Dying Light  Tagged Articles RSS Feed | GameSkinny.com Dying Light  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Grab Dying Light: The Following - Enhanced Edition on sale this week! https://www.gameskinny.com/ajjca/grab-dying-light-the-following-enhanced-edition-on-sale-this-week https://www.gameskinny.com/ajjca/grab-dying-light-the-following-enhanced-edition-on-sale-this-week Wed, 16 Mar 2016 10:30:08 -0400 Eric Levy

Dying Light:  The Following - Enhanced Edition is officially DRM-free and on sale at GOG.com.  For the next week, you can buy a copy of the game 17% off retail price, for $49.79.  

Dying Light, an open-world first person survival horror game, was originally released on January 27, 2015.  The game's focus on close-quarter melee combat and parkour traversal helped make it a critical and commercial success.  Not only was it the best-selling game of January 2015, but it also broke the record for first month sales of a new survival horror IP.  A Season Pass was announced, and all throughout 2015, we received new content for Dying Light -- including a gladiator-esque arena mode (co-op recommended, trust me) and challenge missions for dedicated players.  

The most recent DLC drop, The Following, is story-based, taking place after the ending of Dying Light.  The Following was released on February 9, 2016, alongside the Enhanced Edition of the game.  The Enhanced Edition includes the original game and ALL the DLC released up to this point, along with a host of improvements to the game itself --better graphics, improved gameplay mechanics, and enhanced enemy AI (to name just a few).   

You can buy the definitive version of this fantastic game and dropkick zombies off buildings at a discounted price on GOG.com.

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Dying Light's free Destiny-spoof-DLC details revealed - #DrinkForDLC https://www.gameskinny.com/0fr1u/dying-lights-free-destiny-spoof-dlc-details-revealed-drinkfordlc https://www.gameskinny.com/0fr1u/dying-lights-free-destiny-spoof-dlc-details-revealed-drinkfordlc Thu, 10 Dec 2015 11:40:41 -0500 astik_anand

Techland, developers of Dying Light, has detailed the free DLC as promised in a joke they made earlier this year.

The joke was a spoof campaign mocking Destiny's Red Bull DLC campaign, which promised DLC to those North Americans who drank Red Bull. The mock Twitter hashtag campaign that Techland launched offered free DLC worldwide to players who drink water. The campaign named #DrinkForDLC required only a photo or video of you drinking water.

The campaign ended with over 15M Twitter followers and over 15K photos and videos tagged with the campaign. The company acknowledged this huge response and, as a result, has announced the three-part free DLC.

The DLC will come as part of Dying Light: The Following - Enhanced Edition, which has been slated for release on February 9th of next year. It will include the following:

  • The Fountain of Youth - an all-new exploration-based quest available in the Old Town area.
  • Water 2.0 - the blueprint for a new throwable weapon that intensifies the electrocution effect of all other weapons.
  • Water Challenges - two brand-new parkour challenges designed around the theme of water.

Players with the original game will receive a free update for Dying Light: The Following - Enhanced Edition along with the free DLC content. 

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Dying Light: The Following Enhanced Edition release date announced https://www.gameskinny.com/gvjin/dying-light-the-following-enhanced-edition-release-date-announced https://www.gameskinny.com/gvjin/dying-light-the-following-enhanced-edition-release-date-announced Mon, 07 Dec 2015 20:02:09 -0500 cdiponzia

Techland announced the official release date for Dying Light: The Following Enhanced Edition. It will be releasing for PS4, Xbox One and PC on February 9, 2016. 

During the announcement, Techland made some comments about how this special edition is not your everyday GOTY edition. The special edition will include the original story as well as the expansion. This expansion introduces a variety of new game mechanics, challenges and environments. The Following expansion adds a whole new story to the game, as well. It allows players to follow the untold story of Kyle Crane.

For those who already own the game, feel at ease. You will be able to get the new additions of this expansion for free!  

This new edition will have everything that is Dying Light compressed into one awesome special edition. It will have a variety of game modes, like Bozak Horde mode and Be the Zombie mode. If you are looking for a new, thrilling zombie survival game, Dying Light: The Following Enhanced Edition is a game you should look forward to!

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Techland does Halloween differently with Dying Light video https://www.gameskinny.com/ifhsc/techland-does-halloween-differently-with-dying-light-video https://www.gameskinny.com/ifhsc/techland-does-halloween-differently-with-dying-light-video Fri, 30 Oct 2015 08:25:46 -0400 Travis Shuman

Dying Light started off 2015 the right way with a zombie-killing experience gamers only wished Dead Island could have been. An excessive amount of blood, guts, weapons, and oh-crap-it's-right-behind-me scares that kept your heart racing made Dying Light a game that the consumer loved. With high scores across the board and over 5 million units sold within it's first six months, Dying Light started to see additional content that continued to keep the game fresh and exciting. Even now, almost a year later, it's the sort of game that's remained on our shelves and minds.

Video game developer Techland has always made sure to interact with their fans and often send out messages to the community on things they're working on. It's no surprise then that Techland has posted a Halloween greeting today that definitely has its own unique flare.

What starts as a haunting scene of a zombie with a pumpkin on his head shambling towards a small house soon turns into you spitting your drink onto your keyboard as the home turns out to be the site of a zombie Halloween party, complete with a zombie DJ.

What originally looks to be a frightful video quickly becomes something else entirely. Techland has announced that during the week of Halloween, Dying Light will be 50% discounted on Steam across the globe. 

Community Manager Michal Napora also teases fans with a contest as a Halloween treat.

In the evening, fire up the game on Hard Mode, turn off all the lights in your room, put on some headphones and see how long you can survive at night without entering the safe zones. Then share your stories on our official social media channels with #GoodNightGoodFright. We’ll give away some cool digital goodies to the best entries next week.

It looks like it's time to jump back into the world of Dying Light this Halloween.

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New Dying Light demo features co-op play https://www.gameskinny.com/33a4o/new-dying-light-demo-features-co-op-play https://www.gameskinny.com/33a4o/new-dying-light-demo-features-co-op-play Thu, 27 Aug 2015 06:34:28 -0400 Clint Pereira

Dying Light, the premier parkour zombie survival game, is now available as a demo for Xbox One, PS4, and PC. The free demo features a small but skippable tutorial followed by an hour of playtime.

Even in the constraints of a demo, players get the full game experience, including online co-op. Online settings can be changed in the menu to allow for public, private, friends only, or lan options. After receiving the first mission within the first minute of play, co-op will be unlocked.

This demo has been a long time coming. The full version has been available since January, but this demo opens up more options for gamers who want to see if the experience is worth the $49.99 price tag.

So far, the full price sticker has been worth it to over 5 million people. Dying Light has sold that many copies since its January 2015 release. If you find yourself enjoying online play with the few people playing the demo, chances are you’ll have loads more fun with the hordes of gamers playing the full version.

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15 minutes of gameplay for new Dying Light DLC: The Following https://www.gameskinny.com/ksmcn/15-minutes-of-gameplay-for-new-dying-light-dlc-the-following https://www.gameskinny.com/ksmcn/15-minutes-of-gameplay-for-new-dying-light-dlc-the-following Tue, 25 Aug 2015 17:55:53 -0400 Charly Mottet

Dying Light developers at Techland hosted a live stream Twitch event, revealing some gameplay for their new expansion pack - The Following. It features the quest called The Trust Is Out There, and shows some promising new additions to the game. 

In Dying Light, there are so many ways you can kill a zombie. Now, along with hacking and slashing your way through the city, you can add "running over zombies with a dune buggy" to your list of ways to kill a zombie. Oh, and don't forget that much requested crossbow fans were talking about.

"Hopefully people will see that this new expansion is first and foremost, for the fans." 

That's right, Techland listened to their fans. Of course, it makes sense when you take a look at the new map. If Dying Light's original storyline was centered around the city, DLC The Following takes zombie killers out and about, bringing in vast open spaces, the great outdoors... more space for your dune buggy! 

"For Dying Light: The Following, we're adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we're packing in here." 

- Tymon Smektala, Dying Light producer

Also, that dune buggy we keep talking about... you'll be able to pimp it up. Either add on some strong UV lamps to repel nighttime zombies, or put on some spikes and impale them all (insert evil laugh here)! 

The Following will be available for free for holders of the Season Pass, or $15 for anyone else who wishes to have it. 

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Kill Even More Zombies in Dying Light with its New Developer Tools https://www.gameskinny.com/sm35c/kill-even-more-zombies-in-dying-light-with-its-new-developer-tools https://www.gameskinny.com/sm35c/kill-even-more-zombies-in-dying-light-with-its-new-developer-tools Tue, 14 Apr 2015 20:39:14 -0400 Elijah Beahm

Just a few years ago, it was almost unheard of for developers to include mod tools with their games. As more proprietary engines got used, developers who even used to allow modding began closing of their games. For example -- Battlefield, a series known for massive Star Wars and realism mods, is now remembered for threatening to ban players just for changing the color filter. So you can understand, why today's news brings a lightness to my heart: Dying Light officially supports mods and Steam Workshop on PC.

Techland has already uploaded several tutorial mods to download and play around with using the tools, and you can watch an entire series of tutorial videos on how to get acquainted with their current toolset released to users. From the looks of the announcement trailer, you can do everything from make a simple mini-game to entire new world regions.

Even this shortly after release, a few simple mod maps and concepts have been rolled out. For more, be sure to check out the game's Steam Workshop page.

Trailer Credit: Techland

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Dying Light's April Fools DLC Sends Zombies Flying https://www.gameskinny.com/s68df/dying-lights-april-fools-dlc-sends-zombies-flying https://www.gameskinny.com/s68df/dying-lights-april-fools-dlc-sends-zombies-flying Tue, 31 Mar 2015 18:30:00 -0400 Charly Mottet

It's that time of year again, April Fools Day is coming up. Those 24 hours where you can trust no one. If you want to avoid bad jokes from your friends and family, just stay indoors, play Dying Light, and show zombies they can fly!

A 24-hour special DLC, lasting only during the 1st of April, will be available for Techland's Dying Light. The game had a more serious feel on zombies and the end of the world compared to the developer's more amusing Dead Island, but some fun will be added to this dramatic zombie land. 

A video explains that unusual effects will be in play because of contaminated Antizin, an anti-viral injection that prevents you from going full-on zombie during the game. The side effects include "uncontrollable fits of physical violence", "excessive strength and aggression", and "persistent muscle tension". In short: you can kick zombies into the air and punch them through walls. 

April Fools is a bad day to be a zombie.

Chaos Explained

An "official release" from Hudson Jenkins, spokesman for the GRE (Global Relief Effort), explains this 24-hour in-game nonsense: 

“All undelivered Antizin crates have been destroyed, and we would like to assure the survivors that untainted drops will resume as of April 2nd. We urge all the survivors to use extreme care when exhibiting symptoms of the contaminated Antizin injections.”

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Dying Light - 'Hard Mode Patch' https://www.gameskinny.com/4pe2e/dying-light-hard-mode-patch https://www.gameskinny.com/4pe2e/dying-light-hard-mode-patch Wed, 11 Mar 2015 06:07:24 -0400 Left Foot

The 'Hard Mode Patch' is available on all platforms in North and South America March 10th.  The update for Xbox One, PC and the rest of the world is coming today (March 11th).

‘HARD MODE PATCH’ KEY FEATURES:

  • HARD MODE – a new challenge for die-hard survivors
  • EXTRA OUTFITS – including national and reward outfits
  • DOZENS OF NEW WEAPONS – Bone Splitter, Rune Hammer & more
  • RARITY LEVEL GOLD – for the most sought-after weapons out there
  • Various gameplay tweaks and improvements

 

 

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The 3 Worst Things About Dying Light https://www.gameskinny.com/ow0pz/the-3-worst-things-about-dying-light https://www.gameskinny.com/ow0pz/the-3-worst-things-about-dying-light Thu, 26 Feb 2015 06:07:52 -0500 Pierre Fouquet

Dying Light is a one of those games that genuinely confuses me, on one hand it's at the top of its game, and on the other it's a tin can you have been told to thrown into the bin. It astounds me that a game can succeed on so many levels, but fail on the final hit. The following three things are going to tell you exactly where Dying Light rears up and knocks you off your saddle.

#1 - Performance

First off, ok this is primarily for PC, but consoles do suffer from drops in FPS at some points. To sum this section up for the ones who don't care about PC tech-talk. I don't care if my game runs at 30FPS or 60FPS, but I want it to run at a stable framerate, not suddenly jump up or down 20FPS.

If you look at the chart below and know a bit about GPUs, you will see that the Nvidia GTX 980 runs the game better than the Nvidia GTX Titan. And that the AMD R9 290x runs the game better than the AMD R9 295x2. To put that final one in perspective, the AMD R9 295x2 is basically two AMD R9 290x's in one card.

I can go from 60FPS to turning a corner and the game drops to 45FPS within about 10 meters, 10 meters later 30FPS. I'm running this game off the recommended specs, and it can't hold a constant frame rate? I'm not even looking for a solid 60FPS, but the ability to run a solid frame rate end of -- the minimum specs for this game must run it at 25FPS max. If anyone is playing Dying Light and have the minimum specs how does it run for you?

Testing using high-end CPU, RAM, and motherboard, with various GPUs.

#2 - Fetch the world

Everyone knows fetch quests. If you don't, they are the quests where you need to go somewhere, get something and come back. They often feel like filler quests, to artificially extend the life of the game.

Dying Light almost exclusively uses fetch quests or variants on it. One quest you have to get some blueprints, the next you have to deliver some money, then you have to go talk to some people, and finally you have to clear out an area to find someone or something. If it's a person you then have escort them back, this time without being able to parkour, because they can't.

With the movement system in Dying Light this isn't boring, but it is tedious. When you have to constantly pick things up, it's the back and forth nature which makes it become uninteresting. Always leaving from the same place becomes repetitive, always going back 5 or 10 minutes later gets even more repetitive. If it wasn't for the parkour system and the ambient missions (like saving people or picking up supply drops), I would have stopped playing Dying Light at about hour 3. Even just simply looting breaks up the monotony of the quests.

One of the many fetch quests.

#3 - A story you care to skip

Dying Light has a story. It follows generic hero white guy, Crane, who is working for generic evil company, Global Relief Effort (GRE). This genericness is then broken up by the main antagonist Rais, a poor man's Far Cry villain. 

This is Dying Light's story, bland, impersonal, generic, and not engaging. It's only purpose is to give you more of a reason to fight, or parkour around the amazing cities, other than because you can.

Rais, the main antagonist of Dying Light.

Dying Light is a great game, but that doesn't mean we should ignore the issues it has. Mostly the constant fetch quests, but the voice acting is at least decent for the most part, and the game does run without crashing.

Ports from PC to console have been a constant issue for debate for years now, and there always has to be games to push hardware past its limit, but 99% of games should be able to run on low-end systems with a consistent frame rate --not that my system is low-end. With a more thought out story, maybe one simply about a man stuck in the quarantine zone trying to survive, and the story being more about what you want to do the game's world. Give us a dynamic story which isn't following a linear path, and give us the choice to join Rais or Brecken without forcing us to do both. I want a living, breathing world where you pick the path that you feel is best for your own survival.

It's out now on Xbox One, PlayStation 4, and PC digitally, the physical boxed release is coming on the 27th February.

What do you think are the low points of Dying Light?

And be sure to read about the 3 best things in Dying Light.

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The 3 Best Things About Dying Light https://www.gameskinny.com/wnrah/the-3-best-things-about-dying-light https://www.gameskinny.com/wnrah/the-3-best-things-about-dying-light Wed, 25 Feb 2015 19:05:15 -0500 Pierre Fouquet

Dying Light is a game of many faces, one face is amazing, the other face is average, and the final face is functional but not all that good to look at. The best face is always the one you should look at, admire, and praise, without ignoring its flaws. The following three things are going to tell you exactly where Dying Light shows it's beautiful face.

#1 - Good Night Good Luck

In Venisia Gonzalez's review for Dying Light, she says that "at night it's scary as hell." While I don't agree that it's scary per say, I definitely do find it very tense. During the day, the game is free and flowing. Giving you the ability to run into a horde of zombies and jump off their heads to pass them, or even take them on in a fight. But then at night, the Volatiles come out, they are creatures whose only real weaknesses are high-level weapons and UV light. They will chase you and often catch up with you. These are what make the night so tense. If one sees you, your only opportunity is to run. Until you have high-level gear and have upgraded your combat skills, fighting Volatiles is pointless. You are powerless and that gets your heart going. 

In the dark zombies WILL hear you scream! Probably in space too.

#2 - Buddy Team of Four

The one thing that is lacking in many games of recent years is co-op and not just 2 player, but 4 player. Dying Light has that covered, where you can team up with 4 friends. In co-op everything is 4 times as good, be sure to make Volatiles run into your friends and no longer be worried about them! It's fine, you can just revive your friends later.

Even the things which bring Dying Light down are not much of an issue in co-op, where you often skip the story anyway when playing with friends. And making the constant fetch quests a race to get to the loot first is a lot of fun.

Look at my team, aren't they just looking epic?

#3 - Freedom of Movement

I would say the feature in Dying Light which makes the game stand out the most from all other games with zombies in, is the movement system. Without the parkour, Dying Light would just be Dead Island in a new setting. The range of movement afforded to you is staggering, leap, clamber, jump, roll, climb, kick, all of these words and more!

Dying Light doesn't just do parkour well, it does it better than any game before. It has the slick movement of Mirror's Edge, but without the wall running. It has environments built for parkour, like Brink. Both of these games did an excellent job with their parkour systems, but Dying Light simply does it better.

Dying Light appears to be using the ideas behind Brink's SMART (Smooth Movement Across Random Terrain) system and improving it, making it more fluid, thus more like Mirror's Edge. Of course, no system is perfect. It has its flaws, but mostly the system works flawlessly. It would just be great if it was more obvious which buildings we can't climb up.

Leaping across gaps like this is some of the most fun I've had in recent games.

Dying Light is a great game and should be celebrated for what it does well. The parkour, the 4 player co-op, and the day/night cycle.

I would love to see more games use a day/night cycle like Dying Light'sDragon's Dogma is a great example of it also. And now I climb onto just about everything I'm not sure I want to go back, I want to see almost every game have a parkour-esque system no matter how simple it is. Simply vaulting or jumping over things isn't enough anymore.

Dying Light is out now on Xbox One, PlayStation 4, and PC digitally, the physical boxed release is coming on the 27th February.

Which features do you like the most in the game?

And be sure to read about the three worst things in Dying Light.

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The Problem With Backtracking https://www.gameskinny.com/5727y/the-problem-with-backtracking https://www.gameskinny.com/5727y/the-problem-with-backtracking Wed, 25 Feb 2015 18:36:24 -0500 Elijah Beahm

There's a lot of decrying these days for games that add filler content, just as much are there are complaints for those that don't have "enough" content like The Order: 1886. One of the most hated aspects of games with filler are backtracking sections where you must traverse a level you've already gone through before. I've thought a lot about this, and I'm beginning to question if we're looking at things the wrong way.


What is Backtracking and Why is it so Horrible?

So, say you've never played a game with backtracking -- what does that mean? Well, it would mean the levels never go back to any previous rooms and/or set pieces you may have participated in before. Every part of the level design forces you forward, and you can never go back.

If your mind is thinking back to NES-era gaming, you are on the right track. Mario in particular forced you to never go back, and always keep moving forward. While you could go back an inch or two, you really couldn't go back and try again for that 1-UP block or get all the coin boxes you missed.

Now, take a game like Halo: Combat Evolved, where on several occasions you walk back the way you came and/or reused path ways to reach new areas of levels. One level in particular is a reversed and expanded version of a previous level in the game. When Halo: Combat Evolved: Anniversary  released, it was criticized for this. In particular, in Game Informer's review, Matt Miller wrote:

Unfortunately, because the gameplay has been left unaltered, players are also stuck with some of Halo’s less fondly remembered features. Disastrous checkpoint placement can regularly derail the fun. You’ll backtrack through almost every level in the game at some point. Shields recharge slowly, and the health system regularly leaves you badly damaged right before a big fight. The lack of objective markers will often have you searching through empty corridors long enough to push your patience to the limit. We were more accepting of these flaws a decade ago, but time and advancing design make the frustrations more noticeable.


Now for comparison, a review by Eurogamer of the original 2001 release:

The one downside to this heavily scripted story-led malarkey is that the game is depressingly linear at times, shuffling you from one encounter to the next and rarely giving you any real choice in where to go or what to do. While running around space ships and Halo's interior you will find an amazing wealth of locked doors which keep you from straying from the one true path, with occasional neon arrows conveniently painted on the floor to point you in the right direction in case there was any doubt. The outdoor settings look fairly open at first sight, but although there's more freedom of movement there are still only one or two paths open to you most of the time thanks to steep-sided canyons and the occasional rock fall.

You see, as gaming has evolved, our priorities in level design have shifted. Once upon a time, a game like Halo: Combat Evolved was seen as too-linear, which is almost laughable now. Instead, now we're complaining about it requiring us to explore its levels thoroughly and backtrack. This is the tip of the confusing iceberg when it comes to backtracking's acceptance in the gaming community.

Bats, Dragons, and Inconsistencies

You see, this isn't a problem exclusive to shooters and platformers. Even role-playing games like Dragon Age have had to grapple with this. Dragon Age 2 attempted to focus on a single city for its campaign, and as a result you often went through familiar districts, outskirts, and streets. It was heavily criticized by fans for this.

Responding to this, Bioware released Dragon Age: Inquisition not even a whole year ago, with two large regions to explore, on top of hours of unique story content. Now, Inquisition has been criticized for doing the exact opposite of Dragon Age II. Not all games have had a problem with this criticism though, and that's where things get really weird and nonsensical.

Why is Batman here? Well, because Rocksteady's Batman: Arkham series is, amongst other things, a Metroidvania game. The subgenre involves unlocking upgrades for greater traversal and combat options, a tightly woven yet large world to explore, and lots of backtracking. Somehow though, I doubt you've heard anyone complain about repeatedly visiting the Arkham Library or having to go back into Intensive Treatment at the Medical Wing.

This is where the criticisms start to feel awkward, as backtracking truly is something the Arkham games have leaned upon. Not only can you backtrack, but completing each entry to its fullest extent and several specific missions require you retrace your steps. And yet, Rocksteady's gotten by pretty well with minimal complaint. What does this mean?



The Real Problem

You see, the problem itself isn't backtracking. It's both how the backtracking is executed, and modern gaming trends. On the former front, I feel Jon X. Porter at Venture Beat put it best, in his article Backtracking: You’ll Need the Blue Key to Read this Article:

What's important about these games is that you never backtrack for a single-use device. Doom's system of red and blue keys is fine for its small levels, but when put into a larger game, such as the original Devil May Cry, it becomes not just irritating but unsatisfying to wade back through.

Contrast this with the previously mentioned Morph Ball from Super Metroid and the numerous places throughout the game where you can use it. It's not just some throwaway item you immediately discard — it's an essential part of your arsenal that you'll use for hours to come.

Whenever we're reintroduced to a level in a game, we need something new to keep us invested and interested. Some games like Alien: Isolation let us unlock new areas and obtain new gadgets, much like Arkham and Metroid. Other games like Halo 3 and Half-Life 2 use a consistent flow in their levels to give a sense of cohesion and making the levels feel like real places.

The best consistent flow games also change the scenario within their levels as you retread them. In Halo 3's level Crows Nest, as you defend a UNSC base, you face different enemies as the siege progresses and you run around the base helping your allies. You go from turret sections in wide hangers to tight corridors constantly, rarely given a moment to breathe. The level design in such games needs to be dynamic and flexible, supporting a variety of approaches.

The other part of the problem is that as games have progressed and yearned for being more like "cinematic" and being more "like a real movie", we've stepped away from older styles of design that properly used backtracking. Shooter level designs were maze-like once, yet now games like Crysis 3 and The Last of Us are praised for offering us minor amounts of non-linear level design.

With games like Uncharted, Gears of War, and The Order: 1886, any ounce of backtracking can become an annoyance due to just how restrictive it can be. The more scripted the level design, the more a player has to follow what the designer intended instead of changing it up how they want. So then it feels more reptitious, and is far more obvious and lacking in fluidity.

The backtracking becomes more contrived, and doesn't even have an exploration element to lean upon. Thus, it feels more forced than it already was. While some games like Batman: Arkham City find a happy middle ground, it's clear a lot of developers still can't find the right footing for this. Unfortunately, this is also impacting the latest generations of games.

For instance, in Techland's Dying Light, while the open world offers you plenty of options, it's linear sections are some of the worst backtracking in recent memory. This is especially clear during the climax, where you constantly are being made to retread through incredibly specific paths. These paths that might only make sense coming from one direction, but you have to go both ways regardless.

As much as we jest and joke about how developers design single-player campaigns, there's a real issue here. Backtracking alone is not the solution to expanding modern level design, nor is it the lazy, corner cutting level design trick some take it to be. The problem is that we are seeing a marked decrease in proper backtracking.

When used properly, backtracking can be a great asset and add to the experience. We should praise games for doing backtracking right, along with criticizing those that do it wrong, as we would any other facet of a game. That way developers can improve it, instead of attempting to abandon it altogether.

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Dying Light Official Developer Gameplay Tips Video Series https://www.gameskinny.com/r90u3/dying-light-official-developer-gameplay-tips-video-series https://www.gameskinny.com/r90u3/dying-light-official-developer-gameplay-tips-video-series Tue, 24 Feb 2015 17:37:08 -0500 Game Oracle

Techland, the Polish publisher, developer and seller of Dying Light, have released a six-part video gameplay tip series designed to help gamers learn the bare essentials of fighting their way through the zombie apocalypse.

http://blogs-images.forbes.com/insertcoin/files/2015/01/dying-light4.jpeg

This news is in anticipation of the scheduled February 27 release of box copies of Dying Light in Asia, Europe, Africa and Australia, when millions of video gamers around the world will join in the fun of taking the world back from an undead zombie horde. 

This six-part Dying Light video gameplay series is narrated by lead game designer Maciej Binkowski. It walks players through the bare essentials of playing the video game. You can check out the videos here.  

The first gameplay video in the series, "The More the Merrier", shows players the benefits of playing Dying Light in co-op mode and how to invade competitors as the Night Hunter. 

Rumours also persist that Techland and Flying Carpet Studio could be thinking about a film version of Dying Light in the days ahead. This idea has inspired the team to come up with a short live-action film called "The Last Supply Drop."

Dying Light is available online in all markets for the Xbox One, Playstation 4, and Steam, with physical copies already sold in North and South America. On February 27, the physical copies of the game will be released in Asia, Europe, Africa and Australia.

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Dying Light Season Pass Offers Players Monthly Content Updates https://www.gameskinny.com/3h6xw/dying-light-season-pass-offers-players-monthly-content-updates https://www.gameskinny.com/3h6xw/dying-light-season-pass-offers-players-monthly-content-updates Fri, 13 Feb 2015 13:23:57 -0500 Game Oracle

Techland, the developer of the number one selling video game in the United States last month, Dying Light, recently released the launch dates for the three content updates included in the Season Pass of their zombie survival horror epic.http://cdn.akamai.steamstatic.com/steam/apps/239140/header.jpg?t=1422519546The first Season Pass update for this video game, "Cuisine & Cargo," arrived on February 10 for the PlayStation 4, PC and Xbox One. Players take part in scouting buildings unexplored since the chaos began. You must use both intelligence and fighting ability to stay alive and complete two tough missions against hordes of zombies. 

The second content update included in the Season Pass for Dying Light, "Ultimate Survivor Bundle," will be released in March. It has unique outfits and designs for powerful zombie destroying weapons giving players an edge over the competition. 

The last content update included in the Season Pass for Dying Light, "The Bozak Horde," will be released in May. Players battle zombies on a new map and in both single player and co-op mode. You must fight against stronger and stronger hordes and defeat Bozak, or die trying. 

We’re extremely humbled and motivated by how enthusiastic players have been about Dying Light. Especially since the game was out in January for only five days and is yet to be released in other regions” – says Adrian Ciszewski, Game Director. “But we don’t want stop there. We’re working hard to deliver more exciting content for Dying Light, including a special Hard Mode, so we can keep our fans entertained for a very long time.

Check out Dying Light if you love a good zombie survival video game. Techland reported over 1.2 million Americans played this title during the first five days after release. They'll also be offering free content updates during the months ahead, including a new difficulty mode, extra outfits and a lot more. 

Don't forget to sign up for the discussion boards and offer suggestions to improve Dying Light. This video game is a work in progress, but beginning to shape into a survival horror epic for the ages. If everything goes as Techland plans, you don't want to miss this adventure.  

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Dying Light, Super Mario Bros. Secret Level and Pyza Suit https://www.gameskinny.com/0c1sl/dying-light-super-mario-bros-secret-level-and-pyza-suit https://www.gameskinny.com/0c1sl/dying-light-super-mario-bros-secret-level-and-pyza-suit Tue, 10 Feb 2015 09:41:26 -0500 Left Foot

This tutorial from Cradle II Grave Gaming YouTube channel shows you where to find the Super Mario Brothers secret level on the second map "Old Town." Following the directions from the video drops you into a secret level that is a replica of World 1, the first level in Super Mario Brothers. Once you complete the secret level, check your inventory for the Pyza Suit.  

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Dying Light Official Launch Date and Game Trailer Released https://www.gameskinny.com/10402/dying-light-official-launch-date-and-game-trailer-released https://www.gameskinny.com/10402/dying-light-official-launch-date-and-game-trailer-released Wed, 28 Jan 2015 06:00:37 -0500 Game Oracle

Techland recently released the launch dates for Dying Light, along with the official game trailer for this zombie-apocalypse survival video game.

Dying Light Release Date: January 27, 2015.

Dying Light is available on different dates depending on where you live in the world. The PC version of the video game is available for download over the internet starting today and the disk edition for the PlayStation 4, Xbox One and PC hit store shelves in North and South America. 

The disk version of Dying Light also became available in Europe, the Middle East, Asia, Africa, and Australia today. Gamers desiring to download the Xbox One or PlayStation 4 version of the video game must wait until tomorrow, January 28th. 

The disk edition of Dying Light includes two DLC packs; Ultimate Survivor Bundle and Cuisine and Cargo, at no additional cost. Gamers preferring to download the video game are out of luck as far as this extra.  

Techland also spiced up the offer a little, making the entertaining 'Be the Zombie' multiplayer mode free on all systems. In this mode gamers take over the actions of the Night Hunter and can invade the video game of other players. You can watch a trailer of the developers playing a round of 'Be the Zombie' here

The official video game trailer and 'Be the Zombie' gameplay trailer show a zombie-apocalypse that looks both entertaining and challenging to play. Check out Dying Light, if you like to battle for survival against the undead in a world gone mad. Time to reclaim the world for the living! 

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Dying Light: What You Need To Know https://www.gameskinny.com/afwba/dying-light-what-you-need-to-know https://www.gameskinny.com/afwba/dying-light-what-you-need-to-know Tue, 23 Dec 2014 18:15:29 -0500 Delta Squad Reaper

Dying Light is a first person zombie survival game created by Techland. Techland was the creators behind Dead Island and Dead Island Riptide. In the early stages of development Dying Light was originally planned as a direct sequel to Dead Island, but Techland decided to build from the ground up and create a new IP. Dying Light takes place in Harran, a vast  city that fate plagued with a zombie outbreak. The city calls their zombie inhabitants, "eaters" and you are also seeking to find the reported cure in the game called Antizin.

Story & Features

The story follows undercover operative Kyle Crane who is given the task to assess the situation on the ground. Not much else is known at this time about the story. Dying Light features free running and parkour elements allowing the player freedom to move smoothly, unlike Dead Island's blocky, and sometimes irritating movement. Gun play is also greatly improved.

Dying Light features a day and night cycle that shows zombies to sometimes be stupid and even afraid of you during the day, but at night they go full on 28 Days Later on you. Which is where survivor sense really comes into play, as you can use the sense to find nearby zombies. Survivor sense can also be used to find items and objects that you can interact with in the vast land of Harran. Dying Light also has RPG elements into the game as you can slowly upgrade your character from noob to complete badass.

With preordering the game, you get the "Be the zombie" mode. "Be the zombie" works similar to Ubisoft's Watch_Dogs in the fact that you can seamlessly invade someone else's game when they get into the night-time gameplay. Four player co-op becomes a vital feature during this mode, because facing this certain player-controlled zombie is stronger than the NPC's you will meet.

The website for the game allows you to register your preorder to receive weapon dockets which can be exchanged for unique weapons in-game, but be fast, because the sooner you register your preorder, the more dockets you will receive before the game releases. You need the date you preordered, the receipt/order number, your full name, where you preordered and the location's address as well as the platform you preordered the game for.

Preorder Bonuses

If you preorder Dying Light from GameStop you will receive the "Be the zombie" pack along with exclusive weapons such as:

  • Buzz Killer - "A Sledgehammer with reinforced handle and working buzz saw attached on its end. Especially effective against big, armored enemies as it cuts easily through their plating. If you had trouble fighting the Demolishers, the Buzz Killer will now make short work of them."
  • Lacerator - "An improvised weapon resembling a rake but definitely much more lethal. Its long sturdy shaft is crowned with a head of six shredded blades that cut deep into enemy flesh. With the Lacerator, you can make broad swings that will painfully wound multiple targets at once!"
  • Night Club - "A steel pipe coupled with a glow tube protected by a metal casing. At night the tube flickers giving scant illumination. But every time you land a critical hit, the tube produces a short but painfully bright flash that blinds all enemies in range, making their execution a mere formality."

Those who preorder Dying Light from Wal-Mart will receive a special urban uniform to use in customizing your character in-game. With a pre-purchase for Steam members, you get the "Be the zombie" mode and an exclusive weapon called, "The Punk Queen." 

Season Pass

Techland has released information about the season pass for Dying Light. The pass will contain the following:

  • Cuisine & Cargo – Available first for Season Pass holders, these two hardcore missions let players put their skills to the greatest test. Investigate buildings sealed off in the very first days of the outbreak – with the infected inside. Explore ominous corridors of once the most famous restaurant in Harran, and use both stealth and combat to ransack a zombie-filled loading bay at an abandoned railroad yard.
  • Ultimate Survivor Bundle – Players will receive seven unique in-game items that will bring fighting zombies to a whole new level. Grab three special outfits and four blueprints for over-the-top weapons to make your survival in the quarantine zone a good bit easier.
  • The Bozak Horde – The last Season Pass drop will deliver a new map and gameplay, playable in either single-player or co-op. Go inside the Harran Stadium, the most famous landmark in the city, and test your combat know-how against relentless hordes of the Infected. Fight increasingly stronger and larger enemy waves as you oppose a mysterious psychopath called Bozak.

The cost of the season pass is set at a low $19.99. The first content pack will arrive February 25th and will be included the ultimate edition.

Additional Information 

 Dying Light releases in the United States on January 27th, 2015 for North America, January 28th in Asia, Australia and New Zealand, and January 30th in Europe. Dying Light is going to drop for Xbox One, PlayStation 4 and PC.  Dying Light will reportedly run at 30 frames per second on the Xbox One and PlayStation 4.

 

**Update**

On January 17th Techland announced that there would be a short delay of physical copies of the game in Africa, Asia, Australia, Europe and the Middle East. These affected areas will still be able to obtain a digital copy. North America will have no worries of any delay.

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Dying Light to Support Oculus Rift https://www.gameskinny.com/niz1c/dying-light-to-support-oculus-rift https://www.gameskinny.com/niz1c/dying-light-to-support-oculus-rift Thu, 04 Dec 2014 03:04:58 -0500 Pierre Fouquet

Getting VR to work is not an easy task, Techland have been battling with frame rates and dual-image rendering to get Dying Light to support the Oculus Rift, but now they think they have cracked it.

Dying Light Oculus Rift Support

...parkour over zombies with full head tracking.

This is of course not going to effect console players of the upcoming Dying Light, but for PC gamers, with an Oculus Rift, they will be able to parkour over zombies with full head tracking.

Speaking to PCGamesN, lead designer on Dying Light, Maciej Binkowski says:

“You can already plug in Oculus and play and it’s pretty good, we’re definitely going to support Dying Light when it releases.”

Would you like doing this in VR?

...it can induce and real sense of vertigo.

For now PCGamesN say that it already feels great. They say clambering up to high places feels "surprisingly natural but astonishingly nauseous." They also noted how it can induce and real sense of vertigo. Another thing they liked is plummeting 150 feet feels pretty much as terrifying as how it feel would in real life, without the real death of course.

However, PCGamesN did critique the UI being "almost unreadable" at parts, and the camera not being perfect, but recon that it could be an interesting VR showpiece.

Techland still have some ways to go to get Dying Light fully compatible with Oculus Rift, they still need to work out the UI and how the camera works, among other things.

Techland has worked alongside Oculus for several months to get the game running as best it can. Binkowski says:

“I think it’s the absolute perfect game to experience in VR, I’m really looking forward to getting it, because it just feels really visceral.”

Not even Oculus are sure when the Rift is coming out, they recon they are close to a full release and are targeting sometime in 2015. Binkowski says:

 “We don’t really know how long it’s going to take to release Oculus, and we release in January, But if they’re ready, we’re going to be ready.”

Dying Light is due out for Xbox One, PS4 and PC. Oculus Rift support is only available on PC, but PS4 will see VR with Project Morpheus. So VR for the PS4 version of Dying Light is not out of the question.

Dying Light has a release date set for January 27th 2015 for North America, January 28th 2015 for Australia, January 30th 2015 for Europe and Japan.

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Just A Quick Update On Myself With my E3 Impressions https://www.gameskinny.com/63da1/just-a-quick-update-on-myself-with-my-e3-impressions https://www.gameskinny.com/63da1/just-a-quick-update-on-myself-with-my-e3-impressions Mon, 16 Jun 2014 01:32:09 -0400 Delta Squad Reaper

I realize that since May 27th I have been rather M.I.A from GameSkinny. I will also not be posting as much soon after I get this new job of mine. It will take a lot of my time up. I know this isn't game news or reviews or anything, but I just wanted to let everyone who follows me or has read any of my work know my situation. 

I wanted to share my favorite and not so favorite E3 moments. So here we go with the list and reasoning for my favorites and non favorite.

 

The good:

  1. Assassin's Creed Unity: I was excited to see this, because I am a huge Assassin's Creed fanboy. The single-player co-op was my favorite part of the presentation.
  2. The Witcher 3: Wild Hunt: I really didn't play the first two installments, but the presentation for the upcoming third installment made me excited and wanting to play the first two before getting the third. I really enjoy games of that time period.
  3. Halo: The Master Chief Collection: Now I know what some may think, "Who cares?!" To answer that, I do. Halo was my first multiplayer game online and Halo 2 is by far my favorite. I am happy to have four games for the price of one with access to a new Halo TV series and beta access to the multiplayer for Halo 5: Guardians.
  4. Star Wars: Battlefront: I don't think I have to explain my fandom for this, but I liked the little snippet of in-game engine footage for this game, even though I am kind of disappointed that we did not see gameplay demo. One of my most anticipated games.)
  5. The Division: This game is getting crazier the more the wait goes on. If there was ever a game that should have the potential to make Tom Clancy proud, it would be The Division.
  6. Dying Light: A zombie game with a more free fighting mechanic and parkour freedom, what can go wrong? Hopefully nothing. I cannot wait to get my hands on this title.
  7. Battlefield Hardline: As a Battlefield fan, I was happy to see that DICE and Visceral are taking a different turn away from the usual military warfare shooter.

The Bad:

  1. Grand Theft Auto 5 coming to next-gen: Rockstar wasted their presentation with this boring news. It's cool on PCs part, but I really don't see why they put that as their E3 presentation. Grand Theft Auto 5 wasn't even that great to begin with. Rockstar could have talked more about a Red Dead Redemption sequel they promised.
  2. Dead Island 2: I really had no problem with their presentation other than the fact that I wish they would worry more about finishing Dying Light since it was pushed back. I like the idea of it being brought to the states, which seems to offer more opportunities than Banoi did.
  3. Mirror's Edge 2: I did not care for the first Mirror's Edge, so I can't say that I am entirely too thrilled for another installment into the series.

The Neutral:

  1. Evolve: Even though I am getting this game, I was not wowed or excited by the presentation given for the game at E3.
  2. Sunset Overdrive: While it looks nice, I fear that it will end up tanking. Here's to hoping it does well.
  3. Dragon Age Inquisition: I never gave Dragon Age a chance, so I cannot say anything about this title.
  4. Infamous: First Light: Even though I liked Second Son for a while, I don't see First Light worth getting.

 

 

 

 

Be sure to share your thoughts on E3 2014 in the comments below! Thanks for stopping by and see you all again soon.

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Dying Light Release Delayed to February 2015 https://www.gameskinny.com/liewe/dying-light-release-delayed-to-february-2015 https://www.gameskinny.com/liewe/dying-light-release-delayed-to-february-2015 Fri, 09 May 2014 07:21:20 -0400 Kate Reynolds

For those of you following the progress of Dying Light, the first-person, action survival horror game currently in-development from Techland, today's news might be something of a bummer.

The game's release date is now scheduled an entire year later for February 2015. 

According to their press release, development of the "Natural Movement" game mechanics is to blame for the time delay. 

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

Whether you share their belief in the quality of gameplay or not, you're still going to have to wait for the release of the game. However, all is not lost. Starting next month at E3 2014, Techland will be sharing updates and exciting features of Dying Light. An excellent opportunity to see where all the extra work is going. 

For those of you who need a reminder of why this is exciting, check out the video below. 

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