Dark Horse Comics Tagged Articles RSS Feed | GameSkinny.com Dark Horse Comics RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Mass Effect: Andromeda may be released on March 21, 2017 https://www.gameskinny.com/abz5d/mass-effect-andromeda-may-be-released-on-march-21-2017 https://www.gameskinny.com/abz5d/mass-effect-andromeda-may-be-released-on-march-21-2017 Wed, 05 Oct 2016 01:25:14 -0400 David Martinez_1224

Fans of the famous Mass Effect franchise are anxious to find out more about the next installment to the series, Mass Effect: Andromeda. Recently, however, it was discovered that Mass Effect: Andromeda is set to be released during March 2017. The exact day remained a mystery for a while, but now everyone may have the date they're looking for, thanks to a reveal from Dark Horse Comics.

Dark Horse Comics revealed that The Art of Mass Effect: Andromeda, which is releasing on March 21, 2017. It is the official art book that will release simultaneously with the game, at least according to book's official description. The description also describes the contents of the book, but fans are clearly more interested in the release date of Mass Effect: Andromeda.

In terms of story and characters, not much is known at the moment, but fans are just curious about the game's release date. Originally, it was scheduled for a late 2016 date but unfortunately, it was delayed for an unknown 2017 date. The reason that EA gave was typical: Bioware simply needed more time to complete the game. 


This is potentially exciting news for Mass Effect lovers, and everyone hopes it's true. More news will be revealed on N7 day (November 7 to be exact) and fans are hoping that the release date will be announced. If Dark Horse Comics is telling the truth, it will be confirmed on N7 day, and I'm sure that fans of the franchise will be waiting very anxiously.

Second issue of Dragon Age: Magekiller released today https://www.gameskinny.com/hrwl2/second-issue-of-dragon-age-magekiller-released-today https://www.gameskinny.com/hrwl2/second-issue-of-dragon-age-magekiller-released-today Thu, 21 Jan 2016 03:49:44 -0500 Nick Harshman

Dragon Age is known for its multitude of tie-in materials, which include various books that have helped add to the depth and lore of the Dragon Age universe. A new series from Dark Horse Comics, called Dragon Age: Magekiller is looking to do just that. Following the release of issue #1 in December, issue #2 hit the shelves today.

In order for this new comic series to stand out from all the others, it had to do something different. For the first time in any Dragon Age game, book, etc., we are getting our first look at the Tevinter Imperium. That alone is enough to excite hardcore fans.

Set in the capitol city of Minrathous, the Magekiller series follows Marius and Tessa - a former slave and a Navarran elite, respectively - as they found a mercenary group that specializes in hunting down and killing mages. As some may know, the Tevinter Imperium is run by a mage-controlled government, so things will probably get dicey for the protagonists before series ends.

As far as where the series fits in the overall timeline, Magekiller picks up just before the events of Dragon Age: Inquisition and issue #2 (the current one) will end with the destruction of the Conclave, the event that sets the stage for Inquisition's main arc. The first arc of the series is said to correspond to the game, and then it will branch out into new territory afterward. 

What that means is anyone's guess, but if you're a Dragon Age junkie, I'm sure you'll love this series. Issues one and two are on sale now, so be sure to pick those up and keep a look out for future releases!

The Fallout 4 Art Book Is Releasing This Holiday https://www.gameskinny.com/q5clg/the-fallout-4-art-book-is-releasing-this-holiday https://www.gameskinny.com/q5clg/the-fallout-4-art-book-is-releasing-this-holiday Fri, 21 Aug 2015 18:37:21 -0400 Dustin Frisch

Bethesda Game Studios are collaborating with Dark Horse Comics to give fans the Fallout 4 art book this holiday season.

This art book will feature never-before-seen concept art and design work for the upcoming game's characters, weapons and environments, all accompanied by commentary from developers. Bethesda had this statement to say about the Fallout 4 art book.

"The Art of Fallout 4 is a must-have collectible for fans, and a trusty companion for every Wasteland wanderer."

However, we do get a first look at the cover of the art book which features a rather familiar faction in the games history. You can see the cover below, and the full image can be viewed here.

A very special limited edition version of The Art of Fallout 4 will also be made available on the Bethesda Store. The regular version is priced at $39.99 and will hit shelves on Dec. 22, 2015. Fallout 4 will be released on Nov. 10, 2015.

Will you be getting the special edition version of the art book? Or will you get the regular edition? Sound off in the comments!

Top 5 Comics Inspired by Video Games https://www.gameskinny.com/im7t3/top-5-comics-inspired-by-video-games https://www.gameskinny.com/im7t3/top-5-comics-inspired-by-video-games Sat, 06 Jun 2015 08:30:01 -0400 Pip Simon

Since very early on in video game history there have been comic books based on games and their characters. Comic books are able to tell stories that games and movies cannot, often because those stories are not central to the main plot. Printed fiction has the ability to tell those one-off stories and can further develop some of your favorite characters. Here is a round up of 5 must-read comic books based on beloved games.

Mass Effect: Homeworlds

Mass Effect: Homeworlds is a four-issue series published by Dark Horse from April to August 2012. It is written by the talented Mac Walters (Mass Effect 2 and 3 lead writer) as well as other character writers from BioWare. It is illustrated by various artists including Eduardo Francisco, Chris Straggs, Gary Brown, and Omar Francia. The TPB was released November 2012 and is available for purchase on Amazon.

Each of the four issues follows the story of a different Mass Effect character including James Vega, Tali'Zorah, Garrus Vakarian, and Liara T'soni. While issue #1, featuring James Vega, is widely considered fairly bland, it does develop his rocky relationship with his father and why it was so important to James to join the System Alliance. The other three issues are much more eventful, following Tali on her dangerous pilgrimage, Garrus as a C-Sec officer, and Liara as the new Shadow Broker.

Each of these stories are masterfully told, and the art is absolutely stunning. While I recommend all of the Mass Effect comic books, I really can't sing enough praises for Mass Effect Homeworlds. The series really stands out if you are someone who, like myself, appreciates character-driven storytelling.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past is a graphic novel by manga artist Shotaro Isinomori. These comics were first serialized in the 90's by Nintendo Power magazine. This series had been out of print, but was recently rereleased by VIZ media in its completion. It's available here on Amazon.

This 196-page comic follows the game of the same name. While this comic does not tell the game's story in its completion, it does give the audience a beautifully illustrated, abridged version of the story. No matter if you have played the game or not, this comic is a wonderful read. From panel to panel the art is mind-blowing. It's definitely worth your time, even if you've played the game and are familiar with the story. The reprinted collection has remained faithful to the original work. The colors have been accurately reproduced, with only minor differences to saturation. This is absolutely a must have.


Uncharted was a six issue comic series published monthly by DC comics starting November 2011. The series was written by Joshua Williamson and penciled by Sergio Sandoval. The Uncharted comics did not aim to tie-in with any of the games, but were meant to tell a stand-alone adventure about Nathan Drake.

The legendary adventurer Nathan Drake journeys to the center of the earth to find the mysterious Amber Room. If that doesn't sound silly enough, enemies of Drake's ancestor, Sir Francis Drake, are out for revenge on our hero.

To put it plainly, this comic is just fun. While the art doesn't necessarily hold a candle to the beautiful concept art of the games, it's still very pleasing to look at. Nathan Drake, with all his wit, was meant to be a comic book hero. That's why this comic is a must-read for anyone looking for some of that Nathan Drake charm.

Dead Space: Extraction

Dead Space: Extraction was a 33-page comic published by Image Comics in September 2009. It is written by Anthony Johnston, who wrote Dead Space, and the art is by Ben Templesmith, who is best known for his work on 30 Days of Night.

Dead Space: Extraction takes place before the events of the first game, and it follows Isaac's girlfriend Nicole Brenan. While I highly suggest you play the game before reading this comic, because it makes events in the comic more poignant, I enjoyed reading this much more than I did playing the game. It really helps put Isaac and Nicole's relationship in perspective, and fleshes out Nicole's character more so than in the game. This comic also perfectly illustrates the horror of outbreak and quarantine. If you are at all into horror, I would pick this one up. It's available on various website, but your best bet is probably eBay.

The Last of Us: American Dreams

The Last of Us: American Dreams is a four-issue series published by Dark Horse Comics Lead writer on The Last of Us, Neil Druckmann, also penned the comic, and the art is by The Last of Us lead artist Faith Eren Hicks. The TPB is available on Amazon.

The Last of Us: American Dreams is a prequel to the game. It follows 13 year-old Ellie as she goes to middle school at meets a new friend and rebel, Riley, who you may remember from the Left Behind DLC. This is a great read in order to get to know more about the relationship between the two girls and their involvement with the Fireflies. While a bit on the short side at 100 pages, this comic is great. If you were a fan of Ellie in the games, I am certain you'll enjoy reading more about her and her tragic beginnings before meeting Joel.

What are your favorites?

I've given you my list, what's on yours? What video games do you thing would work really well as comics? Let us know in the comment section below.

New SMITE: Battleground of the Gods Comic Issue #1 Free! https://www.gameskinny.com/jv7pj/new-smite-battleground-of-the-gods-comic-issue-1-free https://www.gameskinny.com/jv7pj/new-smite-battleground-of-the-gods-comic-issue-1-free Wed, 04 Feb 2015 17:48:30 -0500 Stephanie Tang

Hi-Rez Studios has tried their hands at a number of different online offerings - from my personal Kryptonite Global Agenda, to the latest addition to the Tribes legacy - but it wasn't until the studio hit upon SMITE that Hi-Rez really began making bank. 

This third-person action MOBA (multiplayer online battle arena) for Windows and Xbox One allows players to fight in arena combat as a mythological god drawn from a number of different pantheons, armed with highly individualized character powers. Together, players can fight in team matches against other gods and non-player controlled minions. 

While SMITE hasn't made quite the breakaway hit in the eSports world as League of Legends or DOTA 2, it is definitely making headway in that direction. Just last month in fact, the world's top eight teams from five regions vied for the top spot in the first SMITE World Championship with a $2 million prize pool. 

(see SWC: Exclusive Interview with Smite World Champions, Cognitive Prime) 

And now the origin story is here in comic book form.

Where before the entirety of SMITE comics were a series of fanart-like strips , this latest, and more polished effort by Dark Horse Comics gives a solid introduction and backstory to the online game. 

From the Dark Horse page: 

"[F]ollow the street urchin Nassa as she discovers the origins of the epic battle between gods both old and new. Nassa is presented with new knowledge about herself that requires her to make a fateful choice!

Join the battle of the gods!"

With a Dark Horse account, you can view this issue for free online on your desktop by checking out the "Read Now" button on the Dark Horse Digital website. 

For other avid readers on the go, alternative ways to check out this issue while on mobile are:

Download free on the Farrago mobile app - a free-to-read comic boo reader for iOS and Android tablets. 

Download free on the Dark Horse mobilean American comic book and maga publisher with a strong history of video game comic book adaptations.

Dark Horse Comics Diving Deep Into World of Warcraft Story https://www.gameskinny.com/ftgiq/dark-horse-comics-diving-deep-into-world-of-warcraft-story https://www.gameskinny.com/ftgiq/dark-horse-comics-diving-deep-into-world-of-warcraft-story Fri, 09 Jan 2015 10:43:54 -0500 lilmissy4205

This is an exciting day for World of Warcraft players who are hooked on the lore--not the fiery cinder kitten on the forums. Blizzard Entertainment is teaming up with Dark Horse Comics for a multi-volume series on Warcraft's in-game history called World of Warcraft®: Chronicle.

This won't just be a repeated tale how Orcs fought Humans on the world known as Azeroth, but will go back through time to the very cosmos and creation of the world. World of Warcraft®: Chronicle Volume 1 will reveal the the untold stories of the rise of ancient empires, the forces that shaped Azeroth, and its people.

Don't worry, it has Blizzard Entertainment all over it, it is simply being published thanks to Dark Horse Comics. World of Warcraft®: Chronicle will be a hardcover book written by Story Developer Matt Burns and Robert Brooks and with over twenty-five pages of beautiful illustrations by World of Warcraft Artist Peter Lee.

Chief Operating Officer Paul Sams of Blizzard Entertainment stated:

We often get questions from players who want to know more about the origins of the Warcraft universe, and the rise and fall of their favorite characters. This new series digs deeply into all of that—we can’t wait for players to read it.

After talking with Blizzard Entertainment Writer Micky Neilson at BlizzCon 2014, he had revealed that this first volume is going to cover the very first battle on Azeroth: Titans vs Old Gods. This is super exciting since both of these have been repeatedly asked about year-after-year at BlizzCon. All that information players have been salivating for should be in this volume.

Neilson has been excited for this series since they'll be a nice, physical book with all the information at his fingertips. And many other avid lorewalkers will want this lining their bookshelves.

World of Warcraft®: Chronicle Volume 1 will be available for purchase on November 4, 2015 in comic stores and later in book stores on November 17thPreorders available today!

Dark Horse Comics Collaboration with PopCap Games and CD Projekt RED (Exclusive Interview) https://www.gameskinny.com/boven/dark-horse-comics-collaboration-with-popcap-games-and-cd-projekt-red-exclusive-interview https://www.gameskinny.com/boven/dark-horse-comics-collaboration-with-popcap-games-and-cd-projekt-red-exclusive-interview Mon, 27 Oct 2014 12:45:45 -0400 Venisia Gonzalez

When you can combine my two loves--comics and video games--it's a recipe for success. Like so many comic lovers, I'll invade my local comic shop to get my hands on the latest issue. I have no problem spending my last dollar on my favorite comic--much to my fiancé's disapproval.

So when I was asked if I wanted the opportunity to speak with THE Paul Tobin for Dark Horse Comics on their collaboration with PopCap Games and CD Projekt RED; what do you think I said?

Um...yes please!

I'm a fan, yes I'll admit it but I'm a fan of comics in general. Yes I have my certain favorites but speaking with a comic industry veteran is Heaven for any fan. Tell me I'm wrong.

Eisner-award winning author Paul Tobin is best known for The Age of Sentry, Marvel Adventures: Fantastic Four, Marvel Adventures: Super Heroes, Marvel Adventure: Spiderman, PROMETHEUS: Fire and Stone, and Colder. He's credited in over 300+ issues--much to his surprise I might add. He's also scripted comic adaptations of the 2010 film Predators.

In a very crowded Javitts Center during New York Comic Con 2014, I had my opportunity to speak with him inside the Dark Horse Comics booth. I must say, he's a really nice guy. The comics we discussed were their collaboration that he wrote for Plants vs. Zombies Lawnmageddon with artwork by Ron Chan and The Witcher with artwork by Joe Querio; which had a NYCC 2014 exclusive cover art by Stan Sakai.

How'd you get into writing comics?

I did a bunch in the '90's just when it was easy during the B/W explosion, anybody could package a comic and send it out. I got out of it for a long time mostly because I wanted to start working more in novels. Then my wife Colleen Coover started wanting to do comics. I was just coaching her and remembered how much I loved it. The we became friends with Jeff Barker and at one point he said "Hey, do you want to do some work for Marvel?" I said "Yeah, why not," and then it just exploded from there. I got back into the game and I've enjoyed it ever since.

What were some of your greatest influences?

Everything really. Love and Rockets was huge. The Hernandez Brothers really were one of things that brought me back into loving comics. Also Matt Wagner on Mage was pretty instrumental. The Pander Brothers on Grindel--those were probably the comics that brought me back in. I'm a pretty creative person and even when I kind of quit comics for awhile, I was still reading them and just loving them. I think the '90's comics, the Super Heroes comics kind of drove me out for awhile because they were unrelentlessly bad for the most part. It was easy to go "all comics are bad" but they're really not. I was looking at a narrow focus which is just poison. It's like saying music is bad because you don't like anything in the Top 10 charts. It's a stupid way and I got out of that. That's one of [the] ways, I got smarter about comics if that makes sense.

Do you find it more of a challenge working on a video game based comic as compared to the classic comic genre?

I really don't. If I'm writing Spiderman as compared to The Witcher, they both have established universes that I just sort of have to follow their rules. I have to look and find what I want to say which is always characterization. I'm a characterization writer, so it's really about the character and then making sure I'm not killing Spiderman, they don't like to do that, they get mad. It's still playing within a contained sandbox to a certain degree.

How did you get involved with PopCap Games for Plants vs. Zombies?

Philip Simon, an editor at Dark Horse, called me up and said "Hey, are you aware of Plants vs. Zombies?" At that time I had been playing a ton and I completed the game an ungodly amount of times. I've been using it, I still use it. It's a good short game for me when I'm writing throughout the course of the day, it's easy. During the course of the day my mind starts to shut down, so I'll try and read a book for a little bit to refresh.

Plants vs. Zombies has long been one of those games that I'll use, so I was very aware of the franchise. Although at the time there wasn't the new games that have come out, it was just the classic. It was literally just a strange job at first because the game was just plants line up against zombies and they fight; so make a story out of that. There's no story there whatsoever.

In other projects, there's relationships, there's this, the town as a whole, the city, grand atmosphere; but no in Plants vs. Zombies there's a yard, there's plants, there's zombies and they fight. PopCap, the folks for Plants vs. Zombies, they were fans of my writing and almost said "Just do whatever you want. Establish [a] story of any kind you want and it's a go." They're a dream to work with. So I wanted to have someone related to Crazy Dave because he can't really talk, you can't have a whole bunch of nonsense. So I invented Patrice the niece--his niece--so that someone can translate what he was saying, and then Nate as sort as the foil "what is going on;" things like that, the town as a whole and they loved that. We have upcoming stuff, the Zomboss will be developed some more, the University he went to, and things like that. It's been fun developing who these people and zombies are. I'm getting to make some individual zombies at this point.

Ron Chan--the artist--he's a friend of mine, was perfect. We knew he'd be perfect. The Halloween before we got this job he dressed up as a PeaShooter, so it's like "Do you know Plants vs. Zombies?" Guy dressed as a PeaShooter, so he's been perfect for the job as well.

How did you get involved with CD Projekt RED for The Witcher?

That was similar to Plants vs. Zombies. Daniel ChamBon is the editor for The Witcher and he asked me if I was aware of The Witcher. I had played the 2nd game and then read everything that was available in english. Sapowski's novels I really enjoy and I like the character a lot. So he was like "Dude, do you know The Witcher?" I'm like "Dude, yeah, I know The Witcher." It kind of blossomed from there.

CD Projekt RED are awesome to work with as well, just as much as PopCap is. They really let me develop whatever I want to and they've been so forthcoming on anything researched to the point that I mentioned that I read everything that was available in english. There are lots of Sapowksi novels that are not translated into english but I mentioned that. So they brought in a translator, translated all the novels who then gave me all the novels. So I think I'm one of very few English-speaking guys who's read all the Sapowski novels. Their translator did a really ace job at translating them to, they were beautifully translated.

I must say as an avid reader and Sapowski fan--I'm very jealous.

What are some of your favorite types of genres of video games to play?

I don't know if I have a favorite. Like you mentioned on how many different things I write from Bandette, which is charming to Colder, which is pure horror, I'm that way with games. There are horror games that I truly love, then Plants vs. Zombies, Katamari Damacy, Borderlands, and Skyrim. I'm sort of all over. Sometimes I like a good shooter and carnage. We all have different moods and different ways. Sometimes it helps me since I play games mostly to turn my brain off. If I don't turn my brain off, the ideas are a constant flow and it sort of drives me crazy. When I play a game, it's such an interactive thing, I don't have time to worry about story plots and things like that. So sometimes it helps to use a game that's different from the sort of things I'm writing, so if I'm writing Colder, a horror, it's nice to play like Animal Crossing. They really help me and they can backfire a bit. I played video games to turn my brain off and now I'm writing about video games so my brain is sort of like on. I'm having fun and that's the main thing.

Paul Tobin is very much excited for The Witcher 3: Wild Hunt, he's not of fan of games with microtransactions and doesn't do online gaming--since he doesn't really have time. He prefers the single-player experience in games.

For you comic fans, The Witcher House of Glass, Dark Horse Comics and CD Projekt RED are set to bring fans a new adventure of Geralt of Rivia, the legendary monster hunter from the hit video game franchise The Witcher.

The latest from Eisner-winning writer Paul Tobin with art by Joe Querio, Fox Children will lead Geralt aboard a ship of fools, renegades, and criminals; where some passengers are more dangerous than others but one is hiding a hideous secret. Issue #1 goes on sale April 15th, 2015.

The Witcher 3: Wild Hunt releases on February 24th, 2015 on PC, Xbox One, and PS4.

Lara Croft Returns in Gail Simone's Tomb Raider #1 https://www.gameskinny.com/7ofy4/lara-croft-returns-in-gail-simones-tomb-raider-1 https://www.gameskinny.com/7ofy4/lara-croft-returns-in-gail-simones-tomb-raider-1 Wed, 26 Feb 2014 17:34:54 -0500 Lauren Puga

The first issue of Gail Simone’s Tomb Raider comic series, aptly titled Survivor’s Guilt, picks up a few weeks after the game leaves off.
Lara, home from her traumatizing experience on the island of Yamatai, is suffering from PTSD. Wracked with survivor’s guilt, she’s haunted by nightmares about her fallen comrades, and when Sam screams for Lara in the middle of the night, it’s clear she’s not the only one. That same night, Lara receives a panicked call from Jonah and, before she can say ‘Solarii’, is thrown headfirst into another adventure.

While I would have loved for Rhianna Pratchett to continue Lara’s story, I can’t think of a better match than Gail Simone. Best known for her work on Birds of Prey, Wonder Woman, and Batgirl, Simone is more than comfortable writing for strong female protagonists. Tomb Raider #1 is primarily focused on Lara’s emotional state, but by the end of the issue we get a taste of the adventure to come. Simone does a great job of balancing the two – portraying Lara as battle scarred but brave as ever.

The art by Nicolás Daniel Selma leaves something to be desired. His illustrations are faithful to game, but feel a bit generic compared to past Tomb Raider comics. Many panels lack depth and feel too static, and the expressions on Lara’s face often don’t make sense in the context of the scene. 

Overall, Tomb Raider #1 is decent start to a promising series. The comics are a cannon sequel to the most recent reboot that will ultimately lead into the next game, so I’m excited to see where Lara’s adventures take her. With Simone at the helm, I have no doubt the series is in good hands. 

You can pick up a copy of Tomb Raider #1 at your local comic shop or purchase it digitally through Dark Horse’s website.

Tomb Raider #2 hits shelves on March 26th.

Writer: Gail Simone
Artist: Nicolás Daniel Selma
Publisher: Dark Horse
Release Date: February 26, 2014 

A First Look at Tomb Raider #1 Comic Book Tie-In https://www.gameskinny.com/nan18/a-first-look-at-tomb-raider-1-comic-book-tie-in https://www.gameskinny.com/nan18/a-first-look-at-tomb-raider-1-comic-book-tie-in Fri, 31 Jan 2014 18:34:32 -0500 Stephanie Tang


From the sound of it, not only will this new comic set the stage for the sequel, it will also try to explain the transformation from the idealistic adventurer to the cool-as-ice Lara that we first learned to love.


"I don’t really feel any need to remove myself from the previous versions of Lara. When you’re a video game fan, like I am, and suddenly you have a great game with a female lead who kicks a ton of ass and has James Bond levels of cool…that’s a big deal, and that’s what I felt playing those first Tomb Raider games. I had a blast playing them. I suppose some might complain about cheesecake, but I never felt that’s what Lara was about at her core.


All we’re doing here is showing the journey—how does a British schoolgirl become this adventure icon, this magnificent, dangerous woman?"


The first issue of Tomb Raider will hit the shelves on February 26. Will you be picking up a copy?


(Note: This  preview has been approved for media use and repost by Dark Horse Comics.)


The comic will also keep up the supernatural, somewhat grisly turn of the game, as Lara runs into a few familiar faces... and not in the best of shape.


However, while this glimpse looks like Lara's comic adventures begin in Yamatai, it's not where they'll end. As Simone told Kotaku:


"I chose to do this series solely because I loved the game so much, so we’re definitely keeping the tone of the game. I’ve always loved the classic, cool Lara Croft, but this feels like her origin story, like we’re seeing her before she becomes the icon, and it’s very compelling to me.


The storytelling in the game hooked me instantly. The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting."


Series writer Gail Simone, best known for her critically-acclaimed works with Wonder Woman, Birds of Prey, and Batgirl, is no stranger to writing strong female leads. In a Kotaku interview with Simone, she stated that she was looking to explore Lara's adventures in a way that the first game couldn't.


The story is set to begin a few weeks after the events of the game, and looks like it should act as the tie-in between Tomb Raider and its inevitable sequel.


"It will be Tomb Raider canon, and lead DIRECTLY into the sequel. This is what got me excited; we get to be part of Lara Croft history."




Furthermore, it looks like the theme of survival continues on in this newest tie-in, featuring Lara once again running for her life through what appears to be the wilds of Yamatai, consistently out-gunned by the ever-swelling ranks of enemies.


When the original Tomb Raider comic cover was released, fans voiced concerns about Lara's cleavage - intentionally a little more covered up in the new reboot - prominently on display. Was her new image going to have a relapse simply because it made its first jump in medium?


At least with this first glimpse between the covers, those fears should be somewhat allayed. Lara may not have made the transition looking picture-perfect, but she has definitely not turned into a new target for The Hawkeye Initiative.


The 2013 Tomb Raider reboot changed the face of the Lara Croft empire... and then changed it again in the updated port to the PlayStation 4. What was once the foremost in puzzle platformers and J-cup sex appeal had become transformed into a gritty first-person action-adventure with a heroine that was specifically based off the body of a real woman.


But the game is just the beginning. We've known for over 6 months that a comic series tie-in with the game was in the works from Dark Horse Comics. Now the release of the first issue is nearly upon us. Check the slides to follow for a preview!

CD Projekt RED Delivers New Information About The Witcher 3 Through Sexy Infographic https://www.gameskinny.com/kpgyl/cd-projekt-red-delivers-new-information-about-the-witcher-3-through-sexy-infographic https://www.gameskinny.com/kpgyl/cd-projekt-red-delivers-new-information-about-the-witcher-3-through-sexy-infographic Sat, 26 Oct 2013 19:41:37 -0400 Max Jay

Wouldn't it be nice to be playing The Witcher 3 for 100 hours when it releases? Imagine 50 hours of the main arc and 50 hours of glorious, blood-drenched, monster-filled, politics-driven side quests.

Fortunately enough for all fans of the Witcher an infographic released by CD Projekt RED has confirmed this - and many other interesting tidbits about the upcoming next-gen release.

The infographic was released to commemorate the sixth anniversary of The Witcher series. Speaking of six; that's how many millions of units The Witcher has sold thus far. Which is quite impressive for such a dense game. 

**I don't like math, but I love some of these numbers.**

The infographic also reveals that the size of The Witcher 3's world is larger than the two previous games combined. And solace will soon come for those vexed by Geralt's inability to jump (he can jump now).

Perhaps the most exciting thing displayed is the amount of dialogue included in the game thus far. For anyone who has sat through the previous installments, they will be either annoyed or delighted to know that there are more lines of dialogue in The Witcher 3 than there were in either of the previous installments. The infographic stated that The Witcher and The Witcher 2 had 20,000 and 23,000 lines of dialogue respectively. The Witcher 3, however, will have more than 30,000 lines under its belt - which means lots of decisions, lots of talking and lots of fantasy-like political jargon.

**Nobody fart. That's how this whole thing started.**

This increase in dialogue will lead each and every person that plays it to one of 36 endings, which is more than both The Witcher and The Witcher 2 had combined.

The Witcher 3: The Wild Hunt is set to release in 2014. For more on The Witcher 3 and the recently announced The Witcher comic book click here for my interview with CD Projekt RED and Dark Horse.

What are you most excited to see in The Witcher 3? Is it the increase in dialogue, or perhaps the ability to lift Geralt off the ground with a hefty jump? Sound off in the comments down below and maybe I won't hunt you down and kill you using a plethora of really complicated dialogue trees and awesome badass potions.

The Witcher Comic: Delving Delving Deeper into the Woods with Rafal Jaki and Nick McWhorter https://www.gameskinny.com/077nk/the-witcher-comic-delving-delving-deeper-into-the-woods-with-rafal-jaki-and-nick-mcwhorter https://www.gameskinny.com/077nk/the-witcher-comic-delving-delving-deeper-into-the-woods-with-rafal-jaki-and-nick-mcwhorter Thu, 17 Oct 2013 15:04:24 -0400 Max Jay

It was announced during New York Comic Con that the revelatory game series, The Witcher, would be receiving the comic book treatment from none other than Dark Horse Comics (Star Wars, Mass Effect).

I caught up with Rafal Jaki, Business Development Manager at CD Projekt RED and Nick McWhorter, Director of Custom Programs at Dark Horse Comics to see what new and exciting things we can expect from the The Witcher comic.

A New Tale

The Witcher is an expansive universe and there are many times and places in the canon where the comics could take place and thrive with a compelling story. “There are many timeframes where Geralt’s whereabouts are not accounted for,” Jaki told me. He went on to say that the events of the comics would unfold prior to the fist game, and within the empty spaces of the short stories (written by Andrzej Sapkowski).

Taking place prior to the games ensures that Geralt’s memory is intact, and as a result readers may see some new sides of his life that they have not yet been privy to. 

“We think of this as something like the Star Wars extended universe,” Jaki said, “we feel that The Witcher world and Geralt as a character is so appealing that we’d like to broaden the audience of that.” As is such, the comics will be their own stand-alone story.

Jaki said there will be connections that can be drawn to the short stories and the books – but Dark Horse and CD Projekt wanted to make it accessible to those just discovering the series, or even people that have no interest in the games at all.

“We try to not assume that everybody knows who Geralt is, who are the Witchers and what’s in the world. So we try to explain it in a way that it’s very soft.” Jaki explained, “we’re trying to soften it up and trying to make it relevant to the story.”

**Seems pleasant enough, right?**

Taking place prior to the games ensures that Geralt’s memory is intact, and as a result readers may see some new sides of his life that they have not yet been privy to. Jaki said the comics are going to focus a lot on the monster hunting aspect of The Witcher, which is a huge part of both the short stories and the video games.

In relation to The Witcher 3: The Wild Hunt Jaki says there will be no direct story connection. “The comics are not directly tied to The Witcher 3, they are, however, going to be tied by monsters. You’re going to see some monsters that are only coming to The Witcher 3 and the comic book.” Jaki even said by reading the comics you can get background on some of the monsters that will be making an appearance in W3 that would otherwise remain a mystery to the players.

The Writing

When hearing of an IP expanding into a different medium, there is always an audible groan from the fiercest fans. Will this new addition be a faithful rendition of the style and tempo of the already established universe, or will it demolish out love for a well rounded series a-la Star Wars: Episode One? Well, put your torches and pitchforks down, because it seems like were in good hands in regards to The Witcher.

Eisner Award winning writer Paul Tobin is penning The Witcher comic, which is a great relief as he is apparently very knowledgeable about the lore of The Witcher world.

“He really knows this, he knows this more than any American I know.”

When speaking with Jaki and McWhorter they glowed when Tobin’s name came up. They both said he has a great understanding and respect for the universe of The Witcher, which allowed him to really click with the team when discovering the direction of the comic. “He really knows this, he knows this more than any American I know,” McWhorter chuckled while describing the first story meeting with Tobin, “it was excellent – it led to such a smooth approval process when we were talking about story to have someone who had such an understanding of the world and I think the quality of the book is really showing that.”

**Awe-inspiring screenshot from The Witcher 3.**

“Paul introduced several new characters,” Jaki chuckled, just before lamenting not thinking of them first. “We felt that this [Tobin’s Work] is something that fits in our universe,” Jaki added, “something that fits with CD Projekt and Dark Horse.”

McWhorter added that Tobin’s deep understanding of the source material allowed him to create characters that fit with the established world and would contribute to the world in a meaningful way. He said generally writers that are adapting from another source do not have as much insight into the origin of the lore, so it could be taken as an extreme vote of confidence for the quality and consistency of the upcoming comics.

"You'll always find a twist in our stories, and this is not something we're going to give up."

The Art

On top of the already mountainous amount of talent attached to the comics, Dark Horse has gotten Joe Querio (B.P.R.D) to do the art for The Witcher. McWhorter said Querio’s rendition of monsters is very fitting of The Witcher lore, and it seemed like and easy choice when pairing them up. He explained that Querio’s work on B.P.R.D. and Lobster Johnson made him the perfect choice for The Witcher when getting the partnership off the ground.

Jaki concluded the interview by saying, "You'll always find a twist in our stories, and this is not something we're going to give up.The first issue will be releasing on March 19th, and I think I can speak for every fan of The Witcher when I say I’ll be at my comic store to pick it up.

What has you most excited about The Witcher comic? Is it the brand new story, or a chance to get into the un-fractured mind of Geralt of Rivea? Sound off in the comments down below!

Dark Horse Tomb Raider Comic Will Lead into Game Sequel https://www.gameskinny.com/tk1f6/dark-horse-tomb-raider-comic-will-lead-into-game-sequel https://www.gameskinny.com/tk1f6/dark-horse-tomb-raider-comic-will-lead-into-game-sequel Tue, 23 Jul 2013 12:36:23 -0400 Leah Augustine

After being delayed, this year’s Tomb Raider was released with much anticipation and critical praise. It was seen as a worthy addition to the iconic series. The game managed to capture the atmosphere of the debut title - the original saw you isolated, alone, and claustrophobic. This prequel successfully captured the essence of the series, while managing to define itself as something new. This game saw Lara Croft undergo a transformation due to her need for survival. The game is dark, violent, and brutal.

During San Diego Comic-Con this year, Dark Horse Comics made the announcement that they are publishing an upcoming comic that will feature Lara Croft and her next adventures. It will be set immediately after the events of the game.

Acclaimed comics writer, Gail Simone, stated that she will be working on the story because of her love of the game.

"I chose to do this series solely because I loved the game so much, so we're definitely keeping the tone of the game.”

The comic will take Lara on a new adventure that will set up the premise of the next game. According to Simone,

"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead directly into the sequel. This is what got me excited; we get to be part of Lara Croft history."

There has been speculation on whether or not the rebooted game series will continue, but this announcement has been the most indicative of a new game. This is good news considering the publisher, Square Enix, said that Tomb Raider had failed to meet sales targets – despite earning critical acclaim.

The comic is due for release on February 26, 2014.

Tomb Raider Tie-In Comic Series Announced by Dark Horse https://www.gameskinny.com/dljhq/tomb-raider-tie-in-comic-series-announced-by-dark-horse https://www.gameskinny.com/dljhq/tomb-raider-tie-in-comic-series-announced-by-dark-horse Sun, 21 Jul 2013 23:34:30 -0400 Roy Kaiser

Earlier this year, Lara Croft returned to the gaming world in Square-Enix’s critically acclaimed Tomb Raider. Presenting a much more realistic take on the famed adventurer, the game focused on her early years and what turned her into the iconic figure that she is. While a sequel is all-but-inevitable, there has been little news on the subject since the game’s release.

A sequel of sorts, however, was announced at San Diego Comic Con. Dark Horse Comics revealed that they will be publishing an ongoing Tomb Raider comic series starting in 2014. The writer for the series was announced as Gail Simone, best known for her critically acclaimed tenures with Wonder Woman and Birds of Prey, as well as her current posting on Batgirl.

The series will be titled Tomb Raider and will begin a few weeks after the events of the game, and is set to tie directly into the inevitable sequel. Kotaku spoke with Simone, who said she’s looking to explore Croft’s adventures in a way the first game didn’t.

“I chose to do this series solely because I loved the game so much, so we’re definitely keeping the tone of the game... I’ve always loved the classic, cool Lara Croft, but this feels like her origin story, like we’re seeing her before she becomes the icon, and it’s very compelling to me. The storytelling in the game hooked me instantly. The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting.”

Simone also commented on Croft’s personality and motivations:

“The way I see Lara now is, she’s not after treasure. She’s not really after thrills. She’s a questioner, she’s an explorer. She wants answers. The thing is, she’s completely unstoppable. That’s what I love. Everyone underestimates her, and that is a terrible mistake to make.”

Tomb Raider #1 is scheduled to hit the shelves on February 26th, 2014.

Sci-Fi Storytelling Revolution: Showing the EVE Universe to the World https://www.gameskinny.com/ob9rg/sci-fi-storytelling-revolution-showing-the-eve-universe-to-the-world https://www.gameskinny.com/ob9rg/sci-fi-storytelling-revolution-showing-the-eve-universe-to-the-world Tue, 30 Apr 2013 14:18:42 -0400 Mat Westhorpe

[This is part two of a four part discussion of the EVE Universe and CCP Games' new approach to telling its stories. Click here to read part one first.]

The past decade has seen the story of the EVE Universe go from strength to strength, however it remains an incomprehensible mystery to all but the most informed of outsiders. Such is the curiosity generated by this “Nation of EVE”, that a number of journalists attended this year's Fanfest with camera crews in tow, in order to make documentaries about the community and its cult of celebrity.

CCP has evidently identified that there is an opportunity to evangelise their science-fiction-themed social experiment to the wider world, having engaged both renowned graphic novel publisher Dark Horse Comics, and Hollywood director Baltasar Kormákur, to tell the stories of the star cluster known as New Eden.

What is interesting about their chosen approach is that, rather than simply dip into the wealth of well-established lore and deliver stories of fictional empires and imaginary characters as with the previously published EVE novels, CCP intend to make the real, human interactions and achievements of the EVE Universe's players the focus of their storytelling. 

In his CCP Presents keynote presentation, Creative Director Torfi Frans Ólafsson controversially explained that “real stories are sadly much more interesting than the made up stories about emperors”, and while there are some who may disagree with this statement, there is no denying that the EVE Universe is a unique muse and a fantastic research source. Director Kormákur identified it as “an infinite story engine”.

To further the vision and make use of this engine, the EVE: True Stories website has been set up to harvest player accounts of their struggles and successes, with a view to inspiring the narratives of both the comics and the TV series project.

“The decade of history of EVE Online is unique. It has its heroes, scoundrels, heists and intrigue. Unlike other games, those are not stories written by developers and acted out by NPCs. They are true stories about the actions of the players that inhabit this world...

Those true stories will inspire books, comics, TV series or films set in the EVE Universe.”

Players interested in submitting content to the True Stories initiative have 6 days left at time of writing, with a voting process taking place thereafter and until May 21. The graphic novel which will arise from the project will be 64 pages in length and is planned to include 4 stories. It will be released in the Winter and will be available as a free digital download.

Beyond Kormákur's involvement, details are less concrete with regard to the TV series project. At the Fanfest after party, Ólafsson confirmed to me that the series is currently planned to be live action, citing EVE Online's core values of being a human story requiring real emotions as the reason behind the decision not to use CCP's impressive animation assets as seen in many of their cinematic game trailers. On a likely release date, Ólafsson also said that he is aware that projects of this magnitude “can take years” and was unable to give a clear time-frame.

Senior Writer for CCP Games, Gauti 'CCP Gnauton' Friðriksson, who acts as both curator and creator of the lore of the EVE Universe, provided assurances that both projects will adhere to the highly-regarded and well-established prime fiction of the New Eden universe.  Talking about the handling of EVE's prime fiction thus far, I was impressed with the passion and ferocity with which he defended his beloved lore. Both he and his fellow lore guardian Hjalti 'CCP Abraxus' Danielsson (author of EVE: The Burning Life novel) will be working closely with the writers of the projects to ensure that canon is given the proper respect.

It will be interesting to see quite how the portrayal of the winning True Stories will be implemented, and both projects are certain to be a colourful and interesting way of delivering the EVE Universe to a new audience.

However, given that the stories of the first decade are safely being chronicled, what of the players and stories of the future? It seems CCP Games has got that covered too...

NEXT: Sci-Fi Storytelling Revolution: CCP Seagull Ushers in a New Era


Series Index
  1. EVE Universe: Origins – This New Cinematic Introduction to EVE Online May Herald a Sci-Fi Storytelling Revolution
  2. Sci-Fi Storytelling Revolution: Showing the EVE Universe to the World
  3. Sci-Fi Storytelling Revolution: CCP Seagull Ushers in a New Era
  4. Sci-Fi Storytelling Revolution: An Eventful Future