Fallout 76 To See Major Combat Changes Later This Month

Major overhauls are due later this month to drastically change the speed and flow of combat in Fallout 76.

Major overhauls are due later this month to drastically change the speed and flow of combat in Fallout 76.

A flurry of patches have arrived for Fallout 76 since the launch of the Wild Appalachia update, and we’re going to get at least one more by the end of the month.

While recent patches have focused on adding new quests and legendary vendors or tweaking the player vending machine system, the impending June update will see a major overhaul to the entire combat system

In addition to big changes making combat faster with fewer reductions in speed through animations, the update will also see a handful of mouse and controller sensitivity options implemented that players have been asking for lately.

 The show damage numbers toggle in action

While there’s no release date yet for Fallout 76 Patch 10, these are the major additions we can look forward to when it arrives later this month. It reportedly will:

  • show damage numbers during combat toggle (set to “off” by default)
  • cancel the holster and draw weapon animation by pressing the fire button
  • greatly reduced time to look down iron sights or zoom with a scope
  • targeting reticle added to a wide variety of weapons, from the Gatling gun to the auto grenade launcher and even the paddle ball
  • sprinting will be available immediately after firing a ranged weapon, and the reload animation can be canceled by sprinting
  • temporary sensitivity reduction for sprinting players using controllers will be removed
  • VATS will immediately close if any hit is a killing shot
  • invert X and Y axis option will be added
  • horizontal and vertical sensitivity can be changed independently of one another

Ready to see what Bethesda has in store next (and probably hoping for some Elder Scrolls VI news)? You’ll want to tune into the Bethesda E3 conference this coming Sunday, June 9 at 5:30 PM PT. We’ll be covering it as well, so check back at Gameskinny this weekend for all the highlights!

About the author

Ty Arthur

Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.