Elder Scrolls: Legends — Story Mode/Solo Arena Lanes and What They Do

ES Legends makes use of lanes as a game mechanic. Keeping the game more balanced, solo modes have a variety of lanes with different effects.

ES Legends makes use of lanes as a game mechanic. Keeping the game more balanced, solo modes have a variety of lanes with different effects.

Elder Scrolls: Legends is a card game developed by Bethesda. Based on the lore of the main series Elder Scrolls games like Skyrim and Oblivion, it takes well-known card game mechanics and gives them a twist. One of these twists is the use of lanes.

Lanes divide the map into two sections. Creatures in one lane cannot attack enemy creatures in the opposite lane. This gives a greater range of actions, more variety in strategies and helps balance powerful cards. The standard set up sees each lane being able to contain up to four creatures. Sometimes one of the lanes is shortened, allowing you to only play two creatures in that lane.

One lane is normal, while the other is shadowed — giving your creatures cover for one turn. While this is typical of most matches you will play in ES: Legends, in story mode or solo arena other lane types make an appearance.

The following is a list of just some of the lane effects that you can stumble upon:


  • Surplus: When you summon a creature here, reduce the cost of a random card in your hand by 1
  • Barracks: When you summon a creature here with 4 or more power, draw a card
  • Graveyard: When a non-Skeleton creature in this lane is destroyed, summon a 1/1 Skeleton
  • Temple: When you summon a creature here, gain 1 health
  • Killing Field: Creatures here have +1/+0
  • Windy: At the end of your opponent’s turn, a random creature switches lanes
  • Lucky: Creatures summoned here gain a random keyword
  • Armory: When you summon a creature here, a random friendly creature gets +1/+1
  • Campfire: When you summon a creature here, friendly creatures gain its keywords.
  • Fountain: Creatures with 2 power or less summoned here gain a Ward
  • Plunder: When a creature is summoned here, attach a random item to it
  • King of the Hill: Whenever a creature with cost 5 or greater is summoned here, give it Guard
  • Library: While you have a creature here, actions cost 1 less
  • Renewal: Creatures here have Regenerate


The various lane types help keep single player modes interesting and challenging while providing new strategies to experiment with. What other lane types have you come across while playing Elder Scrolls: Legends? What is your favorite lane to play in? Let us know in the comments!

About the author

Ashley Erickson

Ashley, otherwise known as Glitchiee, is an avid gamer of RPGs, TTRPGS, farming sims, The Sims, and a variety of games in between. Playing on the NES and SNES, collecting 1st gen Pokemon cards, and playing on her Gameboy color are some of her favorite memories from early childhood. Combined with a passion for writing, Ashley is focused on bringing the best news, guides, reviews and lists the industry has to offer.