Plants vs Zombies Garden Warfare: All-Star Ability Customization Guide

Become the ultimate All-Star with this detailed ability guide. Imp Punting is required.

All-Stars in Plants vs Zombies: Garden Warfare usually don’t get as much love as the other classes, but they are a fantastic class. They have the most health in the game at 200, launch imps, use a devastating gatling gun, place shields, and sprint across a map.

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All of the alternate abilities for All-Stars are more situational than most classes. There are times that you want to use the older versions and times when you want to use the newer versions. I’ll go over each new ability, the differences between the new and old versions of each ability, tips on using each, and when to use each version.

If you would like to learn the basics of the All-Star class, check out my All-Star Guide, or for each variant, the All-Star Variant Guide.

For help with anything else, go to my Plants vs Zombies: Garden Warfare Master Guide List.

This guide will cover everything about the alternate abilities for All-Star including:

  • All-Star Alternate Abilities – What they are and what they do.
  • Ability Differences – How the new abilities compare to the old ones.
  • Ability Tips – When to use each version of the abilities and combat tips.

All-Star Alternate Abilities

The normal abilities for the All-Star are: Imp Punt, Sprint Tackle, and Dummy Shield. The alternate abilities are: Long Bomb, Ultra Tackle, Shield Decoy.

Long Bomb

The Long Bomb ability has a greater distance than the normal Imp Punt. It also launches in the air at an arc.

Ability Tips

This is great when you need to avoid obstacles or go longer distances. Not good for close fights.

  • Use when you need to avoid obstacles and traps between you and the enemy.
  • Look at how far it goes. Don’t try to use too close or you’ll miss the enemy.
  • For close quarters fights, use the normal Imp Punt. It is best at close-range combat.
  • This is great for destroying Potato Mines and other traps placed by the plants team.

Ultra Tackle

The Ultra Tackle does more damage than the Sprint Tackle. The drawback is you can’t use it as often.

Ability Tips

  • Use the Ultra Tackle when you need to get that extra boost of damage.
  • Great when used in a group of enemies while playing Gardens and Graveyards.
  • When staying alive for longer periods of time, or when you need to tackle more often, use the normal Sprint Tackle.
  • Watch where you tackle! Be careful not to tackle right into a Potato Mine or Spikeweed.
  • Also, be aware of which potted plants are up. Ending up near a Doom Shroom or Ice Shroom can get you easily killed.

Shield Decoy

The Shield Decoy replaces the Dummy Shield with Cardboard cutouts. They don’t take as much damage, but you can place 5 at the start instead of 2.

Ability Tips

Do not place them randomly. Many times people will just place a shield and it gets in the way of your teammates. I lost a game of Gardens and Graveyards before because there were All-Star shields blocking our way and we couldn’t get to the Garden in time. Don’t be that guy.

  • Use the Shield Decoy when you need more than the two shields, such as covering more area.
  • The Dummy Shield is best when you just want better defense.
  • Try stacking Shield Decoys behind each other. This forces the enemy to shoot through all of them before getting to you.

That’s it for the All-Star ability guide. If you have any questions or suggestions, let me know in the comments below. For other tips and guides related to Plants vs Zombies Garden Warfare, visit my Master Guide List.


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After gaming for 25 years, Synzer leveraged his vast knowledge of RPGs and MMOs into a job as a games journalist, covering the games he loves. Five years later, he's still writing about Kingdom Hearts, Pokemon, and Knights of the Old Republic. Synzer has a bachelor's degree in English and creative writing. You can see him in action on his YouTube channel (https://bit.ly/2F97BrR) and Twitch (https://www.twitch.tv/synzergaming).