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Square Enix Encourages Indie Developers to Create New Games For Their Old Franchises

Have you been hoping for sequels to Gex, Fear Effect, and Anachronox? Well, Square Enix might let you make one...

Around this time last year, Square Enix opened Square Enix Collective. Essentially, Collective is Square Enix's indie developer pilot program. You have an idea for a game, submit your pitch to Collective and, if it meets the parameters, it will be submitted for crowdsourced-funding (i.e. IndieGoGo and Kickstarter), then development and release.

When announced at GDC Next in October 2013, Square Enix unveiled that they would be opening up use of their old, currently used IPs for submission to Collective. The first three would be Eidos' GexFear Effect, and Anachronox. But they decided to hold off on accepting submissions for these IPs until Collective was up-and-running with original games.

Well, Square Enix has announced this morning that it has opened up these three Eidos properties for submission to Collective beginning immediately.

Square Enix Collective Eidos

What does this mean for independent developers looking to reboot the Gex the Gecko franchise or finish the story started in Anachronox? Simply put, if an indie dev has a stellar idea to continue on the work of one of these already well-established franchises, they may just have the opportunity to bring these worlds back to life with the help of Square Enix. As for fans of GexFear Effect, and Anachronox, these long quiet franchises may get some new life pushed into them by a new team.

Are you excited to see any of these IPs come back from the dead? What would you like to see in a new GexFear Effect, or Anachronox game? Let us know in the comments!

Published Feb. 17th 2015

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