Stealth Games  Tagged Articles RSS Feed | Stealth Games  RSS Feed on en Launch Media Network Liberated Review: Black and White Stealth, Comic Book Style Mon, 01 Jun 2020 09:15:02 -0400 LloydCoombes

Cyberpunk, that nebulous way of describing humanity’s entwinement and dark fascination with technology, is all the rage these days. Liberated, a new indie sneaking its way onto the Switch and Steam, offers a unique take on the genre – it’s just a shame that its voice is lost in the dark.

Liberated puts players in the black cap of Barry Edwards, a man living a double life. By day he’s a (mostly) law-abiding citizen and IT professional, but by night, he’s decrypting data, hacking into domains that he shouldn’t be, and stashing stacks of currency in his apartment.

Liberated Review: Black and White Stealth, Comic Book Style

If this all sounds familiar, there’s no getting around it – the game undoubtedly takes heavy inspiration from the Wachowski’s first Matrix movie’s Neo when setting up Edwards, while eventually taking cues from the likes of V for Vendetta.

In the very near-future world of Liberated, citizens are monitored and awarded Credits through a seemingly impregnable algorithm. Something as simple as jaywalking can see the heavy-handed police knocking on the door, and the clamor for credits has driven the masses to constant fear and censorship, while others have been pushed into rebellion.

It’s Urban Dystopia 101, and it feels like that in trying to channel so many influences at once, it loses its own voice in the crowd, aside from some timely reminders that democracy and autocracy are just fractions away from each other.

Killing In The Frame Of

Where Liberated sets itself apart from the rank and file is in its presentation. Framed as a comic book series, it filters its sci-fi trappings via Frank Miller’s Sin City, all black and white and dripping with noir style. It feels like a continuation of earlier iOS and Android darling Framed, only with less color and more gameplay.

Each frame is wonderfully drawn, and subtitles are impressively legible even on the Switch. Dialogue options can see players skip over entire panels, while action sequences play out within the confines of the page, too.

For the most part, Liberated is a 2D stealth title. Barry can hide in shadows and initiate stealth kills; he can also wield a firearm capable of flashy but brutal headshots. We say "for the most part," because Liberated also offers frantic running sections and hacking minigames that range from simple puzzles to even simpler button mashing.

In between these sequences, quick-time events dictate much of the bigger set pieces. Car chases and action sequences devolve into timed button presses, and while it helps the story move at a decent pace, it feels a little too prevalent for our liking.

The actual stealth fundamentals start at a basic level, but they are masterfully ramped up over the course of the campaign. It’s not long until Barry is taking cover behind moving vehicles, or bobbing and weaving to avoid detection from drones, or swimming through underwater sections.

Liberated’s commitment to its aesthetic is absolute, with each of its chapters referred to as issues. Each comes with its own gorgeous cover art, and can be replayed to return to parts of the story you may have missed.

Ink Blot

That’s not to say there aren’t blemishes on its pages. The game’s use of black, white, and shades of grey means that the hallways and openings that Barry can take cover in are tougher to discern than you might think, leaving you standing in the open as an enemy turns around. There’s also occasional slowdown when flipping to the next in-game page.

There’s also a degree of ludonarrative dissonance in Barry’s actions. Early in the game, he has to race home in an effort to arrive before the police, with the boys in blue looking to accost him for, among other minor infractions, a lack of a valid train ticket. In his efforts to get there quickly, he has no qualms with choking out a guard. It feels a little ham-fisted in the early stages, albeit as essentially a tutorial.

For comic book fans looking to enjoy Liberated as a piece of literature, the game offers a story-only mode that strips away gameplay sequences. You’d have to be a true purist to play it in this fashion, especially given how much of the game’s interactive elements (outside of its core stealth action) feel as basic as pressing a button to select a dialogue option.

Liberated Review — The Bottom Line

  • Unique visual identity
  • Fun 2D stealth
  • Multiple paths
  • Full of cyberpunk and tech-noir genre tropes
  • Leans a little heavily on QTEs

Liberated leans a little too heavily on genre tropes for its story to feel anything other than derivative, but it more than makes up for it with a striking visual style that touches every aspect of gameplay.

Its reliance on quick-time events aside, it’s a fun, stealthy page-turner that’ll feel like nirvana for Alan Moore and Frank Miller fans. If you enjoyed the likes of Limbo or Inside, you’ll find a lot to love with Liberated.

[Note: A copy of Liberated was provided by Walkabout Games for the purpose of this review.]

Hitman 3 Could Be In Development By Io And May Be Episodic Again Mon, 29 Jul 2019 20:50:33 -0400 David Jagneaux

Hitman is enjoying one of the more successful franchise reboots of this generation with 2016's Hitman 2 still getting updates to this day.

In part one of four from a documentary series, and first spotted by Game Informer, about the franchise's history and future, IO Interactive CEO Hakan Abrak alludes to an unannounced third game that may return to the same episodic structure that's been a hit with the rebooted franchise thus far.

IGN also transcribed bits of the interview that gets about as close to an announcement as you can get without making things formal:

Hitman is a trilogy. There’s a bright future – there’s this full realization of the whole World of Assassination that we’re looking towards as well. The World of Assassination, when that’s complete, it’s going to be one game with all the locations starting from Paris in Hitman to the last location in Hitman 3.

Sadly, that's about all we know thus far. From the sound of the interviews in the video, they're certainly committed to the future of the Hitman franchise, but also interested in developing new IP to continue pushing forward.

Any time a developer can consistently create quality experiences based in worlds that they entirely own and develop on their own is a great thing not only for consumers, but for developers as well since it maximizes the amount of revenue they can gain without the need for costly licenses.

Many modern gamers may not realize that Hitman has been around for quite some time; the first game released all the way back in 1997, for example, so fingers crossed Agent 47 has a continually bright future ahead of him, unlike his targets.

Head-to-head Competitive Mode Coming to Hitman 2 Fri, 12 Oct 2018 13:13:11 -0400 Zack Palm

Have you always wanted to see how well you compared to your friends or other players in Hitman without relying on a leaderboard? Soon you'll be able to with the new competitive mode coming to Hitman 2. 

Called Ghost Mode, this is where you can gain the ultimate bragging rights in real time.

In Ghost Mode, players compete on the same map seeking out the same target. However, the players are in separate instances. Though both players can see what the other one is doing, they will only be able to see other competitors as black and white Hitman figures.

The goal of the mode is to complete five kills on the map without alerting anyone. If someone witnesses a kill, the point does not count.

When a player confirms a silent kill, their competitor must silently kill their target in 20 seconds or else they do not receive a point. No player starts with any disguises or weapons, and the competitors must find everything they want to use on the map.

Adding another competitive wrinkle to the mode, players can also find ghost crates; this gives both players the chance to get exclusive items before their counterparts. 

Lastly, there are also ghost coins players can find throughout the map; they can use these to cause trouble for the competition. When a player flips one of these coins, the sound alerts guards or other witnesses in the competitor's instance. This can prevent a silent kill from taking place or force someone to find an alternative route.

When Hitman 2 releases later this fall, players will only have access to the mode on the Miami map. However, IO Interactive plans to expand Ghost Mode the other maps in the game. 

The mode seems like a great idea as the 2016 Hitman game provided an excellent way for hardcore players to compete against each on leaderboards. This takes this concept to the next stage by forcing them to prove whose the true assassin real time.

Hitman 2 releases on November 13 for PlayStation 4, Xbox One, and PC. Make sure to pre-order your copy now and get immediate access to the new Hitman Sniper Assassin mode.

Stay tuned to Gameskinny as we get closer to Hitman 2 and check out the creative ways Agent 47 can take out his targets.

Welcome to the Jungle: New Hitman Trailer Highlights Agent 47's Killer Tactics Tue, 25 Sep 2018 12:38:22 -0400 Zack Palm

Set to release in just under two months, Hitman 2 just got a brand-new highlight trailer, showing us more of what we can expect from Agent 47's latest contract. 

Featuring the Columbia map, one of the new maps set to come to Hitman 2, the latest gameplay trailer is a masterclass in creative assassination, showing some of the truly creative ways players can eliminate their targets.

You can watch the trailer at the top and check out the latest options available to Agent 47. Another trailer revealed earlier this month also shows off some of 47's killer tactics. 

Like the trailer before it, this one highlights a specific aspect of Hitman 2's gameplay, namely how Agent 47 is able to use his surroundings as cover to take out his targets.

Players will have the opportunity to kill their marks from the well-covered jungle floor, gas-leaking fuel tanks, or bags of cocaine. 47 can eve crush them using a well-timed shot to the chain of a sharp, suspended piece of art.

If you haven't already, make sure to pre-order Hitman 2 and play it as soon as it releases on November 13 for PlayStation 4, Xbox One, and PC.

Play These Shooters to Prepare for Far Cry 5 Sun, 11 Mar 2018 13:46:13 -0400 Sjaak den Heijer


That wraps up our picks for 7 shooters to get you ready for Far Cry 5. If you've got a pick to add to this list, be sure to let us know in the comments. I hope you are all as excited for Far Cry 5 as we are and are able to bear the long wait. In the meantime, don't forget to stay tuned to Gameskinny for more lists and other gaming content.


Deus Ex: Human Revolution


Price: From $9.99-$19.99


Buy it on: Amazon & Steam


Available on: PC, PS3, Xbox 360


Deus Ex: Human Revolution is a semi-open-world, first-person shooter that focuses on stealth gameplay and the use of a skill tree with all sorts of unique abilities that completely change the way you play the game. Deus Ex is also very story driven and has a wide variety of dialogue options and multiple endings.  



The Far Cry series has been as successful as it is due to many reasons. One of them is allowing the player to get creative with the way they play the game and create their own play style through a skill tree that lets players unlock unique skills that change the way they play. Deus Ex is no different from that. Both games implement such a skill tree very well and give the player tons of options to make each playthrough entirely different.


These games also allow the player to complete the missions with their chosen set of skills. Your skills decide how you will have to complete that mission and decide the way you have to play the game overall. Almost like a Metroidvania. If you want to see what play style suits you best, be sure to check out Deus Ex: Human Revolution.


Crysis 3


Price: From $9.99-$19.99


Buy it on: Amazon & Origin


Available on: PC, PS3, Xbox 360


Crysis 3 is a first-person shooter that lets you play the game in two ways: either use stealth to take out enemies one by one, or run in guns blazing and cause total mayhem. Most people will know the Crysis games for their graphical capabilities, but don't be fooled -- they are much more than just tech demos.



Crysis 3 is much more contained and linear than Far Cry 5, but both games understand the awesomeness of blending stealth gameplay with awesome firefights. Both games let you decide when you want to try and kill enemies with stealth or when you just want pull out a rocket launcher and start blowing up everything around you.


The two games allow the player to run into a firefight like a maniac by giving them large health pools and abilities that negate damage. Far Cry has quick, on-the-fly healing while Crysis has active armor. On the other side, both games also give the player many options to use stealth, so it's completely up to you how you play the game.


Metal Gear Solid V: The Phantom Pain


Price: From $29.99-$49.99


Buy it on: Amazon & Steam 


Available on: PC, PS4, Xbox ONE, PS3, Xbox 360


Metal Gear Solid V is a third-person shooter that emphasizes stealth. The game drops you in a large area to complete your mission, and it's up to you what route you take, which guards you'll silently pass by, and which ones you'll take down. This freedom, combined with a set of awesome mechanics, makes Metal Gear Solid V an awesome stealth experience.



The feeling of freedom in Far Cry when it comes to completing your missions is amazing -- you can approach each mission in countless ways. The same goes for Metal Gear Solid V. It might not be open-world, but the freedom and countless possibilities in achieving your objectives are just as good.


Both games implement stealth flawlessly and give you a multitude of mechanics to work with to stay unnoticed by your enemies. If you want to practice being an unseeable ghost and passing by tough guards like they don't even exist, make sure to try Metal Gear Solid V: The Phantom Pain




Price: From $19.99-$39.99


Buy it on: Amazon & Steam


Available on: PC, PS4, Xbox ONE, PS3, Xbox 360


The Borderlands games are first-person shooters that focus on co-op, action-packed gameplay and tons of loot. The Borderlands games are known for their massive amounts of unique guns and their unmatched co-op gameplay that provides countless hours of fun for you and up to three friends.



Far Cry and Borderlands don't seem to have much in common apart from their first-person perspectives, and frankly, they don't share all that many things with each other. However, both games are even better when played in co-op. Playing with friends is usually much more fun than playing alone, and this is definitely true for both Far Cry and Borderlands.


Both games are awesome co-op experiences that emphasize teamwork and the reward of having lots of fun with your friends. If you can't wait to shoot your way through Far Cry 5 with friends, try the Borderlands series to have just as much, if not more, crazy fun!


Tomb Raider


Price: From $19.99-$29.99


Buy it on: Amazon & Steam


Available on: PC, PS4, Xbox ONE, PS3, Xbox 360


Tomb Raider is a semi-open-world, third-person shooter that has a heavy focus on exploration, story, and action-packed gameplay. In Tomb Raider, you'll have to fight through many enemies using everything you have at your disposal, distract enemies with a thrown bottle for a sneaky stealth kill, shoot an explosive barrel to take out a group, and set traps for other incoming enemies. 



Tomb Raider might not have the awesome villains Far Cry has, but apart from that, both games are really similar. They both are story driven and encourage exploration while also having awesome action-packed combat that lets you interact with the environment to create some unforgettable moments.


Story progression is also quite similar. The games both have a clear objective from the start. but achieving the objective is a long way and has several twists and turns to excite and surprise players. If you've never played a Far Cry game before but you do like Tomb Raider, you'll definitely want to play Far Cry 5.


Sniper Elite 4


Price: From $39.99-$49.99


Buy it on: Amazon & Steam


Available on: PC, PS4, Xbox ONE


Sniper Elite 4 is an open-world, third-person shooter set in World War 2. As the title reveals, the game is all about sniping, but on the higher difficulty settings, this is no easy task. You'll have to take many things into consideration, like bullet drop and wind-directions. This game definitely is for the real "sniper elites" among gamers.



From the description, Sniper Elite is nothing like Far Cry 5 ,but with a closer look, the games do share some interesting similarities. Both games are open-world games that use stealth elements, and they both let you approach your mission from many directions.


This gives you the opportunity to find a path to your objective that suits your play-style best but also requires you to adapt whenever things don't turn out the way you intended. This gives both games a lot of replay value and gives the player an opportunity to explore different ways of playing the game.


If you like making up plans on the fly and approaching things from new and interesting ways, be sure to check out Sniper Elite 4


Just Cause 3


Price: From $19.99-$29.99


Buy it on: Amazon & Steam


Available on: PC, PS4, Xbox ONE


Just Cause 3 is an open-world third-person shooter that lets you do whatever you want. The game  throws you on an island with a wide arsenal of deadly tools to unleash total mayhem and chaos. Just Cause 3 also lets you decide whether you want to help the civilians or the bad guys -- it's completely up to you.



Though Far Cry 5 isn't set on an island like most other Far Cry games and Just Cause games are, they both sure let you bring total chaos to all your surroundings. Both game series usually are about two groups who are at war with one another and you find yourself in the middle of their battles.


Even though Far Cry doesn't let you choose a side to fight on, you'll still get to help one side beat the other. Both games definitely allow you to rain down chaos upon your enemies with a wide variety of explosives, weapons, and vehicles all made to obliterate everything in front of you. 


Definitely play Just Cause 3 to prepare yourself for all the explosive action and awesome moments Far Cry 5 is going to bring.


Another Far Cry game is on the horizon, and although it has a new and interesting setting, almost everybody knows what they are getting into with the Far Cry games. However, if you are one of the players who never played a Far Cry game in their lives, we've selected 7 shooters that will let you taste the awesome Far Cry experience and get you ready for the newest installment of Far Cry 5


Fear Effect Sedna: Beginner's Guide Mon, 05 Mar 2018 10:44:33 -0500 Shawn Farner

Whether you’re new to the Fear Effect franchise or a seasoned veteran, there’s a bit you’ll have to learn when you pick up Fear Effect Sedna. This latest entry is a departure from the previous two titles, opting for stealth-action gameplay with a real-time-strategy bent rather than the third-person shooting of its predecessors. Below, our guide will take a look at new additions to the game and give you some tips and tricks to get you ready for your first foray in the world of Fear Effect Sedna.

The Fear Meter

The fear meter and the health bar in Fear Effect Sedna

Found in the top-left corner of the screen, the Fear Meter is the meter from which Fear Effect gets its name. When your heart rate goes up, you’re more afraid and more prone to take damage, but you’re also more powerful. You’re likely to have a higher heart rate when you’re in danger.

Directly below the Fear Meter is your health bar. This, quite frankly, is the one you should be more concerned about, as it doesn’t take much to kill you. If your health is low, use a health pack, or find one if you don’t have one.

Weapons & Abilities

Abilities and weapons are displayed at the bottom of the screen

At the bottom of the screen is a section that displays your weapons and abilities. In Zeke’s case here, you’ll see he has twin pistols, a flamethrower, and rockets. Each is mapped to a different d-pad direction, which you press to equip that weapon. The “plus” sign in the last slot is for health packs, which are shared across all characters. You can use a health pack by holding down the button mapped to it (which, in this case, is the Y button on the Xbox One).

Using your weapons is fairly straightforward. On the Xbox One, you’ll shoot with your right trigger button, reload with the X button, and choose the target you wish to aim at with the right stick. Should you need to evade gunfire from enemies, you can use the B button to roll.

Stealth Mode

Crouching into stealth mode in Fear Effect Sedna

On Xbox One, pressing the left stick down puts you into stealth mode. Activating stealth mode, which puts you in a crouched position, does one of two things. First, it makes you quieter, which in turn makes it easier for you to sneak up on enemies. Second, it shows you the field of vision for your enemies, indicated by the green shading. When enemies turn their heads or change directions, this field of view will shift as well.

On occasion, you’ll see this field of view broken up by lines when it passes over an object, such as a crate or a desk. This means that your character can duck behind the object for cover and remain hidden from an enemy, but that enemy will look at that spot a little harder and may turn back around to it unexpectedly.

Tactical Mode

Fear Effect Sedna's tactical mode

Using Tactical Mode is a bit tricky, and as we stated in our Sedna review, there’s not always a lot of incentive to do so. Entering this mode will pause all enemies and allow you to set paths and actions for your team members to follow.

On the Xbox One, you’ll activate Tactical Mode by pressing the “view” button (the one with the boxes on it). From there, you can swap between the character you’re controlling by pressing the right bumper button, draw a path for the character with the left stick, and give instructions by pressing the button that corresponds to a particular action.

To set your plan in motion, you’ll press the same button you used to activate Tactical Mode, which again, is the “view” button on the Xbox One. Should you wish to back out of this mode with a certain character, you can swap to them using the right bumper button and simply move your left stick to manually take control.


With the information in this guide, you should have no trouble getting started in Fear Effect Sedna. Be sure to stay tuned to GameSkinny for more information and guides to this latest entry in the Fear Effect series.

Never Stop Sneakin' Review: Mel Brooks Metal Gear Wed, 10 Jan 2018 10:32:36 -0500 Greyson Ditzler

Announced about a month before it was set to release, Never Stop Sneakin' is a game whose very existence genuinely caught me off guard. It is a new project headed by indie game developer Dean Dodrill, who was responsible for the hit Metroidvania game Dust: An Elysian Tail back in 2012. In contrast to Dust, which was a 2D action-adventure game loaded with exploration and a fairly serious plot, Never Stop Sneakin' is a simplified sort of stealth-action game presented in a similar style to a Mel Brook's parody film. 

And not just a parody of anything, but of the Metal Gear Solid series -- in particular, the very first installment on the original PlayStation. It's an intriguing premise: taking one of the most serious and yet also most silly gaming franchises under the sun and spoofing the nano-machines out of it. Unfortunately, Never Stop Sneakin' launched several weeks ago on the Nintendo Switch on the same day as about 10 other games, including Enter the Gungeon and Yooka-Laylee, so it was somewhat overshadowed. I guess it's pretty fitting that a stealth game like this slipped under the radar, isn't it?

The obvious question here is did it deserve to be overshadowed? Is Never Stop Sneakin' a game that you should take time out of your schedule to play as soon as you get the chance, even among all the major releases recently, or is it another game you potentially add to your list of games to maybe check out in the future if you find the time?

Mission Briefing 

Never Stop Sneakin' starts off on a strong note. The title screen greets you with a well-made and funny-bone tickling James Bond-style song number to set the tone, which is also quite reminiscent of Metal Gear Solid 3's "Snake Eater" number. The cut-scene presented shows off a comedically over-the-top scene of a general jumping from a plane without a parachute just to retrieve his coffee mug, all in Metal Gear Solid-faithful, PS1-style polygons with blurry, pixelated faces, and the intended tone is immediately established.  

I also have to point out how the character Major Milestone is voiced by Arin Hanson, also known as the animator and internet personality Egoraptor. Considering his now famous and long-memed history of animated Metal Gear parodies in the form of Metal Gear Awesome 1 & 2, this is nothing short of genius casting. On that note, what little voice acting there is remains solid, being as serious as it needs to be, and as goofy as it needs to be, when the scene demands it. There's not too much of it, but it gets the job done.



The plot is also a nice, tongue-in-cheek nod to the ludicrous politics and straight-faced melodrama of the Metal Gear series, with former Vice President Amadeus Guildenstern using a time machine to kidnap all of the U.S. presidents (even the bad ones). It's all very self-aware and fun in its approach to mocking Metal Gear, and it displays a clear love and understanding of the series by mocking it in such a bold-faced way.

Additionally, the presentation in cut-scenes is spot-on to the source material of Metal Gear Solid, and the breaks between missions resembling a mobile game-style base management simulator were worth a few smiles, but in actual gameplay, the presentation is less impressive. The actual gameplay takes place in a level of graphical quality more akin to an upscaled PS2 game than one from the PS1 era, and the smooth textures and often drab, muted colors are both fairly separated from the style of the cut-scenes. They're not all that impressive.

The music is pretty up-and-down in terms of quality as well. I wouldn't call any of it bad, especially not the opening number, which I love, and legitimately get stuck in my head whenever I do so much as read the game's title, but most of it is just forgettable. Any songs I remember -- aside from the main theme -- I only really remember because of how often they loop and repeat themselves over and over.

On that note, repetition is sort of a running theme in Never Stop Sneakin', and it doesn't take very long to notice this. 

Never Stop Grindiiiiiiiiiiiinnnn'

The core gameplay is where most of Never Stop Sneakin's problems lie. The game presents a unique style of gameplay where the player can become a master stealth agent using only one stick and one button, and usually only the stick. Everything that the player does in-game is contextual and based on their position and inventory, whether they're attacking a guard from behind, shooting them from a distance, hacking a door open, lobbing an EMP grenade, and so on. 

The focus seems to have been on keeping the gameplay flowing and constantly moving, ensuring that you "Never Stop Sneakin'" as opposed to many other stealth games, where keeping yourself from getting spotted often brings the pace to a halt. Once you get used to the controls and the slightly off-putting overhead-ish perspective, then the game begins to feel fairly natural and fun. Keeping your score multiplier up by taking out as many guards as you can in quick succession while also pushing towards the exit can be great fun, and the controls making you feel so badass with so little effort helps that happen. 

Deftly dodging between enemy vision cones before slashing one guard and shooting the other all with one hand can give you quite a rush.

Mechanically, there's very little actually wrong with Never Stop Sneakin', and the simplicity of its gameplay isn't the biggest problem. What brings this game down the most is the fact that it begins to repeat itself very quickly. While I really did enjoy the game at the start, I wised up quickly to how much the game recycles its content. In all honesty, it's very possible to see pretty much everything that the game has to offer in terms of gameplay in just an hour, and then that one hour repeats for several hours.

In order to move on to the next mission, in most cases you are required to earn a certain amount of in-game money, called ESP, to invest into your base of operations. You can get more ESP more easily by keeping your score multiplier up during gameplay, which involves taking out loads of guards in quick sucession, then collecting the goods while the numbers are jacked up. This stays true for the entire duration of the game.

While it is true that grinding for ESP is not your only objective, as there actual objectives during story missions, carrying these objectives out doesn't change the gameplay in any significant way at all. They usually involve getting to a certain section of a level, having the Major tell you your objective is nearby, finding it, and leaving. This also stays fairly consistent throughout the game.

It dawned on me after about three hours that the game wasn't about to change significantly any time soon. I had been killing the same guards with the same tools, sneaking around in the same environments, and fighting the same bosses, all of which had lost their charm quite some time ago. It honestly took me some time to realize that the levels were somewhat randomly generated, as the environments, enemy threats, music, and layouts repeated themselves so often that I genuinely couldn't tell whether or not I was just playing levels over again.

The simplicity of the mechanics, which had initially impressed me -- and still do to an extent -- began to feel like a detriment to the intelligence of the game's core premise and clever ideas. I slowly found myself drifting into auto-pilot and focusing on little more than getting my score multiplier higher and higher, all so I could earn cash to unlock the next stage, so I could then mow down the same guards in the same and similar locations to earn even more money.

I would have appreciated it had there been many more cut-scenes than there actually were. I found the writing and presentation in these to be the best the game had to offer, as well as the most entertaining aspect of the game, and there could often be 45 minutes to an hour between them, depending on how much in-game money I needed to grind for in order to progress. 

In terms of variety, there are a handful of things to unlock in the game, but they're all purely cosmetic. There are different agents to play as and weapons to use in missions, all with the same mechanics, and no variance in cut-scenes or dialogue -- though it is nice to have something extra to unlock. 

Without wishing to sound too mean, I think that this screenshot right here sums it all up pretty well for me:

Coincidence or tongue-in-cheek foreshadowing? You be the judge.

Never Stop Sneakin' 3: Sale Needer

Never Stop Sneakin' isn't a bad game, really. It's just underwhelming. The genuine charm and quality of its premise, writing, and pieces of its presentation are let down by competent yet unremarkable gameplay, constant repetition, and a dire lack of variety or surprises outside of cut-scenes and initial encounters. 

While it wasn't perfectly executed, it is still fairly unique as a game, especially for one meant to directly spoof a well-established gaming franchise. I did have some fun with it -- even if most of it faded fast and there were patches of boredom in there -- and there's enough good here for me to say that I'm overall glad I played it.

It's a game I can tentatively recommend, if mostly to people who really enjoy stealth gameplay, as well as people who like the idea of seeing Metal Gear Solid caught with its pants down. Never Stop Sneakin' is fairly polished and unoffensive, but not particularly outstanding in the gameplay department, and it's carried mostly by its charm. I would wait for a sale on this one.

Never Stop Sneakin' is available now for Nintendo Switch. You can watch the trailer for the game down below (really soak up that theme song):  

[Note: Review copy of the game provided by Humble Hearts.]

The Count Lucanor Review -- When Seeking Wealth, Don't Forget to Save Your Soul Thu, 21 Dec 2017 11:06:04 -0500 Erroll Maas

The Count Lucanor is an indie horror puzzle adventure game published by Mergegames and developed by Baroque Decay. In The Count Lucanor, you play as a poor boy named Hans who wishes to be an adult and go on adventures. Hans has just turned ten, but due to his family's poverty and his own naivety he runs away to make it on his own. After a few peculiar interactions with other characters, Hans finds himself at the mansion of Count Lucanor, where a Blue Kobold tells him that if he can guess its name in one night, he will inherit Count Lucanor's wealth.

No Fighting Allowed

There is no combat in The Count Lucanor, with the gameplay consisting of puzzle solving and stealthily sneaking past enemies. The puzzle solving doesn't offer anything new for the genre, but the puzzles are still well-made and may end up stumping the player every so often.

Hans' movement is just a little too slow, with no button to run. Sometimes this can be a hindrance when trying to escape from enemies or get around certain obstacles. Once a player becomes accustomed to it as the play the game, it gets a bit easier, but still should have been sped up just a little to help enhance the gameplay.

Enemies are rather grotesque in appearance, which is quite impressive given the pixel-based graphics of the game, but the developers were able to give many enemies a disgusting and disturbing appearance. Many times throughout the game, enemies can spot you before they're visible to you, so you have to think about where you place candles and constantly be on the lookout for torches you can light. There's also only a finite amount of candles, so you don't want to put use too many in one area.

The Benefits of Helping Others

Hans obtains a cane from his mother before running away, which you would think would serve as your starting weapon in an adventure game like The Count Lucanor, but you wind up giving it to an elderly woman who later gives you a helpful key item in return. There are quite a few individuals like the elderly woman who, if you help them, will help you in return. The game has multiple endings, which are unlocked depending on your actions and interactions throughout the game, and while some are straightforward, others are quite strange and will have you seeking more answers in order to understand the mysteries of the mansion.

Backtrack and Save, Always

The game features only one save point,  which costs one coin each time it's used. Due to backtracking, a player's instinct may tell them that they should save as often as possible in case they are killed by an enemy or hazard, but coins are also needed to purchase a few necessary items from the merchant next to the fountain. There are more than enough coins spread around various treasure chests, but you have to choose wisely when you save, because you'll never know when you might have just enough money to purchase an item you need. The game isn't long, so this feature isn't too detrimental as a whole, but it still feels feels strange to have to spend in-game currency to save your progress.

Visuals & Sound

The overworld graphics use a pixel art style, while the character art has that cartoon-ish and almost anime-like appearance that other indie games have. The graphical style is only truly bad if you're not fond of that type of style, but there's nothing here that we haven't seen before.

Although there are only a few tracks due to the game's brevity, the music featured in The Count Lucanor is relatively standard for its genre. It's not very memorable, but it serves its purpose well enough.


For players who prefer indie horror, some metroidvania style gameplay, and/or brief experiences, The Count Lucanor should provide plenty of enjoyment. Other players may not be so fond of the game, but it's definitely worth a try if this review managed to pique your interest.

The Count Lucanor is available on PC, the PlayStation 4, and the Nintendo Switch. It should also be available on Xbox One, but the game has not shown up on the Microsoft Store yet.

A review copy of the game was provided by the developer.

Fornite Guide: How to Be a Bush Thu, 16 Nov 2017 15:47:19 -0500 bazookajo94

What's more fun than than dropping into a map with 100 other players for you to take down in an epic race to be the last man standing?

Being a bush while you do it. 

In Fortnite's Battle Royale mode, the developers added a new feature: the ability to disguise yourself as a bush. Really, I don't even have to talk this up anymore -- it's as awesome as it sounds. 

But does it sound as easy as it should be? Obtaining the elusive drop item is, well, extremely lucky for some and downright impossible for others. But there are ways to make it easier to find. 

So here's the rundown on how to be a bush in Fortnite -- if you can survive long enough to use it. 

First and foremost, you should know that not only is the bush disguise legendary in reputation, it's also legendary in status, meaning it's a very rare drop item. The best way to even have a chance at finding one is to frequent the drop areas (a common tactic for all players, so good luck) or looting one off a player you just killed, assuming they didn't put it on immediately after they obtained it (because who wouldn't). However, if some lucky schmo was able to get two bushes, boom, they drop the second bush upon death, and you get to fulfill your lifelong dream (as of one week ago). 

You should also be aware that the bush is a consumable item, so if someone hits your bush, it's gone. Donezo. Finished. Even storms can damage the disguise. 

So now you've got the bush from sheer force of will and a lot of luck. What now? Obviously, stay outside. Bushes do not occur naturally indoors. People are going to notice that something is afoot if a bush is just chillin' beside a fireplace. Remember what you are now: not a human but a bush. 

As soon as you realize the disguise works the most effectively outside, some ways to remain suspicious include blending in with the environment by standing still (bushes don't walk around -- or dance. Do not dance; I repeat, do not dance), hiding amongst your fellow bush (find your new brethren and accept your new home), and crouch (you are not a tree and your legs are not a trunk).

And always remember that as soon as the bush takes damage, it's gone, so avoid the storm border if you want to continue being a bush. 

By the way, you can get some hilarious kills as a bush. Don't believe me? Just watch. 

Dishonored: Death Of The Outsider Wraps the Series in Spectacular Fashion Sat, 16 Sep 2017 19:14:57 -0400 Ty Arthur

Horizon: Zero Dawn, Prey, Destiny 2, Nier: Automata, Resident Evil 7, Persona 5, Breath Of The Wild -- the year has been chock full of AAA successes already, and now Arkane Studios is pulling out its second major win of the year with its ending to the Dishonored storyline in Dishonored: Death of the Outsider

For this standalone entry that's more than an expansion but less than a full game, we're playing as dishonored assassin Billie, voiced by Rosario Dawson, who absolutely nails the tired-but-still-feisty vibe of the character. As the series comes to its conclusion, Billie is searching for her larcenous mentor and looking for redemption from her role in the previous Empress' assassination -- which of course, was pinned on Corvo in the first game.

From your barely-floating ship hideout, stashed in a quarantined area no one bothers to patrol anymore, there are five epic missions to stealth, slash, or magic your way through depending on your preferred play style.

This is why Death of the Outsider is a perfect bookend to the series. 

Home sweet... derelict hidden ship?

Exploring Karnaca

While seeking out her former tutor, Billie will square off against (or rob blind) new (and weird) groups of varying supernatural, religious, or larcenous tendencies, like the Eyeless or the Sisters of the Oracular Order.

After finding Daud, the duo decide on a new mark, and while its given away by the title, it may be a surprising choice for long-time fans of the series. Going one step past the unforgettable magical menace Granny Rags, this time, we're going to kill The Outsider himself, source of all arcane might, so he can't meddle in the world's empires and cause random chaos any longer.

This involves multiple heists and murders across the city, where, of course, rats play a significant role (yet again), although they aren't the plague bearers from Dunwall but rather providers of whispers that tell you about the surrounding areas. If you want to get creeped out by a little girl whispering awful things rats might think about, there's hours of voiceovers to listen through that will more than accomplish that goal.

 Your rat friends are indispensable sources of information about the level

Choose Your Own Adventure

As usual, there's the option to go through any area as a whirlwind of flying bullets and slashing blades or a clandestine and thoughtful rogue that doesn't kill a single soul (which is frequently harder).

Billie could bribe a guard to open a door and look the other way if she has enough coin on hand, listen to her rat friends to find out about a secret entrance up high on the roofs, sneak through the main route without being detected, or just kill anyone who might be a witness and rush straight ahead. All of this choice really helps Death of the Outsider feel like a choose your own adventure epic. 

The levels themselves are varied and satisfied, ranging from a steampunk bank heist to a rescue mission in an underground black magic fight club. During those missions Bilie can undertake Contracts, which are a slight tweak on the discoverable side missions from the previous games, offering extra coins for completing tasks. This system makes more sense for the down-on-her-luck main character, since she's a thief/assassin for hire willing to commit low-end deeds to make ends meet.

 Finding multiple routes to complete the mission

Refining The Dishonored Formula

Billie is less focused on the series' arcane powers, but she does have some Void abilities to employ that are heavily tweaked from the previous two games. You might end up teleporting inside someone and causing them to messily explode messily, or instead steal someone's face and pretend to be them in various situations, such as attending an auction.

If you prefer the supernatural powers from the first two main entries, then there's the Original Game+ mode, which sort of turns the New Game+ idea on its head and gives you abilities from earlier Dishonored titles to play with during the campaign.

Either way you play, there's blessedly no more mana potions, and instead supernatural powers recover naturally over time, putting some more strategy into how and when you employ powers.

Finally, there are no more runes to find and upgrade, and instead there are bone charms to equip. While all give bonuses, some are corrupted and include serious penalties as an offset.

 Equipping a nifty new bonecharm

The Bottom Line

On the technical specs front, I've got a semi-beefy rig (it's not bleeding edge, but it can run most anything on High to Ultra) and I didn't have any stutters, framerate drops, or crashes when running the game with all settings up to max. Exploring the game world with the highest visual settings is a pleasure.

Every last back alley, bedroom, or bar you sneak across in Karnaca is packed full of lore or little atmospheric details that make it clear the developers always have the specifics of the game world in mind. It all comes together to make for a very cohesive, compelling game.

Unfortunately, the experience is significantly shorter than the other games, and it has lots of overall similarities if you devoured the previous two titles. That shorter time does result in a more focused, tighter experience, though. Whether you're returning after not having played since the first game or are an uber fan who has devoured all things Dishonored over the years, Death Of The Outsider is well worth playing.

 The black humor and dark tone are on full display

Between this and Prey, its clear that Arkane is really refining the multiple-route, stealth or combat style to its best form.

Supposedly, this is the "final" Dishonored entry, which seems unlikely, and hopefully, isn't true because the developers have definitely nailed the gameplay.

Whether the style lives on in some other series or we get a sequel or prequel some years from now, the world needs more of this polished stealth assassin wonder and its unforgettable tech-meets-magic setting.

Blink Fast: How Dishonored's Movement Creates Fluidity Sun, 08 Jan 2017 05:28:10 -0500 Will Dowell

Dishonored was the new IP that took the stealth genre by storm in 2012. Gamers flocked to it with its watercolor art and its dark steampunk world. Dishonored gave choice to the user, with its assortment of tools and powers. Arkane Studios, the game's developers, highlighted their destructive capabilities, but have ignored what could be the most important feature of Dishonored's stealth design: it's fluid movement.

With environmental interaction and movement a core part of the stealth genre, Dishonored was able to make sneaking past guards fast and exciting.

Manipulating the World of Dishonored

In any true stealth game, players should be able to fully avoid their adversaries if they so wish. In most games, this either means using tools to distract your enemies or learning complicated guard patterns. Dishonored, however, provides players the ability to fully navigate around the enemy, hiding on the rooftops or in shadowy crevices around Dunwall. Using the Blink or Bend Time can allow you to even bypass the guards directly. It gives you options and encourages creativity and exploration.

When handling a stealth game, building an environment that encourages creativity is essential and Dunwall provides that in spades. In the outdoors, guards can be avoided through the sewers and skylines. But when you move inside, things soon get claustrophobic and Corvo's stealth skills are truly tested. Pathways still exist, but they are tougher to use and navigate. You must teleport from bookshelf to chandelier, all the while making sure you don't fall into that intimidating group of thugs below.

However, your other powers become much more useful, as Possession and Bend Time allow you to move past swarms of enemies without a fuss. These powers, in exchange for their usefulness, drain Mana extremely quickly, however, making them last resorts in a pinch. Dishonored allows you to learn these powers and exploit the guards however you see fit.

Moving Itself

Ignoring the powers themselves, Corvo is still agile, allowing players to speed through these enemies like a ninja. Combine this with Blink and Corvo can fly through the stage as either a force of justice or an angel of death. As he speeds through the world, enemies may catch glimpses of him, but with reasonable reaction times, you can vanish before they even know what happened. This is exhilarating compared to the slow methodical strategies of Hitman or Splinter Cell: Chaos Theory. Dishonored has depth in its movement however, making the stealth and navigation more satisfying than Assassin's Creed. It balances speed and strategy to form an exhilarating experience.

When Push Comes to Shove

Combat in Dishonored is also more varied and fluid because of its movement system. You are darting around the battlefield, creating chaos and carnage in your wake. Using teleportation to flee across rooftops or freezing time to lay down traps creates a chaotic sense of freedom. This is enhanced by the brutality of each kill. Enemies will lose life and limb, usually at the same time. With speed and brutality, it reinforces Corvo as a super-powered assassin while keeping the player from getting bored.

Fluidity at its Finest

Dishonored builds itself on exploration and fluidity, with adventure on every corner. Creating the tense feeling of a stealth game while maintaining fluidity is no small feat. With a focus on freedom, Dishonored truly provides the player the opportunity to become a super-powered assassin.

Hitman Handles Episodic Content The Right Way Thu, 24 Nov 2016 15:00:01 -0500 Tinh Nguyen (Tinhn778)

When the newest Hitman released in March, an episodic take on the classic assassin franchise, there weren't enough maps and missions to satisfy many gamers.

Although the game does give players an incentive to keep replaying the maps due to the “Elusive Target” -- which has targets appearing every couple of weeks that players must assassinate in a certain timeframe -- Hitman’s early first season offerings left a lot to be desired.

However, seeing as Agent 47's first season has just been completed (with a total of six episodes that now include large and creative maps), it's time to take a look at how Hitman Season 1 got the episodic structure right.

When the game was originally announced, it was going to be a full game with a $60 to $80 price tag. But developer IO Interactive didn’t want players to play the game once and walk away. So, they instead decided to make Hitman into an episodic seasonal affair, much like with TellTale's The Walking Dead series. Every previous episode will carry progression over to the new episode. The difference is that Hitman released an episode every month during the season, and TellTale games usually release an episode every two-three months.

Sometimes episodic game packages mean more money leaving the players' pockets if they buy into the game early, but with Hitman this wasn't the case. Simply, episodic format assures fans that the game will improve, as the game is evolving every episode. That’s exactly what Hitman did.

Each map is an open-sandbox...

...that is filled with many assassination routes and ridiculously entertaining assassination methods.

The first episode, set in Paris, sees Agent 47 needing to assassinate two millionaires at a fashion show. This setting is the first thing that popped out. Just looking at the environment, I can see so many options to pull off the perfect assassination. Each map from then on simply grew the options avaliable to the player, not only because of you gaining more tools, but also the maps became bigger. Then, there's the fact each map is so dense there is something new to discover every playthrough.

Couldn't this be achieved with traditional DLC?

Traditional DLC adds to the overall narrative along with new minor mechanics, for example; Destiny's DLC usually adds more enemies with a raid that presents different mechanics. But an episodic game doesn't do much that would change the way you play. They instead continue the overall narrative -- I'm thinking of the TellTale games.

Hitman's approach of episodic releases was different than TellTales. Hitman didn't only continue your progression through every episode, it also presented new and fun challenges. This game made me realize, that episodic games can be more than a continuation of the narrative, but can also play a big part in gameplay, much like DLC.

This made Hitman a hit... man

This year’s Hitman was a surprise for sure. While I initially tried the "Prologue Pack," I didn't get on with it at all, but I kept going, and now that Season 1 is complete I’m loving the game. The massive, dense maps created many opportunities for the player to mess about with the systems. I found myself laughing with its ridiculous stints, feeling uneasy when the target is in sight, and the relief and satisfaction when you complete the mission.

Seeing the game evolve every episode was refreshing. I hope more games will adopt this style of episodic game. Now let’s see what Season 2 has in store for Agent 47.

Watch Dogs 2 will set players on a "no killing" path Wed, 24 Aug 2016 16:18:21 -0400 David Martinez_1224

For those of you who played the first Watch Dogs, you may remember the missions where you had to shoot your way out of certain situations because the bad guys surrounded you. Watch Dogs 2, however, is offering players a more "stealthy" kind of gameplay, where it's completely possible to get yourself out of a bad situation without killing anyone.

Dominic Guay, the senior producer of Watch Dogs 2, has confirmed that the sequel will allow players to fully exploit stealth combat. In Guay's words:

 "It was important to us that players are free in the style they want to play. So play stealth, play non-lethal, play guns blazing, explosive and guns, or play full hacking. It's up to you to decide how you're going to play." 

Based on Guay's statement, players will have a choice: go in hard, or go in without anyone knowing you were there. It's all about player preference at that point.

Other good news is that Watch Dogs 2 is set to be released on November 15, 2016, for Playstation 4, Xbox One, and PC. The game is also adding co-op missions for players, so friends can go full stealth mode -- or guns blazing -- together. Once again, it's all about player preference. With so much exciting information released, fans of the previous game will have new opportunities to explore. Hackers, get ready.


Deus Ex: Mankind Divided Unites Different Play Styles into a Very Satisfying Whole Wed, 24 Aug 2016 07:18:29 -0400 Ty Arthur

The original Deus Ex is a hallowed classic of gaming that redefined what could be done in a first person "shooter," but I'm going to let you in on a dirty little secret: the first one hasn't aged well at all. In fact, if you didn't get in on the action when it was fresh, you probably don't need to tread down memory lane at all.

That's where the "reboot" series comes in, giving the options of stealth/hacking/combat in a more updated gaming world. While the end result of recent titles has been hit or miss, I'm happy to report that Mankind Divided is among the best the series has to offer.

World And Story

For those new to the series, what you are dealing with here is essentially Dishonored meets Shadowrun, but with more dystopian social commentary.

That latter comparison in particular really sticks out on this go around, and I was repeatedly struck by the thought of how awesome a full Shadowrun game would be if done in this style and with this level of polish. After all, what's a street samurai if not an augmented human?

According to IMDB, the voice of main character Adam Jensen is provided by Elias Toufexis, but every time he speaks I swear its Timothy Olyphant. Seriously, listen to any scene where he's talking and tell me you don't hear the Olyphant in the room!

 Leaping straight out of a plane to land on a building? Why Not?

While Deus Ex cuts out the magic elements of the previously mentioned games, you still get to go invisible, dash at impossible speeds, fire explosive projectiles, and so on.

For a little bit of that creepy supernatural occult vibe though, there's also a cult of the machine god thrown in the mix. In fact I'd wager that the cult was inspired by Shadowrun's Universal Brotherhood, with its talk of personal development for those who have the potential.

 The dude who lives here is totally sane and stable.

There are loads of real world events and themes on display – police getting away with extremely bad behavior and finding no wrong doing when investigating themselves, the Black Lives Matter movement, Apartheid, bombings in Europe by a feared segment of the population -- mixed in with dystopian conspiracy theories like black flag operations.

If you don't enjoy reading pages of text while playing a game, then this will have less appeal. On the other hand, for those who want to really dive into a universe's back story, there's a ton to learn while reading newspaper tablets or hacking computers and snooping on emails. A unique lexicon has also been built, with slurs like "wrench" getting thrown around for augmented humans.

 Evidence was "mishandled" for a third time in a row

While the story has some sluggish down points, I did enjoy the strong contrasts in there between characters with differing goals and diametrically opposed ideas.

For instance one group is working to force "augs" into a slum city, while another is building a utopian augmented paradise where they can evolve humanity on their own while free of government persecution. Of course there's a shadowy cabal of power brokers behind the scenes steering events towards a desired, pro-human conclusion you see every now and again.

Overall, there's a really great melding of what has occurred, what we fear occurring, what could actually occur in the near future, and what only occurs in the minds of the truly paranoid.

 One line for augs, another for naturals


The controls on the earlier games were incredibly clunky and not intuitive at all – especially if you are used to the standard FPS layout -- but they are cleaned up quite a bit here. While using the updated scheme, Mankind Divided features oodles of options on how to approach any given mission, with tons of extra side content to find if you spend the time exploring.

Obviously the developers want you to go stealthy, but that's not the only option, as killing everyone is always on the table, although it can make things more difficult. For the truly skilled, there's the difficult path where you can play the vast majority of the game with absolutely no lethal takedowns of any kind.

Jensen starts out at his superhuman maximum in the first mission, but everything gets reset after a bombing as he needs to acquire and tinker with new augmentations, letting you start off with a fresh skill tree.

 Weapons can also be modified on the fly in combat

Some augmentations are obviously better than others, with Icarus Dash and Remote Hack absolute must-haves whether you are going stealth or loud combat on your build. There's overall an excellent spread available though, and it pays to use the augmented abilities like enhanced sight even outside of combat, revealing many locations you can access to find new story info or complete missions in unexpected ways.

One of the highlights of the game is the unique and in-depth hacking system where style meets function. It's way more interesting than the typical "A, B, C" or "Guess the letters" type system in any other stealth or open world game. Learning the hacking system and finding different routes through the files is honestly a huge part of the fun here.

 This is one of the few times a mini-game isn't an annoying afterthought

The Bottom Line

If you dig games like Crysis but prefer more tactical, cover-based combat with a less confined world, then Deus Ex: Mankind Divided will hit the spot. There are some flaws here and there however -- repetition in level layout elements, spotty dialog, and getting overpowered if you work the augmentation system.

That being said, there's a ton of fun to be had here and lots of exploration to do outside the main quest line. Fans of the earlier games or anyone wanting a stealth exploration haunt before Dishonored 2 lands should pick this one up post haste.

Note: GameSkinny received a copy of this game to review. 

Copper Dreams, an Isometric RPG Set in an Unforgiving World Sat, 28 May 2016 08:59:16 -0400 Ian Ilano

If you've ever been in the mood for an isometric version of Deus Ex, then look no further. Your search stops here.

From Whalenought Studios comes Copper Dreams, an exciting new CRPG turn-based game set in a dystopian future. The game will put you in control of an Agent of Asset Inquiries, sent to a distant off-world island colony where civil disarray is the social norm. Tasked with spying on competitors and other corporations, you'll eventually discover secrets and mysteries that go beyond corporate espionage and warfare.

Currently, the game is being funded on Kickstarter.

Their seems to be a strong emphasis on stealth in the city of Calitana.

While it may sound like a typical RPG adventure, rest assured that the game will boast a variety of features that will ultimately set itself apart.

The game will feature:

  • An open city. Explore the depths and secrets within the city. An isometric, fully built 3D world allows for vertical freedom and movement.
  • Turn-based combat. Engage enemies in strategic, turn-based combat. Combat will also feature time-based executions that introduce another tactical element. 
  • Weapon modification.
  • Shadows and stealth. Noise, lighting, shadows -- all these things affect your ability to stay quet. Real-time shadows and sounds are both dangers and aids as you grapple to get the upper hand.
  • Cybernetics. A torso shell to house the brain is just one example of a unique enhancement common in Calitana.
  • A variety of weapons, tools, and technology at your disposal.

Copper Dreams

Players can augment their weapons with more exotic and brutal upgrades.

And aside from these, the game is also planned to come with a variety of other improvements. Things like no health and natural leveling may seem challenging for your average RPG, but they really help stick true to the overall dark and unforgiving theme of the game.

If this has interested you, check out their Kickstarter and official website here!

Fortunately, the game was recently Greenlit by the Steam Community. So expect to see some further news and updates regarding its progress in the near future. 

Dishonored 2 is Coming! Sun, 14 Jun 2015 04:26:11 -0400 Fireboltz_7795

During a rehearsal for this upcoming E3 conference, Bethesda accidentally streamed live the mentioning of a sequel to the stealth game Dishonored.  For those of you that haven’t had the opportunity to play the game, it received numerous awards including ‘Game of the Year.’ It’s one of the stealth masterpieces, and you can even summon a swarm of rats to devour your enemies.

This isn’t the only excitement buzzing around Bethesda. Just recently, they posted an announcement trailer for Fallout 4, so we can expect more news about that as well. Now that Dishonored 2 is looking like a reality, the only question I have is what will the storyline be like? Will they continue with Corvo Attano’s story, or will the setting be a different place, different scenario?

What’s Next For Bethesda?

This year promises to be a big one for this studio company, and I wouldn’t be surprised if they announced more information on other games. I’m hoping for more from the Elder Scrolls and The Evil Within, and I’m also hoping for an entirely new game, as long as it doesn’t turn out to be another Brink. E3 is literally around the corner, so bust out the popcorn and get ready! Here's the information provided from the stream.

Splinter Cell Conviction Review Fri, 29 May 2015 08:24:14 -0400 Elijah Beahm

A lot of reboots are either loved or hated, but Splinter Cell: Conviction managed to be both. As action-packed as it is controversial, I wade through Sam Fischer's most personal journey across the entire series. Turns out, it actually isn't all that bad, despite a few chinks in the armor.

Also, skip the PC version -- it has horrible "always online" DRM that Ubisoft never removed. Get it on Xbox 360 or Mac, if you have the choice.

Game: Splinter Cell: Conviction
Platforms: Xbox 360 (Reviewed), PC, Mac, iOS, Android
Price: $3.49 - $14.99
Rating: 7.5/10

This game was reviewed using a commercial copy of the game bought with my own money.

Invisible, Inc is the Stealth Game You Never Knew You Wanted Tue, 12 May 2015 23:30:01 -0400 Farrel Nobel

It was just another day at home when I was browsing Steam and found an interesting title. Invisible, Inc. A turn-based stealth game from the makers of Mark of the Ninja, one of my favorite stealth games. 

Just to be clear, this isn't a review. Rather, it's an overview of Klei Enterteinment's latest game. 

Invisible, Inc follows in the footsteps of its stealth predecessors and expands upon the gameplay of Mark of the Ninja by including a turn-based strategy system. The levels of the game are randomly generated making sure that each level is never the same as the one before. Although I think many fans of their previous games would've preferred the same 2D side-scrolling type of gameplay, this isometric top-down view of Invisible, Inc brings something new and fresh to the table. 

The top-down view that the game uses is akin to tactics games like Disgaea or Diablo but they've never been incorporated with stealth as the main focus.

You control a group of agents each with different play styles. There are many agents that you can select and this means that each playthrough or each stage is different as you strategize with different types of agents, items etc. 

At this point, I can't really say much because I haven't played it. But to sum it all up, Invisible, Inc is a turn-based strategy game with a gorgeous comic art-style and randomly generated levels. Based on what I've seen from the previous titles from Klei Entertainment, I'd say this one is worth looking up. 

Top 5 Stealth Games from the Last Gen (Xbox 360/PS3) Wed, 18 Mar 2015 09:49:02 -0400 Farrel Nobel


Last of Us


Say what you want, but Last of Us has a great stealth mechanic even though it's not technically considered a stealth game. Killing bloodthirsty runners, distracting clickers, and avoiding boomers entirely are all extremely fun (not to mention scary) things to do. 


I love the focus on stealth in this game. Rarely do I play a stealth game where I'm actually afraid of the enemies I'm about to face. And slipping past them and ignoring them entirely feels amazingly satisfying. 


Mark of the Ninja


At the time, the realm of stealth games were dominated by AAA titles such as Hitman and Splinter Cell. It was quiet rare to see an indie game that was purely focused on stealth. 


Which is probably why Mark of the Ninja came as a pleasant surprise when I played it. You might think "well, it's probably on this list just because it's an indie game" but you're wrong. Mark of the Ninja is an indie game, and it's a damn good stealth game at that. Your character is smart but your enemies are even smarter. Sticking to the shadows and avoiding enemies is key and is rewarded.


What makes this game really amazing is how much of the pure stealth gameplay can be packed into a 2D world. I hope it has a sequel. 


Splinter Cell Series


For many many years now, the name Sam Fisher has grown synonymous with excellent stealth. Splinter Cell is definitely going to be on this list with its smart and innovative stealth gameplay.


Going from an open world approach to your missions in Double Agent to a more linear experience, but with the same level of difficulty and satisfaction in Conviction and Blacklist, Splinter Cell rightfully earns it's name as one of the best stealth games of all time. 


Hitman Absolution


This one's a no-brainer. The whole foundation of the Hitman franchise is based on stealth. Especially Absolution and Blood Money. 


The whole aura and vibe that you get playing a Hitman game is akin to being a stealthy modern-day ninja in a fine suit. The best part about the Hitman games is the sheer area that the missions take place and also the difficulty to pull of a satisfying assassination. There are plenty of ways to kill your mark be it poison, or luring him into a quiet corner. Way to go Agent 47. 




Dishonored was sort of a dark horse coming out. I never really knew what the game was about and never really expected much from it. Perhaps that's why I, and many other gamers alike, were pleasantly surprised when Dishonored turned out to be one of the more excellent stealth experiences in gaming.


Combining sick powers like teleporting, spawning rats to kill people for you and an open world filled with possibilities, Dishonored earns its keep on this list. 


Ah, stealth. One of, if not, my favorite gaming genres. It's all about staying in the dark, keeping to the shadows and remaining silent as you wait for your prey to obliviously walk in your direction, only to realise you're there waiting for him in the corner. 


Those kinds of moments really get your blood pumping don't they? Some games just do it better than others; maybe they do it through superior gameplay mechanics or mission design. Whatever the case, I highlight some of the best stealth games across PC and Consoles in this article. 

Square Enix's Thief Coming to the Big Screen Thu, 10 Jul 2014 07:24:54 -0400 PencilPusha

Square Enix's Thief, an action-packed game filled with snatching, grabbing, and stealthy excitement, will hit theatres. That's right - Garrett, the main character from the game, will soon be the main character in a film.

According to, producers Adrian Askarieh and Roy Lee from Vertigo Entertainment and Prime Universe also did game-to-film adaptations such as Hitman, The Lego Movie, and Hitman: Agent 47 (coming soon). Hopefully this movie will be just as great as the game! Check out a gameplay video of the prologue below.

Thief was originally released back in 1998 as Thief: The Dark Project (later re-released as Thief Gold) and had two other games released after it (Thief II: The Metal Age and Thief: Deadly Shadows), making the newest Thief game the fourth installment.

Although Thief Gold looks slightly different from the newest installment, Garrett has many of the same capabilities and features available to him - water arrows, rope arrows, flashbangs, stealth (of course), using special items to make his way to concealed areas, and much more. Garrett has come a long way since then, and so have video game consoles in general! Check out a review video of Thief Gold and Thief II: The Metal Age below.

In the new game, he looks the same as far as his outfit, but thanks to the nice graphics of the XBox One and PS4, he seems more mysterious, especially since he has a different-colored eye due to an unforeseen circumstance in the new game that may not have been in the original three predecessors. Will Garrett look exactly as he does in the film adaptation as he does now in the game or will he look as he did in the 1999 game and then somehow transform into his 2014 self? Only time will tell.