Android Platform RSS Feed | GameSkinny.com Android RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Jaws.io Guide To Winning Every Match https://www.gameskinny.com/6gixw/jawsio-guide-to-winning-every-match https://www.gameskinny.com/6gixw/jawsio-guide-to-winning-every-match Tue, 19 Mar 2019 10:41:52 -0400 Ty Arthur

While it's a rarity, Jaws.io is a legitimately Jaws-branded .io title straight from Universal Studios and not a knock off using similar imagery.

As you might expect, Jaws.io plays just like any other fast-paced .io game, but with a few minor tweaks. As expected, your goal is to move around the arena and grow in size while picking up items and avoiding other players.

The change here is in whether you are playing Hunter mode, which lets you fire back at the shark, or in Jaws mode, which lets you eat any player boat you come across regardless of size. 

Below, we'll look at how to use the map to effectively as a shark to rack up points, how to get killshots as the hunter, and how to unlock skins. 

Using The Jaws.io Map Effectively

As the shark, your main goal in Jaws.io is to pick up as many items as possible to grow in size and rack up points, which means you want to hit the densest collection of objects possible, such as boats, swimmers, and docks. 

In most cases, the corners of the map are typically the best place to go because they have large collections of ships docked on the beach; you can plow through them all right from the start.

The brown docks can be picked up just like boats and swimmers, which means more points with less aiming.

It's worthy to note that the map is randomized in each match; sometimes the small islands toward the center often have larger clusters of docks, ships, and swimmers when the corners are randomly empty. Nearly everything is destructible, except the light buoys.

When playing as a Hunter, size only matters in relation to the other players, not in relation to the objects that can be picked up. In other words, you can hit a pleasure yacht that's three time your size on a dock and grow, but if you hit a player boat that's just slightly larger than your ship, you will have to respawn.

Also as the Hunter, the best way to avoid respawning is to move up and down an undulating wave or in Figure 8 pattern as soon as the red icon appears. This way, you can usually stay out of harm's way, sometimes indefinitely. 

 Dense areas like this are what you are looking for 

Landing The Killshot As A Hunter

Hunters' ships automatically fire directly at Jaws when he is in your line of sight. Take Jaws to zero health, and he respawns, netting you a huge point boost.

Aside from the auto fire, though, you also get a super shot, which charges up by collecting items. To charge faster for the killing shot, fire the super shot quickly the first time, then save your next shot for when the shark is low on health.

The bonus for landing the kill shot is so high that staying near Jaws and getting repeatedly eaten is a viable, worthwhile strategy. 

In the end score below, I ignored most of the docks at the edges and just trailed behind the shark until I got the kill shot, picking up anything he missed and occasionally running over smaller boats. With that strategy, I still finished almost 600 points ahead of the next player. 

How To Unlock Skins In Jaws.io

As with any .io game, progression focuses on unlocking new skins for Jaws or boat types for Hunters. Below is the full list of skins and their unlock requirements, although it's worthy to note that many of these can be bought outright for 0.99 cents instead:

  • Hammerhead Shark: watch 15 ads 
  • Battle Scarred Jaws: finish a match in 1st place
  • Whale Shark: play 3 days in a row 
  • Basking Shark: earn 50 shark points
  • Bull Shark: earn 450 shark points
  • Thresher Shark: earn 1250 shark points
  • Goblin Shark: earn 2450 shark points
  • Tiger Shark: earn 4050 shark points
  • Mecha Jaws: earn 6050 shark points
  • Jawsdroid: earn 7200 shark points
  • Holojaws: earn 9000 shark points
  • Yacht: watch 5 ads
  • The Orca: watch 30 ads
  • Sailboat: play 2 days in a row
  • Sumbarine: play 7 days in a row
  • Hooper's Boat: earn 200 shark points
  • Amity Police Boat: earn 800 shark points
  • Islander Boat: earn 1800 shark points
  • Racing Boat: earn 3200 shark points
  • Shark Hunter Boat: earn 5000 shark points
  • Riverboat: earn 10800 shark points

Jaws.io might be a relatively simple game on the surface, but getting the highest score can be tough. Hopefully, these tips and tricks will help you get the high score whether you're playing as the shark or the hunter. 

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8 Games and Franchises with the Biggest Translation Gaffes https://www.gameskinny.com/3ja5f/8-games-and-franchises-with-the-biggest-translation-gaffes https://www.gameskinny.com/3ja5f/8-games-and-franchises-with-the-biggest-translation-gaffes Mon, 18 Mar 2019 17:30:01 -0400 Joshua Broadwell

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Breath of Fire II

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Fans love to hate Capcom. Sometimes, it seems unfair. Other times, like when you remember Breath of Fire II, then it's completely understandable, and you just step back and let things go. Oh, if only the above picture had been true.

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The early BoF games had an interesting history. Squaresoft handled the first one's localization and publishing. It had some problems, sure. The dialogue and mechanics were rough around the edges but there's still enjoyment to be had with it.

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You would think of the BoF games, the first would have all the terrible issues, that Square would have taken the opportunity to sabotage a potential rival creeping in on its RPG monopoly.

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Or perhaps someone at Square could tell that left to its own devices, Capcom would do that quite nicely on its own.

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Breath of Fire II's translation and localization are full of ludicrous descriptions and sound effects and unclear dialogue. It's a showing on par with gems from the '80s like "all your base are belong to us" and Castlevania II.

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It's near Deborah Cliff...

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There are some classic signs of bad, careless translation as well, where the untranslated text is left in alongside the translated script, or even worse, the writer just added a transliteration, which isn't, y'know... actually a translation.

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Manju are Japanese buns, so this particular instance is one of those cases where you forget  where the writer forgets to delete what they chose not to use. Note the transliteration was highlighted as the key point, though.

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Other errors are less in keeping with the context. I'm not sure about you, but I see what could possibly be a boar — no bears, though.

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It's amazing how punctuation can be so significant. Some bizarre uses of periods in here, except where a period is actually needed.

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At first glance, there doesn't appear to be anything wrong with these two. It's just a nice, normal observation from a character who obviously hasn't seen Nina for a while. Except, she isn't seeing Nina now either.

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This isn't a case where the party members all fold into the leader. The girl with the wings near the table? That's Nina. This woman just told Ryu he's not a little girl anymore, and I can only imagine how surprised he must have been to learn that.

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If these things had remained a relic of the '90s BoF II, that would be a different story. But two different re-releases later — first on the Game Boy Advance and then on the Virtual Console — and Capcom still believed this translation was worth keeping.

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---

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Modern games aren't free from the plague of bad translation, sadly, but their shortcomings certainly do provide an amusing way to pass the time. Whether it's Capcom's carelessness in the '90s, Atlus's rushed schedule from a few years back, or the flood of cheap titles inundating digital platforms, it seems like bad translations are simply a universal factor of gaming life.

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Got any examples of terrible game translations? Share yours in the comments!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-4e5b8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-4e5b8.jpg","type":"slide","id":"195527","description":"

Persona 5

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Including Persona 5 on this list might be controversial. However, there's no denying that good though the game undoubtedly is, it falls far short of Atlus's standards in localization and what fans have come to expect from the company. That departure from the high-quality norm is a bigger gaffe than any translation awkwardness in the game.

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Fortunately, for the most part, the game's dialogue quirks don't come anywhere near Kitty Love and Hollow Fragment levels of bad. You do have to pause for a moment and consider what's being said from time to time, though.

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Morgana is pretty quirky to begin with, so at first glance, this seems like just another manifestation of that personality. But the sentence doesn't technically make sense. "seriously trying to kill us" maybe or "serious about killing us," but serious to kill us is what you'd expect from an inexperienced translator or an early ESL student.

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Conner Kramer put together a site listing some notably egregious errors (and getting some flak for it from the fan community as well), and he added some alternatives for a few of them. Here's an example:

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His revision is a lot more like what fans got in Persona 4 and much more in keeping with the character doing the speaking as well. One would expect a high school principle to say something like "misdemeanor is not tolerated..." as opposed to "you will behave yourself," which is better suited to an elementary school setting.

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There are other signs of carelessness too.

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Image via j-entranslations

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Persona games rely heavily on good dialogue to push the story forward and keep players interested. These issues are hardly game breaking, but they do break the immersion, which makes it difficult to remain invested.

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What lies behind the issue is a mystery. It's possible some elements of localization were a rushed job, since the game was delayed to begin with. But it's equally possible it was simply oversight.

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Yu Namba, senior project manager at Atlus and responsible for a good deal of Persona games' localization processes, once said he couldn't account for everything that happened, but tried to make sure the core narrative was coherent and clear. Other things could slip through the cracks, as they apparently did for P5.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/t/kitty-love-header-79423.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/t/kitty-love-header-79423.jpg","type":"slide","id":"195505","description":"

Kitty Love

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The Switch has taken over the Vita's place as supreme host of otome games. The eShop is flooded with romance games, most of which are geared towards female audiences, and many of which have rather low production values.

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Kitty Love takes the crown for one of the worst translations, though. It's the usual quirky premise for one of these games. The protagonist works at a flower shop by day and turns into a cat by night, because why not.

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As is a growing trend with eShop games, the game's end result is less than stellar, with apparently very little in the way of quality control either by the developer or Nintendo's alleged curation process.

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The quintessential tourist activity — buttering the day

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Some of the errors here aren't quite Hollow Fragment bad, but they do range from the mild to the completely unintelligible, up to the "how could you think this was okay?"

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The protagonist is in cat form in the above, so presumably, this is just a special way of saying he held the cat

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Many of the scenarios just take a bit of figuring out to understand.

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That isn't one of them, though.

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Or that one.

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Okay, so maybe it is on par with Hollow Fragment.

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That's...not good.

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Slapdash niche games riddled with errors aren't exactly new, but there are a couple of things that make Kitty Love stand out as particularly noteworthy.

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The first is the fact that it exists at all on the Switch eShop. Nintendo claimed from the eShop's early days that it would be akin to a curated platform, and not every pitch, even from well-known developers, would be accepted. Fast forward two short years, and it seems that policy has quietly been abandoned.

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What's more, unlike some games, including Hollow Fragment, Kitty Love continues to exist in this form — no patches, no changes, no discounts. Whether the amusing dialogue is worth the price of admission is for you to decide.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/y/crystal-header-90689.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/y/crystal-header-90689.jpg","type":"slide","id":"195513","description":"

Pokemon Crystal: Vietnamese Version

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Pokemon Vietnamese Crystal has been a thing on the internet for many years, and it's practically a meme generator. The game has a strange history. It started as a Chinese translation of the Japanese script, but despite being considered a Vietnamese version, the game is pretty much entirely in English.

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Players are greeted with this.

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They do? I'm...so sorry

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For some reason, the translator was a bit free with referring to Pokemon as Elf and as Monster, depending on the context, though there didn't seem to be much of a guiding reason behind which scenario got which reference. Either way, there's not much of a link between professor or scholar and monster.

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Some of the text is comprehensible, and you can get an idea of how it went from the original meaning to the slightly garbled one.

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Friend makes sense, since Pokemon are often referred to as friend in the script. Store... eh. Center and shop are close, but that's starting to stretch it (especially when everything in there is free).

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And then you get ones like this, from the next script point.

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It's easy to pick up on the fact that "grasp" is used for catch, but basin?

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This early conversation shortly after the rival makes an appearance is unique, but not actually instructive.

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This one doesn't seem to be very clear either, until you realize he's talking about Mr. Pokemon.

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Apart from the phrasing, it makes sense. I don't know what the original script says, but I imagine it's something referring to Mr. Pokemon as an older man, hence "Grandfather."

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But then you get this again.

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And this.

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The battle system is its own set of special. The theory goes that perhaps there was an indexing error that threw descriptions and translations off, since some are correct, just out of place. Other issues involved transliterating Japanese grammatical particles that weren't intended to be spoken or read.

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But it doesn't explain everything about it or the naming conventions.

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It certainly doesn't explain the unique way of obtaining items, where the game throws the F-bomb your way every time you place an item in the bag.

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Most of the game is almost impossible to understand. If you're interested, you can check out the original Let's Play that sparked the phenomenon. 

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Sword Art Online: Hollow Fragment

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Sword Art Online is a popular transmedia franchise, spanning manga, anime, and video games. In most cases, SOA in all of its forms tells a compelling story with likeable characters, and it's garnered a decent-sized following in the West. We even ranked Sword Art Online: Hollow Realization as one of 2017's best anime franchise games.

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Its sequel, Sword Art Online: Hollow Fragment had a very, very rough start in the West, though. Like a handful of other Japanese games released in Asia before the West, it initially had an Asian release with an English language option.

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But that translation was bad. In fact, bad doesn't even begin to cover it.

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Japan has its share of race problems, but this wasn't an instance of blatant insensitivity. This is just referring to Kirito, the man wearing black. Though, I don't think he was sexually harassing anyone.

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This isn't exactly what you'd expect to find as a subject line in a hero's inbox.  Fear not, though — it's just monster extermination, SAO Asian translation-style.

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The translation was also just plain lazy. SAO games stray into racy territory now and again, but , this isn't a reference to one of those adult visual novel scenes. This is just bad translation of a symbol with a wide variety of meanings, most of which relate to war, exploration, and things like that.

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Fans who played the version that existed prior to the improved translation patch saw lots of references to penetration throughout the game, in some unusual contexts as well.

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Some of the (many) instances do make me wonder whether the translator had a slight idea of what they were saying and tried to just make a joke out of it.

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This wasn't the only instance of single-minded determination to stick to one translation regardless of context either.

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A standard Japanese greeting is yoroshiku, or the full version, yoroshiku onegaishimasu. It can mean a variety of things, from "nice to meet you," to "let's get along" or "let's work together," among other potential definitions.

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It's useful when you first meet someone, of course. But Asuna and other characters  would say this every time Kirito chose them to accompany him on a penetration — er, that is, an exploration trip.

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Same to you!

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There are countless other instances of unclear or ridiculous phrasing as well.

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This being one good example.

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As a matter of fact, there is.

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Bandai Namco isn't known for always making the best decisions, but it's odd how an established company ended up using a very evidently poorly trained translator for the original English version.

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One of my favorite things about being underground is seeing the sky.

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The Tales of... Games

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Bandai Namco's Tales of... series is known for its endearing characters, interesting plots, and snappy dialogue. However, not all entries are created equally.

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The most recent new Tales of game, Tales of Berseria, was lauded for its darker take on the usually chipper stories and characters, but it suffered from some very uneven dialogue and writing towards the end of the game

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Not all the errors are quite as confusing as this one, though.

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But the biggest issue with the numerous gaffes towards the end of the game is that most of them end up completely unintelligible, like these next two.

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Bandit shrooms don't even exist in the game.

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It's worth noting the voiced lines don't always match with the written dialogue, though. This fact leads some to suspect that perhaps what happened with Berseria was a sudden change in script or direction near the end of production that didn't make it to the localization department and was just crammed in at the last minute.

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Errors in Earlier Games
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Either way, these kinds of issues aren't restricted to modern titles. Clyde Mandellin with Legends of Localization noticed this interesting mistake in Tales of the Abyss that's rather easy to overlook.

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In between all the talk of fonons and fomicry in the early part of the game, it's easy to forget that the seventh fonon was known about for a long, long time. After all, how could Tear be a practicing Seventh Fonist if it was only just discovered?

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The error here comes from a loose translation of the original Japanese, which only said it was the most recently discovered, which doesn't give any kind of time reference.

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Then there was the official English translation of Tales of Phantasia, with this interesting little nugget.

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The original line was Ragnarok, but Mandelin says older versions of Microsoft Word didn't include Ragnarok in the dictionary and only offered Kangaroo with a capital K as the first recommended choice. This one was a careless spell check error that somehow managed to make it through to publication.

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Why the editors of a fantasy game script thought spell check could be relied on anyway is another matter.

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Ys VIII: Lacrimosa of Dana

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The Ys series is one of gaming's longest-running series, with Ys VIII: Lacrimosa of Dana being the most recent entry. While its action oriented gameplay and immersive worlds haven't changed dramatically over the decades, its publication status in the West certainly has.

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Most of the early titles after the original two ended up as fan translations, before XSeed began bringing them over as part of its partnership with developer Nihon Falcom (we won't talk about that Konami incident with Ys VI).

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And then came Nippon Ichi Software America. As part of Falcom's attempts to expand its international audience, it gave the publishing license for Ys VIII to NISA, with some disastrous results.

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This character's bowel habits became a running gag in the original translation, which shouldn't be too surprising from a company that thinks Esty Dee as a name (as they did in Atelier Rorona: The Alchemist of Arland) is a funny localization joke.

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It's okay Reja; most of us don't either.

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The game was riddled with untranslated text, randomly scattered here and there — a common error in badly handled games from the '90s, but not something one would expect from modern games. It's certainly not in keeping with XSeed's usual translation work, which makes it stand out all the more for longtime fans.

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Lines like this are common as well, making certain narrative segments and even dialogue a sort of guessing game. But that's not the worst thing.

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The game originally had a passable English translation, especially for most main segments and place names. Why NISA felt the need to re-translate is beyond me, particularly when the re-translation was so shoddy.

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Fortunately, NISA publicly recognized its errors and re-re-translated the script, providing a much better experience all 'round and apparently earning Falcom's trust enough to warrant being given its next big overseas project, The Legend of Heroes: Trails of Cold Steel III

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Final Fantasy Games

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Most Final Fantasy games are high quality, well-produced works. That doesn't mean they are error-free, but for the most part, the base games are well-written with good localization.

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Unfortunately, Square Enix has gained a reputation for not really caring about how those high quality works transfer to other platforms based on their lazy ports and similarly low-effort localizations.

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No, the above isn't a screenshot from an alternate Final Fantasy IV universe where the Red Wings were Baron's premiere delivery service with Cecil as their leader. It's the first line of script in the mobile FFIV port.

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The port was supposed to use the DS version's script, but obviously, something happened along the way. It made its own mistakes, while keeping those of its predecessor.

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And then there's the mobile port of Final Fantasy VI.

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Given how many times "esper" appears in the script, it's baffling how this mistake wasn't caught before the game launched, to say nothing of the awkward phrasing that was left untouched.

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Still, the script is entirely readable, unlike some other inclusions in this list. The biggest issue is that errors like this are expected with most SE ports, causing one to wonder about the overall attitude of the port teams and the company towards its franchises.

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Errors in Original Versions
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However, the original versions are certainly not free from errors.

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Final Fantasy VII fans will already know this screenshot contains two errors The potentially less obvious one is Aeris's name. It's actually meant to be Aerith, and that's how it appears in all later mentions in the Final Fantasy universe.

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This was a common translation error in the 1990s, when localization teams were apparently not experienced in differentiating between easily misunderstood Japanese characters. Most people know about the "L" and "R" confusion, but "S" and "TH" is another one.

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There are, of course, other linguistic challenges to overcome as well.

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That above is a wyvern in Final Fantasy V.

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There's not really any reason other than just "whoops" for this one from Final Fantasy X, though to be fair, it was fixed in the HD remasters.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/d/bad-translation-header-85854.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/d/bad-translation-header-85854.jpg","type":"slide","id":"195737","description":"

Video game fans have been dealing with the highs and lows of translation and localization since the 1980s. It's a risk built into a hobby that often relies on media translated from one context-sensitive language to a very different one.

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Some of the early examples of translation gaffes have made their way into meme-dom and are among the best-known examples of games gone wrong, games such as Top Wing and Ghosts N' Goblins.

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As time progressed, one would think these issues would gradually fade away, with more experienced translators and bigger budgets.

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That, however, didn't happen. Through the 1990s and up to recent years, video games still dealt shoddy translations, rushed schedules, and bad management — even some of the bigger games and studios.

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Some of the more egregious errors in these games and franchises are what this list focuses on, examples of games that should have been better from companies that ought to know better. Along the way, we'll touch on the reasons behind the gaffes and explore what, if anything, was done to remedy the problems.

"}]]]>
The League Of E.V.I.L Is Coming For Dalaran In Hearthstone's Next Update https://www.gameskinny.com/vbfql/the-league-of-evil-is-coming-for-dalaran-in-hearthstones-next-update https://www.gameskinny.com/vbfql/the-league-of-evil-is-coming-for-dalaran-in-hearthstones-next-update Fri, 15 Mar 2019 14:25:53 -0400 QuintLyn

Blizzard's World of Warcraft-based card game, Hearthstone, is due for another update.

On April 9, E.V.I.L. is coming to the city of Dalaran in the Rise of Shadows update. This update is the first of three that will tell the story of the League of E.V.I.L., an organization made up of Azeroth's baddest baddies and led by none other than Rafaam.

The new expansion will feature 135 new cards, including the new Lackey cards and Schemes cards. Lackeys are 1/1 minions, but don't let the stats fool you. Each features a useful Battlecry.

Schemes, on the other hand, are spell cards. The longer a player manages to keep them in their hand, the more powerful they become. 

Rise of Shadows also pulls from some old Hearthstone favorites, including borrowing forbidden magics from the Whispers of the Old Gods era.

Of course, the League of E.V.I.L won't be able to just waltz into Dalaran unopposed. There are those who will defend the city. And they are armed.

As part of their resistance, defenders now have Twinspell cards. When the cards are cast, a duplicate appears in the player's hand to be used again at a later point. Defenders also have special artisan cards available to them. These cards feature a different craft specialty.

Finally, the update also marks the rise of the Year of the Dragon in Hearthstone. This means a whole new set of tavern activities will be coming, complete with card rotations, random card backs, and even a new single-player experience.

The devs promise a "more robust level of customization, including the ability to unlock multiple starting decks and Hero Powers per class."

Of course there's more, and the full rundown on the Year of the Dragon can be found in a post on the Hearthstone site.

 

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PUBG Mobile Being Temporarily Banned in Some Indian Cities, Players Arrested https://www.gameskinny.com/24mj9/pubg-mobile-being-temporarily-banned-in-some-indian-cities-players-arrested https://www.gameskinny.com/24mj9/pubg-mobile-being-temporarily-banned-in-some-indian-cities-players-arrested Thu, 14 Mar 2019 16:04:18 -0400 QuintLyn

Over the past few weeks, police in Rajkot, India, have been arresting players of the popular battle royale game, PlayerUnknown's Battlegrounds. Specifically, it appears the ban is for PUBG Mobile, which released worldwide in March 2018. 

The arrests come after a notification issued on March 6, banning the game. As of this writing, three other cities, including Gir Somnath, Bhavnagar, and Surat have also allegeldy issued bans. 

As expected, the bans are being issued over concerns that the game encourages violence and is addictive, causing children to perform badly in school.

The Rajkot ban was announced via social media, along with a ban on the Internet hoax known as the "Momo challenge".

Interestingly, it seems this is a limited-time ban, running from March 9 to March 30. During this time, anyone can file a complaint against people playing the game at their nearest police station.

The ban is reportedly being enforced under a section of the Indian Penal Code that punishes anyone whose actions are seen as causing "obstruction, annoyance or injury". The code allows for up to a month-long prison sentence and a small fine.

Since the ban became official, the Rajkot police have arrested 16 players.

Three of these players were arrested near the police headquarters, with officers reporting that they "were so engrossed in playing" that they didn't even notice they were being approached.

Also arrested was a group of undergraduate students and their younger friends. There were six in all.

The police also seized the players' phones for investigative purposes.

It seems that those currently being arrested are also being bailed out by the police. Although they will have to go to a courtroom trial for not complying with the ban notification. 

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Stardew Valley Blooms on Android Today, Brings New Features https://www.gameskinny.com/mu4dj/stardew-valley-blooms-on-android-today-brings-new-features https://www.gameskinny.com/mu4dj/stardew-valley-blooms-on-android-today-brings-new-features Thu, 14 Mar 2019 14:50:58 -0400 Joshua Broadwell

Developer Concerned Ape and publisher Chucklefish teamed up a few years back to bring the world a loveably retro farming simulator, Stardew Valley.

At the time, no one could have predicted this indie take on classic Harvest Moon style gameplay would garner such a large and intensely devoted audience.

However, here we are today, knowing that it certainly did.

The game sold more than a million copies two months after its initial launch, an additional one million copies five months after launching on the Switch, and it surpassed 3.5 million total units sold as of January 2018.

Back in October, the farming simulator launched on iOS devices. While the App Store doesn't show download numbers, the game is #1 in the store's role-playing section and has some 3,900 ratings. Stardew Valley is currently rated a 4.5 out of 5 on the store. 

But now, months after being promised, Android owners can share in the fun, too, as the award-winning indie launches on Android today. It's available in the Google Play Store for $7.99.

In case you aren't familiar with the game's basic premise, here's an overview from Chucklefish:

  • Create the farm of your dreams: Turn your overgrown fields into a lively and bountiful farm!
  • Learn to live off the land: Raise animals, go fishing, tend to crops, craft items, or do it all! The choice is yours...
  • Become a part of the local community: Pelican Town is home to over 30 residents you can befriend!
  • Meet someone special: With 12 townsfolk to date, you may even find someone to start a family with!
  • Explore vast, mysterious caves: Encounter dangerous monsters & valuable treasures deep underground!
  • Customize: There are hundreds of character & home decoration options to choose from!

The Android version of Stardew Valley is similar to the iOS version, with all of the single-player content of the main game, but no multiplayer modes. The only other difference between the mobile and console versions of the game is that the mobile version is optimized for touch-screen control, allegeldy making Stardew Valley even easier to play on the go.

The Secret Police, the game's mobile developer, has also implemented a few new changes to the mobile version since it launched on iOS:

  • Save at any time, even when you close the app!
  • Pinch-zoom functionality, allowing players to handily zoom in to track down your Junimos or zoom out to get a full view of your farm
  • New control systems including virtual joystick and invisible joystick options, 'action/attack' button option, improved auto-attack and Joypad adjuster tool with complete customization of your onscreen controls

Stardew Valley isn't the newest indie farm-and-life simulator available, but the combination of gameplay styles and massive amounts of content — the main game will take 50+ hours to finish — mean many people consider it the superior choice.

Long-time Harvest Moon fans even see Stardew Valley as the series' natural successor, since it builds on what made Natsume's franchise so popular while fixing many of the problems fans pointed out for years.

There is certainly a lot to do, but if you're a complete newcomer to the Valley, you can check out our extensive Stardew Valley guide content for help getting started.

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Fortnite Update Changes Console Cross-Play Pool https://www.gameskinny.com/rstv1/fortnite-update-changes-console-cross-play-pool https://www.gameskinny.com/rstv1/fortnite-update-changes-console-cross-play-pool Wed, 13 Mar 2019 14:36:05 -0400 William R. Parks

Another update recently went live on Fortnite, and it brought some new toys for battle royale fans to play with, including the Baller, a single seat vehicle with both grappler and boost functionality. However, new content is not the only focus of the patch, as it also looks to change the game's console cross-play pools.

Prior to the update, fans playing Fortnite on PlayStation 4, Nintendo Switch, and Xbox One were all part of the same console pool when opting-in for cross-play. Now, this pool has been divided, and cross-play is no longer optional for battle royale. 

That is, PlayStation 4 and Xbox One players are now in their own starting pool, and opting out of cross-play will restrict them to Creative Mode and Playgrounds. Switch players, on the other hand, will now enter a starting pool with those playing on mobile, which Epic believes will lead to "an on-average better per-game experience for both mobile and Switch players."

To be clear, this does not mean that Switch players are no longer able to play with friends that own a PlayStation 4 or Xbox One. When joining a squad with one of these players, Switch owners will simply be back competing in the console cross-play pool rather than battling against mobile players.

That said, the change does suggest that Epic is, in general, finding that Switch players are having trouble competing against those with Sony and Microsoft's consoles. The patch notes do not elaborate on exactly how this discrepancy is manifesting, but it is easy to imagine the factors that might lead to it.

For example, Fortnite has been known to have decreased performance on Nintendo's console, which may be impacting the overall success of Switch players. Additionally, some of these fans are likely to be playing primarily in handheld mode, which may make it even more challenging to compete.

Whatever the case may be, fans are certain to have mixed opinions on the change. Fortunately, it does not mean that Switch players will be unable to continue playing with friends on other platforms — they will just be competing in a different pool when they do so.

The patch notes outlining the change to cross-play pools can be found on Fortnite's website.

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Brendan Green Steps Down From PUBG Development Direction To Focus On Special Projects https://www.gameskinny.com/fx509/brendan-green-steps-down-from-pubg-development-direction-to-focus-on-special-projects https://www.gameskinny.com/fx509/brendan-green-steps-down-from-pubg-development-direction-to-focus-on-special-projects Wed, 13 Mar 2019 11:51:41 -0400 QuintLyn

Brendan Greene, otherwise known as the PlayerUnknown in PlayerUnknown's Battlegrounds, is stepping down from his position as the game's director of development.

However, that's not to say he's leaving PUBG Corp. Rather, Greene has decided to focus his energies on a new division of the company, simply titled PUBG Special Projects.

Greene formally announced the change via his Twitter account early this morning, stating that in addition to his new duties, he will continue to help with PUBG as a consulting creative director. This position will allow him to step in when he needs to, but otherwise give him time to concentrate on other initiatives.

As for his position as director of development, that will be taken over by Taeseok Jang.

In the tweet, Greene also announced that going forward, he, and the new division, will be based in of Amsterdam, Netherlands. There, he intends to make a "new life for himself." He added that he is "pretty excited" to finally have an official gaming room for himself again.

As for PUBG Special Projects, it will focus on research and game development. The division will experiment with "new technologies, pipelines, and gameplay."

The announcement also states that the division will "explore new possibilities of interaction and connection within the game space."

Online experiences and spaces can connect us in ways I only dreamed of when I first sat in front of a computer some 30 years ago. And it is those dreams of connecting others that is driving our work at PUBG Special Projects.

Since PUBG Special Projects is an all-new division, there are currently 13 positions open in the Amsterdam office; 10 of those are with Special Projects.

Anyone interested in applying can do so by visiting the PUBG careers page

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AxE Alliance x Empire Class Skill Build Guide: Archer https://www.gameskinny.com/vk27v/axe-alliance-x-empire-class-skill-build-guide-archer https://www.gameskinny.com/vk27v/axe-alliance-x-empire-class-skill-build-guide-archer Tue, 12 Mar 2019 10:22:42 -0400 Ty Arthur

While there are six different classes to pick from in AxE: Alliance Versus Empire, Archer is hands down the most used class right now, and it isn't hard to see why.

Besides long range attacks for PvP, the Archer's four active starting skills are all incredibly useful for PvE battles, especially if you like to farm in auto mode without having to actually look at your phone.

Not sure how to properly build your Archer? Below we show you the absolute best active and passive skills and attributes for any kind of battle.

Managing Skills In Alliance x Empire

Before getting into the specifics of which skills to upgrade for the Archer class, don't forget that you get two skill set set slots for free (marked as A and B in the upper right corner).

You can buy extra slots for quickly switching between multiple skill sets on the fly if you want to try different combos, but you really don't need three or more in most cases. Instead, just find two different skill sets you like -- one for daily and story quests, the other for player versus player battles -- and keep them updated as you level up.

There's also an important skill strategy we outlined in the Alliance x Empire beginner's guide that's worth repeating here. When you hit bosses you just can't seem to beat, don't forget about the achievements for reaching specific attack and defense thresholds.

If you pull all your points out of active skills and pump them into the passive attack and defense buffs, you can usually hit the next achievement threshold. Grab your rewards for hitting that achievement, then put your points back into your normal skill build. That's an easy way to get some quick upgrades that may be enough to help you squeak by the hardest story missions.

Best AxE Archer PvE Skill / Attribute Build

When building your Archer, split your points between active and passive skills, upgrading them evenly as you level. I recommend going with ATK improvement on the passive side as that tends to be more helpful for autoing dungeons over DEF improvement, but you may need to swap that depending on the quality of the armor you've found.

For active skills, the first four you immediately start with are actually better than the last six that unlock at levels 25 - 50. Why are the early skills better? Because they have low cool down lengths of only 15 - 30 seconds.

The more powerful active skills available to the Archer class have much longer cool downs in the 45 - 50 second range. With the exception of bosses, most PvP battles should be over in less than a minute, so their usefulness is extremely limited by how infrequently they can be activated. 

Best Archer Active Skills

Your primary focus with active skill points should be upgrading Piercing Shot and Cyclone Shot first. It will take time to fully upgrade your skills while leveling, but ideally, your Archer active skill load out should eventually look like this:

  • Piercing Shot 10 / 10
  • Cyclone Shot 10 / 10 
  • Arctic Shot 10 / 10
  • Volley 10 / 10

This Archer skill load out provides the most utility with the shortest cool downs. While they deal less damage, these four skills are easily the best for the Archer because they let you dodge out of harm's way or knock back a group of enemies.

That's particularly important if you are doing auto battles, as it means you will take less damage and evade enemy attacks more often even if you are away from your mobile device while the quest is going.

If you are primarily a manual player and prefer to position yourself in battle for the biggest advantage, I recommend swapping out Arctic Shot for Evasive Flurry or Invoke Phoenix and instead pumping that skill up to 10. While they both have a bigger cool down, if you spend time running around enemies during the cool down period you will actually get more damage output.

Best Archer Attributes

After upgrading your skills, these are the four Archer attributes you want above all others:

  • Long Grip
  • Stabilize
  • Pierce
  • Increase Recovery

Long Grip lowers the speed of enemies -- including bosses in dungeons! That's a huge boon for surviving difficult story missions. Although it has a slightly longer cool down, Long Grip is a better choice than Short Grip as it has an increased duration that makes it far more useful.

Stabilize meanwhile is critical to staying alive in longer, more difficult battles, so make sure to upgrade to Stabilize II when you hit level 40.

Pierce and Increase Recovery are particularly important for auto players, as they give you a change to automatically increase damage and healing with each hit.

Best AxE Archer PvP Skill / Attribute Build

For PvP battles, the optimum Archer load out is almost the exact opposite of what we did before, because the knock back skills don't have the same effects when battling other players.

In this mode, dealing more damage should be prioritized over status effects. You can ditch Piercing Shot, Cyclone Shot, and Arctic Shot entirely. Instead, here's what your PvP build should look like for maximum damage output:

  • Volley 10 / 10 
  • Power Shot II 10 / 10
  • Invoke Phoenix I 10 / 10
  • Invoke Phoenix II 10 / 10

Volley deals damage to multiple enemies at once and has a lower cool down than more damaging skills, making it very helpful in large scale battles.

You can skip Power Shot I due to its long cast time and should instead go for  Power Shot II -- but note it isn't available until level 30.

Both Invoke Phoenix I and II can be equipped at the same time, which you should do so you can alternate between them while the other one is cooling down. The first version deals more damage but takes longer to cast, while the second can be fired off more quickly.

After skills, your attribute picks will be fairly similar in PvP with one major exception. While the basics like Stabilize and Pierce can still be useful, you should swap one attribute out for this nifty little option:

  • Survival Instincts

This attribute doesn't become available until level 25, but once it does it will be your go-to PvP active attribute. When used in battle, your team recovers health for dealing damage and they all become immune to stun for 10 seconds.

Those are all our tips for the best Axe Archer class skills and attributes! Do you have any other Archer builds that work well for specific levels or PvP battles? Hit us up with your tips in the comments below, and check out my AxE equipment and farming guide!

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How Character Growth Works in Romancing SaGa: Re;Universe https://www.gameskinny.com/mhkp1/how-character-growth-works-in-romancing-saga-reuniverse https://www.gameskinny.com/mhkp1/how-character-growth-works-in-romancing-saga-reuniverse Mon, 11 Mar 2019 16:01:20 -0400 Ashley Shankle

The SaGa series may be seeing two releases in North America sometime between 2019 and 2020, but I am not known for my patience. Why not stave off the urge to get into that universe with the series' very own mobile gacha game?

Following in the JRPG genre's current edgy naming trend, Romancing SaGa: Re;Universe is the current SaGa gacha game on mobile and as with the actual series, it does things its own way.

At the time of writing, I've been playing Re;Universe for over a month with the help of my own trusty Japanese knowledge and two Japanese community wikis.

We'll go over how you might be able to play the game yourself in this article, but the main focus here is twofold: 

  1. Looking at how you grow your characters in the game to give you a look into one of Square Enix's more recent mobile games
  2. And to aid those who want to take the plunge and play Re;Universe despite the linguistic hurdles

Hopefully, you don't have too much trouble wrapping your head around the game's systems as they're laid out here.

Styles, Not Characters

This was all prefaced with a single fact in mind: this is a gacha game, which means you spend premium currency to pull new characters. In Romancing SaGa: Re;Universe, the small twist is that you pull character styles instead of the characters themselves.

Like a traditional SaGa game, your stats here are gained at random based on a character's BR (battle rank) compared to an enemy's BR. If you fight an enemy of similar or higher BR, you may get stats. If you fight an enemy of lower BR, you probably won't get any stats.

Anyone familiar with gacha games is familiar with characters having different rarities. That's present here, but characters of lower rarity styles are still of use.

I'll use Rouge from SaGa Frontier as an example, in all three of his current styles.

SS Rouge is a rare drop from a battle, S Rouge is an event reward, and A Rouge is a relatively common gacha pull. You may assume that shiny SS is definitely the best, but notice the BR between SS and S isn't that far apart, a little more than a 200-point difference.

Each of these Styles has a different skill set, different stat bonuses, and different stat growth.

In the images below, the blue arrows next to a stat indicate its growth chance. One arrow for a slightly higher chance to gain that stat, two arrows for a much higher chance.

SS Rouge excels at surviving via his Energy Steal skill and passive ability that gives him a chance to heal when attacking. He also has a higher chance of gaining Vitality and Agility as stats.

S on the left, SS on the right.

Meanwhile, S Rouge (both Style stat pages shown above) has a higher focus on damage with his Energy Storm and Dark Sphere skills, and excellent Intelligence growth with increased Spirit (MDEF) and Love (healing) gains.

A rarity Rouge's skillset has Energy Steal from SS and Poison Blow from S, but has his own skill Shadow Strike. He has extra Vitality and Agility gains as well as excellent Charisma (incoming healing). However, his stat bonuses are just okay.

These Styles' BR isn't so close because I just happened to stat grind all of them — they actually share the same stats because they're technically all the same character; it's just each Style has its own Style Bonuses.

In the image below, the top is the character's stats (not the Style stats) and the bottom is their Style Bonus

What this equates to in play is this: you use the Style with stat growth you want (in Rouge's case, S rarity for Intelligence) to grind stages for stats, and use the style that melds more with your main party for harder stages.

In my case, that means I grind with S Rouge for the Intelligence growth and do Pyrohydra or new stages with SS Rouge since my main party only has one healer.

The Style =/= character system makes it beneficial to stat up Styles of characters you currently have, that you want to hopefully obtain down the line.

If you've statted someone up on a lower Style for a character before you get the Style of theirs you want, those gained stats still apply. The Style Bonuses are what you'll have to focus on getting up, which we'll talk about in a bit.

Skill Inheritance

Romancing SaGa: Re;Universe also allows for easy skill inheritance on a party to party basis. A character can inherit one skill per party.

If a character has a skill in another Style, they can inherit it. The only requirement is that the Style with the skill has learned it. Just to note very quickly:

  • Physical skills are learned mid-combat via using skills of the same type (Blunt, Piercing, Burning, Freezing, etc.)
  • Spells are learned after a battle is completed and don't seem reliant on in-combat spell usage (Don't quote me on that)
  • Skills of higher efficiencies (from E to SS in efficiency) take a longer time to learn; the higher the efficiency, the more damage a skill can do

Just to relate this to Rouge above, I almost always bring A Rouge's Shadow Strike on both S and SS Rouge because of its high chance to paralyze. However, I sometimes need more AoE or burst damage, so I'll bring Vermillion Sands (SS), Energy Steal (SS), Energy Storm (S), or Dark Sphere (S) instead. It really depends on the situation and the Style I'm using.

Skill inheritance is a big part of what makes lower rank Styles useful, as often lower rank Styles for a character have skills that are either high efficiency (damage) or just useful.

As another example, my primary party's healer is S Undine, who is technically an offensive caster. Her relevant stats are similar to most SS Styles.

Undine A Style is a support with Life Water, so S Undine has inherited Life Water in my main party and functions as a healer and damage dealer.

With this in mind, you can drastically alter a character's uses in battle through skill inheritance.

This feature is one of my favorites of the game after bouncing around various gacha offerings over the years. It's so easy to transfer skills and some have such useful effects like status effects, enemy stat reduction, and pure high damage, giving you another field of customization early in the game.

Style Level

Each Style has a Style Level, which is the only direct form of character "leveling" you have at your disposal. Sure, you grind for stats, but you also grind for EXP to put towards a Style's Level.

Each Style can get to Level 30 by default, and you can raise that cap up to 50 using relevant Puzzle Pieces.

Style Level has two direct effects:

  1. Flat stat bonuses for reaching certain levels
  2. An increase to stat bonuses when within that Style

You can see exactly how this affects stats in the section above highlighting the three Rouge styles: A Rouge's bonuses are lower than S' bonuses, and S' bonuses are lower than SS'.

You can get Style EXP from both combat and from sending your characters on Expeditions, from which they'll gain stats, EXP, and sometimes items. Expeditions can last from two to 24 hours, and you can have multiple Expeditions running at a time.

Notice I say "character" and not "Style" above. You can't have multiple Styles of a single character on multiple Expeditions at once. However, characters on Expeditions are still able to participate in combat in your party as if they were not really gone at all.

Style Level has no bearing on a character's ability to gain stats from fighting enemies of a similar BR. You can take a single character into stages at Style Level 10 or Level 50, and their chances of gaining stats don't change.

All Style Level effects are a character's stats within that Style, based off their Style Bonuses.

How to Increase Style Level & Its Cap

At the end of a battle, each of your characters receives EXP that you can put towards its Style Level. Pretty standard.

You have to manually apply that XP to your Style Level in the Dojo.

I just raised my SS Blue's maximum level via Puzzle Pieces, so here they are getting a Style Level. This is the basic process when pushing someone past the Style Level 30 mark.

You do not need Puzzle Pieces before a Style hits Level 30.

The end result is SS Blue with slightly better Style Bonuses.

Individually, the bonuses are small but add up over several levels.

Puzzle Pieces

Puzzle Pieces come in two flavors: Generic and specific.

Generic Puzzle Pieces can be used with any character of the piece's rank. Specific pieces are for an individual Style and can be auto-farmed in the Dojo.

It takes SS Styles five hours to train up one of their own piece, and it takes S Styles three hours.

Every so often you have to leave offerings (which cost Olem, the standard currency) to keep them training.

Generally, you should leave offerings two or three times a day to keep Puzzle Pieces coming in as the cost for increasing Style Levels gets to be 20+ Puzzle Pieces after Style Level 40.

How to Get in on Romancing SaGa: Re;Universe

There are a million things to go over in this game.

Since I didn't actually translate anything, and you very likely can't read Japanese, there is a way you can play this game in semi-English.

How to download the game

You can find Romancing SaGa: Re;Universe on Qoo-App. You can download Qoo-App via browser either on your mobile device or on your computer, and from there you can download the game using the page link above.

I've been using Qoo-App for a few years and can attest it's safe.

How to play in English (sort of)

In case you're out of the loop, Android emulator Bluestacks 4 actually has a translation overlay function. My husband uses it to play Re;Universe, it gets the job done, though the translations are less than stellar.

You won't understand the plot, but you can at least make some sense of the UI.

Paris = Parry; also Albert is a monster.

If you do decide to play, I'd say to use this Japanese wiki to reference Styles and get general information on most aspects of the game. Google Translate does a decent job of dealing with this site a page-by-page basis, so you shouldn't have too much trouble.

Feel free to leave any questions you may have about Re;Universe in the comments and I will do my best to answer them. Hopefully I've piqued your interest more than Square Enix has interest in localizing this title.

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Niantic And WB Games Reveal New Gameplay Details for Harry Potter: Wizards Unite https://www.gameskinny.com/dpj8p/niantic-and-wb-games-reveal-new-gameplay-details-for-harry-potter-wizards-unite https://www.gameskinny.com/dpj8p/niantic-and-wb-games-reveal-new-gameplay-details-for-harry-potter-wizards-unite Mon, 11 Mar 2019 13:13:27 -0400 QuintLyn

Today, WB Games and Pokemon GO developer, Niantic, released the first gameplay of a new mobile AR game based on the Harry Potter franchise. Titled Harry Potter: Wizards Unite, the game places players in the role of a new recruit for the Statute of Secrecy Task Force, and the footage released shows Ron and Boggart, as we all as a dark witch. 

As a new recruit, players will work with other players from all over the world to investigate a major disaster in the wizarding world. As they work together to contain the disaster, players will cast spells and gather artifacts, creatures, people, and memories, known collectively as "Foundables," returning them to where they belong before the Muggle world finds out about them.

Much like Pokemon GO, Harry Potter: Wizards Unite has Stops called Inns, where players will refill their spell energy and obtain ingredients for potions. They'll also be able to pick up Portkeys that unlock AR portals to important locations found in the Harry Potter books and movies.

Also similar to Pokemon GO, players will be able to compete against each other using their magical combat skills at Fortresses, the Wizards Unite's version of Gyms.

The game is set to release on both iOS and Android devices later this year. Prior to that, Android users can pre-register for the download via Google Play

Harry Potter: Wizards Unite is Niantic's third Augmented Reality offering and the second to work with a major IP.  With its original release  Ingress Niantic set itself apart as a developer of Augmented Reality games. 

When the company teamed up with the Pokemon Company to create Pokemon GO, it officially became the go-to-developer for all things mobile AR. 

Now, With Harry Potter: Wizards Unite, the company has taken on another massive IP, although time will only tell if Wizards Unite will make the move from highly-anticipated to highly-regarded. 

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Monster Super League's New Event Charges $700 For One Character https://www.gameskinny.com/u2p6u/monster-super-leagues-new-event-charges-700-for-one-character https://www.gameskinny.com/u2p6u/monster-super-leagues-new-event-charges-700-for-one-character Mon, 11 Mar 2019 13:00:09 -0400 Adamo Umbra

As many will know, free-to-play mobile games are often under fire for being loaded with microtransactions — real money expenditures that players are frequently encouraged to engage with if they want to continue playing these titles. Monster Super League is one such mobile game, and while I have never had an issue with its microtransactions before, the game's latest event has changed that for me.

This new event, called Monster Super Mileage, features one particularly egregious offering. That is its Merlin character, which is available for $700. Yes, you're reading that right — if you spend $700 you will receive one single character in Monster Super League.

To make matters worse, there is no detail provided on the character, which may mean purchases will receive an Evolution 1 Merlin. To briefly explain, there are three evolution levels in the game, with Evolution 1 being the weakest, and players need characters in multiples to evolve them further. 

If players that buy the character through this new event due indeed receive an Evolution 1 Merlin, that means that they will need 14 more of them to get to Evolution 3. As such, I think it's safe to say that an Evolution 1 character is simply not worth $700.

For that matter, nothing in this event is worth the amount of money being asked, but there's also something else going on here: Monster Super Mileage only lasts eight days. This means that you can't just put some small amount of money in every month and build up to what you want — instead, you'll have to pay the entire amount now if you want to get the reward.

With all of this said, it's understandable that the community's response to the event has been mostly negative. Personally, I haven't a clue why 4:33 Creative Labs, the developer behind the title, is even trying to pull something like this off.

While it may have little impact on the average player, the fact that the company is trying to charge $700 for a digital character, in its weakest form, is absolutely ludicrous. Only time will tell how far 4:33 attempts to push these ridiculous microtransactions, but this behavior needs to be called out now before it becomes an even bigger issue.

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3 Free-To-Play Games That Get Loot Boxes Right https://www.gameskinny.com/81vc9/3-free-to-play-games-that-get-loot-boxes-right https://www.gameskinny.com/81vc9/3-free-to-play-games-that-get-loot-boxes-right Wed, 06 Mar 2019 12:58:43 -0500 Adamo Umbra

Ever since the disaster surrounding EA's Star Wars: Battlefront 2, loot boxes have been a much talked about topic in the general media. Discussions about their legality, and morality, have begun to occur outside of the gaming community, and government officials have even started to regulate the use of loot boxes.

For the uninitiated, loot boxes are virtual containers that provide randomized rewards. They are often sold, for real world money, as a means to further monetize video games, and they have come under fire as a form of gambling that preys on those with addiction and minors. That is, their random nature can entice players to purchase many in order to increase their chances at getting a desired item.

Despite the negative response to loot boxes, publishers, like EA and Activison, have been pushing them into video games for years now. That said, I do not think loot boxes are inherently evil. Instead, it's the way they're commonly used in paid video games that is the problem.

On the flip side, there are a number of free-to-play games that handle loot boxes correctly — I am going to outline three of them here. To note, this is not meant to encourage players to accumulate massive microtransactions in these games. Instead, these are games that employ loot box strategies worth considering before investing your time and money into other games.

World of Tanks Blitz 

You might have heard of Wargaming's World of Tanks — it's a popular free-to-play game. However, you might not know World of Tanks Blitz, the mobile version of the game that is available on Android, iOS, the Windows 10 store, and Steam.

While we're not here to discuss the game's quality, a quick summary of Blitz, as compared to its PC counterpart, is that it's more beginner friendly and focused less on pay-to-win. It is also obviously smaller and features shorter matches.

With World of Tanks Blitz being a free-to-play game, Wargaming did have to find a way to monetize it with in-app purchases. Specifically, you can buy gold, which can be used to buy premium tanks and a premium account, or you can convert it into credits and free experience. While some of the premium tanks can be better than their tech tree counterpart, the difference isn't too great as of now, and these vehicles are not guarantees of victory.

Wargaming also decided to join in on the loot box bandwagon, but I can truly say that real money transactions are completely optional in World of Tank Blitz. This is because the developers made the smart decision to keep them separate from progression, as loot boxes offer no in-game advantages here. Additionally, you receive free containers on a timer, which can provide you with experience and credit boosters along with gold or premium tanks.

Just to let that sink in, Wargaming not only introduced loot boxes to generate extra revenue but also took the opportunity to provide fans with free timed containers that give them access to items they would have paid for in the past. This helps cut down the grind, through boosters, and it actively improves the experience.

This is the first time that I can say that loot boxes actually helped a game, rather than destroyed it. The fact that they are 100% optional is a big part of that.

 Goddess Kiss

Before going into the loot boxes in Goddess Kiss, it is important to establish the gacha genre. In Japan, there are vending machines, called gacha, that dispense random toy capsules for a certain amount of money. For some, the goal is to collect a full set of toys.

As these machines are very popular, Japanese developers have made video games, known as gacha games, which are about collecting as many characters as you can, with the hope of obtaining the full roster. These games are often just money pits, but I beg to differ when it comes to Goddess Kiss.

This free-to-play mobile game, developed by Flero Games, features a premium currency called diamonds. While you can pay real money for diamonds, you also earn them, at a good pace, every day. Ultimately, you can use them to purchase premium treasure, the game's take on loot boxes. 

Yes, like a typical gacha game, you are being encouraged to spend money, but you aren't strong armed into doing so. Goddess Kiss also offers an alternative, which allows you to buy some characters, through events or shops, directly without the randomness of loot boxes.

Additionally, if you do decide you do want to spend money on diamonds, there are deals available. For example, you can buy a subscription that gives you €100 worth of diamonds, over 30 days, for only €5. 

Also, PvP isn't a big part of the game. This means that it is less important to compete with whales that have purchased a lot of loot boxes, and you only need patience to participate in PvE, which is balanced for free players.

Loot boxes are successful in Goddess Kiss because you are freely supplied with everything you need to get through the game. They can offer extra pilots, medals, and costumes that aren't available otherwise, but it is all very honest and generous for a gacha game. 

Warframe

Moving away from mobile games, we have a AAA quality, free-to-play game from Digital Extremes: Warframe. This is an MMO-lite looter shooter that is super addictive. It has become quite popular due to the large amount of content that it offers and its fair microtransactions.

What you might not have considered is that the relics in Warframe function a lot like loot boxes in that they provide a random reward. However, you obtain them purely through farming, and the items they contain aren't exactly required to win — you can certainly go through the game's content without collecting them.

They can provide better versions of weapons and warframes, but, while the prime weapons are generally better, prime warframes are only slightly better than what is available without relics.

Nothing in Warframe is behind a paywall, and relics are in no way predatory. The only real way to get them is through hard work, which is something that many players will appreciate. Additionally, the microtransactions are mainly for cosmetics, which is understandable in a free-to-play game.

Thankfully, Warframe is getting the praise it deserves, but, unfortunately, some developers and publishers haven't been taking notes on its approach to loot boxes and microtransactions. Hopefully, more players focusing on free-to-play titles like this one will eventually force the hands of the larger companies.

--- 

These are three completely different games that all have unique approaches to using loot boxes well. As I said before, I don't think loot boxes are inherently bad, but when they're used in paid video games for uncapped profit, they often become problematic. If we want to solve that issue plaguing games, we just have to stop buying predatory loot boxes — it's that simple.

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Nintendo Wants To Keep Mobile Gamers From Spending Too Much Money https://www.gameskinny.com/llvw8/nintendo-wants-to-keep-mobile-gamers-from-spending-too-much-money https://www.gameskinny.com/llvw8/nintendo-wants-to-keep-mobile-gamers-from-spending-too-much-money Wed, 06 Mar 2019 12:47:42 -0500 Joshua Broadwell

When Nintendo first announced that it was entering the realm of mobile gaming, some longtime fans feared that it was the end of the Nintendo they had known for so long. However, a recent report from the Wall Street Journal reaffirms Nintendo's commitment to its brand image, meaning that it does not want to be seen as a company with the goal of inciting fans to spend massive amounts of money on its mobile games.

This WSJ report focuses on CyGames, co-developer of Nintendo's latest mobile offering, Dragalia Lost. It is indicated in the article that CyGames has found frustration with Nintendo's approach to limiting mobile game profits.

Specifically, a representative from CyberAgent, CyGames's parent company, told the WSJ that Nintendo asked that the game be structured so that players were less likely to spend large amounts of money. The representative continued:

Nintendo is not interested in making a large amount of revenue from a single smartphone game. If we managed the game alone, we would have made a lot more.

Indeed, Dragalia Lost hasn't performed nearly as well as Fire Emblem Heroes, but its revenue has surpassed that of Animal Crossing: Pocket Camp, bringing in roughly $50 million. Despite this figure, the CyberAgent representative stated that, while the total number of players has increased, the company has reduced its financial forecast due to an overall decrease in per player revenue.

Considering that Dragalia Lost has made approximately $50 million since its release in September 2018, the suggestion that the title is not performing as well as expected may have some wondering if CyGames simply set its sights too high. Unless Nintendo gave indication that the developers would have full authority on how microtransactions were handled, it is hard to blame the Big N for the title not reaching the money-making status of something like Granblue Fantasy.

Since the moment that Nintendo announced its first mobile project, the company has been clear that mobile games would serve as a way to introduce new players to Nintendo franchises. While Nintendo of Japan President Shuntaro Furukawa did recently designate mobile as one of the company's main pillars, this report seems to suggest that the company wishes to steer clear of the reputation mobile games have for being shameless cash grabs. 

Nintendo appears to be sticking to its brand image here, one of a company with a heart. Perhaps the WSJ's report will leave some developers wary of working with the company on new mobile games, but certainly many fans will be happy to hear Nintendo's position on potentially excessive microtransactions.

More details can be found on the Wall Street Journal.

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Alliance x Empire Beginner's Guide to Guilds, Equipment, and Farming https://www.gameskinny.com/f868j/alliance-x-empire-beginners-guide-to-guilds-equipment-and-farming https://www.gameskinny.com/f868j/alliance-x-empire-beginners-guide-to-guilds-equipment-and-farming Mon, 04 Mar 2019 16:08:28 -0500 Ty Arthur

The dream of a full-scale MMO mobile game is here with Nexon's freemium title AxE: Alliance vs Empire. As you might expect, there are an overwhelming amount of menus, options, and PvE and PvP quest lines to follow. Everything can leave new players completely lost.

For those just diving into Alliance x Empire, we can cull the guesswork and help you thrive, no matter what class you picked, or whether you want to focus on player battles or story missions.

A Quick Warning For Phone Players

First up, I don't recommend playing this game at all if you are using a mobile device with only 8-16GB of storage and no ability to save games on an SD card.

AxE is an actual open-world MMO, so to save space and make the initial Google Play/Apple Store file smaller, each new area separately downloads when you reach it on the map.

Even if you delete all of the other apps and move all of your data to the cloud, you will still run out of space if you play long enough; eventually, you'll be unable to access later areas.

In short, you need a tablet or phone with a decent amount of storage space to play Alliance x Empire.

Tips for Getting Started in Guilds 

As an MMO with tons of different daily quests, joining a guild as soon as possible will maximize your rewards.

A horde of new guilds are always being created, but unfortunately, many of them go inactive as players drop off, leaving players stranded since the "Leave Guild" option is hidden in an unexpected location.

If you need to drop out of a dead guild, tap the square box icon in the upper right collection of buttons, then choose "Guild" on the right side, followed by "Guild" again in the sub-menu.

From there, tap "View Details" in the Guild Member panel. Scroll through the list of guild members and "Leave" will be available next to your character's name.

If you manage to land in an active guild, there's one option that many players are also missing right now. You can teleport to any other guild member's location automatically rather than trying to hunt them down on foot.

In the same Guild Details area describe above, just tap the icon with a shoe and an arrow found next to the player's name to move to their position.

Developing Your Equipment for Maximum Efficiency

If you aren't going to spend money on packs, you are in for a grind; getting past the harder missions and unlocking new content without packs can be a slog.

Story quests 5-12 and 7-12, in particular, are where players often get stuck.

There are ways around the wall, though. Upgrading, with a proper plan, is the most effective. The most useful way to upgrade your character is to hone in on a great piece of equipment and continuously develop it to higher tiers.

Each item's max level is capped until you increase it to the next tier; you can do this by combining two similar items that are already maxed out.

The item progression in AxE breaks down like this:

  • Normal -> Fine -> Rare -> Epic -> Unique -> Mythic

Upgrade stone requirements increase exponentially at each tier, eventually requiring a whopping 200 stones to upgrade to Mythic. If you keep a steady stream of upgrades going with gear you actually use, it doesn't take long to get your best weapon or armor up to Epic or Unique.

When developing weapons or armor, it's important to note that there's not much point in starting with Fine equipment; that's because the cost to reward ratio just isn't worth it.

Instead, it's better to start with Rare and work your way up to get the most out of all your upgrade materials.

Don't forget that developing gear each day, even if it's gear you don't intend to use, also nets you additional daily achievements, which results in more gold and loot chests for extra upgrade opportunities.

Players also get achievements for hitting specific attack and defense tiers, which is why you want to upgrade your equipment. However, there's another way to get achievements, even if you're fresh out of upgrade stones or fodder items.

If you don't have the materials you need to upgrade equipment, a good strategy is to reset your skill points and pump them all into the passive Enhance ATK and Enhance DEF skills. Doing so will usually bump your attack and defense stats up enough to hit the next achievement, granting you a new slew of rewards to put towards developing equipment.

After earning the achievement, just reset your skills again and put your points back into whatever skill configuration you prefer. It's useful to give this a shot after several story quests if you find you aren't leveling fast enough.

How to Farm Efficiently and Maximize Time

If you want to get to the end of the game as an F2P player, you're going to have to invest a good amount of time into Alliance x Empire. Knowing that, it makes sense that you need to know how to farm efficiently to maximize time spent in game. 

Because you can set the game to auto-battle, there are repeatable quests you should be farming during your time away from the game; in turn, this will help you level faster. 

Focus on the sub-quests in each region, then the daily quests, and once those are completed, focus on the repeatable quests over and over. You can find all of these quest types grouped together in the Battle screen, with daily quests unlocking once you complete story mission 1-11.


To make each daily or repeatable quest worth your time, always activate the Hero's Blessing scroll before you start farming, as it significantly upgrades your gold and experience gains. Hero's Blessings are often unlocked by completing achievements and missions.

After working through the daily quests and repeatable quests, there's another way to farm, one you shouldn't overlook.

Double tap the minimap in the upper right corner to access the world map. From there, you can track elite monsters.

By heading to lower level areas, you can often take these bosses on solo for great rewards. In particular, you should aim to complete the World Boss three times a day for maximum farming rewards.

---

Those are all of our basic AxE MMO strategies you need to know before getting started. Follow these tips, and you'll be better prepared for everything the game will throw at you in the mid- to late-game. 

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NetEease's Latest Is A Zombie Survival MMO For Mobile Devices https://www.gameskinny.com/qq372/neteeases-latest-is-a-zombie-survival-mmo-for-mobile-devices https://www.gameskinny.com/qq372/neteeases-latest-is-a-zombie-survival-mmo-for-mobile-devices Thu, 28 Feb 2019 13:57:44 -0500 QuintLyn

Fans of zombie survival games can now get their undead fix on the go, with NetEase's LifeAfter. The massively multiplayer game launched today on both iOS and Android, giving zombie fans an all-new, undead world to explore.

Like many zombie-inspired stories and games popular right now, LifeAfter's undead aren't the Romero-inspired shamblers but instead created by a virus. The game is set well past the spread of this virus, meaning players won't be dealing with the "What's happening to us?" aspect of any zombie apocalypse.

By this point, we know what the undead are, and we're just trying to survive in the lawless, wild, post-apocalyptic environment.

As might be expected, players must use their wits and skills hunting, crafting, building, and farming  in order to survive. Luckily, they may not have to go it alone; much of their survival will depend on how quickly they can make friends with other players and create alliances. 

Building is also important in LifeAfter, as players will need to establish a home base to operate out of. As they progress, they'll be able to update and expand that base, making the ultimate post-apocalyptic home.

Players interested in alliances will be able to facilitate those in a few ways, including operating outposts that will allow them to recruit others to their cause. Those who manage to make allies out of other players will be able to work together on research and development of new technologies, and even fight together in boss fights.

In honor of the game's launch, NetEase dropped a brand-new trailer designed to give would-be players a peek at the game world. You can take see the trailer above.

To learn more about the game, head over to the LifeAfter website. The game can be downloaded on both the App Store and Google Play

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Cartoon Network Announces New Mobile Gaming App https://www.gameskinny.com/hy33a/cartoon-network-announces-new-mobile-gaming-app https://www.gameskinny.com/hy33a/cartoon-network-announces-new-mobile-gaming-app Wed, 27 Feb 2019 14:36:42 -0500 QuintLyn

Earlier today, Cartoon Network announced the Cartoon Network Arcade, a mobile app, for both iOS and Android devices, that features a library of games based off of some of the company's most popular shows, such as Adventure Time and Teen Titans GO!. The app will be available beginning March 11, and it will give Cartoon Network fans access to the largest library of the network's games, all in one place.

As with most Cartoon Network related apps, the Arcade will be free to download in the US via the App Store and Google play. It contains all-new games and more than 60 digital characters for fans to collect. 

The app also uses ACR (automatic content recognition) technology to provide players with an interactive experience when watching one of Cartoon Network's shows. This technology will recognize the episode the player it watching, and it will let them discover characters from the network's various series on the app, including the upcoming Victor and Valentino, and add them to their collections.

In celebration of the app's launch, Cartoon Network has partnered with the Lego group, which has signed on as the launch sponsor via the Lego Ninjango and Lego City brands. As part of the deal, Lego will offer fans an exclusive digital figure to add to their collections.

Games currently offered on the app include:

  • The Amazing World of Gumball - Gumball's Block Party
  • Apple and Onion - Bottle Catch
  • Adventure Time - Rainicor's Flying Colors
  • Ben 10 - Brains vs Bugs
  • Ben 10 Xingo Mayhem
  • Craig of the Creek - Bounceback
  • Craig of the Creek - Camp Cardboard
  • OK K.O! Let's Play Heroes - Go Go KO!
  • The Powerpuff Girls - Rainbow Wreckers
  • Stephen Universe - Shattered Dreams
  • Summer Camp Island - Contaglous Cuteness
  • Teen Titans Go! - Smashy Piñata
  • Teen Titans Go! - Teen Titans GOAL!
  • Unikitty! - Royal Highness
  • We Bare Bears - Stack Tracks 

These are only some of the games that Cartoon Network fans can expect to find on the app when it launches. Of course, more will likely be added over time, along with new characters to collect, which will keep fans playing for a good long while.

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Stardew Valley Going Live on Android March 14 https://www.gameskinny.com/ozpok/stardew-valley-going-live-on-android-march-14 https://www.gameskinny.com/ozpok/stardew-valley-going-live-on-android-march-14 Tue, 26 Feb 2019 17:15:46 -0500 Ashley Shankle

If you thought Stardew Valley was out for all platforms, think again. It's got one more notable platform to tackle, and that is Android mobile devices.

Indie darling and famous farming RPG Stardew Valley will be entering the final frontier of its ports come March 14 as the game makes its way onto Android devices, just a few months after it released on iTunes in October 2018.

You can pre-register for it on Google Play right now.

Like the iOS version, the Android release of the game will be up to date with the PC version's 1.3 patch content-wise, so mobile players won't be missing much. What is missing from both mobile releases is multiplayer gameplay, which could still be on the horizon considering the Nintendo Switch release finally got its multiplayer patch back in December.

Stardew Valley quickly became the new face of the farming RPG genre when it was originally released in 2016 and has continued to grow through multiple content updates and community mods through the past three years. Today it continues to be one of the most played games on Steam and most prominent indie games on home consoles.

If you want the game on the go and don't have a Nintendo Switch, you may be relieved to hear that both mobile versions of Stardew Valley have multiple control options including external controller support no need to worry about pesky on-screen joysticks and buttons, provided you've got the hardware.

Although fans may be disappointed that SDV is currently lacking multiplayer on both mobile platforms, no one could have guessed Stardew Valley would get as big as it has over these past few years, and no one can guess where it's going to go next. Here's to even more Stardew in our lives, and to multiplayer on mobile!

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Fight Black Mana-Infected Voids In Dragalia Lost's Latest Update https://www.gameskinny.com/e0mkj/fight-black-mana-infected-voids-in-dragalia-losts-latest-update https://www.gameskinny.com/e0mkj/fight-black-mana-infected-voids-in-dragalia-losts-latest-update Fri, 22 Feb 2019 14:09:03 -0500 QuintLyn

Dragalia Lost's latest update is a big one. It kicks off a special limited time event that will reward players with special materials that can be used to craft powerful weapons.

With the release of today's update, players of Nintendo's popular dragon-themed mobile RPG are now confronted with creatures known as Voids. These creatures are the result of black mana from the otherworld infecting the dragons and fiends already known to players and turning them violent.

Players will fight these Voids in daily events. Each encounter with the Voids will be different as the creatures will change.

Defeating creatures in Void Battles will earn players the materials needed to not only craft the powerful weapons mentioned above, but to also use in trade for items, weapons, dragons, and facilities.

Players will also have the opportunity to take part in limited time missions called Void Battle Endeavors. These introduce a new set of enemies that players will run into in later Void Battles.

The Endeavors will only last until February 27, coming to a full end at 9:59 p.m. PDT. Until that time players can earn even more in-game rewards by completing as many Endeavors as possible.

It's important to note that in order to participate in the Void Battles, players will need to have at least cleared Chapter 7 in the game's main campaign. So, if you're just downloading Dragalia Lost today, you've got some playing to do.

The excellent news is that it won't take too long to hit Chapter 7 if you already haven't as the game is filled with plenty of content designed to keep players invested. 

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Sega Forever Brings Phantasy Star Classic Bundle To Mobile https://www.gameskinny.com/i6not/sega-forever-brings-phantasy-star-classic-bundle-to-mobile https://www.gameskinny.com/i6not/sega-forever-brings-phantasy-star-classic-bundle-to-mobile Thu, 21 Feb 2019 18:21:58 -0500 Joshua Broadwell

Sega's mobile lineup just got a galaxy-sized boost today with the addition of Phantasy Star 3: Generations of Doom and Phantasy Star 4: The End of the Millennium. These additions are part of the Sega Forever mobile campaign, which is set to bring the company's classic games to mobile platforms free of charge.

Phantasy Star 3 and 4 join the already present Phantasy Star II on iOS and Android. They are bundled together as Phantasy Star Classics, and you can get all three of them with just one download.

The games are technically free to play, but the free versions come with advertisements. Those wishing for the ad-free experience will need to pay $1.99 for each game individually or $4.99 for all three.

This is about one dollar more than buying the three games separately on Steam, but the Sega Forever versions offer some bonus features, including support for Bluetooth controls, graphics filters, and cloud saves. If you don't have a Bluetooth controller, the games utilize on-screen gamepads instead.

While Phantasy Star has turned mostly into an online only series, when the console wars were raging, it used to be Sega's answer to games like Final Fantasy. In some ways, such as the first person perspective used during dungeon exploration and combat, the series even imitated what had already been established by the likes of Dragon Quest and Shin Megami Tensei.

That said, what sets these titles apart from more traditional JRPGs is their setting. Rather than adopting the medieval style so common in the late '80s and early '90s, Phantasy Star uses a space-themed setting. Moreover, parts of the stories are interconnected, offering a more cohesive experience than players could find in Final Fantasy.

For these reasons, and the overall dearth of RPGs on SEGA's early consoles, Phantasy Star forms part of many gamers' beloved childhood memories. For these players, the opportunity to revisit them on mobile is like to be exciting.

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Another Eden Tome Farming Guide https://www.gameskinny.com/ekjle/another-eden-tome-farming-guide https://www.gameskinny.com/ekjle/another-eden-tome-farming-guide Thu, 21 Feb 2019 16:54:50 -0500 Ty Arthur

With a huge cast of characters to choose from in the gacha/JRPG crossover Another Eden, it becomes absolutely crucial to level up the right party combinations if you want to beat the most difficult horrors. Additionally, in order to get the most out of each character, you have to find special tomes in order to access their highest powered abilities.

For players that are curious about these tomes, this guide covers exactly what they do. It also gives information on where to farm for them quickly.

What Tomes Do In Another Eden

Many of the heroes you gain through dream encounters have locked final skill boards. In order to unlock their full potential, and make them worth leveling, you need to find specific tomes. 

If you don't find these tomes, and unlock the final skill boards, characters like Aldo quickly becomes outpaced by other encountered heroes. Mariel is also a character where it is really worth grinding for tomes, as she is easily the best healer.

Tomes have very low drop rates and come from very specific locations. Furthermore, you aren't likely to find the tomes you need to upgrade a character's class until long after initially meeting the NPC who utilizes them.

If you can't remember how to use tomes in Another Eden, just switch the world map and travel to the Spacetime Rift. From there, simply talk to Lady Midd in the tavern. It is important to note that the specific character to be upgraded has to be placed in the main or reserve section of your party in order to appear as an option when talking to Lady Midd.

Where to Farm Tomes in Another Eden

Tomes are found by completing the Another Dungeon sections available through tapping the blue elevator in the Spaceimte Rift. These extra dungeons take you to more difficult versions of areas that you've previously finished in the main story.

Obtaining the required number of tomes is a major grind, and you want to make sure you are hitting the right locations based on which character you want to upgrade. The table below shows all the locations where we've found tomes so far, broken down by which character can use the tome, and what specific difficulty level you need to select.

To note, you should make sure to take food to any of these Another Dungeon maps, as there won't be opportunities to restore HP and MP in these areas. You can refill your food at any inn found on any normal world map area (besides the Spacetime Rift).

Tome Name Characters Dungeons Difficulty Levels
 Adept Fencer  Otoha  Moonlight Forest
 Tower Of Time
Hard
Very Hard
 Amazon  Cyucua
 Yio
 Moonlight Forest
 Man Eating Marsh
Hard
Very Hard 
Aqua Ruler   Mighty  Industrial Ruins  Very Hard 
 Assassin's Fist  Amy
 Rufus
 Industrial Ruins
 Miglance Castle
 The Riftbreaker
Hard
Very Hard
 Bard  Ciel
 Parisa
 Industrial Ruins
 Man Eating Marsh
 Xeno Domain
Hard
Very Hard
Berserker   Denny  Industrial Ruins
 Miglance Castle
 Corridor Of Time 
Hard
Very Hard
 Bishop  Prai  Nadara Volcano
 Miglance Castle
 Corridor Of Time
Hard
Very Hard
 Dark Knight  Breeno  Nadara Volcano
 Miglance Castle
 The Riftbreaker
Hard
Very Hard
 Diviner  Sevyn  Industrial Ruins
 Man Eating Marsh
 Corridor Of Time
Hard
Very Hard
 Dragoon  Suzette  Xeno Domain Very Hard 
 Druid  Krervo
 Pom
 Industrial Ruins
 Tower Of Time
 Corridor Of Time
Hard
Very Hard 
 Era Blaster  Helena  Industrial Ruins
 Tower Of Time
 The Riftbreaekr 
Hard
Very Hard
Escudo  Bertrand  Miglance Castle Very Hard
 Forerunner  Foran  Moonlight Forest
 Industrial Ruins
 Man Eating Marsh
 The Riftbreaker
Hard
Very Hard
 Geomancer  Toova  Man Eating Marsh Very Hard 
 Griffin Lance  Komachi  Nadara Volcano
 Man Eating Marsh
 The Riftbreaker
Hard
Very Hard
 Hierophant  Mariel  The Riftbreaker  Very Hard 
Holy Knight  Anabelle  Miglance Castle  Very Hard 
  Kagutsuchi   Shion  Miglance Castle Very Hard 
 Marksman  Darunis  Nadara Volcano
 Tower Of Time
 The Riftbreaker
Hard
Very Hard 
 Master Fencer  Nikeh  Industrial Ruins
 Miglance Castle 
Hard
Very Hard
 Mercenary  May  Moonlight Forest
 Man Eating Marsh
 The Riftbreaker 
Hard
Very Hard
 Mighty Maiden  Fienne  Nadara Volcano Very Hard 
 Mystic  Lele  Moonlight Forest
 Man Eating Marsh
 Xeno Domain
Hard
Very Hard 
 Patriarch  Riica  Industrial Ruins
 Tower Of Time
 Xeno Domain
Hard
Very Hard
 Phalanx  Nomar
 Soira
 Moonlight Forest
 Tower Of Time
 Corridor Of Time
Hard
Very Hard
 Rakshasha  Akane
 Cyrus
 Nadara Volcano
 Man Eating Marsh
 Corridor Of Time
Hard
Very Hard
 Rune Knight  Miyu  Nadara Volcano
 Tower Of Time
Hard
Very Hard 
 Sniper  Rovella  Moonlight Forest
 Man Eating Marsh
 Miglance Castle
 Xeno Domain
Hard
Very Hard
 Swordmaster  Aldo
 Myron
 Moonlight Forest
 Miglance Castle
 Corridor Of Time
Hard
Very Hard 
 Titan  Lokido  Moonlight Forest  Very Hard 
 Vanguard  Miranda  Moonlight Forest
 Tower Of Time
 Xeno Domain 
Hard
Very Hard
 Warlock  Raven  Industrial Ruins
 Tower Of Time
 The Riftbreaker
Hard
Very Hard
 Warrior  Benedict  Man Eating Marsh 
 Nadara Volcano
 Xeno Domain
Hard
Very Hard
 Wizard  Bivette  Miglance Castle 
 Nadara Volcano
 Xeno Domain
Hard
Very Hard 
 Wu-Shu  Lingli  Miglance Castle
 Moonlight Forest
 The Riftbreaker
Hard
Very Hard

 

Note that there are still a variety of characters from the Japanese version of the game who haven't made it into the international release yet, but they are expected to be added in the coming months. Since we aren't sure if their tome locations will remain the same between release versions, we haven't listed those characters yet.

Have you found any other locations where tomes can be found that we didn't list here? Let us know and we'll get them added to the chart, and you can find more Another Eden guides here:

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