Namco Bandai Tagged Articles RSS Feed | Namco Bandai RSS Feed on en Launch Media Network How Bandai Namco Can Make Every Anime Fighting Game It Publishes a KO Mon, 30 Mar 2020 14:26:24 -0400 RobotsFightingDinosaurs

Over the past five years, Bandai Namco has little by little found itself owning the publishing rights to the video game adaptations of almost every anime recognizable in the United States. So far, in 2020, they've been averaging one major release a month, between Dragon Ball Z: Kakarot, One Punch Man: A Hero Nobody Knows, and My Hero One's Justice 2. 

I love My Hero One's Justice 2 despite a few flaws, but Dragon Ball Z: Kakarot and One Punch Man: A Hero Nobody Knows are both disappointing, at least in my estimation.

So why has Bandai Namco's output been so inconsistent? 

Stunning Animation

One of the most striking things about every Bandai-Namco-produced game, regardless of its overall quality, is that Bamco is able to work with studios that can perform arcane magic, making their adaptations look almost exactly like the properties they're based on.

The games are striking, with cutscenes and super moves looking as if they're ripped straight out of the pages of a manga. This holds true for the vast majority of Bandai-Namco-produced anime games, from the well-received Naruto Ultimate Ninja Storm series to, *ahem*, lesser-enjoyed games like Jojo's Bizarre Adventures: Eyes of Heaven.

The idea seems to be this: make sure the visuals are pixel-perfect before the game ships.

The generous reading is that Bandai Namco is making sure the visuals are right in tribute to the artists behind the manga and anime. The less-generous reading is that Bandai Namco is prioritizing visuals because they know flashy screenshots and trailers sell games, especially when you're selling to an audience looking for an adaptation that genuinely looks like an extension of the series it's based on.

And when it works, as it does in My Hero One's Justice 2, Naruto Ultimate Ninja Storm, and Dragonball FighterZ, it really, really works. Their best work is dynamic, with fluid gameplay that matches the high-energy on-screen visuals.

Quality Control

Admittedly, Bandai Namco isn't developing these games  they're publishing them, meaning they're not the ones actually building the games. That's the job of the developers they partner with, from Spike Chunsoft to Arc System Works and CyberConnect2. 

But by the same token, as a publisher, Bandai Namco has creative input over the games it releases, to say nothing of the fact they also bear responsibility for any clunkers that they release. And anyone with a Crunchyroll subscription knows that they've released a few clunkers.

So how do we fix it? How does Bandai Namco do a better job of quality control, especially when they pair with so many different studios?

To answer that question, we should focus on the one thing Bandai Namco consistently does right.

Eye Candy

The reason these games look so special  so iconic  isn't just the art. It's that they also mimic the manga/anime visual lexicon.

The best Bandai Namco adaptations take the time to create stunning setpieces, whether that's Dragonball FighterZ's dramatic finishes or My Hero One's Justice 2's Plus Ultra moves. These moments are special, with over-the-top facial expressions, dynamic camera angles, and effects that make everything more dramatic.

This is key not just because the moments themselves are so spectacular, but also because for fans of the series, these moments help them suspend their disbelief, allowing them to sink deeper into the fantasy that they're living out an arc of their favorite show.

If the game doesn't control well, the entire illusion is shattered, something that sinks both Dragonball Z: Kakarot and One Piece: World Seeker.

Dashes, Cancels

Given that two of Bandai Namco's three most recent adaptations are middling at best, you'd be forgiven for being concerned about the publisher's future projects. That said, there's some evidence that the studio might be slowly but surely getting on the right track.

Tracking the differences between My Hero One's Justice and My Hero One's Justice 2 can provide us with a roadmap of how Bandai Namco can improve. The original game, although visually impressive, is held back by a few issues that keep it from feeling as dynamic as the source material.

My Hero One's Justice 2 fixes the vast majority of those issues, largely by adding the ability to dash out of guard while streamlining the process of canceling actions into other actions.

This isn't new for Bandai Namco. After all, they're the team behind Tekken. Crunchy, satisfying 3D fighting is in their DNA. And it might be time for them, as publishers, to step in and take a more active role to ensure that their anime titles have the same polish as their in-house fighters.

Filler Episode

So if Bandai Namco is capable of publishing great anime titles, why is their output so inconsistent? To answer that question, it's probably most helpful to consider where some of their less-popular titles went wrong.

One Piece: World Seeker suffers from frustrating controls, an empty open world, mechanics that seem tacked-on or unnecessary, and, perhaps most damningly, a disregard for the wonderful interpersonal relationships that make the One Piece series so special.

The overall effect doomed the game. Fans of One Piece couldn't properly immerse themselves in familiar character relationships to distract themselves from subpar gameplay. And fans of open-world action-adventure games were prevented from ignoring a story they were unfamiliar with since most of the game's other parts were frustrating and clunky.

There isn't a single portion of it that can carry the weight for the other weaker portions. The game gets in the way of its own fun.

Dragon Ball Z: Kakarot, although still a disappointing game in its own right, does a better job on a lot of the things that One Piece: World Seeker does wrong. Though the early arcs of the Dragon Ball Z anime have had dozens of video game adaptations, grounding the story of the game in familiar material gives fans a comfortable, and appreciated, entry point. Though the open worlds of Kakarot are pretty desolate, they are at least full of collectibles for Goku to pick up and fly through. 

But there's still something missing. The actual battling lacks polish, the side quests are largely uninteresting fetch-a-thons, and the game is still laden with unnecessary and complicated systems (who thought that Z-medal mechanic was a good idea?).

Contrast this with one of Bandai Namco's more focused titles like My Hero One's Justice 2, One Piece: Pirate Warriors 3, Dragonball FighterZ. Each one of these games has a narrow focus and cuts out anything that gets in the way of what makes the source material fun. In regards to My Hero One's Justice and Dragonball FighterZ, the games are laser-focused on battling, opting to tell the story through cutscenes.

And although One Piece: Pirate Warriors 3 is a very different game, it still captures the essence of One Piece in the same way, crafting these gigantic battle setpieces interspersed with dialogue that tells the story.

It's oddly reminiscent of what is Bandai Namco's most successful anime title: the Japan-only Jump Ultimate Stars. A combination of deck-building and fighting game, Jump Ultimate Stars' focus on making the game about battling allowed it to have a cast consisting of 305(!) characters, a sweeping original story that imparted a real sense of adventure, and, most importantly, satisfying gameplay.

The Perfect Adaptation

The lesson here is that Bandai Namco needs to focus in a little bit, and remember what brings folks to the source material in the first place: story and action. As it stands now, these two elements don't really live together in harmony, even in Bandai Namco's best games.

To me, the ideal structure for a game based on an action anime looks more like Bayonetta, Devil May Cry, or even Marvel: Ultimate Alliance than anything we've seen from Bandai Namco so far. A high-action third-person title would allow a story to be told that moves seamlessly from location to location without getting bogged down in an empty open world, while rendered cutscenes could give the story emotional weight.

The game could, like the source material does, move from battle to battle, with climactic setpieces peppered throughout. There could even be minigames or game modes that play out more like a visual novel, allowing characters to develop social links to deepen their powers or unlock support skills.

As it stands, there's reason to hope that Bandai Namco is starting to find their stride in making anime fighting games. I just hope that the next time they step outside of their comfort zone to make something new, they create something that can more completely capture the spark of the source material.

Kings and Combat! Ni No Kuni 2: Revenant Kingdom Review Mon, 19 Mar 2018 10:08:37 -0400 Littoface

Politics. War. Petty squabbles over land, weapons, and resources. This is the reality of our world, and every era feels like the worst to those who live through it. But what if we all stopped arguing for a moment and tried to get along? Is it possible to live in peace and harmony, the whole world under rule of one kind and wise overseer? Evan Pettiwhisker Tildrum sure hopes so, because that's precisely what he's hoping to accomplish.

When Ni No Kuni II: Revenant Kingdom begins, Evan has just been overthrown by a coup from his post as young king of Ding Dong Dell. Forced to flee, he escapes from his home and embarks on a quest for growth, both as a person and as a king. Accompanied by a stranger from a different world, a sky pirate and his daughter, and a motley crew of other friends and companions, the young and innocent Evan sets out to unite the people of the world into one nation.

And he, of course, will be the king to rule over it all.

The Making of a King

First, he needs a Kingmaker — a (usually) glorious creature that gives mortals the right to rule over a kingdom. Then, it follows, he needs a kingdom. But that's just a small setback for Evan and his closest companion, Roland. They briskly acquire the (decidedly unimpressive) kingmaker Lofty and find a spot to build. And just like that, a kingdom is born.

Ni No Kuni 2 is a tale about countries, people, and the strength and mental fortitude necessary to rule over them all with a fair mind and a steady hand. With Roland's political know-how and Evan's energetic optimism, the two make many friends (and a few enemies) on their path to form a kingdom the likes of which no one has ever seen.

While the first Ni No Kuni game focused on a very internal struggle, this time around the stakes are much higher. This entry in the series examines what it takes to be a good leader. It highlights in an exaggerated but effective way what happens when rulers and governments forget that their job is, primarily, to protect the well-being of their citizens. The right to hold such a tremendous power over a nation, as of a king or a president, is not a task that should be taken lightly. In the game's fantasy world, a king losing sight of his role can have catastrophic results.

Even more troubling is the mysterious being who follows the darkness in people's hearts and steals their kingly power. If Evan is to create a unified world, he certainly has his work cut out for him.

This World Feels Familiar...

Returning fans of the series will be glad to hear that, despite the much grander and more mature themes, Ni No Kuni 2 retains the playfulness and charm of its predecessor. Puns abound as the story unfolds with exuberant highs and dramatic lows. Characters and monsters are often adorable or awesome and always memorable, and the ridiculously silly elemental creatures called higgledies are impossibly fun to watch as they run behind you gleefully (occasionally face-planting into the ground).

As the story unfolds, it highlights each character's strengths and weaknesses. Though many moments are grave and serious, there's always plenty of silliness to go around (like Lofty and the power of his… boogers?). And underneath it all is a distinctly fairytale tone which recalls the Studio Ghibli origins of the series: Evan wishes to end senseless fighting and rule over a kingdom where everyone can "live happily ever after."

It's precisely this naivete that makes him such an engaging main character. You can't help but cheer for this honest, kind young man who is really still a child. Roland, on the other hand, is an experienced ruler in his own right. His past is only hinted at for a while, but it's clear he's had plenty of chances to hone his political expertise… and maybe make a few mistakes in the process. His involvement with Evan feels almost like a way to redeem himself and nurture the kindness and courage of this openly naive young leader.

If you haven't played the first game, you might draw some parallels to a different world: our own. Rather than returning to the idyllic 1950s aesthetic of the first game, this installment is thrust into a more modern and complex setting. There are clear allegories to the way our modern world works, from the jarring first cutscene, to "Leafbook"—the world's equivalent of Facebook (complete with status updates, comments, and likes).

If you have played the first game, you might search for the deeper meaning to Ni No Kuni 2. We'll spell it out for you here: People in power are not always just, and those who try to be are often hindered by our easily-corruptible human nature. Evan represents that childish glimmer of hope that maybe — just maybe — everyone can put their differences aside and just get along.

Dynamic, Multi-faceted Combat

The world is rife with monsters, but luckily the game's ragtag team is adept at fighting them. The combat system is a complex juggling act which starts out intimidating but quickly becomes second nature. You control only one of the characters at a time, directing their melee and ranged attacks and unleashing powerful skills. Which character you choose is irrelevant as the AI does an excellent job on its own — it all comes down to your own personal preferences and playing styles.

Each character in your party of three can equip three melee weapons, one ranged weapon, four spells, and a full suit of armor of your choosing. Each melee weapon increases in power until a skill is used and resets the gauge, and players can switch between weapons automatically or manually (or both). Skills take MP, which, unlike in many other games, refill over time during combat.

Players have free reign of the battlefield and can attack, guard, and dodge however they wish. The aforementioned higgledies are more than just comedic effect: They act as powerful allies in battle, whose skills can make or break a fight. Their skills buff and attack, and choosing the right team of higgles is an important part of combat preparation.

This makes for some hectic but fun battles, and the pace is further enhanced by the seamless transition between exploration and battle anywhere outside the overworld map. Further combat options are available through the Tactic Tweaker, which allows players to use sliders to strengthen or alter certain effects (at the expense of others). These sliders are not permanent and can be adjusted on the fly to suit whatever area you happen to be exploring at the moment — a fact which makes combat even more involved and complex.

Occasionally, Lofty throws out a shining orb of light, which "Awaken" the powers of whichever character catches it, powering them up temporarily.

If this absurdly vast level of customization is not enough for you, there are also skirmishes to be fought, in which Evan leads troops against other organized forces in large-scale battles across a stretch of land. These skirmishes have their own rules, controls, and skills to master. While normal battles can be hectic and fun, the skirmishes provide a challenging aside to regular exploration.

Build a Kingdom

Finally, we come to the aspect of Ni No Kuni 2 that many people were probably looking forward to: the kingdom-building. When you finally get around to this aspect of the game, at first glance, it feels like a very well-designed… mobile game?

The mechanics, at least, are surprisingly familiar. You begin by building four main ministries, then you can add onto your kingdom by building and expanding other places, like stores, resource-gathering operations, a restaurant, and other useful things to have in a thriving kingdom. You can expand your castle to grow your kingdom, or direct all your efforts (and money) toward researching cool new things for your party or increasing your kingdom's level of influence in the grand scheme of things.

Managing and maintaining your kingdom costs Kingdom Guilders (KG), a separate currency from your personal bank, which fills up over time as your hard-working citizens give your their money. You can also gather items this way, either to sell or to use for yourself. You have no control over where buildings are placed, but you decide everything else, including who works at which building.

The details are a lot more intricate, of course, and luckily, new structures are built instantly (research, however, takes real time). You can then use your KG to help you in other areas of the game, like using some of the currency to reset your battle point distribution in your Tactics Tweaker.

All this feels very familiar (just replace the "KG" moniker with "Gems"). Does it work? Well, absolutely. Without the need for microtransactions interfering with the game's design, this kingdom-building aspect is actually, well, pretty fun. Like the combat system, it's also incredibly complex and requires some multitasking. It turns out, it's pretty easy to run a kingdom; running a kingdom expertly, however, takes some more experimentation and attention.

This is fantastic news for those to just want to set up the details and let things run themselves, as well as for those who enjoy a more tactical, hands-on approach to things.

The best part of unlocking the kingdom-building aspect of Ni No Kuni 2, though, is the huge amount of new options you unlock with it. Creating your kingdom gives you access to crafting weapons and armor (finally, a use for all those items we've been carrying around and picking up everywhere!), cooking, managing and unlocking new spells, upgrading and cooking up new higgledies (literally), and so much more. The more time you dedicate to your kingdom, the more options become available, and the more useful they become.

Our biggest qualm about this aspect is the same issue that keeps us from giving this game a solid 9: It takes forever to get to this point. The game drips new information and gameplay aspects to players over time, understandably not wanting to dump this huge amount of info on a newbie at the risk of overwhelming gamers. But the result is a slow pace that leaves you feeling like you're still playing a tutorial ten hours into the game.

Music, Exploration, and Everything Else

Of course, Ni No Kuni 2 is about more than just fighting and building kingdoms. When it comes to exploration, level design, music, and every other aspect of gameplay, the game absolutely shines. There are no tedious walks back and forth between locations as right from the very beginning players are able to move freely between any warp point they've encountered, even to various points inside dungeons, from anywhere in the world. This is one huge plus to Ni No Kuni 2, as the unnecessary trudge of travel is gone. Later on, you can even use your kingdom to increase your walking speed in the world map, eliminating some of the biggest cons of many other RPGs.

There are still plenty of reasons to explore the overworld, though, one of which being how adorable the chibi versions that the characters assume in this space. Other than that, there are resources to gather, treasures to discover, and, of course, battles to be fought. Between exploring the main world and progressing through the main and side quests, fighting never becomes too difficult, and there is rarely a reason to grind.

Another reason to explore is for the sheer joy of it. Every location you visit has sweeping, gorgeous views that will have you pressing the screenshot button like a tourist. And every location is accompanied by beautiful orchestral music — for instance, can you imagine Oriental-themed casino music? Because this game nailed that unusual combination for the city of Goldenpaw.

Voice acting is plentiful and as spot-on as in the first game with the English versions really shining since they use actual kids for the child characters — with an especially strong performance from Tani's young voice actress, whose voice is incredibly fitting for the feisty young sky pirate's daughter.

Final Verdict!

The focus on story is still very much present in every instant of Ni No Kuni 2, as characters talk among themselves occasionally while interactions over side-quests keep the charm going no matter what you're doing. Still, as strong as the story is, it competes for attention with exploration, combat, skirmishes, tactical kingdom management, and much more.

This is both the game's strength and weakness. On one hand, the huge amount of things you can do ensure there is never a dull moment. Bored of running around fighting? Pause to craft some new weapons. Don't feel like following the main quest yet? Go pick a fight in a skirmish. The story progression is linear, but the gameplay certainly isn't. In this, the game shines with the sheer amount of content to explore, things to do, items to collect. You can even control the flow of battle thanks to the tactical sliders.

On the other hand, all this can feel like too much content, especially for returning players. The Ni No Kuni fans know and love was a very straightforward RPG with a strong focus on story progression but just enough wiggle room to explore as you wish. Ni No Kuni 2, however, is an absolutely huge game with a massive amount of details, options, and ways to play. It can feel a bit overwhelming, and that ultimately detracts from the overall cohesiveness of the game. At times all the details come together in a very satisfying way; but at other times, it feels like a hodge-podge of ideas thrown together.

Don't get us wrong! Ni No Kuni 2 is an immensely satisfying and fun game, with a ton more complexity than you might expect from such a cute-looking style. It comments freely on the world we live in by mirroring aspects of it within its story. It gives you a taste of power, and an idea of how much inner-strength someone needs to have the fate of hundreds or thousands of people in your hands. And, like a good game should, it makes you feel.

Overall, Ni No Kuni 2 accomplishes what it sets out to do: It's a fun but deep fantasy world with heroes who remind us there is good in the world and villains who remind us that sometimes the worst-seeming people are just… misguided. It could be a more unified playing experience, and the pace is a tad too slow, but in the end It's an excellent game that has every right to bear the name of its predecessor. 

[Note: The developer provided the copy of Ni No Kuni 2 used for this review.]

Ni No Kuni 2 First Impressions: All Grown Up Mon, 12 Mar 2018 12:15:01 -0400 Littoface

From the very first moment of Ni No Kuni II: Revenant Kingdom, you know you're in for a very different ride than that found in the game's progenitor. Gone are the 1950's aesthetics and purity of the first game. 

Almost immediately, players are thrust into the familiar Ding Dong Dell caught in the middle of a power struggle. Betrayal, murder, and a fight for life are crammed into the first half hour of the game, a far cry from the tragic but much less extreme opening of the first game. It signals to returning players that the Ni No Kuni they know and love is all grown up, and will undoubtedly tackle more mature themes this time around.

That's not to say that the game is all dark. In fact, the opposite is true: It's full of joy and color, a beautiful overworld, playing host to vibrant characters with the charm-factor dialed up to 11. The higgledies, for instance, are little elemental … things that help out in battle and run around looking adorable.

one of many adorable higgledies in Ni No Kuni 2

These creatures add a layer of depth on top of a new battle system that's already incredibly complex. You control one character at a time, with a heavy emphasis on action: Use light and heavy strikes to attack, guard and roll out of the way, and activate special skills with various effects depending on certain conditions.

In an interesting twist to the typical action-RPG battle system, Roland and his companions use a special armband which allows characters to switch between three melee weapons and one ranged. The system will feel surely familiar to Final Fantasy XV players, and it provides a broader range of play and some strategic weapon use.

Combat raging in Ni No Kuni II: Revenant Kingdom

Characters have limits on the types of weapons they can equip, but every character can equip all types of armor and accessories. Weapons have a charge meter which fills over time, and switching between them (either manually or automatically) will ensure you always hit as hard as you need to. 

These elements are introduced in quick succession and feel like a lot to keep in mind, though we're sure that through repetition, they'll become second nature. Locking onto an enemy felt limiting, and Roland still attacked whatever was closest, making some battles more hectic than they should have been. 

A gorgeous Ghibli-like terrain in Ni No Kuni II

Still, we loved the seamless battles, which take place right in the space you're exploring without cutting to a battle screen (though the overworld map still transitions to fights like more traditional RPGs).

The game feels dynamic whether you're running around fighting baddies or just exploring. We only hope, though, that the surprising amount of sneaking around you do in the beginning of the game is not an indicator of future stealth missions -- this was undeniably the weakest aspect of the game that we've seen so far.

A vast plain stretches for miles in Ni No Kuni 2 Revenant Kingdom

The world of Ni No Kuni has changed quite a bit, both in gameplay and story. And yet despite all the changes and new faces, the game still feels distinctly familiar. Both the storybook feeling and childlike wonder of the first game still permeate through the turmoil. Every character is fleshed out and real, and the two protagonists we've met thus far are a perfect match for each other.

Whereas the first game in the series was built around a very internal struggle, Ni No Kuni II is a much more external conflict, with entire kingdoms and nations at stake. Evan and Roland, along with other friends they will meet along the way, are on a journey to create a world where everyone can live happily ever after. Still, the potential for inner growth and allusions to real-world conflict are what make this game so intriguing: What are the qualities of a good leader? Can you ever truly have a state where every citizen is happy?

We've only barely scratched the surface of the game with our first impressions: There's an entire world to traverse and many more game mechanics to uncover (like crafting, cooking, kingdom-building, and more). But from the brief look we've taken at the game so far, it's clear that Ni No Kuni II will be an adventure of vast proportions -- and we can't wait to see what it has in store. 

Tekken Mobile Release Date Announced Wed, 31 Jan 2018 14:35:32 -0500 Alberto C.

Bandai Namco announced today release dates for Tekken Mobile, the first installment of the franchise on mobile gaming platforms. The game will release progressively around the world on the following dates in the following regions:

  • February 1: Latin America, Eastern Europe, Middle East, Africa, and South East Asia
  • February 15: Western Europe and Singapore
  • March 1: USA, Japan, Taiwan, South Korea and Hong Kong 

You're still on time to pre-register to benefit from the pre-release rewards, which include random characters and in-game items, by signing up on the official website.

As part of the successful pre-registration campaign (which accumulated 900,000 new registrations in less than a week), the company also uploaded a new game trailer featuring Rodeo, a new, mobile-exclusive character that will be available on March 1 to all players.

The trailer depicts the character's fighting style, some of his outfits, and a whole lot of synthwave:

Stay tuned to GameSkinny for more information on Tekken Mobile as it develops.

The Ultimate Dragon Ball Z Game Tier List Mon, 04 Sep 2017 12:06:39 -0400 Jeffrey Rousseau


Ok we went through a lot of games over the years. So you're probably wondering what does the top ten list look like right? So here goes.

  1. Dragon Ball Xenoverse 2
  2. \n
  3. Dragon Ball Xenoverse
  4. \n
  5. Dragon Ball Z Hyper Dimensions
  6. \n
  7. Dragon Ball Z Budokai 3
  8. \n
  9. Super Dragon Ball Z
  10. \n
  11. Dragon Ball Z: Attack of the Saiyans
  12. \n
  13. Dragon Ball Z: Extreme Butoden
  14. \n
  15. Dragon Ball Z: Burst Limit
  16. \n
  17. Dragon Ball Z: Budokai Tenkaichi 3
  18. \n
  19. Dragon Ball Z: Shin Budokai Another Road.
  20. \n

Well that's our Dragon Ball Z game tier list friends. Were we wrong with our tier lists? Do we missing any games? Maybe you disagree? Let us know in the comments section!

2010s (2010-Current Handhelds)

Around this time the handheld titles also saw a resurgence as well. Though no were near the level of their console counter parts. These will barely rank anywhere or will they?


In 2010 the PSP received Dragon Ball Z: Tenkaichi Tag Team. This game like many is carbon copy average. 2015 marked the release of Dragon Ball Z: Extreme Butoden for the Nintendo 3DS. Now, Extreme Butoden received mixed reviews from players and critics. The overall gameplay is very responsive and fine tuned. Its no surprise it was developed by Arc System Works.


2016 saw the release of Dragon Ball Fusions for the Nintendo 3DS. Fusions plays like a miniature Xenoverse but also players to fuse anyone for battle. It's pretty fun for the what if scenarios.

2010s (2010-present)

Ahh, I've wanted to get closer to the present Dragon Ball Z games. The consoles have seen some good entries and bad ones too. Around this time we're shifting over to the PlayStation 4 and Xbox One, so there's growing pains unfortunately.


In 2010, Dragon Ball: Raging Blast 2 released for the PlayStation 3 and Xbox 360. Dragon Ball Z: Ultimate Tenkaichi was released in 2011 for the PS3 and Xbox 360. Both of these titles suffered the same issues as most games. They were passable but barely. The story modes weren't special and gameplay awkward. Keep these below average.


Oh 2012 saw the release of Dragon Ball Z: For Kinect. This Xbox 360 exclusive should be avoided and is best used as a coaster. A month later, Dragon Ball Z: Budokai HD Collection was released. It played the same as the Budokai games but with better resolution. Eh, solidly average within our hierarchy.


2014 was the release of Dragon Ball Z: Battle of Z. This was released on the PS3, Xbox 306 and PS Vita. This game was really just made to ride the hype of the movie at the time. Nothing impressive to see here folks.


Just when things weren't looking up 2015 saw the release of Dragon Ball: Xenoverse. This was a Dragon Ball that read like a fan dream for the PS3, PS4, PC, Xbox 360, and Xbox One. A RPG adventure with a custom character? Time traveling and fights within all story arcs? The gameplay was also the culmination of what worked in the past. I mean what could be better?


Oh, I'll tell you what is better: its sequel. In 2016, Dragon Ball: Xenoverse 2 was released on PC, Xbox One, and PlayStation 4. With a shift to modern consoles, its visual were improved. The game was larger the the previous. Also the game has been constantly updated as the new Dragon Ball anime airs. All your favorite characters can be teachers of your created character. You can unlock them all and the story is massive. Of course its endless hours of fun. Online versus is also very solid.


As of now Xenoverse 2 is the best Dragon Ball Z game. No game comes close. If you don't own this game and like Dragon Ball Z, something is wrong friend.

2000s Part 2(2005-2009 Handhelds)

Ok, by now you should know the handheld titles aren't anything to write home about. Yet we still have to rank the rest of the early 2000s. This time we saw releases among the DS, PSP, and a few GBA remnants.


2005 saw the releases of Dragon Ball GT: Transformation for the GameBoy Advance and Dragon Ball Z: Supersonic Warriors 2 for the Nintendo DS. 2006 saw the release Dragon Ball Z: Shin Budokai for the PlayStation Portable. 2007 saw the Dragon Ball Z: Harukanaru Densetsu for the DS and Dragon Ball Z: Shin Budokai - Another Road for the PlayStation Portable.



All of these are forgettable and should be filed as painfully average. The only standout title is Another Road. It played like a nearly portable copy of Tenkaichi. Having a fighter with tons of characters, decent mechanics, and visuals on the go? This helped it stand above the others. Still average though



2009 saw the release of Dragon Ball Z: Attack of the Saiyans for the DS. Now this was the best game on handhelds around this time. This was a well made RPG. It was the first in awhile too. It focused on one arc so the roster was small and time was spent of fleshing out the adventure. Fans found it fun and kids were content. Who knew a Dragon Ball Z RPG just worked? Thus this become a contender for our list.

2000s Part 2(2005-2009)

Around this time were getting into the era of the PlayStation 3, Nintendo Wii, & Xbox 360 offerings. Overall things were a mixed bag.


2005 saw the release of Dragon Ball Z Sagas for the Xbox. Avoid this game, its F tier. It was the only Xbox exclusive DBZ game and it left the wrong impression. Bland looking, gameplay was poor, and I could go on. Could the reason that it was developed by a Western studio be the reason? No, it was just bad.


Now things stayed a float with Dragon Ball Z: Budokai Tenkaichi. Yes that's quite the title. Like the name implies, Tenkaichi is an expansion of the Budokai series and played nearly the same. There were some notable changes where the gameplay was a bit more strategic. The roster was also bigger than the Budokai games. Tenkaichi released in 2005, Tenkaichi 2 released in 2006, and Tenkaichi 3 released in 2007 for all major consoles at the time.



These games are mainly average and barley reach the top ten except the third. Dragon Ball Z: Tenkaichi 3 should be the only one to play. No game to date had a roster so exhaustive. The gameplay was also pretty on point.


2006 saw the release of perhaps the best PlayStation 2 Dragon Ball Z game, Super Dragon Ball Z. Unlike the Budokai games, this focused more of delivering a traditional arcade fighting game experience. What this meant a small roster and more emphases on solid gameplay. So you could consider this to be the most Street Fighter like at the time. This is a top ten contender for sure. Side note: it's cool if you're forgetting what's going in the top ten. I'll have at the end for you.



2008 was the year for the modern consoles. Both the Xbox 360 and PlayStation 3 saw the release of Dragon Ball Z: Burst Limit. This title was the first entirely HD title. The game had a small roster, very impressive visuals, and responsive gameplay. Unsurprisingly it played like Budokai 3 with some slight improvements. Plus the edition of online play was another bonus. This was also a personal favorite of mean as well.



Although 2008 was looking great, we got the last PlayStation 2 title Dragon Ball Z: Infinite World. So unlike the leeway made by the games mentioned before this took a backsteps. It was less linear but the gameplay designs came together poorly in execution. The game included quests and minigames unnecessarily. Fighting was very reminiscent of the Tenkaichi titles. You can leave this at the bottom. Although, it's not as bad as some game mentioned. 



We end the early 2000s with Dragon Ball Z: Raging Blast. Released in 2009 for the Xbox 360 and PlayStation 3. This title was another fully HD title. Now this is ultimately another pass. It did feature a few interesting turns with the story mode and what if characters. Sure, the game looks good and the online was solid. The downside however was the strange control scheme chosen. It often felt more difficult than necessary. Play at your own risk but trust me leave it unplayed.

2000s Part 1 (Handheld titles from 2000-2004)

Now this is list won't be as detailed as the previous section. The reason being is that all these titles played nearly the same. They were hardly standout in any capacity. For the purposes of our tier list I have to rank them accordingly nonetheless.


The Nintendo GameBoy Advance saw a lot of releases within a few years. 2002 saw the releases of Dragon Ball Z: Collectible Card Game, Dragon Ball Z: Legendary Super Warriors, and Dragon Ball Z: The Legacy of Goku.


2003 saw the releases of Dragon Ball Z: The Legacy of Goku 2 and Dragon Ball Z: Taiketsu. 2004 saw the releases of Dragon Ball Z: Supersonic Warriors and Dragon Ball Z: Buu's Fury.


Now these games are what I like to call mediocre. Aside from Supersonic Warriors(seen above), you aren't missing much with these. They're average at best and mildly entertaining. They aren't horrible but passable.

2000s Part 1 Consoles (2000-2004)

So the 2000s blew up with Dragon Ball Z games everywhere. Now because of all these games we'll separate the 2000s titles by consoles and handhelds. So we'll mull over games from 2000-2004.


The first game, Dragon Ball Z Budokai, was released in 2002 for the Nintendo GameCube and PlayStation 2. This is where the 3D games take a turn for the better. We could freely move (and fly!) around arenas and fight like a traditional fighter as well. The game looked pretty good and story wise it went all the way to the end of the Cell Saga. Now, this game is pretty up there for DBZ games. In fact, it laid the blueprint for what works.


Then we have its sequel, Dragon Ball Z: Budokai 2 which released in 2003. This was also a multiplaform title. Now, this is slight better than the first. It has a considerable sized cast. The story goes all the way to the end of the Majin Buu saga. This can be passed up as its above average along with the first Budokai.



Now, probably the best of the early 2000s is Dragon Ball Z: Budokai 3. Released in 2004 for the PlayStation 2, this title is considered one of the best by fans. As a console exclusive, all resources were poured into making it the best possible. It featured a huge (understatement!) cast of characters from BDZ, and BDGT as well. The gameplay was also refined to its smoothest. The visuals were ok though. So what should a DBZ game be? This is the answer. A top 5 candidate. 



The 2000s wasn't all that good for the Dragon Ball Z games. 2003 saw the release of Dragon Ball Z: Ultimate Battle 22 for the PlayStation. This game is bad, very bad. Visually it looked horrible as they used low resolution sprites. Gameplay was pretty mindless. You would fight in giant areas (empty spaces) and just hit the attack button. There was no strategy involved. It feels like the game was just thrown together. This has to be at the bottom of the list.


So for our list we'll separate the titles by their respective decade. So as the series ended in Japan. It was the start of anime series in the West. It was also the start of game flood for the west. It was a little barren however.



Dragon Ball Z: Hyper Dimension. Released in 1996 for the Super Famicom. Now if you were in the import scene, you knew about this game. This game even by today's standards this is one of the best titles. It played as a well-tuned traditional fighter. The roster focused on 8 characters. So more detail was provided to their sprites, animation, stage design, music, and etc. Best game of the 1990s? -- Yep, it's easily in the top 5.



On the other end of the spectrum, we have Dragon Ball GT: Final Bout. Released in 1997 for the PlayStation, the title was a 3D fighter. It was one of the first fully 3D games for the franchise. Now, this game should be something you should pass on. The roster, although packed, felt very phoned in. The game play was mediocre at best and it looked unappealing. It belongs around the bottom of the barrel, untouched.


Ahh, Dragon Ball Z. A show where you have more screaming that a heavy metal concert and more angst than a highschool. The popular multimedia series is still going strong today.


The manga series ran publication in the mid 1980s and the anime began in 1989. Since then the world has fallen in love with its over the top stories.


Over the years, the shonen series has also inspired some video games. Well, many video games actually. From the SNES to modern consoles, we've had a healthy amount of titles. Of course, we have the new Dragon Ball FighterZ due in 2018. Which looks amazing by the way.


So we figured why not have a Dragon Ball Z game tier list? So grab a drink friends and enjoy our list -- and if you don't want all the fluff between all the slides, you can find the list in full in the last slide here.

There's a Naruto MMO Coming to the West -- And It Looks Terrible Mon, 18 Jul 2016 16:04:08 -0400 Kevin S. Behan

Naruto Online is finally coming to western shores, after spending three years in the East. Don't let that CG trailer hype you up though, this game's nothing like the Ultimate Ninja series of fighting games. It's just a turn based game that doesn't seem to have much depth beyond who you put in your squad.

Their website doesn't have anything resembling gameplay, but here's a video of what I assume is the Chinese version.

Naruto Online is a turn based game where you get to command iconic ninjas from the franchise in battles against other ninja squads. Watching this video, you'll notice the presence of a single ninja in the player squad that's not from the series. That's the player character. 

Don't take this to mean that you're able to make your own ninja. You'll be choosing from one of a series of appearances. Apparently it's a rather high number, but as there's still no information on the official website, I can't say for certain.

Will this game be worth your time? From what I can see, I don't think so. Its brand of turn-based combat doesn't look competitive in today's MMO market where games like Atlantica Online exist. Still, if you're a diehard Naruto fan, it might be worth giving a shot.

Naruto Online comes out July 20th.

God Eater producer wants to focus his new game on hentai over "realistic" visuals Tue, 05 Jul 2016 11:48:01 -0400 TheSmartestMoron

Yosuke Tamizawa, the producer of the God Eater series, announced he was working on a new game at the Bandai Namco panel. Though he did not announce which game he wanted to make -- a new God Eater or a new series entirely -- he did express what he wanted to do. Specifically, that he is no longer interested in making "realistic-looking" games. In his next game, he wishes to make something a bit more akin to hentai -- at least in terms of visual style. He also hopes to get the game out by next year.

For those unaware, a hentai style relies more on revealing clothing and such. Examples include games such as Senran Kagura or Onechanbara, as characters are stripped of their clothing to reveal more of their bodies. But he did not state if this was the exact style he wished to go with, so the game could function entirely different.

Odds are he may have wanted this for a while due to how Alisa from God Eater is designed, as the bottom part of her chest is fairly visible. The following is a picture taken from God Eater: Off Shoot, where players can take pictures of the God Eater cast in bikinis, cooking, and other scenarios. The game is exclusive to Japan on the PS4 and Vita.

No further news has been presented at this time. 

Dragon Ball Xenoverse 2 release date revealed! Sat, 02 Jul 2016 16:24:49 -0400 TheSmartestMoron

Dragon Ball Xenoverse 2 is set to release on October 25th on Xbox One and PlayStation 4. PC/Steam users can expect to see the game on October 28th.

Dragon Ball Xenoverse 2 is set to take place after Xenoverse. The game will still allow players to work with other time patrollers of various races such as Saiyans and Namekians, along with Future Trunks and the Supreme Kai of Time. All of this is to prevent the main timeline from being destroyed by villains manipulating events. Previously, outside forces enhanced villains that were defeated in order to to change history, leaving the player to fight alongside the heroes of Dragon Ball Z to change things. Xenoverse 2 features original villains, but none of them have been seen as of yet. Movie villains, however, are confirmed to be from different timelines. Some work together, such as Cooler helping Frieza during his final battle with Goku.

There are many improvements made based on the trailer alone. Not only are more characters added from some of the Dragon Ball Z movies, but the hub city also appears to be improved, allowing flight for characters and vehicle transportation via flying scooters. Player characters who choose the Saiyan race can also achieve Super Saiyan 3 as well; the limit in the original Xenoverse was Super Saiyan 2 for player characters. Other customization for other races like Namekians or Majins is currently unknown.

Dark Souls III is Nigh, Divine Mon, 21 Mar 2016 16:57:08 -0400 JunaeBenne

Dark Souls III is has two pre realease packages, Collectors Edition and Prestige Edition. The game will be released for PC, PS4 and Xbox One March 24 in Japan then on April 12th in Europe, Middle East, Africa, Australasia and North America.

The Day One Collector's Edition comes with:

  •     The Game
  •     Prima Starter Guide
  •     Official Soundtrack
  •     Exclusive O-Sleeve packaging

This edition is priced at $59.99. Not a bad deal.

The Prestige Edition comes with:

  •     The Game
  •     Prima Starter Guide
  •     Official Soundtrack
  •     Official art book
  •     Cloth game map
  •     10” Red Knight Statue
  •     Collector’s box

This edition is priced at 129.99 and an Amazon exclusive. That cloth game map sounds pretty sweet.

These editions are exclusive to Xbox One and PS4.

Dark Souls III is worldwide but the different editions are not. In the UK the Day One Edition isn't available but, an Apocalypse Edition can be bought with pre-order.

The Apocalypse Edition(£49.99) comes with:

  •     A copy of the game
  •     A metal case
  •     The official soundtrack CD

The UK Collector’s Edition (£99.99), available at certain UK retailers, comes with:

  •     A copy of the game
  •     Red Knight figurine
  •     A4 DARK SOULS Trilogy hardcover artbook
  •     Metal case
  •     The official soundtrack CD
  •     3x iron-on patches
  •     Cloth game-map
  •     Exclusive box

The UK's Prestige Edition is still only available through Amazon and comes with:

  •     A copy of the game
  •     A numbered 40cm premium Lord of Cinder hand-painted polystone resin figurine
  •     Red Knight figurine
  •     A4 DARK SOULS Trilogy hardcover artbook
  •     Metal case
  •     The official soundtrack CD
  •     3x iron-on patches
  •     Cloth game-map
  •     Exclusive display box

Dark Souls III won Best Role Playing Game with it's challenging game play and unique art design. Pick up the game April 12th.


Rumor mill: Nintendo NX to have Smash Bros. for its 2016 release, controller will have screen Fri, 29 Jan 2016 08:22:53 -0500 David Fisher

The chances of finding new rumors of the Nintendo NX are about as common as catching a Magikarp with an Old Rod in Pokemon Red (that's 100% chance in layman's terms). Two of the most commonly debated rumors revolve around the potential controller for the system, as well as the console's possible release date. However, in the last two days, we have received two statements by well-known tech companies that just might solidify these two rumors about the Nintendo NX.

On the Yahoo Stocks page Taiwanese tech supplier, Macronix, released the following roughly translated statement:

"Japanese video game maker Nintendo will launch this year a new machine NX, Macronix (2337), general manager Lu Zhiyuan said Macronix will provide products to NX, NX and considerable expectations.

Macronix online Investor Conference held in the afternoon, legal attention, Nintendo will launch a new machine this year NX, has many years of partnership with Nintendo is still in the column NX Macronix supply chains.

Lu Zhiyuan said, Macronix will be provided to the memory slots NX, NX and considerable internal expectations.

Although Lu Zhiyuan would not say whether the supply NX products for the read-only memory (ROM), but, he said, looking forward to this year's performance can be a meteoric rise ROM."

- Yahoo Stock News Taiwan, translated via Google Chrome

I apologize for the rough translation. However, the statement seems to provide evidence toward the Nintendo NX releasing sometime in 2016. According to this quote, Nintendo is not only requesting supplies from Macronix this year, but rather the company claims that Nintendo is launching the NX in 2016.

But wait, there's more!

If this isn't enough to prove that the Nintendo NX is releasing this year, consider this following statement from IHS Technology, this time concerning the state of the Nintendo NX's controller:

“We expect a small recovery in shipments of flat-panel displays for game devices because of Nintendo’s new game hardware expected to be released in 2016,” said Hiroshi Hayase, a senior principal analyst at IHS Technology, part of IHS, at the firm’s display forum held in Tokyo.

The research firm expects shipments of displays sized between 3.1-inches and 5.0-inches wide to increase to 16.5 million units this year, up from 14.1 million units last year. OLED displays would remain unused by the market players, the data show.

Mr. Hayase declined to specify what size of display Nintendo is likely to use for its new device, but said he expects the product to be a stand-alone portable gaming machine, such as the 3DS, rather than a display-equipped controller for a console such as Wii U."

- IHS Technology via Wall Street Journal

Not only does this quote reconfirm the previous statement by Macronix, it also gives us some insight as to what the Nintendo NX controller might look like. In the past, we had patents by Nintendo for strange looking controllers such as this one (below, left) as well as something that looks reminiscent of the Wii U Gamepad (below, right).

If IHS's claims are true, we might be getting something reminiscent of the controller on the right, rather than the one on the left

And then Bandai Namco decides to add more to the rumor mill with Smash Bros.

According to Dr. Serkan Toto, the CEO of Tokyo-based consultant company Kantan Games, the Nintendo NX will feature Super Smash Bros. as part of the launch date lineup. He also goes on to state that while he is unsure of when the game will be released, or what the launch title is, the previous rumors in addition to this one suggest that it may not be an entirely new Super Smash Bros. game. Instead, fans speculate we will be getting something akin to a definitive version of Super Smash Bros. for the Wii U/3DS.

What's interesting to note is that this is only one of several titles that Serkan claims Bandai Namco is developing for the Nintendo NX. He also claims that his sources are solid, suggesting he may have got this information from Nintendo or Bandai Namco directly.

All of these rumors floating about from reputable sources are certainly making it difficult to deny the possibility of a Nintendo NX 2016 release. As the news continues to come in, fans are increasingly becoming restless, their desires for an official statement from Nintendo continuing to grow. It doesn't help at all that Nintendo has been excessively quiet in the last month or so. With the Fire Emblem Fates censorship rumors going around, official NX release information all but non-existent, and now added rumors of a possible Super Smash Bros. release on the NX, Nintendo's tight-lipped policy isn't doing anyone any favors.

Keep an eye on the GameSkinny front page for future updates as we follow Nintendo's actions in the coming weeks leading up to the Fire Emblem Fates release, and the future of the Nintendo NX.

What do you guys think of the rumors surrounding the NX so far? Do you have any theories you might want to add? Do you think the new Super Smash Bros. rumor is true? If so, do you think it will be a re-release or a standalone game? Leave your thoughts in the comments section below!

Dark Souls 3 '"Apocalypse Edition" for pre-order only in the UK - supplies extremely limited Sat, 16 Jan 2016 05:02:30 -0500 Jessa Rittenhouse

If you're the sort of gamer that always has to have the biggest, baddest version of the game, but your budget just doesn't cover it - Dark Souls 3's "Apocalypse Edition" may just be the game for you - that is, if you pre-order fast. 

"Apocalypse Edition" is only available via pre-order in the UK, and the supplies are extremely limited, according to publisher Bandai Namco. The premium edition of this capstone to the infamous series releases April 12 for PlayStation 4, XBox One and PC. It includes a physical copy of the game in a metal case, as well as a copy of the soundtrack CD, and retails at £49.99.

In an era of gaming where physical copies of most games are unnecessary (and for many lesser known indie titles, unavailable), these 'luxe editions provide consumers with a bit of prestige that a digital copy just can't offer. But that prestige tends to come with a hefty price tag.

You can get three different versions of Dark Souls III in the UK: "Fancy," "Burn a Hole in Your Bank Account," and "Is Debtor's Prison Still a Thing?" editions!

"Apocalypse Edition," which replaces North America's "Day One Edition," is the least of the boxes of Dark Souls swag being offered across the pond. 

The next step up, the "Collector's Edition," retails for £99.99 and features:

  • A copy of the game
  • Red Knight figurine
  • A4 DARK SOULS Trilogy hardcover artbook
  • Metal case
  • The official soundtrack CD
  • 3 iron-on patches
  • Cloth game-map
  • Exclusive box

And if that isn't enough, there's the aptly named '"Prestige Edition" -- the best of the best, and only available at Amazon UK, containing:

  • A copy of the game
  • A numbered 40cm premium Lord of Cinder hand-painted polystone resin figurine
  • Red Knight figurine
  • A4 DARK SOULS Trilogy hardcover artbook
  • Metal case
  • The official soundtrack CD
  • 3 iron-on patches
  • Cloth game-map
  • Exclusive display box

That said, "Prestige Edition" currently isn't even available on Amazon UK -- and when it is, the price will certainly reflect the perks.

Are these editions worth all the hype? Judging from the rarity, it seems Bandai Namco may be banking on it being just that. We'll see the proof come April.

Will you be playing Dark Souls 3? Will it measure up to the rest of the series and be the crowning achievement, or are you expecting disappointment? Let us know!



Dark Souls III is Selling Like Crazy; Prestige Edition Already Sold Out Wed, 13 Jan 2016 04:13:13 -0500 Kaj_5807

Bandai Namco's third installment to the highly praised Dark Souls franchise has just sold out their entire stock of the Dark Souls III Prestige Edition pre-order. There is not even a single one left out there for those who were unlucky enough to miss the sale, an amazing feat considering the game doesn't release until April 12, 2016 in the UK. What's even more mind-blowing is that the PlayStation 4 version of the Prestige Edition apparently sold out in just 2 hours, which Bandai Namco UK happily announced on their Twitter account:

The Dark Souls III Collector's and Apocalypse Editions aren't going to get left behind either, with stocks already on the lower end of the scale. So grab them while you can! 

There's still no word from Bandai Namco as to whether they plan on releasing more copies of the Prestige Edition, which was unfortunately only sold in the UK along with the Apocalypse edition that is exclusive to GAME UK.

The Prestige Edition of Dark Souls III is basically the same bundle as the Collector's Edition, but with an additional 40 cm Lord of Cinders figure on top of the 25 cm Red Knight figure. An absolute steal for any fan! Let's all hope Bandai Namco decides to produce more, but fear not non-UK sunbros, as the Collector's Edition will be available worldwide.

Dark Souls III will be released in Japan on March 24, 2016 and a worldwide release is dated for April 12, 2016. 

The next stage in game evolution: Future PlayStation VR titles announced at PSX Mon, 07 Dec 2015 19:48:12 -0500 Gabriella Graham

PlayStation Experience isn't just about bringing new titles and juicy details to cheering fans. As the event's name suggests, PSX emphasizes the gamer's experience and what promises the future holds. This year, that means highlighting Sony's next move in game evolution: the PlayStation VR. Day One of PSX announced eight new titles in the works for their virtual reality headset for 2016, each boasting its own unique mechanics and gameplay.

1. Eagle Flight by Ubisoft

The title holds no surprises for this one. Reminiscent of visions from Assassin's Creed III and an unfortunate PR stunt for Assassin's Creed Syndicate, Ubisoft brings a flight simulation to the virtual reality party. Glimpses of Parisian monuments fill the background, though its unclear if other locales will enhance the game's scenery.

2. The Modern Zombie Taxi Co. from Santa Monica Studio

While it's not exactly clear in the trailer, the player in this game represents the last human being on Earth. Obviously, this makes driving zombies to any destination their little unbeating hearts desire your sole responsibility. We're clearly talking about the natural order of things here. Oh, and the zombies are pretty much all British.

The game started out as a VR demo featuring a driving simulation in which the player's vehicle was filled with rag dolls. The developers found the concept of "sharing the same physical space with floppy folks" hilarious and ran with it, eventually evolving their demo into a (literally) disjointed zombie-themed experience. The new version won Best in Show at the independent games festival, BitSummit, in Kyoto, Japan. The popularity of the game's slapstick humor led to a partnership with Santa Monica Studio.

The game mechanics support full immersion into the ridiculous and colorful world. Should the zombies invade your personal space, for example, players can punch them back with their own hands and one-to-one tracking with DualShock 4 and PlayStation Camera. PlayStation VR head tracking allows players to peek at the endearing zombie antics in your taxi's backseat as well.

This title embraces the odd and plenty of laughter for a lighthearted experience.

3. 100ft Robot Golf from No Goblin

Alright, remember when I said the title holds no surprises with Ubisoft's Eagle Flight? What I meant to say was that all of the VR titles are extremely straightforward in design. That means 100ft Robot Golf allows players to wreak havoc as, you guessed it, really big robots playing golf. Given their size and the unfortunate Earthly settings, this yields massive destruction on the surrounding environments.

The game thrives on 90's style mecha animation, though instead of setting off on a noble quest the save the universe, you'll all but obliterate its inhabitants and worlds while trying to "sink a birdie on the 18th hole."

Control your robot in real time to destroy obstacles or foil your opponents by placing said obstacles in their way instead. The game supports up to four players by either taking turns, utilizing a splitscreen, or booting up the experience online. For solo play, a special campaign mode tells the story of the world's most famous robot golfers. You know who I'm talking about. Everybody's heard of them.

4. Psychonauts in the Rhombus of Ruin from Double Fine

Psychonauts in the Rhombus of Ruin picks up where Psychonauts left off. This tale concentrates on the rescue mission for Lili's father, the Grand Head of the Psychonauts Truman Zanotto, and appears to be a PlayStation VR exclusive. The title is meant to act as a bridge between the first installment and a sequel, which is still unofficial but a definite goal of the Double Fine team.

5. Rez Infinite from Sega

The difficult-to-describe game Rez from 2001 returns with a bang for PlayStation VR. The game caused a divide between the fans who had no idea what was going on and others who adored what they called revolutionary and visionary gameplay ahead of its time. Tetsuya Mizuguchi explains the team's move to a revamped Rez experience:

Now, almost 15 years later, it feels like the perfect time to introduce our game to a whole new generation of PlayStation hardware, and to a new generation of gamers, who I know are more open to experiences that don’t fit the traditional molds (and with today’s more flexible game pricing at retail and online, at a price that we can all feel good about).

With modern technology and graphics, Mizuguchi hopes that Rez Infinite will make players forget they're in a game, instead letting "the real world melt away into a swirl of incredible sights and sounds that could only ever exist in your imagination."

Virtual reality has allowed this game to rise to a futuristic synesthesia experience. That comes with a Synesthesia Suit to enhance the overall immersive effect of the game, as inspired by the PS2 release's Trance Vibrator. This one of a kind item won't hit store shelves, but a few lucky players will have tested out its merits at PSX. For those who missed out, don't fret - developers promised future testing opportunities.

Rez Infinite relies on the intense feelings of the player for a well-rounded and truly unique experience.

6. Ace Combat 7 from Namco Bandai

The latest installment in the Ace Combat franchise comes to PlayStation VR as an exclusive. This dogfighting series clocks in at 23 years old with its last title, Ace Combat Infinity, released in 2014 to PlayStation 3 only.

Ace Combat 7's trailer starts out with heavy, likely terrified breathing high in the clouds. These graphics quickly rise to the top of the virtual reality announcements PSX dished out. Fans witness dynamics ideal for a virtual reality experience, complete with raised tensions and heartpounding action. The suicidal leap of faith and flurry of missiles at the end of the trailer speak for themselves.

7. Job Simulator from Owlchemy Labs

Have you ever, oh I don't know, wanted to prance around your office like a complete loon, hurling coffee mugs and shooting staples about haphazardly? Well here's your chance, or at least your virtual reality one. Job Simulator provides a healthy outlet for your workplace woes without resulting in a swift case of job termination.

This title will launch alongside PlayStation VR. The game bases itself in a future where robots have replaced humans in all jobs. Job Simulator exists to remind humans of the glory of the workplace experience, allowing them "to job" as a gourmet chef, an office worker, a convenience store clerk, and more.

PS Move controllers track the movements of both hands so players can manipulate the environment. In addition to this interactive mechanic, the PlayStation Camera encourages players to physically move about the room in front of their TV with its own space tracking. A realistic and smooth physics system clears the path to hilarity and good-natured fun in rich environments with plenty to explore.

8. Golem from Highwire Games

Highwire Games' first title as an independent studio will launch as a PlayStation VR exclusive. Golem takes a fantastical concept and relates it to modern hardware.

Jaime Griesemer admits that coming up with a way to show off what the title had to offer proved difficult, but the end result satisfied the development team and audiences alike. The trailer takes viewers on a short journey, showcasing the golem and its controller as two separate characters in honor of more traditional trailer techniques. Highwire Games encourages fans to put themselves into the shoes of the human in order to imagine what controlling a Golem might be like with a headset.

The girl's fluid gestures and broad arm movements imply use of the PS Move Controllers utilized by other VR titles, but that mechanic hasn't been officially confirmed. The game aims to communicate a sense of power and presence, along with real dread, bodily danger, and anticipation as players experience the transportive qualities of virtual reality.

Do you plan on saving up for a PlayStation VR headset? Are there any games in particular you're excited to try? How do you feel about the direction of video games following the course of technological advances? Take part in web-reality and let us know!

Namco's mini-game loading screen patent is up Fri, 27 Nov 2015 12:22:20 -0500 mrivera269

Since 1995, Namco has had exclusive rights to mini-game loading screens. One example of a mini-game loading screen was in the dubious Onechanbara, an action game similar to Dynasty Warrior where bikini-clad women fought hordes of zombies. Needless to say the game was garbage, but it had a clever 2D side-scrolling version of the game you could play during load screens. Namco was able to pull off mini-games in their loading screens for over 20 years.

Until now. As of November 27th, Namco's exclusive patent rights are finally up; thus allowing every other game publisher to encourage mini-game loading screens in future titles by developers.

Mini-game played during Onechanbara load screen

Gone are the days of static load screens, flavor text, or quirky animations. Can you imagine a Fallout 4 loading screen that doesn’t contain rotating 3D-models and pointless lore text but rather a cool mini-game? Developers now have the freedom to make creative loading screens any way they choose. Unless you’re a PC Gamer with an SSD, then you probably haven’t seen a loading screen in quite some time…

What do you guys think of Namco losing its rights to mini-games in loading screens? Sound off on the comments below.

Dark Souls III western release date Wed, 16 Sep 2015 20:25:23 -0400 Andrea Koenig

Dark Souls fans rejoiced at the announcement not too long ago of the Japanese release date. Now, the west rejoices as North America and Europe get their Dark Souls III release date - April 2016.

The announcement was made alongside a trailer at the Tokyo Game Show. The above video features the Japanese release date. No specific date in April has been released yet.

Details concerning the game show role-playing as a key factor. There will be a "deeper sense" of it than previous games, in order to better provide players with a "customized gameplay experience."

Features of this role-play Dark Souls installment from Bandai Namco include these highlights:

  • Skills to modify weapons' attack power.
  • Reallocate stats
  • Fast Travel
  • Armor sets
  • Medieval weaponry
  • Powerful sorceries and miracles

Everything the player faces is meant to assist in development of their personal style for their own personal game.

Dark Souls III will be available on PlayStation 4, Xbox One, and PC. There are reports of a PlayStation testing period in Mid-October.

Dragon Ball Z: Dokkan Battle hit 6 million downloads in a month Fri, 21 Aug 2015 19:10:42 -0400 Ashley Shankle

Did anyone not expect a free to play mobile Dragon Ball Z game not to do amazingly well? Dragon Ball prints money, and it's apparent this trend is continuing with the series' first official mobile game entry. The English version of Dragon Ball Z: Dokkan Battle has already reached 6 million downloads in just over a month.

Dragon Ball Z: Dokkan Battle reached the 15 million downloads mark in Japan even before its international release on July 17th. The international download numbers have reached just over a third of the Japanese numbers, and in a mere 32 days. That's no joke.

While most gamers will take a look at its simplistic gameplay and turn up their nose, Dokkan Battle is a feast for Dragon Ball Z fans. Characters from all of the series' arcs can be both obtained and fought against. The battles themselves are packed with action art stills and animations to get the player pumped. This Japanese trailer illustrates this far better than I can explain it:

If you're into Dragon Ball Z and are in need of a new mobile RPG, Dragon Ball Z: Dokkan Battle may be worth a shot. You can grab it now on both Google Play and the App Store.

Sword Art Online: Lost Song gets a western release date Thu, 13 Aug 2015 07:40:33 -0400 Marshall Jenkins

Japanese video game publishers have been a tad stingy in the past when it comes to releasing their niche products to hungry Western audiences. It took almost ten years for us to receive the Final Mix of Kingdom Hearts when it was released with Kingdom Heats HD 1.5 ReMIX in 2013.

That being said, games that extend past a niche and into the mainstream would surely get a close western release date relative to its national date. In an announcement this morning, Sword Art Online: Lost Song will be getting its debut in the West much sooner than anticipated with a release date for PS3 and PS Vita this November 13th. 

Players take on the role of the series protagonist Kirito

When it comes to extending a brand into the video game circuit, the popular anime Sword Art Online would appear to have the easier route based on its source material. The world involves the use of virtual reality gaming systems that allow players to enter virtual worlds and combat whatever threat the plot throws at them. You can already picture what a game for this would be in your head, right? 

This new adventure will take players to a virtual world that has not been shown in the series before. The game will feature a new story for players to experience with characters that are familiar to fans will be playable as the story progresses. Fans of the series will be able to pick up the new installment in November. 

Humble Bandai Namco Bundle: Get a collection of Bandai Namco games for only $10! Tue, 11 Aug 2015 20:08:24 -0400 mrivera269

If you're a fan of Bandai Namco games or of getting games for cheap, you're in luck. Humble Bundle is doing a Bandai Namco deal, get up to 9 games for only donating $10 or more. Here are the donation tiers of the bundle: 

Donate anything: 

  • Pac-Man Championship Edition DX+ 
  • Platformines 
  • Deadcore

Donate more than the average - [At time of press: $6.64]: 

  • Ridge Racer: Unbound Bundle 
  • Enslaved Odyssey to the West 
  • Ace Combat Assault Horizon 
  • Star Trek 
  • Beware Planet Earth! 

Donate more than $10: 

  • Dark Souls: Prepare to Die Edition 

This bundle includes some gems such as Dark Souls and Enslaved Odyssey to the West. Both games are worth a play if you skipped them during their original release. Like every Humble Bundle, donations will go to charity. Humble Bandai Namco Bundle's donations will go to Save the Children. The Save the Children foundation is an organization established in the United Kingdom to promote children's rights by improving education, healthcare, and economic opportunities. 

Make sure to grab your humble bundle now! 

Moon Prism Power! Wait...Not enough fan hype? Tue, 11 Aug 2015 19:31:48 -0400 jesseink

Sailor Moon has sparked up some interest in the video game world. Bandai has made it clear to US fans that there isn't enough fan hype to make a video game due to other running anime series.

Back in April, Tak Miyazoe, senior manager at Bandai, stated that they would like to bring a new Sailor Moon game to the West, but want to make sure that enough fans would be interested in buying it. Meaning that they have to look into what the audience is mainly focusing on, such as the new Sailor Moon Crystal anime series, the manga and other merchandise being produced. Other videos games such as Naruto and One Piece have already been announced this year, but what about Sailor Moon?

The last video game was released based on the popular series was called the La Luna Splende for the Nintendo DS back in 2011 created by Namco Bandai Europe, but it never left anywhere outside of Italy. Another one of the more classic video games produced was the Pretty Soldier Sailor Moon created by Gazelle/Banpresto in 1995. 


Below is some more insight on how the arcade Pretty Soldier Sailor Moon arcade game is like. If you can find one of these, then that means you've found one of few arcade games still left. Do you think Bandai should make a new Sailor Moon video game? 

Tekken 7 introduces new character Gigas via YouTube Thu, 06 Aug 2015 11:23:03 -0400 PencilPusha

Tekken 7 is taking forever to come to the United States.

Luckily, there are videos popping up on YouTube that showcase new characters from Tekken 7, which already made some waves at the EVO2015 Evolution Championship Series in Las Vegas, NV, late last month.

One of the leaked videos includes a new character named Gigas. He's big, he's wearing some kind of tight, red spandex suit, he's faceless (unless you count 6 small lights on a facemask as a face) and he has a bunch of black tubes hanging out his shoulders and back. He kind of resembles the old Bane from the Batman series. The tubes suggest that he could've been a science experiment of some kind. The Mishima Zaibatsu's Dr. Boskonovitch is notorious for creating people in a lab.

In Tekken 4, it was revealed that all those strange memories Nina had from Tekken 3 were her faint recollection of the Mishima Zaibatsu scientists performing in-vitro fertilization on her during her cryosleep, thus creating Steve Fox. So it's possible that Gigas is a new creation of the Mishima Zaibatsu's regime.

Was Dr. Boskonovitch linked to that? Probably.

Dr. Boskonovitch also created GunJack and he helps Bryan live a bit longer in Bryan's ending in Tekken 4. Maybe he's not such a bad scientist after all.

Gigas' moves moderately resemble that of GunJack and King, but mixed together. The powerful body slams, the bow-legged, slow, tough guy walk, and the ability to toss and throw enemies overhead are all clear indicators of GunJack and King's battling influences.

Would it be so much to ask for a little originality? Or unless Gigas is a character in disguise...

Although not much has been revealed about Gigas yet, he seems to be a formidable opponent in the game. Hopefully, he wasn't engineered to be a part of Kazuya and Heihachi's ever-present evil schemes in the Tekken spectrum or players will have more challenges to face once the game is released in the U.S.

In the video, Gigas faces off against Dragunov, pounding the guy's head into the ground at one point. Gigas has great power moves and combinations and his body slams are treacherous. Players would best be advised to not get caught between Gigas and a wall or a corner.

For more leaked videos on the highly-anticipated Tekken 7, check out YouTube.