Everybody needs someone, and while the term "being needy" is often associated with being a negative personality trait. I don't feel this is the case because in life we need people to develop as individuals, whether that's our parents, friends, mentors, husbands and wives. Other people's influences throughout our lives can help a person grow and develop as a human being. This influence in our lives is something happens all the way through our lives from childhood to adulthood as we put ourselves through college, work and other social necessities in life.
BioWare games have always put a strong focus on character interaction, and no where more so with companion relationships. With the promise of more natural relationship progression in Mass Effect: Andromeda, I look at three of the past characters that could be considered needy -- or rather needed guidance -- and revealed more layers as characters than their initial RPG archetype and therefore developed more naturally over the course of the series.