FFXIV: Snowcloak Dungeon Guide

Indepth boss guide mechanics explanations for the Snowcloak dungeon.
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The first of three new dungeons in the Dreams of Ice patch. Players unlock Snowcloak through the main story, after completing the 7th mission: First Blood. Snowcloak itself is a part of the 8th mission: The Path of the Righteous. In this guide I’ll cover everything you need to know to complete this new dungeon. Just remember to take a moment to enjoy the peaceful music.

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A Few Notes:

Snowcloak consists of three bosses: Wandil, Yeti, and Fenrir. All three of these bosses are simple once you get the concept down. Of note outside of the boss fights, be wary of falling objects and enemies. Prior to the first boss ice shards will fall in certain places. Not only will these ice shards damage you on impact, they also explode after a short period. On the way to the second boss, snow balls will fall and break revealing monsters. Nothing too difficult just be mindful of it so you don’t overburden your party.

Wandil:

This video covers just the Wandil fight.

Wandil is the first boss you encounter in Snowcloak. Of the three bosses, this one requires the least mechanical awareness. Really all you need to do is watch out for Cold Wave and kill bombs. Below are the specifics of all of Wandil’s attacks.

  • Ice Guillotine: a frontal cleave that deals moderate damage.
  • Snow Drift: An AoE attack that applies a stacking “Frozen” debuff on players hit. At four stacks the player will be frozen solid for a short period. It’s impossible to stun or silence, however our Dragoon in this run managed to avoid it twice in a row, I’ve yet to figure out how he did it.
  • Cold Wave: This attack targets a player’s location with a large ground AoE. As the fight progresses Cold Wave will target more people.
  • Tundra: Tundra decreases the “safe area” in the room by leaving an ice ring around the outer edge. I’m not sure what stepping in this field will do, but it’s safe to say you don’t want to.
  • Adds: Through out the fight Frost Bombs will spawn and they need to killed before they detonate.
Yeti:

A quick smooth Yeti kill.

Yeti is actually a pretty fun fight. It’s not your usual hold it in one spot boss and burn it down. This fight is all about positioning and patience. Yeti only actually has three attacks, but if the mechanics aren’t done right this fight can drag on. Yeti seems to either take reduced damage or have an enormous amount of HP.

  • Frozen Mist: A Conal AoE attack that damages all players hit and traps all Spriggan Icecutters in Snowballs. Hitting a Snowball with Frozen Mist makes it larger, this caps at the third size as you can see in the video.
  • Buffet: A wide conal AoE attack in front of Yeti.
  • Northerlies: A room wide AoE that can be interupted by hitting a Snowball into Yeti. Interrupting this attack with a Snowball does considerable damage. I’m unsure if the size of the Snowball has any effect on how much damage Yeti takes from it. 
  • Adds: There are two types of adds that spawn: Spriggan Icecutters and Frostbound. Frostbound should be burned down when they spawn. Spriggan should be huddled up if possible to prepare for Frozen Mist.
Fenrir:

Fenrir battle, the final fight of Snowcloak.

An iconic Final Fantasy figure, Fenrir has been both a boss and a summon in the past. In this fight you get to see some interesting new spins on old mechanics with something that’s all new. For a bit of a laugh, you get to see what happens when you take a pillar to the face. Our Dragoon got hit in the first rotation.

  • Heavansward Howl: A frontal cleave breath attack dealing moderate damage.
  • Thousand-Year Storm: A room wide attack that deals moderate damage to all players. This attack can’t be stunned or silenced.
  • Ice Shard mechanic: Fenrir telegraphs this attack with a fancy animation prior to the ground markers appearing. Three pillars will drop from the sky randomly. Upon landing two of these pillars will target players and shoot themselves at them. The other pillar will remain where it landing, exploding after a set amount of time. The third pillar will be used during Lunar Cry.
  • Lunar Cry: A room wide AoE that instantly kills anyone it hits. After every second set of pillar drops Fenrir will instantly start casting, so move to the remaining pillar and line of sight Fenrir using the pillar. After Lunar Cry is cast players need to leave the pillar before it explodes.
  • Ecliptic Bite: After Lunar Cry Fenrir jumps to the tank with Ecliptic Bite dealing moderate damage.

The rotation is as follows: HH, TYS, Shard, TYS, HH, Shard, Cry, EB, from then on it’s Shard, TYS, HH, Shard, Cry, EB on repeat.

That wraps up the Snowcloak dungeon. If you have comments questions or concerns leave them in the comments section below. For more FFXIV content, check out my FFXIV guide directory.


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GabrielKross
Currently an unpublished author working on multiple full length novels 3 of which being a 3 part trilogy. Also an avid video game player with a penchant for MMOs.