Simulation Games   Tagged Articles RSS Feed | GameSkinny.com Simulation Games   RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Sims 4: How to Appease Every Gnome https://www.gameskinny.com/gafs6/the-sims-4-how-to-appease-every-gnome https://www.gameskinny.com/gafs6/the-sims-4-how-to-appease-every-gnome Fri, 23 Jul 2021 11:11:05 -0400 Sergey_3847

If you have the Seasons expansion pack for The Sims 4, then you must be happy celebrating the HarvestFest day in the company of thirteen gnomes. But that would be the case only if you knew how to appease them properly. If you don't appease these gnomes the right way, they will crash your party like you've never seen before.

This guide will provide you with tips on how to appease every gnome in The Sims 4. This little event will require you to give some gifts to the gnomes that randomly appear in and out of your home, and you need to be sure that you're giving them the right things.

How to Appease Every Gnome in The Sims 4

The game doesn't tell you which gnomes are which before you appease them, so it's important to know how they look before you give them anything.

When gnomes are properly appeased, a bright halo will appear above their heads.

Happy Gnomiversary!

A gnome in a black suit smoking a cigar standing on a stool behind a gnome in a white suit smoking a cigar.

  • Best gift: Coffee

This festive gnome looks like he's holding a party horn in his mouth and a piece of cake in his hand.

Give him coffee and he won't break your things or strike you with an electric shock.

There's No Place Like Gnome

Three regular garden gnomes standing in front a fourth on a stool.

  • Best gift: Fruit Cake

This is the most normal-looking gnome of all, albeit a bit sad. You can use this gnome as a decor for your garden, and he will take his duties very seriously.

You can give him a fruit cake or coffee, and both should work.

Upside Down Gnome Decor

Four garden gnomes forming a ladder up and right.

  • Best gift: Salad

These happy gnomes hold special support plates in their hands, where you can place other gnomes. If you place other similar gnomes there, then you can stack them indefinitely.

But if you want to appease them, then salad would be the best choice.

Guardian of the Gnomelaxy

Three green gnomes with spiky green beards standing on a beach.

  • Best gift: Future Cube

This is one of the easiest gnomes to spot due to his unusual look, and his favorite thing is obviously a future cube. You can't miss this one!

Bearly Gnome

Three gnomes dressed as bears, one a panda, one a brown bear, one a polar bear.

  • Best gift: Pie

This gnome is another easy one, as it wears the bear costume, and clearly loves pies.

Also this gnome likes to stay outside, so don't keep him inside the house.

Happy Gnome Garden Pal

Four regular garden gnomes picking their beards up into smiles.

  • Best gift: Coffee

This cheerful gnome stretches his beard with his hands, thus showing how jolly and happy he is.

If you appease him well, he will provide you with some garden seeds.

Gnome Matter What, I'm Still Your Baby

Four garden gnomes with wide eyes, open mouths, and spread arms.

  • Best gift: Coffee

This gnome appears in a posture of begging for somebody to take him in their hands. Just like Happy Gnome, this one also likes coffee more than anything.

Don't Fear the Reagnomper

Four gnomes dressed as reapers with scythes.

  • Best gift: Pie

One of the most peculiar gnomes in the game looks like the Grim Reaper. Despite his wicked appearance, he likes a simple pie.

You can place him in a garden with plants that emit green gas or at the cemetery.

Mr. Floppy the Gnome

Four gnomes with floppy ears and bunny noses.

  • Best gift: Salad

If you've played during the Egg Hunt and Flower Bunny events, then this gnome should look familiar to you.

This is also one of those few gnomes that likes salad, just like bunnies.

The Ghastly Ghostly Gnome

six ghostly, transparent gnomes, one pink, one red, one blue, one green, one yellow, and one grey.

  • Best gift: Fruit Cake

The haunted house should have a haunted garden with ghostly gnomes. This one has a particular affection for fruit cakes.

Poolside Gnome

Four gnomes with pool caps, bathing suits, and floats.

  • Best gift: Pie

The only female gnome on the roster wears a swimsuit and a floaty. She can be a great decoration for your home pool. She also likes pie.

Strictly Business Gnome

Four gnomes dressed in business suits, one grey, one black, one beige, one brown.

  • Best gift: Coffee

A gnome in a business suite looks adorable, and he likes coffee, just like any businessman. This statue can be placed in your home office.

Bare Essentials Gnome

Four naked gnomes with their unmentionables censored.

  • Best gift: Toy

Naked pixelated gnomes are a weird sight, especially when they appear in your garden. But once you give them a toy to play, they will reward you with some season seeds.

That's everything you need to know on how to appease every gnome in The Sims 4. For more The Sims 4 tips and tricks articles, please visit our dedicated guides page.

Image source: Sims Fandom

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The Sims 4: How to Study Opponents https://www.gameskinny.com/pboqq/the-sims-4-how-to-study-opponents https://www.gameskinny.com/pboqq/the-sims-4-how-to-study-opponents Fri, 23 Jul 2021 10:29:13 -0400 Sergey_3847

The Sims 4 has a number of careers that players can choose to pursue to bring in some income. Each career has its own little quirks you've got to work with, some of which beyond just skill requirements. The Athlete is one, and it requires that you study opponents to get an edge over them if you go the Professional Athlete route.

This guide will provide you with tips on how to study opponents in The Sims 4, including both viable methods. You can use either or both depending on your situation, and since this is a daily task, you can switch between both of them.

How to Study Opponents in The Sims 4

Before you can study your opponents, you need to choose one of the following paths:

  • Bodybuilder
  • Professional Athlete

You need to choose the Pro Athlete career branch and Energized, as your ideal mood. Once these choices are made, you will be given a daily task to study your opponents. You can do this either through a TV or your computer.

If you're using the TV to study your opponents, then follow these steps:

  1. Turn on the TV
  2. Select "Study Opponents" option
  3. Wait for the study to complete

This process will take about two hours, which you can spend while training on a treadmill. In this case you need to put your TV set on a treadmill as well.

If you're using a computer to study your opponents, then follow these steps:

  1. Turn on your PC
  2. Go to the WEB option
  3. Select "Study Opponents" option
  4. Wait for the study to complete

The process is similar, and once it is completed you can choose either +2 to your Energized or Tense moods.

The goal of studying opponents is to earn promotions that grant the following rewards:

  • Minor League: $413, Sole Star Athletic Poster
  • Rookie: $537, New CAS Parts
  • Starter: $698, Llamacorns Team Photo
  • All-Star: $605, All-Star Trophy
  • MVP: $908, ZenXercise Treadmill
  • Hall of Famer: $1452, MVP Trophy

That's all you need to know on how to study opponents in The Sims 4. Check out more The Sims 4 tips and tricks articles on our dedicated hub page.

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Steam Next Fest: 8 Great Indie Demos to Download Now https://www.gameskinny.com/e4zi8/steam-next-fest-8-great-indie-demos-to-download-now https://www.gameskinny.com/e4zi8/steam-next-fest-8-great-indie-demos-to-download-now Fri, 18 Jun 2021 16:57:14 -0400 Mark Delaney

Steam Next Fest is back for another round, and that means the popular storefront is currently hosting hundreds of demos for players to try out. It's the closest we can get to something like an E3 showfloor, and honestly, without the long queues for games and longer queues for lunch, it's really not so bad.

While we can't claim to have played all 500+ indie game demos taking part in the digital festival, we did play dozens of them and settled on spotlighting eight that we came away excited about.

The Big Con

Girl with aquamarine hair and pants walking down a sidewalk in front of shops.

Players of a particular age will appreciate The Big Con for its decisively 90s aesthetic. Ugly carpets, video rental stores, and a vanishing middle class give way to the game's protagonist, Ali, needing to pickpocket her way to clearing her mother's debts.

This adventure game is visually striking and both funny and sad at different intervals, like looking through a 1995 yearbook.

Road 96

Kid wearing glasses playing an arcade cabinet in neon light.

If politics and games are your thing, maybe a world that mirrors our own in some uncomfortable ways could be fascinating. If so, the many-branched narrative tree of Road 96 should capture you.

In it, players take on the role of a teen fleeing for the border to escape what seems to be an oncoming storm of trouble from the next possible governing body. Commenting on our world through one not the same, but not unlike ours either, makes for a compelling setting.

Terra Nil

Red ship hovering over forest and wind turbine next to a river.

Strategy is a big umbrella, so it's hard to say fans of the genre, in general, will enjoy Terra Nil, but it's worth a shot because it's unlike any other "city-builder" I know. That's because you are actually tasked with building the world back up from ruin, returning nature to the hills, rivers, and valleys of a once lush land.

The visual effects of replacing the world's beauty have a strangely Tetris-like satisfaction, like getting everything just right can feel so good.

My Time At Sandrock

Girl standing in empty garden plot with town in background.

Farm sims are extremely in right now, and the team at Pathea is back with its bigger and prettier follow-up to My Time At Portia. If you liked it before, My Time At Sandrock feels like it returns a lot of what you loved the first time only with more townsfolk, a bigger starting area, and a whole new desert-like region to discover.

They Are Here 

First-person view walking along path through cornfield at night.

I've long lamented the lack of any proper alien abduction horror, so They Are Here was actually the first demo I tried during Steam Next Fest. While the 10-minute sample is a bit on rails, it gets the atmosphere and innate terror of an alien lifeform so very right.

This is a genre that games have weirdly failed to do much with, so I hope the full game is just as creepy as the demo.

Rainbow Billy

Billy in a spacesuit in vibrant red and yellow landscape drawn like Cuphead.

It's a surprise this colorful indie isn't from Cartoon Network. The blend of 2D and 3D art is immediately captivating, and the story seems to set up a similar tone to Adventure Time, where things are just a bit subversive but still friendly enough for all ages.

It also seems to have a fun exploratory nature to it, where the titular hero travels the world by squishy steamboat.

Chasing Static

Outside a diner at night in a rainstorm.

Fans of retro horror simply must download this one. Using a PS1 visual style but presented in first-person, Chasing Static is an interesting mix of old- and new-school horror design principles.

Music is reminiscent of Silent Hill and it even begins in a diner, much like the classic from Konami. It's effectively scary too, and I genuinely say that about few games anymore.

Severed Steel

Player character infirst-person view falling backward while shooting handgun at enemy.

John Wick already got a game, but this is a much closer John Wick simulator than that strategy title. In first-person, players can wallrun, slide, dive through glass, and shoot in slow motion taking out waves of enemies while dripping with style like Jeff Goldblum circa Jurassic Park.

---

While you're here, don't forget we also dove deep into LudoNarraCon earlier this year too, where we already fell in love with demo-ready games like Lake and Unpacking, both of which have demos during Steam Next Fest as well.

Those are the handful of indie games we loved that have demos available now during Steam Next Fest. Have we missed your favorite? Let us know, and we'll give it a try! 

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Prison Architect: Second Chances Review — Rehabilitation for Profit https://www.gameskinny.com/ga1l4/prison-architect-second-chances-review-rehabilitation-for-profit https://www.gameskinny.com/ga1l4/prison-architect-second-chances-review-rehabilitation-for-profit Thu, 17 Jun 2021 16:34:33 -0400 Ashley Shankle

Prison Architect continues to grow under the wings of Paradox Interactive and developer Double Eleven. The latest DLC, titled Second Chances, expands on the game's formula in a different way than the previous Going Green release and finally gives players a way to actually reform their prisoners.

Where Going Green added new solar options and the ability to get your prisoners to work the land for food and profit, Second Chances gives you options to rehabilitate them into (hopefully) productive members of society. Between the two DLCs, this one is a more flexible Prison Architect experience.

Prison Architect: Second Chances Review — Rehabilitation for Profit

So how can you rehabilitate your prisoners in this DLC? Through counseling, animal therapy, and hard work. The hard work is working at the new Restaurant and Bakery rooms, where prisoners undergoing rehabilitation can feed the non-incarcerated masses for work experience toward their reintroduction to society.

From a gameplay standpoint, these two rooms add another business management layer on top of what Prison Architect already has.

With the Restaurant, you can choose the quality of food available and business can boom or fail based on staffing. However, the Bakery doesn't demand all that hubbub and just functions as long as you have the basics and staffing set, without the added stress of whether everything's being kept up with well enough.

In the case of either room, there are profits to be had, which is admittedly a better racket than the old method of just getting prisoners to toil away in the Workshop to ship out license plates. Being the more complicated venture, the Restaurant brings in more money out of the two; honestly, it's a nice addition to the crop growing and selling of Going Green.

So why bother with all this? Why would you, dear Warden, bother rehabilitating these probable dregs that keep your prison afloat? Cold hard cash, baby!

Each successfully rehabilitated and reformed prisoner nets you a tidy bonus, which is an added draw to getting them the heck out of your prison later on in a game.

On the flip side, prisoners who leave your prison and re-offend when back out to the greener pastures of freedom will cause you to incur a penalty and receive the prisoner once more. Reforming them properly pays off, while a little bad luck and some lazy management can be costly.

For those who have been playing Prison Architect for a long time, the added features found in Second Chances and prior DLC releases add some much-needed complexity and are more than welcome. But true to form, this DLC isn't without its bugs.

While the bugs found in Second Chances are not as pervasive as they were in the last DLC release, Going Green, they are still present and should be noted. The biggest and most obnoxious bug is the inability to reassign prisoner security levels, which can be a big deal for some playstyles (my own included).

Those who aren't particularly hands-on in that manner won't find this to be a huge detriment, but if you're like me and really like tinkering with your inmates directly to keep things as peaceful as you can manage (or for some "experiments"), then it is absolutely something to be aware of.

Prison Architect: Second Chances Review — The Bottom Line

Pros

  • Overall the new additions are very welcome...
  • ... and they're not overly complex, either

Cons

  • As always with Prison Architect DLC, there are bugs, and they are noticeable

I can't say no to further complexities added to my Prison Architect experience, even if they tend to come with some detriments. Finally being able to reform prisoners after playing this game on and off for so many years is a boon, especially the extra income from the rehabilitation process and the Restaurant and Bakery.

Why Double Eleven always introduces new bugs to the game with DLC releases is a bit beyond me, maybe the way Introversion initially developed the game is finicky. Who knows. Somebody knows, and it's not me.

If you are on the market for a single paid Prison Architect DLC, this is probably the one to get. It's the cheapest by default, the bugs can be.. accepted.. and it adds enough to make it more than worth its small price compared to what we got with Island Bound and Going Green.

[Note: Paradox Interactive provided the copy of Prison Architect: Second Chances for this review.]

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Prison Architect Second Chances Expansion, The Pit Update Available Now https://www.gameskinny.com/494se/prison-architect-second-chances-expansion-the-pit-update-available-now https://www.gameskinny.com/494se/prison-architect-second-chances-expansion-the-pit-update-available-now Wed, 16 Jun 2021 12:08:31 -0400 Jonathan Moore

Prison Architect's fifth expansion is out now for PC, PlayStation 4, and Xbox One. Called Second Chances, the DLC retails for $5.99 and can be purchased now. Publisher Paradox Interactive said the expansion would be coming to the Nintendo Switch version of Prison Architect on June 29. The expansion is 10% off until June 22. 

Second Chances is all about giving inmates more ways to get back out into society with "improved behaviors." The expansion adds a number of programs to Prison Architect, such as Animal Therapy, Meet & Greet, and Former Prisoner Classes. Depending on an inmate's actions, they can be granted early release, though some could end up back in the clink, or have their sentences extended.  

There are even ways for inmates to use their good behavior to open up shops, "including a Bakery, Restaurant, and Therapy Room," according to Paradox. 

The DLC expansion releases alongside a free Prison Architect update, The Pin, which adds more objects to the game, as well as new actions, policies, and rooms. 

This update [The Pin] introduces Custom Intake, allowing players more flexibility with scheduling and restricting prisoner intake. Players can also initiate Narcotics Search, which has K-9 units and their handlers search for drugs using existing Shakedown or Tunnel Search options.

Other additions include the Reception Quick Room, Staff Keys Policy, construct outdoor rooms, allow prisoners to use recreational facilities during free time, and additional Objects. 

The game's last expansion, Prison Architect: Going Green, added farming elements to the management simulator. Stay tuned for our review on Prison Architect Second Chances

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Lakeburg Legacies is a Lighthearted Kingdom-Building Life Sim https://www.gameskinny.com/lzcys/lakeburg-legacies-is-a-lighthearted-kingdom-building-life-sim https://www.gameskinny.com/lzcys/lakeburg-legacies-is-a-lighthearted-kingdom-building-life-sim Sun, 13 Jun 2021 18:30:02 -0400 Josh Broadwell

What if The Sims, but Crusader Kings? That's what Ishtar Games asked themselves and came up with Lakeburg Legacies as the answer.

Described as a light management sim "with a social twist," Lakeburg Legacies tasks you with keeping the affairs of your kingdom in order and sparking some affairs amongst the citizens to boost the population.

Every playthrough is randomized, so no two scenarios are the same, and you can destroy your kingdom with careless decisions. Still, it's much less serious than something like Crusader Kings.

It's a refreshing change of pace for Ishtar. CEO Matthieu Richez said:

Having previously worked on titles with more tense, survival settings (such as Dead in Vinland and The Last Spell), with this new IP we're excited to bring a lighter mood to our work - while keeping what makes the core of the studio design philosophy.

Lakeburg Legacies will release on PC via Steam and is available for wishlisting now.

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Bluecurse Announces Snacko for Nintendo Switch https://www.gameskinny.com/luc6p/bluecurse-announces-snacko-for-nintendo-switch https://www.gameskinny.com/luc6p/bluecurse-announces-snacko-for-nintendo-switch Sat, 12 Jun 2021 15:58:34 -0400 Josh Broadwell

Snacko, the cat-farming game, is coming to PC and Nintendo Switch in 2022. Developer Bluecurse Studio announced the Snacko Switch version during E3 2021's Wholesome Direct and debuted a new trailer.

Snacko takes place on a cursed island where Momo, a "big city kitty," sets out with her friend Mikan to find meaning in life. What they find is a ruined village that's just waiting for some caring paws to spring back into life.

Momo turns into the island's manager, building settlements, caring for wildlife, farming, fishing, and making friends — when she's not hunting monsters.

Bluecurse said Snacko draws on Rune Factory, Zelda, and Story of Seasons for inspiration. The village is just one part of the island, and Momo will venture to deserts, swamps, snow-capped peaks, and more to uncover the truth behind the island's curse and gain some unique abilities along the way. Stay tuned for more between now and 2022. 

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The Sims 4: Cottage Teaches Sims to Farm on July 22 https://www.gameskinny.com/2tntd/the-sims-4-cottage-teaches-sims-to-farm-on-july-22 https://www.gameskinny.com/2tntd/the-sims-4-cottage-teaches-sims-to-farm-on-july-22 Thu, 10 Jun 2021 14:06:10 -0400 Ashley Shankle

The Sims 4 is about to get its next expansion pack. EA has announced The Sims 4: Cottage Living, a DLC that adds a different sort of pace for players of Maxis' simulation game.

The Sims 4: Cottage Living is scheduled for release on July 22 and true to the "expansion" moniker over the "pack" one, it will include new features and locations. Notably, it will include foraging, growing crops, and even raising livestock such as cows, llama, and chickens for a variety of materials to both make meals or arts and crafts.

Producer Antonio Romeo claims the expansion will allow players to "live their garden-to-table lifestyle," and players will be able to place their Sims in a new cozy village named Henford-on-Bagley.

Those who play The Sims 4 on PC won't be ahead of those who choose to play it on console this time. The Sims 4: Cottage Living will release simultaneously on PC, Mac, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S this summer for $39.99 on each platform.

Are you looking forward to giving Cottage Living a go? Let us know in the comments below! It's definitely what I needed to get back into The Sims 4.

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Monster Harvest Hands-On Preview: Poke Valley https://www.gameskinny.com/fp0j7/monster-harvest-hands-on-preview-poke-valley https://www.gameskinny.com/fp0j7/monster-harvest-hands-on-preview-poke-valley Wed, 09 Jun 2021 09:00:02 -0400 StevenGreen

Harvest Moon has been an ocean of ideas — revisited a number of times in recent years — with games like Stardew Valley taking the world by storm, washing over players in a wave of nostalgia and excellent game design.

One such upcoming title coming, which takes inspiration from that classic franchise, is Monster Harvest, a top-down pixelated farming sim that looks, feels, and starts similarly to most titles in the genre. However, it mixes into the formula another notable piece of nostalgia: monster collecting and battling, similar to what you might expect from Pokemon.

Now, Monster Harvest is more closely related to other farming sims, but with an item known as slime, players can stimulate plant growth, turning flora into unique creatures that can help the protagonist around the farm. 

I was able to go hands-on with a recent preview build of the game on PC. Here's what I think of it so far. 

Monster Harvest Hands-On Preview: Poke Valley

Waking up from that everlasting slumber known as "the start of every farming/romance simulator," you're given the opportunity to take over a farm from your uncle. With this stroke of agrarian luck, you pack up your dreary city life and become one with nature in Planimal Point. With a story as old as time (or gaming, I guess), Monster Harvest transplants the player to a town they know nothing about with neighbors who expect regular presents and pay very little for services. 

While I jest about the tropes found in the genre, Monster Harvest does include many of the mechanics you'd expect from a game like this. You start by clearing your farm of the initial debris of rocks and trees before growing crops with your basic tools. That's followed by slowly improving your farm and tools to allow for smoother daily routines and better quality vegetables. 

Where things get unique is with the inclusion of the aforementioned slime that is spread onto crops. Based on the crop that gets oozed(?), you're gifted a special animal friend that follows you around. You’ll be able to create up to 72 different mutations in Monster Harvest, all of which will help you in the fight against the wicked corporation, SlimeCo. 

This twist to Monster Harvest makes things interesting enough to sway you away from the similarities to its genre cohorts, as the story focuses on your fight against this company. While that turn-based battling feels similar to other titles as well, it is an interesting divergence from the rest of the game, even if the auto-battling and slower style of it isn't necessarily exciting. 

For those diehards who are still in the market for their fully-fledged farming simulator, don't fret — you'll get plenty of what you're digging for as well. Crafting allows you to build furniture for your customizable home, as well as items used across your farm. Piping and sprinklers allow for more efficient farms, and all the artisanal crops and products you'd want to work towards can also be found here in Monster Harvest

All in all, Monster Harvest is coming to a genre that's exploded over the past few years doing a lot of the things you'd expect it to do. However, it also adds in some new mechanics that make it a much more unique experience than what lies at the surface. There's still a lot to learn about this one. 

Monster Harvest is releasing on August 19, 2021, for PC, PS4, Xbox One, and Nintendo Switch. Check back for our full review around that time. 

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Hokko Life Preview: A Fresh Start Full of Heart https://www.gameskinny.com/6ips5/hokko-life-preview-a-fresh-start-full-of-heart https://www.gameskinny.com/6ips5/hokko-life-preview-a-fresh-start-full-of-heart Fri, 28 May 2021 16:06:39 -0400 Josh Broadwell

Team17 invited us to go hands-on with Hokko Life before its early access launch on June 2 and get a taste of what life in a village of unbelievably adorable animals is like. Naturally, comparisons to Animal Crossing are inevitable, and while they aren’t without merit, it would be a disservice to Hokko Life to pass it off as an Animal Crossing clone. That said, you might want to wait a bit before starting your cozy new life.

Hokko Life starts with you falling asleep. It’s a normal enough occurrence, except this time, it happens on a train, and you wake up in a strange new town populated by talking animals. Although perhaps it’s not too strange since you seem to take it all in stride.

Either way, now arrived and needing a place to put your head, you chat with the local pink elephant innkeeper who lets you stay the night and then indefinitely — on one condition. The town’s seen better days, and Moss, the local shopkeep and giraffe, thinks you might be able to fix that with your fresh, out-of-town ideas.

One of Hokko Life's big draws is decorating. You can decorate nearly anything, anywhere, placing it at unique angles, giving it a fresh coat of paint, or whatever you see fit.

That goes for neighbors’ houses too, which you can invade and redecorate at will. It’s a welcome feature after seeing the travesties Animal Crossing neighbors created with their homes, though Hokko Life’s critters do seem to have better design sense on the whole.

They also have if not more heart, a different kind of heart. The writing in Animal Crossing is superb, but you know what to expect from the broad personality categories the series itself helped create. 

Hokko Life might fall into these categories later on too. For now, though, the townsfolk are a refreshing blend of broader archetypes and personal characteristics that makes them easy to empathize with. It’s like if Stardew Valley characters were animals.

Mei the patchwork elephant isn’t shy, for example, but she does get overwhelmed in crowds and finds relating to books easier sometimes. Moss, thankfully, is not a self-conscious Tom Nook imitation, but a generous pillar of the community who genuinely wants to help everyone. He’s also adorable, but Hokko Life won’t let me hug him.

Your day-to-day activities vary depending on what you want to do. Once you finally get a house, you can grind for money and materials to buy loads of furniture and customization pieces from Moss’ store, or you can help the townsfolk, go fishing, or explore.

It’s here where Hokko Life’s Animal Crossing similarities are most apparent, though the structure is closer to a farm-sim game. Time passes faster, and you’ll see new seasons soon after settling in the village.

If you’ve sunk hundreds of hours into Animal Crossing: New Horizons, it might all still seem a bit too familiar, especially at first, when access to items and blueprints is limited. However, Hokko Life’s visual style and heart make it distinct enough to stand as a separate entity.

That said, it might be worth waiting a bit to leap into Early Access. The opening stages are still a bit rough, especially with how you progress. One early request from Moss took several in-game days to finish while I waited for flowers to grow, days where there was nothing else to do. Villagers are sometimes excessive in their demands, too; for example, Mei wanting six monarch butterflies when I couldn’t even find one. 

Waiting for the real estate agent to build her office so I could have a house, accessing new blueprints, earning money — it all just takes so long. I’m not concerned about it for the final product since this is pre-Early Access even, but it does mean I spent more time skipping ahead by sleeping than I’d have liked.

Regardless, Hokko Life is charming and full of potential, and I can't wait to see how it grows alongside the village itself during Early Access. Hokko Life will release into Steam Early Access on June 2. 

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Pioneers of Olive Town Expansion Pass Part Two Live Now https://www.gameskinny.com/7ikxu/pioneers-of-olive-town-expansion-pass-part-two-live-now https://www.gameskinny.com/7ikxu/pioneers-of-olive-town-expansion-pass-part-two-live-now Fri, 28 May 2021 12:48:43 -0400 Josh Broadwell

Part two of the Story of Seasons: Pioneers of Olive Town expansion pass is live now, bringing with it a new area, new clothes, and some new faces to Olive Town that should be familiar to series fans.

Windswept Falls is the new Pioneers of Olive Town area accessed via your boat. It's a cozy little nook with some houses, a waterwheel, and perhaps more importantly, people who want to marry you.

Neil and Felicia, both from A New Beginning, join the game as new marriage candidates — and yes, you can ditch your current partner to mingle again — along with Dunhill and Hina as new regular NPCs.

Pioneers of Olive Town expansion pass part two also adds some new clothes. You can don the school uniform set, and you can direct the other 10 marriage candidates to wear it as well.

The new expansion pass update arrives shortly after the Pioneers of Olive Town 1.05 update which vastly improves some of the game's less pleasant features, including maker and cooking times, NPC dialogue, and the framerate drop problem around the farm and other areas.

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Spiritfarer Physical Edition Releases This Summer https://www.gameskinny.com/t3lwv/spiritfarer-physical-edition-releases-this-summer https://www.gameskinny.com/t3lwv/spiritfarer-physical-edition-releases-this-summer Fri, 28 May 2021 11:08:19 -0400 Josh Broadwell

Thunder Lotus and iam8bit announced a Spiritfarer physical edition for Nintendo Switch and PlayStation 4. The Spiritfarer physical edition release date is July 27, and it will cost $29.99 on PS4 and $34.99 on Switch.

It comes with much more than just the game.

The package includes a 96-page digital art book plus a digital copy of the Spiritfarer soundtrack, though no special box of tissues to use when you're listening to it. There's also a stamp and postcard set featuring some of the game's locations.

If the Spiritfarer soundtrack is mostly what you're after, though, you're in luck. Thunder Lotus and iam8bit also announced a Spiritfarer vinyl soundtrack along with a collector's edition, though they didn't share specifics as to what the collector's edition will contain yet.

Spiritfarer released in fall 2020, but Thunder Lotus still has plans for adding new islands, passengers, and more to the game. Most recently, Stella's sister Lily arrived in Spiritfarer, shedding new light on Stella's story (and making us cry again).

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New Pokemon Snap 4-Star Photo Guide: How to Get All Interactions on Durice and Aurus https://www.gameskinny.com/j6cfi/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-durice-and-aurus https://www.gameskinny.com/j6cfi/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-durice-and-aurus Fri, 21 May 2021 18:27:02 -0400 StevenGreen

You'll be unlocking new courses in New Pokemon Snap by Professor Mirror scoring your photos. Each Pokemon can grat points in four different ways, each given a star grade that matches up with different interactions you can initiate using the various tools you have available.

The most complex and hardest to discover are the 4-Star interactions are the hardest to come across and snap, and sometimes they can take several steps to unlock. Most often they can only be taken later on in the game as well.

For this New Pokemon Snap guide, we will discuss how to unlock these 4-Star interactions with every Pokémon. This is the third part of this guide, check out our guide on 4-Star interactions for Pokemon on Florio or Belusylva and our one for 4-Star interactions for Pokemon on Maricopia and Voluca.

New Pokemon Snap: All Pokémon 4-Star Interactions

4-Star Interactions List

  • #155 - Furret - Snowfield (Day) - At the start of the course, hit the Furret on your left with a Fluffruit. Hit the Crystabloom on the right with an Illumina Orb to release the Furret from the holes. Capture the Furret's interactions. 

  • #156 - Cubchoo - Snowfield (Day) - At the start of the course as you come around the corner, you'll see a rock with snow on it to your left. Throw a Fluffruit at the top to get a Cubchoo to poke its head out. If you do this soon enough, the wandering Beartic will grab it and set it on the ground. Capture Cubchoo when Beartic grabs it. 

  • #157 - Beartic - Snowfield (Day) Level 2 - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Go through the cave to the water and then hit the Beartic that chases the Dewgong with a Fluffruit after it chases it away. Then hit it with an Illumina Orb after it roars at you. Capture it yelling at the Mamoswine. 

  • #158 - Mightyena - Snowfield (Night) - When crawling up the steep hill, Illumina Orb the Furret waiting at the top. Furret will lead the Mightyena to the top of the snow peak in front of you, where it will jump off. Capture Mightyena howling at the top.

  • #159 - Weavile - Snowfield (Day) - At the start of the course, lead the Weavile on your right all the way to the tree with scratch marks by the Crystabloom. Throw an Illumina Orb at the Weavile and the tree. Go up the steep hill. Hit the first Swinub you see at the top on your left with a Fluffruit. Illumina Orb both the Weavile that run to the Mamoswine. Capture it attacking the Mamoswine. 

  • #160 - Braviary - Snowfield (Night) - To your left at the start of the course is a second Sandslash hiding behind the hill to the right. Hit it with an Illumina Orb. Capture the Braviary squawking at it. 

  • #161 - Swinub - Snowfield (Day) - At the end of the course, hit the Crystabloom on your left with an Illumina Orb and then lead one of the Swinub over to it with Fluffruit. Capture it riding on the geyser. 

  • #162 - Mamoswine - Snowfield (Day) - At the start of the course, lead the Weavile on your right all the way to the tree with scratch marks by the Crystabloom. Throw an Illumina Orb at the Weavile and the tree. Go up the steep hill. Hit the first Swinub you see at the top on your left with a Fluffruit. Illumina Orb the Mamoswine. Capture it pushing snow at the Weavile. 

  • #163 - Skarmory - Snowfield (Day) - Go up the steep hill and keep an eye on the Skarmory flying around. As it swoops down, capture it doing a flying barrel roll. 

  • #164 - Sandslash - Snowfield (Day) - Take the alternate route through the snowbank in the first area. Once in the blizzard area, scan repeatedly to get the Sandslash on your right to jump out of the snow and hit it with an Illumina Orb. Once hit, it will stay on the ground, look at you, and smile. Capture this. 

  • #165 - Abomasnow - Snowfield (Night) - Take the alternate route through the snowbank in the first area, and hit the Crabominable with an Illumina Orb as it tries to punch the second tree. Capture Abomasnow using Blizzard. 

  • #166 - Vulpix - Snowfield (Night) - At the end of the course, wake up the sleeping Spheal with a Fluffruit. After the Piplup race, capture Vulpix crowning the winner of the race. 

  • #167 - Delibird - Snowfield (Night) - In the cave towards the end of the course, throw a Fluffruit by the hole on the right to summon Delibird. Then throw it multiple Fluffruit until it sticks two in his bag. Play some music and capture it showing you a Fluffruit. 

  • #168 - Snom - Snowfield (Day) - Take the alternate route through the snowbank in the first area, take photos of the Snom on your left, right, and in the tree on your right. Then hit the Crystabloom on your right to summon the Frosmoth. Hit the Frosmoth with an Illumina Orb when it stops. Capture the Snom as they rise out of the snow. 

  • #169 - Frosmoth - Snowfield (Night) - Hit at least one of the three Frosmoth clinging to walls throughout the course with a Fluffruit and then make it to the end of the course. After the cave, hit a flying Frosmoth with an Illumina Orb. Capture it using Powder Snow. 

  • #170 - Crabominable - Snowfield (Day) - Take the alternate route through the snowbank in the first area, and move a little bit through the blizzard, and scan to your left. Capture the Crabominable jumping out at you from between the two trees. 

  • #171 - Snorunt - Snowfield (Day) - In the cave near the end of the course, hit the stalactite to your right by the edge of the cave that looks shiny with a Fluffruit so the tip drops between the Snorunt. Capture it jumping. 

  • #172 - Glalie - Snowfield (Day) - In the cave near the end of the course, wait for the Froslass to disappear and then hit the Glalie with a Fluffruit. After it yells at you, capture it covered in ice. 

  • #173 - Froslass - Snowfield (Day) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. While in the cave, hit Froslass with Illumina Orbs repeatedly while it keeps disappearing. At the end of the cave, it'll spawn to your right. Hit it with an Illumina Orb. Capture it showing off to Vanilluxe. 

  • #174 - Jynx - Snowfield (Night) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. In the cave, play music to wake up the sleeping Jynx. Capture it blowing you a kiss. 

  • #175 - Spheal - Snowfield (Day) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Exit the cave and throw a Fluffruit at the Spheal rolling around a hole in the ice to knock it in. Use your scan to get Dewgong to bounce it out of the hole. Capture the Spheal. 

  • #176 - Piplup - Snowfield (Day) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Exit the cave and throw an Illumina Orb between the Piplup looking into the water. Capture Piplup holding a shell. 

  • #177 - Vanilluxe - Snowfield (Night) - At the cave near the end of the course, hit the Crystabloom with an Illumina Orb. After it stops glowing, hit the Jynx near the exit with an Illumina Orb to get it to jump down by the Vanilluxe. Capture Vanilluxe letting off a ring of steam. 

  • #178 - Avalugg - Snowfield (Night) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Play music in the cave to get Glalie to dance. Hit the Glalie with an Illumina Orb. Capture Avalugg yelling as Glalie bites its tail. 

  • #179 - Dewgong - Snowfield (Day) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Exit the cave and throw a Fluffruit at the Spheal rolling around a hole in the ice to knock it in. Use your scan to get Dewgong to bounce it out of the hole. Capture the Spheal. 

  • #180 - Aurorus - Snowfield (Night) - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. In the cave, wake up the sleeping Jynx with a Fluffruit and then lead it to the right. Once it's at the Crystabloom, hit the flower with an Illumina Orb. Capture Aurorus breaking out of the ice. 

  • #181 - Glaceon - Snowfield (Day) - In the Mamoswine section in the middle of the course, take a picture of Glaceon on the ridge above the hole down. At the end of the course, throw Fluffruit on the island in the water to get Glaceon to jump down. Hit it with an Illumina Orb. Capture its reaction. 

  • #182 - Suicune - Snowfield (Night) Post Credits - Take the alternate route through the snowbank in the first area, then to your right take another alternate route through another snowbank. Go through the cave and Illumina Orb the Jynx immediately to your right on the Avalugg's back. Suicune will run over from the same direction, hit it with Illumina Orbs until it unleashes a flurry of snow and ice. Capture this. 

  • #183 - Crobat - Cave - Near the end of the course, hit the Crobat flying around on your right with a Fluffruit. Later you'll see the Crobat on the ground, feed it a Fluffruit. Capture it eating. 

  • #184 - Joltik - Cave - Take the alternate route in the crater than the other alternate route in the crystal area. Lure a Joltik to Jolteon using Fluffruit. Capture it on Jolteon's back. 

  • #185 - Geodude - Cave - At the end of the course, lead the Rampardos to the Gengar portal. It will charge at the portal, knocking Geodude down. Capture it angry. 

  • #186 - Carbink - Cave - Take the alternate route in the crater and as you enter the crystal area, hit the Crystabloom across the room to alert a couple of the Carbink. Hit the remaining ones with Illumina Orbs, including the one hiding behind the ruins, so there are four out front. Play music. Capture them dancing. 

  • #187 - Gengar - Cave - As you go down into the crater, throw an Illumina Orb at the black portal under you, causing it to leap out. Illumina Orb the Croagunk in front of it. Capture Gengar with its tongue out. 

  • #188 - Noibat - Cave - Take the alternate route in the crater and make your way to the garden area. In here, you'll see Noibat walking around. Capture them eating Fluffruit. 

  • #189 - Pumpkaboo - Cave - At the start of the course, hit the Pumpkaboo hiding to your left behind a stalagmite with an Illumina Orb. Shortly thereafter, you'll see a Pumpkaboo to your right far away—hit it with an Illumina Orb. As you enter the crater, look to the top left and you'll see the next Pumpkaboo that you need to Illumina Orb. Take the alternate route in the crater and look underneath you to see the last Pumpkaboo, which you'll also hit with an Illumina Orb. In the garden area, you'll now have the Super Size Pumpkaboo spawned. Capture it. 

  • #190 - Croagunk - Cave - As you go down into the crater, you'll see three Croagunk—hit the middle one, then the upper one, then the lower one—all with Fluffruit. Capture them laughing and levitating. 

  • #191 - Drifloon - Cave - Go down the crater, through the main route, and take the alternate route on the left. Hit the Crystabloom to get the Drifloon to blow up. Capture this. 

  • #192 - Clefairy - Cave - As you go down into the crater, look to your left to see three Clefairy sitting around a Crystabloom. Hit the flower with an Illumina Orb, play some music, and throw an Illumina Orb at the Clefairy. Capture them dancing and levitating. 

  • #193 - Sableye - Cave - Take the alternate route in the crater, and on the righthand side of the crystal area you'll see a sleeping Sableye. Capture this. 

  • #194 - Rampardos - Cave - At the end of the course, lead the Rampardos to the Gengar portal. Capture it charging at the portal. 

  • #195 - Hydreigon - Cave - At the end of the course, play music to get the attention of the Hydreigon. It will land in the pool on the right. Capture it eating. 

  • #196 - Goodra - Cave - Go down the crater, through the main route, and take the alternate route on the left. Use your scan when prompted and throw Fluffruit at the question mark, which will cause a Magikarp to jump. Follow the Magikarp and hit it with an Illumina Orb so it jumps down. Then again so it jumps over a wall. Hit Goodra with an Illumina Orb to get it to smack the Magikarp. Capture this. 

  • #197 - Mawhile - Cave - Take the alternate route in the crater and feed the Mawhile on the rock in the crystal area a Fluffruit. Capture it eating. 

  • #198 - Jolteon - Cave - Take the alternate route in the crater than the other alternate route in the crystal area. Lure a Joltik to the Jolteon using Fluffruit. Capture Jolteon using electricity. 

  • #199 - Diancie - Cave Post Credits - Take the alternate route in the crater and as you enter the crystal area, hit the two Carbink and Mawhile standing together to summon Diancie. Hit it with an Illumina Orb. Capture it glowing. 

  • #200 - Steelix - Cave Illumina Spot - In the blue crystal area, look to your right and hit the hanging Crobat with an Illumina Orb.  At the end of the course, capture Steelix fighting the Crobat. 

  • #201 - Houndoom - Aurus Illumina Spot - Hit the glowing ball of light by the pond area with an Illumina Orb. Continue to hit Xerneas with Illumina Orbs after it spawns so it's glowing. Hit the sleeping Houndoom with a Fluffruit until they both wake up. Lure them in front of Xerneas and hit the scan button. Capture Houndoom howling. 

  • #202 - Eldegoss - Ruins - At the start of the course, throw a Fluffruit at the ruins in front of you to get a Natu to pop out. Hit it with a Fluffruit. As it runs past the Eldegoss, the Eldegoss will release sports. Capture this. 

  • #203 - Natu - Ruins Level 1 - At the start of the course, throw a Fluffruit at the ruins in front of you to get a Natu to pop out. Capture Natu perching on the Fluffruit. 

  • #204 - Absol - Ruins - As you enter the cave, play music to get Noivern to move. Then throw Fluffruit where Noivern was to summon Salandit, who will call for Umbreon. In the tree area, hit the Absol standing on the roots with a Fluffruit. At the end of the course, hit the sleeping Umbreon with an Illumina Orb. Absol will run over to Umbreon. Capture Absol nodding at Umbreon. 

  • #205 - Salandit - Ruins - In the tree area, throw Fluffruit into the area on your right with the scratch marks on the ground. Capture Salandit shooting poison at the Noivern. 

  • #206 - Noivern - Ruins Level 1 - As you enter the cave, Noivern will appear. Hit it with an Illumina Orb. Capture its reaction. 

  • #207 - Woobat - Ruins - In the tree area, you'll see a Woobat hanging on the tree. Hit it with a Fluffruit to disturb it and then use your scan to get it to use Supersonic. Capture this. 

  • #208 - Sigilyph - Ruins - As you enter the tree area, look immediately to your left and hit the sleeping Sigilyph with a Fluffruit. Feed Sigilyph a Fluffruit. Capture its reaction. 

  • #209 - Beheeyem - Ruins - Towards the end of the tree area, you will see a Golurk blocking a Crystabloom. Behind it is a Beheeyem floating through the air while sleeping. Capture this. 

  • #210 - Golurk - Ruins - As you enter the tree area, hit the Beheeyem in front of you with a Fluffruit. As you come around the tree, hit the second Beheeyem with a Fluffruit on your left. Capture Golurk in rocket form. 

  • #211 - Chandelure - Ruins - As you enter the tree area, look immediately down to your left and throw an Illumina Orb at the Chandelure. At the end of the course, feed the Chandelure a Fluffruit. Hit it with an Illumina Orb and then play music after the animation. Capture it with its arm out. 

  • #212 - Umbreon - Ruins - As you enter the cave, play music to get Noivern to move. Then throw Fluffruit where Noivern was to summon Salandit, who will call for Umbreon. In the tree area, hit the Absol standing on the roots with a Fluffruit. At the end of the course, hit the sleeping Umbreon with an Illumina Orb. Absol will run over to Umbreon. Capture Umbreon jumping for joy. 

  • #213 - Jirachi - Ruins Post Credits - Activate all the totems on your way through the tree area. Hit Jirachi with an Illumina Orb while it's sitting on the third totem so it flies off. Activate the final Crystabloom along with the others and follow Jirachi. Play music until Jirachi uses Wish. Capture this. 

  • #214 - Xerneas - Aurus Illumina Spot - Hit the glowing ball of light by the pond area with an Illumina Orb. Continue to hit Xerneas with Illumina Orbs after it spawns so it's glowing. Hit the sleeping Houndoom with a Fluffruit until they both wake up. Lure them in front of Xerneas and hit the scan button. Capture Xerneas' color show.

That's every 4-Star interaction for each Pokemon on Durice and Aurus Islands. If you're looking for more interactions, be sure to check out the interactions for Florio and Belusylva Islands or Maricopia and Voluca, and our guide for Maricopia and Voluca Islands. For more on New Pokemon Snap, check out our other guides.

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New Pokemon Snap 4-Star Photo Guide: How to Get All Interactions on Maricopia and Voluca https://www.gameskinny.com/0blay/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-maricopia-and-voluca https://www.gameskinny.com/0blay/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-maricopia-and-voluca Fri, 21 May 2021 12:26:05 -0400 StevenGreen

Courses in New Pokémon Snap are unlocked and leveled up through points given to your photos by Professor Mirror. You're able to get points for each Pokémon in four different ways, each given a star grade, that matches up with different interactions you can force using the various tools you have available.

The most complex and hardest to discover are the 4-Star interactions. These sometimes take several steps in order to unlock and are often found later in the game as you progress. 

For this New Pokemon Snap guide, we will discuss how to unlock these 4-Star interactions with every Pokémon. This is the second part of this guide, check out our guide on 4-Star interactions for Pokemon on Florio or Belusylva for those areas.

New Pokemon Snap: All Pokémon's 4-Star Interaction

4-Star Interactions List

  • #080 - Wingull - Reef (Day) - At the start of the course, throw Fluffruit by the swimming Finneon to lure a Wingull to them. When the Wingull grabs a Finneon in its mouth, capture it.

  • #081 - Exeggutor - Beach (Night) - Lure the first Crabrawler you see as close to a sleeping Exeggutor as possible using Fluffruit. Capture it chasing the Crabrawler.

  • #082 - Crabrawler - Beach (Night) - Lure the first Crabrawler you see as close to a sleeping Exeggutor as possible using Fluffruit. Capture it being chased by the Exeggutor.

  • #083 - Drifblim - Reef (Evening) - After you pass the Wailord, throw multiple Illumina Orbs at the floating Drifblim to your right. Capture them overinflating.

  • #084 - Zangoose - Beach (Night) - Hit the Primarina in the distance with an Illumina Orb to trigger Zangoose to move up the beach. Hit the Seviper in the bush on the right with a Fluffruit. When the two begin to fight, capture Zangoose when it takes a swing.

  • #085 - Seviper - Beach (Night) - Hit the Primarina in the distance with an Illumina Orb to trigger Zangoose to move up the beach. Hit the Seviper in the bush on the right with a Fluffruit. When the two begin to fight, capture Seviper when it takes a swing.

  • #086 - Bellossom - Beach (Day) - Hit the first Crystabloom with an Illumina Orb to gather the Bellossom. Play music to get them to dance. Capture this.

  • #087 - Inkay - Beach (Night) - After leaving the starting area, you'll see Inkay swimming to your right. Feed it a Fluffruit. You'll see it again to the left after the Corsola. Feed it again. Now, at the end of the stage, play music to get the Inkay to swim off. Capture them jumping out of the water.
     
  • #088 - Pyukumuku - Reef (Day) - Near the end of the course, take the alternate path to the right that takes you by the Pelipper. Throw an Illumina Orb at one with a Pyukumuku in its mouth. Capture it waving. 

  • #089 - Machamp - Beach (Day) - Throw Illumina Orbs at Machamp. Capture it flexing. 

  • #090 - Stunfisk - Beach (Day) - After the starting area, take the alternate to the left. Scan by the Octillery to reveal a Stunfisk. Hit it with a Fluffruit. Capture its electrical attack. 

  • #091 - Octillery - Beach (Night) - Halfway through the course, you'll see a Seviper attacking an Octillery. Throw an Illumina Orb at the Crystabloom behind it. Capture it inking the Seviper. 

  • #092 - Corsola - Beach (Day) - Halfway through the course, you'll see a Corsola by a Crystabloom. Use an Illumina Orb on the Crystabloom. Capture Corsola's reaction. 

  • #093 - Finneon - Beach (Night) - At the end of the course, hit the group of Finneon with an Illumina Orb and then play music. Capture them jumping out of the water. 

  • #094 - Clamperl - Undersea - Take the alternate route to the left to get to the seafloor and lead a Lumineon to a Clamperl under the sand with Fluffruit. Capture Clamperl swimming. 

  • #095 - Primarina - Beach (Night) - At the start of the course you'll see a Primarina on a rock ahead of you in the water. Hit it with an Illumina Orb. Capture it performing its concert at the end of the course. 

  • #096 - Raichu - Reef (Evening) - Before the Wailord, a Raichu will be to your left. It will do a backflip as it turns and faces you. Capture this. 

  • #097 - Sandygast - Beach (Night) - Lure a Crabrawler to the Sandygast hiding in the sand using Fluffruit. Wait for Crabrawler to throw sand at Sandygast. Capture it growing. 

  • #098 - Sharpedo - Reef (Day) - After Wailord, when Machamp and Sharpedo are racing, hit Sharpedo with an Illumina Orb. Capture it jumping out of the water to celebrate. 

  • #099 - Squirtle - Reef (Evening) - Hit the Squirtle by the whirlpool using Bubble with a Fluffruit. A Wingull will knock it into the whirlpool. Capture this. 

  • #100 - Blastoise - Reef (Evening) - Hit the Squirtle by the whirlpool using Bubble with a Fluffruit. A Wingull will knock it into the whirlpool. Illumina Orb the center of the whirlpool to have Blastoise save Squirtle and fly around. Capture this. 

  • #101 - Lapras - Reef (Evening) - Near the end of the course, take the alternate route to the right by the Lapras. Throw an Illumina Orb at the young Lapras and the closest adult. Play music after they come together. Capture them singing. 

  • #102 - Mantine - Reef (Day) - Throw an Illumina Orb at the Crystabloom to the left of the whirlpool. Capture the glowing Mantine flying through the air. 

  • #103 - Pelipper - Reef (Day) - To the left of the Wailord, throw Fluffruit to the Pelipper. Capture it scooping up the Fluffruit. 

  • #104 - Wailord - Reef (Day) - Throw an Illumina Orb at the Wailord and when it opens its mouth, toss a Fluffruit in. Capture it rolling around. 

  • #105 - Mareanie - Reef (Evening) - At the end of the course, toss Fluffruit behind the Clamperl on the rock to get a Mareanie to jump up. Capture it jumping on a Clamperl. 

  • #106 - Vaporeon - Reef (Evening) - Throw an Illumina Orb at the swimming Vaporeon and then Illumina Orb the Crystabloom to your right by the Sharpedo. Play music towards the end of the course where the deep water is to have Vaporeon jump out of the water. Capture this. 

  • #107 - Manaphy - Reef (Evening) - Near the end of the course, take the alternate route to the right by the Lapras. Throw an Illumina Orb at the young Lapras and the closest adult. Play music after they come together. Manaphy will appear. Hit it with an Illumina Orb and play music. Capture it jumping. 

  • #108 - Luvdisc - Undersea - On the default route where the Tentacool can be found moving up the tube, hit the Crystablooms with Illumina Orbs. Play music when they're around the flower. Capture the Luvdisc's reaction. 

  • #109 - Alomola - Undersea - At the start of the course, hit the Alomola with a couple of Illumina Orbs and play music. Capture it blowing bubbles at a Finneon. 

  • #110 - Wailmer - Reef (Evening) - After the race between Machamp and Sharpedo, a Wailmer will appear. Hit it with an Illumina Orb. Capture it spraying water. 

  • #111 - Cradily - Undersea - Following the default path, by the seaweed, hit the sleeping Cradily with a Fluffruit to wake it up. Then hit it with an Illumina Orb and play music. Capture it dancing. 

  • #112 - Lumineon - Undersea - When you see a Lumineon and two Finneon confronted by a Sharpedo, throw an Illumina Orb at the Crystabloom by them. Capture Lumineon spinning. 

  • #113 - Qwilfish - Undersea - Hit the Clawitzer before the Qwilfish cavern with an Illumina Orb. Throw an Illumina Orb at the Qwilfish that the Clawitzer stops by. Capture it shooting spikes. 

  • #114 - Clawitzer - Undersea - Hit the Clawitzer before the Qwilfish cavern with an Illumina Orb. Throw an Illumina Orb at the Clawitzer when it stops in front of a Qwilfish. Do this four times as it moves to each Qwilfish. Capture it celebrating.

  • #115 - Tentacruel - Undersea - After taking the alternate route to your left, throw an Illumina Orb at the Crystabloom when the Finneon are near. Hit the Tentacruel on your right with an Illumina Orb as well. If you hit the right one, you'll see it by the ruins with a Frillish. Hit the Crystabloom by them and play music. Capture them dancing.

  • #116 - Chinchou - Undersea - After taking the alternate route to your left, look for the Chinchou near the bottom on your left and hit it with an Illumina Orb. It will leave with the other Chinchou. Capture them by a Crystabloom down a path on your left. 

  • #117 - Lanturn - Undersea - After taking the alternate route to your left, hit the Lanturn as you make your way down with an Illumina Orb. After the Wailord passes, you'll see two Frillish holding the Lanturn. Hit it with another Illumina Orb. Capture the Lanturn while it's using its light to escape. 

  • #118 - Starmie - Undersea - Where you can use the Lumineon to bring out a Clamperl, look for the pink Starmie gem in the sand and lure a Lumineon to it with Fluffruit. Hit the Starmie with an Illumina Orb. Hit the Crystabloom by the ruins with an Illumina Orb to summon the Starmie, then hit it again when it's near. Capture its reaction. 

  • #119 - Frillish - Undersea - After taking the alternate route to your left, hit the Lanturn as you make your way down with an Illumina Orb. After the Wailord passes, you'll see two Frillish holding the Lanturn. Capture the Frillish. 

  • #120 - Golisopod - Undersea - After taking the alternate route, get to the ruins. Hit the Clawitzer with an Illumina Orb before it attacks the Golisopod. Capture the two Golisopod fighting. 

  • #121 - Lugia - Undersea Post Credits - After taking the alternate route to your left, hit the Lanturn as you make your way down with an Illumina Orb. After the Wailord passes, you'll see two Frillish holding the Lanturn. Hit it with another Illumina Orb. Follow Lanturn through a newly-unlocked alternate route. Hit both Crystablooms by Lugia with Illumina Orbs. Hit Lugia with multiple Fluffruit. Capture it roaring. 

  • #122 - Wishiwashi - Maricopia Illumina Spot - Illumina Orb the Wishiwashi to summon the School Form. Keep hitting the School Form with Illumina Orbs until it summons a Twister. Capture this. 

  • #123 - Skorupi - Sands (Day) - At the start of the course, you'll see two Skorupi by the trio of Crystablooms. Hit them with an Illumina Orb. Capture them standing on their tail. 

  • #124 - Cacnea - Sands (Day) - At the start of the course, you'll see a tornado making its way across the sand. Wait for it to hit an unsuspecting Cacnea and capture it flying in the air. 

  • #125 - Sandshrew - Sands (Night) - At the start of the course, hit the rolling Sandshrew with a Fluffruit. Capture it landing. 

  • #126 - Trapinch - Sands (Day) - At the start of the course, hit the three Crystablooms with Illumina Orbs. Throw Fluffruit underneath Flygon to get it to take one. Flygon will drop the Fluffruit for the Trapinch at the end of the course to eat. Capture the Trapinch celebrating post-meal. 

  • #127 - Flygon - Sands (Day) - At the start of the course, hit the three Crystablooms with Illumina Orbs. Throw Fluffruit underneath Flygon to get it to take one. Capture this. 

  • #128 - Kangaskhan - Sands (Night) - At the start of the course, wait for the Minior to hit the Skorupi. Use an Illumina Orb to get the Minior out of the sand. Take the left side of the splitting path. Throw several Fluffruit to the Kangaskhan while playing music. Capture it giving a Fluffruit to it baby. 

  • #129 - Mandibuzz - Sands (Day) - Take the alternate path to the right, and throw Fluffruit by the coconuts on the ground. Capture Mandibuzz grabbing one. 

  • #130 - Minior - Sands (Night) - Take the alternate path to the right and wait for the Minior to crash to the ground. Capture any of them floating into the air covered in sparkles. 

  • #131 - Silicobra - Sands (Night) - At the start of the course, wake up the sleeping Silicobra with a Fulffruit. Then hit the one hiding in the sand on the left and take the left route. Hit the next Silicobra hiding in the sand with a Fluffruit up on the left. Capture it blasting Lycanroc with sand. 

  • #132 - Torchic - Sands (Day) - Hit the Torchic with an Illumina Orb and then toss it a Fluffruit. Capture it using Flamethrower. 

  • #133 - Heliolisk - Sands (Day) - Take the left path at the split, and throw Fluffruit into the oasis to make Magikarp jump. Capture Heliolisk running across the water. 

  • #134 - Lycanroc - Sands (Day) - Take the path to the right and use your scan to trigger the Lycanroc on the ridge. When it stops by the Crystabloom scan again. Capture it howling at the end of the ridge. 

  • #135 - Hippowdon - Sands (Day) - Hit the Hippowdon in the oasis with an Illumina Orb. Torchic will start jumping—hit it with an Illumina Orb. Capture it with Torchic on its back. 

  • #136 - Tyranitar - Sands (Day) - Take the right path and wait for Lycanroc to fight with Tyranitar. Afterward, hit it with an Illumina Orb while it's facing the rock. Capture it smashing the rock. 

  • #137 - Onix - Sands (Day) - Take the right path and fall into the Onix area. Immediately hit the three resting Mandibuzz around you with Fluffruit. An Onix will jump in the air at them while they fly around. Capture this. 

  • #138 - Altaria - Volcano - At the start of the course, throw a Fluffruit sleeping at the far end of the pond to scare them off. Then throw a Fluffruit in the raised pond in the center of the pond. Capture the Altaria running from the steam. 

  • #139 - Shinx - Volcano - Lead the Shinx at the start of the course to the Luxray sitting further down the path using Fluffruit. Capture its reaction. 

  • #140 - Luxray - Volcano - When entering the cave, take the path to the left and Illumina Orb the Luxray there. Capture its eyes glowing. 

  • #141 - Talonflame - Volcano - In the second area where the Tyrantrum fight, throw some Fluffruit down on the ground in front of the resting Talonflame up on the pillar. Capture it grabbing one. 

  • #142 - Monferno - Volcano - In the second area where the Tyrantrum fight, you'll see a Monferno on a shorter rock to your right. Capture it scratching its butt. 

  • #143 - Aerodactyle - Volcano - After entering the cave area, take the alternate path on the right. At the end of the course, hit the Typhlosion with Fluffruit to scare them off. Throw Fluffruit down in the center of the area and wait for Aerodactyl to land and eat some. Capture this. 

  • #144 - Tyrantrum - Volcano - After entering the cave area, take the left path and throw Illumina Orbs at both the Monferno and the Tyrantrum. After Monferno wakes it, it will charge at the wall and crash. Capture this. 

  • #145 - Graveler - Volcano - Knock down a Graveler where there's room for it to move around and throw it Fluffruit so it eats. Capture it eating with its smaller, bottom set of hands. 

  • #146 - Archeops - Volcano - In the second area where the Tyrantrum fight, throw Fluffruit at the Archeops. Capture it eating. 

  • #147 - Slugma - Volcano - In the lava room, knock down the Slugma hanging above the Tyrantrum with a Fluffruit. Throw an Illumina Orb at it when it surfaces from the lava. Capture this. 

  • #148 - Torkoal - Volcano - In the lava room, there's a Torkoal being harassed by a Monferno. Hit it with an Illumina Orb. Capture it on its hind legs. 

  • #149 - Charmander - Volcano - In the second area where the Tyrantrum fight, you'll see a Charmander cornered by an Archeops up on the mountain to your right. Hit it with an Illumina Orb. Capture it scaring off the Archeops. 

  • #150 - Charizard - Volcano - After entering the cave area, take the right path and look for a pit on your right. Throw Illumina Orbs at the two Charmander here and wait for them to get down on all fours. Then hit the Graveler above you with a Fluffruit. Capture Charizard emerging from the center. 

  • #151 - Typhlosion - Volcano - At the start of the course, throw a Fluffruit at the Typhlosion up above you. In the next area, Aerodactyl will stop at the cliff immediately to your left where you'll see the Typhlosion. Hit the Typhlosion with an Illumina Orb. Capture it attacking. 

  • #152 - Flareon - Volcano - In the blue lava room, throw the Flareon Fluffruit until it uses flames on them. Capture this. 

  • #153 - Ho-Oh - Volcano Post Credits - Photograph Ho-Oh in the sky in the first or second area. Take the alternate route to the right, to the blue lava room. Throw an Illumina Orb at the three Rainbow Feathers that appear: on the wall through the first tunnel after choosing the alternate route, underneath the sleeping Torkoal, and by the center of the room. As soon as it drops into the final room, hit it with several Illumina Orbs. Capture it making a Sonic Boom. 

  • #154 - Volcarona - Volcano - Voluca Illumina Spot - Enter the final room and remove the flames from both Volcarona using Fluffruit. Hit both with Illumina Orbs. Capture them when they hover over one of the Crystablooms together.

That's every 4-Star interaction for each Pokemon on Voluca and Maricopia Islands. If you're looking for more interactions, be sure to check out the interactions for Florio and Belusylva Islands, and our Durice and Aurus Islands guide is coming soon. For more on New Pokemon Snap, check out our other guides.

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New Pokemon Snap 4-Star Photo Guide: How to Get All Interactions on Florio & Belusylva https://www.gameskinny.com/jkmgy/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-florio-belusylva https://www.gameskinny.com/jkmgy/new-pokemon-snap-4-star-photo-guide-how-to-get-all-interactions-on-florio-belusylva Thu, 20 May 2021 16:39:16 -0400 StevenGreen

Courses in New Pokemon Snap are unlocked and leveled up by the Professor Mirror gives to your photos. You're able to get points for each Pokemon in four different ways. Each is given a star grade that matches up with different interactions you can force using the various tools you have available. The most complex and hardest to discover are the New Pokemon Snap 4-Star photo interactions.

These New Pokemon Snap 4-Star photo interactions sometimes take several steps to unlock and are often found later in the game as you progress. For this New Pokemon Snap guide, we will discuss how to unlock these 4-Star interactions with every Pokemon. 

We have guides on how to get these interactions on further islands. Check out how to get all 4-Star interactions on Maricopia and Voluca, and how to get all 4-Star interactions on Durice and Aurus.

How to Unlock Every Pokemon's 4-Star Interactions

Capturing the Perfect Photo

First of all, to maximize your points, you'll need to know what New Pokemon Snap is looking for in each photo. This is broken down into six categories: 

  1. Pose
  2. Size
  3. Direction
  4. Placement
  5. Other Pokemon
  6. Background

Pose is in reference to whether or not a Pokmon is doing some sort of interaction or is moving in a unique way. A good Size score comes with keeping the Pokmon within the frame as close as possible.

Direction has to do with which way the Pokmon is facing, with it looking at you giving a higher score. Placement deals with whether the target is centered in the frame.

Other Pokemon obviously is a bonus if you have additional Pokemon pictured. And finally, the Background is determined by what's behind Pokemon in the shot. 

Focusing on these categories will allow you to get better and better pictures. These pictures are graded on the following scale: 

  • Bronze Stars: Less than 2,500 points
  • Silver Stars: 2,500-3,500 points
  • Gold Stars: 3,500-4,000 points
  • Diamond Stars: 4,000+ points

Once you've mastered the perfect photo, you can move on to getting the right interactions to happen to maximize the number of points you can earn. 

4-Star Interactions List for Florio & Belusylva

The following list information on how to get 4-Star photo interactions with 79 pokemon on Florio & Belusylva. We will have guides outlining the criteria for getting 4-Star photo interactions with other pokemon on other islands soon. 

  • #001 - Vivillon - Jungle (Day) - Take the alternate swamp route and throw an Illumina Orb at the Aipom to the right. The Aipom should cut the tall grass in front of the cave, where Monsoon Pattern Vivillons will be waiting. Toss an Illumina Orb at one. Capture it leaving the cave.

  • #002 - Pichu - Park (Day) - Throw a Fluffruit at Pichu while it's hiding in the Flower Field. Capture it wearing the Flower Crown.  

  • #003 - Grookey - Park (Day) - Play music while Grookey is running by the sign at the start of the course. Capture it hitting the sign with its stick. 

  • #004 - Scorbunny - Park (Night) - When Scorbunny jumps on the sign at the beginning of the course, hit it with an Illumina Orb. Capture it kicking with blue flames. 

  • #005 - Bouffalant - Park (Day) - At the Flower Field, hit Bouffalant with an Illumina Orb. Capture it bucking while it has a Flower Crown on. 

  • #006 - Pidgeot - Park (Night) - Feed Pidgeot a Fluffruit by the Bouffalant at the start of the course and by the Bidoof dam. It will block your path when entering the Flower Field. Capture it "smiling" at you. 

  • #007 - Tangrowth - Park (Night) - Hit Tangrowth with an Illumina Orb while it's asleep at the start of the course. Capture it stretching its arms out. 

  • #008 - Emolga - Park (Day) - Where you see a pile of apples under a tree, throw a Fluffruit there to lure an Emolga over. Capture it electrocuting the fruit. 

  • #009 - Wurmple - Park (Day) - By the Bidoof dam, a few Taillow will fly out of a bush on your left. Take a picture of at least one of them. Around the corner on the left, you'll see Taillow fighting with Wurmple. Hit Wurmple with an Illumina Orb. Capture it spraying poison at Taillow. 

  • #010 - Murkrow - Park (Night) - Throw a Fluffruit to Murkrow. Capture it eating it. 

  • #011 - Caterpie - Park (Night) - Before entering the Flower Field, play music by the sign to get four Caterpie to poke their heads out. Capture them doing this. 

  • #012 - Heracross - Park (Night) - Hit Pinsir's mound with an Illumina Orb. Use your scan multiple times until the Heracross falls out of the tree. After you turn the corner by the Bidoof dam, you'll see Heracross fighting Pinsir. Capture it fighting.

  • #013 - Pinsir - Park (Night) - Hit Pinsir's mound with an Illumina Orb. Use your scan multiple times until the Heracross falls out of the tree. After you turn the corner by the Bidoof dam, you'll see Pinsir fighting Heracross. Capture it fighting.

  • #014 - Dodrio - Park (Day) - Throw a Fluffruit to Dodrio. When it throw it in the air, if it doesn't catch it in its mouth, it'll start fighting with itself. Capture the heads fighting. 

  • #015 - Ducklett - Park (Day) - A Ducklett is flying by the Bidoof fam. Capture it flying. 

  • #016 - Swanna - Park (Night) - Play music as soon as the flying Swanna lands and wait for the Swanna and Duckletts to fly away. Capture the Swanna. 

  • #017 - Bidoof - Park (Day) or (Night) - Throw a Fluffruit into the hole at the top of the dam. Capture it sticking its head out. 

  • #018 - Taillow - Park (Day) - By the Bidoof dam, a few Taillow will fly out of a bush on your left. Take a picture of at least one of them. Around the corner on the left, you'll see Taillow fighting with Wurmple. Hit Wurmple with an Illumina Orb. Capture it getting hit by the poison. 

  • #019 - Torterra - Park (Night) - Hit a Torterra with a Fluffruit. Capture it yawning. 

  • #020 - Magikarp - Park (Day) - When entering the Bidoof dam area, you'll see a Pidgeot on the hill to your left. Hit it with a Fluffruit to get it to perch in the tree where Hoothoot sleeps. Take the alternate route over the dam and throw a Flouffruit at Magikarp to get it to jump. Wait for Pidgeot to swing around and grab Magikarp. Capture it carrying Magikarp. 

  • #021 - Hoothoot - Park (Night) - Play music while Hoothoot is perched in the tree. Capture it flying away. 

  • #022 - Comfey - Park (Day) - As you enter the Flower Field there will be Crystablooms all around. Activate one near a Comfey, and while it's lit up, play music. Capture it dancing around. 

  • #023 - Florges - Park (Day) - Play music near it so it uses Petal Blizzard. Capture it doing this. 

  • #024 - Combee - Park (Night) - When entering the Flower Field, you'll see a Crystabloom immediately to your right. Hit it with an Illumina Orb, which should send a Combee flying away. Then hit the Crystabloom in the center of the field on the right with an Illumina Orb. This should summon Vespiqueen. Once she arrives play music. Capture the Combee dancing.
     
  • #025 - Vespiqueen - Park (Night) - When entering the Flower Field, you'll see a Crystabloom immediately to your right. Hit it with an Illumina Orb, which should send a Combee flying away. Then hit the Crystabloom in the center of the field on the right with an Illumina Orb. This should summon Vespiqueen. Once she arrives play music. Capture the Vespiqueen directing.

  • #026 - Sylveon - Florio Illumina Spot -  Wake up the hiding Sylveon at the beginning of the course. It's to the right up on a hill. Hit it with an Illumina Orb and wait for it to be close to Meganium. When Meganium activates the Crystabloom, Sylveon will jump for joy. Capture this. 

  • #027 - Shaymin - Park (Day) Post Credits - When entering the Flower Field you'll see a Crystabloom to the right in the middle of the field. Hit it with an Illumina Orb to disturb the Shaymin sleeping by it, which will make it run to the Crystabloom on the left. Feed it a Fluffruit and then hit it with an Illumina Orb. Capture it jumping for joy. 

  • #028 - Meganium - Florio Illumina Spot - Near the end of the course, Meganium will walk under a tree. Scan multiple times to cause a Hoothoot to fall out and hit Meganium in the head. Capture its reaction. 

  • #029 - Eevee - Research Camp - Take the alternate route through the lab and wake up Eevee by hitting it with an Illumina Orb and then scanning. Next, scan the TV in the lab to release some Cutifly. Hit them with a couple of Illumina Orbs to get Eevee to chase them. Once Eevee quits chasing them, if you hit it with an Illumina Orb, it'll sit down. Capture it doing this.

  • #030 - Pikachu - Research Camp - Lure Pikachu to the NEO-ONE with Fluffruit and then throw an Illumina Orb at it. Capture its reaction. 

  • #031 - Cutiefly - Research Camp - Lure a Cuitefly to a Crystabloom and activate it with an Illumina Orb. Capture its reaction. 

  • #032 - Bunnelby - Research Camp - When the Bunnelby is hiding in the holes, hit it with an Illumina Orb and then hit it with a Fluffruit. Capture its reaction. 

  • #033 - Stoutland - Research Camp - Lure Stoutland to the middle of the camp with Fluffruit. Knock Eevee off the table with a Fluffruit. Capture Stoutland playing with Eevee. 

  • #034 - Starly - Research Camp - Feed a Starly two Fluffruit. Capture it waving. 

  • #035 - Meowth - Research Camp - Lure Meowth with Fluffruit to the deck to get Rattata out. Then, lure it to Sudowoodo. Capture it scratching Sudowoodo. 

  • #036 - Audino - Research Camp - Lure a Cutiefly to Audino with Fluffruit, play music so they start dancing, then hit Audino with Illumina Orb to knock it off balance. Capture its reaction. 

  • #037 - Rattata - Research Camp - Activate the Crystabloom by the firepit to get Rattata to run away and play music when it reaches the center of the route. Capture it dancing with whatever other Pokémon have been lured there. 

  • #038 - Trubbish - Research Camp - Activate the Crystabloom by the firepit to get Trubbish to run away and play music when it reaches the center of the route. Capture it dancing with whatever other Pokémon have been lured there. 

  • #039 - Sudowoodo - Research Camp - Activate a Crystabloom when Sudowoodo gets close and play some music. Capture it dancing. 
  • #040 - Dedenne - Research Camp - Take the alternate route into the lab, where you'll play music to get Dedenne to electrocute the computer. Capture this. 

  • #041 - Aipom - Jungle (Day) - Take the alternate swamp path and throw an Illumina Orb at the Aipom. Capture it cutting the grass. 

  • #042 - Bounsweet - Jungle (Night) - Play music at the start of the course to lure the Bounsweet to Ariados' big web. Wake up Ariados by hitting it with multiple Fluffruit. Capture Bounsweet's reaction. 

  • #043 - Metapod - Jungle (Day) - Play music near any Metapod to get it to use Harden. Capture this. 

  • #044 - Beautifly - Jungle (Day) - Hit the Venusaur at the start of the course hiding behind the tree on the right with Illumina Orbs when Beautifly gets close. Capture it feeding on Venusaur's flower. 

  • #045 - Arbok - Jungle (Night) - Hit Arbok with Fluffruit until it falls out of the tree. Capture it falling. 

  • #046 - Yanmega - Jungle (Night) - Play music before the alternate swamp route to scare Yanmega out of the bushes. Take swamp path and play music again to lure out the Ariados. Hit Ariados with an Illumina Orb to help it win the fight. Capture this. 

  • #047 - Pikipek - Jungle (Day) - After the swamp, throw a Fluffruit into the hole of the tree on the left. A Pikipek will grab the Fluffruit and fly it to its nest at the large tree with the Toucannon. Capture it taking the fruit to its nest. 

  • #048 - Toucannon - Jungle (Night) - Hit the Crystabloom in the tree with an Illumina Orb. When it goes out, hit it again. Do this three times until the Toucannon and Pikipek start to fly away. Capture them flying. 

  • #049 - Ariados - Jungle (Night) - Play music at the start of the course to lure the Bounsweet to Ariados' big web. Wake up Ariados by hitting it with multiple Fluffruit. Capture Ariados' reaction. 

  • #050 - Morelull - Jungle (Night) - Hit the Crystabloom in the tree with an Illumina Orb. A Morelull should release its spores. Capture this. 

  • #051 - Slaking - Jungle (Night) - Feed Slaking a Fluffruit at the beginning of the course, which should make it run off. Then lure it out of the woods to the right of the pond with music. Capture it on the rock. 

  • #052 - Venusaur - Jungle (Day) - Hit the Arbok with a Flufflruit to get it out of the way at the start of the course. Then lure the Arbok to the Venusaur with Fluffruit, wake up Venusaur with a scan so they fight, which should cause Venusaur to run away.  Once at the end of the course, activate the Crystabloom on the rock in the center of the pond and immediately play music. Capture Venusaur jumping in the pond. 

  • #053 - Liepard - Jungle (Night) - Knock the Arbok out of the tree with Fluffruit to scare out a Liepard. Before the swamp path on the right is an open area where a Liepard is—hit it with an Illumina Orb so it runs off. On the path to the right of the swamp, you'll see the Liepard in a tree. Play music so it jumps down. Hit it with an Illumina Orb once it's back on the ground. Capture it on its hind legs. 

  • #054 - Wooper - Jungle (Day) - Play music at the start of the course by the sleeping Slaking to lure the Bounsweet out. Scare away the Arbok with a Fluffruit so that Wooper will run out of the bush. Capture Wooper with Bounsweet. 

  • #055 - Quagsire - Jungle (Day) - Capture Quagsire jumping into the pond at the end of the course. 

  • #056 - Swampert - Jungle (Night) - Take the swamp path on the left and quickly hit Leafeon with Fluffruit to get it to also enter the swamp. Play music so the Ariados drop down and scare the Leafeon into the water. Swampert will jump up. Hit it and Leafeon with Illumina Orbs to get them to splash around. Capture this. 

  • #057 - Ledian - Jungle (Night) - Take the alternate path under the big tree to the ground level. Hit the Crystabloom down there with an Illumina Orb to bring out some Ledian. Feed Ledian a Fluffruit. Capture this. 

  • #058 - Sobble - Jungle (Day) - Take the alternate path behind the waterfall and hit the Sobble back there with a Fluffruit. Capture it crying. 

  • #059 - Leafeon - Jungle (Day) - Take the alternate path behind the waterfall and hit the Sobble back there with a Fluffruit. Wait for Leafeon to walk up to it. Capture it crying. 

  • #060 - Mew - Jungle (Night) - When Mew is near a Morelull, play music so they release their spores. Capture Mew sleeping. 

  • #061 - Trevenant - Forest - Use scans to get an Espurr to run close to a Trevenant. Capture Trevenant picking up the Espurr. 

  • #062 - Espurr - Forest - Use scans to get an Espurr to run close to a Trevenant. Capture Espurr being picked up by the Trevenant.

  • #063 - Shiftry - Forest - Knock Shiftry out of its tree in the Spring Area with a Fluffruit and use an Illumina Orb to get it to use Gust. Capture this. 
  • #064 - Kecleon - Forest - In the Autumn Area, knock Kecleon out of one of the leaf piles using a Fluffruit. Capture its reaction. 

  • #065 - Deerling - Forest - In the second foggy area, hit each Crystabloom on the right with an Illumina Orb, luring the Deerling down the path. At the end, capture it jumping for joy with Espurr. 

  • #066 - Sawsbuck - Forest - First, take the alternate route in the third area to the sunny spot. Scan immediately to bring Espeon down and feed it a Fluffruit. Hit Espeon with several Illumina Orbs while it runs off. Around the corner, hit the Crystabloom in the middle of all the Deerling and Sawsbuck with an Illumina Orb, summoning the Autumn Form Sawsbuck. Use Fluffruit to gather all four Swasbuck together and play music to get them to howl. Capture them all together doing this. 

  • #067 - Unfezant - Forest - At the end of the Summer area, feed the Unfezant in the nest a Fluffruit. Capture this. 

  • #068 - Drampa - Forest - In the first area, hit Espeon with an Illumina Orb. Halfway through the Summer area, hit the Drampa on the right with an Illumina Orb. In the second foggy area, take the alternate path on the right to the sunny spot. Follow the Drampa and hit the Bulbasaur on its back with a Fluffruit once you're at the end of the course and it jumps off. Capture Drampa's reaction. 

  • #069 - Pancham - Forest - In the first area, hit Espeon with an Illumina Orb. Halfway through the Summer area, hit the Drampa on the right with an Illumina Orb. In the second foggy area, take the alternate path on the right to the Sunny area. Capture Pancham riding on Drampa's head.
     
  • #070 - Bulbasaur - Forest - In the first area, hit Espeon with an Illumina Orb. Halfway through the Summer area, hit the Drampa on the right with an Illumina Orb. In the second foggy area, take the alternate path on the right to the Sunny area. Capture Bulbasaur riding on Drampa's back. 

  • #071 - Serperior - Forest - In the Autumn area, throw Illumina Orbs at Serperior and play music. When it walks over to Deerling it'll use Leaf Storm. Capture this. 

  • #072 - Applin - Forest - In the Autumn area, lure Deerling on your left to the Applin under the tree using Fluffruit. Wait for Applin to come out of the apple. Capture this. 
  • #073 - Bewear - Forest - In the Ruins area, hit a Bewear with several Fluffruit until it starts to chase you. Capture this. 

  • #074 - Gardevoir - Forest - In the Winter Area, repeatedly hit Gardevoir with Illumina Orbs to lure it to the Deerling by the Crystabloom. Hit the Crystabloom with an Illumina Orb and Gardevoir will make white leaves on a tree. Capture this. 

  • #075 - Ninetales - Forest - Take the alternate path to the Winter area and repeatedly hit Gardevoir with Illumina Orbs to lure it to the Deerling in the open area on your right. Feed the Deerling and while it's eating hit it with another Fluffruit to make it upset. This will summon the Ninetales. Hit the Ninetales with an Illumina Orb and then a Fluffruit to have it unleash purple flames. Capture this. 

  • #076 - Lotad - Forest - In the Sunny area, hit the first Lotad with a Fluffruit and then play music to get them to stack on top of each other. Capture this. 

  • #077 - Espeon - Forest - Hit Espeon with an Illumina Orb as it runs down the path. Capture this. 

  • #078 - Celebi - Forest - In the ruins area, hit the flying Celebi with an Illumina Orb, which will make it disappear. Further ahead when you're under the tree, throw Fluffruit to the right where you see apples on the ground to lure Celebi there. It will eat and then disappear. Hit it with an Illumina Orb while it's sitting on the pillar. When it gets up to greet the other Celebi, play music. Capture their reaction. 

  • #079 - Milotic - Belusylva Illumina Spot - After you go over the branch, hit Milotic on the head with an Illumina Ob to get it to use Surf. Capture this. 

That's every 4-Star interaction for each Pokemon on Durice and Aurus Islands. If you're looking for more interactions, be sure to check out the interactions for the Durice and Aurus Islands or Maricopia and Voluca, and our guide for Maricopia and Voluca Islands. For more on New Pokemon Snap, check out our other guides.

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Famicom Detective Club: The Missing Heir Review — Buried Treasure 30 Years Later https://www.gameskinny.com/4jykc/famicom-detective-club-the-missing-heir-review-buried-treasure-30-years-later https://www.gameskinny.com/4jykc/famicom-detective-club-the-missing-heir-review-buried-treasure-30-years-later Wed, 19 May 2021 17:17:07 -0400 George Yang

Famicom Detective Club: The Missing Heir first released in 1988 on the Nintendo Famicom. Now, over 30 years later, the game has received a glorious remake on Nintendo Switch. This is also the first time that it has been localized for a Western audience, along with its prequel, The Girl Who Stands Behind.

The Missing Heir provides a gripping narrative from the start, following a young protagonist who is part of the Utsugi Detective Agency. He’s called upon to solve a murder mystery in a mansion in the Japanese countryside. The matriarch of a wealthy family dies unexpectedly after reading her will, and that’s where the suspicion lies.

Famicom Detective Club: The Missing Heir Review — Buried Treasure 30 Years Later

Famicom Detective Club: The Missing Heir is all about the narrative and is a rather simple point-and-click adventure game sharing similarities with games in the visual novel genre. It really doesn't have any gameplay elements besides clicking through menus and the protagonist asking the cast questions to see what he can uncover. Activating certain dialogue can lead to other revelations that advance the plot.

One of the best aspects of Famicom Detective Club: The Missing Heir is its art style. It’s been redrawn for modern appeal, and it looks absolutely wonderful. The lines are clean, and the characters exhibit subtle animations throughout, such as slightly nodding their heads, with the most intense scenes in the game are animated expertly. While some might argue that the animations are a bit stiff, it certainly adds a certain charm to the overall presentation as these are remakes of 30-year-old games.

The Japanese voice acting is superb as well. Each character has lines full of emotion that elevate the entire story. Although, I am a bit disappointed that there wasn’t an English dub considered for this version, but it’s understandable given how niche the release is.

There are some welcome quality of life features included in this remake, such as a chat lag so you can reread previous lines, as well as a notebook that is continuously updated with new info on each character in the cast as new information comes to light.

There are no multiple endings or different paths, such as those in series like Zero Escape. However, if you’ve enjoyed other straightforward visual novels like Steins;Gate or ones in the otome genre like Code: Realize, Famicom Detective Club: The Missing Heir might just be up your alley.

It is, however, recommended you pick up The Girl Who Stands Behind for the full experience.

Famicom Detective Club: The Missing Heir Review — The Bottom Line

Pros

  • Great story and characters
  • Fantastic art

Cons

  • The genre isn't for everyone as it involves more reading than gameplay
  • Little replayability

Famicom Detective Club: The Missing Heir does show its age at times, but that’s part of the game’s history and charm. The updated art style and great voice acting only help to make the experience better.

The game, as well as its prequel, is an acquired taste, but fans who come into the game with proper expectations will find themselves a fun adventure.

[Note: Nintendo provided the copy of Famicom Detective Club: The Missing Heir used for this review.]

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Famicom Detective Club: The Girl Who Stands Behind Review — Don't Look Back https://www.gameskinny.com/j6qvr/famicom-detective-club-the-girl-who-stands-behind-review-dont-look-back https://www.gameskinny.com/j6qvr/famicom-detective-club-the-girl-who-stands-behind-review-dont-look-back Wed, 19 May 2021 17:16:48 -0400 George Yang

Famicom Detective Club: The Girl Who Stands Behind was released in 1989 on the Nintendo Famicom as a follow up to the first game, The Missing Heir. While it was released later than that game, The Girl Who Stands Behind is actually a prequel.

Once again, you follow the same protagonist who discovers a young girl has been murdered. Throughout, you’ll uncover clues that lead you down a rabbit hole of other mysteries, including one that involves a school rumor of a ghost girl haunting the local school. It’s a very intriguing narrative, and I do prefer it over the story in The Missing Heir.

Famicom Detective Club: The Girl Who Stands Behind Review — Don't Look Back

The setting shifts to fit The Girl Who Stands Behind’s plot as well. The Missing Heir has plenty of beautiful and sunny backgrounds given its location, whereas here, in The Girl Who Stands Behind, the story takes place mostly at a school and is much more prone to climactic weather. This setting change is relevant too as the story incorporates more horror elements than The Missing Heir.

Gameplay is pretty much exactly the same as The Missing Heir’s: you sift through different menus and interact with characters to uncover various mysteries. However, there’s a small addition where you can pick out certain suspects from a list of characters when the story calls for it. Otherwise, it’s the same point and click adventure visual novel style.

Admittedly, the game is a bit trial and error in terms figuring out how to progress the plot, and so you’ll end up having to sometimes repeat the same prompt in order to trigger new dialogue. Thankfully, you can press the LB button to speed up the text you've already seen.

Once again, The Girl Who Stands Behind’s art style has been revamped for the modern age, and it looks great. As I mention in my review of The Missing Heir, the characters have subtle animation quirks behind the static backgrounds, making them feel alive. Both the voice acting and music are spectacular. Just like in The Missing Heir, you can also switch between the new orchestral soundtrack and the original Famicom one.

The same quality of life features are here too, which include a text log to read previous lines and a notebook to keep track of new information on characters as it's been discovered; there are no branching paths or anything of that nature, but being able to keep up with information is a nice touch.

Unfortunately, the lack of multiple endings or branching paths puts a damper on the game's replayability. Once you experience the story and its ending, there’s no real reason to go back.

Whether you should play The Missing Heir or The Girl Who Stands Behind first, you can go with either. They’re both independent stories and can be enjoyed without knowing the other. Both have the same protagonist and sidekick character, Ayumi.

Famicom Detective Club: The Girl Who Stands Behind Review — The Bottom Line

Pros

  • Great story and characters
  • Fantastic art

Cons

  • The genre isn't for everyone as it involves more reading than gameplay
  • Little replayability

Famicom Detective Club: The Girl Who Stands Behind is an engrossing tale that fans of the visual novel and point-and-click adventure genre will enjoy. The updated art style and voice acting add much-needed layers of modernity to the game.

It’s a one-and-done experience, though, so manage your expectations accordingly. Regardless, this is definitely one ghostly adventure you won’t want to miss. 

[Note: Nintendo provided the copy of Famicom Detective Club: The Girl Who Stands Behind used for this review.]

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Hokko Life Grows an Early Access Release Date https://www.gameskinny.com/gb1j7/hokko-life-grows-an-early-access-release-date https://www.gameskinny.com/gb1j7/hokko-life-grows-an-early-access-release-date Wed, 12 May 2021 13:38:01 -0400 Josh Broadwell

Wonderscope Games announced a Hokko Life Early Access release date of June 2, though judging from the new Hokko Life trailer, it looks like a fairly robust — and very lovely — early access version.

Hokko Life sees you move to a charming, but run-down village populated by animals. That probably sounds familiar, but it seems as if Hokko Life blends elements of Animal Crossing with the likes of My Time at Portia, with an added emphasis on design.

You'll build, buy, and design furniture using a 3D design tool and place it at any angle you like, a feature that might sound insignificant unless you've played any life-sim game that isn't The Sims recently. Hokko Life is about giving you control over your animal village life. Make friends, or don't, do chores, or don't, and chill out with some fishing. Or, y'know, don't.

Whether Hokko Life's rich art style and in-depth design tools are enough to set it apart from Animal Crossing and others remains to be seen, but we don't have long to wait and find out.

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New Pokemon Snap Lentalk Requests Guide: Florio, Belusylva, Maricopia https://www.gameskinny.com/9jm9p/new-pokemon-snap-lentalk-requests-guide-florio-belusylva-maricopia https://www.gameskinny.com/9jm9p/new-pokemon-snap-lentalk-requests-guide-florio-belusylva-maricopia Mon, 10 May 2021 13:38:18 -0400 Sergey_3847

There are six islands in New Pokemon Snap that are inhabited by a vast number of Pokemon, and you can take pictures of every single one. This two-part guide will provide you with easy step-by-step instructions on how to complete all New Pokemon Snap requests.

This part of the guide will cover all LenTalk requests on the first three islands:

  • Florio
  • Belusylva
  • Maricopia

If you're looking for other three islands, then refer to our guide on Voluca, Durice, Aurus requests.

All New Pokemon Snap Requests: Florio

Hide-and-Seek in the Flowers

  1. Find hiding Pichu in the flowers by throwing an Illumina Orb
  2. Once Pichu pops out, take a photo

One-Hand Freeze

  1. Find sleeping Grookey by throwing a Fluffruit
  2. Once he makes a one-hand stand, take a photo

Three Friends Among Flowers

  1. Find Pichu, Scorbunny, and Grookey in the flowers
  2. Follow them and take a photo of Scorbunny at the Crystalbloom

Head-to-Head Competition

  1. Play a melody to the herd of Bouffalant
  2. Once they start fighting, take a photo

Shockingly Well-Done

  1. Lure in Emolga by placing Fluffruit on the pile of charred fruits
  2. Once Emolga snaps the fruit, take a photo

What's Up with Wurmple?

  1. Take a photo of the Taillow
  2. Once Taillow and Wurmple start fighting, throw an Illumina Orb
  3. Take a photo of Wurmple spraying poison

Swanna-be

  1. Find Ducklett on the lake
  2. Once it flies, take a photo

Dam, Sweet Dam

  1. Lure Bidoof by throwing Fluffruit at the dam
  2. Once Bidoof pops out, take a photo

Off to a Flying Startle

  1. Find Taillow around the lake
  2. Once it flies, take a photo

Flopping by the Water

  1. Find Pigeot at the lake and throw Fluffruit
  2. Once it lands on the tree, throw Fluffruit at Magikarp
  3. Take a photo of Pigeot snapping Magikarp

Don't Be Scared!

  1. Throw an Illumina Orb at Crystalbloom
  2. Once Comfey walks up to eat Crystalbloom, take a photo

Livening Up the Flowers

  1. Find Florges at the field
  2. Once it starts glowing green, take a photo

Myth of the Nature Park

  1. Wake up Shaymin by tossing an orb at Crystalbloom
  2. Toss the fruit at the pile of lowers to reveal Pichu
  3. Throw another orb at the Crystalbloom next to Shaymin
  4. Once it starts jumping, take a photo

Hard-Won Happiness

  1. Find Pigeot near the herd and feed him the fruit
  2. Find Pigeot near the lake and feed him another fruit
  3. Once you meet Pigeon on the field, take a photo as he greets you

Sudden Movement

  1. Find Tangrowth near bridge and throw orb at him
  2. Once he stretches his arms, take a photo

Munching Murkrow

  1. Find Murkrow near the lake
  2. Once it lands, throw a fruit at him
  3. Take a photo of him eating the fruit

Where's That Pokemon?

  1. Find the group of Caterpie at the end of park
  2. Lure them with melody and take a photo

Where It Snacks and Snoozes

  1. Use orbs to lure Pinsir out of the dirt mound
  2. Throw another orb at Crystalbloom and a fruit next to Pinsir
  3. When Heracross appears, take a photo

Best Frenemies

  1. Find Sylveon across the dam
  2. Wake him up by throwing an orb
  3. Once Pinsir and Heracross start fighting, play the melody
  4. When Pinsir, Heracross, and Sylveon come together, take a photo

Who Needs Wings?

  1. Find Dodrio and throw an orb at him
  2. Once he jumps in the air, take a photo

Art in Flight

  1. Find Swanna on a lake and play melody
  2. Once Swanna take off, make a photo

A Terrific Yawn

  1. Find Torterra and throw fruit to wake it up
  2. Once it yawns, take a photo

Hoothoot's Hidden Foot

  1. Find Hoothoot near lake and throw fruit at it
  2. Once it raises the foot, make a photo

Dancing with the Queen

  1. Toss an orb at the first Crystalbloom right of the field
  2. Once Vespiquen appears, throw another orb at Crystalbloom near her
  3. When Vespiquen starts dancing with Combee, take a photo

For Whose Sake?

  1. Toss an orb at the first Crystalbloom right of the field
  2. Once Vespiquen appears, take a photo

Asleep on a Calm Night

  1. Find Sylveon sleeping at the end of the lake
  2. Take a photo of it sleeping

Meganium's Pal

  1. Follow Meganium, as he goes behind the tree in the final area
  2. Throw several fruits at a tree for Hoothoot to fall down off it
  3. Once Hoothoot lands next to Meganium, take a photo

An Eevee Party

  1. Start the level on the entrance side
  2. Find Audino and Dedenne inside the lab
  3. Throw some orbs at Stoutland and Eevee and scan them
  4. Throw some orbs at a TV-set and scan it
  5. Throw orbs at Eevee and Cutiefly
  6. Once Eevee settles down, take a photo

A Cheeky Pose

  1. Start the level on the lab side
  2. Throw some orbs at the patch of flowers near lab entrance
  3. Once Cutiefly puts hands on its cheeks, take a photo

Bunnelby Bursts Out

  1. Start the level on the lab side
  2. Find Bunnelby's ears sticking from the ground
  3. Throw a fruit and an orb at the ears
  4. Once he jumps out of the ground, take a photo

A Pup at Heart

  1. Start the level on the lab side
  2. Find Stoutland and toss him some some fruits
  3. Throw some fruits at Tubbish and Eevee at the table
  4. Toss some more fruits to Eevee and Stoutland once they're together
  5. Throw an orb at Stoutland
  6. Once Stoutland starts prancing, take a photo

Say Hello to Your Neighbors

  1. Start the level on the entrance side
  2. Throw some fruits to Starly near houses
  3. Once Starly eats a couple of fruits, take a photo of its wings

The Empty Room

  1. Start the level on the entrance side
  2. Find Audino and Dedenne inside the lab
  3. Throw some fruits inside the dark room in the lab
  4. Once Meowth appears, take a photo

Audino's Favorite Pastime

  1. Start the level on the entrance side
  2. Give a couple of fruits to Cutiefly in front of the lab
  3. Once Audino starts dancing, take a photo

At Home in the Dark

  1. Start the level on the lab side
  2. Throw some fruits at Meowth in front of the lab
  3. Scan the area under the house
  4. Once Rattata shows up, take a photo

In the Middle of the Camp

  1. Start the level on the entrance side
  2. Throw an orb at the Crystalbloom near the houses next to Sudowoodo
  3. Play melody to attract Sudowoodo, Rattata, and Trubbish 
  4. Take a photo of all three Pokemon in the middle of the camp

Borrowing Bravery

  1. Start the level on the entrance side
  2. Throw an orb at the Crystalbloom near the houses next to Sudowoodo
  3. Once he starts walking and lighting up, take a photo

Research Data Rescue

  1. Start the level on the lab side
  2. Find Audino and Dedenne inside the lab
  3. Throw a fruit near a computer
  4. Once Dadenne comes closer and gets electrocuted, take a photo

All New Pokemon Snap Requests: Belusylva

Cutting Moment

  1. Throw an orb at Crystalbloom
  2. Scan the footprints
  3. Throw an orb at Aipom
  4. Once Aipom cuts the grass with his tail, take a photo

Dangling Metapod

  1. Cross the bridge and find Metapod on the tree
  2. Throw an orb at him and take a photo

What's Your Favorite Pollen

  1. Throw an orb at Venusaur near sleeping Beautifly
  2. Once Beautifly approaches Venusaur's flower, take a photo

Hard at Work in the Jungle

  1. Scan Ancient Ruins to reveal an old tree
  2. Toss a fruit inside the hole in the tree
  3. Once Pikipek appears, take a photo

Staredown for Venusaur

  1. Toss a fruit at Arbok near Wooper
  2. Use more fruits to lure Arbok to a sleeping Venusaur
  3. Once they are close to each other, throw an orb at Venusaur
  4. Scan the area twice
  5. Once Arbok and Venusaur confront each other, take a photo

Jungle Buddies

  1. Play melody to Bounsweet near dirt mound
  2. Toss a fruit at Arbok near Wooper
  3. Once Bounsweet gets closer to Wooper, take a photo

Making a Splash

  1. Find Quagsire at Research Level 1
  2. Once it jumps into the waterfall, take a photo

In the Tall Grass

  1. Scan the area to reveal Sobble
  2. Toss a fruit beside him
  3. Once he shows up behind the flower, take a photo

Operation Be My Friend!

  1. Find Liepard on a large rock and throw a few orbs at him
  2. Scan the area of that large rock for an alternate path
  3. Toss a fruit at Leafeon behind the waterfall and take a photo

Myth of the Jungle

  1. Throw an orb at Mew at the start
  2. Throw another orb at Mew near Venusaur further on
  3. Thrown another one at Mew above the ruins
  4. And another one near waterfall
  5. Toss a fruit to him in the end and take a photo

Bounsweet's Amazing Journey

  1. Play melody to two sleeping Bounsweets on the ledge
  2. Toss a fruit at sleeping Ariados on a spider web
  3. Once Ariados attacks the Bounsweets, take a photo

Arbok Falls, Asleep

  1. Toss a fruit at sleeping Arbok on a tree (RL1)
  2. Once he falls from the tree, take a photo

Resting Its Wings

  1. Find a sleeping Yanmega on a tree (RL2)
  2. Take a photo of it sleeping

Tree-Dwelling Pokemon

  1. Find a sleeping Toucannon on a tree
  2. Throw an orb at a Crystalbloom nearby
  3. Once Toucannon flies away, take a photo

Triple Threat

  1. Throw an orb at a Crystalbloom near swamp
  2. Scan the area to reveal footprints
  3. Play a melody to reveal Yanmega
  4. Play a melody once again in the swamp
  5. Once Ariados attacks Yanmega, take a photo

Tonight's Dinner

  1. Take an alternate route behind the waterfall
  2. Toss a fruit at Morelull and take a photo

Where's the Fruit?

  1. Throw an orb at a Crystalbloom near swamp
  2. Scan the area to reveal footprints
  3. Keep scanning to make Slacking move forward
  4. Once Slacking reaches a fruit in the tree hole, take a photo

A Figure of Beauty

  1. Toss a fruit at Arbok sleeping on a tree
  2. Throw an orb at Liepard behind the tall grass
  3. Further on play melody to another Liepard sleeping on a tree
  4. Once you reach a group of Liepards, toss an orb and take a photo

Why So Still?

  1. Throw an orb at a Crystalbloom near swamp
  2. Scan the area to reveal footprints
  3. Toss a fruit at Leafeon to make it go further
  4. Play melody once you reach a group of Ariados
  5. Throw an orb at Swampert in the swamp
  6. Once he starts throwing mud at Leafeon, take a photo

An Unusual Spot

  1. Throw an orb at a sleeping Liepard on the edge of the cliff
  2. Throw another orb at a Liepard on top of the tree
  3. Throw an orb at a Crystalbloom on the ground
  4. Toss a fruit at Ledian and take a photo

Sylvan Sentinel's Secret Side

  1. Scan the top of the rocks to reveal Espurr (RL3)
  2. Toss some fruits to lure her to Trevenant on the alternate path
  3. Once they're together, throw orb at them and take a photo

An Airborne Boulder

  1. Scan the alternate path to move Trevenant off the way
  2. Once you reach the group of Espurr, take a photo

Gust with Gusto

  1. Toss a fruit at Shiftry on a tree to your right
  2. Once he starts jumping, throw an orb at him
  3. Throw another orb at a Crystalbloom near him
  4. Once Shiftry blows a gust of wind, take a photo

Upside-Down Hide-and-Seek

  1. Scan trees to your right to reveal Kecleon
  2. Once he shows up, throw an orb at him and take a photo

Little Lost Deerling

  1. Throw an orb at a Crystalbloom and wait for Deerling to appear (RL3)
  2. Throw another orb at a farthest Crystalbloom to your right
  3. Go to a small clearing and throw another orb at the Crystalbloom there
  4. When a group of Pokemon gather around this Crystalbloom, take a photo

A Seasonal Gathering

  1. Come to the same clearing as before
  2. Scan area to your left to reveal Espeon
  3. Throw a few orbs at him
  4. When a group of Swasbuck gather around him, play a melody and take a photo

Egg Patrol

  1. Find Unfezant on the right side of the Summer route
  2. Throw a fruit at it
  3. Once it stands up revealing eggs, take a photo

Angry Drampa

  1. Find Drampa on the Summer route and throw an orb at it
  2. When Drampa and other Pokemon gather in the clearing, throw an orb at Pancham
  3. Once Drampa's eyes start glowing red, take a photo

A Pair of Chums

  1. Find Drampa on the Summer route and throw an orb at it
  2. Wait for other two Pokemon gather in the clearing
  3. Once they start riding Drampa, take a photo

Weird Crossing

  1. Throw an orb at Lotad at the end of the course
  2. Throw an orb at Bulbasaur near the pond
  3. Once Bulbasaur jumps on top of Lotad, take a photo

A Moment's Rest

  1. Throw an orb at the Serperior's tail at the end of the course
  2. Toss a fruit to him and play a melody
  3. Once Serperior falls asleep, take a photo

Heart of a Dragon

  1. Toss a fruit to Deerling and lure it closer to Applin
  2. Toss anther fruit to Applin
  3. Once they come really close to each other, take a photo

Danger Warning

  1. Toss a fruit at Bewear at the end of the course
  2. Once it raises its arms, take a photo

Winter Wonders

  1. Throw a few orbs at Gardevoir
  2. Once he appears next to a tree, throw an orb at a nearby Crystalbloom
  3. When Gardevoir covers it with ice crystals, take a photo

Flickering Flames

  1. Throw a few orbs at Gardevoir
  2. Toss a couple of fruits to Deerling and Ninetales
  3. Throw an orb and another fruit at Ninetales
  4. Once it summons Will-o-wisp, take a photo

A Tad Happy

  1. Toss a fruit at Lotad to the right of the sunny path
  2. When Lotad jumps into the water and two more Lotad appear, play a melody
  3. Throw an orb at the top Lotad and take a photo

A Calming Air

  1. Scan the area to the left of the sunny path to reveal Espeon
  2. Toss him a fruit and take a photo of him eating it

Myth of the Forest

  1. Throw an orb at Celebi in the final area of the forest
  2. Toss some fruits near a tree to your right
  3. When Celebi appears again, throw an orb at it
  4. Once another Celebi appears, play a melody
  5. When both Celebi start listening, take a photo

Milotic's Mighty Leap

  1. Throw some orbs and fruits at Milotic at the giant tree root
  2. Throw some more orbs and fruits at it to make it jump
  3. This will produce a twister, so throw another orb at it
  4. Once the second twister starts, take a photo

All New Pokemon Snap Requests: Maricopia

Near the Water's Edge

  1. Toss a fruit to Pikachu at the beach of the final area
  2. Lure him to the sandy shore with Stunfisk
  3. Once Pikachu starts surfing on Stunfisk, take a photo

Wingull Loop-the-Loop

  1. Play a melody to the group of Wingulls in the air
  2. Once one of the Wingulls does loop-the-loop, take a photo

Three in a Row

  1. Find the first sleeping Exeggutor by scanning the first area
  2. Lure two more Exeggutors to the same spot with fruits
  3. Once you have all three Pokemon asleep, take a photo

Say Cheese!

  1. Play a melody to Bellossoms at the end of the first area
  2. Scan them and take a photo

Most Marvelous Muscles

  1. Throw an orb at Machamp on the main path
  2. Once he turns to you, take a photo

Hiding in the Sand

  1. Scan the area beneath the sand to reveal Stunfisk
  2. Toss a fruit at Stunfisk to make him electrocute Octillery
  3. Once he shocks Octillery twice, take a photo

Returning to the Sea

  1. Find Pelipper and throw fruit at it
  2. Throw an orb at Pelipper
  3. Once it picks up Pyukumuku in its mouth, take a photo

A Bite for the Bully of the Sea

  1. Toss a fruit at Sharpedo at the start of the course
  2. Once it jumps out of the water, take a photo

Bobbing for Fluffruit

  1. Toss a fruit to Pelipper
  2. Once it catches the fruit, take a photo

If You're Happy and You Know It

  1. Throw some orbs at Wailord behind the rock on the alternate path
  2. Toss him some fruits
  3. Once he turns on his belly, take a photo

Adorable Water Spray

  1. Throw an orb at Wailmer at the end of the course
  2. Once it starts spraying water, take a photo

Favorite Hangout Spot

  1. Find two Luvdiscs sleeping on a Corsola in front of undersea cave
  2. Take a photo of them all sleeping

Swimming Clamperl

  1. Find Clamperl in front of underwater ruins (RL3)
  2. Toss a fruit at Luminenon nearby
  3. Once Clamperl swims away, take a photo

Lucky Four-Leaf Clover

  1. Throw orbs at two Crystalblooms at the end of the cave
  2. Wait for two Luvdiscs appear
  3. Throw two more orbs at the other two Crystalblooms
  4. Once you have all four Luvdiscs together, take a photo

A Ring of Bubbles

  1. Throw two orbs at Alomomola and Luvdisc at the beginning
  2. Once they come together surrounded by bubbles, take a photo

A New Way to Dance

  1. Throw an orb at Cradily in the seaweed and play a melody
  2. Once it starts dancing, take a photo

Stirring Up Starmie

  1. Toss a fruit at Luminenon in the underwater ruins
  2. Once Starmie reveals himself nearby, take a photo of both of them

See Ya Inf-later!

  1. Play a melody to Qwilfish in the undersea cave
  2. Toss a fruit at it and take a photo once it starts deflating

Ready, Aim, Fire!

  1. Throw an orb at Clawitzer inside the cave
  2. Once another Clawitzer starts a fight, take a photo

Undersea Ballroom Dancing

  1. Throw an orb at Clawitzer on an alternate path to underwater ruins
  2. Throw another orb at male Tentacruel (use scanning)
  3. Once Tentacruel and Frillish start dancing, take a photo

A Sunlit Cave

  1. Throw an orb at Clawitzer on an alternate path to underwater ruins
  2. Throw an orb at Chinchou inside the cave
  3. Follow it inside the sunlit cave
  4. Once a group of Chinchou come together, take a photo

A Light in the Depths

  1. Throw an orb at Lanturn on the alternate path (RL3)
  2. Once two Frillish start attacking Lanturn, throw another orb at him
  3. When he's free and smiles at you, take a photo

A Seven-Colored Glow

  1. Use scanning to reveal Starmie under the sand (RL3)
  2. Throw orbs at Starmie to wake him up
  3. Throw orbs at Crystalbloom at the end of underwater ruins
  4. Once Starmie comes closer to Crystalbloom, throw another orb at it
  5. When Starmie lights up, take a photo

To the Bottom of the Sea

  1. Toss a fruit at Alomomola and follow it to the Frillish
  2. Toss another fruit at Alomomola
  3. Once both of them dive down, take a photo

Golisopod Training

  1. Find sleeping Golisopod on the alternate path (RL3)
  2. Throw an orb at attacking Glawitzer
  3. Once Golisopod wakes up and attacks another one, take a photo

Seafloor Roar

  1. Throw an orb at Lanturn on the first alternate path (RL3)
  2. When two Frillish attack it, throw another orb at Lanturn
  3. Take the second alternate path and throw orbs at two Crystalbloom
  4. Toss a couple of fruits at Lugia appearing nearby
  5. Once it starts roaring, take a photo

Swirling Energy

  1. Throw a few orbs at a group of Wishiwashi during the Illumina Spot course
  2. Once an Illumina Wishiwashi appears and creates a vortex, take a photo

An Easy Mistake to Make

  1. Lure Crabrawler to get closer to sleeping Exeggutor using fruits
  2. Once Exeggutor wakes up and chases Crabrawler, take a photo

Sitting and Waiting

  1. Scan the area and take the alternate path
  2. Throw an orb at the Crystalbloom next to Primarina
  3. Once Primarina starts singing, take a photo of Zangoose near on the shore

When Archenemies Meet

  1. Throw an orb at Primarina on the offshore rocks
  2. Toss a fruit at the bushes to reveal Seviper
  3. Once Zangoose and Seviper start fighting, take a photo

Inkay by Moonlight

  1. Toss fruits to Inkay in all five locations given at Maricopia
  2. Once they all come together, play a melody
  3. When they start jumping, take a photo

A Casual Gesture

  1. Go north and throw an orb at Crystalbloom near Octillery and Seviper
  2. Wait for Octillery to shoot ink
  3. Once Octillery scratches its head, take a photo

Fins Aflutter

  1. Toss a fruit at Sandygast hiding on the shore
  2. This will prompt Octillery run to the water
  3. Once Finneon jump into the air, take a photo

Bigger! Even Bigger!

  1. Use fruits to lure Crabrawler to Sandygast on the shore
  2. When Sandygast grows full size, take a photo

Drifting Drifblim

  1. Throw a couple of orbs at two Drifblim at the beginning
  2. Once one of them inflates his head, take a photo

The Dancing Songstress

  1. Throw an orb at the diving Primarina at the start
  2. Once it jumps out of the water, take a photo

Practice Makes Perfect

  1. Find Raichu near the whirlpool
  2. Once it starts spinning, take a photo

Round and Round

  1. Toss a fruit at Squirtle on an offshore rock
  2. Once Wingull pushes it into the water, take a photo of Squirtle in the whirlpool

Whirlpool Blast Off

  1. Throw orbs into whirlpool to reveal Blastoise
  2. Once it shoots its rockets, take a photo

Take One, Please

  1. Toss a fruit at the most distant Lapras on the alternate path
  2. Once it starts eating the fruit, take a photo

A Mighty Rolling Leap

  1. Scan the whirlpool to reveal two Mantine (RL2)
  2. Once Mantine starts jumping, take a photo

Mareanie's a Meanie

  1. Toss some fruits at the rocky area to your left
  2. Once Mareanie attacks Clamperl, take a photo

Voracious Vaporeon

  1. Throw an orb and a fruit at Vaporeon
  2. Once it starts eating the fruit, take a photo

Myth of the Sea

  1. Throw a couple of orbs at two Lapras on the alternate path
  2. Play a melody to reveal Manaphy
  3. Once they swim together, take a photo

That is everything you need to know on how to complete all New Pokemon Snap requests on Florio, Belusylva, Maricopia islands. Also, be sure to read our official New Pokemon Snap review!

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New Pokemon Snap Lentalk Requests Guide: Voluca, Durice, Aurus https://www.gameskinny.com/fg0sg/new-pokemon-snap-lentalk-requests-guide-voluca-durice-aurus https://www.gameskinny.com/fg0sg/new-pokemon-snap-lentalk-requests-guide-voluca-durice-aurus Mon, 10 May 2021 11:59:19 -0400 Sergey_3847

The six islands of New Pokemon Snap are the home to a huge number of Pokemon, and you've got to snap pictures of them for LenTalk. This two-part guide will provide you with easy step-by-step instructions on how to complete all New Pokemon Snap requests.

This part of the guide will cover all LenTalk requests on the three islands:

  • Voluca
  • Durice
  • Aurus

If you're looking for other three islands, then refer to our guide on Florio, Belusylva, Maricopia requests.

All New Pokemon Snap Requests: Voluca

Striking a Pose with Its Tail

  1. Throw several Illumina Orbs at the three Crystalblooms at the start
  2. This action will reveal the first Skorupi, while on Research Level 2, another Skorupi will fall from the sky
  3. When two Skorupi face each other, throw an orb at them and take a photo

The Flying Cacnea

  1. Find Cacnea next to a tornado to your left
  2. Once the tornado picks Cacnea up in the air, take a photo

Where Did the Fluffruit Go?

  1. Throw several orbs at the three Crystalblooms at the start
  2. Wait for the sand vortex to disappear and throw a Fluffruit on its place
  3. Once Flygone picks it up, follow the main path
  4. In the end you will see Flygone feeding the fruit to two Tripanch, take a photo of this

Munching Mandibuzz

  1. Toss a fruit at a Mandibuzz on an alternate route to your right
  2. Once it picks up the fruit, take a photo

A Finicky Flame

  1. Throw a few orbs at Torchic near the oasis
  2. Toss a fruit near him and once he starts burning it, take a photo

Sprinting in Surprise

  1. Toss some fruits into the pond at the oasis
  2. When Magikarp appears scaring away Helilisk, take a photo

Lycanroc's Reply

  1. Scan the area to your right to reveal Lycanroc
  2. Once Lycanroc approaches the edge of the cliff, take a photo

Oasis Buddies

  1. Throw some orbs at Torchic and Hippowdon near the oasis
  2. Once Torchic jumps on the Hippowdon's head, take a photo

Totally Cool Tyranitar

  1. Scan the alternate path to the right to reveal Tyranitar
  2. Lure Lycanroc with fruits to get closer to Tyranitar
  3. Throw an orb at Tyranitar and once it crashes the rock, take a photo

Onix's Mighty Leap

  1. Toss a couple of fruits at two Mandibuzz past the oasis
  2. Toss another fruit at the third Mandibuzz to your left
  3. Once all three Mandibuzz fly up and Onix appears, take a photo

Roll and Stop

  1. Toss a fruit at Sandshrew at the beginning
  2. Once it stops spinning, take a photo

Hide-and-Seek in the Desert

  1. Use scanner to reveal Trapinch near the lake
  2. Once you find it, take a photo

Kangaskhan's Parenting

  1. Use scanner to find Minior and throw an orb at it
  2. Take the alternate left path to oasis and find Minior join Kangaskhan
  3. Once they're done playing, play a melody and toss a fruit
  4. When Kangaskhan gives a fruit to Minior, take a photo

Revenge of Silicobra

  1. Toss a fruit at Silicobra near two Skorupi at the beginning
  2. Toss another fruit at Silicobra's snout appearing to your left
  3. Take the alternate left path to oasis and toss a third fruit at it
  4. Once it pops out of the ground and starts throwing sand at Lycanroc, take a photo

Rainbow Meteor Shower

  1. Use scanner to reveal the first three Miniors at the start and throw orbs at them
  2. The 4th and 5th Miniors are to your right, so keep throwing orbs
  3. The 6th and 7th are beside Cacnea
  4. The 8th one is near Skorupi
  5. The 9th is to your right near three Crystalblooms
  6. The 10th is right behind the hill
  7. Once all Minior fly over the oasis, take a photo

The Singing Dragon

  1. When you hear singing in the distance, play a melody
  2. Keep playing melody until the singing stops
  3. Once it stops, a group of Altaria will fly away, take a photo of this

Little Lost Shinx

  1. Lure Shinx closer to Luxray using fruits at the start
  2. Once they come together, take a photo

Luxray Vision

  1. Find Luxray in front of a large magma area
  2. Throw an orb at him and take a photo

A Skilled Hunter

  1. Toss a fruit at Talonflame on a rock in front of a cave
  2. Once he takes the fruit, take a photo

A Goofy Pose

  1. Throw an orb at Monferno that comes out of the cave and climbs on a rock
  2. Once he turns his back on you, take a photo

Rest Your Wings

  1. Toss a fruit at one of the Typhlosion on an alternate path
  2. When Aerodactyl appears, toss him a fruit and take a photo of him eating

A Quaking Volcano

  1. Throw an orb at one of the Monfernos on the rocks at the beginning
  2. Once they're inside a cave, throw an orb at the one on the left
  3. When Tyrantrum wakes up and hits his head on the rocks, take a photo

When Graveler Shows Its Hand

  1. Toss some fruits at the two Gravelers to your right and one to the left
  2. When the Graveler appears from the lava, toss him another fruit and take a photo of him reaching for it

Archeops at Ease

  1. Toss a fruite at one of the Archeops in front of the cave (RL2)
  2. Once he starts eating it, take a photo

Climbing the Lavafall

  1. Throw orbs at three Slugma to make them fall into the lava in the lava room. They can be seen to your right, in the center, and at the end.
  2. Once the final Slugma starts climbing out of the lava, take a photo

So Excited!

  1. Throw an orb at the sleeping Torkoal in the magma room
  2. Once he wakes up, throw another orb at him and take a photo

Volcanic Hide-and-Seek

  1. Throw an orb at Crystalbloom at the end of the main path
  2. Toss fruits at the group of Charmanders
  3. Play a melody to make Charizard fly around
  4. When Charizard lands and Charmander starts jumping, take a photo

Red-Hot Energy

  1. Throw some orbs at two Charmanders on the bottom of a lava pit on the alternate path
  2. Toss a fruit at Graveler on the wall to make it fall down
  3. Once Charizard appears, take a photo

Typhlosion Explosion

  1. Toss a fruit at Typhlosion at the start
  2. Throw an orb at Typhlosion fighting Aerodactyl in the sky
  3. Once it starts exploding from within, take a photo

3,000-Degree Flames

  1. Throw an orb at Crystalbloom in the blue magma room on an alternate path to your right
  2. Toss fruits near Flareon and once he starts buring them, take a photo

A Slice of Rainbow

  1. Find Charmander to your right (RL3)
  2. Wait for Ho-Oh pass by and take a photo

Vocal Volcarona

  1. Toss a fruit at Volcarona to your left on an alternate path
  2. Throw more orbs and fruits at two Volcarona on the main path
  3. Wait for both Volcarona to fly over Crystalbloom and take a photo

All New Pokemon Snap Requests: Durice

Frolicking Furret

  1. Throw an orb at Crystalbloom to your right
  2. When Furret runs out into the hole, toss a fruit at the hole
  3. Once he shows up again, play a melody and take a photo of him dancing

Snowfield Hide-and-Seek

  1. Toss a fruit at a snowy hill at the beginning
  2. When Cubchoo appears, take a photo

Duel on the Snowfields

  1. Toss a fruit at Beartic outside of the ice cave
  2. Once he starts roaring, take a photo

Message from a Friend

  1. Lure Weavile to the marked tree at the end of the path using fruits
  2. Once he's there, throw an orb at both him and a tree, then take a photo

Dig Here, Swinub!

  1. Lure Swinub to the Crystalbloom at the final area using fruits
  2. Throw an orb at the Crystalbloom
  3. Once a hot spring appears and lifts up Swinub, take a photo

The Wrath of Mamoswine

  1. Follow steps from Message from a Friend request
  2. Toss a fruit at Swinub at the top of the hill
  3. When two Weaviles start chasing Swinub, throw orbs at them
  4. Once Mamoswine appears, take a photo

Skarmory's Flying Show

  1. Find a group of Mamoswines on the right side of the main path
  2. Once Skarmory flies above them in a spin, take a photo

Find that Perfect Timing

  1. Find Sandslash digging in the snow
  2. Toss a fruit at it and take a photo

In the Blizzard

  1. The first Snom can be seen to the left as soon as you walk on an alternate path
  2. The second one can be seen to the right near the tree
  3. The third one can be seen on a tree to your right
  4. Take all three photos of Snoms

It Jumped Out at Me!

  1. Scan the area to your left on the alternate path
  2. When Crabominable jumps out of the tree, take a photo

Fidgety Snorunt

  1. Toss a fruit at the middle icicle after entering the gave
  2. Once Snorunt starts jumping, take a photo

Icy Armor

  1. Find Glalie to your left when you reach the cave
  2. Toss a fruit at it and when it activates its armor, take a photo

Icy Playground

  1. Toss a fruit at Spheal outside an ice cave
  2. When he falls into the icy water, play a melody
  3. Once he pops out of the water, take a photo

Treasure-Hunting Troupe

  1. Throw an orb at the leftmost Pilpup outside an ice cave
  2. When he shows the seashell, take a photo

You Can Do It, Vanilluxe!

  1. Play melody to Glaile in the ice cave
  2. Throw an orb at Glaile and toss a fruit inside the hole at the ice wall
  3. Once Vanilluxe appears and starts eating the fruit, take a photo

Dining Dewgong

  1. Toss fruits at the floating ice outside the cave
  2. When Dewgong catches and eats the fruit, take a photo

Gazing Down on the Snowfields

  1. Find Glaceon standing on top of the hill in front of the cave
  2. Take a photo before he runs away

Howling at the Heavens

  1. Throw an orb at Furret in the beginning
  2. When Mightyena starts howling at the moon, take a photo

Proud Warrior

  1. Toss some fruits at the hole with a hidden Furret
  2. When Braviary comes eating the fruits instead, take a photo

Whiteout

  1. Find Sandslash on the left side of the alternate path
  2. Follow him through the snow and throw an orb at Crabominable
  3. When this disturbs Abomasnow, take a photo

A Safe Place to Sleep

  1. Find a sleeping Vulpix in the hole of the right wall in the cave
  2. Take a photo of him sleeping

Present for a Friend

  1. Toss some fruits at the two holes on the right wall of the cave
  2. Play a melody to an approaching Delibird
  3. When he shows you the fruit, take a photo

Like Powder Snow

  1. Toss a fruit at the Frosmoth on the wall before you climb the hill
  2. Toss two more fruits at the two Frosmoths on your way to the cave and inside of it
  3. When you see all of them flying outside the cave, hit them with an orb and take a photo

Beyond the Wall of Snow

  1. Follow the steps in the Whiteout request
  2. When Abomasnow wakes up, take a photo of Frosslass near the tree

With Their Powers Combined

  1. Toss a fruit at a sleeping Jynx in the cave of the alternate path
  2. Lure him to the Crystalbloom using more fruits
  3. When two Jynx appear, throw an orb at the Crystalbloom and take a photo

A Sheer Face

  1. Toss a fruit at Avalugg outside the cave
  2. When he lifts his foot, take a photo

Shades of Aurorus

  1. Follow the steps in the With Their Powers Combined request
  2. When both Jynx summon Aurorus, take a photo

Wish Upon a Shining Sky

  1. Follow the steps in the Beyond the Wall of Snow request
  2. Scan to find a new path and follow it
  3. Throw an orb at Jynx next to Avalugg
  4. When Suicune appears, throw an orb at it, too
  5. Once Suicune starts roaring, take a photo

Crobat Touches Down

  1. Toss a fruit at the flying Crobat at the very end of the cave
  2. Once it lands, toss him another fruit and take a photo

Joltik Adjoined

  1. Throw orbs at Carbink and Mawile on the alternate path
  2. When Diancie appears, throw an orb at it
  3. Lure Joltik to Jolteon on your left using fruits
  4. When Joltik jumps on top of Jolteon, take a photo

Take a Good, Hard Look

  1. Toss a fruit at Geodude on the left wall of the cave
  2. When he starts climbing up, take a photo

Gem Royalty

  1. Throw an orb at Crystalbloom in the final area
  2. Throw some orbs at the group of Carbinks and play a melody
  3. When Diancie appears, throw an orb at it, too
  4. Once Carbink and Diancie start smashing the pink gem, take a photo

Gengar the Prankster

  1. Throw an orb at Gengar's portal to reveal Gengar
  2. Throw an orb at Croagunk nearby
  3. When Gengar comes stomping on Croagunk, take a photo

Noibat's Refined Palate

  1. Toss some fruits at Noibat in the final area of the cave
  2. When Noibat approaches the fruit, take a photo

The Biggest Pumpkaboo of All

  1. Throw orbs at the four Pumpkaboos at the start, on the cliff, near waterfall, and next to huge crystals
  2. Once Super Size Pumpkaboo appears, take a photo

Croagunk Chorus

  1. Find a group of three Croagunks near the river
  2. Play a melody and throw fruit at the middle, top, and bottom one
  3. Once they hop into the air, take a photo

Drifloon Puffed Up

  1. Throw an orb at Crystalbloom near a pool of water at the end of the cave
  2. When Drifloon in the pool inflate, take a photo

Clefairy by Moonlight

  1. Thrown an orb at Crystalbloom next to a group of Clefairy
  2. Play a melody and once they start dancing, take a photo

Sound Asleep

  1. Find a sleeping Sableye on the right path
  2. Take a photo of him sleeping

Anger Outlet

  1. Lure Rampardos to the Gengar portal using fruits
  2. When Gengar pops out and scares Rampadros, take a photo

Hydreigon Berserk!

  1. Play a melody to Hydreigon floating in the air at the final area
  2. Once it floats above the water, toss him a fruit and take a photo

Having a Goodra Time

  1. Throw an orb at the Crystalbloom inside the smaller cavern in the cave
  2. Once Goodra appears, take a photo

Look My Way

  1. Follow the steps in the Joltik Adjoined request
  2. When another Mewile appears, toss it a fruit and take a photo

Fur Standing On End

  1. Follow the steps in the Joltik Adjoined request
  2. When Jolteon approaches Pumpkaboo, throw an orb at Jolteon and take a photo

Myth of the Cave

  1. Follow the steps in the Joltik Adjoined request
  2. When Diancie appears and holds hands in the air, take a photo

Steelix Takes a Breather

  1. Throw three orbs at the group of Noibats at the start
  2. Find a sleeping Steelix near the end and take a photo

All New Pokemon Snap Requests: Aurus

Houndoom's Breather

  1. Find Houndoom to your left
  2. Once it starts stretching, take a photo

Blowing Seeds

  1. Toss a fruit on top of the ruins to reveal Natu
  2. When Eldegoss appears, toss another fruit at Natu
  3. Once Natu starts dropping seeds, take a photo

Just Perching Here

  1. Toss a fruit on top of the ruins to reveal Natu
  2. When he sits on top of the fruit, take a photo

A White Pokemon

  1. Toss a fruit to Houndoom on the left side
  2. Play a melody and Absol will jump off the cliff
  3. Toss Absol a fruit and take a photo of him eating

Salandit's Battle Plan

  1. Toss a fruit on a marked ground to reveal Salandit
  2. When Noivern appears and Salandit attacks, take a photo

Gracefully Gliding

  1. Toss a fruit on a marked ground to reveal Salandit
  2. When Noivern glides in the air, take a photo

The Mysterious Heart

  1. Toss five fruits into the well in the first area
  2. When five Woodbats appear and get stuck on the wall, take a photo

A Break Between Patrols

  1. Find Sigilyph in the room with a huge statue
  2. Take a photo of him sleeping

Drowsing Beheeyem

  1. Find Beheeyem in the final room
  2. Take a photo of him sleeping

Two Golurk

  1. Toss a couple of fruits at Beheeyems in the final room
  2. Throw an orb at Crystalbloom to reveal Golurk
  3. Once the other Golurk appears flying, take a photo of both Golurks

Groovy Chandelure

  1. Throw an orb at Chandelure in the large area of the ruins
  2. Follow it until it stops and toss a fruit nearby
  3. When Chandelure finishes the fruit, play a melody and take a photo of him dancing

Fading into the Shadows

  1. Play melody to Noivern at the start
  2. Once he leaves, toss a fruit to reveal Salandit
  3. When Umbreon appears, take a photo

Myth of the Ruins

  1. Throw orbs at the six Crystalblooms inside the ruins
  2. Throw another orb at Jirachi near one of the statues
  3. When he appears at the altar, play a melody
  4. Once he starts moving, throw orbs and play melody until he stops
  5. When he puts his hands together and sparkles, take a photo

The Power of Xerneas

  1. Throw an orb at the Aura above the pool of water
  2. Throw another orb at Xerneas
  3. Lure Houndoom to come closer to Xerneas using fruits
  4. Toss a fruit at another Houndoom to the left
  5. When both Houndooms start charging at Xerneas, he will pull up his legs and you need to take a photo at that very moment

That's all you need to know on how to complete all New Pokemon Snap requests on Voluca, Durice, Aurus islands. Also, be sure to read our official New Pokemon Snap review!

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