Hitman 3 Guides Tagged Articles RSS Feed | GameSkinny.com Hitman 3 Guides RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Hitman 3 Scavenger Challenge Guide: Where to Find the Scrap Sword https://www.gameskinny.com/ouxes/hitman-3-scavenger-challenge-guide-where-to-find-the-scrap-sword https://www.gameskinny.com/ouxes/hitman-3-scavenger-challenge-guide-where-to-find-the-scrap-sword Sat, 30 Jan 2021 17:24:37 -0500 Mark Delaney

Every Hitman level tends to have a few unique and sometimes even funny weapons lying around. In Hitman 3's Berlin Level, Apex Predator, that's true once more with the Scrap Sword.

The implication seems to be a houseless person built a sword out of metal scrap, then left it in their hangout. Of course, that means Agent 47 can use it as a weapon against his foes. Here's where to find the Hitman 3 Scrap Sword and complete the brief but tricky Scavenger challenge.

Hitman 3 Scavenger Challenge Walkthrough and Scrap Sword Location

No matter where you start out the Apex Predator mission, you'll want to make it to the Juice Bar. It's clearly labeled thankfully, and is on the same level you'd start the mission if you're doing a default run. Otherwise, it's among the outdoor hangout areas but after the security checkpoint.

Once you're at the Juice Bar, look to the water to the right of the Juice Bar. To the left of the water are several large metal cylinders. Head down that corridor, and watch out for the ICA target who sometimes patrols the area. If he's in your way, waiting for him to leave is your best bet, as he's tough to take out with others so close as well.

Once your lane is clear, head down and then to the left until you get between the cylinders to find a mass of tires piled up and a yellow barrel. Approach the pile and notice the Scrap Sword sitting there.

Pick it up to complete the Scavenger challenge and pocket a sweet XP boost in the process. Now the question is: who's the lucky contestant that gets to, let's say "receive," the Scrap Sword? Well done, 47.

That's all you need to know about the Hitman 3 Scrap Sword and how to complete its Scavenger challenge. If you're looking for more tips on IO's latest in the World of Assassination Trilogy, consider heading over to our Hitman 3 guides page

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Hitman 3 Helicopter Key Guide: How to Complete the Rotor Ready Challenge https://www.gameskinny.com/n31cn/hitman-3-helicopter-key-guide-how-to-complete-the-rotor-ready-challenge https://www.gameskinny.com/n31cn/hitman-3-helicopter-key-guide-how-to-complete-the-rotor-ready-challenge Fri, 29 Jan 2021 17:34:44 -0500 Josh Broadwell

Hitman 3's Dubai mission, On Top of the World, includes several escape routes for Agent 47, one of which is tied in with the Rotor Ready challenge and helicopter key. For this challenge, Agent 47 needs to escape via helicopter, but the question is: where is the Hitman 3 helicopter key?

It's easy to miss unless you know just where to look. Our short walkthrough guide below leads you right to it. 

How to Get the Helicopter Key in Hitman 3

The fastest ways to grab Hitman 3's helicopter key are either dressing as an event guard or starting On Top of the World as a technician. If you're an event guard, you can begin the (In)Security Mission Story faster, kick Stuyvesant off the ledge, then grab the key all in one go. 

Starting as a technician means you begin right by the balcony area where the key is, so it depends on what you want to accomplish first. 

Helicopter Key Location

However you start the level, head onto the balcony on Level 2. To the left of Stuyvesant's knife table is a small walkway ending with a ladder. Head down the walkway, and you'll see a prompt appear to pick up the key. Grab it and clear the Rotor Ready challenge.

Now take the ladder up to the helipad. While you're there, you may as well deal with the pilot just to make earning Silent Assassin easier. If you disguise yourself as the pilot, you'll clear the Rotor Man challenge too.



Finally, if you want to force Stuyvesant and Ingram to evacuate the building via parachute, you'll need to get the pilot out of the way anyway.

Note the helicopter is only used for 47's escape. You can't pilot it with Ingram and Stuyvesant on board, and you can't do anything with the helicopter key other than escape on the chopper.

That's it for our Hitman 3 helicopter key guide, but make sure to check out our other Hitman 3 guides for more tips and tricks.

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Hitman 3 Whiteout Challenge Guide: How to Get the Cocaine Brick and Use It https://www.gameskinny.com/owwuy/hitman-3-whiteout-challenge-guide-how-to-get-the-cocaine-brick-and-use-it https://www.gameskinny.com/owwuy/hitman-3-whiteout-challenge-guide-how-to-get-the-cocaine-brick-and-use-it Fri, 29 Jan 2021 16:04:58 -0500 Mark Delaney

Among the hundreds of Hitman 3 challenges, one of the funnier ones comes in the Berlin level, during Apex Predator, in which Agent 47 can cropdust a crowd of ravers and one of his targets with cocaine. 

If you're wondering how to complete the Hitman 3 Whiteout challenge and increase your level mastery for Berlin, here's all you need to know.

Hitman 3 Whiteout Challenge Walkthrough

Starting on the Berlin level, you'll want to get inside the biker club. From the queue outside Club Holle, run to the back of the level.

Dodge the guarded checkpoint by running to the right and hopping over the broken wall.

Keep sneaking through the few guards back there, or to make it a bit easier, change into one of their disguises when you isolate them.

You can use the nearby crowbar to distract and incapacitate them, as you may need it in a moment for something else anyway.

Head to the back where you'll see the biker garage on the left and a camera scanning the area on the right. In between those is a locked door. Use a lockpick or the crowbar to get the door open, then take the disguise of the food delivery guy who is back there on the phone.

As the delivery driver, ring the doorbell on the biker garage door. A biker will open the door but not let you in. Knock him out and hide the body in the nearby dumpster. Take his disguise too.

Now that you're a biker, you can move mostly freely. As always, be mindful of those who can see through your disguise.

Head to the room where bikers are filling statues with drugs and take the cocaine brick. 

With the drugs in your inventory, make your way to the dance floor of Club Holle where an EDM light show is going on. Far on stage right (your left) is a fan keeping the tripped-out audience cool.

Scan the guard near the stage with Instinct mode and it should trigger him checking in with his boss, signaling to Agent 47 that he's the Agent Chamberlain you're looking for.

Once he's identified (after your first playthrough, he will start out this way), stand by the fan with the cocaine brick in hand. Wait until he begins to move through the audience.

When he's close to the fan, throw the cocaine brick into the fan. This will spread the cocaine across the frontmost dancers and Chamberlain.

This will immediately unlock the Whiteout challenge, but as an added bonus, if you're looking to complete the hit, Chamberlain doesn't handle the accidental drug huff and ends up throwing up in the nearby bathroom, leaving you with an easy chance to drown him in his own vomit. Well done, 47.

That's all you need to know about how to complete the Hitman 3 Whiteout challenge. While you're here, you could also go to the basement bar and complete the Coconut Ball Surprise challenge if you haven't already. For more walkthroughs and tips, consider checking out our other Hitman 3 articles here

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Hitman 3 Coconut Ball Surprise Challenge Guide: How to Knock Out Florida Man https://www.gameskinny.com/knmw6/hitman-3-coconut-ball-surprise-challenge-guide-how-to-knock-out-florida-man https://www.gameskinny.com/knmw6/hitman-3-coconut-ball-surprise-challenge-guide-how-to-knock-out-florida-man Fri, 29 Jan 2021 15:56:04 -0500 Mark Delaney

Yes, Agent 47 can be the most accurate sharpshooter, the stealthiest assassin, and the most executing tactician in all the world, but he can just as likely bonk a dude on the head with a coconut. That's exactly the case with the Hitman 3 Coconut Ball Surprise challenge in Berlin level, Apex Predator. 

If you're wondering how to complete the Hitman 3 Coconut Ball Surprise challenge, follow our guide below.

Hitman 3 Coconut Ball Surprise Challenge Walkthrough

The Coconut Ball Surprise challenge can be completed on Hitman 3's Berlin level, Apex Predator. Go down to the Basement Bar, which is on the same level as the dance floor with the pulsing EDM music and lights going wild. At the back of the dancefloor and to the left is the entrance to the Basement Bar.

Head inside and grab the coconut from behind the bar. Note that this will be considered trespassing unless you're disguised as a guard or a bartender.

Once you have the coconut in hand, head down the hall and into the next room. There should be a conversation happening between a drug dealer in a red fishing hat and others. 

Approach the dealer telling him you want to buy, and he will escort you to a private area to do business. While there, knock him out and assume his identity. Then return to where you first met him.

If not right away, within a short period, an NPC named Florida Man should show up. You can talk to him if you'd like, but he's the subject of today's coconut bonking, so take out the fuzzy object and chuck it as his head.

As soon as it hits, you'll unlock the Coconut Ball Surprise challenge in Hitman 3.

Note that the Florida Man NPC is said to move around freely, but in our time with the game, he was impossible to find unless we summoned him by disguising Agent 47 as the drug dealer. Rather than find a flashy pants needle in a haystack of ravers, we think this drug dealer workaround is your best bet to finding him in Berlin and chucking a coconut at his head. Well done, 47.

That's it for the Hitman 3 Coconut Ball Surprise challenge in Berlin. For more assassination tips, consider heading over to our Hitman 3 hub for other challenge walkthroughs and guides. 

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Hitman 3 Domestic Disturbance Challenge Guide: Yates Murder by Proxy https://www.gameskinny.com/g6scc/hitman-3-domestic-disturbance-challenge-guide-yates-murder-by-proxy https://www.gameskinny.com/g6scc/hitman-3-domestic-disturbance-challenge-guide-yates-murder-by-proxy Fri, 29 Jan 2021 15:35:37 -0500 Mark Delaney

Even though Agent 47 is the world's greatest assassin, sometimes it's nice to keep your hands off a would-be mess and let someone else do the dirty work for you. The Hitman 3 Domestic Disturbance challenge in Mendoza is one such opportunity. 

Here's how to complete the Hitman 3 Domestic Disturbance challenge so you can sit back and enjoy the show for a change, all while increasing your level mastery. 

Hitman 3 Domestic Disturbance Challenge Walkthrough

As is always the case with Hitman, there are many routes to the end of this challenge, but we think we've found the optimal route.

From the start, head down the road to find the lawyer (looking exactly like Jim Rash, I'll add) on the phone and about to head into the Yates estate to conduct business. Don't let him get there. 

When he passes through the center garden, knock him out and assume his identity. You should hide the body, but don't throw it over the side of the garden wall or you'll be spotted.

Instead, drag him around to the opening and into the tall grass. Leave illegal weapons here too as you'll be frisked.

Tell the guards of your appointment and they'll escort you right into the home, an otherwise well-fortified estate. Quickly head upstairs to grab the basement key off the desk, then head back down to return to your escort.

When you're alone with the guard, take him out and take his clothes. Stash the body and stash or take the gun so it doesn't arouse suspicion and take Yates off his route.

Now with the basement key in hand, head downstairs to the basement. The locked door is in a corner on the ground level you first entered. Sneak into the back behind the two guards who would see through your disguise and open the sealed safe with code 2-0-0-6.

Take the files from inside the safe, which reveal that Don Yates ruined his wife's career to save his own. Head outside and find Mrs. Yates wearing a dazzling gold dress. She moves around a lot but won't be outside the estate grounds.

When she's alone, and ensuring you're dressed as a guard still, present her with the damning evidence. After that, you're on a path to victory, but here's how the rest plays out.

Mrs. Yates will read the files upstairs where you found the key earlier. She and Don Yates will then go outside and argue, leading to the downtrodden wife shoving Don over the balcony and to his death. Target down, and all you had to do was pass a manilla folder. Well done, 47.

That's all you need to know about how to complete the Hitman 3 Domestic Disturbance challenge in Mendoza. For more assassination tips and tricks, including more challenge guides, head over to our Hitman 3 hub

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Hitman 3 Safe Codes and Keypad Codes Guide https://www.gameskinny.com/qkswv/hitman-3-safe-codes-and-keypad-codes-guide https://www.gameskinny.com/qkswv/hitman-3-safe-codes-and-keypad-codes-guide Fri, 29 Jan 2021 11:43:36 -0500 Josh Broadwell

Agent 47's goal might be dispatching targets, but a good bit of plundering the safes and locked rooms never goes amiss and can give you access to some things you may not otherwise find. Each stage has at least one safe or special something behind a keypad lock, and our Hitman 3 safe code and keypad code guide lists them all for you.

Below, you'll find every safe code and keypad code in the game. 

Hitman 3 Dubai Safe and Keypad Codes

Dubai has three codes.

Dubai: Staff Areas Code

The first is for staff areas on the first floor and Atrium area. You'll learn this code as you proceed through the stage the first time, but it's 4706. Note that this code only works for a few staff doors that use number pad locks. Other staff doors in the area use keycard sliders, but you can always outfit 47 with the keycard hacker and bypass those.

Dubai: Security Rooms Code

The second Dubai code is 6927. This one works in the tower's two security rooms. The one with the elite guard lounging in the chair contains the evacuation card, which you'll want to grab if you plan on forcing Ingram and Stuyvesant to evacuate to the helipad and beyond.

Dubai: Ingram's Penthouse Safe Code

The last code in Dubai works on the safe in Ingram's penthouse guest bedroom: 7465. It's posted on the computer there, but the numbers are also a bit difficult to make out.

Hitman 3 Dartmoor Safe and Keypad Codes

Dartmoor has just one safe code, and using it is risky.

Dartmoor: Alexa Carlisle Case File Code

Alexa Carlisle keeps the file on Arthur Edwards in her private office. There's a puzzle you can solve to crack the code by finding the objects pictured over the safe and deducing the numbers from there. Or you can just enter 1975

The thing is, this is a very illegal action. If you take the file this way, try doing it when Alexa isn't in the office. An alternative method is completing the "Death in the Family" murder mystery, which we have a full walkthrough guide on (including how to find all of the clues). 

Hitman 3 Berlin Safe and Keypad Codes

Berlin also has just one code, and you'll need to do some legwork to get to the safe.

Berlin: Nightclub Safe Code

Head down to the club floor, and go backstage to where the DJ is milling around. Go through the staff door, which takes you to Hirschmuller's office.

The safe is in the back, and the code is 1989. You can chuck the cocaine brick at the dealer in the club bar to clear the Candyman challenge.

Hitman 3 Chongqing Safe and Keypad Codes

Chongqing has no safes and two sets of keypads. One is in Hush's half of the city and the other near Royce's ICA facility, including the laundromat near the start of the mission.

Chongqing: Laundromat Code

The laundromat keypad code and ICA keypad code is 0118. You can find it out for yourself by following The Certainty Principle story and infiltrating Mr. Pritchard's apartment.

Chongqing: Hush's Apartment Building Code

Hush's keypad code is mostly used inside the apartment building to unlock important doors that make accessing Hush faster and easier. Hush's keypad code is 2552. t's listed on whiteboards in the research lab and Hush's room, but you can use it whenever

Hitman 3 Mendoza Safe and Keypad Codes

A safe and keypad each await 47 in Mendoza.

Mendoza: Yate's Cellar Safe Code (Farewell)

The safe is in Yates' cellar. If you've already infiltrated the villa, just grab the cellar key from the bedroom, then go downstairs and stay out of the enforcers' sight. The safe is at the back, and the code is 2006.

It's the year Yates and his wife married. Two guards discuss that outside the villa, but the calendar in the bedroom lists the clue and counts as an intel item if you want to grab that.

Mendoza: Wine Tasting Room Code

The keypad is in the wine tasting room, which is adjacent to the barrel room and behind the glass there. That's near the pump room, in case you get lost. 

One way into the tasting room is dropping down the shaft near the glass and hacking the panel there. You'll need the tech dongle from the workers' breakroom, so get that if you don't have it already. Deal with the sommelier and worker inside, then interact with the keypad.

The code is 1945. You'll get access to the 1945 Grand Paladin, which you can use to either poison Yates or as part of the Last Challenge hidden story mission.

Hitman 3 Carpathian Mountains Keypad Code

The final mission has one keypad you'll have to unlock to progress. The code is 1979 and is also right near the pad.

That's it for all the Hitman 3 safe and keypad codes, but be sure to check out our other Hitman 3 guides for more tips and tricks.

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Hitman 3 Nightcrawler Challenge Guide: How Take a Picture of the Sheik https://www.gameskinny.com/79jkn/hitman-3-nightcrawler-challenge-guide-how-take-a-picture-of-the-sheik https://www.gameskinny.com/79jkn/hitman-3-nightcrawler-challenge-guide-how-take-a-picture-of-the-sheik Fri, 29 Jan 2021 11:24:25 -0500 Mark Delaney

Of all the hundreds of challenges in the game, the Hitman 3 Nightcrawler challenge is among the creepiest. It requires you to take a picture of the Sheik sleeping in his guest room in Dubai during On Top of the World. But since there's XP on the line, we did it anyway, and you can too if you follow our guide.

It's not a difficult challenge by most measures, but it does require some patience and a quick snap of the camera when it's time. Here's how to complete the Hitman 3 Nightcrawler challenge.

Hitman 3 Nightcrawler Challenge Walkthrough

The Sheik always begins the level speaking on stage, as he's unveiling the gold-coated skyscraper you're standing in. You can find the stage at the beginning of the level.  

Notice that his outfit is darker, while everyone else dressed like him is wearing white. Keep that in mind so he's easy to find in a bit, because the first thing you'll want to do is change into the disguise of a Penthouse guard. They're the security guards with red hats who are mostly found on Level 3 and up.

There seems not to be any particular guard who is especially vulnerable, so pick one that works for you and be sure to hide the body. You don't want to cause a disturbance and get the Skeik off his path.

Once you're dressed like a Penthouse guard, head back down to the heart of the party where the Sheik will still be mingling with guests.

Depending on how long you were gone, he's either going to be at the bar, speaking with random guests, or talking with one of the targets for the level, Marcus Stuyvesant. After he does this, the Sheik returns to the bar, then tells his guards he's going to "retire upstairs."

Mind that you're intent this whole time is to simply keep following him. Don't let him out of your sight, but also be mindful of the guards who can see through your disguise and dodge them as needed.

Eventually, the Sheik will enter Carl Ingram's private room and speak on the balcony for a moment. While he is in there, break into the locked room at the end of the hall. It's his room, and you'll want to get in easily before he enters, though you could also try to walk right in behind him if you can avoid the guard suspicious of you in that hall.

After that, he will head into his room and tell his guards he is going to get some rest. He doesn't kick you out, so stay by his bed and pull out Agent 47's camera tool. 

The Sheik will only rest for a brief moment, less than five seconds rather inexplicably, so take the photo quickly, and you'll have your creepy challenge completed. Well done, 47.

That's all you need to know about how to complete the Hitman 3 Nightcrawler challenge in Dubai, On Top of the World. If you're looking for more assassination tips and tricks, we've got you covered here

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Hitman 3 Flying Monkey Business Challenge Guide: Where to Place the Banana https://www.gameskinny.com/4xheb/hitman-3-flying-monkey-business-challenge-guide-where-to-place-the-banana https://www.gameskinny.com/4xheb/hitman-3-flying-monkey-business-challenge-guide-where-to-place-the-banana Fri, 29 Jan 2021 11:24:04 -0500 Mark Delaney

One of the best challenges in Hitman 3 is Flying Monkey Business, which can be completed on the Dubai level, On Top of the World. If you're looking for the steps you need to complete the challenge, we'll walk you through everything you need to know about Hitman 3 Flying Monkey Business.

Here's how to get a target to slip on a banana peel while fleeing on a parachute.

Hitman 3 Flying Monkey Business Challenge Walkthrough

The steps for Flying Monkey Business would be a lot more complicated, but luckily, much of it follows a Mission Story, "How the Mighty Fall," meaning the game will guide you for portions of this challenge.

To start, find one of the three bananas on the level. The easiest banana to find, if you're at least Mastery Level 4 on Dubai, is in the staff briefing room on the table. You can choose it as a starting location and already be dressed as a guard working the party.

Pick up the banana, and go to the Penthouse floor (Level 3). Head outside to where Ingram can play golf (you may know it from our Angry Birdy challenge guide). Make a manual save before placing the banana in case you need to reload for better placement. 

Holding LB+RB on Xbox, L2+ R2 on PlayStation, or ZL+ZR on Switch, place the banana directly where it's shown in the image below. This allows it to be placed as a banana peel rather than just a banana.

Notice how many tile lines it is away from the parachute (three). Be very exacting with this or you may miss your target. 

Next, head into the game's menus and choose to follow the Mission Story named "How The Mighty Fall."

For the next several steps, you'll be along for the ride, waypoint to waypoint, as you help Gray get some facetime with your two Providence targets on that level. He taunts them via video chat and tells you to "end it" when he's done, but don't.

Instead, let the scene keep playing out. Eventually, Ingram will find the panic button release and the previously locked room will open. They'll call for help having just been threatened with execution, and the whole place will soon go on alert, signaling an emergency evacuation.

The targets eventually run to their emergency parachutes (which, by the way, you can sabotage by cutting them with the kitchen knife found in the panic room.) They'll take the chutes and with their small army of armed guards, head outside to make an emergency getaway.

If you've placed the banana correctly, one of them will slip and briefly get knocked out, thus completing the Flying Monkey Business challenge. If they somehow missed it, reload a save from before you placed the banana and adjust accordingly.

Eventually, you'll get to witness the hijinx for yourself, and even pop an achievement or trophy in the process if you're playing on Xbox or PlayStation respectively. Well done, 47. That's all for the Hitman 3 Flying Monkey Business challenge. For more assassination tips and tricks, we've got more guides here

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Hitman 3 Angry Birdy Challenge Guide: How to Get the Explosive Golf Ball https://www.gameskinny.com/lnd81/hitman-3-angry-birdy-challenge-guide-how-to-get-the-explosive-golf-ball https://www.gameskinny.com/lnd81/hitman-3-angry-birdy-challenge-guide-how-to-get-the-explosive-golf-ball Fri, 29 Jan 2021 11:23:49 -0500 Mark Delaney

Like always in this series, Hitman 3 is full of odd, obtuse, and often funny challenges for players to complete. If you're wondering how to complete the Angry Birdy challenge on Hitman 3's Dubai level, Top of the World, this complete guide will ensure you get the explosive golf ball straight to Carl Ingram's green before he tees off   and blows up!

Here's how to complete the Hitman 3 Angry Birdy challenge.

Hitman 3 Angry Birdy Walkthrough

The first thing you'll want to do is go upstairs to Level 3 by the staff room. It's worth noting that if you're at least Mastery Level 4, you can choose this room as a starting area and already be clad in a waiter's outfit for easier moving about incognito. Otherwise, you'll want to grab a staff or security disguise before heading upstairs.

In this hall (the same one where you get the privilege keycard for the server room) there will be two maintenance workers. One is a man working in the corner, and another is a woman on the phone talking about an explosive golf ball she brought to work but decided not to unleash on her boss.

If you hurry while she's on the phone, you can knockout the man, stash his body in the closet in the hall, and take his disguise.

You'll also want to knock out the woman when you get the chance, as she's got the key to the maintenance room at the end of the hall.

Stash her body away as well and take the key to the end of the hall. Inside the door at the end of the hall, grab the explosive golf ball behind the red toolbox.

Next, you'll want to gain access to the Penthouse suite, up another level on Level 4. For that, take a disguise from a Penthouse security guard  the ones with the red hats.

Once you have that, you can mostly move freely, just be mindful of the occasional NPC that will spot you as an intruder if you're too close for too long. 

Go up the lavish staircase, and you'll see an interior with more rooms on the left and a balcony on the right. Head outside to the balcony and leave the explosive golf ball in the bucket of many more golf balls.

It'll be the first (and last) Ingram selects in a few moments.

With the ball waiting for its victim, you'll need to get Ingram frustrated so he abandons his loop and retires to some golf for what he wrongly expects will be a relaxing distraction.

How to Distract Ingram So He Uses the Golf Ball

It's important to know there are two levels to this area, and Ingram's path takes him up and down, through several rooms.

First, follow him until he's in the lower-level sitting room dictating an oral history of Providence into a recorder.

When it's safe, turn on the radio in the corner of the room. Careful as it's considered an illegal action and will arouse suspicion if anyone sees you do it. This will frustrate Ingram but he will resume dictating. Turn on the radio a second time to get him to storm off in a huff. 

Next, he'll move upstairs to his room. Keep following and again be mindful of the guards who will see through your disguise.

When he begins dictating in his room (where he's sitting behind a bunch of computer monitors), turn on the vacuum just outside the room to frustrate him a third and final time. This is another illegal action, so be careful.

Sensing he can't get any work done, he heads off to golf and take his mind off things. You can follow to watch the show or wait for the notice from a distance, but at that point, he's bound for the explosive golf ball.

He'll tee off, explode on contact, and maybe even fall off the side of the skyscraper for good measure. Well done, 47.

That's it for how to complete the Hitman 3 Angry Birdy challenge and get the explosive golf ball. For more assassination tips and tricks, consider heading over to our Hitman 3 guides page

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How to Get the Hitman 3 Case File in Dartmoor: Death in the Family https://www.gameskinny.com/9b52h/how-to-get-the-hitman-3-case-file-in-dartmoor-death-in-the-family https://www.gameskinny.com/9b52h/how-to-get-the-hitman-3-case-file-in-dartmoor-death-in-the-family Sat, 23 Jan 2021 16:50:45 -0500 Mark Delaney

While Hitman is usually a series focused on assassinating your targets, the World of Assassination trilogy has mixed up mission objectives more than a few times. With Hitman 3, one early example is the Case File in Dartmoor, or the "Death in the Family" level. If you're wondering how to get the Hitman 3 case file, either with the safe code or not, we have you covered in this guide. 

There are, of course, several ways to get this high-security item. Below we've explained the different solutions in a method-by-method walkthrough. 

Method 1: Crack the Safe

The physical Case File is upstairs in Alexa Carlisle's Office (Level 2 on your map). It's stashed away in a safe. Besides Alexa, only the bodyguards are allowed in the room. If Agent 47 is seen inside wearing any disguise other than a bodyguard uniform disguise (or no disguise at all, of course) it will be considered trespassing. Keep that in mind when you're strategizing how to enter the room.

The safe is guarded by a four-digit keycode, but you won't find the safe code in a document, nor overhear it in conversation, like so many other puzzle solutions in Hitman. Instead, pay attention to the room around you.

How to Get the Safe Code for the Case File

First, press the button on Alexa's chair, which moves a portrait and reveals the safe. Approach the safe and notice the four images above it. They are:

  • A clock
  • A telescope
  • A fire
  • A moose

These are clues you'll need to find the keycode. Look around the room for the items related to those images. 

From the safe and looking back toward the entrance, the clock is on the right side bureau, the telescope is upstairs in the window, the fireplace is easily spotted on the left wall, and the moose is a taxidermied moose head above the entrance doors.

Approach each of them and look for a small number on a plaque nearby, usually on a wall beside each item, though the number for the clock sits in front of it.

These numbers, if entered correctly, are your safe keycode. So for clock-telescope-fireplace-moose, the keycode is 1975. Enter that code and the safe will open without any alarm to worry about. From there, make your escape or finish off Alexa if you haven't yet to complete the level.

Method 2: Make Alexa Give You the Case File

This is the most time-consuming of all ways to obtain the Case File, but it might end up your favorite method too. To convince Alexa to give you the Case FIle, you'll need to follow the Murder Mystery storyline by activating the Mission Story "Means, Motive, and Opportunity" (or otherwise following those steps if you don't want the HUD guidance).

We've already gone ahead and fully detailed the murder mystery plot. Use our guide on the Hitman 3 Dartmoor Murder Mystery to eventually give yourself the opportunity to take the Case File peacefully from Alexa herself.

Method 3: Take Tokens from Fernsby and Rebecca

Entrusting two halves of the Case File with her butler Mr. Fernsby and her daughter Rebecca, Alexa has unknowingly put the pair in the crosshairs of The Silent Assassin.

Players need not ever head to the third-floor safe if they choose this route. Instead, find ways to incapacitate Mr. Fernsby the butler, as well as Rebeca Carlisle, pictured above.

When knocked out or killed, they will each drop a Case File Token. Once you acquire both, you don't even need to go upstairs. You've acquired the Case File via this alternative route.

If you've already finished off Alexa by then, you're in the clear. Head to the exit with everything you need, another job well done and the Case File on The Constant, Hitman's Big Bad.

And that's all you need to know about getting the Hitman 3 case file in Dartmoor during the Death in the Family mission. Whether you use the safe code or solve the murder mystery in "Means, Motive, and Opportunity," you've fulfilled the mission's second objective and gotten more points to your level mastery. 

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Hitman 3 Death in the Family: Dartmoor Murder Mystery Guide https://www.gameskinny.com/2my9i/hitman-3-death-in-the-family-dartmoor-murder-mystery-guide https://www.gameskinny.com/2my9i/hitman-3-death-in-the-family-dartmoor-murder-mystery-guide Fri, 22 Jan 2021 18:01:24 -0500 Mark Delaney

Hitman 3 Death in the Family is a murder mystery set as one of Dartmoor's pieces of mission story intel. Completing the murder mystery gives you the chance to also nab the case file, which is a secondary objective in the mission. 

This Dartmoor manor houses more than one family secret, and as Agent 47, you have the unique opportunity to unearth all of them and solve the mystery: who killed Zachary Carlisle? With countless clues to find, an extended family to question, and eventually three suspects to choose from, here's all you need to know about how to solve the Hitman 3 murder mystery.

How to Solve the Hitman 3 Murder Mystery

1. Assume the Role of the Private Investigator

The easiest way to get into this disguise is to get to the private investigator when he's alone. With ample drain pipes and ledges to use on the exterior of the mansion, it's easy to get to a balcony and draw him out with a distraction item when he's nearby, such as a coin.

There are no wrong answers here, but you should be discreet so as to keep other NPCs on their routines. Make sure to follow the Mission Story as well, so you'll always get waypoints whenever the game is using them.

2. Speak to Mr. Fernsby, The Butler

Fernsby will brief you on the death of Zachary Carlisle, which has been ruled a suicide, but you're there to look for signs of foul play. Once he leaves you to yourself, nearly the entire mansion is available for inspecting. These next several sections can be played in any order, but here's everything you'll want to do at a glance, then we'll dive in with more details:

  • Inspect Zachary's Room
  • Inspect Fernsby's Office
  • Inspect Rebecca's Room
  • Inspect Emma and Gregory's Room
  • Inspect the Greenhouse
  • Interview all family members plus Rosie the maid

Inspecting each room will uncover clues, while interviewing the family and Rosie will confirm or refute alibis of the many suspects. Let's start in the room where it happened.

Zachary's Room Clues

  • Inspect the dead body with the camera
  • Inspect the bedside liquor with the camera
  • Inspect Zachary's laptop
  • Read Zachary's suicide note
  • Find the hidden bookshelf door using Instinct mode and open the secret passage
  • Inside the secret room, inspect the Mansion floor plan

Using these six clues, speak to Fernsby once more. Together, you'll establish a time of death and generate a suspect list. It includes the entire family plus Mr. Fernsby himself, who readily admits he has no good alibi as he was alone in his office during Zachary's death.

If you hurry from there to the Sitting Room, you may catch Alexa Carlisle addressing the entire family (from left: Patrick, Rebecca, Edward, Emma, and Gregory) which makes rounding up interviews a bit easier, as otherwise most of the family moves around a bit.

It's not mandatory you speak to them then, but if you choose to, save Gregory for last as he always sits in that room anyway. He won't be hard to find.

Each interview runs three questions long and as the suspects talk to Agent 47, their information will either corroborate or refute what else you've heard or other clues you've found. You may also wait to speak to them until you've found all the clues in and around the mansion. If that's more your style, here's what other areas you'll need to check out first.

Rebecca's Room Clues

  • Using the camera, take a picture of the notebooks by the fireplace
  • Inspect Rebecca's laptop

Emma and Gregory's Room Clues

  • Pick up the Greenhouse key next to the standing mirror
  • Using the camera, inspect the dirty shoes by the window
  • Beside the bed, read the letter from Emma's mother
  • Pick up the walking cane

Note that the cane shows a red icon as though it will be treated as an illegal weapon, but nonetheless, you are free to carry this openly in front of all mansion staff and residents. The icon seems to be a bug, so don't fret.

Take the cane and look in the house for a Mysterious Switch in the floor by the middle-left staircase on the Level 1 map. Inside this room, you'll find another letter that you can use to frame Zachary's death as an actual suicide should you choose to. For now, keep looking for more clues though.

Mr. Fernsby's Office Clues

On the ground floor in the southeast corner of the map, break into Mr. Fernsby's office using a crowbar or lockpick and look for three clues:

  • Inspect the lethal poison pills on the windowsill
  • Inspect Zachary's half-burnt diary in the fireplace
  • Inspect Mr. Fernsby's list on his desk

With these clues, you'll be able to pin the murder on Fernsby if you so choose, but there's still one more suspect who is more deserving if you wish to solve it properly. If you haven't yet interviewed everyone by now, do so, and don't forget Rosie the maid who is crying in the upstairs staff room.

The hardest to find among all interviewees is Emma, who is often outside in the Greenhouse. Head out back and you should have the Greenhouse key from her room, otherwise, you'll need to pick this lock to enter. 

Greenhouse Clues

When you interview Emma she seems rattled and dodgy. After she leaves, you can find one singular, vital clue: Emma's poison dosage notes. Assuming this is the last step you take, your notes should now confirm every alibi except for three people: Emma, Fernsby, and Zachary himself by way of suicide.

Conclusion

Return to speak to Fernsby and tell him you're ready to conclude your investigation. 

He will give you a meeting with Alexa Carlisle during which time you can accuse one of those three suspects as the one responsible for Zachary's death. If you wish to solve the murder properly, it is Emma who killed Zachary so accuse her.

Alexa will monologue about Emma's motive and eventually thank you for the work, at which point you can either ask for a particular Case File as a reward or tell her you'll bill her later. If you ask for the Case File, it completes your secondary objective for the mission, so you may want to choose that.

In either case, the environment remains non-hostile and you're free to continue the level, but the mystery of Dartmoor Mansion will have been solved. Congratulations, gumshoe!

That's all you need to know about solving the Hitman 3 murder mystery at Dartmoor mansion. You'll also likely get the case file to complete the mission, though there are other ways to get the case file. Stay tuned for more Hitman 3 guides over the coming days. 

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Hitman 3 Server Room Guide: How to Access the Server Room in Dubai https://www.gameskinny.com/uu8n5/hitman-3-server-room-guide-how-to-access-the-server-room-in-dubai https://www.gameskinny.com/uu8n5/hitman-3-server-room-guide-how-to-access-the-server-room-in-dubai Fri, 22 Jan 2021 14:05:39 -0500 Josh Broadwell

If you’re following the How the Mighty Fall story intel in Hitman 3’s first mission, you’ll need access to the Dubai server room so you can call a meeting between Carl Ingram and Marcus Stuyvesant. Naturally, the server is protected by admin privileges and a keycard, but our Hitman 3 Dubai server guide has the easiest way to deal with the situation.

Hitman 3 Server Room Guide: How to Access the Server Room in Dubai

You can easily make it to the server room by simply following the mission. Going this route, disguising yourself as a maintenance worker is one of the easier ways to gain access to the server room, and there’s no shortage of opportunities to do so, though the main mission path will bring you directly across a maintenance worker just outside the server room itself. 

Head up to the third floor, which is the penthouse reception area, and follow the story prompt marker to find the server room. Your next task is interacting with the panel and pulling one of the server racks.

Though the story tells you to do this, unless you want a lesson in hiding from the guards, don’t do this. Hiding behind the servers in the back of the room will keep you from getting caught, but it takes up a lot of valuable time. 

Instead, exit the room using the door to the right of the panel. Go down the hall, and find the maintenance worker who isn’t on the phone. You’ll want to make sure there’s no chance the one who is on the phone can see you.

Knock him out, and as always, hide the body. Grab the server keycard, then go back to the server room and use the card in the pillar that comes up out of the floor near the main control panel. You’ll see one of the stack towers display orange text (it's random which one), but that’s the tower you need to interact with.

Now all you need to do is head up to the penthouse lobby (an elite guard disguise would do you well here, which you can get from the guard just outside the server room) and decide how you want to take out Ingram and Stuyvesant.

If you want a faster way to get to the server room than what the story tells you to do, check out the quick walkthrough video at the top of this guide. That route shaves about two minutes off the entire mission. 

That's all you need to know about Hitman 3's Dubai server room in the How the Mighty Have Fallen story intel mission by getting the keycard and admin privileges, but make sure to check out our other Hitman 3 guides for more sneaky tips and tricks. 

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How Many Missions, Locations are in Hitman 3? https://www.gameskinny.com/ma45i/how-many-missions-locations-are-in-hitman-3 https://www.gameskinny.com/ma45i/how-many-missions-locations-are-in-hitman-3 Thu, 21 Jan 2021 21:03:04 -0500 GS_Staff

If you've just picked up the latest game in the World of Assassination trilogy, you may be wondering how many missions are in Hitman 3. The short answer to that question is it depends.

If you're just playing the base game, you'll have fewer missions and locations when you begin, and if you've imported other levels from the two previous games via the various Hitman access passes, you'll have quite a few more. 

For the base game, Hitman 3 has six missions and six distinct locations at release, in this order:

  • Dubai
  • Dartmoor
  • Berlin
  • Chongqing
  • Mendoza
  • Carpathian Mountains

Five of those missions and locations are the relatively wide-open sandboxes fans have come to expect of the series, while the last one is a lot more linear, garnering mixed reactions from those that have had the chance to make it to the end.  

All Hitman 3 missions include a number of challenges, including assassination challenges, discovery challenges, target challenges, feats, and what are called "Classics," which include sniper and silent assassin tasks. 

Four of the six missions further include Mission Stories, which are unique storylines that include their own set of special objectives, making it so each of the missions can be replayed multiple times in myriad ways. 

If you've purchased the previous two games in the series, Hitman (2016) and Hitman 2, you can import all of the missions from those games, as well as their expansion contracts, into Hitman 3, taking the mission count well north of 20. You can do this by picking up the Hitman Access Passes, which we outline here

Note that even if you haven't previously purchased Hitman or Hitman 2, you can still buy the Access Passes for the price of each game and import the missions into Hitman 3

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Hitman 3 Carry Over Progression: How to Import Content from Hitman, Hitman 2 https://www.gameskinny.com/3hr2j/hitman-3-carry-over-progression-how-to-import-content-from-hitman-hitman-2 https://www.gameskinny.com/3hr2j/hitman-3-carry-over-progression-how-to-import-content-from-hitman-hitman-2 Wed, 20 Jan 2021 14:18:16 -0500 Mark Delaney

Just as you could move all your Hitman (2016) content, including unlocked items, levels, and costumes, into Hitman 2Hitman 3 carry over allows players to once more bring forward Agent 47's past exploits and progression, turning Hitman 3 into the series' greatest hub of content ever.

The process for importing your Hitman and Hitman 2 content into Hitman 3 is relatively simple, but not without a few bumps in the road, some of which will be resolved in the days ahead. For now, here's what you need to know about how to move Hitman and Hitman 2 content into Hitman 3.

How to Carry Over Hitman and Hitman 2 Progression to Hitman 3

The first thing you'll need to know is this: you must carry forward content across the same ecosystem, so if you bought Hitman and/or Hitman 2 on Xbox, you can't acquire the free upgrades on PlayStation 4 or PS5.

They do, however, transfer across generations. So, for example, I was able to move my Hitman career from Xbox One to Xbox Series X.

How to Carry Over Hitman (2016) Progression

If you already own Hitman (2016) either as a total package or each of its episodic levels individually, you'll be able to unlock it all for Hitman 3 by:

  • Going to the in-game store
  • Claiming the Hitman GOTY Access Pack

This includes the entire first game, including the Patient Zero DLC campaign, which is included even if you didn't buy it before, so enjoy the potentially new content.

How to Carry Over Hitman 2 Progression

Once you've carried forward everything from the first game, you can do the same for Hitman 2, by:

  • Claiming either the Hitman 2 Standard or Hitman 2 Expansion Access Passes

You can do this whether you own the earlier games physically or digitally, but it should be noted that players who own the games physically need to take an additional step.

  • First, load Hitman 2 and ensure you've already carried forward your content from the first game into that one.
    • If you haven't, it'll be in the store menu just like Hitman 3. Claim it there within Hitman 2 and also claim the Hitman 3 Access Passes as they apply to you, including again the first game, second game, and expansion for the second game.

Once claimed there, you won't need your discs for Hitman or Hitman 2 anymore.

Head back to Hitman 3 and complete the above steps, claiming the Hitman 3 Access Passes for the earlier games. This will bring all levels and content from the earlier games into this week's new release, making Hitman 3 a hub of more than 20 locations and levels.

How to Import Hitman 2 Save Data Into Hitman 3

Unlike Hitman (2016), players can also move forward their specific Hitman 2 save data, immediately unlocking not just the levels and pre-order costumes, but all their previous unlocks like challenges, weapons, and even achievements or trophies, which will instantly unlock wherever you've earned them before.

When you first boot up Hitman 3, you'll be prompted to perform this one-time transfer. It's optional, but please note that should you elect to do it later, it will erase your Hitman 3 save data and make you start anew there.

This wouldn't be a big problem, except at the time of writing (and frankly during my entire review time with the game), this transfer tool has been broken. Agreeing to perform the transfer is meant to take you to a website, but the site fails to load currently, and we aren't yet sure when it will be fixed.

As soon as IO Interactive has their save data transfer website up and running, we'll update this guide with additional steps, but for now, we haven't yet seen what else this process has in store. It sounds as though it will be nice and easy once the site is working, at least.

In the meantime, you'll want to decide if it's worth waiting to bring forward your Hitman 2 save data or just start fresh when you replay those levels like everyone will need to with Hitman (2016) anyway.

How to Transfer Hitman Content from Steam to Epic Games Store

Because Hitman 3 is an Epic Games Store exclusive on PC, IO Interactive previously stated that transferring earlier content from Steam to EGS would be difficult if not impossible, and decided to offer players a heavily discounted Access Pass for the previous games as a solution.

But this didn't sit well with players, causing IO to rethink its plans. This week, the studio revealed Steam players will not have to buy anything on EGS they already own on Steam, but cautioned that the solution for this still evades them presently. 

In short, if you're playing on Epic Games Store after playing previously on Steam, you'll need to be patient if you want to unlock previously purchased content for free. Like above, we'll update this guide once IO reveals how they plan to rectify this issue.

That's all you need to know about transferring and claiming Hitman and Hitman 2 content via the Hitman 3 carry over feature. For more tips and help, be sure to stay tuned, and if you're just starting out in the game, consider heading over to this tips and tricks guide that teaches you about shortcuts and so much more. 

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Hitman 3 Tips and Tricks Guide: Become a Master Assassin https://www.gameskinny.com/d3o2w/hitman-3-tips-and-tricks-guide-become-a-master-assassin https://www.gameskinny.com/d3o2w/hitman-3-tips-and-tricks-guide-become-a-master-assassin Wed, 20 Jan 2021 10:26:36 -0500 Mark Delaney

January 20, 2021, is a very important date for which countless people have spent years agonizingly waiting. It's the Hitman 3 release date of course! We've already poured over 30 hours into IO Interactive's latest stealth sandbox and we've loved what we played, as you can read more about in our Hitman 3 review. If you're ready to jump into the game yourself and experience the final arc of the barcoded assassin, don't go without our tips and tricks for Hitman 3.

Whether you're new to the Hitman series or returning to a personal favorite assassin franchise, we've got you covered with a help guide that looks at what's new, what's to know, and where to go, all while giving you tips on how to best navigate the game.

Hitman 3 Tips and Tricks

Look for Shortcuts

Among the new features to the trilogy introduced in Hitman 3 are shortcuts. These doors and ladders reward exploration by giving players much swifter routes to use on subsequent playthroughs.

If you find a yellow door locked on one side, it means getting to the other hard-to-reach side allows you to unlock it forever, no matter how many times you replay the level.

Similarly, locked yellow ladders can be made available for later provided you have a crowbar. Find these shortcuts and give yourself the upper hand next time you go in for the kill. 

Blend in to Stay Incognito

The Hitman disguise system is built to be complex yet understood pretty easily. One of its greatest assets to players looking to stay stealthy is the blending system. It can be used in two ways.

Depending on your disguise, you'll find different interactable points on every map where you can blend in with those around you, like cooking in the kitchen when you're dressed as a cook. Using these points is critical when there's an NPC nearby who would otherwise see past your disguise (indicated by a white circle above their heads).

Additionally, you can blend with any crowd no matter your disguise, which is a great way to lose someone tailing you.

Replay Hitman 3 Missions for Abundant Unlockables

Longtime Hitman fans know the six Hitman 3 levels at launch can be beaten in just a few hours if they're rushed through, but that wouldn't be doing the game or series any justice. Hitman is built to last, with dozens of challenges to beat, secrets to uncover, and rewards to earn on every mission.

Achieving a Mastery (Level 20) will take several playthroughs of any mission, and along the way, you'll earn lots of new ways to approach subsequent missions.

New starting locations, new disguises to begin with, and even new tools of the trade are all up for grabs to the most patient and practiced assassins. It pays to be exhaustive in your efforts. With this Grim Reaper, you really reap what you sow. 

Sometimes a Weapon is Better Used as a Distraction...

You'd be forgiven for thinking every painful item in your inventory is best used as they appear built for, but remember that Hitman is a series that wants you to play creatively. Rather than use that pistol or blade to take out a target, you can use them and illegal weapons like them to distract people.

Often, your targets are huddled by bodyguards, but when they come upon such objects left on the ground by the player, they break from their routines and routes to dispose of the risk.

This can often give you the brief moment you need to strike. The best assassins will even hide the bodies in a nearby trunk or closet. No need to leave your calling card; Agent 47 takes more pride in his work than that.

...And Sometimes a Muffin is Better Used as a Weapon

Another of the series' long-standing attributes is its dark humor. Agent 47's puns in his limited speaking time, or the odd items and dialogue you can happen upon in each level, make Hitman a game sometimes as comical as it is insidious. In the best example, pay attention to your available items in any level.

Yes, guns, knives, crowbars, and other obvious weapons are often numerous, but you can also dispatch enemies with snowglobes, toilets, and even pastries, as seen above just moments before the party host takes a blueberry muffin to the face.

It also pays to understand how different melee items work, as they're broken into sharp, blunt, and distraction objects. Sharp objects are lethal, while blunt objects will only knock people out. This is useful if you're trying not to kill anyone but your targets.  

Eavesdrop and Explore for Hints

The World of Assassination Trilogy introduced Mission Stories, which act as guided hands through a level's best bits for the players who want the assists. But whether you take those invitations or not, there is always a lot more to discover through exploration.

One of the best kills in the game's Dubai level involves an exploding golf ball, and the game is happy to bury its existence away from anyone but the most investigative players.

Exploring can also allow you to eavesdrop on conversations in which you might gain a keycode, a crucial item's location, or the whereabouts of your targets and how to infiltrate their safe zones.

The sprint button, when played well, is seldom used in Hitman. More often, it's about hiding in plain sight, gaining access to off-limits areas, and pulling the proverbial strings of those around you.

Save Often, Very Often

Perhaps the most important rule of all when it comes to Hitman is to save often. Have you done something of some importance? Save your game. About to try something ridiculous or risky? Save your game.

On the lower two Hitman 3 difficulties, you can save as many times as your heart desires, so there's no penalty for playing it safe. The Rube Goldbergian design of each level means sometimes there are unintended consequences for your misdeeds, so the safest way around these is to ensure you can revert back to a more discreet time.

It's also a great way to earn XP fast, as you keep the XP earned when you re-load. Any challenges completed beforehand remain that way, so a very patient and wise player could even sweep up a level with one long, convoluted, save-heavy session. 

That's it for our Hitman 3 tips and tricks help guide. With that information in your dossier, you're ready to begin making the most of Agent 47's latest set of missions, whether you want to use stealth or not. Hitman 3 is out now on PC (Steam), PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and Google Stadia.  

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