Mobile Platform RSS Feed | GameSkinny.com Mobile RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Digimon Realize Revealed for Smartphones https://www.gameskinny.com/5fx1v/digimon-realize-revealed-for-smartphones https://www.gameskinny.com/5fx1v/digimon-realize-revealed-for-smartphones Wed, 17 Jan 2018 14:27:30 -0500 Erroll Maas

A new game based on the Digimon franchise, known as Digimon Realize, has been revealed for smartphones in the latest issue of V Jump.

In Digimon Realize, players will cultivate friendships with both new and familiar Digimon in a Digi-Town while they try to stop an unknown threat from harming both the real and digital worlds.

Character designs featured in Digimon Realize will be created by Katsuyoshi Nakatsuru, who has previously worked on various Digimon anime series and movies in addition to Dragon Ball, Naruto, and One Piece.

No footage or screenshots of the game have yet been shown, although sources have indicated that the game seems to be a cross between Digimon World-style graphics and Animal Crossing-style gameplay.

Digimon Realize is planned for a 2018 release on iOS and Android devices in Japan.

The last Digimon mobile game to be released, Digimon Links, was released on iOS and Android devices in Japan on March 24, 2016, and released worldwide on October 3, 2017.

Stay tuned to GameSkinny for the latest Digimon game news.

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10 Indie Games You Can Play in One Sitting https://www.gameskinny.com/unsp5/10-indie-games-you-can-play-in-one-sitting https://www.gameskinny.com/unsp5/10-indie-games-you-can-play-in-one-sitting Wed, 17 Jan 2018 14:22:12 -0500 Kengaskhan

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Nex Machina

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Time to Beat: 1.5 hours
Platforms: PC & PlayStation 4
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The shoot 'em up genre may not be as wildly popular as first-person shooters, MOBAs, and digital CCGs are these days, but one of the strengths of indie game development is that they're willing to tackle a broader variety of games, and every now and then, you wind up with a game like Nex Machina.

\n

Housemarque's Nex Machina is an arcade-y, twin-stick shoot 'em up set in a vibrant and colorful cyberpunk world where AI machines have all but exterminated humanity. The game has more or less the same fast-paced core gameplay loop that most other shoot 'em ups have, but it's packaged in a highly detailed and stylish world with a fantastic soundtrack, beautiful visuals, and great enemy and weapon variety.

\n

In short, if shoot 'em ups are your thing, then Nex Machina's your game.

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---

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Hopefully, you found a game or two in this list that piqued your interest. If you know of any other short but awesome indie games that could fit on this list, let us know in the comments!

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Or, if you're interested in what we have to say about other indie games, you can find some of our other indie content here!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/n/gone-home-a22ca.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/n/gone-home-a22ca.jpg","type":"slide","id":"177676","description":"

Gone Home

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Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One
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Gone Home is a walking simulator -- a really good walking simulator. While Gone Home may not transcend the genre the same way The Stanley Parable might, it's definitely much more representative of it.

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Playing the role of Kaitlin Greenbriar, the player will return home from a semester abroad in Europe, only to find the house empty. The player will have to explore the house in search of clues that'll help them figure out where the rest of Katie's family is, which more or less constitutes the entirety of Gone Home's gameplay.

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Gone Home isn't exactly the most groundbreaking game ever, but it's short, it's sweet, and it's got a great story and atmosphere. You can't really go wrong with that. (Although you might want to pick the game up at a discount if you don't think two hours of entertainment is worth $15.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/lone-survivor-511ea.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/lone-survivor-511ea.jpg","type":"slide","id":"177675","description":"

Lone Survivor: The Director's Cut

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Time to Beat: 4 hours
Platforms: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U
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Lone Survivor: The Director's Cut is a post-apocalyptic survival horror game where the player controls an unnamed, masked survivor (referred to simply as "You") who must wrestle with both the mutant horrors that roam the city and his deteriorating mental state.

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Lone Survivor bears many similarities to the Silent Hill series, with many likening it to a 16-bit SNES Silent Hill game. One of the most prominent features that Lone Survivor shares with the Silent Hill series are its multiple endings. As the player explores the surrounding area, they'll encounter various NPCs and objects that they'll be able to interact with, and how the player chooses to carry themselves in the post-apocalyptic world determines which ending they'll get.

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There aren't many indie survival-horror games on the market, but if that's what you're looking for, then you're in luck: Lone Survivor is a fantastic instance of that niche.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titan-souls-30d58.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titan-souls-30d58.jpg","type":"slide","id":"177643","description":"

Titan Souls

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Time to Beat: 3 hours
Platforms: PC, PlayStation 4, Android, PlayStation Vita
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Part Shadow of the Colossus, part Dark Souls, Titan Souls is a game that’s all about boss fights in a beautifully imagined fantasy world.

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In a way, Titan Souls is like a puzzle game, though instead of having to solve quaint little environmental riddles, the player has to identify and figure out how to exploit each boss’s unique weakness while simultaneously dodging everything thrown their way (because you die in one hit).

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Boss fights tend to be the highlights of many action-adventure/RPG games, and if you're one of those players who prefers quality over quantity, then Titan Souls is definitely worth checking out.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/o/moon-55216.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/o/moon-55216.jpg","type":"slide","id":"177642","description":"

To the Moon

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Time to Beat: 4 hours
Platforms: PC, iOS, Android
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To the Moon is an adventure game developed by Freebird Games, where the player takes on the role of a doctor employed by Sigmund Corp., which offers a wish fulfillment service using a futuristic piece of tech that can create artificial memories. There's just one twist: the doctors have to use the machine to explore their patient's memories Inception-style.

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In To the Moon, the player must use the machine to fulfill the last wish of a dying old man: to fulfill his lifelong dream of going to the moon. However, aged as he is, he doesn't remember why, and it's the doctors' job to delve backwards in time through his memories to discover why he wanted to go to the moon before they can fulfill his dream.

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If you're looking for one of the best stories that gaming has to offer, then To the Moon is the game you're looking for. You might want to hold off playing it, though, if you're not in the mood to shed a few tears.

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(Also, Finding Paradise, To the Moon's slightly lengthier sequel, is now available!)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-0797a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-0797a.jpg","type":"slide","id":"177641","description":"

Inside

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Time to Beat: 3.5 hours
Platforms: PC, PlayStation 4, Xbox One, iOS
\n

Puzzle games, platformers, and puzzle-platformers are some of the most popular indie game genres, and it can be overwhelming trying to pick out the polished gems from the rough. Playdead’s Limbo was one of those gems -- but it’s also a seven-year-old critically acclaimed title, so chances are you’ve probably already played it. (And if you haven’t, well, you may as well stop reading now.)

\n

However, if you’ve been looking for a new indie game to scratch that puzzle-platformer itch, then you might be happy to learn that Playdead delivered on that front a second time.

\n

Inside, like Limbo, is an atmospheric puzzle-platformer set in an unsettling, washed-out world. Inside's excellent sound and visual design really help bring the world to life (as alive as a dystopia can be), and while the puzzles are challenging, they should rarely ever frustrate the player. Better yet, the puzzles tie into the narrative in a way that helps to drive the story forward as the player solves them.

\n

Whether you're looking specifically for a puzzle-platformer or just a great game in general to play, you can't go wrong with Inside.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/superhot-16f9f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/superhot-16f9f.jpg","type":"slide","id":"177638","description":"

SUPERHOT

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Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One
\n

SUPERHOT is one of the most innovative shooters released in years!

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Most, if not all, AAA FPS games that feature bullet time only offer it as a tool that the player can use to enhance their fighting ability, generally no more than once or twice per firefight. In SUPERHOT, bullet time is always active -- time moves when you do, and it slows to a near halt when you stand still.

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This incredibly stylish first-person shooter proves that there’s a lot of design space to be explored in gameplay mechanics that we more or less take for granted nowadays. You probably won’t find any other first-person shooters that encourage you to plan out your moves like you’re playing some sort of strategy game the same way SUPERHOT will.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/her-story-09c5e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/her-story-09c5e.jpg","type":"slide","id":"177636","description":"

Her Story

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Time to Beat: 2 hours
Platforms: PC, iOS, Android
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Given how popular crime drama is in film and television, it’s a little strange that games rarely ever touch the genre. Maybe the scarcity of crime games explains why game designer Sam Barlow took such an unconventional approach to Her Story, which many might consider to be more of an interactive film than it is a game.

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Her Story delivers a non-linear narrative through the screen of an old computer from the '90s, with a database containing several police interviews with a woman named Hannah regarding the death of her husband. The twist is that the interviews were somehow corrupted, and the player must find and sift through the fragmented interview clips in an attempt to piece together the whole story and to discern what actually happened to Hannah’s husband.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stanley-parable-01e34.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stanley-parable-01e34.jpg","type":"slide","id":"177635","description":"

The Stanley Parable

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Time to Beat: 1.5 hours
Platforms: PC
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Many indie games innovate by iterating or expanding upon gameplay and narrative elements found in AAA titles. The Stanley Parable challenges them.

\n

The Stanley Parable is a short narrative game that calls into question the nature of choice and player agency in gaming. With a Gla-DOS-like narrator as their guide (at least in terms of humor), the player takes the role of Stanley, navigating an office complex, following the narrator’s commands ... or disobeying them.

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What sets The Stanley Parable apart from more or less every other game in existence is the way in which the narrator will account for every one of the player’s choices, making it a very thorough investigation of the limits of interactive storytelling.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/firewatch-8be94.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/firewatch-8be94.jpg","type":"slide","id":"177634","description":"

Firewatch

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Time to Beat: 4 hours
Platforms: PC, PlayStation 4, Xbox One
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Say what you will about “walking simulators”, you’ll be hard-pressed to find a mystery game with a story as riveting as Firewatch’s. The game takes place in the Shoshone National Forest, with the player guiding Henry, a forest ranger recruit, through both the forest and his conversations with his supervisor Delilah.

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One of the things that elevates Firewatch above many other walking simulators is the game's focus on dialogue as a way to keep things engaging for the player. The majority of the game's dialogue happens between Henry and Delilah by way of walkie-talkie, giving the player ample opportunity to grow attached to them as the mystery unfolds.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/d/indie-gaming-header-1d099.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/d/indie-gaming-header-1d099.jpg","type":"slide","id":"177633","description":"

Whether you're an indie game aficionado, you're dissatisfied with the state of AAA gaming, or maybe both or even neither, independent games have a lot to offer the medium as a whole.

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Indie game devs have a bit more freedom in how they approach development compared to AAA devs, and sometimes that'll result in games with innovative new mechanics, unusual approaches to storytelling, or even both.

\n

However, indie games are also typically shorter than many AAA titles (most likely due to budget constraints), which isn't necessarily a good or bad thing -- where some players may prefer games that last for dozens of hours, others might be looking for games they can finish in one sitting.

\n

If you're part of the latter group, you're sure to find what you're looking for in the indie scene -- and here are some of the best games it has to offer.

"}]]]>
Pokemon Duel Celebrates Its 1-Year Anniversary with New Figures and More https://www.gameskinny.com/sg2om/pokemon-duel-celebrates-its-1-year-anniversary-with-new-figures-and-more https://www.gameskinny.com/sg2om/pokemon-duel-celebrates-its-1-year-anniversary-with-new-figures-and-more Wed, 17 Jan 2018 13:22:59 -0500 Joshua Broadwell

Pokemon Duel, the other mobile Pokemon game, is celebrating its one-year anniversary today (one year for the English version, that is). In honor of this milestone, the Pokemon Company is offering a promo from January 17th until January 30th at 9:59 am EST, featuring several new rewards for players, some of which were previously limited to those who made substantial in-game purchases.

Pokemon Duel is a free-to-play board game that has players choose figures of their favorite Pokemon and strategically move them across the board, engaging with other players through battle in the process. Figures can be acquired through normal gameplay or purchased using gems, Pokemon Duel's in-game currency, as can other helpful items like plates and boosters.

Some figures are more rare than others, but those who log in to the game between January 17th and January 30th at 9:59 am EST will receive a free EX Deoxys Normal Forme figure. All players will also have access to monthly loyalty rewards for the event's duration, namely, extra login bonuses and a special fulfillment bonus. These rewards were previously limited to those who purchased 1,500 or more points worth of in-game gems items. And speaking of gems, the promo also involves a discount on gems purchased through the in-game store.

Finally, there are some new figures being introduced. Mewtwo X and Mewtwo Y have been added to the Recommended Boosters, and Duel will be featuring Ultra Beast figures too, starting with Nihilego.

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Best Android Games for Toddlers with No Ads or In-App Purchases https://www.gameskinny.com/vvqyn/best-android-games-for-toddlers-with-no-ads-or-in-app-purchases https://www.gameskinny.com/vvqyn/best-android-games-for-toddlers-with-no-ads-or-in-app-purchases Wed, 17 Jan 2018 10:10:26 -0500 Ty Arthur

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With these 10 Android apps for toddlers, your little ones will have endless opportunities for both learning and fun. What did you think of our picks, and have you found any other excellent kids' apps with no ads or purchases? Let us know in the comments below!

\n

Still looking for more games to keep the kids occupied? We've got you covered with all the best kid apps and downloads across every platform:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocketspeller-02d65.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocketspeller-02d65.jpg","type":"slide","id":"177654","description":"

Rocket Speller Plus

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Download From Google Play Here

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The only Android app on this list that actually costs anything, you'll have to drop $1.99 for this spelling adventure totally free of ads or extra in-app purchases.

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The app tasks your toddler with trying to help an alien get his rocket back into space, but before the rocket can be fixed, he needs to spell some words with brightly colored pictures.

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The youngest toddlers may have trouble with it, but once they start figuring out letters, this is a great way to spend time with your little one learning how to spell.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/soundsfortoddlers-0a0fc.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/soundsfortoddlers-0a0fc.jpg","type":"slide","id":"177653","description":"

Sounds For Toddlers

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Download From Google Play Here

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Sort of like a digital version of those Baby's First... books that teach new concepts, this ad-free Android app features 65 pictures and 250 sounds to help learn how to sound out words.

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The app is super easy for toddlers to figure out, with sounds happening by a simple tap. Kids will learn sounds associated with everything from chickens to hammers and have a ton of fun doing it!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/g/sago-366ae.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/g/sago-366ae.jpg","type":"slide","id":"177652","description":"

Sago Mini Ocean Swimmer

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Download From Google Play Here

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Of all the Android games here, this one is probably the easiest for a toddler to pick up and play, and the adorable level design will keep even super young kids glued to the screen.

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There's no win condition and no way to lose -- kids just drag their fingers across the screen to move the mini swimmer fish across different environments.

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When he meets other creatures or obstacles, a short cut-scene happens. There's everything from getting fed by birds to opening treasure chests and having tea with whales.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/x/pixel-ee538.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/x/pixel-ee538.jpg","type":"slide","id":"177650","description":"

Pixel And Parker

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Download From Google Play Here

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Rather than a crazy tapfest, this Android app is more of an interactive storybook that lets you and your child decide where the story goes. It's essentially a choose-your-own-adventure book mixed with a board game, but in digital form on your phone.

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There are around 30 different choices to make as Parker and his cat Pixel go on adventures, and some fun digital trophies for your kids to earn as you read through the story. Toddlers and young children will have a blast trying to get all the possible combos!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/c/toca-01a8b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/c/toca-01a8b.jpg","type":"slide","id":"177649","description":"

Toca Kitchen

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Download From Google Play Here

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Toddlers love playing with their food (as my poor kitchen floor can attest ...), and this Android app lets the little ones go hog wild in a digital kitchen!

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Kids can grab different types of food from the pantry, then pair them with a kitchen utensil, like a knife to chop, a pan for frying, or a pot for boiling. 

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There really aren't any rules and there's no way to lose, so this app is fun for toddlers who like to just tap wildly and don't quite know what they are doing yet.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/b/c/abckids-04f39.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/b/c/abckids-04f39.jpg","type":"slide","id":"177648","description":"

ABC Kids

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Download From Google Play Here

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While most of these apps are games first and learning tools second, ABC Kids flips that dynamic around, turning learning into a fun game.

\n

Toddlers will learn how to trace letters so they interact with the tablet more accurately, and of course the app focuses on the phonics sounds of how to use letters and turn them into words.

\n

The app also hides away the menu buttons so your kiddo won't accidentally go back to the main screen or bring up the list of recent apps while trying to trace letters. For little ones learning a tablet who don't know what the buttons do just yet, that's a huge asset.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/lego-9bfbc.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/lego-9bfbc.jpg","type":"slide","id":"177651","description":"

LEGO Duplo Train

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Download From Google Play Here

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Much like how a new LEGO entry seems to hit consoles every couple of months (from LEGO Ninjago to LEGO Pirates of the Caribbean and a gazillion Star Wars entries), there are dozens of LEGO Android apps that toddlers and kids could potentially try out. 

\n

Duplo Train is easily one of the best options for toddlers, with bright colors, easy gameplay, and a digital version of the classic train track toys that little kids love. There's some educational skill-building elements here as well, and best of all -- no ads for other games or purchases for extra pieces!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/legojju-a0694.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/legojju-a0694.jpg","type":"slide","id":"177647","description":"

LEGO Juniors Create And Cruise

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Download From Google Play Here

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You had to know this was one of the apps that was coming, right? Of course, there are LEGO adventures available on your Android tablet! 

\n

The Juniors Create And Cruise app is specifically aimed at the younger crowd, letting toddlers and kids swap out parts on LEGO people and construct simple objects to play with in pre-designed levels.

\n

The very simplistic design won't be much fun for adults or older kids, but toddlers getting the hang of things can have a ball figuring out how to construct vehicles, buildings, and people.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/b/s/pbskids-2a87c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/b/s/pbskids-2a87c.jpg","type":"slide","id":"177640","description":"

PBS Kids Games

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Download From Google Play Here

\n

This Android app is actually 90 games instead of just one, so while there aren't any in-app purchases for this one, your kiddo can download more content and potentially fill up your tablet's memory, so be careful on that front.

\n

However, the huge range of games is the big draw here, with Sesame Street, tea parties, Cat In The Hat, space exploration, and much more all available for download. No matter what subject or style your toddler prefers, there will be something here every kid will love.

\n

Most of these Android games have a strong learning element, whether that's focused on math, basic problem and puzzle solving, or even spelling and sounds in any given entry.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/s/sesamestreet-918ca.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/s/sesamestreet-918ca.jpg","type":"slide","id":"177637","description":"

Breathe, Think, Do with Sesame Street

\n

Download From Google Play Here

\n

If you've got your own little toddler-monster who's obsessed with the residents of a certain famous street, then this app is destined to become a favorite. Expect to have to show them how it works a few times before they take off on their own, however. 

\n

The goal here is to get an upset monster to calm down, take some deep breaths, and think of what he can do instead of getting angry. After some problem solving, the monster will enact his plan of action and go play nicely with other friends from Sesame Street.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-4f34c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-4f34c.jpg","type":"slide","id":"177656","description":"

As soon as your toddler realizes you're interested in what's on your tablet screen, you better believe they're suddenly going to be very interested in what's happening on your tablet screen, too.

\n

There's a bigger problem waiting for parents than just smudgy fingerprints or dropped phones, though. Once your toddler figures out how to open and play apps on your Android device, get ready for a flood of in-app purchases to destroy your bank account (or for your tablet to be cluttered with hundreds of new apps downloaded accidentally through full-screen ads).

\n

Luckily, there are Android apps out there specifically designed for the little ones that don't have any third-party ads -- or the pitfall of buying extra content -- making them perfect for keeping the toddlers occupied for an afternoon. Here we're rounding up 10 of the best Android apps for toddlers that can't rack up your bill through sneaky purchases or sear their eyeballs with pesky ads.

\n

Not only are these apps fun, but many of them are educational as well, and best of all, 9 out of 10 of these Android apps are totally free!

"}]]]>
Three Indie Games that Deserve More Love https://www.gameskinny.com/54a5y/three-indie-games-that-deserve-more-love https://www.gameskinny.com/54a5y/three-indie-games-that-deserve-more-love Tue, 16 Jan 2018 13:31:14 -0500 buymymixtape123

Indie games have really gained a lot of popularity and quality over the years, with games like Cuphead and Stardew Valley being some of the best games to come out in the past few years. Here are some indie games that deserve more attention and love than they already get. 

The Banner Saga

The Banner Saga

Developer: Stoic
Release Date: January 14, 2014
Platforms: PlayStation 4, Xbox One, PC, Android, iOS

The Banner Saga is something special in the world of tactical RPGs. The game follows its two protagonists, Rook and Hakon, as they fight through an onslaught of Dredge soldiers in this Viking fantasy universe. What is different from this game to other tactical RPGs is the survival element implemented in the game. You have a caravan of fighters and regular civilians with you most of the time, and you must buy or scavenge food and supplies to support these people. As days go by, your supplies will deplete, and once your supplies are depleted to zero, your caravan will lose morale, and people will start to die. This leads you to be cautious when making decisions like taking new people in your group because you might not have enough supplies to take care of them.

In combat, you can pick six different characters in your caravan to fight, each usually having different skillsets or fighting styles. For example, Jarls, who are giants with horns, can take more damage than human characters, and it is best to lead battles with them because of this. Also, some characters only use bows and magic while others just use melee, so it’s best to really think about your team composition before heading to battle.

Overall, it is a great game that will have you immersed in its world for 20 or more hours. 

The Dishwasher

The Dishwasher: Dead Samurai

Developer: Ska Studios
Release Date: April 1, 2009
Platforms: Xbox 360

The Dishwasher: Dead Samurai is a beat ‘em up game where you play as a Dishwasher as he exacts his hatred of cyborgs by killing them and destroying their leadership. The gameplay is like other beat ‘em ups, as you use combos to do massive amounts of damage to cyborg hordes. Doing combos and grapples can lead to gory finishers, like ripping a body part of a cyborg. These finishing moves give you health after completing them. The Dishwasher uses a variety of weapons, ranging from machine guns to a sword.  

There is also a minigame in which you get to play a guitar solo of a rock song, and you earn points to your overall level score during it.

This game is available only on Xbox 360, but its sequel, The Dishwasher: Vampire Smile, is on PC, and it is just as good as the original.

 

This War of Mine

 This War of Mine

Developer: 11 bit studios
Release Date: November 14, 2014
Platforms: PC, Xbox One, PlayStation 4

This War of Mine is a survival-strategy game that really immerses you in its war-torn world. You control a group of survivors in an abandoned shelter that you get to explore to unlock new rooms and other secrets. The game is about survival, so you must gather supplies like weapons and food to survive, which you can only do at night since there are soldiers outside during the day that will shoot on sight. This means you must go to other people's shelters and other abandon places to steal or gather these supplies.

You will encounter other groups of survivors that can be hostile to you. You can sneak up on them and kill them with a stealth attack, which usually is an instant kill. When in combat with the other person, it is randomly generated who will win, meaning that you can lose or win the battle depending on your health and the weapon you are using at the time. Also, your character has different traits that can either help the group or negatively affect the group.

This game is an emotional experience that is worth picking up, and you should also check out its DLC, The Little Ones, which adds children to your group. 

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Did we forget to include one of your favorite underappreciated indie games? Let us know in the comments below.

]]>
2017 Was a Year for Mobile Gaming Developers to Savor https://www.gameskinny.com/40xdf/2017-was-a-year-for-mobile-gaming-developers-to-savor https://www.gameskinny.com/40xdf/2017-was-a-year-for-mobile-gaming-developers-to-savor Thu, 11 Jan 2018 12:05:04 -0500 Rudyardk

Last year was another groundbreaking year for the mobile gaming industry. According to data from Statista, global mobile gaming revenue hit $40.6 billion in 2017, as compared to the estimated $35.6 billion generated in 2016. Asia remains the leading region for mobile gaming, boasting three of the five biggest geographical markets (China, Japan and South Korea).

In March 2017, there were 2.8 million games available in the Play Store for the Android alone. When you factor in the additional games that can be played on Apple devices or are otherwise within the iGaming sector (such as the online casino games that have been adapted for handheld gameplay), last year was the most exciting yet for mobile gamers. Let’s take a look at some of the leading mobile gaming developers and publishers that are attempting to break new ground and innovate for their ever-increasing audience.

Electronic Arts

Electronic Arts has long been one of the pioneering video game developers on the planet, overseeing hugely successful sports gaming franchises such as FIFA and NBA LIVE. However, the company is quickly recognizing that mobile is the future of its industry and is expanding its mobile development team across its 17 studios worldwide. Mobile franchises such as Star Wars: Galaxy of Heroes and Madden NFL Football — which grossed a reported $855,216 in daily revenue as of November 2017 — have cemented EA as a leader in the mobile gaming industry. As a testament to the growing success of its mobile gaming division, EA Mobile reported revenues of $158 million for its second fiscal quarter ending September 30th, 2017, which is up 6% from the $149 million it generated in the same quarter in 2016.

gameloft

Gameloft

The Paris-based Gameloft (which was acquired by Vivendi in 2016) is a mobile development company that’s also heavily integrating into the worldwide mobile gaming market. Every day, some 2.8 million new Gameloft mobile games are being downloaded by gamers. The development company continues to innovate thanks to exciting projects like Despicable Me: Minion Rush. Their success has also been largely underpinned by the immense interest in Modern Combat 5: Blackout, which has been considered the best online, first-person shooter game available on mobile and tablet devices. According to Statista, Gameloft experienced a slight increase in revenues in 2016 (€257 million) as compared to 2015 (€256.2 million). Unfortunately, Vivendi has yet to report Gameloft’s completed 2017 financials; however, the parent company did disclose that Gameloft’s revenues for its first fiscal quarter ending March 31st, 2017 ($73.9 million) were down 1.4% when compared to the same period in 2016. This is a curious result considering that Gameloft's DAUs (16 million) and MAUs (138 million) both grew slightly from the last fiscal quarter of 2016.

clash king

Supercell

Finnish mobile game development firm Supercell has also had a rapid impact on the mobile gaming industry worldwide. Its Clash of Clans franchise, released in 2012 on iOS and in 2013 on Android, has become the second-highest grossing gaming title in the United States, bested only by Candy Crush Saga. The freemium mobile strategy game is a multiplayer online bonanza; players can join “clans” and build their own communities in preparation for attacking other factions in clan wars. In 2017, Clash of Clans earned Supercell a reported $1.6 million in daily revenue in the U.S. alone, enabling the developers to focus on new titles such as Hay Day and Boom Beach. In 2016, Supercell saw revenues ($2.3 billion) grow 8% from the prior year, notwithstanding fierce competition from mobile mega-hit Pokemon GO. However, according to Apptopia, Supercell’s total revenues fell from $177 million in its first fiscal quarter of 2016 to $146 million in the same 2017 period. It seems that industry zealots will have to wait for the company to release its full 2017 results before we know whether it was able to make a comeback during the remainder of the year.

micro gaming

Microgaming

The pioneers of the world’s inaugural online casino, Microgaming has since positioned themselves as the iGaming industry’s leading iGaming software developers. Designing more than 350 casino games playable on more than 3,000 different devices, Microgaming cleaned up at awards ceremonies last year. The International Gaming Awards awarded them Mobile Product of the Year 2017 in recognition of their foresight in developing the world’s first mobile casino software -- and they’ve never looked back. In August 2016, Microgaming reported that its mobile revenues in the first six months of 2016 grew a whopping 45% when compared to the same period in 2015. One can only hope that its financial results for 2017 turn out to be just as impressive!

Although it does not fit into the traditional “mobile gaming” paradigm, no discussion about monumental 2017 innovations would be complete without mentioning the Nintendo Switch. This revolutionary video game console deserves an honorable mention because it represents yet another dramatic leap forward in video game history. The Switch is a tablet with a 6.2-inch screen that includes slots for attaching two Joy-Con controllers on each side, which ingeniously (and creatively) makes it possible for gamers to play their favorite titles across multiple mediums. This feature turns the Switch into a handheld, “mobile” video gaming device that you can transform into a home gaming console by sliding the main unit into a holding dock attached to your TV. This groundbreaking “play anywhere, anytime” gaming platform also includes an exceptional roster of game titles, including Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. Whether or not the Switch will shake up the established mobile gaming scene has yet to be determined, but we can’t wait to find out.

Where mobile gaming goes in 2018 is anyone’s guess. But one thing is for sure — these leading developers and the raft of indie developers around the world will not stand still, especially when multiple creative opportunities abound (such as partnerships with high-profile celebrities like Kevin Hart). As smartphone and tablet usage goes through the roof, gaming and entertainment will permeate handheld devices for many years to come.

]]>
7 Totally Insane Minecraft PE Parkour Maps for 1.2.8 https://www.gameskinny.com/p5atk/7-totally-insane-minecraft-pe-parkour-maps-for-128 https://www.gameskinny.com/p5atk/7-totally-insane-minecraft-pe-parkour-maps-for-128 Thu, 11 Jan 2018 10:47:45 -0500 Littoface

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-lava-runner-9294a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-lava-runner-9294a.jpg","type":"slide","id":"177233","description":"

Map: Super Lava Run

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By RylandPlayzYT
\n

Running and jumping across obstacles is fun, but Super Lava Run turns up the heat -- literally -- with flowing lava. Complete the jumps and you'll be safe. But fail or take too long, and lava will begin pouring from the ceiling, dooming you to a warm lava bath of death. This Minecraft PE map consists of a single level, but multiple sub-levels and some creative command block usage provide for plenty of gameplay and fun.

\n

---

\n

Can you feel your adrenaline rushing in anticipation? Hop into any of these awesome Minecraft PE parkour maps for a fun platforming challenge and a different spin on the classic crafting game!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slime-blocks-07d59.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/l/i/slime-blocks-07d59.jpg","type":"slide","id":"177232","description":"

Map: Slime Bloxs

\n
by DerpMaster11
\n

Bounce your way across in this slimy take on Minecraft parkour in Slime Bloxs. The map contains 10 levels which rely on slime blocks launching you through to safety. If you fail, a (very long) ladder is provided for you to climb back up and try again. The map was recently updated for v1.2 support and now also contains a tutorial and an additional level.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/o/floor-flood-4452c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/o/floor-flood-4452c.jpg","type":"slide","id":"177231","description":"

Map: Flood Escape

\n
by McMCPE1234
\n

In Flood Escape, you're trapped inside the "Factory" with only one option to escape the rising water levels: go up. As you climb higher in this Minecraft PE parkour map, so will the water, and taking too long on any challenge sends you to your watery tomb. Three floors of parkour and several puzzles are made more exciting by the time pressure. You'd better be quick to complete this best Minecraft parkour map challenge!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/0/0/100-grid-9ae9c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/0/0/100-grid-9ae9c.jpg","type":"slide","id":"177230","description":"

Map: SG The Grid

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By SkyGames
\n

Just how much Minecraft parkour do you need in your life? How about 100 levels worth of it? "The Grid" is a map composed of, well, a grid of 100 squares. Each square houses a unique parkour level with its own theme and style, with varying levels of challenge. As a bonus, enable the Chicky's Eggs challenge in the map lobby and locate each of the 100 eggs for a special prize.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/f/defeat-concrete-0b7c8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/f/defeat-concrete-0b7c8.jpg","type":"slide","id":"177229","description":"

Map: Defeat the Concrete

\n
By SpankyMC
\n

Play through 16 maddening levels in Defeat the Concrete. Although each level of this Minecraft PE parkour map is fairly small, this "rage-inducing" map will keep you trying -- and failing -- for a while. Each level consists of a different theme and presents a different challenge to overcome.

\n

Rest assured, though, every jump on this map is possible … some might just drive you a bit crazy trying. And remember: if you come across a jump of a four-block distance -- look down.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/r/parkour-spiral-462aa.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/r/parkour-spiral-462aa.jpg","type":"slide","id":"177226","description":"

Map: Parkour Spiral

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By Hielke
\n

Parkour addicts can get their fix from Parkour Spiral, an extremely large Minecraft PE map that extends in a spiral high into the sky. As you make your way up the spiral, you'll encounter various biomes and terrains, challenges like insta-kill water, and, of course, plenty of jumps and platforming aspects.

\n

All in all, this parkour map is a lengthy (some players report it took them over an hour to complete!) and challenging one -- but don't worry, a healthy dose of checkpoints along the way will help you progress.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/s/castellia-83b5a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/s/castellia-83b5a.jpg","type":"slide","id":"177225","description":"

Map: Castellia

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By TelepathicGrunt
\n

Although all you really need for a good Minecraft PE parkour map is some well-placed blocks, Castellia goes all out to create one incredible experience. Castellia is a visually stunning parkour map and feels like an entire platforming game of its own. In addition to well-designed parkour elements, this medieval castle-themed map also challenges you to battle monsters, solve fiendish puzzles, and locate hidden secrets.

\n

Two versions of this Minecraft PE map are available -- one for single player, the other for 2-4 players -- and you can find guides for both from the map's creator here (multiplayer) and here (single player). It's certainly one of the best parkour maps for Minecraft PE -- and the most beautiful.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-e0041.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-e0041.jpg","type":"slide","id":"177228","description":"

Do you love the mining and crafting aspect of Minecraft but wish it came with more ... parkour? These mods have got you covered. Run, jump, and vault your way across custom-created obstacles for your amusement as you give Steve a workout in the best parkour maps for Minecraft PE version 1.2.8!

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Keep in mind that parkour maps are a type of mod: To play a parkour map in Minecraft PE, you'll need to move it into the correct folder. For more information on how to install Minecraft PE maps (parkour or otherwise), check out the guides for iOS or Android.

\n

Now you're all set to start your crazy jumping adventure! Here are seven of the craziest, best parkour maps for Minecraft PE!

\n

 

\n

All images from mcpedl.com unless otherwise stated.

"}]]]>
10 Ludicrous Dropper Maps for Minecraft PE https://www.gameskinny.com/box85/10-ludicrous-dropper-maps-for-minecraft-pe https://www.gameskinny.com/box85/10-ludicrous-dropper-maps-for-minecraft-pe Wed, 10 Jan 2018 12:56:20 -0500 Anthony Merklinger

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/v/reverse-dropper-jojo-386d0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/v/reverse-dropper-jojo-386d0.jpg","type":"slide","id":"177286","description":"

Reverse Dropper

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Created by: JojoGlick
Version: 1.9
\n

Most dropper maps on this list have focused on single drops or avoiding obstacles to safely reach the end. In JojoGlick's Reverse Dropper, however, reaching the end is just the beginning.

\n

Across several levels, which include some parkour, players enter a game of Pong, using (sometimes limited) levitation effects to arrive at the level's midpoint before descending to the final zone. Be sure to step on the green checkpoint before proceeding.

\n

---

\n

Once you've had a chance to check out these dropper maps in Minecraft, let us know in the comments below which one is your favorite. Do you have a best dropper map that didn't make our list?

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-c3948.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-c3948.jpg","type":"slide","id":"177256","description":"

The Dropper 2: Newton VS Darwin

\n
Created by: Bigre
Version: 1.12.2
\n

If Bigre's The Dropper 2: Newton VS Darwin was ranked on a scale from 1 to 10, it would be an 11. A sheer work of art in both scope and detail, this map is indeed at the top of the best dropper maps in Minecraft. Across 15 levels, players must forge through locales inspired by Lord of the Rings, Beetlejuice, Dracula, The Matrix, and more to collect enough diamonds to unlock the bonus level.

\n

Progress is based on prior level completion, and this map not only implements atypical dropper conventions, but sets the standard for what droppers should be. Players must come equipped with skill and luck if they are to survive all 16 levels.

\n

Well met, Newton and Darwin.

\n

 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/a/y/raybes-dropper-0d44e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/a/y/raybes-dropper-0d44e.png","type":"slide","id":"177255","description":"

Raybe's Dropper

\n
Created by: Raybe_mcpe
Version: 0.12.1
\n

Raybe's Dropper is one of the older dropper maps, and it shows: players can skip levels, and there's no progress-based respawn point; however, it no less ranks as one of the best dropper maps in Minecraft

\n

In five distinct realms, players must plunge, perhaps not always intuitively, to a safe landing point far below the launch platform. (Traveling through water or lava blocks mid-flight may catch some off guard.) While the map isn't as extensive as its dropper counterparts, it provides a unique challenge and a strong introduction to the map style.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-11b89.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-11b89.jpg","type":"slide","id":"177252","description":"

Dropper IB 5

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Created by: itzBojan
Version: 1.2.8
\n

In an age of alternative facts, Dropper IB 5 -- the fifth installment of the IB series -- demands nothing less than pure accuracy. Dive through 23 stunning courses across four stages: 3D Droppers, Normal Droppers, Hard Droppers, and Extreme Droppers. Beware: most landing zones are a mere block of water. While the map overall rivals some of the best dropper maps in Minecraft, the levels are not restricted to prior course completion.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/g/magma-run-4b2b8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/g/magma-run-4b2b8.jpg","type":"slide","id":"177236","description":"

MagmaRun

\n
Created by: Effect99
Version: 1.2.8
\n

"[Effect99] Run!!" is perhaps the last thing you'll read before succumbing to an onslaught of cascading lava blocks in this escape mini-game. As one of the best dropper maps of Minecraft PE 1.2.8, MagmaRun's gauntlet is indeed challenging -- even on its easiest setting.

\n

From the game lobby, choose your difficulty as well as your light mode (day or night), and begin the challenge with a generous, albeit necessary, ten-second head start. Make your way through four tiers, each indicated by a color with its own set of buffs (or debuffs), to reach the bottom. 

\n

If you're able, play with friends to pick up materials not found in solo mode; however, if you brave the challenge alone, consider using the forward and back keys to quickly fall to lower levels. If you hear the creepers take damage, it's a good indication that you may not make it. 

\n

 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/v/reverse-dropper-e99a1.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/v/reverse-dropper-e99a1.jpg","type":"slide","id":"177251","description":"

Reverse Dropper

\n
Created by: Evil Warriors
Version: 1.0.5
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Take to the skies with Minecraft's levitation effect as you float through eight unique levels in this reverse dropper map. Be sure to save any progress using the buttons provided, because not only do these settings pose a challenge, but there's no going back once you step on the pressure plate.

\n

A good strategy is to simply look up and note any possible openings before proceeding. If you hit a single block that delays your movement, you'll more than likely have to reset.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-5f14c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-5f14c.jpg","type":"slide","id":"177250","description":"

The Dropper

\n
Created by: Bigre
Version: 1.0.5
\n

Widely considered one of the best dropper maps (and most popular), The Dropper simulates skydiving Minecraft style. Leap from great heights across 10 levels as you plunge toward a small landing zone -- or death -- in beautifully crafted settings. Beware: some landing zones can be mistaken for a lookalike, or may be invisible from the starting point altogether. Be sure to click the button to save your spawn location.

\n

Note: You can press the button adjacent to each jump location to temporarily open a block, or press the lever to reveal the map in its entirety.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-map-444d2.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/o/dropper-map-444d2.jpg","type":"slide","id":"177249","description":"

The X Dropper Map

\n
Created by: LineOfCode
Version: 1.1.3
\n

If you combined Gauntlet Dark Legacy with Minecraft, you'd arrive at The X Dropper Map. Chart across 16 realm-inspired arenas, ranging from Very Easy to Very Hard, and reach the shallow pools (or blocks with bouncing properties) to proceed to the next level. The catch: acquire the blaze rod hidden in each level.

\n

Before starting out on your spelunking adventure, check out the setting requirements placed on the lobby wall. If you're going to enjoy some of the best dropper maps Minecraft has to offer, you'll want to do it right.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/u/b/cube-escape-4c05c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/u/b/cube-escape-4c05c.jpg","type":"slide","id":"177248","description":"

The Cube Escape

\n
Created by: MT714
Version: 1.2.6
\n

As one of the strongest examples of Minecraft mechanics at play, all confined to the space of a cube, The Cube Escape is indeed a challenging map to solve. Test your wits across nine levels involving parkour, mazes, puzzles, and reverse droppers, all in the hopes of escape. 

\n

If you ever find yourself stuck, it is very possible to break through the glass interior (or enter creative mode). Just know that it does count as a rule violation.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-mega-dropper-6fc6b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-mega-dropper-6fc6b.jpg","type":"slide","id":"177243","description":"

Super Mega Dropper: New Halloween

\n
Created by: MegaStriker, alienszi
Version: 1.2.5
\n

With a game lobby reminiscent of Wreck-It Ralph’s Game Central Station, Super Mega Dropper offers some of the best dropper maps in all of Minecraft. Choose from over 40 beautifully designed maps across four categories (easy, hard, old, and remastered), where players can collect trophies (yes, there’s a trophy room!), save progress, and forge through five levels of a Halloween-inspired dungeon.

\n

Note: Some maps take some time to load properly, but this world is worth spending some time in. Ever wanted to feel the effects of a Wonka Fizzy Lifting Drink? The reverse dropper maps won’t disappoint.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/t/intro-a3473.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/t/intro-a3473.JPG","type":"slide","id":"177234","description":"

When we play video games, we often glean information that applies to our everyday lives. What do dropper maps reveal? The precision Lando Calrissian had when flying the Millennium Falcon through the Death Star II, or what Jack Sparrow meant when he uttered: "You know the feeling you get when standing in a high place, the sudden urge to jump?"

\n

Indeed, dropper maps require nothing short of skill, luck, and a strong desire to leap to your death. In this list, we explore some of the best dropper maps from all versions of Minecraft PE, even version 1.2.8.

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(Screenshot taken from CemreK. Artworks' Dropper X: The Final Drop map.)

"}]]]>
Developers of Neko Atsume Release New Game Tabikaeru ("Travel Frog") https://www.gameskinny.com/tgyts/developers-of-neko-atsume-release-new-game-tabikaeru-travel-frog https://www.gameskinny.com/tgyts/developers-of-neko-atsume-release-new-game-tabikaeru-travel-frog Fri, 05 Jan 2018 16:02:13 -0500 Zach Hunt

Hit-Point, the developers behind the 2014 smash hit Neko Atsume, are ready to make a splash in the mobile pond yet again. This time focusing on a frog with some serious wanderlust, Tabi Kaeru ("Travel Frog"), like its cat-collecting cousin, is only available in Japanese, and it can be found on both iTunes and the Google Play Store by searching "旅かえる."

In Travel Frog, you prepare your adorable amphibian buddy for exotic adventures by packing him some lunch, loading him up with clovers (which serve as the game's currency), and equipping him with various accessories. While he's off exploring the virtual hinterlands -- for hours on end -- you're free to go about your real-world life until he returns, usually with some goodies he came upon and perhaps even a photo from his travels. The spoils from his daily adventure can then be used to ready him for the next journey ... and so on and so forth.

Make GameSkinny your go-to lilypad for all things Tabi Kaeru, and together we'll watch him grow from aimless tadpole to seasoned amphibian adventurer.

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Mobile RPG Onmyoji Soft Launches English Language Version https://www.gameskinny.com/db8xq/mobile-rpg-onmyoji-soft-launches-english-language-version https://www.gameskinny.com/db8xq/mobile-rpg-onmyoji-soft-launches-english-language-version Fri, 05 Jan 2018 14:34:41 -0500 Jonathan Moore

Released in Asia at the end of 2016, Onmyoji quickly took players in that market by storm, becoming one of the most-played mobile RPGs in China, Japan, and Korea last year. To date, the game has seen some 200 million downloads and won various awards, including the Google Play 2017 Award for Most Competitive Game in China. Because of that popularity, Onmyoji was also successful in Western countries during that time, despite it not being localized for those countries. 

However, NetEase has been working to develop an English version of Onmyoji -- and today, the company announced the release of a localized version for Canada, Australia, New Zealand, and Scandinavia. Available on the Apple App Store and Android Google Play Store, Onmyoji features turn-based PvE and PvP modes, as well as an anime aesthetic that provides the backdrop for a magical journey through a world where spirits and humans battle for dominion over the world. 

Additionally, NetEase plans on bringing Onmyoji to the PC sometime in the future. It will be available via the Facebook Gameroom and Steam. All versions of the game are planned to provide players seamless play between mobile and PC without creating new characters. 

As of this writing, there is no information regarding either a soft or full release of the English version in the United States. Stay tuned to GameSkinny for more news and information on Onmyoji as it develops.

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HRX 2018: Paladins Strike Hands-On Impressions https://www.gameskinny.com/olbnc/hrx-2018-paladins-strike-hands-on-impressions https://www.gameskinny.com/olbnc/hrx-2018-paladins-strike-hands-on-impressions Thu, 04 Jan 2018 18:26:58 -0500 Jonathan Moore

Let's get something out in the open before we go any further: I'm a big Paladins fan. In fact, it's probably my favorite competitive shooter of the last five years. Sure, it helps that I'm halfway decent at the game and don't die every three seconds, but it's also because Paladins is a damn fine shooter -- and a damn fun game to play. 

So when I finally got my hands on Paladins Strike at HRX 2018, I was pleased to see that it mostly takes the tried and true Paladins desktop formula and re-imagines it for that little computer you carry around in your pocket. Does that mean it's the perfect MOBA experience for mobile devices? Of course not. There are a few things that don't necessarily suit my fancy at first blush. But none of the negatives "ruin" the experience -- or even make it uncomfortable for that matter. 

The TL;DR? Paladins Strike may stumble a bit, but it ultimately forges the right balance between MOBA and shooter for a mobile audience -- something that's not necessarily easy to do.  

Starting up Paladins Strike, the first thing I noticed was that it was easy to move around. Although that's programming 101, some games get mobile touch controls completely wrong. However, the controls in PS are smooth and responsive. Running behind cover and maneuvering around walls and other obstacles wasn't difficult in the slightest. Although it took a minute or two to really get comfortable with playing Paladins with touch controls after dozens of hours using a mouse and keyboard, the scheme and movement parameters felt natural. 

Primary attacks, on the other hand, seemed a bit touchy and slightly counterintuitive. As much as I'll sit here at my ivory desk and praise the fluidity of the game's movement, shooting is a bit stiffer and problematic: moving your right thumb in a circular motion to shoot isn't always swift or easy. And having to press the primary attack button to fire your initial volley for characters like Viktor is fine and dandy, but then having to press it again after every reload is a bit tiresome -- especially when holding the LMB on Paladins' desktop version keeps firing even after reloading. 

Sure, it's a small gripe, but it's worth pointing out all the same -- and one veteran players will notice. 

Another change revolves around HP. Health pickups are strewn around the map this time around, meaning you won't auto heal while hiding or from abstaining from combat like you can in Paladins desktop. But that's not necessarily a bad thing. In fact, introducing health pickups does two things I really enjoy: it gives PS an old-school vibe and it modifies the base game's strategy, keeping you in the action longer and making engagements more interesting. Hiding has its perks, but frantically running toward a health item while an enemy's on your tail is invigorating. 

And that's something magnified by the game's maps, which are (reasonably) large and full of interesting twists, turns, and barriers that funnel action down specific lanes. Sporting a fixed, isometric camera that varies in position per map, Paladins Strike keeps you on your toes by obfuscating your enemy behind clever angles and in-game assets. Sure, it can be difficult to spot enemies at a distance or see enemies charging down lanes since you don't have the same field of view you have in an FPS -- which can sometimes maybe lead to inopportune deaths -- but it acts as a good stand-in for the verticality found in the game's desktop cousin.

If you're not used to MOBAs in general (or maybe have poor eyesight), you could easily lose track of your character in some of the larger confrontations in Paladins Strike. At times, action turns into a muddy mess of characters, explosions, and special abilities that can be hard to visually sift through. It's not a large hurdle to overcome -- and considering how fast-paced Paladins is in general, isn't really surprising -- but perhaps that can be tweaked a bit before the game's official release. 

During our demo, there were 20 champions readily available covering all of Paladins' classes. I didn't get to play them all, but Viktor, Pip, and Tyra felt great in the mobile environment across match types, which fall into one of three 5v5 modes. Summons sees players capturing objectives on the map; Siege sees players completing the same Paladins Siege mode we're already familiar with; and Deathmatch sees players racing toward 30 eliminations as fast as they can. 

From what I can tell, you'll be able to get daily rewards, gain levels, and almost everything else you've come to do in Paladins. This mobile version of the game might be MOBA focused and play a bit more like SMITE than you'd expect, but it's still Paladins at its core -- and I'm excited to see where it goes from here. 

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Exploding Kittens Cheat Codes For Free Expansions https://www.gameskinny.com/hqpr2/exploding-kittens-cheat-codes-for-free-expansions https://www.gameskinny.com/hqpr2/exploding-kittens-cheat-codes-for-free-expansions Thu, 04 Jan 2018 15:08:33 -0500 Ty Arthur

Whoever thought a game about defusing exploding kitty cats (or throwing them at your friends to save yourself) would become such a powerhouse in the tabletop world?

Exploding Kittens absolutely destroyed Kickstarter records when it was first announced as a crowd-funding campaign, so it shouldn't be too much of a surprise that a mobile version is now available.

Just as the base tabletop card game has expansions, so too does the Android/iOS version of Exploding Kittens feature a variety of additional decks and avatar packs available ... for a little extra money.

But this is the Internet age, and paying money for things is so 2000. As it turns out, there are, in fact, Exploding Kittens cheat codes that will unlock expansion passes for the much more preferable price of $0.

 Why yes, Mr. Not-Currently-Exploding Kitten, we do have a code!

Working Exploding Kittens Codes

After a lot of searching sketchy sites (with more than a few pings from my antivirus software) and a couple of hours of typing in random codes to see what worked, it turns out there's only one Exploding Kittens cheat code currently active.

Activating Exploding Kittens Codes

To get the code working, tap the Settings button in the lower-right corner of the screen after you first load the app (and before you start an online match with a friend or random player).

From there, tap the black kitten with the "Have A Code?" text bubble, then tap the text box at the center of the screen to bring up your keyboard. Enter the code JACKANOPE! (yes, it is in all caps and includes the exclamation point at the end) to unlock some free Exploding Kittens content!

The JACKANOPE! code unlocks the Fierce Avatar Pack for free, offering up three new avatars of a sword-wielding purple octopus, a crazy bat/bear thing that's gone feral, and a soldier cat screaming about something very unpleasant and best left unsaid.

While this Exploding Kittens free avatar pack code is working now, there's no guarantee it will stay active forever, so jump on it while you still can before the developers deactivate it from the database.

      Nab your free avatars while the code is still working!

Non-Working Exploding Kittens Codes

While JACKANOPE! is confirmed to work, there are plenty of older codes that have since been culled.

You'll see these cheat codes floating around the web at sites insisting they've been updated just a handful of days ago, but after extensive testing, we can verify that none of these work now (if they ever did work at all).

It is possible they may circle back into rotation, but more likely you are just wasting your time by trying to input these non-functioning codes:

Expansion Pass Cheat Code 1 Cheat Code 2
 Party Expansion Pack  SbcBW6lN_bz  nof67JmcQW
 Animals Avatar Pack  uKVg1qZf_SC  mgNrVaO6U0
 Food Avatar Pack  c6YE7QUa_DJ  09uA2BKXix
 Betrayal Expansion Deck  uUFbX9-K_y-  3FCmFIELfU
 Avatar Pack: Science Vs. Religion  oVyLMQRn_qx  ex2MP26Ks0

 

 Get ready to see this screen a lot if you try the various online "cheat codes."

Have you found any other Exploding Kittens cheat codes that are actually functioning? Let us know what codes worked for you in the comments below, and we'll get them added to the list!

For those of you looking to make the jump from the mobile app to physical tabletop card games you can play with your friends, be sure to take a gander at our roundup of the best adult board and card games of 2017 right here. 

The fun can continue at your kitchen table with the Exploding Kittens follow-up title Bears Vs. Babies and a host of other ludicrously silly games!

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Hi-Rez Fuses Strategy and Base-Building, Announces Bot Smashers https://www.gameskinny.com/ik5fq/hi-rez-fuses-strategy-and-base-building-announces-bot-smashers https://www.gameskinny.com/ik5fq/hi-rez-fuses-strategy-and-base-building-announces-bot-smashers Thu, 04 Jan 2018 13:46:16 -0500 Jonathan Moore

Hi-Rez Expo 2018 is in full swing, and nestled in the festivities celebrating all things SMITE and Paladins, Hi-Rez Studios snuck in a new game announcement for Bot Smashers. A real-time strategy game made for mobile devices, Bot Smashers is set in what appears to be a whimsical fantasy world made of robots -- and where robots love to smash things.

Revealed during the HRX keynote, Bot Smashers received a very brief trailer showing off a very small part of the in-game action. As its name implies, Bot Smashers will see players wreaking havoc on opposing players in a colorful world of robots on a 1v1 battlefield where matches are timed and the highest score wins.

Designed as a multiplayer strategy game, Bot Smashers is part base-builder, part RTS, part collectathon. Players acquire robots to fight for supremacy on an almost Advance Wars-esque killing field, where they can design the perfect layout of their base, strategically placing spawn points and defenses. On top of that, players will be able to choose specific ground and air units, such as tanks and aircraft, as well as turret and spell defenses, such as anti-air emplacements and black hole vortexes. 

Developers stressed that Bot Smashers is a fast-paced game that's easily digestible in small doses. Matches are often short enough to be played on the train to work or on the couch during commercial breaks.

Outside of that, there's very little information regarding Bot Smashers and what the future holds for the game. The keynote didn't expand on gameplay beyond the game's basics, and the game's official website provides threadbare details -- which makes sense considering where the game currently sits in its development process. 

If you're attending Hi-Rez Expo this weekend, you can get your hands on Bot Smashers on the show floor. If not, you can sign up for early testing here

Stay tuned to GameSkinny for more news and information on Bot Smashers as it develops. 

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GameSkinny's 2018 Video Game Release Dates https://www.gameskinny.com/m8gsz/gameskinnys-2018-video-game-release-dates https://www.gameskinny.com/m8gsz/gameskinnys-2018-video-game-release-dates Thu, 04 Jan 2018 13:38:04 -0500 bluedeviledegg

Keeping up with the ever-changing release dates for all your favorite video games can be tough. That's why your pals here at GameSkinny have taken on the burden for you with our regularly updated video game release calendar. Though we can't include every game scheduled for release, we've tried our best to give you a good roundup of upcoming AAA, indie, and mobile titles. Be sure to bookmark this page and check back often, as these dates can (and most certainly will) change. 

[An asterisk (*) indicates that the game was previously released on another platform.]

January 2018

February 2018

 March 2018

 April 2018

May 2018

 2018 Games to Be Announced

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Don't forget to bookmark this page and check back often for all the latest game release information from GameSkinny. Let us know in the comments below which games are on your radar!

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Paladins Gets Battle Royale Mode, New Content, and Mobile Edition https://www.gameskinny.com/axalh/paladins-gets-battle-royale-mode-new-content-and-mobile-edition https://www.gameskinny.com/axalh/paladins-gets-battle-royale-mode-new-content-and-mobile-edition Thu, 04 Jan 2018 10:45:04 -0500 Jonathan Moore

It's been a big year for Paladins, but things are about to get bigger. Unveiling a slew of new additions for the MOBA shooter at its HRX keynote, Hi-Rez Studios plans to give fans plenty to cheer about in 2018 with new champions, new skins, new mounts, and a new mobile experience.

But possibly the biggest announcement came when the studio said it would be jumping into the arena de Battle Royale with Paladins: Battlegrounds. Sharing similarities with other popular shooters in the Battle Royale subgenre, such as PUBG and FortnitePaladins: Battlegrounds looks to set itself apart with unique gameplay elements and a more fantasy-oriented setting. Todd Harris, Executive Producer of Paladins said: 

Riding on a mount through this massive fantasy-themed map, looking for gear and cooperating with your team, Paladins: Battlegrounds delivers some of the feel of open-world MMO PvP but all within a 20-minute match.

Specifically designed with team play in mind, Paladins: Battlegrounds looks to keep the survival gameplay and fog-based barriers that have become emblematic of the Battle Royale subgenre, but infuse that design with ability-based gameplay where attacks, buffs, and debuffs hold true to the core Paladins formula. With massive maps up to 300 times larger than a typical Siege arena, Battlegrounds will feature 100 players exploring, surviving, looting, and scavenging legendary gear around the map -- and, of course, scoring frags. 

According to Hi-Rez, Paladins: Battlegrounds will be free to all players when it releases sometime this year. Anyone attending the Hi-Rez Expo in Atlanta this weekend will be able to jump into the game's alpha version on the showroom floor. 

Looking toward the mobile front, Hi-Rez also announced that Paladins would be making the jump from TVs, monitors, and laptops to players' hands in the form of a brand-new mobile game, Paladins Strike. Currently in development and without a firm release date, Paladins Strike merges the base game's MOBA-centric champion gameplay with the view of a top-down shooter. Players can currently sign up for testing at HRXStrike.com. 

As for the additions to the Paladins base game, Hi-Rez also announced the game's 35th Champion, Moji. While no abilities for the new Champion were revealed during the keynote, Moji is part of the Leipori species and able to take the fight to the front lines on a two-headed dragon.

And while Moji brings variety to the game's Champions, those looking for a bit more range in Paladins' core modes and maps can look to the just-revealed Team Deathmatch mode. Differing from Onslaught by eschewing King of the Hill elements and focusing solely on team kills, Team Deathmatch also brings with it a new map in Trade District, upping the total number of maps in the game to 11. 

Finally, it was revealed that Battle Cats will be the new mount type in Paladins. Twitch Prime members will have exclusive access to the Primal Prowler, the game's first free Battle Cat, as well as the Twitch Prime Bomb King skin and other undisclosed content. PC players will have access to TDM, Moji, and Battle Cats beginning next week, with console players having access one week later. 

Stay tuned to GameSkinny for more news and information on Paladins, Paladins: Battlegrounds, and Paladins Strike as it develops. 

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Is Shall We Date?: We the Girls+'s New Otome Style Better or Worse than in Past Titles? https://www.gameskinny.com/bduez/is-shall-we-date-we-the-girlss-new-otome-style-better-or-worse-than-in-past-titles https://www.gameskinny.com/bduez/is-shall-we-date-we-the-girlss-new-otome-style-better-or-worse-than-in-past-titles Wed, 03 Jan 2018 18:00:01 -0500 bazookajo94

The basic formula to any otome -- or dating simulator -- game is for the player to select one suitor from a list of possible suitors and follow their track until the end of the game, making choices based off their suitor's personality and interests. These choices ultimately contribute to whether or not the main character will end up with their suitor in the end. 

There are variations to this formula: Sometimes, the games let players choose their suitor after the prequel of a game so that they only have to deal with one suitor at a time, like in the majority of Shall We Date?'s titles. Sometimes, games will have all the possible suitors always available for players to woo, meaning they can court multiple people at one time, like in Dream Daddy or Harvest Moon titles.

But Shall We Date?'s developers, Solmare, released a new title this October, We the Girls+, and it put a twist on both these otome methods; now, instead of playing as one character with the possibility of dating different suitors, players play as a different main character in each story, pursuing only one suitor.

Sounds fun -- and innovative. But is this new method worth the risk of deviating from the locked-in styles of dating simulator games?

Setting aside personal objections some have to this game, We the Girls+ is a fun otome game with great art and good stories, and its attempt at a new dating style works wonderfully well for this particular game. But it might not work for other stories. 

A Brief Review

We the Girls+ takes its inspiration from fairy tales. After the addition of Rapunzel at the end of October, there are four different princesses to choose from: The Little Mermaid (dubbed Serina in the game), Snow White (Blanche), Jasmine, and Rapunzel. Each princess has been transported to the modern world from "Fairyland" after a hurricane blew away all the princes from the land. 

Now, the princesses are trying to locate their princes and once again find their happily ever after. 

Though the game has received some unfortunate reviews from players who think there's too much "fan-service" (read: boobs) or more mention of sex than in the previous titles, this Shall We Date? title follows the same simple game mechanics as its other games, along with an added bonus of beautiful art and interesting twists on classic fairy tales. 

Despite some players' reservations, We the Girls+ is a fun game with pretty art and unique twists on stories people grew up hearing. 

One Princess, One Prince

Obviously, The Little Mermaid can't be with anyone other than her Prince, and Jasmine couldn't love anyone other than Aladdin. And because fairy tales are so ingrained in Western culture and ideals, most people wouldn't want to see their beloved princesses without their destined princes. 

So a dating game based on one fairy tale wouldn't work as well because no one really wants to see Snow White date all seven dwarfs.

We the Girls+ fairy tales work well with this new dating style of "one character with one prince," though it does take away some of the intrigue that a sentence like "Snow White dating all seven dwarfs" brings to mind. 

However, as the title suggests, this game is about the girls, and that's a refreshing change of pace from previous Shall We Date? titles that always give a ridiculous amount of attention to the boys. Now, instead of players rejoicing about another boy added to the dating pool, they get to revel in another girl to choose from, and in a world that focuses a lot on boys already, it's nice to give the girls the spotlight. 

Only Two Endings

Unfortunately, with the "one princess, one prince" play style, that really only leaves two options for how the stories can end: either they get together, or they don't. In most other Shall We Date? titles, players have a possibility to unlock three different endings. For example, in Blood in Roses+, players either end the game as a human or a vampire, or they get the really bad ending. 

In We the Girls+, there's not really a way to add a "mediocre" ending, a "maybe we'll get a happily-ever-after someday but not today" possible track. Remember, these stories are based off fairy tales. The princess either gets the prince or she doesn't.

With the possibility of only unlocking two endings for each princess, there isn't much replay value. Even with the few possible ways players can alter their stories (buying special avatar items), there's only so many times someone can reread a story and still keep it fresh.

Granted, the game has only been out for a few months, and they have a plethora of princesses to add to the game, but as of right now, players are going to tear through the main stories, suffer through the laughable endings, rejoice through the fantabulous, and then ... what? Wait for the next released princess? 

What About the Girls?

And what about the girls in both We the Girls+ and other titles? In other otome games, players spend a lot of time helping one girl fall in love with a bunch of different guys. In some games, the girl is meek and passive and sits back and lets a guy reprimand her (Destiny Ninja). In others, the girl is strong and independent and puts every one of her suitors in his place (Blood in Roses+). Regardless, players bond with this character. Each time they start over, they are still the same girl, ready to fall in love again. 

We the Girls+ loses some of that bonding. Say players start out as the Little Mermaid, and during that story, the Little Mermaid takes on the character's name (so instead of "Sirena," players get to play under their inputted name). But as soon as she finds her end and players move on, players become someone else. They'll even see their previous princess in this new story, except her name will return to what it was supposed to be. 

Not only is this kinda confusing for players who just spent the better part of a month identifying with one princess only to have to view them like a stranger now, but moving on so quickly takes away some of the familial bonds players create with their avatars.

Maybe it's too much to say it causes an identity crisis, because it's just a game, and it's not like it isn't exciting to switch princesses, but sometimes it's nice to know that even when a player finishes a story and has to move on, at least they'll still retain who they are in the new story. 

Is It Better?

It's tough to say whether We the Girls+'s new dating style is innovative or constricting. On the one hand, it hinders the amount of replay value and takes away some of the familiarity players attach to their avatars, but on the other hand, it brings a different focus to dating games, a way for players to notice more about the girls they're playing as rather than the guys they get to date. And though this style works well for fairy tale stories, it wouldn't work as well for others. 

Despite it all, We the Girls+ took an interesting spin on both classic fairty tales and ingrained dating simulator methods and made a fun game. And as long as someone is having fun playing a game that took a risk, maybe the developers know what they're doing. 

Even if there is a lot more boob than players are used to. 

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Show Me Games: Taking Your Game from Concept to Festival in 3 Months https://www.gameskinny.com/2cgo8/show-me-games-taking-your-game-from-concept-to-festival-in-3-months https://www.gameskinny.com/2cgo8/show-me-games-taking-your-game-from-concept-to-festival-in-3-months Wed, 03 Jan 2018 10:00:01 -0500 Allison M Reilly

Evan Cobb is a St. Louis-based game developer who currently works for PixelPress, a local game development studio specializing in games that help players create their own games. Evan loves gaming so much that outside of work, he develops games.

When I ran into Evan at the PixelPop Festival (which PixelPress hosts) in 2017, he was showcasing his latest game, Presenting..., which was developed with a small group a friends. It's not the first game Evan's ever created, but it's the first he's demoed at an event. I took some time to talk to Evan about Presenting... and about his experience showcasing an indie game at the festival. The interview has been edited for clarity and brevity.

Allison Reilly: I know you were part of the team that created Presenting.... What role did you specifically have in developing the game?

Evan Cobb: I think I did most parts [that didn't] involve creating writing. My wife, Becky, did almost all of the content writing for the slides, as well as contributing to the slide generation code and creating some of the later additions, like the wonderful list of questions for the audience to answer at the end of the talk. I specifically came up with the idea, collaborated on the initial prototype with Sam Jantz, and did most of the code. I'm also the 'business' person here, as I made decisions and trialed charging money for the game.

AR: How long did it take the team to develop Presenting...?

EC: Sam and I started on May 7, 2017, and had a working prototype by the end of the day that made us laugh. Our last changes happened on Aug. 6, just after PixelPop wrapped up. So just under 13 weeks. That's with the three of us working in our evenings and weekends as we could.

AR: Where did the idea for the game come from?

EC: The idea came when I was watching this talk where Jonathan Blow (of Braid and The Witness) talks about the programming language he's trying to make. At one point, he puts the same slide up twice and stops to acknowledge that. I thought, "How funny would it be if someone was messing with his slide deck?"

I found out later people already do this sort of thing at conferences, but with hand-prepared slide decks. When I ran the idea by Sam Jantz, who helped make the initial prototype, he was immediately familiar with the idea from attending OSCON.

AR: I first learned of Presenting... at the PixelPop Festival in St. Louis. What was the feedback you received from attendees?

EC: The reaction was polarized; we had some people who would come back throughout the day, often bringing friends to play again. Other people were completely turned off by the idea or sometimes didn't understand what they were seeing was a game, not just a really bad presentation.

AR: Why did you decide to feature the game at PixelPop? Did you make the game specifically for PixelPop?

EC: We did not make the game specifically for the show, but it did give us a really nice deadline to work toward. PixelPop holds a special place in my heart. I gave short talks at the previous two festivals, helping me accomplish a life goal of speaking at an event, so it was really meaningful that it was the first festival where we demoed a game.

AR: Were any changes made to Presenting... after the festival? If so, what?

EC: Since PixelPop is a show for all ages, we had removed a few of the more risqué slides. After the festival, those got turned back on.

We keep thinking about carrying on with the project, adding Twitch chat support or a better skin/UI. Maybe someday!

AR: Is there anything about Presenting... that you would do differently if you were to do it again?

EC: I definitely learned a lesson about getting more people involved earlier. I had an idea in my head about how it would be fun, but it was really only fun to me. As soon as I got more people involved, it grew into something better very quickly. I think we'd also put more time into how it's presented, as I think it's really easy to get turned off at first glance.

AR: Was Presenting... the first game you ever developed? If not, then what was?

EC: Definitely not, though it is my favorite game I've made so far! I've personally made a few Android games, such as Vertiblocks and Square Squared. Square Squared was the very first game I developed.

And as a team we've participated in game jams in St. Louis, making such hits as Brushie Brushie, Beach Annihilation, and Russian Judge.

AR: Any plans to show Presenting... at any other festivals?

EC: Not right now, but we're open to it! We still have a lot of fun playing the game with friends. I think we'd be embarrassed to do so without working on the game some more before then, though. We've gotten a lot of good feedback since then; it'd be a shame not to incorporate it.

AR: How did you first get started in game development?

EC: When I was in elementary school, I'd doodle game ideas in my notebooks during class. Around 2001, I started using RPG Maker 2000 (the PC port that was translated from Japanese into Russian into English!) and made a bunch of silly, small games with some friends. That inspired me to learn more programming, which ended up being my major in college, although I never wanted to be a game developer as a career back then. 

AR: What do you think is the hardest part about developing a game from scratch?

EC: For me, the hardest part is figuring out how to explain it to someone. It's tempting to take a shortcut by comparing what you're making to something else, but that doesn't explain why your thing is special. Conveying that is the hardest part. It's even harder if there's not really a good analogy.

AR: Do you have any advice for someone submitting their game to a festival or showcase like PixelPop, especially if they aren't part of an established studio?

EC: Don't be afraid! Everyone is generally really welcoming. Also, don't do it alone. A lot of the value will come from meeting other people. You're going to need a break at some point, and you're going to want more time to meet other creators and see what others are doing. You can't do much if you're stuck at a booth all day. And be sure to ask for feedback! I think we missed a big opportunity to ask for feedback or criticism from the largest audience who'd seen our game so far. I really wish we'd just been up front in asking for feedback from players, particularly those who already liked it.

Presenting... is free to play and is available to download from itch.io.

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How Tap My Katamari Almost Ruined My Life https://www.gameskinny.com/jqvuc/how-tap-my-katamari-almost-ruined-my-life https://www.gameskinny.com/jqvuc/how-tap-my-katamari-almost-ruined-my-life Tue, 02 Jan 2018 17:44:29 -0500 Lee Forgione

Katamari Damacy is one of the quirkiest Japanese games ever made. Its unique style of gameplay is one of a kind, and the music is something otherworldly and beautiful. I played most of the games in the series and really enjoyed them, so when a suggestion for Tap My Katamari popped up on my phone's app store, I was immediately thrilled, especially since it was free.

After downloading and starting the game up, I was pretty disappointed in what I saw. This game was not the Katamari I knew and loved. Instead, it was one of those endless clicker games that I hadn't even been aware existed (there's apparently a lot of these time sink games out there). All you have to do is mindlessly tap the screen to advance, so surely I would have stopped after a minute or two of realizing that this was all there was to it.

Before I knew it, two hours had passed. I had leveled up The Prince and unlocked a few of his cousins who help your progress along. I went from making one coin per item rolled up to several million per item. I thought I was doing so well, when in reality I was going nowhere. This game is very good at making you think you're making significant progress when nothing actually changes.



The way the game works is that you're given a certain distance you need to travel in order to roll up an item and make your katamari bigger. You achieve this by tapping the screen, and each tap will take you a certain length until you lower the distance bar and move on to the next stage. But as you roll up each item, the distance between the next item gets bigger, prompting you to tap even more. You can relieve how much you need to tap by leveling up The Prince and his cousins. You need coins in order to level them up, and you obtain coins by rolling up items. This is where the game tricks you. You aren't really making it as far as you think since the distance bar and the levels of The Prince and his cousins are all relative. When it looks like you're making a billion coins for each item, it really doesn't matter because the cost of leveling up everything evens out with the amount you're making. Where the game really gets people, though, is with the candy. You can use candy to unlock special cousins, power-ups, and buy more coins, but obtaining the candy is very difficult, which brings you to the shopping cart icon in the bottom right-hand corner. For some little to large microtransactions, you can purchase candy to help you along with your progress. This game was obviously and evilly designed to prey on people with addictive personalities and obsessive compulsive disorder. 

When I first started playing, I became obsessed with making it to the end -- so much so that I would tap my phone for hours at a time. This incessant tapping could soon be felt in both my hands. I began to worry that if I didn't stop that I would develop carpal tunnel syndrome. Despite this great risk, I continued to play endlessly. My life became Tap My Katamari. Every single day I would open it up, see how many coins my cousins collected for me while I wasn't playing, and continue onward to the final stage, whenever that may be. Even when my fingers hurt, I couldn't stop. And who could possibly stop tapping their screen when that infectious music is always playing in the background? It also started affecting my personal life. I would hang out with some friends and not pay attention to most of what they were saying because I was busy with this game. I had watched some videos where people hacked their way to the end, but I insisted on doing it on my own.

Whenever I would hit a wall with my progress, I could 'make a star' for star tokens, which unlock presents. The presents help you cover greater distance easily but at the cost of starting over from stage one and resetting all of your progress. The Prince goes back to level one, and you must unlock all of the cousins again. This was so infuriating but so satisfying at the same time. Unlocking new presents and watching how effortlessly you can make it back to the stage you were at in a fraction of the time felt good. But you have to do this an absurd amount of times before making it to the end. It soon became clear to me that this game would easily consume the next couple years of my life. But I didn't care. I didn't care that my hands ached for days at a time. I didn't care that other people mocked me for playing something so stupid. I was obsessed. Whenever I wanted to do something else like watch a movie or play another game, I couldn't. I would just sit somewhere and tap for hours because I was sure I could make it to the end.

Eventually I became distressed. I knew I had a problem, but I couldn't stop. After almost three months, I had had enough. I discovered a glitch that allows you to obtain endless candy by changing the time on your phone's clock. I hesitated at first because I wanted to make it on my own, but after cashing in my star tokens and seeing how pitifully they helped this time around, I knew this game would consume my life for the next couple of years if I didn't start cheating.

I had to cheat -- every waking moment of my life was involved with Tap My Katamari, even if I wasn't playing. I would think about how many coins my cousins would collect and how I would spend them. I would think about which presents to upgrade the next time I rolled a star. I realize how pathetic and sad this sounds, but hopefully it can help others who suffer from an obsession with this absolutely pointless waste of time. After cheating my way to stage 3,000, I could finally set myself free. I could still upgrade presents, and the OCD in me strongly advised me to do so. But there was no point. The game caps off at stage 3,000, so there was no reason to upgrade anything anymore. It also would have taken weeks to max everything out, so I bravely cleared the game's data in my phone's settings, checked to make sure that my entire game was reset, and deleted the thing once and for all. As soon as I did this, a feeling of freedom swept over me. Suddenly I could think clearly again. I decided I wanted to watch a movie and actually did it without tapping my phone in the background. My life was saved.

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Arena of Valor: A Few Val-fine Valhein Builds https://www.gameskinny.com/d3f5g/arena-of-valor-a-few-val-fine-valhein-builds https://www.gameskinny.com/d3f5g/arena-of-valor-a-few-val-fine-valhein-builds Fri, 29 Dec 2017 16:56:43 -0500 Joseph Rowe

Hey there, Arena of Valor fans. New to the game and looking for a build for your first unlocked hero? A veteran but want some fresh ideas for equipment to purchase with your favorite marksman? Look no further. We've got some of the best builds this side of the internet.

Our first Arena of Valor Valhein build is a hybrid AP+AD build and is likely the one you're going to want to use most often. It's a build inspired by one done by reddit user reeveoson, except with some more defensive items to protect yourself with.

You're going to want to buy a Claves Sancti and your Gilded Greaves first for this Valhein build. The boots will give you movement speed, of course, along with some magic defense, making you more formidable against mages and magic using tanks/assassins. An alternative, though, would be Sonic Boots if the enemy team is more AD heavy, or War Boots if you're feeling cocky and want the extra attack speed. Claves Sancti is great for this build not just because it gives you the bonus damage, but also because it gives you increased crit and a passive that'll make you move faster when you crit. This bonus movement speed lets you mess some opponents up by making sure they can't escape your wrath.

Up next in this AoV Valhein build, you're going to want to build Rhea's Blessing, followed by Zweihander. The big bad Blessing is going to give you some AP, cooldown reduction, and a useful passive that gives you a shield when you lose enough health. This beefs up your defenses a little bit until you can get another defensive item. Not only that, but it gives you a nice piece of 25% life steal, making you even more difficult to take down. The Zweihander should be built after because, in addition to its AP, mana, movement speed, and attack speed increasing passive, it will give you bonus damage on your normal attacks based on your AP. If you build the Zweihander first, you'll miss out on the defensive bonuses provided by the Blessing as well as the AP it provides.

The last two items for your Valhein build will go in order depending on what you're facing. If your foes are stacking magic resist because of your build or a teammate's mage build, you'll want to go straight for Hecate's Diadem because of its bonus AP (which will benefit your Zweihander) and its magic pierce that will counteract any magic resist. If you're on the losing end of your AoV match, you're likely going to want to build the Ancestral Glory first; this will give you more HP and, essentially, a second life that will put you back in battle. That being said, you can swap Ancestral Glory out with a more armor-heavy item or magic resist-heavy item if the enemy team's comp calls for it.

This next AoV build, inspired by Reddit user reeveoson's own AP build again, is going to be one you'll be less likely to use frequently, but it's kind of a fun, late-game alternative to the more standard Valhein build.

First, you're going to want to build Apocalypse and Enchanted Kicks. Apocalypse will give you some cooldown reduction along with some much needed AP. Its normal attack-modifying passive will also give you some more damage to help with the laning phase and harassing your foes. The next item in this Valhein build is the magic pierce boots. If, for some reason, your foes are clearly not paying attention to building magic resist, you can swap these out with War Boots or the magic resist or armor boots if you're needing some more tankiness.

Second up, you're going to have to choose between Soaring Aura or Staff of Nuul first, then Zweihander, then whichever item you didn't build previously. The first two items will grant some much-needed AP and either magic pierce or a passive that reduces magic resist. Whichever you choose depends on whether you need more health with Soaring Aura or, if you're not running into much resistance, the increased cooldown reduction of Nuul. Zweihander, like in the hybrid Valhein build above, will give you bonus normal attack damage based on your AP as a passive. In addition to that, it gives you the attack speed-increasing passive, AP, increased mana, and even more movement speed.

Lastly, you will build your defense item. As you can tell, I'm a fan of Arena of Valor's Ancestral Glory; it's like League's Guardian Angel, but with a pretty low cooldown. However, this can be swapped out with an armor or magic resist item if you need it, or, if you're dominating, another AP item.

---

Well, that does it for our Valhein builds for Arena of Valor. Got any suggestions for other builds? Any pure AD builds? Any heroes you want to see builds for? Let us know in the comments.

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Best Indie Games of 2017 https://www.gameskinny.com/ej6p6/best-indie-games-of-2017 https://www.gameskinny.com/ej6p6/best-indie-games-of-2017 Fri, 29 Dec 2017 16:33:01 -0500 Jeffrey Rousseau

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So here we are with my indie games of the year. Now, let me tell you that this year has seen a lot of game releases. These are but a few within that grand ocean. Also, there's nothing wrong with liking triple-A titles, but I feel that if you stick to them alone, you'll miss some real gems in the world of gaming.

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Do you agree with this list? Do you not agree with this list? Let us know in the comments section below.

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1. Danmaku Unlimited 3

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So here we are: The number-one indie title is Danmaku Unlimited 3. Now, this isn't the only shmup mentioned on this list. It is, however, the best, based upon how pure it is. This game is one of the best-designed indie titles and examples of its genre.

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The game takes place across five stages where you'll shoot down a large number of ships. The title features the smoothest of controls. There's a variety of difficulty modes to appease everyone of every skill level. The sprite work of your ship, enemies, bosses, and the stages themselves is highly detailed. Boss battles are nerve racking and demand your best. You can literally play this forever because you have your high score -- and the world's -- to beat.

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The game features an amazing rock soundtrack. I could mention more, but it bears mentioning that this was made by one person. Danmaku Unlimited 3 is available for PC, Android, and iOS.

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2. Drifting Lands

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Is there such a thing as an RPG shmup? If one doesn't exist formally, I would like to present Drifting Lands. Drifting Lands is a title based upon a distant future and a new age of exploration. You are a pilot tasked with protecting a caravan through both known and unknown space.

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Here, you'll find a fully fleshed-out narrative based upon the perils of futuristic exploration. You'll have a choice to use one of three ships; each focuses on a particular play style to suit any player.

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Now, your performance is based on your ship's equipment as well as your skillset. Of course, this is all well and good, but you still have to survive bullet hell and blow up thousands to progress your story. Did I mention that the soundtrack couldn't be any better?

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3. Cuphead

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Retro-inspired games aren't dead, friends. In fact, the best place to find them is on the indie market. To that end, we have Cuphead, a game inspired by the animation of the 1930s and mostly old-time jazz music.

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The game is also a callback to old-time games like Gunstar Heroes and Contra. Stages are pretty unforgiving, and bosses are ruthless. It's rewardingly difficult and a must-play for hardcore fans. More importantly, it's great to see a title that is so old-school in design be appreciated as this has. Cuphead is available for Xbox One and PC.

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4. Battle Chef Brigade

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 An indie title that was slow cooking for years. The wait, however, was worth it. Battle Chef Brigade is a mix of genres that come together beautifully. It's part adventure, puzzle, RPG, and cooking game. 

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What is most enjoyable about the game is the wealth of battle options. Well, I mean to say cooking battle options. You can focus on a variety of tactics, each with its own strength and weakness. It's great to know you can serve up defeat to a foe any way you see fit.

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The title is presented as an episodic story of a young lady becoming a battle chef. The game's difficulty/story escalates naturally as the cooking competitions get higher stakes. Also, the cast of characters is so endearing and helps flesh out the story so well that you want everyone to have screentime. Battle Chef Brigade is available on PC and Nintendo Switch.

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5. Nighthaw-X3000

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Nighthaw-X3000 is, at its simplest, a shmup -- a shmup that is very much inspired by the 1980s. Much like that time period, the game is very set in its particular aesthetics.

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You play as a reluctant pilot facing court-martial. Why? Well, aliens have invaded Earth and are threatening his downtime with liquor, so he's all too eager to risk losing his job to save the booze, er, the planet. 

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The game features stages and visuals you'd swear were ripped from ads. Stages are pastel-colored, and the game's music sounds like it belongs in Miami Vice. 

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You can collect power-ups to help you reach a new high score and stand a better chance. Also, did I mention that the soundtrack is awesome? Nighthaw-X3000 is available for PC.

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6. Beat The Game 

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Beat The Game is perhaps one of the weirdest games I played all year. A music producer find himself in a strange alternate world after a small bike accident. What follows is a bit hard to describe.

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Beat, essentially, is the video game form of what it's like to make a song. What does that mean? Well, an artist will often find the sounds he/she needs from interacting with the world at large. So, Beat will find tunes and songs from objects and people you bump into. Each discovery is meaningful and quite strange.

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Ultimately, you are tasked with putting on a performance with the sounds you've collected within the surreal sandbox. Beat is a journey all fans of music should experience. Beat The Game is available for iOS and Android.

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7. Toukiden 2

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If you've never played a monster hunting title, you're missing out on quite the experience, and there's no better place to start than with Toukiden 2.

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Your current circumstances ask that you help defeat demons to keep the land safe. Your quest isn't a lonely one, as you'll be joined by some very colorful characters.

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You also have an array of weapons you can us to fight. Do you like big swords? Or maybe you want to punch things out with gauntlets? Whatever you like, you'll find them available. 

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You'll find yourself regularly in strange lands and up against some larger-than-life enemies. You'll be driven by a narrative that'll continue to ask you why you and the demons are there. Toukiden 2 is available for PS3, PS4, PS Vita, and PC.

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8. Gundam Versus

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Gundam Versus exists in a weird place. The franchise is popular, anime-wise; the games, however, aren't that popular here in the West. So with the release of this title, we have a game that celebrates the franchise's history and gives people robot-on-robot action.

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Each unit plays differently and has their own set of abilities. Players can play a robust campaign and take part in online multiplayer matches with other players. The game may not blow you away, but it'll give you a competent robot-based action game. Gundam Versus is available on the PlayStation 4.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/708d12569c1e0e16609462609d2fadfb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/708d12569c1e0e16609462609d2fadfb.jpg","type":"youtube","id":"11768","description":"

9. Egglia: Legend of the Red Cap

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In my honest opinion, Egglia: Legend of the Red Cap may be the best JRPG you'll find on mobile released this year. It's a spiritual successor to Secret of Mana in all but name. So what that means is that it plays and feels like a classic.

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The game is ridiculously cute and bright. It features a simple format; you'll explore stages and slowly expand the world. In battle, you'll fight off wild monsters with swords, magic, and/or whimsical spirits -- all while discovering the mysteries of the world. 

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As a mobile game, you'll be rewarded with bonuses for playing daily. The game has a very cute and heartwarming story to boot. Egglia is available for iOS and Android.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/2688b7f220d6fb11d2961832acd3833c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/2688b7f220d6fb11d2961832acd3833c.jpg","type":"youtube","id":"11767","description":"

10. Battle Chasers: Nightwar

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In a year where we've seen many RPGs, I found Battle Chasers: Nightwar to be pretty unique, which is saying a lot since RPGs tend to be more than a little homogeneous. 

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Battle Chasers, in a nutshell, was built with modern sensibilities. It allows you to save anywhere. You can also tackle dungeons at higher difficulties for better treasure. These are but a few of the reasons why it stands out.  

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The gameplay is challenging and in-depth to the point where you have to always plan accordingly. The title also features a unique story penned by the same man behind the comic series upon which it's based.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/da6cdb08bd04bf2c8a0052bea900e7ad.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/da6cdb08bd04bf2c8a0052bea900e7ad.jpg","type":"youtube","id":"11766","description":"

2017 has been a pretty good year for games. There's no denying that fact. There's so many games that release within a year that it's hard to keep up -- I can barely keep up myself. With all there is to offer, triple-A titles take up the limelight, understandably. 

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Now, I'm not saying the big-name stuff is bad. I'm just a fan of the little-known guys, so it's no secret that here at GameSkinny, I'm an indie/niche game aficionado. I feel that particular landscape tends to cover the path less traveled creatively. So to that end, here's my top ten list of indie/niche titles you shouldn't miss out on.

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