaving it as a rote shooter, it wouldn't stand out, but it wouldn't be the bottom of the barrel, either.

What sets Sandstorm apart for me is its dedication to a more old-school style of player connection: 

  • A comma rose of functional but fun and silly voice commands (insert Need Smoke spam here)
  • Open mics across the whole team, and that includes the enemy at the end of a round
  • Glitchy, sometimes unpolished character animations that are more charming than they are off-putting

The community helps too.

Sure, you'll get your share of trolls, racists, and other unmentionable people, but odds are, with a player base as small and dedicated as Insurgency's, you'll be laughing at someone's antics more often than you will be yelling at their anger.

People I ran into were willing to help, apologized when they made mistakes, and were ready, willing, and able to play the less desirable roles for the good of the team. Maybe I got lucky, but I spent much of my time playing Insurgency Sandstorm in stitches.

  • Unforgiving, satisfying combatSandstorm's combat loop is up there as one of the most enjoyable I've played. It's fast, the weapons are enjoyable to use and master, and demand concentration and skill to use effectively
  • Communication options that facilitate fun: Offering a commo rose in the vein of Team Fortress 2 and a wide variety of amusing voice commands, Sandstorm allows it's player to create enjoyment on top of its high quality gameplay.
  • Average maps: There's nothing special or revolutionary about Insurgency Sandstorm's maps, and when the core gameplay is solid, their mundanity really stands out.
  • Graphical Inferiority: Like the maps, the graphics in Sandstorm are at par or maybe just above it. They won't win any awards, and despite the glitchy animations adding character to the game, nothing about this game's aesthetic puts it heads or tails above any other shooter out there.

Overall, I had a pretty good time with Insurgency Sandstorm. There were a few hiccups that soured my experience from time to time, and I know for a fact that the game is not for everyone.

It is unapologetic in holding onto its niche, and much of its design will turn off players used to a more casual experience. But if you're into a more hardcore experience that's still got some quality of life mechanics, you're likely to find hours of fun in this gem in the desert.

[Note: The developer provided a copy of Insurgency Sandstorm for the purpose of this review.]

10 Must-Download Kenshi Mods Fri, 14 Dec 2018 11:10:56 -0500 Ty Arthur


Mod: In-Game Biome Map


Want to know exactly where the boundaries of each biome can be found without having to exit the game and check the online wikis?


This small but very nifty mod adds a biome border display over the normal in-game map. If you don't like the bright biome hues that don't quite fit with the overall color scheme of the game, there's also a non-colored version of this mod here.




What do you think of these Kenshi mods? Are there others we left off that you think we should add? Sound off in the comments and let us know. 


Mod: Populated Cities


Tired of all the empty, lifeless cities found across the game world? With this mod, every major population center gets significantly more interactable characters; it also upgrades NPC behavior.


Now citizens will buy things from stores you own, and they all operate on more realistic schedules, like leaving their shops to buy supplies or going to their homes to perform chores at night.


Mod: Weight Bench - Strength Training


This is another mod aimed at simplifying Kenshi's micromanagement, and it succeeds in spades.


Rather than training your recruits with rock-filled backpacks, you can now quickly boost their strength by building a weight bench.


Note that you have to unlock the training dummies first, and the weight bench is actually found in the interior tab of the building menu, rather than the training tab.


Mod: Storage Sheds


This handy mod drastically simplifies the game's storage micromanagement. Rather than filling a shack with storage bins, shacks themselves now hold storage and get their own building tabs for easy browsing.


The mod also throws in a handful of decorations you can place next to sheds to remind yourself what you were storing in which shed. 


Mod: Dark UI


Don't care for Kenshi's standard user interface? Neither did the awesome modder behind this enhancement to the game.


With Dark UI installed, all of the game's interfaces get a cleaner, darker appearance that is much easier to navigate.


Note that if different menus appear stretched or you can't read the text after installing this mod (like shop money no longer appearing where it should), you just need to change the game's screen resolution to 1920x1080 to resolve the issue.


Mod: Shops Have More Items


Wish shops had more money and items available? This mod drastically increases both in many shops found across the game. It also changes the base values so that a shop's inventory refreshes more quickly.


Important note, though: don't use this mod with other shop modifications active at the same time as they will cause major conflicts with one another.


Mod: Interior And Exterior Design


Want to build all of those cool non-researchable furniture items you've found across the game?


With this mod, you can research and build pillows, shelves, benches, and more. Note that some objects will still only be decoration after being built, even though they look like you should be able to sit/sleep on them.


Mod: Interesting Recruits


Want more story-heavy recruits to spice up the game's empty spaces? This mod does exactly that, offering up interesting new recruits who spawn in different taverns.


From cannibals to disfigured scientists to samurai, there's something for everyone with these seven new characters:

  • Grimm
  • \n
  • Optic
  • \n
  • Katharciss
  • \n
  • Okuro
  • \n
  • Yunomi
  • \n
  • Mikael
  • \n
  • L'Cie
  • \n

Mod: 256 Recruitment Limit


Other than Recruitable Prisoners, this is the other must-have mod. I don't recommend playing Kenshi without it.


Once you've mastered survival on your own, it's time to start recruiting a squad, which will help you thrive in the post-apocalypse. Thing is, to have your own army, you need more space than the vanilla game allows.


That's where this mod comes into play; it increases the recruitment limit to 256, maximum members available for a squad to 50, and the maximum squad limit to 20.


If you use multiple mods, make sure to place this one at the bottom of the load order. Many different mods out there change the values on the game's data tables, and they will often overwrite the 256 recruitment value.


Mod: Recruitable Prisoners


This is easily one of the most popular mods for Kenshi, and for very good reason. Unarmed, captured prisoners now have a small chance to be recruited -- and they come with their own unique dialog.


This mod also opens up the possibility of recruiting creatures like the Frog Prince and the Error Code robots.


You should note a potential issue, however -- some users have reported problems where turret guards won't actually do anything when you have prisoners in cages while this mod is installed.


In some instances, turret gunners will also shoot at new recruits when you recruit prisoners. In either case, just save and reload to fix the issue.


Despite being in active development for more than a decade, Kenshi still has some rough spots to iron out.


But as diligent as always, the modding community has stepped in to alleviate most of those problems -- or at least cut down on the more annoying aspects of the game.


From recruitable prisoners to an in-game biome map and more, we've rounded up the 10 best Kenshi mods that are currently available.


Note: If you've browsed around for Steam and Nexus Mods before, you've probably noticed the Workshop has significantly more options available than Nexus, which isn't usually the case.


That's because in many cases, modders have stopped updating the Nexus Mods versions during the course of the game's lengthy open beta. If a mod there doesn't work in the full release version, there's a good bet you can find an equivalent mod over on the Steam Workshop instead.

Pokemon GO's PvP Is Live, But It's Not Perfect Thu, 13 Dec 2018 14:59:58 -0500 QuintLyn

Niantic has officially begun the process of rolling out Pokemon GO's PvP, known as Trainer Battles. As part of their plan, the company began rolling the system out to level 40 players first, giving them time to assure the new mode works well.

As it turns out, it seems this was probably a good move. As Eurogamer reports, the current iteration of Trainer Battles has some problems -- particularly for player who are trying to challenge other players via their friend lists or using QR codes.

Players are discovering a variety of issues such as not having attack buttons in combat, or combat simply not taking place at all. In some cases players throw out their Pokeballs only to stand in place for the rest of the battle, waiting for it to time out. Other issues include trainers starting battle out of sync, attacks not registering, and battle freezes.

The good news here is that -- as mentioned above -- Niantic is more-or-less running a testing phase on the content with the roll-out system, so hopefully by the time Trainer Battles roll out for everyone these issues will be fixed.

As for what's contained in the PvP battles, the update adds a second Charge Attack slot all Pokemon in the game. It must be purchased for Stardust after which players can use it in Trainer Battle, gyms and Raids. The addition of this new attack slot  also means a change in the game's hud, with the buttons being replaced with meters.

Players can battle AI characters, training against three team leaders and earning sweet rewards. They'll also want to do this in order to earn the Ace Trainer badge.

Eventually, these features will be available to everyone. However, Niantic hasn't stated when lower level players can expect it. In the meantime, if you'd like to keep up with the changes Niantic will be making to the new system, you can follow the Pokemon GO action here on GameSkinny.

Fortnite's Cross-Platform Services Offered Freely to Developers Fri, 14 Dec 2018 10:17:43 -0500 William R. Parks

As multiplayer gaming continues to exponentially grow in popularity, the ability for players to play their favorite titles with friends, regardless of their preferred platform, is becoming increasingly important. Fortunately for players that are dreaming of more pervasive cross-play support, a recent announcement from Epic, the developers behind Fortnite, suggests that their dreams may be one step closer to reality.

Specifically, Epic is making portions of its cross-platform game services free to all developers. These services, which are the foundation of Fortnite's cross-play support, will begin their rollout in 2019, and they will be "open to all engines, all platforms, and all stores."

Furthermore, the company emphasizes that developers are free to take the portions of the online services that fit their needs and that all services are operated under GDPR compliance.

Epic's announcement offers further insight into the release of these services:

The service launch will begin with a C SDK encapsulating our online services, together with Unreal Engine and Unity integrations. We’ll start with a core set of features and expand over time.

Developers will begin seeing these core features made available during the second quarter of 2019. This includes the ability for supported games to recognize friends and acquired items (such as cosmetics) across PC, Mac, iOS, Android, PlayStation, Xbox, and Switch. 

Then, in the third quarter, Epic will be making cross-platform voice communication available as well as trophies and the beginnings of the requisite support for matchmaking across the seven major platforms.

"The services described above are just our first steps," Epic's announcement reads. "As you can see from our game and engine efforts, we’re also working on further support for user-generated content, enhanced social features, anti-cheat, and more."

Between this announcement and the launch of the Epic Games Store, a digital distribution platform with a focus on increasing developers' revenue, it is clear that Epic is committed to turning the success of Fortnite into an opportunity for other developers. This sentiment is specifically reflected in this new announcement, as it states that the company's goal is to "help game developers succeed."

While clearly these new offerings are not completely selfless acts, and some have already leveled criticisms at the Epic Games Store for locking developers into exclusive distribution deals, many small game makers are certain to benefit greatly from them. These freely available cross-platform game services may not guarantee that all multiplayer gaming has full cross-play support moving forward, however, they will make it an option for studios that could never have considered it previously.

Epic's full announcement is available on the company's blog.

Fortnite: How to Complete All the Season 7, Week 2 Challenges Thu, 13 Dec 2018 14:47:07 -0500 William R. Parks

Fortnite's seventh season has been live for a week, and players have been familiarizing themselves with its new wintery biome, the game's first ariel vehicle, and the newly introduced Infinity Blade. Additionally, weekly challenges are keeping fans occupied, as they work to acquire the newest cosmetics, and the Week 2 challenges are now available.

For players that do not own a Fortnite Battle Pass, there are three free challenges:

  1. Search a Chest in different Named Locations [7]
  2. Damage opponents with different types of weapons [5]
  3. Eliminate opponents in Snobby Shores or Fatal Fields (HARD) [3]

All of these challenges are straightforward, and they should be easily completed by slightly modifying play patterns in order to focus on these objectives.

For those that do own a Battle Pass, there are four additional challenges, including one multi-part challenge, and some will require a little more work than the free challenges:

  1. Stage 1: Visit Snobby Shores and Pleasant Park in a single match
    Stage 2: Visit Lonely Lodge and Dusty Divot in a single match
    Stage 3: Visit Frosty Flights and Tomato Temple in a single match
  2. Play the Sheet Music on pianos near Pleasant Park and Lonely Lodge [2]
  3. Compete in a Dance Off at an abandoned mansion [1]
  4. Eliminate an opponent from at least 50m away [1]

As with the free challenges, the first Battle Pass challenge should be easily completed by simply modifying gameplay to make sure that the criteria is met over a few matches. For those that would like to expedite the process, starting a match by landing in the first location and then going directly to the second location is the fastest option.

In the second challenge, players will need to locate two pianos and play the notes indicated on the accompanying sheet music. This can be done by jumping on the corresponding piano keys.

The Lonely Lodge piano is located along the east edge of the island in J5, and the Pleasant Park piano is located on the hill in B3:

The third challenges asks players to dance in an abandoned mansion, which is located in J5 (very near to the Lonely Lodge piano):

After arriving at the mansion, players should make their way to the building's basement, where they will find a dance floor and scoreboard. Those that dance in this location will complete the challenge.

Again, the fourth challenge is straightforward so long as players hone their sniping skills and are intent on executing it.

With a few exception, the Season 7, Week 2 challenges will be easy for most players to complete. As a result, fans should have plenty of time to work on their buildings in Fortnite's new creative mode and also pickup a melee kill or two.

Top 7 Off-Season Roster Changes in the NA LCS Thu, 13 Dec 2018 14:46:30 -0500 Ted Racicot


This has been one of the most interesting off-seasons in the history of the North American LCS. All 10 teams have made at least one change to their starting roster, with some making as many as four. Additionally, many teams have added players from different regions, including ex-World Champions, ensuring that North American fans will have plenty of new players to cheer for in the upcoming season. 


Be sure to tune in on January 26th when the first week of the North American LCS Spring Split kicks off! 


100 Thieves Gets Bang 


100 Thieves is another team that had an impressive season last year. Having impressive finishes in both splits last year, one might not expect huge changes from this team. However, like Liquid, 100 Thieves is a team that has always expressed ambitions to preform on the international stage. While making it to the World Championship, they fell short of expectations, showing that there is clearly room for improvement. 


What better way to improve a roster than adding a World Champion to the roster? Bang is one of the few players in the world to have won the World Championship not once, but twice. Furthermore, the AD carry position was by far the weakest point for 100 Thieves last year.


Bang is not only a huge upgrade for 100 Thieves, but is a player that out-classes the majority of other North American players in his position. His skill, as well as his experience on the international stage, will certainly be an asset to 100 Thieves as they look to make another run at international success in 2019. 


Liquid Snatches Jensen 


This is the second time Team Liquid appears on this list, and for good reason. Few roster changes were as shocking as the announcement that Jensen would join Team Liquid. Once again, it is hard to claim Team Liquid had a weak link considering their dominating season last year, however Jensen is definitely an upgrade when compared to Liquid's old mid laner, Pobelter. 


This move for Jensen is also interesting for what it means for Cloud 9. Despite going through a variety of roster swaps over the years, Jensen has always been the center piece of the Cloud 9 roster. By picking up Jensen, Liquid has not only improved their own roster, but potential dealt a major blow to the roster of one of their main rivals in North America. 


Crown Joins Optic Gaming


Optic Gaming was another team that struggled in the 2018 season. Despite a few flashes of brilliance throughout the year, they failed to make the playoffs during either split. Because of this, it was clear that the team was going to need to make some drastic changes for the upcoming 2019 season.


Few League of Legends players are more well-known than Crown. As a part of the Samsung Galaxy roster that won the World Championship in 2017, Crown has a well-earned reputation as a dominant mid laner. While some Korean players struggle with their transition over to North America, Crown has proved that he has the mechanical skill that can help him out-play many of the opponents that he might face in North America.  


Will Hauntzer Help Turn Golden Guardians Around?


If Team Liquid was the undisputed best team in North America last year, then Golden Guardians were the undisputed worst team. Finishing last in both the Spring and Summer Splits, Golden Guardians certainly had a lot of work to do over the off-season. 


The most noteworthy pick up for the Golden Guardians leading into the 2019 season is the addition of Team Solo-Mid's top laner, Hauntzer. While not the most dominate player, Hauntzer has been a consistent force in the top lane for years. This consistency is something that the Golden Guardians lacked in 2018 and will be a welcome sight. The Golden Guardians can only improve upon their dismal performance last year, and the addition of Hauntzer is certainly a step in the right direction for the team.


CoreJJ Returns to North America 


Team Liquid was the undisputed best team in North America last year, finishing in first place during both the Spring and the Summer splits. The team however, fell slightly short of expectations during the World Championship. As a team that was put together for success not only in North America but also on the international stage, it was clear that something would need to change for the 2019 season.


The team made two additions to their roster, the first of which was adding Gen.G's Support Player, CoreJJ. CoreJJ is not the only Korean player that is making their way over to North America for the 2019 split. However, it is important to keep in mind that this will be his second time playing in North America, having played for Team Dignitas in 2015.


One of the biggest concerns for teams when picking up Korean players is getting them comfortable in their new country, but CoreJJ's previous experience in North America makes this less of a concern. Furthermore, while Liquid certainly had a dominating year last year, their support was one spot that could certainly be improved. This makes CoreJJ an even more attractive pick up for Team Liquid.


Can Huni Carry Clutch?


Clutch Gaming has been busy during their off-season. Of their five starters last split, only their Jungler, Lira, is returning for the 2019 season. It is impossible to know how this brand new team will function together, but their is one player that stands out among the rest. Echo Fox's Huni has been confirmed to be replacing Solo as Clutch's top laner.


Huni has proven himself to be a world-class player, dominating opponents in Europe, South Korea, and North America. While on Echo Fox, Huni has consistently shown that he has the ability to take over games, especially when he gets help from the Jungle. If he can form synergy with his fellow South Korean Jungler Lira, then he certainly has the opportunity to carry Clutch Gaming to respectable finishes in the 2019 season. 


PowerOfEvil Joins Counter Logic Gaming 


Counter Logic Gaming, one of the North America's oldest League of Legends teams, had a very disappointing year in 2018. Missing out on playoffs in both the Spring and Summer Splits, it was clear that CLG needed to make some drastic changes. These changes started late in the summer of 2018, when the team parted ways with Ziks, their long time coach. During the off-season, CLG continued to make roster changes. The most notable of these changes is the addition of Optic Gaming's old mid-laner, PowerOfEvil. 


While CLG certainly had many issues last year, Mid Lane was certainly one of the biggest ones. Huhi, their old mid-laner, was well known for playing supportive champions. While not necessarily a bad thing, it forced CLG into one-dimensional strategies where they relied heavily on their Bottom Lane to carry most games. PowerOfEvil was the primary carry for his team last year, and his addition ensures that CLG will have multiple carry threats next year.


The start of the 2019 Spring Split for the North American League of Legends Championship Series is less than a two months away. Though it has been a while since any of the teams have played a competitive match, each team has been busy during the off-season adding new players to improve their rosters.


Here are the 7 roster changes that will have the biggest impact on the upcoming LCS season.  

How Trade Offer Subscription Works in X4 Foundations Thu, 13 Dec 2018 11:38:46 -0500 Sergey_3847

Trading has always been a huge part of X series of video games, and in the latest X4 Foundations it has become even more important. Players now have a variety of trade options that make the gameplay truly dynamic.

Actually, trading can be your main occupation in the vast universe of X4 Foundations, where you can create an entire trading fleet, which is capable of increasing your profits immensely.

One of the most cryptic and interesting trading options in the game is buying a Trade Offer Subscription. For more details on this deal keep on reading our guide below.

What is Trade Offer Subscription?

Before making a decision to buy Trade Offer Subscription (TOS) in X4 Foundations, let's first define what it is. TOS is a deal that a player with high level of reputation can make with one of the main factions.

As a result, you will have a complete list of all trade operations with live prices within that faction at all times.

Who needs a TOS?

Now let's see who would want to purchase such a deal. Usually, players that have a special interest in auto-trading schemes would sure want to know all the prices of the faction and all their trading positions at any point in the game.

So auto-traders simply ought to buy TOS, which will cost around 10 million credits. This is quite a hefty price for a deal with one faction, so it will not fit all types of players.

How Does a Trade Offer Subscription work?

If you have a +10 reputation level with a certain faction, you can just land at that faction's station and speak to any faction representative. The option to buy their faction's TOS will appear automatically in the dialogue option.

When you open the map, you will see all their trade operations with live prices after the purchase. However, if your reputation falls below the 10 mark with that faction, the deal will be automatically annulled.

Is it worth a buy?

If you aren't focused on auto-trading, then you should probably skip this deal. Instead you could deploy a number of satellites around stations and get all the trading info you need in this way.

The cost of satellites is much cheaper, but you need to manually deploy them around the stations of your interest.


Hopefully, our quick guide helped you make the decision concerning the Trade Offer Subscription, and be sure to come back soon for more X4 Foundation guides here at GameSkinny!

How to Get the Infinity Blade in Fortnite Thu, 13 Dec 2018 10:32:21 -0500 Oscar Gonzalez

Fortnite: Battle Royale Season 7 is underway, and to celebrate the new season, Epic Games added a new weapon to the game this past Tuesday. This weapon, however, is actually from Infinity Blade, another franchise owned and developed by Epic, and it is by far the most powerful object in the game.

The Infinity Blade is now available for any player who is quick and brave enough to pull it from where it rests. Those who survive the mad rush for the sword will have in their hands a power that can't be matched by any other weapons in Fortnite.


The Blade Is Mightier Than the Gun

Since the Infinity Blade is a Mythic melee weapon, it is incredibly overpowered. When a player pulls the weapon from the ground in Polar Peak, they will immediately receive 200 shields and 200 health.

Each swipe of the blade will deal 75 damage to other players, and there's a jumping dash attack that will cause 25 damage. The blade can also destroy buildings and structures like a hot knife cutting through melted butter. 

It doesn't end there, though. Each elimination made with the Infinity Blade will increase the wielder's health or shields by 50. There's also regeneration that comes with the blade that will increase health or shield by one point every three seconds

The Sword in the Stone

To get the Infinity Blade, players will have to head to the new snowy areas on the island that were added in Season 7. More specifically, Polar Peak.

Where the letters for Polar Peak are on the map, there is a mountaintop with a castle half-buried under snow. Players will see a square with several pillars, and in the middle sticking out of the ground is the Infinity Blade.

The exact location is marked on the map below. 

Survive the Bum Rush 

Finding the Infinity Blade is easy, but actually getting it is the hard part.

The first obstacle is the rush of players going for the sword. Numerous players will head to Polar Peak at the start of the game, especially if the Battle Bus passes over it.

The next problem is the lack of weapons and materials in the area. There are a few buildings around the sword, making the decision on whether to battle with pickaxes or run to a building in hopes of finding a weapon before another player gets the Infinity Blade somewhat tough.

Several trees are also in the immediate area, but like the conundrum of finding weapons, getting wood or brick will take time and you may be too late to the blade. 

What could be the biggest problem is the five seconds it takes to claim the Infinity Blade. You can stop while trying to pull the sword from the ground, but that will reset the five-second timer.

But we've got some tips that might make things easier.  

Gimme That Sword!

Since it's currently OP, the Infinity Blade isn't easy to get. While the strategies below aren't foolproof by any means, they should give you a fighter's chance in pulling the sword from the stone. 

Getting the Blade Tip 1

If the Battle Bus travels over Polar Peak, forget about going for the blade. Everyone will take a stab at it since it's right there. 

However, if the route for the Battle Bus is more down the center of the island, jump out and glide your way to the mountaintop.

Going straight for the sword in this configuration is a good tactic because you will most likely only deal with other players with pickaxes. You'll be able to take a few hits from a pickaxe as you try to pull it out.

The key thing is to make a run for it when other players are preoccupied, which is likely to happen since most people will be afraid to go after the blade when there are others around.

If there's one player in the vicinity of the Infinity Blade, then take a shot at claiming it. You will be able to survive multiple pickaxe attacks as long as it's only from one player. 

Getting the Blade Tip 2

Those that want to go the weapon route first should head for the castle buried under snow. There are two chests in the building: one on the ground floor and another on the fourth floor.

Use the weapons in either chest to take other players in the building. If you obtain a sniper, head to the rooftop and take shots at the player who acquired the sword. If not, go to the ground entrance and leave through the door in the direction of the square where the blade is.

Make sure to get some materials in the building as you make your way up and down the floors. If someone has the Infinity Blade, keep your distance and attack from afar. Do not get close or you'll be dead in just two hits.

You can try building a structure for protection, but a player with the sword will quickly demolish it. Stay far away and try to maneuver back to the castle in the snow or any high ground. Build some ramps to get the higher ground and try to do a quick edit to remove parts of the ramp so the sword wielder won't follow you.

Ideally, you being above them will be enough to get some free hits as its unlikely the player with the Infinity Blade has enough materials to build a ramp to chase you.

Getting the Blade Tip 3

If you do get the sword, use the jumping dash attack to close the distance on any player. It'll be easy to take them down up close, but as mentioned, from a long distance, you are a sitting duck, especially if someone has a sniper rifle.

After you've killed all nearby players, start gaining those materials so you can defend yourself from snipers and assault rifles as you try and get close. Since the Infinity Blade can heal you, don't be ashamed to disengage in order to heal up.


Like the Infinity Gauntlet Limited Time Mode from earlier in the year, the Infinity Blade will likely last for a short period of time before Epic removes it from Fortnite. At the very least, it will get nerfed since it's currently OP.

This means you'll need to jump on right away in order to get a taste of its power.

Looking for more Fortnite tips? Head over to our Fortnite guides page for more.

Hitman 2 Gets New Contracts, Escalations, and an Elusive Target Thu, 13 Dec 2018 10:06:15 -0500 William R. Parks

With Hitman 2, IO Interactive moved away from the episodic model that defined 2016's Hitman, choosing instead to give players the entirety of its main campaign on release day. Executive Producer Markus Friedl explained that this new approach would allow for "much more varied live content right after launch," and his words are proving true, as a myriad of new activities are already coming to the game this month.

Hitman 2's December content updates began last week with five Featured Contracts grouped under a unifying theme: "Occupational Hazards." Each of these contracts are "focused on jobs, occupations, and professions," and they are all player-made creations hand selected by IO.

Details on the theme for January's Featured Contracts, as well as how players can submit their contracts, are forthcoming.

From there, the content continues with an Escalation Contract, titled "The Aelwin Augment," releasing today. Escalation Contracts are typically high difficulty challenges with multiple objectives, and IO promises more of the same here, as players will make a "memorable visit" to the Isle of Sgail.

Next up is a Limited-Time Holiday Event scheduled for December 18. No further details about this seasonal offering are currently available.

Then, on December 21, players can track down Hitman 2's next Elusive Target in Santa Fortuna. Titled "The Revolutionary," fans will have 10 days, and one chance, to complete the assignment if they want to walk away with the "Casual Tourist with gloves suit."

"The Revolutionary" marks Hitman 2's second Elusive Target, following behind a target, portrayed by veteran actor Sean Bean, that accompanied the game's launch.

To round out the month, yet another Escalation Contract will begin on December 27. This time around, players will be off to Santa Fortuna for what IO has called "The Turms Infatuation."

While Hitman 2's initial sales were less than impressive, critical response to the entry has been strong. Our writers praised it for its "staggering" amount of content, and with December's new offerings, it is clear that IO intends to add much more.

For those who have been asking for more assassinations for Christmas, it seems that their wish has been answered. 

Learn the Ropes with our Beginner's Guide to Book of Demons Thu, 13 Dec 2018 16:15:01 -0500 Jordan Baranowski

Anyone familiar with action RPGs like Diablo will feel right at home loading up Book of Demons.

Outside of its storybook aesthetic, it follows a fairly tried-and-true formula. There are a few wrinkles in it that would take you a while to learn if you aren’t paying attention however. Here are a few tips to hit the ground running with Book of Demons now that it’s out of Early Access.

Watch for Visual Cues

Most of the dungeons in Book of Demons are fairly small, but there are a few visual cues to look out for to help you navigate each one a little smoother. The first thing to notice are your footprints. Obviously, they show you which paths you’ve taken. However, notice that they will turn gold on occasion. That means you’ve explored every branch of the path back that direction - nothing to see here. Once you’ve hit every nook and cranny of a floor, every footprint will turn gold to let you know that you can move on.

If you hover over the icons at the top of the screen, they will point out to you what points of interest you’ve encountered on the map and if there are any others left to find. Finally, if you’re searching for one monster or piece of gold lying on the floor that you previously overlooked, watch the edges of the screen. Every few seconds, you should see a little twinkle. That will show you the direction of any last pieces you’re missing in your exploration.

Know Your Cards and How to Improve Them

Each of the three classes in Book of Demons has its own deck of cards to collect. These cards represent your inventory and abilities, and you have a quick toolbar that can house a growing number of them throughout the game. It’s important to know what each card type is and how they operate:

  • Blue: Ability cards. These are things like spells and talents, they use mana each time you activate them, which means being able to top off your mana reserves is key if you use a lot of abilities. Having a few powerful abilities at your disposal is going to be key to surviving as the difficulty ramps up.
  • Red: Item cards. These are things like potions, traps, and scrolls. You can collect a certain amount of them that you can hold at a time before you will have to buy more charges for them in town or pick some up during a dungeon crawl.
  • Green: Equipment cards. These are items like weapons, shields, armor, and rings. They generally provide passive bonuses, but they lock up a portion of your mana (and fill in a valuable card slot) as long as they are equipped.

There are also two ways to get improved versions of your cards. One is by finding the magical and legendary variants in your adventures. These will add additional, randomized stats to your cards - for example, your normal card might be a Chaos Ring. You might find a “Chaos Ring of the Raven,” which has additional positive effects attached to it. Magic items add one additional positive trait, and legendaries add two.

You can also start finding “Rune Cards” while you trek through dungeons. If you take these to the Fortune Teller in town, you can upgrade your cards from one to two or from two to three stars. They become more powerful as you do (and more expensive to use and recharge).

Understand Different Types of Enemy Hearts

One thing that will get you killed very quickly in Book of Demons is not understanding what your enemies are capable of and not prioritizing them in the order you should be. There are a few different aspects to familiarize yourself with to most effectively defeat your foes and stay alive longer.

The hearts above an enemy’s head show how many more hits it will be until they are defeated. It is important to know that not all hearts are created equal - here’s what you might encounter:

  • Red hearts: The normal measure of a monster’s hit points. Each heart will take one point of damage to destroy.
  • Green Hearts: These are known as Poison Hearts. They absorb the same damage as regular hearts, but they indicate that the monster will heal if they are hit with poison damage. They also usually mean that the monster will explode into a poison cloud upon death.
  • Grey Hearts: These are known as Stone Hearts. They take the same amount of damage, but indicate that the monster is immune to damage effects like poison, burning, or freezing.
  • Golden Hearts: Whenever a golden heart is destroyed, the monster’s other hearts will “lock” for a certain period, rendering them immune to damage for a few seconds. They will unlock when you can deal damage again.
  • Frozen/Burning Hearts: These function in essentially the same manner as one another. Each heart takes three hits to destroy, and will reveal a different type of heart underneath it. That means it will take four hits for every heart these enemies have; it will take them a while to go down during a fight.

Prioritize Monsters with Spells and Summoning Abilities

Another easy-to-miss aspect of combat in Book of Demons is that you can interrupt enemies who are casting spells. When using a spell or ability, a monster will become immune to damage as a circle above them fills. Once the circle has filled, they will use that ability.

If you are close enough to the enemy, you can hover your pointer over that ability and hold down the attack button to keep them from using it. This will also instantly open them back up to damage - take out those spellcasters quick before they inflict serious damage on you. Note that you cannot disrupt spells and abilities of boss enemies.

Dispel Poison ASAP

If your hit point meter turns green, we all know that means poison. However, there is a quick visual indicator you can use to dispel poison almost as soon as you are inflicted with it.

A small demonic face will drop from the top of your HP orb after a second or two of being poisoned. If you click inside your HP orb when that face is visible, it will cure you of poison. Don’t eat that extra damage - it adds up quickly!

Save Time After Clearing out a Level

I don’t know about you, but I hate it when I find the exit to a dungeon right away, and know I’ll have to explore the entire floor before backtracking all the way back the way I came in order to get to the next level. Luckily, Book of Demons has a lovely little time saver for you.

Once you’ve found the exit for a floor, a little icon will always appear on the edge of the screen to show you what direction you need to go to find it.

Once you’ve completely cleared out a floor, that icon will turn green. You can then just click it and - voila - you will instantly be teleported to the start of the next floor. No backtracking necessary.

Utilize the Magical Cauldron - Before Its Contents Disappear

Occasionally, you will find loot in a dungeon that will appear to fly into a giant pot that appears on the side of the screen. If you approach the Barmaid in town, you will have access to the Magical Cauldron, which can open up all sorts of rare loot.

It may be tempting to leave this to collect, since the cost of using it increases every time you use it. However, keep in mind that, if you die, everything that has collected in the cauldron will disappear. Not getting every last bit of loot in a dungeon crawler is a mortal sin, so don’t press your luck too long - you might get overwhelmed and lose access to several powerful items.

There are still going to be some bumps along the road to your showdown with the Archdemon, but knowing these tips out of the gate will save you time and frustration in your quest. Good luck in your race to the bottom of Book of Demons!

Book of Demons Review: Imitation is the Sincerest Form of Flattery Fri, 14 Dec 2018 10:25:08 -0500 Jordan Baranowski

This is a game where you choose from three hero classes - a warrior, a rogue, and a mage - and move beneath a desecrated church in an overhead, isometric view. Core gameplay consists of slaying demons in randomly generated dungeons, collecting loot, and working your way towards a demonic final boss, who is invading from Hell. Sound familiar?

Book of Demons draws a lot of its inspiration from classic ARPG Diablo but manages to have a unique presentation and poke enough fun at itself to carve its own spot into a crowded genre.

Stay Awhile and Listen

The first thing you’ll notice when you load up Book of Demons is the unique presentation and art style. The game is presented as a storybook, telling the tale of the adventurers who are clashing with a monstrous foe and its demonic army. The game embraces this presentation - everything looks like a paper cutout, hopping along through the dungeon and falling apart into piles of paper bones.

These little flourishes are what set Book of Demons apart from its ilk: the first time I used a Town Portal scroll, I watched the concentric circles fold open like a popup book and fold closed behind me. There are tons of fun little details that breathe life into the regularly drab and predictable “dungeon cave” backgrounds that the genre is known for.

Ante Up

Book of Demons’ other main selling point is its unique take on combat and inventory. Rather than collecting items like armor and weapons, all of your character’s abilities, spells, and items are represented by cards. As you progress in the game, you can upgrade your cards and open up more slots, granting new item synergies and increasing your toolkit to battle ever-strengthening enemies.

Each character can collect up to forty different cards, which can be upgraded three times each and also have randomized magical and legendary versions. Being able to identify combos in your available cards and adapt to new enemy types quickly is key to reaching the deeper levels of each run.

There are three types of cards available, and each work in different ways: item cards, like healing potions, have a certain number of charges that can either be replenished in town (for a price) or found in dungeons from defeating monsters. Spells consume mana, which can also be replenished in town or through various other methods when exploring.

Finally, equipment adds passive abilities to your character by “blocking off” chunks of your available mana. Finding the right combination of cards is a fun puzzle, which is compounded on the hardest difficulty, which randomizes the drop order of cards that your character receives.

Dungeon Hopping

To say Book of Demons draws inspiration from Diablo is to do it a disservice: Book of Demons revels in nostalgia for the classic Blizzard title. The old man in town who identifies items tells you to, “Stay and listen for a while.” Upon finishing the first stage of a run, your character will comment that “The sanctity of this place has definitely been fouled.” Even the three classes mirror Diablo’s character options, with abilities that should be familiar to savvy veterans.

Book of Demons treads a thin line between imitation and self-aware parody. Some of the jokes are pretty solid - the first time you see the Archdemon (the game’s final boss, a version of the Devil), he is sitting in waist-deep fire, squeezing a rubber ducky that is wearing a spiked collar. There are plenty of little winks back at the player, but their infrequency is a bit jarring considering that, outside of the graphics style, Book of Demons plays it pretty straight.

Luckily, it nails the sense of progression that a game like this needs. Like many procedurally generated titles, Book of Demons will teach you lessons in brutal ways. You’ll have to learn quickly what new foes are capable of - your health bar can melt away pretty quickly if you are surrounded and affected by status ailments. Especially on the highest difficulty, this can erase plenty of progress but, hopefully, will help you find success in future runs.

One More Level

One of the best additions Book of Demons adds to the genre is the “Flexiscope,” which allows you to customize the length of each dive back into the dungeon. The game puts together an estimate of how quickly you play through levels and will begin to estimate how long a “short,” “medium,” or “long” dungeon run will take you. This makes it pretty easy to customize your adventure and get a good idea of how much time that “last run before bed” will take you.

Granted, progress is saved every time you exit and enter a floor, so these time estimations are a bit superfluous. But it is nice to have an idea of how long a trip through the next few floors will take you - right up until that trip is cut short because you are killed halfway through without enough gold to purchase a resurrection.

  • Unique graphical style offers plenty of charm and surprises
  • Difficulty and length customization has something for everyone
  • Good nostalgia elements
  • A bit too similar to its inspirations
  • Self-aware humor doesn't always land

Book of Demons is a pretty fun time: it does bring back plenty of fond, sleepless nights combing the dungeons beneath Tristram. Its unique aesthetic adds a lot to the game as well. It can be a bit derivative, and if the roguelike formula of dying and starting over does not appeal to you, you may want to sit this one out.

Clearing out bosses, collecting gold, and upgrading your character are timeless fun, however, and Book of Demons has that progression down pat.

[Note: The developer provided a copy of Book of Demons for the purpose of this review]