Android Platform RSS Feed | Android RSS Feed on en Launch Media Network Castle Burn Goblin Rush Strategy -- Win In Under 60 Seconds! Tue, 14 Aug 2018 11:16:42 -0400 Ty Arthur

Whoever would have expected so much strategy from a freemium mobile title? Castle Burn gives you lane-based MOBA combat with an RTS twist and plenty of resource management.

Between different tiers of cards, radically different heroes, and wildly diverging creatures, there are dozens of different strategic plans to deploy if you want to win in PvP.

That classic "zerg rush" of StarCraft fame is a completely viable strategy here for anyone who has unlocked the goblin card. Let's dive into how it works!

Castle Burn Quick Win Goblin Rush Strategy

If you aren't familiar with the strategy, this is based on very quickly pumping out zerglings in the original StarCraft so that a mere three tiny, weak units could disrupt your opponent's economy and prevent them from every regaining the lead. It was a cheap, lame way to win when playing as Zerg -- and it worked.

In a Castle Burn PvP match, goblins are the way to go for a quick rush win, since they have one of the lowest mana costs to summon at Tier 1 and can be pumped out in large quantities to swarm alongside your higher powered hero unit.

When the battle starts, don't construct a mana sanctum at all. This is an all-or-nothing strategy where you either win soon enough that you don't need extra mana production, or you miscalculate the time and get annihilated before you'll have the opportunity to build anything.

Instead, immediately place exactly one camp at the outer edge of your blue sphere of influence. Now you play a tense waiting game where you don't spend mana on anything and wait for around 10 seconds.

When you hit around 100 - 105 mana (after the cost of building the camp), drop your hero and all the goblins you can buy for your entire mana pool. Commence with the rushing by sending them straight to the enemy castle.

If your opponent was thinking of the long game and spent their mana to construct a sanctum and camp, they won't have the time or the mana resources necessary to counter with an effective defense.

 Employing the goblin rush strategy (thanks to killdoom1 for the screenshot).

Countering The Goblin Rush

This is a strategy that only works if your opponents doesn't see it coming and hasn't properly prepared for it. This is all about speed over strategy or resource management. If you time it right, you will get there first and take out their castle before they can mount an effective defense.

There are several major foils to this strategy to look out for if you want to consistently win with the blitzkrieg goblin rush. In particular, be wary of these strategies:

  • If a player can drop an upgraded archer tower fast enough, that one building can chew through enough of the goblins to negate the rush.
  • The fire pillar or poison mist spells will chew through the goblin horde.
  • Bombs combined with even a single archer or cat mage can annihilate your goblins, leaving you without enough resources to get back into the battle effectively.

If you are worried another player will employ this strategy and want to defend against it, there's another Starcraft-inspired counter to employ.

Just like the pro players used to send out one probe or SCV to scout the enemy camp and see what build order they are employing, you can create one goblin and send him over to scout the other castle.

Your single goblin scout will almost certainly die, but you will have a close up view of what the other player is spending their mana to construct. If there's a sanctum being built, you know they are planning on defense for a long game. If there's nothing, or only a camp, then expect a sudden rush.

Have you devised a strategy to make this rush faster, or found a better way to counter the goblin rush? Let us know your Castle Burn battle tactics in the comments below!

Best Budget Hearthstone Decks for The Boomsday Project Meta Mon, 06 Aug 2018 11:33:02 -0400 Sergey_3847


Mech Warrior


The highlight cards of this deck are Omega Assembly and Dyn-O-Matic. The first one, as all other Omega cards, generates a lot of value after reaching ten mana crystals; and the second one is a real damage dealer, unless you're playing against another mech-based deck.


One more interesting addition to the Warrior class is a card named Weapons Project. It's very similar to Blingtron that equips both you and your opponent with a weapon. This may not sound as a good idea at first, but remember that you can use your weapon first. And in this way you can destroy your opponent's weapon, too.


So there's a lot going on here, and the mech package is just the frame for much bigger things in the list.


Deck string:






That is all for the best budget decks for The Boomsday Project meta, and for other Hearthstone guides at GameSkinny, follow the links below:


Demon Zoo Warlock


Zoolock remains one of the strongest archetypes in Hearthstone to this very day. Its new iteration involves several new Demon cards from The Boomsday Project like Void Analyst, Doubling Imp, and Nethersoul Buster.


The new buff spell, Soul Infusion, also gives a huge advantage to an already well-established deck increasing its power level quite significantly. Nethersoul Buster works especially well with Kobold Librarian, Flame Imp, and Vulgar Homunculus, which can quickly turn it into a 3/5 or 4/5 for only three mana.


The rest of the pack are your usual suspects, such as Voidwalker, Knife Juggler, and Doomguard. It feels like this deck will never die, but will always change and adapt to the current meta.


Deck string:




Aggro Shaman


One of the strongest new interactions from The Boomsday Project in Shaman class is Voltaic Burst plus Flametongue Totem, which gives you two 3/1 minions with Rush. That's a lot of damage taking into account that the entire combo costs only three mana.


However, the main win condition is Bloodlust, which can be supported by cards like Primalfin Totem, Feral Spirit, and Giggling Inventor. If you're still short on damage, then finish off your opponents with two copies of Lava Burst and Lightning Bolt.


The new card, Menacing Nimbus, can give you some powerful unconditional Elementals to play with, and Lightning Storm can clear the board in cases of emergency.


Deck string:




Pogo-Hopper Rogue


Nothing could beat Edwin van Cleef, a highly praised Rogue legendary, in terms of efficiency and power level. But The Boomsday Project has introduced a card that could easily compete with van Cleef. It's the Pogo-Hopper!


It starts as a 1/1 for two mana, but every time you play a copy of it, the card grows by +2/+2. You can keep it growing with the help of such cards as Shadowstep, Lab Recruiter, Mimic Pod, Elven Minstrel, and Vanish.


As you see, it basically works like Jade Golem mechanic, which produces minions that keep on growing to incredible sizes. Test this one out and make your opponents weep!


Deck string:




Goblin Bomb Priest


This Priest deck is super fun and offers a new take on a typically very control-ish class. As the title suggests, your main threat here is Goblin Bomb that deals 2 damage to an enemy hero. Cards like Whirliglider and Explodinator will help you summon even more bombs, while Mirage Caller and Twilight's Call will help you copy them for even more damage.


As a result, you should have 32 points of damage in the course of a match-up just from the Goblin Bombs alone, which is more than enough to kill any opponent.


And if you're short on the bombs for some reason, then use Leper Gnome and Mind Blast as alternative win conditions.


Deck string:




Mechano-Egg Paladin


The new egg card in Paladin -- Mechano-Egg -- can easily turn into a serious threat with the help of Magnetic mechs and Spikeridged Steed. When it pops it puts an 8/8 mech on board for five mana, and that is a great deal.


The good old Stonehill Defender can find you more mechs with Taunt, and Cobalt Scalebane and Fungalmancer will keep buffing them on board. The infamous Equality/Consecration combo is also here for some control gameplay.


If you can afford to put in Meatwagon, which is an epic card, then it will also be easier for you to summon Mechano-Egg from your deck. But it isn't essential, and the deck works just fine as is.


Deck string:




Spell Damage Mage


The point of this deck is to play as many minions with Spell Damage as possible and then hit your opponent with buffed Fireballs. Potentially, you can set up around +10 Spell Damage on board, which will make each of your Fireballs deal 16 damage.


There are a few other cards that should help you clear the board, such as Shooting Star and Arcane Explosion. While cards like Vex Crow and Arcane Artificer will generate value in the form of additional minions and armor.


If you manage to build up the board and keep it intact until you have your biggest spells in hand, then you should be able to win easily from there on.


Deck string:




Deathrattle Mech Hunter


The two most important cards in this deck are Spider Bomb, Mechanical Whelp and Devilsaur Egg. The first one kills enemy minions, while the other two put some serious threats on board.


All these minions have deathrattles that can be triggered multiple times using cards like Play Dead, Fireworks Tech, and Terrorscale Stalker. Corpse Widow will help you cast your deathrattle cards for much cheaper.


The rest of the mechs are there to support these cards with the help of Magnetic mechanic. Also, as a Hunter you should never forget to use your hero power, and with the help of Clockwork Automaton you will be able to deal not 2 but 4 points of damage each turn.


Deck string:




Treant Druid


The central and most powerful card of this deck is Mulchmuncher, a massive 8/8 minion that gets cheaper for each dead treant. Here you have enough treants for it to become a 0-mana minion, which is really powerful.


Cards like Witchwood Apple, Landscaping, and Soul of the Forest can generate loads of treants that can be buffed using Power of the Wild and Tending Tauren. Dendrologist, a brand new card from The Boomsday Project, also fits this deck just right.


Lastly, if you need to protect yourself, then use the tried-and-tested Spreading Plague plus Strongshell Scavenger combo, or just play Giggling Inventor that summons two Annoy-o-Trons.


Deck string:




The Boomsday Project is here, and it's time for crafting new cards! But most players will rarely find enough dust to craft all the epic and legendary cards. That's just how ruthless Hearthstone economy is to budget players.


But there's more than enough good affordable cards in the new set for you to choose from. Just take a look at our list of the nine best budget Hearthstone decks for each class, and find one or few that fit your taste and wallet.


Fortunately, Blizzard made some fantastic common and rare cards this time that can really shake up the current stiff meta of big and clunky control decks. So pay special attention to Hunter, Rogue, Priest, and Warlock decklists, which will most likely be on top of the game in the next few seasons.

15 Best Boomsday Project Cards for Hearthstone Arena Fri, 03 Aug 2018 10:58:13 -0400 Sergey_3847


Omega Agent


Unsurprisingly, the last card in our Arena tier list is another Omega card -- Omega Agent. It's very similar in design to Mithril Spellstone, a 7-mana Warrior spell that summoned three 5/5 minions, that had a huge success on Arena. But this one costs five mana, which makes it a lot more attractive.


Omega Agent is not amazing on curve, but will be extremely hard to remove on turn ten. And that's exactly how you want to play it!




That is all for the best Arena cards from The Boomsday Project, and for other Hearthstone guides at GameSkinny, please see the links below:


Omega Defender


Fortunately or unfortunately, epic cards are extremely rare in Hearthstone Arena. So if you get one, make sure that it's super strong. And by the looks of it, the epic Omega cards from The Boomsday Project are the strongest.


Even without the Omega effect, Omega Defender is a totally playable card on Arena. Who wouldn't want a 2/6 taunt minion for four mana? But everyone will most likely just try to wait and play it on turn ten for that huge power buff of +10 Attack.


Tending Tauren


Veteran Hearthstone players know the card named Cenarius very well. It's a legendary minion that has similar effect to Tending Tauren. But look at this: Tending Tauren is a rare card that costs three less mana than Cenarius, making it possible to draft more than one copy on Arena.


This alone makes the card highly desirable during each and every upcoming Druid Arena drafts. Just like Landscaping it synergizes well with Mulchmuncher, or you could just buff your board and win.


Giggling Inventor


Annoy-o-tron, anybody? How about two Annoy-o-trons? Giggling Inventor will definitely be annoying, and possibly turn out to be the best neutral card for Arena in The Boomsday Project.


Just think about it: you need to hit it four time before you can do anything else. And that is disgusting! There is one card on Arena that can quickly deal with it though -- Mossy Horror. But it's an epic card, so be prepared for some annoying encounters with Giggling Inventor.


Spider Bomb


Here is another card that synergizes extremely well with Carnivorous Cube. But you can exploit this card's deathrattle in other ways. For example, with the help of such spells like Play Dead and Terrorscale Stalker you can kill more than one enemy minion.


The only drawback here is that you can't choose the targets, but that would probably make the card too OP. In the current form it's still very good, and will surely see a lot of play in many Hunter Arena decks.


Omega Medic


The basic stats of Omega Medic are good enough to draft this card every time you see it. A 3/4 body for three mana is the classical Tank Spider that was one of the most popular cards on Arena.


The Omega effect on top makes it an instant bomb that can be played as a powerful healing card after reaching ten mana crystals. Otherwise, just slam it on curve and let it dominate the rest of the 3-drops.


Necrium Blade


The best case scenario for Necrium Blade is combining it with Carnivorous Cube, but it's not going to happen too often on Arena dute to Cube's epic rarity. Nevertheless, this weapon will do good with any other deathrattle cards, especially Devilsaur Egg and Mechanical Whelp.


Rogue also has the ability to destroy a weapon if you wish by simply activating your hero power without waiting two turns before triggering a required deathrattle effect. This puts Necrium Blade on top of the list among all Rogue weapons in Arena.


Astral Rift


Think of this card as draw two minions for two mana. Great stuff right here! Again, the RNG element can give you either something very good or bad, but most likely the average outcome is what you should be looking for.


What's great about cards like Astral Rift is that they can give you a lethal outcome or some healer, when you're low on life. In any case, it'll perfectly fit into any Arena Mage deck.


Omega Assembly


Imagine having no cards in hand at the latter stages of the match-up and drawing Omega Assembly. If you have ten mana crystals, you will be able to add three Mechs to your hand.


In short, Omega Assembly can win you the game -- that's how strong this card is. Of course, it all depends on the types of Mechs you get, but there is a potential for something really powerful to happen.


And if you draw it early in the game, you can use it flexibly and Discover one of the Mechs for your next turn.


Spring Rocket


The best types of cards on Arena are reactive cards. Spring Rocket is an excellent reactive card, which can take care of an early 3/2 enemy drop. Also, it's a Mech that can be buffed next turn with the help of Magnetic effect.


It's very similar to Disciple of C'thun, which was very good on Arena prior to rotation, and it looks like Spring Rocket will follow in the same footsteps.




Druid players also get a 2-for-1 card, but this time in the form of a spell. It means that you will not be able to buff it while in hand. However, it still works just fine in combination with Fungalmancer.


This card should also be auto-included in all decks that build around Mulchmuncher, a giant minion that costs less for each Treant that died during a match-up. And unlike Doubling Imp, Landscaping has the right to be a common card, since it's only a spell.


Doubling Imp


Here is a classical 2-for-1 effect that can be buffed for even more powerful turns with such cards like Soul Infusion and Void Analyst. It also conveniently sets up two bodies on board for Fungalmancer that will turn it into two 4/4's.


Warlock is already a top-tier class on Arena, and with cards like Doubling Imp it'll only get stronger. Blizzard could make it at least a rare card just to keep the draft numbers lower, but with it being a common, you'll surely be seeing multiple copies in each deck.




Poisonous is one of the most valuable keywords in Hearthstone Arena. That's why cards like Emperor Cobra, Giant Wasp and Stoneskin Basilisk see play in almost every Arena deck.


Now combine it with the Magnetic effect, and you get Venomizer. This Hunter class Mech is going to be everywhere from now on. And if you can combine it with another new card, Missile Launcher, then you can potentially clear the board each turn.


Menacing Nimbus


Currently, Earthen Might, a spell that buffs an Elemental and puts another Elemental in your hand, sees a lot of play on Arena. Nimbus is just like Earthen Might but attached to a body, which at times is even more convenient in case when you don't have an Elemental on board.


It can give you another small Elemental, but at times it may give you something really powerful. So pick this up whenever you see it in your draft, as it will generate more value for your Arena deck the more copies of it you manage to get.




This new Mech is very similar in design to Dire Mole, a Hunter class minion that had the same stats for one mana ,which was drafted and played in every Hunter Arena deck. But Glow-Tron is strictly better due to the Magnetic keyword that allows it to buff other Mechs in play.


Arena players will also be looking to play this card not only in Mech-based decks, simply because, as already mentioned, the statline is just too good on its own for such low cost.


With the release of the newest Hearthstone expansion, The Boomsday Project, Blizzard decided to improve the Arena experience as well. From now on the number of class cards appearing in drafts will be increased. On the other hand, the rate of cards that have been appearing far too often will be decreased by 50%.


The developers say that this will diversify the meta game, and will make players use more skill instead of pure luck. For this reason, it is now important to filter out the best class cards that can be used in actually skillful ways on Arena.


Follow our guide for the best Arena cards from The Boomsday Project, including:

  • 6 common cards
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  • 7 rare cards
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  • 2 epic cards
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11 Best Hearthstone Cards from The Boomsday Project for Standard Thu, 02 Aug 2018 12:06:01 -0400 Sergey_3847


Luna's Pocket Galaxy


Overpowered is the word that comes to mind when looking at this legendary Mage spell. Just imagine making your Antonidas or Alexstraza cost one mana, without even mentioning the possible discovery of the Luna's Pocket Galaxy through Primordial Glyph.


However, note that this spell doesn't mention the minions in your hand, but only the ones in your deck. So if you already have your expensive combo pieces in hand, then it wouldn't matter too much.


In any case, this card will do a lot of damage in the upcoming seasons, so be prepared to witness some of the most explosive turns in the history of Hearthstone.




Share your thoughts below on your favorite cards from The Boomsday Project, and for other Hearthstone guides at GameSkinny, check out the list below:


Dr. Boom, Mad Genius


Dr. Boom is back! This time in the form of an alternate hero with five different hero powers that change each turn. The battlecry is probably the most significant feature of this card, which gives all your minions Rush. It isn't Charge, but you will be able to attack enemy minions right away.


This is undoubtedly the most powerful card in The Boomsday Project, and all Warrior players would want to have it. Not sure, if it will replace the Garrosh alt-hero, but there is a big chance that these two legendaries will be combined in one deck for flexibility.


If you want to be aggressive, play Dr. Boom, and if you need to be in a control mode, then play Garrosh.




Among all the great number of keywords printed on Zilliax, Magnetic is probably the most important one. On its own it's still pretty good, but if you can buff another Mech on board with all these effects, then you will end up with an absolutely OP card.


It combines well with Corpsetaker as well, and basically serves as the neutral Al'akir the Windlord for three less mana, but without the Windfury effect. This could be a great card for Mech Hunter that simply begs for heal effects.


All in all, Zilliax is not a must-have legendary, but in the right deck it will be an indispensable card.


Whizbang the Wonderful


Whizbang is a perfect legendary card for beginner players! You can make up any deck with 30 cards, which should include Whizbang the Wonderful. As a result, it will turn your deck into one of the 18 available deck recipes in Hearthstone, regardless of the fact whether you have the required cards or not.


So, if you're a budget player, or a new player, but you have enough dust for one legendary card, then you probably should craft Whizbang above all others from The Boomsday Project.


It will let you play with other expensive cards and help you understand meta better.


Flobbidinous Floop


This new legendary Druid card will make sure that the Malygos Druid deck will stay on top of the tier list for at least a few more seasons before the release of the next expansion.


It allows you to play Malygos and then follow it up with another one but only for four mana. A huge upside of the Flobbidinous Floop is that it doesn't have to be played that same turn.


So even if your opponent removes the original Malygos, you can still play the Floop next turn and win the game with that massive +5 Spell Damage.


Dreampetal Florist


What makes this card extremely powerful is the repeatable effect that reduces the cost of minions in your hand by seven mana. This means that if your opponent doesn't have the means to remove it right away, it will keep reducing the cost of your minions.


This card will do wonders in combination with Juicy Psychmelon and Drakkari Enchanter that will make it trigger twice. Just imagine having 1-mana Lich King, 2-mana Hadronox and 2-mana Malygos all in your hand.


All this does look really good, but any experienced Hearthstone player will sense an incoming nerf, so be prepared for that as well.


Reckless Experimenter


Priest is getting a couple of strong cards, too. Reckless Experimenter, for example, offers a whole myriad of possible combos with such cards like Voodoo Doll, Devilsaur Egg, and Carnivorous Cube.


But that's only the beginning! You can now draw cards for free with the help of Loot Hoarder and Bloodmage Thalnos, or gain free armor with Plated Beetle, and so on and so forth. The possibilities are limited only by the number of deathrattle cards in Standard and your imagination.


Some of the new Mech synergies from The Boomsday Project will also help this card stand firm in the new meta.


Juicy Psychmelon


Essentially, Juicy Psychmelon is a 4-mana card that draws you four cards, which is absolutely broken when you think about it. Yes, it's limited to expensive cards only, but when you play Big Druid, big cards is really all you have.


Even if it draws you only two or three cards, it's still incredibly valuable. Taking into consideration the new ramp spell, Biology Project, Druid can now get to seven mana in just two to three turns depending on the coin. This means that you can then draw your big cards and play them on turn four already.


So Blizzard really just gave us another reason to play Druid these few coming months!


Academic Espionage


Here is another potentially broken card for Rogue class. If you can play it on turn one with the help of Preparation, there is a big chance that you will most likely never fatigue during your matchup (especially if you have two copies of it in your deck).


All you are left at this point is to draw as many cards as you can with the help of Sprint and Elven Minstrel. Then, you can play all those cards in one turn, since they will cost only one mana each.


Of course, you could get some bad cards too in the process, but when they cost so little, it won't matter anymore.


Lab Recruiter


Rogue players get a significant boost to the Gang Up spell, as now it's attached to a 3/2 body. Just imagine playing this on Fal'dorei Strider and summoning nine more spiders from your deck.


Another fantastic possibility is combining it with Cavern Shinyfinder and Kingsbane. As a result, you will literally have no problem finding your weapon anymore.


Lastly, what Mill Rogue would do without this card? When it comes to fatigue this card can single-handedly win you the game by putting more copies of friendly minions in your deck. And this is just a short list of all the things you could do with this great card.


Biology Project


Cheap ramp is back in Hearthstone! Many non-Druid players will now have a lot of trouble playing against an already top-tier class.


Surely, this card is a double-edged sword, and accelerates your opponent's mana base, too. But Big Druid decks don't care about the opponent's mana base -- all they want is to get faster to that magical ten mana number, and the game is over in their favor.


Biology Project is even better than the pre-nerf Innervate, because it let's you keep the mana crystals, which is essential for ramp decks. And with the introduction of the Omega cards, this will be one of the most overpowered cards in any Druid archetype.


All the fans of Goblins vs. Gnomes set can cheer up, as the new Hearthstone expansion returns to the theme of Mechs and is titled "The Boomsday Project." It includes 135 new cards and is set for a release date of August 7.


A couple of new mechanics have been introduced as well, such as Magnetic, which allows certain Mechs to merge, and Omega, which triggers extra powerful effects when players reach ten mana crystals.


This opens up a lot of new opportunities for deck-building, and if you're a Standard laddering enthusiast, then you need to be sure which cards will be the best in this meta.


Follow our guide for 11 of the best standard cards from The Boomsday Project, including:

  • 2 common cards
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  • 4 epic cards
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  • 5 legendary cards
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Teeny Titans 2 Tiny Review Wed, 01 Aug 2018 09:36:30 -0400 Steven Oz

It's not often that a mobile game catches my attention. When I do play, I usually play simple match-3 games or time-based city building games.

But then I discovered Teeny Titans 2. I knew about the first Teeny Titans from commercials airing on Cartoon Network, but I never had the chance to play it. However, based on what I knew about both the show and the first game, I jumped at the chance to play the sequel.  

I'm glad I did. 

A Tiny Story Goes a Long Way 

Teeny Titans 2, or as it's also known, Teen Titans Go! Figure, is a sequel to the mobile game Teeny Titans, and based on Teen Titans Go!. This new adventure is inspired by the Warner Bros. Animation film Teen Titans GO! to the Movies.

You play as one of the Teen Titans (Robin, Raven, Cyborg, Starfire, or Beast Boy) trying to uncover the mystery of who is trying to put the Teeny Titans Figure Company out of business. It is your job to battle various characters from the DC universe and discover the truth.

It's a simple-enough story that guides you along without burdening you with heavy story content, which is good for a mobile game because you'll most likely want to jump in a just play the game right away. 


For a mobile game, the gameplay in Teeny Titans 2 is done very well. It provides all the elegance of a turn-based game with an adventure that spans the scope of famous locations in the DC Universe.

The turn-based battles are a fun way to showcase the various Teeny Titans for sale in game. If you have never played the original game, there is a slight learning curve, but the game eases you into it with a simple tutorial section. Battling your Teeny Titans is a fun mix of beating your opponent to the attack and managing resources that pop on your screen. 

You can bring up to three figures in to your party from your total party of six. Each of these figures has their own power to choose from as the battle bar meter races forward. As you use your powers, it drains the meter and certain powers have to charge up before you can use them.

Some of your powers are also buffs for your characters, and these can raise your attack power, defense, or health. The cool thing about the game is your opponent is doing the same thing. So, you have to watch your opponent's battle bar to make sure they are not charging up to attack.

Each figure also can be modded with Mod Chips. These mods have varying abilities that can be added to your figures. Some offer health benefits and others can slow down the opponent's battle bar.

The adventure part of the game is fun but could be more refined. All you really do is tap and swipe to move your character around. As you venture into this world, it has night and day cycles, which bring up new challenges and shops.  There are numerous side quests that can give you new characters and mod chips. 

The only problem is a few of these quests don't show you where to go. You get lost in the each of the locations. While that can sometimes be good, most of the time, it can be quite boring just going to each character on the map trying to find out if they are the one you need. 


Overall, Teen Titans Go! Figure is an impressive game. It fleshes out the Teen Titans Go! universe while providing a silly story about collecting. While there are some minor problems with the adventure, it does not impeded the extremely well-done turn-based battles and great visuals. 

I was compelled to move forward and find out what happenstance was unfurled in this land.

You can download the game now for $3.99 on the services listed below on the Apple App StoreGoogle Play, or Amazon

[Note: A review code was provided by the publisher.]

Onmyoji Arena Beginner Shikigami Guide - Easiest for New Players Tue, 31 Jul 2018 12:32:14 -0400 Emily (Pokeflute)

If you've played League of Legends, Dota 2, or Heroes of the Storm, NetEase's new game Onmyoji Arena will feel familiar to you. The Chinese publisher has created a mobile MOBA that uses a wide cast of characters known as shikigami to engage in five-person lane-based combat. The game has been around for a while in Asia, but it was recently translated and expanded to the rest of the world. Like any MOBA, it can be a little complex, so we've compiled a guide to several heroes that the game deems easy to play. Keep reading for tips on how to use some of the shikigamis' unique abilities.

Karasu Tengu

Karasu Tengu is a samurai class DPS, meaning that he’s a melee attacker; he’s also considered a damage-oriented tank.

Passives and traits

His passive trait Purification Wings deals percentage damage based on the enemy’s max HP, which makes him effective against tanks. He’s a good choice if your team lacks a tank counter.

His other passive is Wiry Feathers, which reduces the amount of basic attack damage that he takes from other heroes. As a melee attacker who gets close to the enemy, this is important—it gives him a chance to run away from enemies while taking reduced damage.

Active abilities

His first ability, Nightmare Crow, is a good way to escape a bad situation. It deals damage in a line away from him and slows those hit by 40% for three seconds. If you’re low on health and an enemy is chasing you, you can use Nightmare Crow at them to slow them and give you an opportunity to escape.

Blade of Justice is a good finishing move. Karasu Tengu jumps toward an enemy and deals damage, giving him more mobility than usual. If an enemy is low on health and trying to escape, this is a good way to catch them before they run too far. However, be sure you don’t accidentally leap in range to a or a cluster of enemies—this move can backfire if you take too much damage or try to target more than one enemy at a time.

His ultimate ability Deadly Flock is excellent for burst damage, despite its high cooldown. Use it when several nearby enemies are near death: it will gain power for each enemy killed in a small area during its duration. It lasts 15 seconds, giving you plenty of time to identify and take out priority targets like healers.


Hakuro is a marksman DPS, so she’s a ranged damage dealer that helps the most when supported by allies. She brings some light mobility and heavy damage to any team.


Her passive trait Perfect Shot increases her range as she levels, allowing her to deal high damage from afar. This does mean that she’s more of a glass cannon: she can do a lot of damage and has ways to escape, but if caught, she’s fragile and won’t last long.

Active abilities

Her active ability Swift can also help her escape: she can’t attack, but her movement speed increases by 20% (more for each level she gains), allowing her to get away from enemies. Her critical rate is also increased by 15% for when she begins attacking again.

Her second active ability, Scatter, is a spray of arrows that damages any enemy that’s hit. It’s good for fighting in a group. If your allies are in a team fight, hang back and use Scatter to send in a field of arrows, taking advantage of the chaos.

Mind’s Eye is good for focusing a single enemy, particularly tanks. For 8 seconds following its cast, basic attacks deal percentage magic damage against enemy shikigami. This is a good ability for taking out frontline tanks during a team fight: again, hang back and use Mind’s Eye to help your teammates destroy the enemy’s tank shikigamis.

Her ultimate ability Non-Self fires an arrow that deals heavy physical damage to all targets in a line and knocks them back; each time an enemy is hit, the arrow’s damage is reduced. Its power in a team fight is twofold. First, if fired into a cluster of enemies, it deals a lot of damage to all of them. Second, its knockback helps separate enemies, allowing Hakuro and her allies to focus on important targets with less interference and chaos.

Yuki Onna

Yuki Onna is a mage, meaning that she deals primarily ranged magic damage. Her primary fortes lie in area damage and slows, two useful additions to a team, but she's not without a defensive measure.

Passive and trait

Her passive trait Dusk Snows plays off of some of her other abilities: she deals an extra 10% magic damage to enemies that are slowed. She’s best paired with other shikigami that slow enemies with their attacks, though she can do plenty of slowing herself.

Her other passive is Snow Maiden, a stack shield. When she uses an ability, she gains a Snowflake. After gaining 3 Snowflakes, she gains a shield that explodes and deals damage after it absorbs a small amount of damage. The explosion also immobilizes enemies, meaning that if she’s surrounded when her shield breaks, she has a second to escape.

Though it’s best not to position her to where she could be attacked from multiple sides, Snow Maiden gives her a chance to survive if the team’s backline is broken.

Active abilities

Her first ability, Marshmallow, helps in situations where there are clusters of enemies. She throws a snowball that deals magic damage to enemies it hits. After it hits a shikigami or travels its maximum distance, it explodes and deals area magic damage. This allows her to target one enemy for high damage and have some splash damage applied to other enemies.

Frost Breath works well with her passive Dusk Snows. She sends forth cold air that knocks back enemies, deals some magic damage, and slows them by 35% for 1.5 seconds. This can be used to push melee enemies out of range; Yuki Onna can then turn around and take advantage of her passive to deal addition damage while they’re slowed. If you’ve got an enemy on your tail, particularly a melee enemy, it’s quite useful.

White Out is her ultimate ability. It creates a blizzard at a given position that attacks enemies in range 5 times. Each attack deals magic damage and slows enemies by 30%; enemies that are hit 3 times are frozen for 1.5 seconds. This helps with crowd control in team fights: casting White Out in a chaotic fight situation deals additional damage and allows her teammates to pick off shikigami that become frozen.


Umibozu is a hybrid tank/support who has abilities to keep himself alive and control enemies. He’s good at healing himself on the front line and absorbing damage that would otherwise affect other shikigami.

He’s best used in conjunction with other teammates; he doesn’t do enough damage on his own to take down enemy shikigami, but he is able to heal and bolster himself.


His passive trait Big Catch allows him to gather fish that heal him for a percentage each time he uses an ability that deals damage to a shikigami, which enables him to sustain himself on the front line.

Active abilities

His first skill, called Sashimi Snack, allows him to recover HP and grants him armor and magic resist for 5 seconds afterward for some self-sustain outside of his trait.

His second ability, Waterspout, creates a waterspout at a given position that deals magic damage after a brief delay and knocks the enemy up for 1 second. This helps to immobilize a single enemy, giving the rest of your team a shikigami to focus on.

Deadly Surge creates three waves that deal magic damage to enemies that are hit and slows them by 30% for 2 seconds. The slow effect prevents enemies from escaping as effectively, letting teammates get the jump on shikigami that are hit.

His ultimate ability is Tsunami, which again sends out three waves in a given direction. Each one does a high amount of magic damage, knocks back enemies, and slows all enemies who are hit by 30%. This allows Umibozu to effectively control the areas of the map which Tsunami pass through, forcing enemies to move to avoid them and making them easy targets for allies. A great teamfight ability.

General gameplay tips

When working with a team, communication is key! Let teammates know before the match what lane you’ll be working in, and pay attention to their shikigami choices so that you can shore up any weaknesses. You’ll generally want at least one tank and support in your composition in order to protect your damage dealers.

Unlike in some other MOBAs, your shikigami will not attack automatically. Be sure to tap the large attack button to initiate combat when you run up to an enemy.

If you're having trouble surviving in lane, fight neutral enemies within the jungle to get some XP. Be careful, though. You’re an easy target for enemy shikigamis when you’re fighting in the jungle.

Take advantage of grassy areas along the lanes on each map. Standing in them renders you invisible, meaning that enemies can’t see you unless they walk into the grass with you. You can wait until an enemy walks by, then get the jump on them, giving you an advantage.

Don’t try to take a tower without allied minions nearby. Tower shots do a significant amount of damage and make it easy for enemies to finish you off if they find you. If there are minions with you while you’re in the tower’s attack range, the tower will attack the minions first, allowing you to attack the tower without taking damage.


There are many more shikigami besides these, and they vary greatly in difficulty level. After mastering some of the easier ones and finding your play style, it would be helpful to learn some of the harder heroes so that you have a variety of heroes to choose from in battles. Good luck out there!

Torque Drift Promises to be the First Triple-A Mobile Drifting Game Mon, 30 Jul 2018 16:29:26 -0400 UltimateWarriorNot

Grease Monkey Games, a small mobile games developer based out of Melbourne, Australia, have recently announced that their new game, Torque Drift, will be hitting beta very soon. The game looks to be a blend between arcade and simulation, all centered on the world of drifting.

Even with the likes of the Fast and Furious franchise, a la' Tokyo Drift, we haven't seen all too many games focused solely on drifting. Instead, the sport of drifting is often incorporated into other racing games. Grease Monkey seeks to change that with both single player and multiplayer available in their game.

Throughout racing game history, we have seen drifting slowly incorporated in racing games with titles such as Burnout and Need for Speed. But rarely have we seen a game devoted to the sport itself, one that delves deep into the mechanics and technical aspects of the sport. It seems quite odd that we haven't had drifting focused games, considering it seems to be something players love to do in all games that allow it.

While a game focused on just drifting is enough to raise an eyebrow, the idea of a AAA racing game on mobile goes to show the leaps and bounds that have occurred in mobile gaming over the past few years. The developers are promising "console-quality graphics" and an intuitive control system that will delight racing fans worldwide.

As drifting fans ourselves, we have gone into this creation as fans, looking to create something that's fun and true to the sport.

-- Arran Potter the Director of Grease Monkey Games.

Admittedly, the game, in its early trailer and screenshots, is shaping up nicely, but one does get concerned about the controls on a touchscreen device. When I reached out the PR rep about the controls and the overall quality of the game, CEO of Vicarious PR Michael Brown's response was simple:

Mobile games have come a long way from what they used to be. The technology is changed constantly which allows developers to ramp up quality, content and design. Torque Drift is going to be the drifitng game that sets the standard for some time to come.

Luckily, it won't be long to see the game in action; the developers announced that open beta for both iOS and Android devices has already begun. Players can sign up on their website

Once launch comes around, Grease Monkey has promised that a host of content and real-world drivers and their cars will come to the game, so if you are a big fan of the scene, that is sure to be a nice treat.

No firm release date has been given, but the developers have said that a soft launch should be hitting within the next few months. Only time will tell if Torque Drift does become the next mobile racing game standard, but even at this early stage, it certainly has potential.

If Torque Drift manages to be a hit with both fans of the sport, general racing fans and potentially gamers who don't traditionally enjoy racing games. It could be the tip of the iceberg for future games focusing on drifting as its very own thing and not as an attractive sideshow to a traditional racer.

MapleStory M Guide: Potential and You Mon, 30 Jul 2018 12:59:13 -0400 Ashley Gill

If you've gotten your hands on at least one piece of equipment ranked Epic or higher in MapleStory M, you may have a piece or two with Potential.

An item with Potential can have extra stats added to it, and you don't have to settle for just any ol' stats. Using consumables called Cubes, you can push a piece of equipment to have up to three extra stats, which you can reroll using further Cubes. It's a grind, but you can do it.

Before reaching your equipment's Potential

You are able to use gear's potential as long as it is rated between Epic and Mythic. The colors for each rank is as follows:

  • Normal -- Grey
  • Rare -- Blue
  • Epic -- Purple
  • Unique -- Orange
  • Legendary -- Green
  • Mythic -- Red

The higher rank your piece of equipment is, the higher the stats its Potential can give.

You must first unlock an item's Potential before you are able to access those extra stats. I'm not sure about the cost for other tiers of equipment, but for my latest Unique gloves, it cost 50,000 Mesos. 

You can unlock Potential via looking at the item's details and tapping the button to unlock Potential at the bottom of the frame.

Rolling the Potential dice

Once you unlock your equipment's Potential, you can see its extra stats and gauge whether they're what you want.

Potential itself has a rank, with three ranks possible from Rare to Unique. The higher the rarity of the Potential itself, the better the stats. This is another factor to consider along with the rarity of the item.

Let's say you've only got two Potential stats and you want three, or maybe you just don't like the stats you've got. What do you do then? Get to rerolling via Cubes.

You can reroll your Potential using Black Cubes, Red Cubes, and Occult Cubes. This can be done under the Change Option tab in the Forge menu.

I am not sure how Black Cubes work as I haven't had an opportunity to use them but there are a few tidbits I can share with you about Red and Occult Cubes.

  • Red Cubes can be used to reroll any tier of Potential, even Unique
  • The chances of getting Unique with Red Cubes is very low, but it is possible
  • You can reroll using 100 Occult Cubes, and you are able to get up to a Unique rank Potential from Occult Cubes
  • You cannot use Occult Cubes to reroll Unique Potential stats

If Black Cubes are anything like they are in regular MapleStory, they should allow you to lock a stat when rerolling so you don't completely change up your Potential. But I cannot confirm this for MapleStory M.

What the above essentially equates to is that Occults are best used first. The problem with that is, again, you need 100 Occult Cubes per reroll. You can buy a pack of 99 Occult Cubes in the Gold Leaf Shop, but let's talk about how you can get them otherwise.

How to get Occult Cubes

You bought the pack and have 99 Occult Cubes, what do you do now? Extraction, baby! The real reason you shouldn't vendor your dingy Normal rank equipment.

You can get Occult Cubes and Gold Leaves via extraction. You can begin the extraction process via the 'Extract' button at the bottom of the Bag.

Extracting Normal-tier equipment is going to be your primary method of Occult Cube acquisition, but do be aware there is no set number you can get from extraction. Like everything else in the game, there's a random aspect to it.

You can get anywhere from zero to a maximum amount of Occult Cubes and Gold Leaves, but you are never guaranteed a certain amount. Do not get your hopes too high when extracting, but do be aware of its value and the fact you need to do it.

That's about it for MapleSory M's Potential system. It's fairly straightforward, but as mentioned at the start of this guide: it is a big grind, especially if you can't get the stats you want. Just roll and reroll again, and be sure to break down those Normals.

Star Ocean Anamnesis Weapons and Transmutation Guide Mon, 30 Jul 2018 09:52:43 -0400 Will Phillips

Recently, I found myself in a bit of a pickle while playing Star Ocean: Anamnesis. My issue was that the game only gives you 50 inventory slots, and over the course of playing it every day since release, I’ve amassed a good amount of 5-star weapons from all of the events that I've grinded.

So I found myself stuck in a situation of not wanting to get rid of my top-tier loot, but also not being able to do missions because I had no available inventory space. This finally forced my hand into having a go at transmutation.

Transmutation is scary to me because it gives you one 5-star item for sacrificing six 5-star items. So the biggest hurdle to get through is finding out what to sacrifice.

Up until this point, I hadn’t thought about weapons too much. I just chose whatever weapon had the highest stats and threw that onto whatever character I was using that day. Well, I have finally taken some time to research what items are worth keeping and which items are just transmutation fodder, and here I am to share with you what I have found.

Related Content: 

Which Weapons are Worth Keeping

If you're going to start sacrificing items, you should probably know which weapons you should keep and which ones to get rid of. For the most part, all weapons are pretty viable, so when it comes time for you to find out what to get rid of, take this information as a recommendation, as opposed to set-in-stone rules.

So what makes or breaks an item is something called a factor. All 5-star weapons have two of them, and unlock a third after leveling it up a bit. List below are the different types of factors you will see.

Elemental Factors

This is the most important factor and should be your priority when looking for weapons. If you want to sacrifice one of these, you should do some heavy consideration before you decide to do so. 

For melee-based characters, the main factor that you want to look out for is the one that says “Imbues attacks with (insert element here)". These weapons are great because they give characters that don’t have elemental attacks a method with which to cause an elemental break on a boss, which stuns them.

On the other hand, when it comes to Invokers and Healers, you want to look out for things that say “(Insert element here) damage dealt +15%.” Since mages’ auto attacks matter much less, and most of their attacks are already elemental, this factor helps them out much more. 

There can be some weird cases, for example Faize, whose auto attacks are melee but is an Invoker who casts skills from range. When you aren’t sure which factor to prioritize, just think about how important auto-attacking is to their damage output.

In the case of Faize, even though he auto attacks, he still puts out a majority of his DPS through his skills that deal dark damage, so it is best to go with a factor that increases dark damage dealt.

Stat Buffs

The next big factor to look out for are flat stat buffs. This includes factors that read like “Critical Hit Damage +20%” or “ATK +5%.” If you don't have an elemental weapon or for whatever reason a character doesn't need it, weapons like these make a fine replacement.

Racial Factors

Another factor to look out for is racial damage abilities. These are factors that read a little something like, “Damage dealt to (enemy type) +20%." These factors don’t make an item a definite “do not transmute,” but if you see a weapon with a factor like this, and you don’t have an ideal elemental weapon for a specific character, it might be worth to consider holding onto it.

Move Factors

The factors that shouldn’t influence your decisions to keep weapons are the ones that buff a particular move. These factors are fine in addition to one of the above factors -- if the move they buff happens to be a move for the character you’re equipping it to. But in terms of whether or not to keep the item, this should have very little weight in that decision.

All most weapons are pretty viable, and it’s difficult to say for certain that any weapon is absolute transmutation-fodder, so when making these decisions be sure you’re 100% ready to lose whatever you’re about to sacrifice.

Now that that's settled, let’s move on to the actual process of transmuting an items.

How to Transmute an Item

First, you need an item that has been leveled up to at least level 10. If you need resources to level up your items, consider using any lower tier items you'er not using, or farm some hammers from the weekly Hammer Event

In addition to that, you need 5 additional items of the same rarity level. For example, if the item you are transmuting is 3-star, you need five additional 3-star items to transmute it.

Note that these items do not have to be the same type of weapon as the one you are transmuting and these items do not need to be Level 10. The only requirement is that it is of the same rarity of the item that you are transmuting.

If you have met all of the conditions above, it's time to get started. Simply tap on the items tab, and once that screen pops up, click Transmute. 

After that, select the item that you want to transmute. In my case, I'll be transmuting one of the wands that I got from spending some Frost Tree coins. 

Once you've selected the item, tap on of the squares that says "select material" and go about choosing five items of the same rarity. In my case, I used the Aurora Blade that I got from coins earned in the Jie Revorse Event.

After that, all you have to do is tap "Begin Transmutation" in the bottom right-hand corner of the screen and tap through all the warnings that will say something along the lines of "you'll lose these weapons forever, yada yada." After that, your weapons will be gone and in their place will be something better. 

Depending on the rarity of the item you transmuted, you will get different results. If the item was 1-star to 4-star, then the result will be a random weapon of the same type that will be a rarity tier higher. For example: If I were to transmute a 3-star wand, I would get a random 4-star wand in return.

If you transmute a 5-star weapon (since that is the highest rarity) instead of a weapon, you will get a 5-star weapon coin. The type of coin is dependent on the weapon that you transmuted. So if you transmuted a 5-star wand, you would get a 5-star wand coin.

These coins can be exchanged in the item section of the shop. Just tap on the tab of the weapon that coincides with the coin you received and you will be able to trade it for any of the available options. Personally, I was going for a Lightning Wand for my Myuria. 

And that’s it. I only really recommend transmuting if you have a specific item in mind, or you desperately need to clear up some inventory space. Either way, just be sure you’re okay with what you’re sacrificing, because once it’s gone, it’s gone.

Make sure to check out our other Star Ocean: Anamnesis guides while you're here!

]]> Serial Killer Guide Fri, 27 Jul 2018 14:59:38 -0400 Ty Arthur

For such a simple game, the mobile smash hit has a surprising level of strategy for those players who want to constantly get the highest scores.

If you want to become a "serial killer" and get a 1st place win every single time, you need to learn the map and figure out the best spots to quickly farm large numbers of objects. Let's get started! Serial Killer 1st Place Win Guide

Your starting position changes in each match, so once you know the layout it isn't hard to always get a 1st place win by strategically moving. You also need to memorize when you are large enough with each size increase to start taking down the larger objects instantly, instead of having to wait for a few seconds for the object to be swallowed.

To start each match, always follow the sidewalk (picking up the light poles, people, sewer entrances, hydrants, etc.) on your way to the park, which is often to your left of the starting position. The park is typically above a string of thin buildings with fire escapes and below a large single white building that looks like a bank.

Follow a square pattern across the interior section of the park to maximize your pick ups, then move in a square pattern around the outer edge of the park to take down the brick fencing. By the end of the park, you should be large enough to swallow cars, which are your immediate next order of business.

If the park you went to has a parking lot to the south or west, swallow all those vehicles in a line. Otherwise, move to the nearest road and stand next to the car spawn point to have them all fall into you with minimal effort.

By this point, you are big enough to swallow small buildings that are all clumped together on the street. They look too big to swallow on first glance, but are actually composed of dozens of small units that can each by eaten just by moving slowly up the street.

 Swallowing clumps of small buildings clustered together on the street.

By the end of the block, you should be big enough to swallow the skinny buildings without having to slow down.

At this segment of the game (usually around 60 second remaining), no other player will be big enough to challenge you, so move in a pattern across the map grabbing every building and car in large clumps.

Don't bother chasing after anything that's moving away (like a fleeing player) unless they are very close, because you will get more points sticking to the square patterns grabbing the stationary buildings. Keep moving across the map until you've swallowed in an area and then move onto the next section.

During this end game section, your only real hazard is getting stuck trying to go down smaller sections (like the docks area) where you will be too big. Avoid those small side streets and stick to the big open areas with plenty of buildings.

Following this strategy, you will get a first place serial killer win every single match. Once you have the method learned, from there you can start branching out and trying different patterns to unlock new skins.

For instance, if you eat 75 buildings in a single match you get a new skin, or if you swallow three enemy players in a row you unlock a different skin. Try going down different streets or eating different objects to unlock all the skins once you know the map layout well enough to consistently win.

 Have fun serial killing your way to 1st place!

Do you have any other serial killer tips to get a 1st place win every single game? Let us know your strategy below, and be sure to leave a comment with your favorite unlocked skin!

For those just getting started with the game, you can also check out our map overview and beginner's strategy guide here.

Hello Neighbor: Hide And Seek Guide Fri, 27 Jul 2018 14:35:39 -0400 Ty Arthur

You may have escaped the basement dungeon and unlocked the mystery of Hello Neighbor, but this game is just getting started as two whole new modes are arriving: Secret Neighbor and Hide And Seek.

The secretly released Hide And Seek update has only been available to a select few before its official wide launch. If you want to get ahead of the game and learn how to complete the animal hunt, we've got you covered with a full guide below.

Hide And Seek Animal Location Guide

From the game's start point, head upstairs and go through the door in the room with the hole. After the cut scene, go back through the room you just exited to find a huge outdoor make believe area.

The goal is to not get tagged by your brother while putting all the stuffed animals in the cage, so there's still the same element of trying to solve puzzles while not getting caught from the base game.

Because there are fewer places to hide, you need to distract the brother in his tiger mask by throwing the basket ball, which he will chase.

If you have trouble finding anything, grab one of the pairs of binocular lying around so you can survey the landscape, which is much more open and large than in the original Hello Neighbor's cramped hallways.

 Toss animals into the pen to complete the level (thanks to Blitz for the screenshots)

Zebra Location

Look for a normal sized red dresser with three drawers in the middle of the area. You can open the drawers, but can't grab what's inside from your current position. Use one of the nearby air fissures for a boost to land on top of the dresser and crab the zebra in the middle drawer.


Monkey Location

The monkey is the easiest animal to grab, as it is found on the ground level sitting just underneath a red log very close to the animal pen.


Lion Location

Also on the ground floor, the lion is found underneath a small pile of rocks near one of the gopher holes and beneath the giant bucket. You can't quite reach him, however. 

Dive into the lake and head towards the glowing spot to find a steak. Hold the steak as your main inventory item and the lion will roll towards you so you can grab him.


Bear Location

This one is sitting directly beneath the giant bird toy that's tied to a chair. Getting it is tricky though, as the bird's sounds draw your brother over. You have to act quick to grab the toy before you get tagged, so bring a basketball to distract your brother.


Lemur Location

On the edge of the tag area, look for a huge pile of rocks leading up by the window. Jump your way up to the top, then turn and look for a massive black chair. On the edge of the chair you will find the lemur stuffed animal.


Rhino Location

From the ground, you can see the rhino stuffed animal using the binoculars. Look for a radio sitting on the giant wood drawer (with the black front piece and the gold handle). The rhino is on the edge of the black wood piece. You will need to use fissures to jump the furniture to reach the rhino.


Goat Location

The goat can be seen on top of the giant boxes near the large trees and the giant red book case on the wall.

Elephant Location

Way up above the giant clock (near where you found the rhino) is a key rack up on the wall. The elephant is on the edge of the key rack.


Beetle Cow Thing Location

Honestly, I have no clue what this is supposed to be. A beetle? A cow? Dunno. You can grab this oddball stuffed animal on the second shelf of the giant red book case up on the wall near the animal pen.

 Beetle Cow Thing

Those are all the stuffed animals we've been able to track down so far. Have you found any others or have tips on reaching some of those crazy locations up high in the air?

Let us know in the comments below, check out our other Hello Neighbor guides at Gameskinny here:

Food Fantasy Complete Recipe Guide With Ingredients Fri, 27 Jul 2018 13:01:37 -0400 Ty Arthur

Gacha summoning meets restaurant sim with Food Fantasy as you work feverishly to develop new recipes, keep customers happy, and destroy fallen angels out in the wilderness.

Blindly trying to develop dishes with random ingredients is a major pain, and the process is made much worse by the timers in the dish development area. If you want to skip all the trial and error (and endless waiting) just reference our complete Food Fantasy recipe list below to get started making better meals!

Just getting started and not sure how freshness works in the restaurant or how cooking talents differ from individual soul skills? Check out our full Food Fantasy beginner's guide here instead.

Food Fantasy Recipes Guide

Keep in mind you can only make recipes from your specific culinary expertise chosen at the beginning of the game, as well as the special "Lost" section of recipes. The other two specialties are off limits to you, so there's no point in trying to make them off the lists below.

To improve recipes for better restaurant tips, tap the Research button in the restaurant area and then make the dish repeatedly (adding seasonings when you find them). To make these dishes often enough to improve them you will need to grind combat areas for ingredients.

Below we list out every recipe, along with what ingredients are needed to develop them and what stage(s) where those ingredients are found.

 Improving Sukarajima recipes

Sukarajima Recipes

These recipes are all about skill and finesse, elevating simple ingredients into something delicious. You'll cook everything from the lowly baked potato all the way to piglet daifuku and sought-after Food Fantasy Tamagoyaki and Beef Tartare.

Recipe Ingredients Stage
Baked Potato   Potato  1-3
Grilled Pork Belly   Pork Belly  1-6 
Cucumber Salad   Cucumber  2-2
 Boiled Lettuce  Lettuce  3-1
Salmon Sashimi  Salmon  4-2
 Mushroom Yaki  Mushroom, Butter  7-3, 7-8
 Beef Tartare  Egg, Beef Tenderloin  5-3, 5-6
 Tamagoyaki  Carrot, Egg, Shiitake  3-1, 5-2, 6-8
 Omurice  Egg, Rice  5-2, 8-2
 Shogayaki  Pork Loin, Onion  9-2, 9-5
 Bacon Bites  Bread, Cheese, Bacon  4-4, 6-2, 10-3
 Cold Tofu  Tofu  10-6
 Grilled Corn  Corn, Cream  11-2, 11-7
 Vegetable Tempura  Eggplant, Shiitake, Flour  2-7, 6-8, 12-2
 Takoyaki  Octopus, Flour, Caggabe  11-4, 12-2, 3-5
 Creamed Spinach  Cream, Spinach  11-7, 13-6
 Apples and Cream  Cream, Apple  11-7, 15-1
 Chicken Skewer  Green Pepper, Diced Chicken  6-6, 16-5
 Fried Chicken  Egg, Flour, Whole Chicken  5-2, 12-12, 16-6
 Mango Smoothie  Cream, Mango  11-7, 17-3
 Strawberry Smoothie  Cream, Milk, Strawberry  11-7, 12-5, 18-2
 Peanut Butter Crisp  Milk, Flour, Peanut  12-5, 12-2, 19-3
 Cod Fillet  Butter, Starch, Cod  7-8, 13-9, 22-2
 Piglet Daifuku  Egg, Flour, Red Beans  5-2, 12-2, 19-5
 Pumpkin Muffin  Honey, Red Beans, Pumpkin  14-6, 19-5, 20-5
 Yam Dumplings  Rice Flour, Purple Yam  20-7, 21-3
 Unagi Don  Rice, Eel  8-2, 22-5
 Lobster Sashimi  Rock Lobster  23-5
 Crab Sashimi  King Crab  24-2
Gloriville Recipes 

These are your classic American-leaning recipes that are all about flavor and full fat dishes that don't skimp on anything, from French fries to roast chicken and even pizza.

Recipe Ingredients Stage
 French Fries  Potato  1-3
 Crispy Pork  Pork Belly  1-6
 Salad  Cucumber, Lettuce, Carrot  2-2, 3-1, 3-5
 Eggplant Roll  Potato, Eggplant  1-3, 2-7
 Smoked Salmon  Salmon  4-2
 Roast Beef  Beef Tenderloin  5-6
 Cheese Soup  Bread, Cheese  4-4, 6-2
 Mushroom Soup  Shiitake, Mushroom, Butter  6-8, 7-3, 7-8
 Fried Rice Cake  Egg, Rice  5-2, 8-2
Pork Burger   Lettuce, Bread, Pork Loin  3-1, 4-4, 9-2
 Bacon Tofu Wraps  Bacon, Tofu  10-3, 10-6
 Grilled Calamari  Green Pepper, Onion, Octopus  6-6, 9-5, 11-4
 Popcorn  Butter, Corn  7-8, 11-2
 Shortbread  Flour, Butter, Milk  2-2, 7-8, 12-5
 Minestrone  Cabbage, Spinach, Starch  13-5, 13-6, 13-9
 Pineapple Juice  Pineapple, Honey  14-2, 14-6
 Apples Crisp  Flour, Apple  12-2,15-1
  Chicken Pizza  Diced Chicken, Cheese, Apple  16-5, 6-2, 15-1
 Roast Chicken  Whole Chicken  16-6
 Mango Wrap  Cream, Flour, Mango  11-7, 12-2, 17-3
 Fruit Salad  Pineapple, Strawberry  14-3, 18-2
 Peanut Pie  Egg, Flour, Peanut  5-2, 12-2, 19-3
 Pumpkin Soup  Milk, Pumpkin  12-5, 20-5
 Hotteok  Milk, Red Beans, Rice Flour  12-5, 19-5, 20-7
 Cheesy Yam  Cheese, Purple Yam  6-2, 21-3
 Fried Cod  Egg, Flour, Cod  5-2, 12-2, 22-2
 Fried Unagi  Egg, Flour, Eel  5-2, 12-2, 22-5
Baked Lobster   Cheese, Rock Lobster  6-2, 23-5
 Crab Salad  Lettuce, King Crab  3-1, 24-2 
Light Kingdom Recipes

These recipes are all about using vegetables, fruit, and fish in interesting ways from steaming to frying and baking.

Recipe Ingredients Stage
 Stir Fried Potatoes  Potato  1-3
 Braised Pork  Pork Belly  1-6
 Braised Eggplant  Eggplant  2-7
 Sauteed Lettuce  Lettuce  3-1
Carrot Bread   Carrot, Bread  3-1, 4-4
 Cucumber Egg Stir-Fry  Cucumber, Egg  2-2, 5-2
 Black Pepper Beef  Beef Tenderloin, Green Pepper  5-6, 6-6
Sauteed Mushrooms   Shiitake, Mushroom  6-8, 7-3
 Egg Fried Rice  Egg, Rice  5-2, 8-2
 Salmon Fried Rice  Salmon, Rice, Onion  4-2, 8-2, 9-5
 Onion Fried Rice  Rice, Pork Loin, Onion  8-2, 9-2, 9-5
 Bacon Fried Rice  Carrot, Rice, Bacon  3-1, 8-2, 10-3
Braised Octopus  Green Pepper, Octopus  6-6, 11-4
 Risotto  Cheese, Rice, Cream  6-2, 8-2, 11-7
 Butter Bread  Egg, Butter, Flour  5-2, 7-8, 12-2
  Emerald Roll  Cabbage, Spinach  13-5, 13-6
 Corn Pie  Corn, Starch  11-5, 13-9
 Toffee Apple  Starch, Apple  13-9, 15-1
 Pineapple Fried Rice  Rice, Pineapple  8-2, 14-3
  Chicken Soup  Shiitake, Whole Chicken  6-8, 16-6
 Mango Pudding  Egg, Milk, Mango  5-2, 12-5, 17-3
 Strawberry Ice Cream  Cream, Milk, Strawberry  11-7, 12-5, 18-2
 Red Bean Pudding  Milk, Red Beans  12-5, 19-5
 Kung Pao Chicken  Diced Chicken, Peanut  16-5, 19-3
 Pumpkin Pie  Honey, Pumpkin, Rice Flour  14-6, 20-5, 20-7
 Sweet Yam Buns  Egg, Flour, Purple Yam  5-2, 12-2, 21-3
 Steamed Cod  Tofu, Cod  6-8, 22-2
 Steamed Unagi  Shiitake, Eel  6-8, 22-5
 Garlic Lobster  Rock Lobster 23-5 
 Crab Hotpot  Shiitake, Tofu, King Crab  6-8, 10-6, 24-2
Lost Recipes

Rather than discovered through the development screen, these recipes are earned by completing specific mission objectives noted in the table below.

Recipe Level Mission
 Calamari Skewer  5  Make 5 recipes
Garlic Oysters  8  Submit 5 Calamari Skewers
 Grilled Prawns 10   Cook C rated recipes 8 times
 Pickled Salmon Head 12  Challenge Parisel stage 1-1
 Tomato & Eggs 14  Complete Mischief 3 times
 Steamed Mushrooms 16   Challenge Parisel stage 1-2
 Spaghetti 18  Complete 2 Take-out orders from Gloriville
 Har Gow 20  Develop recipes 2 times 
Gold Cake  22  Complete all daily missions
 Mixed Greens 24  Challenge Parisel stage 4-2
 Stir Fried Mussels 26  Serve 100 regular customers in your restaurant
 Mushroom Alfredo 28  Re-collect 15 Low-Grade Screws
 Cah Siu Bao 30  Make 10 recipes of any kind
Spinach Noodles  32  Challenge Parisel stage 6-2
 Mint Pineapple 34  Complete 5 Take-out orders from Gloriville
 Apple Sangria 36  Collect and submit 10 Spinach
 Braised Lamb 38  Bring any Control series talent into battle
 Mushroom Chicken Stew 40  Challenge Spring Outskirts 9-2
 Matcha Cake 41  Defeat 20 Dine and Dash customers
 Cappucino 42  Re-collect 50 Mints
 Fruit Tea 44  Complete all daily missions
 Lemon Pie 45  Develop recipes 3 times
Meat Zongzi  47  Challenge Spring Outskirts 12-2
Stuffed Lotus Root  49  Submit 20 Lemon Pies
 Lotus Root Stir Fry 50 Complete 10 orders From Nevras
Black Fungus Congee  52  Collect and submit 10 high-quality Seasoning


Have you found any other recipes that we missed? Let us know in the comments and we'll get them added, and be sure to check out our other Food Fantasy cheats and tricks here!

Star Ocean Anamnesis: Jie Revorse Boss Guide Fri, 27 Jul 2018 09:10:29 -0400 Will Phillips

The latest update for Star Ocean: Anamnesis dropped on July 24 and brought with it not only new characters, but also a new boss for players to take on. There are some sweet rewards available in exchange for the coins you farm by fighting the new boss Jie Revorse. This guide will tell you everything you need to know to make getting those coins as easy and fast as possible!

As far as bosses go, this is definitely one of the more straightforward. There's no real nuance; in fact, the main strategy is just to kill it as fast as possible. Jie Revorse has an “enraged mode” that kicks in if the fight goes on longer than seven minutes. Luckily, as far as I’ve seen, most fights against this boss only take one to two minutes, so that little tidbit shouldn’t cause you any trouble.

Related Content: 

Characters to Bring for the Fight

Most likely, due to some scheme to make the player-base spend more money, two of the characters from the new banner are especially great for taking down this boss.

We'll go over those two, plus an additional character. 


Jie Revorse is weak to lightning, so Roddick is a solid pick. He deals plenty of lightning based attacks and symbologies. If you have one, throwing a Lightning Sword on him just makes him even better, giving him an extra 20% damage for his lightning attacks.


With lightning being the weakness to take advantage of, you can’t go wrong with bringing Myuria. Two high-damage lightning attacks and an explosive high damage Rush make her a solid character for bringing this foe down quickly.


Millie by herself is no great threat to the boss. She’s just a decent healer with adequate damage. What makes her a special threat to this boss is her passive which grants a buff of an additional +20% damage for all elemental attacks for the party. If you can get this character in with a Myuria or Roddick, then the boss will be dead before you know it.

If you don’t have any of these characters, don’t sweat it. Just bring a healer or someone who can deal a lot of damage and you'll be fine.

Tips for the Fight

If you're creating the lobby, I would personally recommend to not bring a tank. This enemy is hard to keep the attention of, so that slot is much better suited for bringing an additional high-damage dealing character. I would still bring along a healer, though. This boss has very explosive attacks, both figuratively and literally, so a healer is nice to have if things start going south.

Having three Myuria's would melt most foes, but given that the boss is weak to lightning and Millie buffs all of their lightning moves, this combo is just criminally good. 

Strategy for Stage 1

This battle just jumps right into the meat of things. Unlike the other Boss Fights before it, there are no weenie stages before the big fight. Once the game begins, I recommend immediately dashing right or left, whichever is closer. This boss occasionally just dashes straightforward at the start, so you could potentially avoid getting scuffed up right off of the bat.

This boss has two “modes.” There is the mode that it starts off as and in this mode. it has three moves it can use. After sustaining an unknown amount of damage, it will start glowing red and gain use of an additional move.

Boss Moves


The boss basically just zooms forward quickly, damaging everything in its path.

Arm Thrash


Similar to Zoom, except it waves its arms around trying to smash everything in front of it.



The Robot strikes a T-Pose and then fires six rockets. They hang for a second, and then zoom toward whatever character(s) the boss has aggroed.



This is the one that unlocks when Jie Revorse goes into its low-health glow mode. Basically, this just does a huge backflip, knocking up everything that is in close proximity.


This is basically all you need to know. Jie Revorse's not an incredibly difficult boss. Just as long as your team has relatively high damage output and a healer to make up for any mistakes that occur, you should have no problem getting those sweet event rewards. 

Be sure to check out our other Star Ocean: Anamnesis guides while you're here!

Bonus Clip: Here is a run of that team I recommended above.

The Tea: Falling Out of Love with Animal Crossing: Pocket Camp Thu, 26 Jul 2018 11:10:01 -0400 Jackson Ingram

I put Animal Crossing: Pocket Camp down about two weeks ago and haven’t opened it once since. That’s kind of big for me.

I’d been playing it every day since it’s release. Every. Single. Day. I was even one of those Americans who gamed the system by registering for an Australian iTunes account so I could get an early crack at what I thought could be something really special. Something just like every AC before it (except for maybe City Folk, which felt a little meh, to be honest).

And for a while, I loved it. But just for a while.

I’ve written before about how Animal Crossing has been a critical form of self-care for me. In my sophomore year of college, I spent an hour of every day in New Leaf. This was an hour I absolutely did not have. I had way over-committed myself that year with advanced coursework, extracurriculars, and internship applications. Each day was a numbers game: nine cups of coffee, three hours of sleep, one hour of Animal Crossing. Clearly, I could’ve been using that time more wisely, but I wouldn’t have traded those 60 minutes for anything.

It was a step out of my life and into something better. It was like releasing a breath I didn’t know I was holding. For that one hour, I felt unconditionally safe and loved and accepted -- and it got me through the other 23 hours of the day.

So when Pocket Camp came out, and I was back on my usual BS of counterbalancing sleep deprivation with caffeine, I thought I was downloading a new kind of salvation right into the palm of my hand. By then, I’d basically put my New Leaf town on hiatus, just like so many negligent mayors before me.

I was a Responsible Adult™ with reverse senioritis (that’s when you start taking school way too seriously in the last year) and I just couldn’t afford that time anymore. I had to power through without it. But with a mobile game, I could escape whenever I had a spare minute. If I was waiting for a meeting to start or getting ready for bed or just eating breakfast, I could log into my campground and breathe. And for over half a year, Pocket Camp was the breath of fresh air that I could take with me wherever I went.

Lining Tom Nook’s Furry Pockets

For a long time, I ignored the criticism. Yes, it did seem like Animal Crossing had bought into the then-recent trend of releasing a free-to-play, watered-down mobile game to buy themselves some time (and rake in some “Leaf Tickets” from in-app purchases) before fans could start demanding a new main title.

Okay, we had already been demanding one before that point, but this was Nintendo. If Super Mario Run could capture the spirit of its side-scrolling plumber with just a single button mechanic, surely AC could take me back into the warm, magical world I’ve come to love. It would be enough just to feel like a valued part of that community and to see my familiar animal friends (still waiting on Alli though, tick tock, Nintendo).

Plus, the new furniture themes were (are still) incredible. From modern to historic to elegant and shades of everything in-between, it’s been such a joy to mix-and-match the new materials. If only Queer Eye’s Bobby could see me now. And if only moving furniture in real life could be as easy as swiping it from one corner of the room to the next. My apartment would basically decorate itself.

The only real issue in Pocket Camp is space. We have a whole new palette of options, but essentially only one (tiny) canvas. There are worse problems to have, of course, but with just a single campsite to makeover (and over and over), I looked ahead to when a Switch announcement would promise me the mansion-sized expansions of a main series title.

So while I waited, I went all in with Pocket Camp. I did every event. I collected ALL the things -- even the really hideous fish chairs from Chip the Beaver, all of which I’d very much like to stick right back into the ocean. I redesigned my camp again and again. Just when I thought I had it perfect, Isabelle would slide into my DMs telling me about some new furniture series that I just had to have.

Gothic Roses. Alice in Wonderland. Jello. The special event themes piled up, each more demanding on my schedule than the last. Sometimes I’d even set an alarm for 3 a.m. to wake up, replant my garden, and then fall back asleep, knowing I’d have new flowers waiting to be picked in the morning. I was obsessed. Once again, Animal Crossing’s cartoon brand of capitalism owned my soul.

Shut Up and Stop Taking My Money

But now I, too, have finally felt the event fatigue that’s been plaguing so much of the AC community. These timed contests and tasks just… don’t mean anything. Especially when it’s one right after another after another. I don’t care enough to pick up the 800th “gyroidite” (the somehow shittier version of a regular gyroid), and I sure as hell won’t spend money on those ridiculously overpriced fortune cookies (which just give me the same piece of furniture again and again anyway).

I’ve poured so much time into this franchise, and the one game that promised me convenience just doesn’t respect that.

There have been improvements since its launch, of course. You can finally sort your campers by level and theme, which makes so much more logical sense than by species. And thank God you can tap through the endless onslaught of friendship-leveling animations. But when half the game is unveiling parties and the other half is errand-running, it’s way too easy to burn yourself out on just going through the motions.

I don’t want to catch another common butterfly or harvest another orange or collect another conch shell. Yes, day-to-day request-filling has always been a staple of the series, but it’s supposed to be mixed in with charming dialogue that makes you feel genuinely connected to these animals (even though you know they’re programmed to like you) and the freedom to shape your environment into a personal safe haven (even though you know someone is going to move in right on top of your hybrid flowerbeds).

That’s gone, and it feels like AC’s heart has gone with it.

Pocket Camp is the sixth spin-off in the franchise. New Leaf came out in 2012, the year half the world prepared for a Mayan apocalypse. Do you remember where you were when the Mayan apocalypse didn’t come? I don’t, because that was a long time ago, and while Welcome Amiibo was a surprise expansion of what’s become one of my favorite games of all time, it’s left much to be desired (and even now, a bit of a bad taste in my mouth).

How long will they keep us waiting? How many more E3’s and Nintendo Directs will go by before I can dig up my waning hope for Animal Crossing on the Switch? A little longer, it seems.

In the meantime, I’m hitting snooze on Pocket Camp. I should’ve known it wouldn’t last. I mean, that game doesn’t even let you talk to Sable, so really, what’s the point?

Fandom Freak-out

Though Pocket Camp has fallen out of my favor, the warm, supportive, unbelievably creative AC community has not. One of my favorite members has to be YouTube’s MishaCrossing, whose Let’s Plays generously invite you into her world and whose tutorials show you, step-by-step, how to build your own (shoutout to those hacking guides, ayyyy).

While her repertoire has extended well beyond AC, my favorite project of hers is a 172-day-long Let’s Play of New Leaf that shows her bewitching town of Kodama grow from the planting of the town sapling into a truly magical world, one you can then visit via New Leaf’s Dream Suite. As I discussed last week, Let’s Plays don’t have to be an endless cacophony of outdated “noob” jokes and offense slurs. Sometimes they can be really special. And they show you how video games can create communities that are special too.


That's it for this week, folks. In the meantime, chime in the comments with your thoughts/critiques/defenses of Pocket Camp. Do you still play? Which event ruined your life? Spill the tea friends.

The Tea (never timely, always hot) is a weekly column steeped in gaming culture and the fandom experience. Tune in Thursdays for another cup of content!

KleptoDogs Mobile Game Guide: Tips & Tricks to Help Your Puppers Collect 'Em All Mon, 23 Jul 2018 11:06:33 -0400 Stephanie Tang

At last! After years of toiling away as special currency shopkeeper and trader of shiny purple stones, Gem Dog, of KleptoCats and KleptoCats 2 fame, takes center stage in HyperBeard Games' newest mobile entry, KleptoDogs

Perhaps too much close association with the fiendishly thieving felines of other games has given Gem Dog and her friends some bad habits. Just like its cousins, KleptoDogs sees you gifted a magical, teleporting animal to do your bidding -- and steal some cool stuff to fill up your empty yard.

Here's a quick guide to give you the rundown on this newest iteration in the franchise. We'll give you some nifty tips and tricks along the way, too! Let's dive in. 

So How Does KleptoDogs Play?

Somewhat disappointingly, KleptoDogs follows the mechanics of the original KleptoCats rather than the much more polished (and so much cuter) KleptoCats 2. Gem Dog and a collectible army of adorable cartoon doggos can be sent out to steal things, but only one at a time per room.

The options to feed, pet, and bathe your pet are still here, and they can be used to raise your dog's heart bar to 100%. But they can be used interchangeably, which makes differentiating them rather useless.

You will also need to save gems in order to unlock different areas of your house instead automatically unlocking them through the game's storyline.

Why Fill Up the Heart Bar?

Having a 100% heart bar will increase your chances of Gem Dog (or whichever doggo you're sending out into the unknown) bringing back something you haven't already collected.

It's true that when you first start out on your grand, slightly felonious venture, it might not be as important to get Gem Dog up to 100% heart. That's because the chances of dupes are fairly low at the beginning of the game.

However, while I was fairly lucky in the first day or so and didn't get many dupes, some users have reported getting dupes even when they've only collected two or three items (one poor soul got the same dupe about four times in a row!).  

If the luck of the draw isn't turning in your favor, up your chances by keeping your pet's heart bar up. The quickest way to increase your health bar is to pick the "pet" option and speedily mash the screen in order to fill up the bar. It takes about two to three petting sessions to hit 100%. 

In the end, I am fundamentally a lazy person and split my attention between finding out what my dogs bring back and what new dogs I can trade my cash for (since there are currently 30 different dogs that you can collect).

If you prioritize collecting items exclusively, keep that heart bar up and save your cash for unlocking new areas. 


Let's Talk Money Matters

Since this game is rather simple and, well, money matters, we should talk a little about currency. 

As in the two KleptoCats games before it, there are two types of currency in KleptoDogs:

  • Gold Coins: This is the most common type of currency and your reward for completing activities. Gold coins can be used to pay for ringing the bell (100 gold each time), which brings your dog back immediately, or to trade for purple gems

  • Purple Gems: These are your premium currency and what you use to trade for new dogs (8 gems each) or new expansions to your tiny kingdom. You can trade them back to coins, but it's not worth it.
How Do I Get Gold Coins?

Gold coins are the easiest currency to get, and you can rack up a ton of them very quickly for doing almost anything. Here are the best ways: 

  • Completing a successful theft mission: Get gold coins when your dog grabs a new item

  • Getting an item dupe after your theft mission: Trade the dupe item in for more cash

  • Taking screenshots of your new stuff: Take screenshots by using the in-game screen capture buttons when prompted (using your device buttons won't net you the rewards).

  • Watching ads: Everyone knows ads give them rewards in mobile games. Either wait for ads to pop up or click the permanent "Watch Ads" button in the main menu.

  • Keep an eye out for the Coin Cat: The Coin Cat (dark cat surrounded by purple fire) shows up from time to time in the background and may look for all intents and purposes like one of the items your dogs have picked up on their travels. Keep an eye out and tap rapidly on it to drop tons of coins for a short while.

  • Playing Mini-Games: Since there's so much time between when you send your furry pals out to thieve and when they get back, you can waste some time playing KleptoDogs mini-games for gold. You won't get much gold very quickly, but you can play these mini-games indefinitely, which will eventually help you rack up the riches.

  • Daily Rewards: Of course, KleptoDogs has daily rewards. Every day, you have the chance to pick between a regular and a premium reward (you will need to watch another short ad for the latter) for extra cash.

  • Trading in your purple gems: You can certainly do this if you really, really wanted to, but I'm inclined to suggest that you're a little crazy if you do so because the trade-in value between the two currencies are not the same. One purple gem can be exchanged for 125 gold coins whereas it takes 250 coins to get one gem.

How Do I Get Purple Gems?

Getting purple gems is a little trickier than getting gold coins. It takes more time to do (unless you want to pay), but you can still amass a number of purple gems fairly quickly if you: 

  • Finish the tutorial: KleptoDogs is exceptionally easy to pick up, but the game still tries to show you how it's done. Indulge and afterward, it will reward you by giving you enough gems to buy a new friend.

  • Save your coins and trade them in: It may take longer, but don't spend your coins on ringing the bell just yet. Instead, collect your coins from every avenue possible and trade them in for gems.
    • Note: Keep an eye on your screen when you first send your dog out; occasionally, a button will pop up for a free bell ring as a reward for watching an ad instead of more coins.
  • Daily drops: Sometimes you'll get a gem drop in your daily rewards, so make sure to get them.

  • Buy gem packsThis is not my recommended solution (although if you want to support the game devs, do so!) since you will blow through the different currencies so quickly, it likely isn't worth the expense.

What Do I Collect First?

Why not both?

While you really only need one or two dogs (if you unlock the Kitchen expansion) to keep the goods and the cash rolling in, collecting new dogs means that they will also show up in your yard and your kitchen, interacting a little bit with the items you have there. 

Send your dogs out for cash and treasure, but save the cash for gem trade-ins and then new dogs. This way you'll manage to get more of each thing all at the same time.

Then, once you've maxed out your dogs and your collectibles, start spending your currencies on buying cute hats and customizations for each of your dogs!

Of course, you could potentially ignore gems altogether and spend your cash exclusively on ringing bells and sending your dogs out as often as possible, so your decisions on the matter are exclusive to you and your play style!


That's it! That's all you need to know to get started in KleptoDogs. Remember you have all the time in the world, so don't worry too much about dropping real money just for a chance at new collectible faster. 

Battlelands Royale Guide: Tips & Tricks on How to Win Sun, 22 Jul 2018 14:44:21 -0400 Stephanie Tang

Battlelands Royale is possibly the cutest iteration of a battle royale game to date. If you thought Fortnite was cartoony, you have never clapped eyes on this super fast-paced 33-man kill-fest that mixes the top-down gameplay of Alien Shooter 2 with the adorable patter patter of LEGO styled characters. 

Don't be fooled by the stylized appearance, though, because these little cuties are primed for pint-sized murder. Games in Battlelands Royale are so quick to start and finish that you can probably complete a handful of them in the same time it'd take you to play through a full round of PUBG

However, like any battle royale game, Battlelands has its own quirks and ways to win. If you're looking for tips, tricks, and strategies for Battlelands Royale, you've come to the right place. Here's what you need to know!

Dropping In: How To Do It (With Best Landing Spots)

(Note: The above is the highest-quality version of the main game map I could find but it's missing one crucial detail - the ship! That can be found in the bottom center where it connects with the river.)

The drop-in parachute mechanic is still in here, but it's a tad different than what you may be used to. 

In Battlelands Royale, it's much simpler than some of the other battle royale titles out there. You drop down from a far lower height, giving you greater control over where you land and what spot you want to drop down on.

Tons of equipment, ammo, and weapons will litter the area, so picking where you drop can be important. We'll talk about picking up weapons and loot in the next section, but here are some suggestions on where you should drop down into the map for early success:

  • You can choose your initial drop area on the main map (see above) before narrowing down the exact space on which you drop in on (e.g. on the closest piece of loot!).

  • While it's natural to want to drop down in a space with lots of cover, it's actually a pretty good idea to find an open area in which to drop down (e.g. the wide open spaces in the far left border). Most players avoid those like the plague when initially jumping in and they're also completely unlikely to engage in combat right away if you do meet someone. This means extra loot just for you, and plenty of time to equip before you start racing inwards for cover (houses for dodging around or the bushes below them for sneaking around). 

  • The ship area is actually a pretty decent area to drop in on too. Most players avoid it because it has such close quarters, but you don't need to worry about that so soon into the game. Plus, the loot drops are much closer together.

Getting Loot and When to Engage

To pick up weapons and loot, you'll need to stand on them for a few seconds. You'll see what looks like a green loading ring around you, letting you know that you're in the process of getting the item. 

Concentrate on stocking up for the first minute or so after you've dropped into the map. Make sure you stay on the lookout for armor (the floating blue shields), which augments your health and lets you take more damage. 

If you come up on other opponents while searching for loot in the early game, do not engage them unless you've already picked up a weapon and are fairly well-stocked. 

However, when you do kill other players, make sure to pick up the extra loot they drop. While I normally wouldn't suggest running straight for a corpse to grab the goodies, it's often warranted here especially since the top-down format means that aiming is a lot easier on you. If you see something shiny, go for it! 

This tactic is further underpinned by the fact that health packs drop pretty often in Battlelands Royale. That means you are more likely to survive if someone tries to drop a few shots off on you than in other games of this type.

Keep Things Sneaky (And Other Combat Tips)

The business of killing each other in this game emphasizes speed of play. Since you have an isotropic view of the map, you don't really need to go mucking through buildings looking for loot. They're mostly there to break up the terrain and get in the way of flying bullets so you won't need to look inside them for enemies or worry about closing doors after you. 

There are, however, plenty of grassy areas in the game. You don't need to drop down and crawl into a large bush to ambush your enemies because your character is automatically invisible to other players (and vice versa) unless you start taking damage. That means you should use the grass to your advantage and sneak up on your opponents. If there's a camp spot in Battlelands Royale, the squares of tall grass are it. 

Do note that you can also give yourself away by moving around in the grass because bits of it will fly up (this is not super obvious, but noticeable). 

Start shooting if you suspect someone else is near. Be careful running in and out of the grass though - the borders between grassy areas and open ones are the most dangerous because you don't necessarily know if someone is lying in wait within range, plus you don't have the ability to hide immediately once hit. 

If you see two other players already going at it, wait it out for a few seconds by hanging out in the grass to simply finish them both off without being seen!

Learn Your Weapons

All guns were not created equal, and this holds as true in Battlelands Royale as it does in real life. The game's different gun types have been pared down to suit its quick, cartoony style, so you don't need to fumble around trying to find the perfect grip or scope. All you have to do is grab it go! 

The difference between the different guns is largely in the amount of damage they do per shot, as well as how quickly you can shoot again.

Some are more readily available than others. For example, the Minigun and the Bazooka are only available in airdrops. On top of that, some weapons you only want to pick up if there are no other guns in sight (I'm looking at you, Peacemaker!).

Because of the top-down view and the game's blocky assets, it can be a little tricky at first to tell each of the guns apart, but you'll figure out what you've picked up super quick either way. 

Let's take a quick look at the game's different weapons and how they operate. 

The Different Battlelands Royale Gun Types
  • Peacemaker: This is your basic semi-auto rifle. It provides low damage and has a low rate of fire

  • Assault Rifle: This is a step up from the Peacemaker and a general, all-around, good-for-all-situations gun. It provides moderate damage and a high rate of fire

  • Sniper: This rifle isn't a bad idea if you're setting up shop in the grass with an open area nearby. However, landing shots isn't easy. There's no such thing as headshot damage. This rifles has high damage and a very low rate of fire

  • Shotgun: This is also great for when you're running in and out of the grass. As with all shotguns, it's great for up close and almost useless at range

  • Bazooka: Only available from airdrops, this is great for getting multiple splash hits. It has super high damage and a fair rate of fire. However, the rockets themselves are slow and other players can see them coming. Dump this weapon before the safe zone gets too small.  

  • Minigun: Whee! If you've ever wanted to be a 360-degree spinning turret, this is the gun for you! It has a super high rate of fire and provides decent damage. This gun also drops with enough ammo to make it worth your while! Like the Bazooka, it comes from airdrops.

Other Tips and Tricks You Should Know

Here's a set of quickfire tips and tricks to keep you winning: 

  • You can only have one gun at a time, so make sure you pick up the right ammo for the gun you have. Picking up a different gun will switch you over to the new one but it will not drop the old one. 

  • While picking up drops (so long as you can stay in the pick up circles), you don't need to be standing still. This means you can pick up multiple items at once and that you can still move while picking up items

  • Approach airdrops with caution. They'll give you the best loot of the game but try and wait it out for other players to murder each other before you take out the last man standing.

  • Keep track of the damage numbers when you hit an enemy -- they are color-coordinated:
    • Red: critical hit
    • Blue: damaging shields
    • White: body damage, no shields


That's it for now! Happy hunting and stay tuned for more tips and tricks on staying the last man standing!

Food Fantasy Beginner's Tips And Tricks Guide Sat, 21 Jul 2018 16:26:15 -0400 Ty Arthur

If you've played one gacha you've played 'em all, right? Well, not quite. Food Fantasy does more than just institute food names for the summoned creatures, throwing in cooking sim and JRPG elements to juggle as you evolve your creatures to higher star rankings.

Just getting started and want to know how to get ahead quickly? We've got you covered with a full break down of all the game's main elements so you don't run out of resources or get chopped in the battle screen!

Food Fantasy Basic Cheats And Strategies

Unlike a lot of gacha games, quests don't track automatically. You have to actually start a quest to get the rewards, even if you already completed every task that the quest required. This means that it is easy to lose out on a ton of resources, or that you may have to go back and re-play certain areas again.

Always check the story missions before leveling up a food soul, prepping dishes, battling in the forest, researching or improving meals, or summoning new creatures.

Essentially, don't do ANYTHING until you've checked to see if there's a reward for doing so, because you are missing out on freebies that will help you advance much more quickly.

 Always activate Story Missions before completing any task!

Next up, your master will need a steady supply of resources to make the dishes that keep customers happy in the restaurant, which means heading out into the battle stages.

Keep an eye on the stage drops, as not all of the stages actually provide ingredients. Some are just for grabbing potions and onions to upgrade your food souls.

In the restaurant, you can only serve customer if you've got dishes prepped on the line, so you need to return frequently to ensure the kitchen has food going out to the tables.

Putting any dish on the prep line works, but once you get a solid stable of recipes built up, be sure to tap each customer and see their preferences to get more customer tips. Some want firm foods, other beautiful foods, other mushy, and so on.

 Check the stage drops to make meals and upgrade recipes

One element of the cooking section of the game that isn't explained at all (although hopefully will be addressed a day 1 patch) is freshness.

As the staff hands out orders or cooks meals, their freshness -- indicated by the green leaf icons -- goes down This is one of the reasons to keep summoning new food souls, as you need to swap out staff regularly to keep their freshness high.

At low freshness, their effectiveness in the kitchen goes down. Refresh Meds can also be used to increase freshness if you want to keep a cook on the line, but they have to be researched first with one Large Soul Fruit and one Magic Bottle.

Wondering where to get such things? The game's various resources and shops are spread all over the place to a degree that will hopefully be streamlined with a patch.

To use your tips from the restaurant for instance, hit the Shop icon in the top-right corner of the main screen, then open the Tip Store tab. Here you can buy shards for specific food souls, or get seasonings for improving dishes.

Loot boxes and food scraps on the other hand aren't opened on the normal rewards screen, the quests screen, the shops, or in the daily Benefits menu. Instead, tap the crossed fork and knife icon in the lower-right corner to swap out the menus, then choose the Vault to open them.

 Opening the Vault


Food Fantasy Battle Guide

To keep up with the pace of stronger monsters in new areas, you need to constantly upgrade combat skills for your team. This is broken down into two sections that aren't immediately apparent: individual skills and cooking talent skills.

Individual character skills are upgraded in the Souls screen. These require gold and are capped based on character level. The screen-clearing cooking talent skills instead are assigned before a battle and need cooking points earned in the restaurant to be unlocked and upgraded.

The cooking talents screen is where you can set your group of food souls apart from the competition by deciding whether to focus on straight damage, support for buffs, or control for decreasing the time it takes to activate skills.

 Upgrading straight damage cooking skills

Although this is an auto-battler, you can't just start a combat and walk away, as mini-games are required in most of the combat areas. Tap the numbers on the big creatures to prevent them from using their super abilities or to decrease their stats.

Be sure to also swat away the little flying guys on the far right side of the screen who heal the bigger creatures. If you don't stay on top of this, you can't ever do enough damage to win. Finally, tap trapped or frozen characters who can't use their special abilities while encased in ice.

Besides the forest areas specifically for combat, customers in the restaurant can also be fought, like pirates and people who aren't paying their bills. You need to do this regularly not just to earn more rewards, but also to clear them out to get paying normal customers into the seats.

 Tapping boss weak points and activating individual skills and cooking talents

Have any other Food Fantasy tips and tricks for new players to quickly summon new souls or beat the combat stages? Let us know your best strategy below!

Might & Magic Elemental Guardians Ultimate Farming Guide Thu, 19 Jul 2018 14:24:29 -0400 Ty Arthur

Might & Magic: Elemental Guardians is all about the gacha grind as you farm locations for better glyphs, more seals to spend, extra crystals and potions for upgrades, and books to evolve your team.

With a limited supply of energy on hand (for those who aren't spending real world money), farming efficiently is absolutely critical if you don't want to waste your time.

Below we cover everything you need to know to farm Elemental Guardians areas and get the most rewards for the least amount of effort.

Elemental Guardians Region Farming

To get the most out of region farming, you want to earn achievements for completing X number of stages in a region with a team composed of 3, 2, or even just 1 creature, rather than a full team of 4. At the same time, combine these with stages that have specific enemies for the kill X number of creatures achievements to earn double the rewards.

While you should build up a core group of 4 creatures to unlock the advanced and nightmare stages of each region, your focus should be on 1 ~ 3 creatures that can solo any given stage to farm achievements.

Which creature you pick will depend on the random nature of summons, but these are all solid options for solo farming contenders (either due to powerful debuff abilities, self-shielding, ability to attack repeatedly, etc.):

  • Air Stone Guard
  • Water Stone Guard
  • Water Daimyo
  • Angel Zealot
  • Earth Ninja
  • Wind Ebon Knight
  • Fire Deva
  • Earth Treant
  • Water Treant
  • Water Raksasha
  • Air Succubus
  • Fire Succubus
  • Water Ghost
  • Earth Ghost
  • Earth Minotaur

If you are looking for heal buffing creatures or creatures that can mitigate damage, there are to places in particular to play. The Air Mini Golem is farmable in Sunken City advanced stages, while the Water Arcane Bird is farmable in the Mystic Forest advanced stages. Their drop rates are low, but by farming these areas you are guaranteed to eventually get them.

Without question, the single most efficient stage to farm is Sunken City stage 6 on normal, as it gets you 4 Masaru Monks, 1 Evolved Monk, 4 Ninjas, and 1 Samurai all in one battle for only 5 energy. 

 This stage offers most bang for buck when farming achievements

By completing the achievements for those creatures, you will earn more seals, shards, and summons than in any other stage. Wasteland stage 6 on normal also offers a ton of ghosts and spectres all at once for those creature killing achievements, although the Wasteland is difficult to complete solo.

If you want to farm other creature / stage achievements, use the following table to find the most efficient paths:

Creature Location Number Appearing
Arcane Bird   Floating Islands Normal Stage 6  1
Arcane Eagle  Floating Islands Nightmare Stage 2  1
Simurgh  Floating Islands Nightmare Stage 3  2
Goblin Hunter  Wastelands Normal Stage 1  6
Goblin Trickster  Colossus Desert Normal Stage 6  3
Crossbowman Gnoll  Fire Maze Nightmare Stage 4  4
Gnoll Mages  Fire Maze Normal Stage 4  3
 Lizardman Archer   Sunken City Normal Stage 1  4
Lizardman Shaman   Floating Islands Nightmare Stage 4  3
Lizardman Warrior   Volcano Nightmare Stage 1  4
 Lizardman Warrior  Sunken City Advanced Stage 4  4
 Elemental  Fire Maze Normal Stage 2  5
 Evolved Elemental   Sunken City Nightmare Stage 2   5
 Djinn  Colossus Desert Advanced Stage 3  3
Evolved Djinn   Colossus Desert Nightmare Stage 4  4
Harpy  Floating Islands Normal Stage 6  3
 Furies  Floating Island Nightmare Stage 7  2
 Dragonflies  Ice Caves Nightmare Stage 7  2
 Serpentflies  Ice Caves Nightmare Stage 1  3
 Snakeflies  Ice Caves Normal Stage 4  2
Minotaurs  Ice Caves Advanced Stage 5  3
 Evolved Minotaurs  Ice Caves Nightmare Stage 6  4
 Young Griffins  Volcano Normal Stage 2  2
 Griffins  Volcano Nightmare Stage 3  3
 Evolved Griffins  Volcano Nightmare Stage 6  2
 Spirit Cubs  Mystic Forest Advanced Stage 1  2
 Spirit Foxes  Mystic Forest Nightmare Stage 3  3
 Kitsunes  Mystic Forest Nightmare Stage 6  2
 Centaurs  Mystic Forest Advanced Stage 3  3
 Evolved Centaurs  Mystic Forest Nightmare Stage 7  2
 Ninja  Sunken City Normal Stage 6  4
Samurai   Sunken City Normal Stage 7   2
 Evolved Samurai  Sunken City Advanced Stage 7  2
 Masaru Monks  Sunken City Normal Stage 6  4
 Unicorn Foals World Tree Mountain Advanced Stage 2  3
 Unicorns World Tree Mountain Normal Stage 5  4
Evolved Unicorns  World Tree Mountain Nightmare Stage 7  3
 Shieldguards Fire Maze Normal Stage 3  4
 Rune Sentinels Fire Maze Normal Stage 2  2
 Ghosts Wasteland Advanced Stage 3  6
 Stalkers Wasteland Normal Stage 6  6
 Spectres Wasteland Normal Stage 6  6
 Soulless Striders Wasteland Normal Stage 3  4
 Skeleton Warrior Wasteland Normal Stage 2  2
 Skeleton Mage Wasteland Normal Stage 3  2
 Wolf Cub Mystic Forest Normal Stage 1  3
Wolf    Mystic Forest Normal Stage 4  4
Silverback  Mystic Forest Advanced Stage 6  4


Elemental Guardians Book Farming

Getting a steady supply of books from the Elemental Towers or Tower Of Houses areas in the Dragonmists Isles is critical to evolving your creatures to their next level and then upgrading their skills so you can have an edge in PvP.

Fire Tower and Water Tower are often the easiest to farm because their end bosses don't use as many special abilities that drag the fights on longer. You don't usually need a specialized team or specific glyph combos to farm these areas.

On the other end, you absolutely need heal blockers (such as Water Felicore or Wind Gargoyle Whelp) for Earth Tower in order to overcome the dragon's constant self-healing. High resistance creatures or creatures with full immunity glyph sets are more useful for Air Tower to avoid the constant negative status effects in later stages.

The skill book drop rate starts at a measly 1% at stage 3 of the Towers, meaning you will get a book about 1 out of every 100 battles, which isn't helpful at all considering the energy cost to farm these areas. The drop rate then increases to:

  • 2% at stage 5
  • 3% at stage 7
  • 5% at stage 9
  • 6% at stage 10

In other words, there's no point in farming the 4, 6, or 8 stages of the Elemental Towers, since they are harder then previous stages without offering any increase in the chance to get a book for upgrading skills and evolving creatures.

When you run out of energy and need to head to the Arena, there's more opportunity for book farming if you play carefully. Getting 25 consecutive Arena wins results in an immediate 3 skill book bonus, which essentially means you automatically get to evolve your best creature.

25 wins with no losses in between sounds like a next to impossible proposition, unless you game the system. To get this achievement, make constant use of the ability to switch to the next player until you find someone with an extremely weak defense.

Be on the lookout for someone with all 3 star or low level 4 star creatures, or even someone who has recently ranked up their creatures and only has 1 creature positioned in their defense. If you are picky and use some seals to refresh the player list after rotating through 5 options, getting to 25 Arena wins doesn't take too long.

 By spending seals and seeking out weak players, you can get to 25 wins easily

More Elemental Guardians Tips & Guides

Looking to master every element of this gacha game and dominate in PvP or help out your guild with active quest completion? Check out our Might & Magic: Elemental Guardians guides here:

Fortnite End Game Guide: Tips on How the Pros Win Wed, 18 Jul 2018 20:23:20 -0400 Ty Arthur

You're finally at the point where you manage to consistently make it to the top 10 - 20 ranked spots in a Fortnite match, but now the question arises: how do you actually win during the end game?

This is what sets the amateurs and wannabees from the pros in Battle Royale matches as they learn to adapt quickly to other player strategies and stay alive as the storm circle closes.

If you find yourself struggling to be the last combatant alive and always manage to get killed in the Fortnite end game, we've got all the tips and strategies you need to finally snag that elusive Victory Royale.

How To Win In Fortnite

Fortnite is all about making it to the #1 position as the last player standing, and not about racking up the most kills. Sure, you can level up and gain bragging rights by getting kills with specific weapons, but that doesn't help you actually win.

If you get 98 kills and are sniped by the last player hiding as a bush, you still lose. It's entirely possible to win a match with 1 kill, or even with 0 kills if you manage to get the second to last player standing to accidentally kill themselves.

To reach that #1 Victory Royale position you need to be thinking sneakily and defensively (until the very end game, anyway, at which point it's time to go full aggressive). Not being seen at all is much better than getting into a firefight and coming out the victor with reduced health and ammo.

To make it to the end game, either land in an unmarked location to stay away from the early fire fights, or land in a marked location that gets significantly less foot traffic and has more cover, like Wailing Woods.  

While waiting for the storm to shrink for the end game, make sure to throw up walls before healing, but even more important, just throw them up the second you hear gunfire in the late game. Better safe than sorry. If you go for a supply drop, always box yourself in with walls first as well.

Pro players assign the wall, stairs, and floor building bindings to various mouse buttons for instantaneous building so you don't have to be struggling to find the F1 - F5 keys while getting shot at. You could even bind the wall building to the spacebar key, as it's frankly more useful than jumping. 

 Key bindings are critical to getting that half second edge over the enemy

This is critical because in most circumstances, height means winning. Ramp rushing in particular can be the difference between victory and defeat, especially in the end game when both players have tons of weaponry.

When in a fire fight you can't avoid, throw up two staircases and a floor platform (particularly if the other player is currently reloading), then hit them from above on the high ground while they scramble to find find cover. Unless you are facing off against an expert builder, they won't be able to make a fort quickly enough to defend themselves.

This strategy changes slightly when you are in a sniper fight, however. In this instance, building wider rather than taller to make it harder for the sniper to guess where you will pop out next.

While making your way to the final circle for the end game battle, always try to pick up explosives along the way, which are critical to the end game as there will almost certainly be forts involved (or barring explosives, hope for a minigun to take out their walls quickly instead).

End Game Building Strategy

However you get there, one of the most effective strategies to dominating in the end game is to simply wait in the final circle and barricade yourself as much as possible. This isn't as exciting as going full aggro across the entire match, but it's much more likely you will survive this way.

While waiting for the final opponents to arrive as the storm shrinks, take the time to reload everything so you don't have to lose any precious seconds when the final fire fight arrives.

While building your final fort, you can get sneaky by building on top of an existing structure if one is present, or instead just build a large and obvious heavily fortified position if you have the resources. Once constructed, wait in an inconspicuous corner of your fort and let the last player come to you.

If you have the time and resources, building multiple bases and using the launch pad to move between them is an excellent strategy for keeping clear line of sight and hitting enemies from above as they enter the final circle. 

Countering End Game Builders

You will very likely find yourself in a situation having to counter another player utilizing the exact same end game tactic. There are two ways to handle this.

The first is with the aforementioned explosives. C4, stickies, grenades, rocket launchers, etc. can take down walls quickly (or you can use a minigun if you got lucky and found one). You can run into a problem here, however, if you get a player really good at spamming walls, and then it all comes down to the luck of the draw of who gets off the first shot. 

The second way is to not even bother trying to destroy the walls, but just instead build stairs and go above the fort, as many players don't often think of building full roof tiles for complete coverage. If you have healing items, you can even wait till the storm shrinks and hang out inside the damaging portion of the storm to fire down and force them into a choke point in their own fort.

If you know they are hiding in their fort and you have a structure to prevent line of sight (like a large building) make sure to use it to your advantage to quietly build above their fort without them noticing and then hit hard and fast from above.

In this instance, an extremely effective tactic is to build above them, jump down towards the enemy fort, fire off a rocket launcher round as you are falling to destroy their cover, then switch immediately to a shotgun or other high powered weapon as you land to fire as soon as they break from cover.

Be careful when utilizing this strategy and keep in mind the recent Fortnite shotgun nerf. You can no longer employ the tactic of switching between shotguns repeatedly in your inventory for instant firing without having to reload, so keep other weapons handy, especially if they have a high rate of fire.

 While still useful, this is no longer the be-all, end-all of Fortnite weapons

For those who manage to consistently win, what do you think of our end game Fortnite strategies, and what tips would you offer to players who are finally making it into the top 10 but struggle to win? Sound off in the comments section below! 

Still getting the hang of the 100 player Battle Royale matches? Be sure to peruse these other Fortnite guides so you can get up to speed and earn a #1 Victory Royale:

The Most Powerful Glyph Combo In Might & Magic: Elemental Guardians Tue, 17 Jul 2018 15:11:33 -0400 Ty Arthur

With a huge array of creatures available in Might & Magic: Elemental Guardiansthere is a staggering number of possible strategies for region grinding and PvP.

While having a viable team combo is critical to winning in the arena, glyph sets are how one player sets their creatures apart from any others.

Wondering what the absolute best Elemental Guardians glyphs you should be using? Let's dive into understanding how glyph sets work and picking the one best stat to increase! 

Elemental Guardians Glyph Basics

While you will get plenty of glyphs just by playing through the storyline's Shattered Island areas, you'll need to farm the the Glyph Dungeon in the Dragonmist Isles if you really want to improve your 4- and 5-star creatures for viable PvP fodder. 

Proper glyph placement is often more important than rank, level, or even evolution. Why? Because it's often a better indicator of how well a creature will perform. If two parties with the best creatures of equal level are facing off, the team with the better glyphs will win.

Over time, you will need to change glyphs as you acquire new ones. Removing common glyphs only costs 1,500 crystals, but epic glyphs get extremely expensive, with some commanding 25,000 a pop! 

Free glyph removal usually comes around once a month as a special event, so hold off on changing your glyph sets until this event shows up -- unless you have a huge surplus of crystals at your disposal.

In some cases, common glyphs are actually better than rarer ones. While they will have fewer sub-stat bonuses, their upgrade costs are far, far cheaper, so you will end up with better stats more quickly while spending fewer crystals.

A  Glyph removal gets pricey when using rarer glyphs

How to Choose Glyphs

The main question when assign glyphs is often, "Which glyph do I choose?".  Choosing between a glyph that grants a percentage boost or flat boost isn't always clear cut. The answer is that it depends entirely on the creature.

With the nat 2 star creatures you start summoning early on, the flat boost is almost always going to better. Later, when you summon nat 4 creatures and evolve them (or upgrade creatures manually to 5 stars), the percentage glyhps end up far, far outclassing the flat boosts.

The best glyphs to utilize can vary depending on what region you are currently farming. The final wave dragon bosses in the Air Elemental Tower, for instance, tend to use negative status effects, so piling on Resistance-focused glyphs can help you survive while farming air evolution materials.

Some creatures have special attacks that gain bonuses to damage based on specific stats, like defense or total max health. In those cases, a six-glyph set based on one of those stats can be the best way to go for maximum damage output.

Those specific instances aside, there is one particular glyph combo that is far and away the best way to upgrade your creatures. It helps you dominate in the PvP arena and gives yourself an edge in any region, from the Shattered Islands to the Dragonmist areas -- and even the limited-time secret dungeons.

Best Elemental Guardians Glyph Set

To be viable as a core team that can compete, your creature stats should be around 1k+ for defense, 1.2k+ for attack, and 10k+ for HP. However, those stats should occur naturally through leveling up and evolving. 

While it would seem like the HP and/or attack stats would be the ones to bump up through glyphs, there is no question that speed is the best stat in the game. Speed affects how quickly a creature's turn-bar fills. With higher speed, you not only attack first but use turns more quickly and refresh your ability cool downs faster.

If you go first, you can get the win by using skills that prevent the other team from functioning properly. Whether you have creatures that block healing, prevent buffs, paralyze, poison, or blind, you want your creatures going first to neutralize the opponent's team build.

Speed is also a massive boon for any creature that has a percentage chance to take more than one turn in a row, like the earth ninja. While there are more powerful creatures out there with better abilities, you can turn the tide by attacking three times in a row with high speed.

 Increasing speed is the way to get PvP wins once you have a killer team build

Picking Speed Bonus Glyphs

A creature gets a +10 bonus to speed when you group together three -- and then eventually six -- haste-type glyphs. This isn't the only way to get a speed boost with a glyph combo, however.

This issue is a common misunderstanding with new players -- the glyph type controls what bonus you get for having multiples of the same type. But any type of glyph can potentially have bonuses to any of the stats. 

For instance, if you have a tank creature with huge HP reserves, vitality glyphs are the way to go. But be sure to pick individual vitality glyphs that give speed bonuses. You get the best of both worlds this way, gaining a speed boost from the individual glyph and then a 20% bonus to health on top by using multiple vitality glyphs.

Going full speed on all glyphs leaves you weak in other areas, however, so your best glyph combo should look like this: speed/speed/speed/defense/hp/hp.


What do you think is the best glyph combo to use in Might & Magic, and what team build are you utilizing for PvP wins? Sound off in the comments below, and be sure to check out our Might & Magic: Elemental Guardians guides here: