Klei Entertainment Tagged Articles RSS Feed | GameSkinny.com Klei Entertainment RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Klei Launches Event Servers Beta Ahead of Don't Starve Together's The Forge https://www.gameskinny.com/yqqgy/klei-launches-event-servers-beta-ahead-of-dont-starve-togethers-the-forge https://www.gameskinny.com/yqqgy/klei-launches-event-servers-beta-ahead-of-dont-starve-togethers-the-forge Thu, 26 Oct 2017 10:45:46 -0400 bazookajo94

Last week, indie-game developers Klei announced the first of several new Don't Starve Together servers called "Event Servers". The beta for the first Event, The Forge, went live this week for developer stress testing before the official release sometime in November. 

These Event Servers, Klei explains, host limited-time special events for owners of Don't Starve Together, giving them a chance to nab in-game items and apparel. These events are free to anyone who owns Don't Starve Together, and most of the items included in the special events will be free, randomly encountered items -- except for skins, which players can buy at $2.99 for one character or $12.99 for all characters.

Exclusive to The Forge, players can expect up to 200 new items, along with a few tweaks to the Don't Starve Together formula, such as how many drop items are in a chest and UI additions to the main menu. 

If you play the beta -- which ends October 30 -- the developers are looking for feedback on usability and general playability. However, be advised that any items you receive in the beta will not carry over when The Forge officially releases.

Klei anticipates a live drop of The Forge about two weeks into November, though no date has been officially announced, and the event will be available to play for three weeks. 

So grab your anvils, paint your faces red, and find some friends, because you're gonna need them to help you survive The Forge. 

Don't Starve Together Celebrates Official Release with New Content! https://www.gameskinny.com/2vehk/dont-starve-together-celebrates-official-release-with-new-content https://www.gameskinny.com/2vehk/dont-starve-together-celebrates-official-release-with-new-content Fri, 22 Apr 2016 03:54:38 -0400 Ian Ilano

Thanks to the help of many fans and supporters, Don't Starve Together has finally left Steam Early Access. 

Its prequel, Don't Starve, was a great game. But one of the biggest complaints was that it lacked multiplayer. People wanted to build bases and play with their friends. Instead of simply adding the game mode in, Klei Entertainment — the company responsible for the game's development — decided to work on a new project: Don't Starve Together.

The game has been in development since late 2015, and since then, the developers have listened closely to community feedback. They've fixed some bugs, hammered down some compatibility issues, and listened to some of the fans' noteworthy suggestions. The result is a well-polished and well-developed game.

And to celebrate its official release, the development team has added a few fun things for fans. 

  • Maxwell, the Master of Puppets, is now available to play. Many fans will remember him from the tutorial of the original Don't Starve. He's grown to become a fan-favorite, and now you can play as him.
  • Firepit cosmetics have been added. You can now change the look of your fireplace to suit the theme of your base.
  • New clothing and survivor heads has been added. You can now live your life as Maxwell by wearing his clothes.
  • A ton of bug fixes. 

It seems like this is the development team's way of thanking the fans for all of their continued to support. It's definitely a nice gesture. The game really deserves all the recognition it has received.

You can pick up Don't Starve Together on Steam now. 

New study shows placebo effect can change gamers' perceptions of game difficulty and immersion https://www.gameskinny.com/4llno/new-study-shows-placebo-effect-can-change-gamers-perceptions-of-game-difficulty-and-immersion https://www.gameskinny.com/4llno/new-study-shows-placebo-effect-can-change-gamers-perceptions-of-game-difficulty-and-immersion Wed, 14 Oct 2015 19:16:59 -0400 Michael Falero

It isn't a white sugar pill, but it might be just as potent.

Two researchers at the University of York have found that gamers report different gaming experiences when told the game they're playing has "extra" gameplay features. This occurs even when the game they're playing has the exact same features.

For their experiment, Paul Cairns and a colleague had a group of participants play two rounds of Don't Starve, the rogue/surivival adventure game by Klei Entertainment.

Participants were told that the first round of gameplay would feature "randomly generated" map features, including survival items and monsters. The second would instead have an "adaptive AI", and adjust the gameplay based on the player's actions and skill level (note: Don't Starve does have randomly-generated maps, but does not actually feature an artificial intelligence system).

After both rounds, participants were more likely to rate what they believed to be the AI version of the game as more challenging. Other participants rated the AI version as easier, and more helpful in how it dispensed items, and as a more "immersive" experience.

What's most interesting is that while participants rated the AI version as both less or more challenging than the regular version, no participant said that the versions were of equal difficulty. Expectations changed participants' views of the game in every instance.

Cairns states that this "changing of perceptions" about game features shows that the placebo effect, often seen in medical and drug research, applies to gaming as well.

So game devs take note: player expectations can be just as important as game features. But please don't start writing a long list of lies on the back of the box.

A brief look at Don't Starve Together (beta) https://www.gameskinny.com/o2xkt/a-brief-look-at-dont-starve-together-beta https://www.gameskinny.com/o2xkt/a-brief-look-at-dont-starve-together-beta Tue, 09 Jun 2015 12:52:15 -0400 Matt Amenda

A few days ago Klei Entertainment's Don't Starve Together came out for free for vanilla Don't Starve owners, and almost immediately my roommate called and asked if I wanted to try it out. I'm a big fan of dying a lot, so I accepted. Naturally, neither of us bothered playing a lot before we tried it together, and we turned on Reign of Giants DLC right away. 

And yes, we collected the berries, and wove the flower hats, and ran from the bees, and battled the night demons, and slaughtered and were slaughtered by the Beefalo. And there was very little rejoicing.

It is a most perfect survival game.

Portal StartWelcome to the darkness, Pippi Longstocking.

Note: I played this with only one other guy. I've seen some dedicated servers go up to 64 players. Don't ask me how that went, because I didn't try it.

I'm going to assume most of you who clicked this already knows what Don't Starve is, but I'll give a quick sum-up for those who don't:

It's a survival game made by the same guys who made Shank. You collect resources, you craft items, you eat things you find on the ground, you battle strange monsters and eat those too. You can die quickly, but most of the times your demise is slow and sad and desperate, either from starvation, exposure, or madness. Almost everybody thought this was fun. That includes me.

And now, with this new stand-alone multiplayer version, you can suffer and die with friends.

Klei must have spent a lot of time getting all the balancing right behind the scenes, but on first glance they didn't seem to do much besides allow for more people to play in the same world. You still go around collecting things and eating things like before.

Suddenly this solitary struggle for survival became one that requires task planning, schedules, coordinated efforts.

But the nature of having two or more people surviving in the same space produces new strategies and problems. Two guys with axes can chop down a lot more trees than one. Often times when something complicated needed to be built and required multiple materials, my roommate and I would divide the job between us. Suddenly this solitary struggle for survival became one that requires task planning, schedules, coordinated efforts. When hunting or fighting things, we would plan out our attacks. It was a fine feeling.

But we also had to share resources that were once meant for just one.

With two people scouring the wilds for supplies, useful materials can get scarce a lot faster. Even travelling to other places is a blessing and a challenge with multiple players. Two can carry a lot more than one, but staying together can be a challenge on a long road: outside of a certain radius, your partner(s) will no longer appear on your minimap, and it can be very hard to find them again.

We go to Valhalla, shiny and chrome.

Really, making Don't Starve multiplayer seems like a no-brainer. It's already so balanced and workable that hardly anything needs to change. It's the same quirky, masochistic, survival masterpiece that the original was, but with more people.

The game could always have a greater variety of resources, tools, hats, and everything else. There's no end to the amount of content players want with games like this, so it will never be perfect. But I get to be mauled to death by penguins with a friend now, and that's all I need.

Invisible, Inc is the Stealth Game You Never Knew You Wanted https://www.gameskinny.com/t0yyd/invisible-inc-is-the-stealth-game-you-never-knew-you-wanted https://www.gameskinny.com/t0yyd/invisible-inc-is-the-stealth-game-you-never-knew-you-wanted Tue, 12 May 2015 23:30:01 -0400 Farrel Nobel

It was just another day at home when I was browsing Steam and found an interesting title. Invisible, Inc. A turn-based stealth game from the makers of Mark of the Ninja, one of my favorite stealth games. 

Just to be clear, this isn't a review. Rather, it's an overview of Klei Enterteinment's latest game. 

Invisible, Inc follows in the footsteps of its stealth predecessors and expands upon the gameplay of Mark of the Ninja by including a turn-based strategy system. The levels of the game are randomly generated making sure that each level is never the same as the one before. Although I think many fans of their previous games would've preferred the same 2D side-scrolling type of gameplay, this isometric top-down view of Invisible, Inc brings something new and fresh to the table. 

The top-down view that the game uses is akin to tactics games like Disgaea or Diablo but they've never been incorporated with stealth as the main focus.

You control a group of agents each with different play styles. There are many agents that you can select and this means that each playthrough or each stage is different as you strategize with different types of agents, items etc. 

At this point, I can't really say much because I haven't played it. But to sum it all up, Invisible, Inc is a turn-based strategy game with a gorgeous comic art-style and randomly generated levels. Based on what I've seen from the previous titles from Klei Entertainment, I'd say this one is worth looking up. 

Don't Starve Together Just Got a Free Expansion with Reign of Giants https://www.gameskinny.com/xmwl0/dont-starve-together-just-got-a-free-expansion-with-reign-of-giants https://www.gameskinny.com/xmwl0/dont-starve-together-just-got-a-free-expansion-with-reign-of-giants Mon, 27 Apr 2015 07:18:49 -0400 Nutronic

Earlier this week Klei Entertainment updated the steam early access version of Don’t Starve Together with the series’ Reign of Giants expansion freely added in. This bonus addition to the already phenomenally successful base game comes both as a thank you to newcomers who may have gotten one, but not the other.

For those who don’t know, Don’t Starve is an indie title released by Klei Entertainment way back in 2013. It was an early access title that originally spawned from a 48hr game jam 2 years prior. Since then, Don’t Starve has become a mainstay in the open world sandbox genre and released two expansions: Don’t Starve Together and Reign of Giants expansion for free.

As in the base game, Don’t Starve is about being sucked into an alternate world and surviving. In the story mode, the player navigates through several worlds or levels confronting the villain Maxwell and his machinations. During the game the player will be challenged with dangerous creatures, keeping their sanity, and of course avoiding starvation.

The monumental update added in by Reign of Giants comes with several additions to the game that both keep it interesting and appealing for those who still have the base game but have yet to upgrade. Along with several new characters, seasonal giant boss monsters and even more difficult challenges, Don’t Starve Together is now poised to be the quintessential experience in the survival sandbox genre.

Don’t Starve Together & Reign of Giants dropped this Tuesday on Klei Entertainment’s official forums.

Invisible, Inc. Taken Off Early Access; Will Reappear for Official Release https://www.gameskinny.com/q9ysk/invisible-inc-taken-off-early-access-will-reappear-for-official-release https://www.gameskinny.com/q9ysk/invisible-inc-taken-off-early-access-will-reappear-for-official-release Mon, 20 Apr 2015 07:54:38 -0400 Thomas M Gumbel

The folks behind Don’t Starve, Klei Entertainment, are officially taking the strategy-stealth game Invisible, Inc. off Steam Early Access.  If you jumped on board anytime in the past 8 months, you can still play; if you didn’t, well, tough. 

Either way, you’ll only have to wait until May 12 for the final version.

Invisible, Inc.’s core mechanics will stay almost entirely the same; Klei vibed early on from consumers that the fundamentals were working from the get-go.  So what’s going to be all-new in the final version? Just a few highlights:

  • 2 fully-animated cinematics
  • 4 new agents (playable characters)
  • Over 1000 new lines of VO
  • A “massive balance pass” (making sure nothing’s super OP) on all the items and agents
  • Ultimate difficulty mode “Expert Plus”
  • Updated Endless mode
  • Lots of new music
  • A shiny new coat of paint on just about everything (UI, environments, effects, etc.)
  • A “daemonic new enemy” (you know, whatever that means)

On launch, look for Invisible, Inc. on PC/Mac/Linux; available through Steam or DRM-free download on Klei Entertainment’s website.  Stay tuned for a PlayStation 4 release as well; no word on when just yet.

Don't Starve Dev's New Game Invisible Inc. Set to Launch on May 12; Coming to PS4 https://www.gameskinny.com/gm76o/dont-starve-devs-new-game-invisible-inc-set-to-launch-on-may-12-coming-to-ps4 https://www.gameskinny.com/gm76o/dont-starve-devs-new-game-invisible-inc-set-to-launch-on-may-12-coming-to-ps4 Thu, 16 Apr 2015 05:33:34 -0400 Amanda Wallace

Klei Entertainment, the folks behind such games as Mark of the Ninja and Don't Starve, have announced the launch date for the full release of their game Invisible Inc. The tactical espionage game is set for PC/Mac/Linux release on May 12, with a future un-dated release set for the PS4 version. 

The game was previously available on Steam Early Access, the third title from Klei to use the open development platform, but you can no longer purchase the title under the Early Access banner. Players who have already purchased the Early Access version can continue to play the in-development build through launch. 

Invisible Inc. is a "tactical espionage" game that allows you to take the form of several different agents as you infiltrate dangerous corporations. 

Shaping Up: Don't Starve https://www.gameskinny.com/pu6kp/shaping-up-dont-starve https://www.gameskinny.com/pu6kp/shaping-up-dont-starve Sun, 15 Feb 2015 14:55:13 -0500 Autumn Fish

Don't Starve has been out of early access since 2013 at this point, but its developers are still updating the game full steam ahead in 2015. The Reign of Giants DLC that came out last year added plentiful content for Don't Starve veterans. Klei Entertainment is currently working on a free content update called Don't Starve Together—which will add multiplayer into the game.

I skipped Don't Starve back when it first came out. My attention was well catered to with games like Terraria and MinecraftDon't Starve wasn't anything special to me because it simply seemed like another game similar to Terraria and Minecraft. I was in for a very pleasant surprise when I booted up the game earlier this week.

Don't Starve Together Shaping Up Reign of Giants

What is Don't Starve?

Don't Starve is a survival game in the deepest sense of the word. You start out void of any resources and are expected to build yourself up from nothing. Sound familiar? There's a catch.

Don't Starve Together Shaping Up Reign of GiantsNot only do you have your health to watch, but you have your hunger and sanity to closely manage, least you lose yourself to this harsh, Tim Burton-esk world. If you die, you die. There is no respawning in front of your bed, your world is done.

Congratulations, have some experience points for taking 2 days to die.

Wait, experience points?

Experience points in Don't Starve work in a way very similar to rogue-like games, as opposed to Minecraft. In rogue-like games, you often have an array of characters with special starting abilities that you unlock after completing an in-game achievement.

In Don't Starve, when you die, you are awarded experience points towards your next level. Reaching a new level will unlock a new character to place into this demented world. So while dying in Don't Starve may be a traumatic experience, it at least doesn't go unrewarded.

Don't Starve Together Shaping Up Reign of Giants

Starving is the least of your problems...

...Yet it is still a problem. The Don't Starve wilderness is terribly unforgiving. Simply being caught out in the dark without a light will instantly kill you. Attacking monsters often comes with a huge dent to your sanity—and going insane will only leave you more vulnerable when the time comes.

Don't Starve Together Shaping Up Reign of GiantsThe world will throw so many random horrors at you, you'll start to wonder if you are still sane yourself. For example, I was spending a leisurely afternoon collecting logs and cutting down trees when all of a sudden one of the evergreens transformed into this walking, swiping behemoth of a tree—which promptly killed me.

Building isn't quite like Minecraft

You cannot just chop down a log and place it as a wall to protect you from the harsh outdoors. You're going to have to prototype a few walls at a science machine before you'll ever get even slight protection from the great outdoors.

Don't Starve Together Shaping Up Reign of Giants

To gain new crafting recipes, you must first build yourself a science machine, which will inspire new ideas for prototype. After prototyping, the item can then be crafted at any time.

There is actually a story

Don't Starve Together Shaping Up Reign of GiantsWhile exploring the wilderness, you may come across a portal called Maxwell's Door that leads to Adventure Mode. I haven't even had the good graces to witness this portal yet, but I know it's there and opens up a lot of the questions you may have about this dark and mysterious world.

There is a reason for being trapped in the wilderness. There is a reason for all of this—you'll just have to figure it out.

Seasons and Environmental Development
Imagine how Tim Burton would create a survival game.
That's Don't Starve.

While a Don't Starve year is much shorter than our own, they most certainly have distinguishable seasons: Summer and Winter. The game starts you out at the beginning of Summer, and you'll witness the nights gradually become shorter as you progress in the early days. Eventually, the nights become longer and the land slowly transitions into Winter. This isn't just for aesthetics, either: the world is even more punishing come Winter—and I hope you're ready when it comes.

Along with the flow of seasons comes the slew of mother nature at her finest in Don't Starve. Don't even think about interupting Beefalo during mating season. Oh, and just take some time away from your pig friends when the full moon comes near. They have an increadibly...violent moon cycle.

Don't Starve's only DLC, Reign of Giants, even adds in the Autumn and Spring seasons. Though I wouldn't just go running around Reign of Giants fresh off the digital shelf....Don't Starve Together Shaping Up Reign of Giants

Reign of Giants DLC is basically a Hard-Mode

Don't Starve Reign of Giants is a difficult adventure tailored to Don't Starve veterans. I haven't been playing long enough to feel as if I were ready for it, but it looks like a blast. There's an option to toggle it off whenever you create a new world, if you're not quite ready like me.

One key for all your devices

Don't Starve Together Shaping Up Reign of GiantsNo Steam? No problem. Don't Starve can easily be played and patched through a basic updater, that way it doesn't need services like Origin or Steam to run properly. The keys they give you when you buy the game are redeemable both for Steam and the DRM free version—and they are always available to you.

That way, even if Valve decides to prematurely shut down the Steam services, you can still brave the wilderness of Don't Starve time and time again.

Don't Starve

If you like survival games, or even games with darker themes, Don't Starve might be something you want to check out. The game has changed a lot over the course of the last year and a half, and is always worth another go if its been collecting dust on your hard drive.

Don't Starve Together Shaping Up Reign of Giants

Don't Starve is really shaping up, and it gets my strong recommendations. The art style is eerie and dark, the soundtrack is unique and fitting, and it cleverly blends rogue-like elements into a survival heavy game.

Don't Starve - Beware, This Game Is Highly Addictive! https://www.gameskinny.com/zatgw/dont-starve-beware-this-game-is-highly-addictive https://www.gameskinny.com/zatgw/dont-starve-beware-this-game-is-highly-addictive Fri, 01 Nov 2013 03:59:21 -0400 Ryan Chizmar

Let me start off by saying Don't Starve is an amazing game. I've wanted it for some time and I finally bought it during Steam's Halloween Sale - and I'm glad I did. 

It's highly addictive and I can already see it has a ton of replay value. (I bought it earlier today and have played over 5 hours already...and I still have it paused in the background as I write this review.)


The game drops you into a randomly generated land, where the object of the game is to survive by avoiding starvation (hence the game's name), insanity and angry mobs. At the beginning there is one character, Wilson, "the Gentleman Scientist", for you to play as.

Each time you die, you have to start over again, but every time you die you gain experience and levels based on how long you survived. Each time you level, more characters are unlocked, adding even more ways to play and thus increasing the replay value.

During my first playthrough I mastered the art of trapping rabbits and figuring out the basics. I ended up lasting 15 days, which is actually impressive considering I didn't find a gold nugget until day 14. A gold nugget is needed to make The Science Machine - a very useful item that gives you more items to make that help you survive longer - the earlier you get it, the easier things will be.

During my second (current) run, I was put on a completely different map where I have been insanely lucky. I had a science machine on day 2 and have been cruising ever since. I found a cave, but when I dropped in I immediately found a mob and got out as fast as I could - I didn't want to die with just my wood suit and spear!

Even though I feel like I've already done a lot just by working on my base of operations there's still a ton of things I have yet to explore and I can't wait to go through it.

Graphics/Art Style/Music

Don't Starve features a very unique, gothic style that's truly its own. The trailers for the game have an old-time feel, and for each update, the creators, Klei Entertainment, have sent out e-mails with the same flair - complete with a poster reminiscent of an old-time theatre advertisement that just adds to the overall atmosphere and experience of the game.

Continuing with the old-time feel, the music also adds to the atmosphere of the game. Featuring creepy compositions straight from the get-go to credit music that sounds like it's from the credits of an old silent film. The instrumental soundtrack is composed by Vince de Vera and Jason Garner and is available as additional DLC on Steam. 

Bonus: Community Mods

One unique feature the game boasts is the ability for players to create their own mods for the game. Utilizing the Steam Workshop, many players have already created a ton of useful add-ons, from a basic minimap (which isn't a standard feature of the game, you would have to hit tab to see the map otherwise), to a mod that allows you to have a full-on RPG HUD that makes the game easier to play without taking away from the overall difficulty of the game.

During my first playthrough, I played with no mods installed, and now in my second time around I have found that the minimap and RPG HUD are both truly great additions. There are many more to go through, so I'm sure there's something for everyone out there. If there isn't, you can always make one yourself!


Don't Starve is a highly entertaining survival game filled with many things to explore and so many ways to play - not only because of the way the game is set up, but also because of the Steam Workshop. It is a game I highly recommend to anyone - especially those who enjoy survival games.