21 years and seven iterations be damned because Sun/Moon is still on fire! Even after 4 months since its release, the Pokémon fever is still running high with the latest generation selling 13.03 million units and counting -- as of February of 2017. Despite Game Freak’s uncanny talent at finding even more ways to polish the tried and true monster catching formula more and more each sequel, the series has managed to struggle with a white elephant in their room full of success and money -- there’s never been a bona fide console entry to the main lineup of the franchise.
The powers behind the critter catching phenomenon have consistently maintained the view that the only way to authentically deliver the Pokémon experience is on portable hardware, because it’s a platform that can accentuate the same kind of excitement that comes with being on a journey.
It would seem that the Switch would finally be able to call the Studio out on their stance, as it’s a machine with plenty of horsepower that can actually leave the confines of a living room.
It would only make sense for Nintendo and company to green light Pokémon’s inaugural console release onto the Switch while the hype is still strong; the studio could even bring back the traditional “third version” option that’s been strangely absent the last few generations with the Sun and Moon iteration, and get even more mileage out of the Alola region.
Let’s hope so at least, because as much as I like Sun and Moon, it’s clear that the 3DS can’t do the series with the technical limitations that it has to work with -- I can’t be the only one who thinks that the 3D engine in the more recent entries are looking ugly as all.