Whereas most MMOs stick to adding new content a few times a year, Star Citizen is promising its updates will appear either weekly or bi-weekly. This will not only include new data, ships, stories, and campaigns, but also new content based on the actions of the game’s players.
Imagine these new storylines appearing all the time, new instances happening every couple of weeks, or even a new campaign being introduced which was partly the result of the your own actions. Often the problem with MMOs is that you don’t feel like you matter; you’re just a tiny, insignificant cog in a huge machine. Star Citizen promises to change that. The regular updates will show that even one player can have an effect on this universe.
Star Citizen is free to play, only the base game will be required; meaning that microtransactions will play a big part in funding these constant updates. Although it’s worth pointing out that anything in the game which can be bought for real money can also be acquired through gameplay.