
Are Games Straying Away From Being Good 'Ol Fashioned Fun?
Recently, an interview with Naughty Dog veteran Game Designer Josh Sherr, he mentioned some disappointing news. To sum it up, he stated that Naughty Dog won't focus on cartoony games such as Crash Bandicoot and Jak and Daxter.
Why is this important?
If you think about it, the "Next-Gen" experience is starting to depart cartoony family-friendly games. The term AAA now seems to focus on Oscar Level games such as The Last of Us and Dying Light. By no means is it bad to have these types of games, but to me, it shows that the game industry is starting to go Hollywood on gamers.
Nowadays, platformers are considered "nintendo-ish," since they are still making top-tier games like the Mario series, and even Kirby. That little pink nugget has some amazing platforming games that are worthy for Top 10s.
It seems that game companies have to take games serious, and avoid making side projects (platformers, cartoon RPGS) that are worth that "AAA" title. Praise the almighty Steam Greenlight for giving Indie games a chance to show that cartoony style games can still be fun and addicting, and possibly compete with AAA, expensive, Micheal Bay games.
Not every game has to be a hardcore manly FPS.
Realistic games have restrictions in gameplay and hub worlds. Creativity seems to shine in the cartoon world. A great example is Sunset Overdrive: the colors are vibrant and flashy, and the world itself is goofy and over the top. To me, Insomniac Games is a great company on how to mix AAA style games, but still give it a cartoony and explosive feel. Games like Call of Duty have little to no desire to improve on their gameplay or world. Companies fall into the rinse-and-repeat factor: oh, another "gritty and realistic" world. In this climate, graphics matter more than the game itself.
Maybe I'm just a 19 year old hipster, or maybe I just miss the days where I was super excited for a new take on 2D action games and 3D platformers that aren't afraid to try different things.
Now excuse me while I go play The Last Tinker: City of Colors.
-
Um... did you miss the part where Ubisoft released Rayman Origins, Rayman Legends, and that kid-focused JRPG? And how Sony's still releasing Ratchet & Clank and Sly Cooper titles? And Steam Greenlight is not exactly the herald of great indie titles... plus it was actually a number of indie games (looking at you, Braid) that ushered in the more stoic era of gaming alongside Modern Warfare.
Don't get me wrong, I love a colorful, active game but to imply that they're going out of style is as silly as saying adventure games were ever dead or that single-player is being phased out of existence. Both on the indie and AAA side of things, there are colorful, joyful, multi-generation focused games coming out. The problem is more that the grim and gritty "Oscar bait" games are getting more attention because some gamers want to feel that the medium has matured, while still getting up in arms if a woman plays a game.
I wouldn't worry about it mate, and if you really want to see a good place to find excellent indie titles (especially platformers and old-school RPGs) look up itch.io and GameJolt. -
I get what you mean by that. But I'm saying the majority of the gamerbase seems to focus on high quality Hollywood titles and copy-and-paste fps games.
The message i was trying to convey is how many of those hardcore realistic games come out so quickly since it's easy cash grab, whereas games like sly cooper, isn't easy to get sales or get known nowadays.