Gotham Knights Gets Delayed to 2022

Those hoping to clean up the streets of Gotham City as Batgirl, Robin, Red Hood, and Nightwing this year will have to wait a little longer.

Gotham Knights, the upcoming action RPG set in the Batman universe, has been delayed to 2022 for what’s likely further fine-tuning. Publisher Warner Bros. Interactive Entertainment announced the delay via Twitter on March 19, though they did not give a specific reason for pushing the game back from its original 2021 launch window. 

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WB said: “Gotham Knights will now launch worldwide in 2022. We are giving the game more time to deliver the best possible experience for players. Thank you to our amazing fans for your tremendous support of Gotham Knights. We look forward to showcasing more of the game in the coming months.”

According to a report from GamesRadar+ published in November, which we reported on, Gotham Knights has already undergone some changes since being unveiled in August 2020. The game’s Creative Director, Patrick Redding, said that WB “redesigned Gotham Knights‘ combat system for co-op play, so it offers more challenge and variety than the usual brawler.”

Before the most recent delay announcement, Gotham Knights originally had a 2021 release window, though no firm date. It joins a long list of games delayed over the past few months, including Vampire: The Masquerade — Bloodlines 2, The Lord of the Rings: Gollum, and Gran Turismo 7. Those are all now 2022 releases and don’t consider other games delayed from 2020 to this year.

In Gotham Knights, Batman‘s titular haunt is overrun with corruption and violence in the absence of the caped crusader. Up to two players take the role of one in-game character each, choosing from Batgirl, Red Hood, Robin, and Nightwing. 

It’s pure speculation, but perhaps four-player co op will be added ahead of release next year. Arkham-style combat with three other crimefighters? Yes please. Stay tuned for more on Gotham Knights in the coming months. 

[Source: WB]


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.