Nintendo Nx  Tagged Articles RSS Feed | Nintendo Nx  RSS Feed on en Launch Media Network Scam! Nintendo Switch Offer is Not What it Seems Thu, 17 Nov 2016 06:19:00 -0500 Janette Ceballos

A scam has been taking advantage of the fact that Nintendo has been tight-lipped about its upcoming platform, the Nintendo Switch. People out for any information may be led to scam websites like the following two.

Signing up to either or will give you this message:


Congratulation! You are eligible to join the Nintendo Switch™ Beta Program! You are chosen, which means you can get into the Nintendo Switch Beta!

You will receive the Nintendo Switch Beta Hardware which includes 1 System, 1 Docking Station, 2 Switch Controller (Left and Right) HDMI cable, 1 power adaptor, as well as instruction booklet.

Below, you will find a code to redeem. Please note: This code is specifically for your account, so do not share this with anyone.”

They do in fact give out a 16-digit code, but instead of the format Nintendo uses, a mix of numbers and letters, this code is all numbers -- another red flag if the email’s poor grammar didn’t tip you off. The email links you to another site to enter the code, a BAD idea all around.

A closer look reveals both website domains are not actually registered to Nintendo. They belong to some guy linked to about 267 other domains. Yep. This is definitely a scam.

There are a few key things to keep in mind when things like this pop up. Nintendo has not officially announced any information on a Beta version of the Switch. Anything official will be found on the domains,, and

Toys R Us Throws Up Placeholder Price for Nintendo Switch Sun, 13 Nov 2016 13:17:58 -0500 David Fisher

Not much is currently known about the Nintendo Switch, aside from what the preview trailer had to offer. However, a placeholder page for the Switch has recently appeared on the Canadian Toys R Us website, generating excitement in Canadian Nintendo fans on Reddit. While the site doesn't provide anything particularly new in terms of info, it did present a tentative price for the system.

According to the placeholder page, the Nintendo Switch will be selling for $329.99 CAD. That's $244.23 USD at the current exchange rate. In comparison, the 500GB PlayStation 4 Slim and Xbox One S models retail for $379.99 CAD.

It should be noted that while the price presented on the placeholder site might be accurate, prices are subjectable to change between now and the time of the Switch's release. After all, a placeholder is simply a placeholder, unless, of course, the price was directly presented to Toys R Us by Nintendo of Canada. As such, it should not be assumed that this will be the final retail price.

What do you think about the tentative price for the Nintendo Switch presented by Toys R Us Canada? Would you be willing to pay $329.99 CAD for the Switch based on what's been revealed thus far? Leave your thoughts in the comments section below!

Level-5 CEO Shows Interest in Nintendo Switch Sun, 30 Oct 2016 15:11:05 -0400 Kiara Halls

Level-5 is the latest in a growing list of third-party developers to express interest in the Nintendo Switch.

In a recent interview with, Level-5 CEO Akihiro Hino was asked his opinion on the upcoming Switch, to which he replied:

“We plan to make games for Nintendo Switch, but I think it’s very important to find out the best way to get the most out of the console. For that reason, we won’t have any titles at launch, but we’ll work with it as soon as we figure out how to take advantage of it.”

The statement casts some doubt over whether Ni no Kuni II: Revenant Kingdom,  announced last year, will be released for the Switch. Though at the very least, we can be sure of a Level-5 game for the platform at some point.

As the developer of massively popular games like Yokai Watch and Professor Layton, Level-5 has been a regular presence on the Nintendo DS and 3DS, but have often outsourced their home console titles to PlayStation platforms, especially for their American releases. However, it seems like the Switch may change things up a bit, likely thanks in part to its portable nature. 

Will the Nintendo Switch Save the Company? Mon, 24 Oct 2016 06:13:29 -0400 Rettsu Dansu

With information on the Nintendo Switch finally being revealed a couple days ago, we can finally stop the agonising process of making wild expectations about how what was once the NX could potentially save Nintendo. We all have opinions on this, in fact there's already a number of people who have already expressed their opinions, so if you're in for some more, here's mine. Let's provide some answers to three questions about Nintendo's future.

Question 1: Does the Switch Make the Same Mistakes as Nintendo has Made Before?

Consider the Nintendo Entertainment System. This was pretty big for it's day, however it wasn't powerful enough to truly present images with suitable clarity. Then consider the SNES, which provided enough technology to present images with such clarity that the art style of its games are still copied today. Then with the N64, we entered the third dimension, another massive leap. Then the GameCube, in which games were in 3D but also managed to look like they weren't made entirely of triangles.

And lastly, consider consoles that came out after the GameCube. The PS3 and the Xbox 360 were definitely powerful, but where's the leap? Sure the graphics are slightly better, but with each previous generation leap we were able to make games we never could before. In this generation, we could make the same games but bigger. Not bad, but not great. While this is an issue, it's a topic for another article.

This is an issue that I think Nintendo understood, as it was straight after the GameCube that Nintendo begun to focus on innovation in hardware instead of power in hardware. The DS with its two screens, the Wii with all of its sanity destroying issues, the 3DS with its eye destroying bullshit, and the Wii U with its iPad for a controller.

The Problems With These Innovations

It's funny to think about how we consider some of these 'innovations' as bad, especially the Wii, since this focus initially made Nintendo tons of money. It only really stopped working with the Wii U. But that doesn't mean that Nintendo gets a free pass with money making machines like the Wii and the DS.

The previously used quotations on innovations above is because there is a difference between an innovation and a gimmick. Now this definitely depends on your definition, but I'd say an innovation is something that actively improves the experience, while a gimmick creates a completely different experience, for better or for worse. There's an example I like to use that shows this through game design:

Kingdom Hearts

Kingdom hearts tries to improve the formula with each individual entry. This is pretty respectable, but Square Enix usually tends to have varying levels of thought put into their 'improvements'.

Kingdom hearts 2 employs the form mechanic, which I feel is an innovation. Basically you can activate forms which change your animations, speed, and abilities. However, these changes build upon previous mechanics, you're still attacking the same way and have similar types of abilities, they're just different now. Plus, using these forms often grant you abilities outside of the forms, affecting the main gameplay and the way you go about approaching battles. This is an innovation as it is deeply rooted in the gameplay formula. It feels like Kingdom Hearts, but better.

Kingdom Hearts Dream Drop Distance employs the flow motion mechanic. You can press a button to activate flow motion which allows you to perform certain attacks. This is completely separate from the rest of the game, you're either using flow motion or you're using the main mechanics, they don't ever combine. Hence it's a gimmick, it doesn't improve gameplay, it just gives you the option for a different experience.

So Why are Nintendo's Previous Attempts Gimmicks?

Nintendo's focus for the DS was to make games that controlled by tapping and swiping. This is a completely different control scheme to the norm and was jarring to most players.

The Wii's motion controls were focused on making games more immersive by forcing the player to perform the same motions as what is occurring in the game. However, even if the technology had actually worked, it still wouldn't have been as good as Nintendo would want it. I play video games to do things I can't do in real life. I can't perform the crazy motions that Ryu performs, hence why I'm playing Street Fighter instead of fighting on the street. Applying motion controls improves a certain amount of games, but not the majority.

The 3DS mostly gets a pass, as Nintendo couldn't find a way to force you to use the 3D effect during its games. As a bonus, because the top screen is such a focus, the touch screen gets the little attention it deserves.

The Wii U has the same problems as the DS, except double. Not only is the touch screen used for all the wrong reasons, but there's also a gyroscope which is mostly used for holding up to the screen in different positions.

These gimmicks force you to play games differently, and only allows a certain set of games to be made for them. In Nintendo's attempts to make new leaps in games, they've instead restricted them.

Not only that, but despite being new and different, the biggest kick is that they simply don't make games fun. A lot of games for the Wii can be frustrating due to the dodgy sensors. They didn't just fail at innovating, but at the same time they managed to take the fun out of their games.

I feel that there's some actual good uses to some of gimmicks. Touch screens are well used for precision in areas such as menus, and the motion controls can make hectic moments like quicktime events slightly more hectic. If the games were designed with those uses in mind, perhaps they would be innovations instead of gimmicks.

So Does the Switch Make the Same Mistakes?

The Switch's big thing is that it has a screen that you can pick up and use to play games away from your console. This doesn't seem like it will affect how the system's games will play.

This is important, if the Switch's new feature doesn't butt into a game's features, then they can do anything they want for all I care.

Having a separate portable screen and some customisable controllers, no matter what you think about it, doesn't affect the gameplay. Unless Nintendo finds some way to force you to go outside and play the Switch, or there's some game that requires constantly changing which control style you use (I'm actually scaring myself a little here), I don't think there's a problem. This is one the biggest problems that previous Nintendo consoles had, and I think that games on the Switch will be much more approachable as Nintendo focuses on avoiding it.

This also makes it easier for Third Party developers to make games for the system, they don't have to consider how to work around the new elements. This brings up the point of Third Party support for Nintendo.


The biggest thing that gives me hope for the Switch is this picture:

Now, this picture could mean anything. Maybe these companies are just porting older games to the system, which didn't work for the Wii U, or maybe these games are small side games that won't be as good. However, what's really important is that Nintendo seems to be shoving this picture in our face.

I see this a lot in what Nintendo has presented with the Switch. No matter what games are planned, it means that Nintendo has a deep focus, this time, with third parties.

This means not only that there's a focus, but Nintendo has listened to fans, and observed the way the world has moved. If Nintendo is opening their eyes to this perhaps they could be opening their eyes to plenty of other things that fans have wanted, although this is definitely speculation.

Nintendo has always focused on making their own games, and rarely properly allows others to work with them. As less and less companies make games for their systems, the importance of third parties can be easily seen.

As long as Nintendo has a good focus on working with others, they've grown as a company.

The Wii U definitely has some quality games, but the amount of these games that came out over the Wii U's lifetime is less than the amount of quality games that came out for other systems within the past year.

As long as Nintendo has a good focus on working with others, they've grown as a company.

However, while they aren't making the same mistakes, a question still remains.

Question 2: Are they Making any New Mistakes

Sure, Nintendo seems to be learning from past experience, but they're still doing something risky, are they messing it up again?

The Portable Screen Thing is a Worry

I see a lot of people saying 'it's just another Wii U', which isn't really true. It's been confirmed that the console itself is the screen, the dock is simply a device that switches the output to a TV.

The thing that worries me is the focus on taking your screen with you. The biggest thing Nintendo needs is battery life longer than at least 2 hours. If we're talking playing the same games at a similar resolution on a machine that thin, I hardly believe it it can run for as long as it needs to.

The Wii U gamepad was thicker, and it streamed the game directly from the console so not much processing power was needed, and yet it had a battery life of less than an hour.

To be able to process the games within the screen itself, that must take up a lot of power. This console would have to be bloody beefy if it's going to work as intended.

But I Still See Some Good in this Idea

I don't like playing JRPG's on a home console or PC, they usually require too much repetition that I get bored. However, if I play a JRPG on a handheld I can really get into it, because I listen or watch something else while I grind.

This may be a unique situation, but I can totally see myself beating a dungeon while watching TV, and then putting the screen back into the console so I can watch an important cutscene on my TV.  In fact, this is something I did with my Wii U gamepad. The fact that you can choose your controllers, and most of the controllers look pretty well made, I think this could improve that experience.

And that's the thing, this looks like an improvement on the Wii U. Consider the Wii, Nintendo basically made a prototype for an idea in which Sony and Microsoft improved on. This time, Nintendo can learn from what worked and what didn't in the previous idea and build upon it themselves.

But is it an Innovation?

It doesn't quite look like Nintendo will achieve what they're aiming for.

Nintendo has recently been focused on trying to find new ways that people can enjoy games. But this doesn't really change anything. We're still playing games the same way, just now I can play the games while I'm out with my dog. And the thing is, I'm likely to get mugged because I'm carrying around a massive screen.

Nothing ruins the Switch, but nothing makes it stand out.

And because of this, the Nintendo Switch's capabilities seem to be comparable to the touch pad on the PS4 controller. It's nice to have it there but it literally changes nothing about the games.

And this asks the last question:

Question 3: Will This Save Nintendo?

The reveal made me quite optimistic about the direction Nintendo is headed. It seems to have the tone and style of the current generation, something Nintendo usually fails at. Nintendo has clearly made a change in focus.

The trailer shows many things that show that Nintendo is thinking towards really good things, such as eSports and big third party games.

However, I Don't See Anyone Doing Half the Things in that Reveal

The chances of someone playing a video game, then looking out their window to see that a party is going on, then taking their video game to play it, is about 0%.

Also, if I'm playing some basketball, and I say to the other players 'Hey, do you want to play a video game version of basketball instead?', the chances of me getting beaten up is about 100%.

This may seem nitpicky, but Nintendo is trying to sell the capabilities of this system. People like me will buy the system no matter what, I'm not missing the next Zelda (well, the one after the next). However, for Nintendo to succeed, they need to appeal to two types of people: people who play games but play on other systems, and people who don't play games at all.

The portability of the console appeals to me. All I need to do is take the screen with me, and when I want to play it all I need to do is pull off the sides, set up the screen, and I immediately have a two player experience wherever I want.

But this is appealing to someone who's already sold on the console. I find it nifty because it's going to add to an experience I'm already determined to have, but what about to people who aren't sold?

For people who play games on other consoles:

There isn't much that will move them to this console. They aren't going to spend the money on a new console simply because they can take it with them.

It could be argued that with the PS4 Pro and the Xbox Scorpio, people are already thinking of buying new consoles and this could take sales from them. However, they already have all those games and save data for those consoles, there's even less reason to move.

Being able to take a console on the move is great and all, but has anyone really complained about needing it before? You could argue that it could be something we don't need, but generally when I'm outside, I'm most likely outside for a reason. If I'm partying with friends like that girl in the trailer, I'm probably going to continue partying. If I'd rather play video games I'd probably go home.

Yes, you could use the console the same way as a 3DS. However, considering that that screen doesn't fit in any of the pockets of my pants, I'm not going to count on it.

The most interesting thing to me is playing multiplayer games wherever I want. On a 3DS you can only play single player games unless someone else has one. With this, you have everything you need for a 2 player game in one package.

This is the only bonus I really see in the console. We just need to consider if that's enough for someone to... cough... make the switch.

For People Who Don't Play Video Games

The Wii and the DS were massive because people who weren't even into video games were buying them. It's the same situation with Pokemon Go as well.

If Nintendo wants another revolution like that, they're going to need a variety of people to take interest. Would this be enough to entice people who don't play games?

With my judgement, I'd say no. This could possibly entice people who don't have time to play games because they're always on the move, although handhelds and smartphones already cater to this.

However, if people don't play games simply because they don't like them, they aren't going to suddenly like video games because now they can play them while on the toilet.

The Wii was huge because it literally changed the way we play games. In the end it turned out to be a mess, but it definitely looked like it would be innovative at its launch.

The fact is, the Switch doesn't even look particularly innovative at this point in time. Even if it does turn out to be superb, the Wii showed us the importance of that initial reaction.

So Nintendo's in a Bit of Mess Aren't They?

Nintendo can't bring themselves back into the forefront by simply making a powerful console. The other console's definitely have their problems, but unless there's a massive difference in power, no one is going to move consoles.

Nintendo has to innovate in a hugely different way, but one that doesn't restrict the types of games played on the system.

People are too set in their ways and they aren't going to spend money for a slight increase at the cost of losing save data and a game library. Plus, technology just doesn't allow that kind of difference anyway.

They've gotta do something huge and different to bring people in, but this is exactly why the Wii and the Wii U had bad reception.

Clearly, Nintendo has to innovate in a hugely different way, but one that doesn't restrict the types of games played on the system. I don't believe the Switch strikes this balance.

I definitely believe it won't ruin Nintendo games like the Wii U did, that's a plus, but I don't see the Switch as something so massive it'll bring enough people in to sell as well as other consoles.

I still believe the Nintendo Switch will be a solid console, thousands times more solid than Nintendo's previous run, and I'll definitely buy it. However, considering Nintendo's reputation and the size of its fan base, I don't believe that it's enough to actually save the company.

10 Best Parody Images of the Nintendo Switch Fri, 21 Oct 2016 08:06:41 -0400 Stefano Bonacchi


1. The Nintendo Switch-blade


Nintendo will take your money, no matter what. So you might as well shut up and give it to them. 


This photo not only has a really great art style, but it's very appropriate -- because Nintendo will have your money. You can't stop it. 


These are some of our favorite fan parodies of the Switch so far, but what are yours? What other hilarious Nintendo Switch images have you seen on the Internet so far? Let us know in the comments!


2. Nintendo Toaster


I truly don't know what to say. This one made me laugh a lot. I doubt the Switch will actually include this feature, but we can dream!

And last but not least, the funniest parody photo of the Switch is.....


3. Nintendo Swiss


It can do literally anything.You won't be able to live without it. Look how versatile!




Honorable Mention: Switch Partners


This one is so true that it hurts. 


Honorable Mention: Wii U's Alola Form


There's not much to say here. As a Pokèmon fan I liked it a lot, given how clever it is. And to be honest, the Switch does look suspiciously like it could be the Alolan Form of the Wii U. 




4. Robot dog comparisons


There are various versions of this, but this in particular is my favorite. When you squint a little, the Switch does look eerily like those robot dogs that never really became as popular as anyone hoped.

Now....before jumping into our top 3 photos, let's look at some honorable mentions.


5. Switch with Adam Sandler


Truly a gem.


The movie itself wasn't particularly remarkable, but this may have changed things. In fact, this photo might be funnier than the entire film -- or anything else Sandler has ever done.


6. This Hilarious Reaction Face


For those of you who can't read it, this fan is saying:


"Someone told me that Nintendo will file for bankruptcy because of the switch, this is how I reacted."


I don't think that any further explaination is needed here.


7. Nintendo Stitch


I'm a bit partial to this one because I love Lilo and Stitch. Here's hoping that Disney ends up partnering with Nintendo to support the Switch, and leave it at that. 


8. Pen pineapple apple pen


This one is all about the recent meme generated by the aforementioned song. It is pretty funny and somehow describes the Switch perfectly.


9. The DIY Nintendo Switch


Lots of people have been posting ways to make your own Nintendo Switch. This one, however, is my favorite. Perhaps it's a way to make the Wii U useful, finally?


10. Iwata gives us his final ripple console!


Referencing an Iconic scene in the anime Jojo's Bizzarre Adventure: Battle Tendency, Satoru Iwata is compared to the show's Caesar Zeppeli -- implying that even after his death, this last console will make Nintendo win the console war after all. 


Pretty heartwarming and a bit funny.


Yesterday the Nintendo Switch was announced -- and it made an incredible shockwave across the whole internet. The long-awaited console reveal gave birth to a plethora of reaction images and funny pictures that parodied the upcoming system and poked (harmless) fun at a few of its features. 


Here are some of the funniest ones we've found so far. 

The Nintendo NX Reveal is Happening Tomorrow-- Here's How to See It Wed, 19 Oct 2016 15:55:27 -0400 Auverin Morrow

Ever since its initial announcement nearly 2 years ago, the Nintendo NX has been a total enigma. Nintendo has been tight-lipped about its next home console, and fans all over the world have been snapping at the bit for any information they can get their hands on. 

We thought we might see a reveal sometime this month, but all rumors were unsubstantiated until today. A new message at the top of Nintendo's official website tells fans that they should tune in at 7 A.M. PT, 10 A.M. ET, and 3 P.M. UK time on Thursday, October 20th.

At this time, Nintendo will release a preview trailer that will serve as the first real peek into its upcoming NX console. Fans will get a first look at what the system has to offer, and will hear some preliminary information about the platform. 

This is undoubtedly one of the most anticipated reveals of the year. Surely fans will be hyped to know that we won't have to wait nearly as long as we thought to see what Nintendo has in store for us next. 

Nintendo NX Still To Be Announced in 2016 Wed, 19 Oct 2016 09:24:46 -0400 Lydia M

We've known that the NX would be Nintendo's latest console for about a year and a half now, but have yet to see any new information since then.

With much disappointment, Nintendo barely mentioned the NX at E3 2015 or 2016. The only sight of the console was that Legend of Zelda: Breath of the Wild would be the flagship title for the NX in March 2017. 

Hope is supposedly in sight.

According to a Wall Street Journal report, Nintendo still plans to release more details about the NX as early as this month. The report essentially states that in Nintendo's upcoming second-quarter earning report on October 26 they would at least have to mention the NX when they meet with press.

October 21 just so happens to be the five year anniversary of the "Nintendo Direct", a live-streamed conference where Nintendo usually makes their big announcements. This is another possibility for more NX details.

Large moves like this from gaming companies typically come with delays on top of delays, especially with Nintendo keeping the NX so hush-hush. So the original announcement of a March 2017 release could also be pushed back.

Nintendo being so tight-lipped brings out a hefty amount of speculation as to whether it will be a traditional, handheld or even VR console, and whether it will require classic cartridges instead of discs. 

Until any sort of announcement is made, we can keep up our speculations and hope the Nintendo NX will make our wildest dreams come true.

Nintendo NX to be unveiled THIS MONTH? Maybe? Wed, 05 Oct 2016 01:06:51 -0400 Joey Marrazzo

The Nintendo NX was announced as the next console for Nintendo on March 17 back in 2015. Ever since then, we haven't heard much about the new console. Earlier this year, we learned that the Nintendo NX would be released in March of 2017 but still didn't have any information about what it looked like or how it will work due to all those crazy patents that were leaked.

This drought of Nintendo NX information might be over soon. Nintendo might be planning on officially announcing the Nintendo NX on October 21. That's right! In just a few short weeks, we will know all about the new Nintendo console. 

October 21st is also the 5 year anniversary of the first ever Nintendo Direct. Nintendo Direct are videos that Nintendo releases about its upcoming games for the Wii U and Nintendo 3DS throughout the year. Due to the Nintendo Direct videos, Nintendo does not have a conference at E3.

What do you think about the Nintendo NX? Do you think it will be a failure or are you excited to see what Nintendo does with their next console? Let us know in the comments.

Where Haven't We Gone? - Defining Genres in Gaming Tue, 04 Oct 2016 06:00:02 -0400 Jeremy "Digit" Brown

Think of all the colors you can possibly think of, from the pigments that make skin tones, to the entirety of the light spectrum that makes beautiful rainbows.

Can you think of another? A completely new color that looks nothing like the one's you've seen before. One not made from combining or blending ones of our predetermined, premade palette, but one that's completely new in every way.

I can't. But I'd like to think there's more out there.

In the information age we have now, media is saturated. We see movies that are sequels upon sequels to the point that Marvel has "phases" of dishing out superhero movies. There are hundreds of websites all dedicated to the same things, (celebrity news, user-made videos, social media sites) but we all find the ones that we're content with eventually. Even match-3 "puzzle" games are made for every IP that children are into.

I find that gaming was once perhaps the most innovative form of entertainment. Genres were hard to define for a long time -- but as we've evolved as a culture, there's now dust that has settled from our explosive possibilities.

I recently played through Metal Gear Solid 4: Guns of the Patriots for the first time in a long time, and I was amazed at the level of creativity. The OctoCamo suit allows for incredible stealth moments, and the scripted sequences blew me away. It felt so alive, inspired, fresh, even though it's almost a decade old. But when going further back in the game series, it's not totally innovative  -- instead, it's part of a stellar series making massive improvements.

Then I thought -- out of everything I've played, the genres are all covered. Puzzles, MMOs, first/third-person shooters, roleplaying games, adventure games, platformers, bullet hells, action games with all sorts of weapons, stealth games... what hasn't been done? Is there any genre I can think of that hasn't already existed as a game before?

I can't. But I'd like to think there's more out there.

I think as a community we've become pampered with the industry standards that hurt innovation. Everything we play is autosaved, hosts of content are what we base how much worth a game has, and control schemes have blended to all seem the same. Some of these improvements make sense -- they get rid of things gamers always complained about. With autosaving, you never feel like you lose progress unnecessarily (mostly), for instance. 

One game that never ceases to amaze me is Resident Evil 4. It scares me, it's filled with deep upgrading of a large weaponry, it has a (now) wonderfully campy story surrounding its pulse-pounding action. Even though it ushered in such an important era for the third-person shooter, this game would never be made today.

The controls don't let you strafe, there's no aiming and moving at the same time, and the ludicrous level designs would make people think it's hilariously silly. These are all immediate no-no's in today's market. The game remains one of the most satisfying games in my memory, and my feelings don't change even when my friends wonder why I'm freaking out so much around Regenerators. Resident Evil 4 ensured it kept the strengths of the GameCube, it didn't try to overcome the limitations. This forced design choices within the game to become something more creative than it had to be.

Can this happen again with the way we have our consoles and computers? Consoles are becoming increasingly easy to code for, the controllers more organic, the graphic potential endless, and the amount of us willing to play even $60 games with microtransactions. Is there anything I could do to change the state of game?

I can't. But I'd like to think there's more out there.

Remember the DualShock 4's touchpad? It feels like it's become a big "Select" button rather than an actually new idea. The closest I saw to any game using it for a useful concept was Killzone: Shadow Fall, which used the touchpad to change the programming of your drone companion, the Owl. The rest and best of the games out on PS4 don't bother to try anything unique with the controller. 

This is why I hope to see some wild innovation from Nintendo's next console -- still simply called the NX. If the rumors are true, then this hardware can transform from a handheld device to a powerful living room console at a moment's notice. The possibilities of a device like this could be bigger than anything else before it... ever.

Think about it. Even with Pokémon Go's popularity in augmented reality gaming, Nintendo could push it to an entire other level. While the larger focus of games could be the living room, the games can have alternate additional content that encourages you to go out and interact with the world -- and then interacts with the game in different and unique ways.

I know that Niantic made Pokémon Go, but Nintendo has clearly seen its popularity -- there's already a Mario game on mobile being released now. Perhaps they can bring a new level of immersion to gaming -- one where you can be a part of your games anytime, anywhere.

I'll be the first to admit; I'm not a genius game designer, unlike any of the talented men and women that work in this industry who bring us new and creatively unique games every year. I truly don't know how hard it would be to design, visualize, present, and especially code that next step into a gaming world beyond my own preconceptions. In this journalist's glasses-draped eyes, can I simply ask for a complete new genre, and possibly even a era of gaming?

Nintendo: A History In Ten Minutes Or Less Mon, 12 Sep 2016 10:00:01 -0400 Joshua Harris

Nintendo has not always been the insurmountable gaming tycoon that it is known as today, the company owes its humble beginnings to the late Meiji era where it began as a simple playing card company. 

A Luck of the Draw

In its genesis in 1889, Fusajiro Yamauchi breathed life into the precursor to the modern Nintendo, Nintendo Koppai. The business focused on manufacturing hanafuda cards, a game better known as flower cards. With the goal to complete card suits, the number value assigned to each type of card was arbitrary. As their popularity grew, Yamauchi sought the help of assisstance to mass produce these cards to keep in check with the overwhelming demand. Without a son to continue his patrilineage, Yamauchi passed the torch to his son in law, Sekiryo Yamuachi, in 1929. 4 years later, Sekiryo merged with a second company to form Yamuachi Nintendo and Co. 

Seeking a more effective mode of distribution for his hanafuda cards, Sekiryo created Marufuku Co., Ltd., along with several other brands of cards that Nintendo has inserted into the mainstream market. Following his predecessors suit, he went on to adopt his son-in-law Shikanojo Inaba (later changing his surname to Yamauchi after being marrying into the family). Unfortunately, he did not take over the company because he had abandoned his family. Shikanjo's son, Hiroshi, who was raised by his grandparents took over the company instead of his absentee father. 

The Birth of a New Era

Having left school to take over Nintendo after his grandfather died, Hiroshi Yamauchi changed the name of "Marufuku C. Ltd." to "Nintendo Playing Card Co. Ltd." In 1953, Nintendo forged its way into the future by becoming the first company in Japan to manufacture playing cards from plastics. 

Following the success of going into business with Disney a decade later, Yamauchi began to extend Nintendo's reach from taxi companies, food companies, and even to selling vacuum cleaners. 

The Advent of Electronic Gaming

Following the rise and fall card playing games, the late 70s Nintendo broke its way into the the new gaming scene via the Magnavox Odyssey who's light gun accessory owed its existence to Nintendo. Far before Famicom systems were even an inkling of an idea, the "Color TV Game 6" and "Color game 15" were the company's first home gaming systems (the number at the end of the titles denoted how the amount of games each console had). Eventually, Nintendo made its way into the arcade gaming circuit with EVR Race. However, in 1981 they developed, with the help of Shigeru Miyomoto, one of the most iconic games in history. 

From Monkeys in a Barrel to a Can of Worms

 With the birth of the 80s came with it an new era for Nintendo and gaming. Donkey Kong burst into millions of arcades across the world ushering in the oncoming golden age of the multi-million dollar company we know and love today. The Game & Watch series along with Nintendo's response the failure of the Atari franchise, the Nintendo Entertainment System, hoped to revitalize a dying gaming economy in the mid 80s. Later that year, the Super Mario Brothers was released in Japan and became a resounding success. Much of today's acclaimed titled were some of the first games slated for the American release of the NES in late 1986 such as Metroid and Super Mario Brothers 2

The Birth of a New Age

The 90s created modern gaming as it is known today; the Gameboy and Super NES were crucial in driving the market for home and mobile gaming. Their successors, the Gameboy Color and the Nintendo 64, were released on September 29, 1996 in America. Classic titles such as Pokemon were released in Japan that same year. The franchise would later prove to be the success that Nintendo required to become a gaming giant again. Two years later, the Gameboy color would be released in Japan with America and Europe  following suit a month later. 

As the millennium broke the horizon, Nintendo made its way into the CD market by introduced the GameCube on November 18, 2002. The handheld side of things maintained its commitment to cartridge gaming when it introduced the Game Boy Advance a year prior to the GameCube release. 

In 2004, the Nintendo DS made its debut, bolstering two screens as its selling point. Although it could conjure 3D graphics, the hardware at the time prevented the system from filtering the graphic properly, which lead to more pixellated graphics than the N64. Along with an improved version of their most recent handheld, the DS Lite, Nintendo released the Wii in November 2016. It would be roughly six years before the gaming giant would introduce their next generation consoles. 

The Right Touch

On February 26 and March 25, 2011, the Nintendo 3DS made waves in the industry by introducing parallax barrier autostereoscopy, a technology allowing them to create a 3D for their consumers without having to prompt the use of 3D glasses. It was not until a year later until the Nintendo WiiU came out that the company created a controller that could be used in conjunction to either function as the remote, or as the screen the system, could thereby project itself onto should the player need to delegate television use elsewhere. The controller also included features such as an accelerometer, camera, NFC, and a gyroscope. 

Looking Ahead

It is unclear as to where Nintendo is headed, little is known about its next generation system codenamed "Nintendo NX". What we know for sure is that the NX will run games from cartridges, a feature not seen since the Nintendo 64 (and its handheld systems). At this point, the only information available is speculation as Nintendo will not release any information other than the system's release in March 2017. 

Nintendo reveals target demographic for the NX system Sun, 21 Aug 2016 15:23:13 -0400 LoganKrum

The Nintendo NX will, unsurprisingly, target both casual and hardcore gamers when the system is launched next year, said Shinya Takahashi in a recent interview.

Speaking in an interview with Nikkei Trendy (translated by Nintendo Everything), the General Manager of Nintendo Entertainment Planning & Developing didn’t offer too many new details about the console, which has so far been shrouded in mystery. He did, however, speak a little about the marketing demographics.

Takahashi said that Nintendo wants to please hardcore gamers, as well as people who may not be prone to playing games, describing that particular group as "moms." He said he wants the enjoyment level to be equal no matter who is playing.

He also talked about a lack of new software available at the Wii U’s launch, which may have negatively impacted sales. Takahashi explained that Nintendo would be addressing this with the NX system by having the various teams working on the console work together in closer proximity.

“Software development teams and teams that create the development environment are thinking about the NX lineup together. For example, a software development team may have a request ‘if we had this library, then development would progress quickly’. Teams creating the development environment respond to that by considering ‘if we prepare an environment like this, then development will go smoothly’, and they actually discuss with development teams and hear their opinions and prioritize those things. We have built a stronger cooperative relationship compared to what is was before and are making efforts so that software can be developed smoothly.”

The NX is set to launch in March 2017.

Nintendo NX Controller Details Finally Revealed Wed, 17 Aug 2016 12:12:16 -0400 LoganKrum

Details have emerged about Nintendo’s mysterious upcoming console, codenamed the Nintendo NX. A recent patent suggests that the NX will be a handheld console that features swappable button controls.

Swappable means players can remove and insert different buttons at will. Don’t want or need a D-pad controller? Pop it out of the side of the device and replace it with ABXY face buttons, or vice versa. 

Nintendo has officially revealed very little about the device, except that it is expected to launch in March 2017.

Last month, Eurogamer leaked valuable information about the console from a variety of reliable sources. The leaks suggest the NX will resemble a tablet with removable controllers that attach to the side. They also say it will feature a TV dock to enhance the playing experience to a much larger screen.


Image courtesy of Eurogamer

The leaks also suggest the game will use physical cartridges a la its predecessors, and will be more powerful than the Xbox 360 and PlayStation 3, but not the PS4. Another unconfirmed rumor from a reliable source suggests the device may utilize a Tegra X2 processor, not yet released, which means we can’t know quite how powerful the device will be yet. 

The patent leak does seemingly raise questions when compared to the Eurogamer leak. Having detachable controllers seems like it could possibly eliminate the need for swappable buttons, since the controllers can just be moved anyway. Perhaps Nintendo is aiming for the machine to be as customizable and comfortable to the player as possible.

No information is confirmed until Nintendo officially reveals it, so take everything with a grain of salt. However, there seems to be credence to this information.

Want to win a Nintendo NX? Here's How You Can. Fri, 01 Jul 2016 06:46:25 -0400 ChrisDeCoster

Nintendo, despite being famously secretive about their IP and hardware, has announced the first chance so far for fans to get their hands on their next system, the fabled NX.  

Partnering up with clothing company Uniqlo, the contest is to create a new tee shirt design with a Nintendo theme.  The designs will be judged by Shigeru Miyamoto himself, along with a panel of other Nintendo judges.  The grand prize winner will not only get a brand new NX signed by Miyamoto, but a cool ten grand and an invitation to an award ceremony in Japan.  Second prize winners will also get a signed NX and an invitation, but only a $3,000 prize.

More details are available on Uniqlo's website.  While it looks like some stiff competition, any Nintendo fan with graphic design skills should definitely check it out.  You could be the first to know what the heck an NX is, first of all, and the chance to meet Shigeru Miyamoto and the rest of Nintendo's top brass is a once in a lifetime opportunity.

Are you entering the contest?  Let us know in the comments!


Nintendo's Five Failed Hardware Launches Mon, 27 Jun 2016 07:22:08 -0400 Anthony Pelone

As we all wait with baited breath for the NX's reveal, the question on everyone's mind is: will it be another Wii U-sized catastrophe? Nintendo's attempt to capture lightning twice ended in disaster, and despite its lauded library of Nintendo-published games, it sits at only 12 million units sold since its 2012 launch.

With all the crazy NX rumors and fake controller leaks over the past year, it's all too easy to imagine another fumbled launch; after all, it wouldn't be the first time Nintendo launched a gimmick-based hardware no one wants. To refresh your memory of Nintendo's failures, here are five of their hardware that stumbled right from launch.

1) Virtual Boy

The poor Virtual Boy never stood a chance. Even when it was first shown during 1994, journalists weren't sure what to make of the dismal color scheme (it only featured red and black!) and its lack of portability. These issues weren't addressed by its 1995 launch, which proved to be disastrous alongside its high pricing, inducing of eye strain and unimpressive software. Nintendo cut the plug less than a year after Virtual Boy's launch.

Where the Virtual Boy truly went wrong was how it was meant to showcase 3D technology, yet its emphasis on eyepieces lent to an awkward isolated experience. While it's since been revealed Nintendo's been experimenting with 3D technology for some time, the Virtual Boy was undoubtedly why they waited until the 3DS to try again.

2) Nintendo 64DD

Believe it or not, there was a Nintendo platform that sold even worse than the Virtual Boy; in fact, it did so bad it never left Japan! The Nintendo 64 Disk Drive, or the 64DD for short, was designed as an expansion for the N64 that could connect online and...uh, more data storage. Well-known Nintendo developer Shigeru Miyamoto, expressed his frustrations in describing its purpose, and delays from its 1997 announcement to its 1999 release. This left gamers wondering if Nintendo knew what it was doing with the add-on. Its failure proved they didn't.

Many titles proposed for 64DD were either cancelled (Mother 3) or simply released in cartridge form such as Animal Forest. Animal Forest was inspired by the 64DD's real-time clock. Only ten games were ultimately released. Nintendo anticipated its failure by release, and only 15,000 units were made available via mail-order before quietly discontinuing the console a year later.

3) Game Boy Micro

Like the Virtual Boy, this one had people scratching their heads from the get-go. Announced and released in 2005, the final Game Boy Advance iteration was all about diminutive size. Its sleek look and removable faceplates were designated as its selling points. The shortcoming by Nintendo was that the DS was released just the year before, and it could already play GBA games. Oops.

In case you forgot, the DS was originally designed to be, in Nintendo's words, the "third pillar" to the GameCube and Game Boy Advance. However, consumers wisely caught on to the DS's advanced tech and casual appeal, as evidenced by the Micro's icy sales reception: only 2 million units were sold worldwide. In comparison, the original GBA and GBA SP sold 35 million and 43 million, respectively.

Its small size made it incompatible with previous GBA features; such as backwards compatibility with Game Boy/Game Boy Color games rendered it more pointless.

4) 3DS

Calling the 3DS a failure would be something of a stretch, as it has sold over 50 million units and has an ample game library. You'd hardly know it from its launch period. While its 3D implementation was far less cumbersome than Virtual Boy, there were two major problems from the get-go. With the annual iterations of DS and DSis, the 3DS name fooled consumers into thinking it was just another cosmetic upgrade. -- Some food for thought; why would a parent buy a new handheld in March when their kids just got a DSi XL on Christmas?

Second, it clearly wasn't ready. Nintendo's launch lineup was just tech demos; Pilotwings Resort, Steel Diver and Nintendogs+Cats. The eShop wasn't available until the following summer. Sales were so slow that Nintendo had to issue a price cut later that year, and twenty downloadable Nintendo and Game Boy Advance games were available for free to early buyers. While it's doing fine now, the 3DS could never dream of reaching the same heights as its predecessor.

5) Wii U

Unfortunately, Nintendo didn't learn from its 3DS mistakes. Through a combination of bad marketing and a nonsense name, the Wii U was a mess from the beginning. Consumers thought the gamepad was the system or a new accessory for the Wii, which had been losing steam.

The gamepad itself proved to be too unclear of a product for even Nintendo itself. Nintendo Land was the only Nintendo game at the 2012 launch to make a compelling case for the controller, yet 2013 games like Super Mario 3D World failed to build upon it. Third-parties quickly abandoned the system, and only Nintendo's excellent output kept the system limping along.

Will the NX suffer the same fate?

Well, let's not get carried away; after all, we don't even know what the NX is! The fact that it has been delayed to next year shows Nintendo is working to avoid software droughts -- otherwise known as the bane of consoles.

While it's best to wait until its reveal to make any judgements, a word of caution for Nintendo: those who don't remember the past are doomed to repeat it.

Check Out These Stunning Pictures From Nintendo's Zelda Booth at E3! Wed, 22 Jun 2016 06:29:09 -0400 cactusjudy


And finally, a close-up of the boss monster, glowing in the dark. 


Picture from engadget




So, have these pictures left you craving more? Are you more hyped than ever for Breath of the Wild? Let us know in the comments below! 


What could the treasure box hold? Time will tell. 


Picture from Zelda Universe


Here's our hero's sustenance. Anyone else excited about the new foraging and cooking aspects of the game? 


Picture from engadget 


Another one. Looks hungry. And evil. 


Picture from Zelda Universe


Why hello there moblin. 


Picture from engadget 


More lovely ruins. I can't wait to explore these in-game. 


Picture from engadget


The exhibit ran on a continuous 24-minute day and night cycle, the same used in Ocarina of Time and other games in the series. Sound effects changed in addition to lighting. 


Picture from engadget


In the middle of it all were the screens set up with the game demo. Look at these lucky humans. Also: are those castle ruins?


Picture from engagdet


Ooh, I wonder what those serpents symbolize. Guess we'll have to wait for the game to find out! 


Image from IGN


Another shot of our hero. Perhaps the bow will play a bigger role in this game.


Picture from Zelda Universe


Here we start off with a lovely shot of our hero taking on a powerful-looking monster boss. Look at that gorgeous painted scenery, too. 


Note: That grass you see? It's real! 


Picture from Zelda Universe


Nintendo's focus at E3 this year was almost completely on The Legend of Zelda: Breath of the Wild--and for good reason. With stunning graphics and new, exciting gameplay, the new Zelda title promises to be one of the most anticipated games of 2017.


The hype doesn't end with Nintendo's E3 presentation, though. Nintendo's booth at E3 was also devoted to showcasing Breath of the Wild, including life-sized models of the game's heroes, monsters, and breathtaking scenery. If you weren't one of the lucky few that got to visit the booth last week, don't fret! The staff at several news sources were able to take pictures while they toured the booth, and have posted many online. Here are a few of the best.


And if you have the time, be sure to check out the video above for a full tour of the booth, courtesy of Nintendo!

GameStop Says Nintendo NX Will Support Physical Games Mon, 20 Jun 2016 14:43:48 -0400 Megan M. Campbell

We haven’t received much information about Nintendo’s next gaming console, the NX, but today we received a small tidbit of information regarding its physical and digital media capabilities.

Physical or Digital Games?

GameStop CEO, Paul Raines, responded to last month’s investor earning call by stating that “[The NX] will have physical media, we will play a role in it, our pre-owned business will also play a role.” This statement has busted rumors of the NX only supporting digital downloads because of a hardware patent with no signs of a disc drive.

Discs or Cartridges?

GameStop execs aren’t so sure about the cartridge rumors, which started by the patent’s inclusion of a “read/write card slot”. Raines says “we saw [the] rumors and so obviously can’t comment on them.” While GameStop seems to have no comments regarding cartridges, executive vice president Mike Mauler believes that “the only difference would be on the refurbishment and pre-owned side. And actually, cartridges are much simpler to refurbish and repackage. So there is somewhat a little bit of an advantage if it went in that direction.”

Nintendo Breaking Conventions: First Zelda, Mario next? Thu, 16 Jun 2016 17:14:46 -0400 Phil Fry

The newest Zelda game isn't the only series Nintendo is looking to break conventions, because in an interview with IGN, Shigeru Miyamoto hinted at a Mario game of a new kind. 

"We're always challenging ourselves to create something new, so hopefully you'll see a new kind of Mario in about a year or two." 

[via IGN] 

Miyamoto noted that the conventions of Mario are more difficult to challenge because accessibility to a large audience is something Mario games are known for.

The Wii U saw Mario games like Super Mario Maker, and although this title was classic Mario platformer, the game did allow for players to create their own levels-- something innovative and convention challenging. New Super Mario Bros. U was also in classic Mario style. Super Mario 3D World, however, was a great installment and re-imagining of Mario tropes. 

The Wii U did not see a 3D platformer Mario game in a style such as Super Mario Sunshine or Super Mario Galaxy, so perhaps Miyamoto could be hinting at the development of a full scale 3D Mario game that could break conventions like Zelda is doing. 

[Image from Wikipedia

There is still little known about Nintendo's NX, so maybe we will see something groundbreaking for Mario games on the system. Something of Galaxy's caliber would be amazing to see. 

What kinds of conventions would you like to see Nintendo break? Should Nintendo continue the trend of convention breaking for their games that are known for their classic styles? 

[Source image courtesy of Independent

The Legend of Zelda: Breath of the Wild was the best game at E3 2016 Thu, 16 Jun 2016 16:12:34 -0400 Eric Adams

E3 2016 was a resounding success in that it has created enormous amounts of excitement and hype amongst the gaming community. Everybody is excited for one thing or another. Whether it is a game or a system, there has to be at least one thing that has everyone excited. God of War 4, Prey, VR, new Xbox hardware, Battlefield 1, Titanfall 2 and plenty more all have gamers ready to throw money at the developers. We even got a glimpse of what Hideo Kojima has in store, pairing with Norman Reedus to offer us a mysterious new game from Kojima Productions. Hopefully this time around that team-up will last and a game will come to fruition, but that is less of an unlikelihood and more of a certainty.

There were so many exciting announcements, and now comes the time when people debate who won the conference. Here is the answer: nobody knows who won the conference, but the gaming community is the big beneficiary and that is why E3 is even a thing. Nobody can declare a winner, but we can declare what game looked the absolute best on stage.

Whether people enjoyed the presentation or not, Legend of Zelda: Breath of the Wild was the best game shown at E3. This is coming from a guy with an Xbox One and PS4 and soon to be an owner of PS VR, and I am saying Nintendo showed the best game. Mind you, I also do NOT have a Wii U and don’t plan on getting one until the newest Zelda game releases. I would say I am getting an NX, but I don’t know what that even looks like yet, so that will be saved for a later date.

Why was Zelda the best game at E3?

The Legend of Zelda: Breath of the Wild is the biggest Zelda game ever made. I know some people have the argument of "well bigger is not always better". Trust me, when it comes to Zelda, the largest possible game is always better because that means the largest amount of Zelda possible.

Speaking of size, Nintendo showed off over an hour of the new Zelda, and that was only one percent of the game! For anybody who is saying, "yeah well just because it is big, doesn’t mean it will be that great," this is Zelda we're talking about here, people. This game will be a groundbreaking title worthy of being a launch title for the Nintendo NX.

The gameplay shown off at E3 shows that there is more than ever to do with Link. Chop down trees, acquire more weapons and fill the largest inventory to date in a Zelda game. While we are still a year away from this game releasing, Breath of the Wild has already provided enough gameplay to keep hype trains running until the release date.

Now, don’t attack me for being a Nintendo fanboy. That is ignorant and, for what it’s worth, I thought EVERY conference at E3 was phenomenal and showed something worth getting excited about. However, when it comes to the best game shown over the 3-day span, that game is The Legend of Zelda: Breath of the Wild. Congratulations Nintendo, you actually got away with only showing off 2 total games.

The Legend of Zelda: Breath of the Wild at E3 coverage - Continued! Tue, 14 Jun 2016 16:18:00 -0400 David Fisher

Our coverage of The Legend of Zelda: Breath of the Wild continues with some more gameplay! If you want to brush up on the first glimpses of Breath of the Wild, check out this article here. We'll be looking at each segment separately during this analysis, so let's get started.

Part One: The Beginning

During Nintendo's second segment, we were introduced to the first few minutes of the game. In it, we see Link waking up in a pool of water inside a cavern known as "The Shrine of Resurrection." We don't know much about it, only that it is the place where Link will wake up half-naked, find a mysterious tool known as the Sheikah Slate, and that he will find his first pair of clothes there.

When Aonuma said that they were going off the traditional Legend of Zelda formula, I don't think anyone was expecting this drastic of a change.

At the very beginning of the game, we found Link waking up in a strange bath. Was it a stasis pod? Is this how Link is resurrected in every game? So many questions, and yet so few answers!

One answer we do find through the demonstration is that Link has been asleep for some time. While the shrine is called the Shrine of Resurrection, it seems to be less of a literal resurrection as opposed to a stasis chamber. Could it be that Link was left here by someone or did he enter the chamber willingly? It does appear to support the theory that this game takes place after Twilight Princess though.

A new feature showcased during the first presentation was the ability to equip different sets of clothing. Listed under armor, the player can choose a variety of different sets ranging from heavy armor to boxer-style underwear. Each armor set will grant different abilities and swapping between them will be necessary as the player progresses.

Not far away from the Shrine of Resurrection is one of the most commonly found locations in the Legend of Zelda series: The Temple of Time. Players shouldn't be expecting to find the Master Sword here, however. Instead, they will find it in a severely damaged state. It's currently unknown what happened to Castle Town or the forest surrounding the Temple of Time (depending on this game's placement on the timeline), but it's likely that we'll return to this landmark sometime in the future.

While we didn't get much else during the first segment of the show, this little Korok did appear during the brief bit of exploration. We don't know what purpose they'll have in game -- or why they are here since they're typically associated with The Wind Waker -- but it could mean the Deku Tree is nearby. After all, the Kokiri did turn into the Koroks in a different timeline. Maybe the same happened after Twilight Princess? The Temple of Time was suspiciously close to a giant tree marked with Kokiri symbols in that game, after all.

Part Two: Exploration Presentation

During the exploration segment, we got a quick view of the in-game map. The map and runes in the game are accessed using the Sheikah Tablet. The tablet can also be used to scope out enemy camps and scan enemy health.

The blue square symbol just left of center is where players start the game, and the red symbol is where the demonstrators traveled to during the segment. This took most of the thirty minute segment, and the map we've seen in the past was much larger than this tiny area, so we should be prepared for a long journey upon release.

One of the neat features that was unexpected for a Legend of Zelda title is the ability to climb walls. Depending on how full Link's stamina gauge is, players can slowly climb up any wall in the game - provided they aren't a smooth surface.

The importance of weapon durability was highlighted in this segment as well. Many of the weapons used during this segment became damaged over time and eventually broke. Players will need to steal weapons from enemies or find other methods of acquiring weapons, else suffer the consequences of being left unarmed.

Part Three: Shrines and Runes

Shrines are important in the game and serve as mini-dungeons that equip Link with new runes, items, and treasures. The runes currently released to the public include the magnesis rune, remote bombs, and stasis rune.

Magnesis allows players to manipulate any item in the environment. This includes metallic boulders, sheets of metal, and even the player's dropped weapons. Players can also move while picking up these items, as well as toss them about, which increases the number of possible applications.

The remote bomb rune does exactly as one would expect: explode at the press of a button. There are two kinds of remote bombs: round and square. Thanks to the new physics engine, round bombs can be used to roll down hills while square ones are for practical and precise explosions.

Stasis is an interesting rune in that it serves two functions. The first is to stop moving objects in place, while the second is to hold objects in place so Link can add momentum to them until the timer runs out. In the second case, the momentum Link applies when using a heavy weapon will eventually catapult the object in the direction of the applied force.

Depending on the rune, there will be a cooldown before Link can use them again. The only rune displayed that has no cooldown as of this build of the game is the magnesis rune.

Part Four: Amiibo

Fans who bought Twilight Princess HD will be happy to know that Wolf Link will be available as a traveling companion in Breath of the Wild. To get him, all you need to do is tap the Wolf Link amiibo, and suddenly he will appear to help you in your quest!

Wolf Link's health is dependent on how many hearts the player had upon completing the Cave of Shadows. While summoned he will hunt wild animals, attack enemies, and sniff out objects.

There are also three new amiibo coming out alongside The Legend of Zelda: Breath of the Wild. These include the following:

In order: Archer Link, Guardian, and Rider Link

It's currently unknown what these amiibo will do in the final game, but they are in the final stages of development. Furthermore, the Guardian amiibo will have bendable arms for all your diorama needs.

Part Five: Other Stuff

The rest of the show was used to show off mechanics such as cooking, more exploration, and so on. Hunting, gathering, and cooking seem to be integral to earlier gameplay. Without doing these things players will have a hard time reaching certain climates or fighting more difficult opponents.

For example, peppers can help Link survive in cold environments. Meanwhile, high quality foods can boost Link's health beyond his full health bar. What other abilities can be gained from this feature are not yet known, but there seems to be a wide range of meals Link can prepare, and the number of abilities are sure to match.

With all that said and done, are you excited to see what The Legend of Zelda: Breath of the Wild has in store? Will you be buying the Wii U version or hold out for the NX? Leave your thoughts in the comments section below!


Rumor: Nintendo NX delayed to include VR Mon, 06 Jun 2016 08:12:47 -0400 FlameKurosei

According to Digitimes, Nintendo's NX is delayed until early 2017. Why? Supply chain sources state that it might have something to do with the impending influx of VR technology. According to these sources:

"Nintendo wished to enhance the game console's video-game/handheld-game-integrated gaming experience and add virtual reality (VR) function into the system to gain advantages in the upcoming video game and mobile game competitions."

Previously, the console was originally slated to release sometime in mid-2016. But this desired inclusion of VR agrees with Nintendo's increasing interest in modern gaming trends, such as the Pokemon's series recent endeavors in the mobile market. One upcoming example is Pokemon GO, a geocaching-like smartphone game where players "catch" Pokemon at real-world locations. 


Pokemon GO and similar smartphone projects assist as initiatives into NX's concept of combining the mobile and video gaming experience. The console handles this two-sided goal by detaching so it can be used as a mobile/handheld device and connecting to a TV for video game use. The rumored addition of VR to the NX would allow Nintendo to expand the NX's appeal to current interests in VR products. But only time will tell what this integration will actually look like.

Check out more details about the upcoming Pokemon GO and the Nintendo NX here at GameSkinny!

[Image retrieved from Bulbapedia]