romancing gale in baldur's gate 3
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The Complete Baldur’s Gate 3 Patch 6 Patch Notes Kiss and Tell

The newest BG3 patch is filled with love, animations, bug fixes, and more.

Love is coming to Baldur’s Gate 3 with Patch 6. This patch includes better romantic interactions between companions, along with a plethora of other fixes to the game. Here are the full patch notes from Patch 6 in BG3.

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Baldur’s Gate 3: Full Patch 6 Patch Notes

Even though Valentine’s Day has come and gone, Larian Studios still puts love in the air. With Patch 6, “Kiss and Tell,” the key feature is improved kissing animations between your companions. I always found the smooching stiff and awkward, so this is a welcome fix.

I also enjoyed spending time at the Camp and interacting with my companions. But most of the time they just stood there — especially Wyll, who simply stood and drank an endless amount of wine — breaking the immersion. Thankfully, there are new camp animations for your companions to make it more realistic.

Along with better animations, there’s a plethora of bug fixes for gameplay, graphics, and crashes. You can read the full notes on Larian’s website, which are just too massive and detailed to include in this article. We’d expect nothing less from the BG3 team, after all. As such, we’ve collected the Kiss and Tell highlights below.

BG3 Patch 6 Highlights: Improved Party Management, Idle Animations, and More

  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
  • When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.
  • Your partner now has a few different kisses! They’re brand new, unique, and randomised — and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
  • Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the Netherbrain.
  • Reworked the reflection scenes that take place after wrapping up the defeat of the Netherbrain for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.
  • Added a new cinematic scene to support the combat encounter that occurs after you choose whether to side with Nightsong at Sorcerous Sundries or not.
  • If you sit on the stool in Shadowheart’s camp corner, she will now react to you with a line based on your relationship with her.
  • Added new idle animations for some companions at camp, including:
    • Lae’zel: Studying a githyanki disc.
    • Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
    • Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
    • Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn’t put it past him, he’s not, in fact, cooking his head.)
    • Shadowheart: Polishing the Spear of Night.
    • Halsin: Whittling.
  • Characters in the epilogue camp party will now have fitting titles below their names.
  • If you romanced Lae’zel, grab a red dragon and saddle up. You can now join her in the rebellion against Vlaakith, even if you are not gith yourself.


  • If you Long Rest with only alcohol as camp supplies, you will now get the new Hungover condition for 10 turns.
  • Auto-selecting your camp supplies before a Long Rest will use resources more optimally — sometimes you just don’t feel like cooking. 
  • The Long Rest camp supply menu is now better at pulling supplies from inside containers in companion inventories. Stop hoarding the cheese, Wyll.
  • Group Hide now works on all party members controlled by the player, including followers and summons.
  • Made it possible to dismiss party members during camp nights. Also made it possible to recruit hirelings to a full party — they’ll hang around at camp until you need them.
  • You can now talk to the circus bard Medrash and get a short but enthusiastic response from him.
  • The owlbear cub will no longer gobble up Auntie Ethel’s Hair before you can take advantage of the bonus it grants.
  • Creating harmful surfaces beneath NPCs will now trigger a crime reaction.
  • Scratch can no longer equip certain weapons. Like the Everburn Blade.
  • Added the option to scale the density of crowds on Xbox.
  • As a quality-of-life improvement, the Pact Weapon condition now remains after a Long Rest.

Flow and Scripting

Minthara looking firmly to the distance
Image via Larian Studios
  • Increased the number of valid methods of knocking Minthara out to recruit her.
  • Halsin no longer blames the goblins for his death in his Speak with Dead dialogue if he managed to get killed much later on.
  • You can finally tell Halsin that you found that letter that was sent to Kagha.
  • Wyll will react accordingly if you fail to save Ravengard from the Iron Throne when the pact with Mizora is broken.


  • The trade interface got a graphic overhaul, clarifying which character is bartering for the party, what their Persuasion score is, and how much of a discount they’re getting for the trade. The feedback when bartering has also been improved to indicate the status of the offer.
  • The whole party’s inventory is now present in the trade interface, which doesn’t require you to switch characters to sell their items from their inventories anymore.
  • Renamed the ‘Class Passives’ panel for sorcerers on level up to ‘Metamagic’ and added a description for it.
  • Renamed the ‘Camp Companions’ button to ‘Camp Inventories’ to more clearly indicate what it does.
  • Added the Custom Mode settings to the Lobby UI, giving you time to create your personalised experience while waiting for your friends. (And also giving you time to argue amongst yourselves while coming to a compromise.)
  • Camp chests are now integrated into the Camp Inventories UI.
  • Improved how the combat log indicates XP gain. Now, if everyone in the party gains XP from several different sources at the same time – like when you Fireball a bunch of rats – you’ll get one entry in the combat log with the calculated total XP gained, rather than separate entries for each XP, clogging up the whole log.


  • When faced with certain choices after the Netherbrain is defeated, you can now tell Lae’zel to make her own decision.
  • Added additional Avatar Karlach and Avatar Astarion reactivity within God Gale’s dialogues in the epilogue, allowing them to request a cure for their conditions.
  • Added some new lines to Minthara’s epilogue dialogue to account for different paths where the player character has partnered up with her.
  • Added some extra Narrator lines for the Dark Urge when interacting with Gortash in his office.
  • Added new dialogues and reactivity for Lae’zel regarding the githyanki egg from Crèche Y’llek.
  • If Gale is a mind flayer in the endgame when returning to Elysium with Mystra, she will now transform him back into a human.


  • You can now give Shadowheart a hug when she’s crying after losing or saving her parents.
  • Gale can now kiss your hand if you agree to marry him. This scene was also improved with a new intro and outro.. This scene was also improved with a new intro and outro.
  • Added a new version of the kissing scene with Astarion after he Ascends.

Combat and Balance

  • The Shambling Mound is now a fully-fledged Honour Mode boss, with brand new bespoke Legendary Actions and tuned-up abilities. Good luck. 
  • In Tactician Mode, the drider has a special Sanctuary, called Spindleweb Sanctuary, that erupts in a psychic explosion when the status condition ends. In addition, his Spindleweb Fanaticism aura will now debuff his enemies.
  • In Tactician Mode, Dror Ragzlin’s Leadership Aura will now also debuff his enemies.
  • Jaheira could be in bad shape by the time she arrived at Moonrise Towers since she already had to fight. Now she’s smart enough to heal up before she goes there, which we’re hoping lets her last at least an additional second in combat.
  • The Cheater’s Folly condition now correctly reduces all attributes equally.
  • The Rallied buff, which grants 30 temporary hit points, will now be prioritised over the Tharchiate Vigour buff, which grants you 20, so if you have both buffs, you’ll get the one with greater benefits.
  • Fixed enemy NPCs being able to Counterspell a character they are not in combat with.
  • In Honour Mode, the additional attack granted by Haste no longer grants Extra Attack to the Slayer Form.
  • Fixed an issue in Honour Mode where a character with Haste condition could sometimes lose their Extra Attacks on the next turn after executing an Attack of Opportunity.
  • Fixed Auntie Ethel’s Weird Magic Surge not triggering when attacking an item in Honour Mode.
  • Fixed Supreme Githyanki Parry users having the Ready to Parry condition applied each turn outside of combat.
  • Fixed NPCs moving closer than necessary when throwing items from their inventory.
  • The Myrmidon Wild Shapes now use their own spellcasting modifier instead of your original modifier.
  • The Grasping Vine spell has been updated to be more useful in combat – it has better stats and it spawns vines in a radius when summoned.
  • The tadpole power Fracture Psyche’s follow up spell Shatter Psyche is now a Bonus Action if you have the Awakened feat.
  • Mage Slayer and Portent now work while in Wild Shape and other shapeshifted forms.
  • Player characters in Mind Flayer Form no longer gain an Armour Class buff from their form.
  • The Scroll of Bestial Communion and Sights of the Seelie now use Level 6 spell slots, as expected.
  • Made Reposition Malefactor, the action granted by the Hellfire Engine Crossbow, autosucceed on allies and made sure allies don’t take damage from it.
  • Animated Armour is now Immune to the Ruptured condition, which causes the target to bleed. As one might expect, Animated Armours shouldn’t bleed.
  • The Scar of the Agave passive no longer works on non-melee attacks.
  • Mimics now have increased attack damage.
  • Several NPC spells will no longer be able to target characters with the Sanctuary condition, as intended.
  • Jaheira can now use her panther form while she’s a party follower. She can also now use Lesser Restoration and Call Lightning.
  • Counterspelling Legendary Actions (that can be counterspelled) now removes the Legendary Action condition as well.
  • Poltergeists will no longer be able to pick up weapons.
  • The Slayer’s Relentless Lunge attack now breaks Sanctuary.
  • Enemies are now less likely to summon a Skeletal Involucre in range of a Spirit Guardian that will immediately destroy it.
  • NPC actions that can Frighten targets now check for Advantage and Disadvantage.
  • Fixed Hold Person working on gnolls, who are certainly not people.

Those are the patch notes for the Baldur’s Gate 3 Patch #6. If you’re looking for more tips and tricks, check out our BG3 guides hub for topics such as the best two-handed weapons and the best druid gear pieces.

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Antonio Samson
Antonio is a Writer at GameSkinny. He obtained his Bachelor's in History at the University of California, Santa Cruz. He's been a lifelong gamer and doesn't remember a time when his life didn't revolve around video games. As a lifelong Nintendo fan, he's spent countless hours playing all of their franchises, mostly Zelda and Xenoblade Chronicles. However, his love for RPGs stands above the rest.