World of Tanks Tips (Artillery)

Learn the ways of the SPG in World of Tanks!

Artillery or SPG (Self-Propelled Gun) these slow moving tin cans are probably the hardest hitting tank in the game,  capable of destroying a heavy tank in one shot if aimed correctly. Some would say they are over-powered in World of Tanks while others say they are difficult to master. I would say they are a bit of both, but if you know what you are doing they are truly over-powered.

Tip #1 Stay in the Rear!

Finding a good spot to hit enemy tanks isn't always easy, but using the high ground is always a plus. Having a height advantage is good so that when you shoot your shot is at a good angle to hit tanks hiding in difficult spots like behind mountains. As artillery you should not be on the front-line, you should be somewhere away from your base on high ground and in a bush. Being on high ground not only helps with your shot angle but allows you to shoot further than you normally would.

Tip #2 Wait for it!

In order to shoot enemy tanks from a great distance you need to be in your birds-eye view, to get to that view you use the left-shift key. While in this view you will have a green line, red line or a grey line. The green line means that you are able to hit whatever you are looking at, whereas a red line means your view is obstructed and cannot hit the target. The grey line means that you are too far away to hit and must move closer to the target. Next you have a circle with dots, within that circle is where your shot could land and is best to wait for the circle to close all the way until it stops then fire. Depending on  your height you may have to aim the circle a little behind or in front of the current target for your shot to hit.

Tip #3 Be Conservative

Higher tier artillery tanks have a much longer reload time than lower tier because of that you need to make sure you have a good shot. Missing shots will decrease your chances of winning each battle so make them count. Not only do they have a long reload time but they also carry less shells, some only carry around 20 shots, miss too much and you won't be able to do much after that.


Amateur Writer who loves video games!

Published May. 24th 2013
  • BuzzIrk
    One cannot stress enough that patience is a virtue with arty. See that target you had lined up that dropped out of view before you can reload? After a few seconds, assume he moves, unless he's been just sitting there, and don't take the shot.

    Another tip: use splash damage to reach around obstacles. See the pic in tip 2 and let's say the enemy is alone. Know your splash damage range and estimate it based on length of the tank. My GW Type E has 6.44 meters splash damage range. So, that's about half a that tank's length for a decent amount of damage. (The closer to impact the more damage.) Wait till he moves to the right a bit, get the center green dot about one tank width from the corner and you have the shot.
  • Captain Rob
    I totally agree with you on the patience, which is why I brought out the tip of being conservative. You will always want to make sure you don't miss so being patient is the way to go. Again, sometimes taking shots at enemy tanks for just the splash damage is sometimes a good thing to do. Running out of ammo is even worse though, so I tend not to go for splash damage unless there is a situation that calls for it. A really good tip though, thanks for the feedback!

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