Cyberpunk 2077 Phantom Liberty: Should You Talk to the Strangers with Myers

When two strangers arrive unannounced in Cyberpunk 2077 Phantom Liberty, what do you do?

Screenshot by GameSkinny
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Early on in the story campaign for the Phantom Liberty expansion to Cyberpunk 2077, you and President Myers will take shelter in a hovel in an abandoned Dogtown skyscraper. Shortly thereafter, a pair of strangers barge in unannounced, and in one of the first timed choices in the expansion, you can choose to talk to them or let Myers handle the situation. Which you choose will determine some of what you learn about the Dogtown district, and a bit more. So should you talk to the strangers with Myers in Cyberpunk 2077 Phantom Liberty?

Should You Talk to the Strangers with Myers or Not in Phantom Liberty?

The strangers who intrude on your and Myers’ relative peace are nothing more than random Dogtown citizens who want a “safe” place to camp out for the night. When the opportunity arrives, Myers wants them both dead, but you can ask her to wait while you negotiate a shaky truce.

Screenshot by GameSkinny

There are two possible outcomes:

  • Let the choice bar run out, and Myers will shoot both strangers dead where they stand, eliminating any threat of detection.
  • Talk with the strangers, Jacob and Taylor, and work out whether both sides should fight or camp out in the ruined skyscraper.

There’s a second timed choice if you choose to negotiate. But I’ll be honest: I told them to rest easy and let Myers offer them riches beyond their wildest dreams in trade for their silence and security. Shortly after the conversation (or brief spat of gunfire), you and Myers will settle in for the night. If you keep the two strangers around, you can speak to them to learn about Dogtown and the situation there.

Additionally, when you leave the hideout and enter the open world again, if the strangers are alive, Jacob will explain how airdrops work in Dogtown. Plus, he’ll give you a bit more lore about the district. You don’t see either of the strangers again, and their fate is left less than ambiguous after you meet Solomon Reed a bit later in the DLC.

The strangers, then, are little more than a bit of flavor and tutorializing at the beginning of Phantom Liberty. How you choose to treat them is ultimately a roleplaying choice. The gameplay effects are just for flavor, only changing a few dialog options down the line. Don’t worry, there will be much more important moral decisions later on.

That answers whether you should talk to the strangers with Myers. For more on Phantom Liberty and Cyberpunk 2077 as a whole, check out our guides hub.

About the author

John Schutt

John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that.