WoW SoD: All Shaman Runes in WoW Classic: Season of Discovery

Want some Lava Burst in WoW Classic? What about Dual Wield Specialization? These are the Shaman Runes in SoD Phase 1.
The Wailing Caverns loading screen.
Image via GameSkinny

Runes are the most exciting part of Season of Discovery, adding new actives and passives and allowing for role variety like never before. In this guide, I’ll go over all Shaman Runes you can get in Phase 1 of WoW Classic: SoD.

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WoW Classic: Season of Discovery All Shaman Runes List

Every class main has something to be excited about in SoD since there are Runes to elevate all three specs for every class. Though, some classes might argue about that here in Phase 1. We Shaman mains have some real boons here in Season of Discovery Phase 1’s Rune array, with some amazing Runes for all three specs.

Being that there are only Runes for the Chest, Hands, and Leg slots in Phase 1 of Season of Discovery, you can only have three Runes equipped at a time.

Every Shaman Rune Listed

  • Overload (Chest): Gives your Lightning Bolt, Chain Lightning, Healing Dave, and Lava Burst spells a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.
  • Shield Mastery (Chest): Each time you Block, you regenerate mana equal to 8% of your maximum mana, and you gain Armor equal to 30% of your shield’s armor value, stacking up to five times. You also always gain a 10% increased chance to Block and a 15% increased Block value.
  • Healing Rain (Chest): Selects the area 15 yards around the target player, healing all of the target player’s party members within that area for (*15/100) every second.
  • Dual Wield Specialization (Chest): Increases your chance to hit with both spells and melee attacks by 5% while dual wielding and your Stormstrike ability now hits with both weapons while dual wielding.
  • Earth Shield (Legs): Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 100. This effect can only occur once every few seconds. Three charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
  • Ancestral Guidance (Legs): For the next 10 seconds, 25% of your damage is converted to healing on up to three nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
Three Shaman Runes for three different specs.
Image by GameSkinny
  • Way of Earth (Legs): While Rockbiter Weapon is active on your main hand weapon, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
  • Shamanistic Rage (Legs): Reduces all damage you take by 20% and you regenerate mana every second for 15 seconds. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your Spell Power, or 6% of your healing power, whichever value is greatest. Your party and raid members within 40 yards will also receive 10% of the mana you receive this way.
  • Lava Burst (Hands): You hurl molten lava at the target, dealing (469 / 100 *) to (605 / 100 *) Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
  • Lava Lash (Hands): You charge your off-hand weapon with lava, instantly dealing 100% of off-hand Weapon damage. Damage is increased by 20% if your off-hand weapon is enchanted with Flametongue.
  • Molten Blast (Hands): Blast up to 4 enemies in a cone in front of you for (*72 / 100 + 5 / 100* Attack Power) to (* 108 / 100 + 5 / 100 * Attack Power) Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.
  • Water Shield (Hands): The caster is surrounded by three globes of water, granting 1% of your maximum mana per five seconds. When a spell, melee, or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Last ten minutes. Only one Elemental Shield can be active on the Shaman at any one time.

And that’s it for the full list of all Shaman Runes in WoW: SoD. Choosing the three you’ll apply to your gear might take some time unless you know you’re going all-in on Enhancement, but at least swapping them out is instant and is free to do. Check out some of our other WoW Classic: SoD guides here on GameSkinny, such as how to get Fish Oil.

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Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.