New Halo 5 footage looks great, but here's what's wrong

We analyze the new gameplay footage revealed from Halo 5: Guardians.

Players who have read into the lore of Halo got a little treat today with the new footage from Halo 5: Guardians. We get a look at Sanghelios, the homeworld of the iconic elites that have been the backbone of the covenants army since the events of Halo: Reach. We have never been able to see any of the covenant races' homeworlds, so this level is very refreshing and makes us wonder what other worlds we will explore in this action-packed game.

However, once the initial "woah" of the scenery fades away, there doesn't seem to be much going on. The game feels like it is missing something.

There are new features and weapons here and there like a plasma grenade launcher and a charging ability that Spartan Locke is able to use.

But the enemies do not seem to be very formidable... at all.

343 industries should take a note from the earlier installments of Halo.

When you saw one of these guys back in the original Halo, you knew you were in for a bad time.

Grunts are one thing, but Elites are supposed to be fearsome and terrifying. Standing at up to eight feet tall, they dwarf even the Master Chief.  They are a force to be reckoned with that anyone should fear, but we do not really see that at all in this trailer.

Locke and his Spartans effortlessly steamroll through their opponents, and at some points of the footage it is downright boring to watch as nothing life-threatening is going on. I almost think that charging through a wall ability was simply added in there to try to catch our attention.

Another thing we noticed is the regenerating health bar.

While most Halo games featured regenerating shields, health was taken away after Halo: Combat Evolved, undoubtedly the hardest entry in the series, and it was reintroduced in Halo: Reach.

However, the series has never featured regenerating health, and this seems like another feature that will just make the already leisurely gameplay even easier.

While this Elite may look scarier than the one from 2001, this one is two melee attacks away from being a blood spatter on the floor

All in all, Halo 5 still has a lot of work to do before it can win the hearts of the older fans of the series. With Halo 4 receiving mixed reviews, 343 will have to step it up with this title. The gameplay does not look bad per se, but so far it is not very impressive either.


Austin is an aspiring writer and 3D modeler hoping to make it somewhere in the games industry. He loves playing games, he loves creating models for them, he loves writing for them. He would be content doing almost anything in gaming as long as he is creating something or contributing to something.

Published Sep. 15th 2015
  • Elijah Beahm
    Featured Columnist
    You do realize that all they've done is made a visual bar representing your health. Halo 2, 3, and 4 all had regenerating health, they just weren't visually indicated. In fact, Halo 2 was the game that popularized the regenerating health mechanic. So if by "easier" you mean "you'll actually know how close to death you are", then yes, it's "easier".

    I have to agree with Gabriel on this one -- it is likely on the easiest difficulty setting. Also, while the Covenant have all become a bit weaker individually (which, realistically speaking, would happen to civilization split apart by a civil war after losing a galactic scale war and a majority of its military), 343 is further emphasizing the Covenant fighting in groups.

    While I might be one of those people who still plays Combat Evolved on his PC very now and then, I'll happily admit that the game was sometimes unnecessarily difficult. There were some points in the original Halo that were just bloody well unfair, and I can't really say that for 343's Halo games. So long as they do better at vehicle sections and fleshing out the plot, I'll be happy to experience another Halo game by them.
  • GabrielKross
    Featured Columnist
    Just so you know, this is clearly on the lowest difficulty, which puts it on par with previous games' lowest difficulty. So saying that it's too easy is a bit inaccurate.

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