The Sims 3: Into the Future Walkthrough – “Made the Most of My Time” LTW Part 1 & Triggering Dystopia

The first part of our guide to get you through the "Made the Most of my Time" LTW and how to trigger dystopia.

Having had a good amount of time to play through The Sims 3 recent and final expansion pack to the franchise, I’ve decided to make a video walkthrough series for specific aspects of the new expansion pack. For this first guides, I’ll be looking at the best way to fulfill one of the new Life Time Wishes (LTW), “Made the Most of My Time”.

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 Key Points

Preparing and Arriving in Oasis Landing
  • To fulfill the LTW you’ll need to experience all three alternate futures and be honoured with a Legacy Statue, therefore the most obvious Legacy Statue to go for would be “The Time Keeper” which requires you to also experience all three alternate futures as well as becoming best friends with Emit The Time Traveller.
  • Therefore, if you have the ability to choose traits, I’d recommend choosing the following  to speed up your relationship building with Emit:
  1. Charismatic
  2. Friendly
  3. Good Sense of Humour
  4. Schmoozer
  5. (free)
  • When Emit first appears on your home lot, make sure that the household member who wants to complete “The Time Keeper” Legacy Statue greets him, as the reward for the first opportunity he offers (searching for battery parts on your lot) is a generous relationship boost with him
  • Upon arriving in the future, the first thing you’ll need to do is get your Advance Technology Skill to level 1; a requirement for being able to start manipulating the future. You can do this by using any of the new items on the Community Living lot (where you arrive), including interacting with the holo disc sprite, taking a shower with the Tardisian Well Sonic Shower, or even just getting between floors using the transport tube. Items that do not raise your technology, however, are the holographic TV and the futuristic hi-fi, alas.
  • When you get into the future you DO NOT have to go through Emit’s opportunities arc, although by all means do so if you want as these will reward you with simoleons and Advance Technology skill. However, it’s highly likely that, by the point you start getting Advance Technology skill as a reward, you would have already reached level 1, and therefore any further skills are superfluous to completing the LTW.
Triggering Dystopia
  • Once your Advance Technology Skill has reached level 1, travel back to the present day. 
  • If you have contracted “Time Paradox Sickness” (like Pauline did in the video), you’ll want to cure that with a FREE visit to the hospital. If you don’t, after the first 4 hours of the initial moodlet, you’ll have two more stages of moodlets with increasingly severe -mood effects for 24 hours each, and then you die! No rush, but it’s probably best not to leave it until the last-minute. This is NOT the same as merely becoming nauseous from time travel. There is a lifetime reward you can get to prevent you from getting “Time Paradox Sickness” – Portal Immunity – for a mere 5,000 lifetime happiness points.
  • Once there, use your Time Traveller’s Almanac to view the alternate futures. The “Trigger This Event” button should no longer be grayed out (if it is, check your Advance Technology skill or you might have a bug). Click it and Emit will appear and give you a string of opportunities which will unlock the dystopian future.
  1. Using the giant magnet: You just have to use this outside three times on any lot. You can even use it on your home lot. You don’t even have to use it on a different lot each time. NB The magnet is then yours to keep forever after this, so you can use it to attract metorites simpy for the sake of it.
  2. Attend the Doomsayers’ meeting: A straightforward rabbit holeaction. This will give you a negative moodlet which will allow you to do the next opportunity, so make sure your happiness is topped off, although it doesn’t need to be maxed out.
  3. Convince 6 Sims the Sky is Falling: Very Chicken Little! There is NO requirement to build up a relationship with a sim to trigger this interaction. You can go up to a complete stranger and choose the action straight off the bat.
  4. Trash Talk the Environment with 6 Sims: Again, there is no relationship requirement to trigger this interaction, and it is ready to use straight away on complete strangers. However, the action will be unsuccessful if the sim has a “Loves the Outdoors”, “Eco-Friendly” or “Neat” trait. Therefore, you’ll just have to find a less caring Sim to fulfil the requirement.
  • Travel back to the future and enjoy (!?) dystopia!

Find out what you can do in dystopia, and how to unlock the mysterious door here.

 


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Author
Destrolyn.Bechgeddig
Bearded British game-bear. Likes his JRPGs accompanied with a G&T. Lives in London, UK. Also writes a lot about theatre and film. *jazz hands*