A Plague Tale: Innocence Articles RSS Feed | GameSkinny.com A Plague Tale: Innocence RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network A Plague Tale: Requiem Launches This October https://www.gameskinny.com/9axcw/a-plague-tale-requiem-launches-this-october https://www.gameskinny.com/9axcw/a-plague-tale-requiem-launches-this-october Thu, 23 Jun 2022 16:22:31 -0400 Jonathan Moore

A Plague Tale: Requiem will release later this year on October 18, 2022, for PC, PlayStation 5, Xbox Series X|S. There will also be a Nintendo Switch Cloud version, and the game will release on Game Pass on day one. 

The news comes by way of a recent showcase streamed by developer Focus Entertainment, which, well, focused on the sequel to 2019's A Plague Tale: Innocence. Roughly 10 mins of new gameplay was shown. You can watch that right here

Focus also confirmed that the game would feature NVIDIA RTX and DLSS, and that two songs from the game's soundtrack are available to purchase on composer Olivier Derivière's Bandcamp page. 

As we mentioned previously, it looks like innocence has truly been lost for Amicia and her brother, Hugo. The sequel is taking a more violent turn than the original, with Amicia having far more deadly combat options at her disposal. Though there's still plenty of vibrance to balance it all out, it seems. Story details are still rather scant, though the newest gameplay video does provide a little more context to the game's overall narrative. 

A Plague Tale: Requiem was revealed during E3 2021 with a stark cinematic trailer, evoking the darkness the two siblings still face on their journey. A teaser of sorts for the sequel appeared in its predecessor, though only click through to see what it was if you've completed the original. Pre-orders are available now. Stay tuned for more as we approach October. 

A Plague Tale Requiem Continues Hugo and Amicia's Story https://www.gameskinny.com/rjv89/a-plague-tale-requiem-continues-hugo-and-amicias-story https://www.gameskinny.com/rjv89/a-plague-tale-requiem-continues-hugo-and-amicias-story Sun, 13 Jun 2021 15:46:21 -0400 Josh Broadwell

Focus Home Interactive is officially making A Plague Tale 2, and it's called A Plague Tale: Requiem. Set for release in 2022, A Plague Tale: Requiem is a direct sequel to Innocence and follows Amicia and Hugo.

Focus Home announced A Plague Tale: Requiem during the Xbox/Bethesda E3 2021 showcase and said it will release on Game Pass when it launches. For now, we know A Plague Tale: Requiem will release on Xbox Series X|S and PC. It was also confirmed in a press release following the reveal that the game will be coming to PS5 and Nintendo Switch via "Nintendo's cloud streaming technology." 

The Plague Tale: Requiem trailer gives away very little, but what it does show is evocative and full of contrasts. Waves of rats flow through the streets, Hugo is on his own, Amicia is facing her own challenges, and at some point, they venture a beautiful, sun-lit land of flowers and peace.

We noticed mention of A Plague Tale sequel in a post-credits Easter egg for A Plague Tale: Innocence. And the sequel was rumored to be in development in late 2019. According to that report, which was picked up by us and other industry publications, A Plague Tale 2 was allegedly meant to be revealed in 2020, but that didn't come to pass. While there's no definitive release date outside of the 2022 window, it looks like fans won't have to wait much longer. 

PlayStation's Month-Long Spring Sale Discounts Hundreds of Games https://www.gameskinny.com/6jxt0/playstations-month-long-spring-sale-discounts-hundreds-of-games https://www.gameskinny.com/6jxt0/playstations-month-long-spring-sale-discounts-hundreds-of-games Wed, 01 Apr 2020 14:52:39 -0400 GS_Staff

PlayStation's big March sale just ended yesterday, but that doesn't mean Sony isn't keeping the deals coming. The PlayStation 4 spring sale is live now through April 28. 

Including games and DLC, there are 600 items on sale, such as Death Stranding, A Plague Tale: Innocence, NBA 2K20, Dark Souls 3, Star Wars Jedi: Fallen Order, The Outer Worlds, Days Gone, Vampyr, MGS5, and Doom (2016)

DLC packs and season passes for games like Marvel's Spider-Man, Assassin's Creed Odyssey, and Grand Theft Auto 5 are also available. 

Both games and DLC are currently upwards of 50% off, with quite a handful of offerings coming in below $15. Here's a larger list of what you can expect to find over on the PlayStation Store. 

Game Sale Price Regular Price
A Plague Tale: Innocence $19.99 $49.99
Anthem Standard Ed. $17.99 $59.99
Assassin's Creed Odyssey Ultimate Ed. $29.99 $119.99
Borderlands 3 $29.99 $59.99
Call of Duty Black Ops 4 $19.79 $59.99
Code Vein $35.99 $59.99
Control Digital Deluxe Ed. $47.99 $79.99
Dark Souls 3 $14.99 $59.99
Days Gone $19.99 $39.99
Death Stranding $29.99 $59.99
Doom (2016) $7.99 $19.99
Fallout 4 GOTY Ed. $23.99 $59.99
FIFA 20 $23.99 $59.99
Greedfall $24.99 $59.99
Journey to the Savage Planet $17.99 $29.99
Jump Force Deluxe Ed. $31.49 $89.99
Kingdom Hearts All-in-One $29.99 $99.99
Kingdom Hearts 3 $17.99 $59.99
Metal Gear Solid 5 Definitive $5.99 $19.99
Mortal Kombat 11 $23.99 $59.99
NBA 2K20 $19.79 $59.99
Red Dead Redemption 2 Ultimate Ed. $39.99 $99.99
Soul Calibur 6 $14.99  $59.99
Star Wars Jedi: Fallen Order $35.99 $59.99
The Crew 2 $14.99 $49.99
Vampyr $14.99 $59.99

Additionally, there's a smattering of movies and TV shows available as well, including X-Men Dark Phoenix, Doctor Sleep, Resident Evil, Joker, Jojo Rabbit, and The Lord of the Rings Trilogy.

The sale was announced over on the PlayStation Blog. Nathan Clark, Associate Digital Promotions Manager for PlayStation, said that the sale will be refreshed with new deals on April 15. In a move reminiscent of Valve's long-dormant flash sales, Clark did not specify what games, films, or television shows would be added to the list. 

Guess we'll just have to check back and see. 

For more on PlayStation's spring sale, as well as other gaming sales like Humble Bundle's "Conquer Covid-19" bundle, stay tuned to GameSkinny. 

A Plague Tale 2 Reportedly in Development https://www.gameskinny.com/lnnae/a-plague-tale-2-reportedly-in-development https://www.gameskinny.com/lnnae/a-plague-tale-2-reportedly-in-development Thu, 05 Dec 2019 10:01:13 -0500 Jason Coles

A Plague Tale 2 appears to be in development, at least according to a new report from Xbox Squad. This should be exciting news for fans of A Plague Tale: Innocence, including our very own reviewer, who found it to be a worthwhile experience, even if it did have its flaws. 

According to Xbox Squad, A Plague Tale 2 will be officially revealed in 2020, but won't be released until 2022. All of this info also apparently comes directly from a higher-up at developer Focus Home Interactive. 

Considering that release date, it means A Plague Tale 2 will almost definitely be a next-gen title. Just think of all the rats you can have on-screen using the power of an Xbox Scarlett or PS5. 

While reports of this nature can sometimes be a little misleading or incorrect, if something gets enough traction, then the chances are that it's true. Having other industry sites like Eurogamer reporting on this really helps add credence to the report. 

If you're looking to get stuck in A Plague Tale: Innocence now that you know there will be a sequel, it's probably worth sticking around after the credits for what appears to be even more confirmation of a sequel. 

Stay tuned to GameSkinny for more news and information on A Plague Tale 2 as it develops. 

The Outer Worlds, CoD Modern Warfare Included in Amazon's B2G1 Sale https://www.gameskinny.com/xzokp/the-outer-worlds-cod-modern-warfare-included-in-amazons-b2g1-sale https://www.gameskinny.com/xzokp/the-outer-worlds-cod-modern-warfare-included-in-amazons-b2g1-sale Mon, 28 Oct 2019 16:29:56 -0400 Josh Broadwell

Amazon is holding one of its Buy 2, Get 1 Free sales this week. Quite a few big titles are included in the sale this time around — and new ones at that.

Chief among the offerings in this week's sale are The Outer Worlds and Call of Duty: Modern Warfare (the uh, modern one), both of which released just last week. There are plenty of other gems from this year, too, as well as old favorites.

To make things easy, we've collected a short list of some of the most notable games available during the sale. We don't currently know how long the sale will last, though it's a safe bet it'll last until the end of the week. 

Note that the Amazon page says "Buy 3 Items, Get 1 Item(s) Free," though it's a trifle misleading. The third item is the free one; you don't need to buy four items total.

Here's a brief overview of what's included in the sale:

Game Platform
The Outer Worlds PS4
CoD: Modern Warfare PS4
Crash Team Racing PS4
Resident Evil 2  PS4/XB1
Code Vein PS4
Borderlands 3  PS4/XB1
Ni No Kuni: Wrath of the White Witch PS4
Resident Evil: Origins Collection Switch
No Man's Sky XB1
Devil May Cry 5 PS4
Killer Queen Black Switch
Trine 4 PS4
Madden 20 PS4
Ace Combat 7 PS4
Mortal Kombat 11 XB1


The full list, which includes over 60 games, can be found over on Amazon. Meanwhile, PS4 owners should check out Sony's Halloween Sale for more spooky savings before they disappear like phantasms in the first light of dawn.

Best Buy's Scary Games Sale Has Frights, Dark (Empty) Knights, and a Scared Green Plumber https://www.gameskinny.com/jtgaa/best-buys-scary-games-sale-has-frights-dark-empty-knights-and-a-scared-green-plumber https://www.gameskinny.com/jtgaa/best-buys-scary-games-sale-has-frights-dark-empty-knights-and-a-scared-green-plumber Thu, 24 Oct 2019 11:34:49 -0400 Josh Broadwell

Best Buy is running a limited-time Halloween sale as part of its weekly bundle of deals. There's a fair bit on offer here, from this year's frightening favorites to the tried-and-true horror staples of days gone by.

Here's a bit of what you can expect from the Scary Games sale, including Resident Evil 2, Hollow Knight, Bloodborne, Luigi's Mansion, Dead by Daylight, and dozens more. 

Here are some of the highlights.

Best Buy Halloween Sale Highlights

Game Sales Price
Resident Evil 2 — Standard Edition (PS4 and XB1) $24.99
Undertale (Switch)  $24.99
Resident Evil Origins Collection (Switch) $29.99
Devil May Cry 5 Standard Edition (PS4 and XB1)  $24.99
Hello Neighbor: Hide and Seek (PS4 and XB1) $4.99
Hollow Knight (Switch)  $29.99
Luigi's Mansion (3DS) $29.99
Bloodborne (PS4) $16.99
Bloodstained: Ritual of the Night (PS4 and XB1)  $29.99
The Sinking City (PS4)  $49.99
A Plague Tale: Innocence (PS4 and XB1) $42.99
Resident Evil 7: Biohazard
Dead by Daylight: Definitive Edition (Switch) $29.99
Call of Cthulu (PS4)  $24.99
We Happy Few (PS4 and XB1) $14.99


That's but a sampling of the close to 50 games included in the sale. You can check out the full list here, and if that's not enough Halloween for your video game, be sure to take a gander at our games with Halloween events list as well. 

If you're a PlayStation player, be sure to check out PlayStation's Halloween sale, which is full of devilishly good deals. 

PlayStation Store's Halloween Sale is Devilishly Divine https://www.gameskinny.com/9w4f6/playstation-stores-halloween-sale-is-devilishly-divine https://www.gameskinny.com/9w4f6/playstation-stores-halloween-sale-is-devilishly-divine Tue, 15 Oct 2019 17:45:15 -0400 Josh Broadwell

It wouldn't be Halloween without a few frighteningly good sales, and the PlayStation Store has PS4 players covered with its special Halloween Sale from now until 11 a.m. on November 1

There are more than 200 titles on offer, from the genuinely scary Resident Evil 2 to the psychologically horrifying The Sinking City. Luckily, for those out there easily spooked, there are some atmospheric but not scary options like Divinity — Original Sin 2.

Here's a sampling of the treats you'll find:

  • Resident Evil 2 Deluxe Edition — $34.99
  • Resident Evil Triple Pack — $23.79
  • Divinity — Original Sin II: Definitive Edition — $35.99
  • Fallout 4: GOTY Edition — $23.99
  • Devil May Cry 5: Deluxe Edition — $34.99
  • Metro Exodus — $29.99
  • We Happy Few$29.99
  • Wolfenstein II: The New Colossus — $19.79
  • A Plague Tale: Innocence — $29.99
  • Dark Souls Remastered $19.99
  • Nights of Azure — $23.99
  • Zanki Zero: Last Beginning — $29.99
  • The Walking Dead: The Telltale Definitive Series — $34.99
  • Little Nightmares: Complete Edition — $7.49
  • Killing Floor 2 — $14.99
  • The Evil Within: Digital Bundle — $14.99
  • Tomb Raider: Definitive Edition — $5.99
  • Destroy All Humans! — $2.99
  • Diablo III: Rise of the Necromancer — $7.49
  • Hollow Knight: Voidheart Edition — $8.99

That's just a sampling of everything on sale, and the full list can be found here.

If you're in the mood for more Halloween, be sure to check out our games with Halloween events list, too.

GameSkinny Weekend Download: Sony Partners With Microsoft, Plus Rage 2, Super Mario Maker, More https://www.gameskinny.com/ht81n/gameskinny-weekend-download-sony-partners-with-microsoft-plus-rage-2-super-mario-maker-more https://www.gameskinny.com/ht81n/gameskinny-weekend-download-sony-partners-with-microsoft-plus-rage-2-super-mario-maker-more Sat, 18 May 2019 09:00:01 -0400 GS_Staff

We skipped last week, but GameSkinny's Weekend Download is back.

This week we have Sony partnering with Microsoft, PUBG getting slapped with restrictive modes, and Nintendo dropping way too much news on Super Mario Maker 2.

Outside of that, World of Warcraft Classic finally got a release date, news games were announced for the Genesis Mini, three big digital storefronts have three big sales going on. We also spoke to Asobo Studios about A Plague Tale: Innocence, reviewed Sniper Elite V2 Remastered, and wrote way too many guides on new and old games alike. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna' do? Play video games? 


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  • A Plague Tale: Innocence Review — A Unique but Uneven Throwback to an Earlier Era of Video Games
    A Plague Tale: Innocence is an odd and often frustrating experience, with an escort mission front and center. There's a lot here that makes it worth checking out, though, even if only once. Read more

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Here There Be Deals: Sales on Epic Games, Fanatical, Green Man Gaming Store Fronts https://www.gameskinny.com/8bjmu/here-there-be-deals-sales-on-epic-games-fanatical-green-man-gaming-store-fronts https://www.gameskinny.com/8bjmu/here-there-be-deals-sales-on-epic-games-fanatical-green-man-gaming-store-fronts Thu, 16 May 2019 15:42:33 -0400 GS_Staff

This page may contain a few affiliate links. While we love Ramen noodles and other cheap gas station food, we also enjoy the occasional ribeye or plate of delicious Pad Thai. So, if you happen to purchase anything through this page, we may receive an infinitesimal commission. Our reviews and opinions are not influenced by these partnerships. For more, read our Terms of Service.

While rumors abound of Steam's upcoming Summer Sale, which we know is coming sooner rather than later, other digital storefronts have some pretty epic deals going on now. 

From the Epic Games Store to Fanatical and Green Man Gaming, we highlight some of the better deals currently available. We also link straight to the sales for more deals if what you're looking for isn't here. 

What's more, some storefronts are offering flash deals. We won't include those here, but they're worth being aware of. Dates for individual sale end dates are also provided below. 

Prepare your wallets. 

Epic Games Store Epic Mega Sale

Dates: May 16 to June 13

The EGS might not have a ton of games yet, but it has some very good ones. Alongside offering up to 75% on a handful of titles, Epic is also offering $10 off every game $14.99 and up. Here are some of the better deals. 

  • Satisfactory: $19.95
  • Ashen: $19.99
  • Hades: $6.99
  • World War Z: $19.99
  • Subnautica: $7.49
  • Subnautica: Below Zero: $9.99
  • Metro: Last Light Redux: $4.99
  • Super Meat Boy: $4.99
  • My Time at Portia: $13.99
  • Slime Rancher: $4.99

You can see the entire sale by visiting the Epic Games Store

Fanatical Sale

Dates: May 14 to May 26

Fanatical is heavily discounting tons of PC games, some as much as 93%. In addition to those, the storefront is also holding a bunch of flash deals. There are also daily deals. 

To take full advantage of the sale, be sure to use the code "MAY10" at checkout. However, know that the code does not work for Star Deals or the following titles: 

  • A Plague Tale: Innocence
  • Imperator: Rome
  • Mortal Kombat 11
  • Rage 2

Now onto the deals. Note, some of these prices may fluctuate. Some titles are on sale for 10 days, while others are on sale for 24 hours, before changing to a different sale price. 

Curiously, some big-name games aren't discounted at all. As of this writing, there's no confirmation if they will eventually go on sale or not. You can find more deals on the Fanatical website

Green Man Gaming Birthday Sale

Dates: May 16 to May 26

As with Fanatical's sale, Green Man has a ton of flash sales going on. Additionally, the storefront also has daily deals. That means the prices listed below might fluctuate, but that doesn't mean you still can't grab them at a steal. 

Find even more deals on the Green Man Gaming website


Again, it's worth noting that these aren't the only deals available on each storefront. From new games to old, there are literally hundreds of games heavily discounted across just these three storefronts. 

Be mindful, though, as Steam's Summer sale is just around the corner. 

Asobo Studio's Kevin Choteau Discusses the History and Brutality of A Plague Tale: Innocence https://www.gameskinny.com/e4e3u/asobo-studios-kevin-choteau-discusses-the-history-and-brutality-of-a-plague-tale-innocence https://www.gameskinny.com/e4e3u/asobo-studios-kevin-choteau-discusses-the-history-and-brutality-of-a-plague-tale-innocence Mon, 13 May 2019 09:49:05 -0400 Thomas Wilde

We've been tracking A Plague Tale: Innocence for most of the last year now. Even if it wasn't set in an underrepresented historical era  at the start of the Hundred Years' War in medieval France  it's a game in which you feed a couple of dozen English soldiers to an army of supernatural demon rats. That gets your attention.

Plague Tale is coming out for PlayStation 4, Xbox One, and PC on Tuesday. In advance of its release, we sent a few questions over to the game's developers at Asobo Studio in Bordeaux, France. Plague Tale is the company's first original IP in 14 years, since the 2005 console game Nemesis Strike.

We got a chance to talk to game designer Kevin Choteau, who has a long history in the industry, about the game's inspirations and background.

Thomas Wilde: What was the start of the Plague Tale project? What did you want to do, and how did you end up doing this in particular?

Kevin Choteau: It's been a long time since the team wanted to make something a little more personal. We wanted to speak about family bonds. As the studio has evolved, some of us have gotten kids, built a home, grown older, things like that. We also had an idea for a tale, something with realistic roots but also through the eyes of a kid discovering the world and understanding it with his own references and beliefs.

Remember all the engravings about Grimm's or [Charles] Perrault's tales? It was something like a starting point: our first vision was to feature children facing the brutality of the world alone and finding the means to fight this adversity, gain experiences, grow stronger, and become adults. I think (I hope) we've managed to stay true to this original vision.

Kevin Choteau, of Asobo Studio.

TW: Can you walk me through your research process? Some of you were at E3 last year and told me you did a lot of historical research in France.

KC: Yes, we did read a lot of books, studied a lot of documentaries, movies, TV series, and paintings. We have this big database file where everyone was sharing ideas and resources.

We also explored our region to find architectural references. We are very lucky because here in the south-west of France, we have many remains from the medieval era like St. Emilion, the Dordogne and Périgord area, Carcassonne, many monuments in Bordeaux, etc.

TW: Paint a historical picture for me of the period of time in which Plague Tale takes place.

KC: The 14th century is a turning point of European medieval history.

It's a setting for major unexpected changes. At that time, the Guyenne province, in the south-west of France (where the story takes place), was ruled by England. The Hundred Years' War began when the Plantagenets' influence was disputed by the Valois family. It was the beginning of many very violent battles.

When the soldiers had nothing to do, they turned to banditry, sacking villages and terrorizing the people. At that time, the Inquisition was losing some of its influence and some very radical leaders emerged with extreme doctrines.

1347 was also the beginning of the Black Death, which arrived by ship in Marseilles. Something like 25 million people died from the Plague. That's half the population of Europe. The population went mad, seeking something to blame. Sometimes it was their own neighbors, sometimes strangers just trying to survive. As you can imagine, it was not a peaceful and easy period to grow up in.

TW: What were some of your influences going into this? Movies, shows, music, other games, etc.

KC: We were informed by a lot of different sources, from music to TV series, books or even paintings. For the medieval setting movies like Macbeth or Black Death were inspiring references but, as I said previously, we also have the chance to live in a region where medieval times are still visible in villages, monuments, etc.

For the kids, we were inspired both by the folktales of Grimm or Perrault and the Studio Ghibli movies. The way they develop stories, the way they present characters, the philosophy... they are definitely gems of our times.

TW: How would you describe Plague Tale in terms of genre? I spoke to some of you at E3 last year and it struck me as a horror game at heart, but having played the demo, it's perhaps more of an adventure game with some horror-themed areas and encounters.

KC: Yes, it's an adventure above all, a coming-of-age journey that uses gameplay to convey the story and make it move forward.

We did not create our game to fit a specific genre. We created it more like an emotional experience served by interactivity, as well as the relationship between the players and two kids brutally thrown into the fury of a collapsing world.


For more on A Plague Tale: Innocence, be sure to head over to our review when it goes live tomorrow. 

A Plague Tale: Innocence Review — A Unique but Uneven Throwback to an Earlier Era of Video Games https://www.gameskinny.com/ssqy9/a-plague-tale-innocence-review-a-unique-but-uneven-throwback-to-an-earlier-era-of-video-games https://www.gameskinny.com/ssqy9/a-plague-tale-innocence-review-a-unique-but-uneven-throwback-to-an-earlier-era-of-video-games Mon, 13 May 2019 18:00:02 -0400 Thomas Wilde

A Plague Tale: Innocence is meant to be, above all else, a story of the fraught relationship between two siblings, against the backdrop of war-torn, disease-ridden 14th-century France. The older, Amicia, feels like she had to grow up largely on her own, due to her father’s travels and her mother doting on her unwell little brother; the younger, Hugo, is a sheltered, sickly five-year-old with zero attention span and no concept of personal danger.

It’s a perfect recipe for friction, as they barely know each other and are suddenly thrust into a situation where they’re forced to depend on each other to survive.

The gamble that the developers have taken is that you’ll be invested enough in Amicia and Hugo’s personal dynamic that you’re willing to play through an hours-long escort mission. Roughly two-thirds of A Plague Tale is dedicated to you as Amicia keeping Hugo safe, as you make a desperate run through dead cities, hot zones, and active battlefields.

As these things go, it should be said that this isn’t the worst take on the concept. (That, in my experience, is still 2011’s Knight’s Contract.) Hugo usually stays fastened to your hip whenever you’re actually in the field, he does what you tell him, and most of the time, he's a typical tagalong NPC. He does lose his damn mind and get guards' attention if you get more than about 20 meters away from him, so you can’t just dunk Hugo into a barrel like he's RE4's Ashley Graham, but that’s not much of an imposition.

That said, he’s also the sort of support character who’s not only the center of the game’s plot but is also the source of most of that plot’s major complications. A Plague Tale would be about four hours shorter if Hugo had the basic self-preservation instincts of the average cocker spaniel. His habit of throwing a tantrum and running away on his own at the worst possible time, for the most specious possible reasons, is the focus of not only a couple of different chapters of the story, but forms the lead-up to the game’s denouement.

It’s actually a neat bit of narrative design. Hugo is a sheltered little kid and acts like one, which I have to assume is meant to make the player as frustrated with him as Amicia often is. I can admire the intention and even the implementation, even as it and Hugo annoy me.

That central dynamic is one of a handful of things that are holding A Plague Tale back. There isn’t much else like it on the shelves right now, and a few of its levels are legitimate must-sees, but it’s rough around the edges. It’s worth checking out, if only for the absolute insanity of its final stages, but its first real barrier to entry is your ability to tolerate Hugo.

A Plague Tale is set in southern France, in the early 14th-century, at the start of the Hundred Years’ War. The English army is steadily gnawing on the nation’s borders to back up Edward III’s claim to the French throne, the Inquisition is in full swing, and entire villages are being torn apart by the Black Death.

You play as Amicia de Rune, the oldest child of a retired French knight. One day, following a hunting trip with her father, Amicia’s home is attacked by the forces of the Inquisition. Amicia’s forced to flee into the countryside with her little brother in tow, pursued by religious zealots and bounty hunters, and surrounded on all sides by sickness, insanity, and hostile soldiers.

That’d be enough to hang a game off of as it stands, but shortly after their escape from their father’s castle, Amicia and Hugo run into a larger threat: invading hordes of ravenous black rats. Anyone caught by them is reduced to bones in a few bloody seconds, and the "lucky" ones who manage to get away are likely infected with the Black Plague. The only protection from the rats is to stay in well-lit areas, using torches, lanterns, campfires, and even burning sticks to keep the horde at bay.

Notably, Amicia is a teenage girl, armed with a sling, up against armored soldiers. If anyone gets close enough to draw a bead on or take a swing at Amicia, she’s dead. As such, particularly in its opening levels, A Plague Tale is a stealth game with a fragile protagonist. Most of the time, being detected at all will end badly for you.

You can throw rocks or clay pots to create distractions and slip by guards, hide in tall grasses, and use your slingshot to destroy distant targets. Eventually, you start getting upgrades, such as alchemically-enhanced ammunition, and Amicia can enhance her sling to the point where landing a headshot to an un-helmeted human is a one-hit kill. Stealth never stops being important, however, as it takes Amicia a couple of crucial seconds to spin the sling up to lethal velocity, and it’s a lot harder to hit a target who’s coming straight at you.

More often, when you need to take a human out rather than just slip by him unnoticed, you’ll use the rats. Being a six-foot-tall bastard in plate armor is no defense whatsoever against being pulled down and devoured, and the rats are almost everywhere.

Most of the challenges in A Plague Tale are thus about stealth, finding a way past the rats, or both at once. You can distract the rats with an easy meal, by throwing joints of meat or fresh corpses to them, or get them out of your way with sources of light.

Early on, you get special sling stones that burst into flames on impact, which only annoys a human target, but which can be used to ignite distant torches, embers, or haystacks. Your plain old sling stones can also be used to destroy a human target’s lantern, so if you pick your window carefully, you can get a dead enemy and a rat distraction all at once.

The rats actually impress me quite a bit. Whenever they’re not on center stage, the world of A Plague Tale feels like a sort of interactive documentary, with little of the artificial romanticism of medieval life that you often see in fantasy or historical fiction. The developers, Asobo Studio in Bordeaux, France, set A Plague Tale in its own historical backyard and built its environments without any real sentimental attachment.

The game’s setting is muddy, dark, crudely built, and falling apart at the seams; it’s full of muted colors, untamed wilderness, and people half-mad from grief. The music is mostly acoustic pieces from period instruments, expertly pitched to match the mood of a scene. Even the collectibles are little snapshots of French history, both good and bad, like alchemical trivia and artifacts of the Inquisition.

That makes it twice as surreal when the rats do show up, as they represent the sudden intrusion of a malevolent force into a relatively normal scene. It’s made obvious from the moment they first appear that they’re supernatural; even if they didn’t have a habit of bursting into flames if they’re exposed to too much light, the swarms behave less like a living thing and more like some kind of hostile carnivorous liquid.

In areas where they’ve been able to build nests, it looks like something out of an H.R. Giger painting, full of stripped skeletons and old blood. No one in A Plague Tale is equipped to understand the rats, and no one’s trying. They’re treated like a divine plague, one more bad thing in a bad time, and that’s one of the creepiest things about them.

(I had a conversation with the game’s creative director about it at E3 2018, although it was slightly complicated by a language barrier. He insisted that his studio doesn’t consider A Plague Tale to be a horror game at all, but it’s hard not to think of it as one. It is, at least, highly horror-adjacent.)

It’s all leading up to a conclusion that is worth the cost of entry by itself. The last level of A Plague Tale requires a lot of trial-and-error gameplay, as a nearly-new mechanic suddenly comes to the forefront, but it’s one of the weirdest and most memorable final stages of a game in quite a while. It’s on the same level of achievement as the chapter in Condemned 2 where you’re suddenly being pursued by an angry bear; people ought to be talking about this for a while.

That makes me inclined to be charitable towards A Plague Tale in the final analysis, as it’s nicely strange, with a unique setting and some interesting design choices. It’s still a decidedly flawed product, however.

I’m not even really that down on it for saddling you with Hugo, although that’s likely going to be the most controversial thing about it. If you’re not interested in playing full-contact babysitter to a little French kid who screams at you while you’re saving his life, in the rare event that he’s not actively doing something stupid at the time, then A Plague Tale just isn’t your game. Asobo made a deliberate creative choice and stuck with it despite it being potential market suicide, which is hard to truly fault it for.

The whole game does feel a little under-budgeted for what it is, however. The combat is awkward and clumsy, which makes it feel much worse on the occasions when the game forces you into an open confrontation. It’d make more sense if Amicia had more specialized alchemical tricks that let her avoid a fight altogether, like smoke bombs, or if the Ignifer flame ammo could stun or knock over human targets.

Instead, you have to pop headshots on advancing soldiers like it's a medieval-themed version of Space Invaders, and the game’s systems are not equipped for the challenge. If you made the mistake of not investing in the theoretically optional upgrade path for the sling, a couple of those sequences are damn near impossible.

A Plague Tale’s engine is also not quite up to the task of its design, particularly in levels that involve both giant hordes of rats and player-controlled light sources. I played the game on a fairly beefy PC and still got some dangerous framerate drops in certain levels, as the constant churn of the rat hordes and the dynamic lighting fought each other for a chunk of my CPU. The rest of the game looks good enough, with nicely varied environments and expressive character models, but the rats often come off like a couple of them are somehow gnawing on your graphics card.

It’s also worth noting that A Plague Tale is about 12 hours long, and when it’s over, it’s over. You could maybe justify one or two additional runs for the sake of completing its achievements, but it doesn’t have any real branch points, extra challenges, a new game plus mode (which it really needs, both for finishing off the upgrade-related achievements and so I can mow down the bastard soldiers in the opening chapters), or additional difficulty levels.

In fact, A Plague Tale is one of those games that’s so excited for you to progress through it that, if you take a few seconds too long to consider the challenge in front of you, Amicia or a nearby member of her supporting cast will just blurt out the answer. It’s made for you to get into and out of it in a long weekend, which isn’t much value for a starting price of US$50. You'll remember the trip, though.

  • It's a bloody, picturesque run through a dramatically underrepresented, realistically-depicted period of history.
  • The harsh thwack of your sling stone against an Inquisition soldier's skull is always satisfying, and a testament to good sound design.
  • The wetly organic structures of the rat nests are creepy and compelling.
  • The final stages are something you really do have to see to believe.
  • Melie is a great character who enlivens every scene she's in.
  • The combat is awkward as hell, which makes it awful in the handful of instances when it becomes mandatory.
  • If you're spotted by enemies in a stealth sequence, you have almost no ability to escape.
  • Lots of dynamic lighting and angry rats simultaneously is going to be murder on your system's frame rate.
  • Little replay value.
  • Linear. All stages have one real path and all obstacles have exactly one intended solution. A couple may have additional brute-force options late in the game, but they're not what the developers planned for.
  • Binding the context command for climbing ledges and the dodge move to the same button is pretty obnoxious.
  • Okay, yeah, I spent a lot of the game wanting to throttle Hugo.

There’s a lot about A Plague Tale that I find weirdly refreshing. There used to be a lot of games like this a couple of software generations ago. It’s just a simple, memorable single-player experience, made precisely as its designers wanted it, intended to be enjoyed and definitively completed. It doesn't even end on a sequel hook. A Plague Tale: Innocence feels like the highest-budget B-list PlayStation 2 game ever made, and I assure you, I mean that as a compliment.

[Note: A copy of A Plague Tale: Innocence was provided by Focus Home Interactive for the purpose of this review.]

Finding All the Historical Curiosities in A Plague Tale: Innocence https://www.gameskinny.com/w0v83/finding-all-the-historical-curiosities-in-a-plague-tale-innocence https://www.gameskinny.com/w0v83/finding-all-the-historical-curiosities-in-a-plague-tale-innocence Mon, 13 May 2019 18:00:02 -0400 Thomas Wilde

A Plague Tale: Innocence would count as a straightforward historical drama were it not for the armies of flesh-hungry rats. You can get some background details on the history and culture of 1300s France by looking around for Curiosities, a collection of random tools, toys, books, alchemy devices, and other artifacts that teach you more about the culture of this specific time and place.

Find 13 of the 26 Curiosities to earn the Curiosities hunter trophy/achievement. If you manage to find them all, you'll get the Curiosities collector trophy/achievement.

The Curiosities are some of the harder-to-find collectibles in A Plague Tale, and discussing their locations requires a few mild spoilers. Try not to read further until you've had the chance to beat the game for yourself.

Curiosity Locations in A Plague Tale: Innocence

1: Cinnamon

Before you go upstairs to see Amicia's mother, Beatrice, in Chapter 1, go into the kitchen's back room and climb the ladder near the fireplace. The dish of spice is on a table against the far wall.

2: Tablecloth

In Chapter 1, when you go upstairs, go into the open hallway past Louise before you double back to see Beatrice. This item, the surprise Louise mentioned, is on Amicia's bed. If you wait until after you've spoken with Beatrice, the hallway door is locked and you won't be able to backtrack for this.

3: Soap

Once you reach the village proper in Chapter II, take the first right and go across the short stone bridge. Keep an eye on your right to find a dark, easy-to-miss alleyway that leads to a cul-de-sac. The collectible you want is in the corner nearest you as you enter.

4: Incense and Herbs

When you go upstairs to change your clothes in Chapter II, before you open the chest, look on the desk to the left of the bed.

5: Brew

Shortly after the rats first make the scene in Chapter III, you're asked to knock a brazier off the ceiling to set it swinging, then follow its arc to make it to the other side of a room. Instead of doing so, hop the fence halfway across to find the monks' brewery. Inspect the cauldron on the workbench to find this Curiosity.

6: Crusader Tabard

After you catch up to Hugo in the monks' old barracks in Chapter III, climb the ladder up to where he was hiding to find this in an open chest on the second floor.

7: Hermetic vessel

At the beginning of Chapter IV, look at the base of the tree stump near the small campsite by the side of the path.

8: V.I.T.R.I.O.L.

Just before or after you meet Laurentius in Chapter IV, go into Lucas's bedroom to the right of his, on the second floor of the farmhouse. You'll find this formula on the desk.

Notably, you get a different conversation about it depending on when you pick the VITRIOL up. You may want to wait until after you've met Lucas, as he has a bit to say about it.

9: Sickle

Upon reaching the early bit where you have to push the cart in Chapter V, look forward and to the left. There's a soldier in the distance with a torch in his hand who can be easily sniped from a distance with your sling, and he's standing next to an open chest.

Kill him, then push your cart in that general direction to find the Sickle and a few reagents in the chest he was guarding.

10: Oliphant

After you knock down the two hanging corpses to distract the swarm in Chapter V, don't go straight forward into the siege tower yet. Instead, hang a U-turn to your left to find a hidden cache of reagents, with this horn on the ground nearby.

11: Pounds sterling

As you leave the officer's tent with Melie in Chapter VI, don't follow her left into the soldiers' mess hall. Instead, take a detour right, around the cart, to a well-hidden side room. Here, you'll find some Sulphur, some Fabric, and a stack of English coins.

12: Declaration of War

After you free Hugo in Chapter VI, cut across the main drag to the left side of the camp and work your way towards the exit. The Declaration is on a stool in the smithy, near a couple of horses.

13: Horseshoe

After you get past the mill's wheel with Melie and Hugo at the start of Chapter VII, take a look through the gap in the wall near the workbench. There's a lock in the next room that you can break off with a sling stone, which reveals a hidden door in the previous room next to the mill's lever.

Go back inside with Melie to boost yourselves up into the hidden area, which contains nothing besides this collectible. It's actually a little hard to spot, but it's the only interactive object in the room so you can keep an eye out for the little white circle that marks it.

14: Map

When you emerge into the clearing full of guards in Chapter VII, right after Melie teaches you how to make Devorantis, clear out the patrolers along the right side. One of them is poring over this collectible, spread out on a table under a tent to the right of your destination.

This does require you to kill a few more of the soldiers than would be necessary if you were simply trying to escape. Fortunately, they're in the Inquisition, so it's hard to feel too bad about it.

15: Iconography

When you wake up in Chapter VIII, follow Hugo. The curiosity in question is at the end of the wrecked staircase in the first tower you pass through above Lucas's new laboratory.

16: Bird Language Manual

At the end of Chapter VIII, you can talk to Melie near the fireplace to progress to Chapter IX. Before you do that, go back to the ramparts where she and Amicia had their conversation. This book is hidden behind a barrel on the rampart where Melie was standing.

17: Sheepskin

In Chapter IX, after you knock down a hanging corpse to get a pack of rats out of your hair, a guard immediately bursts in with a lantern.

There's a chest with this curiosity in it near the door he used to get in, but you have to be careful to not dispose of the guard in a place that renders the chest impossible to get to. Ideally, you can lead him a bit and let him get further into the room, then destroy his lantern and let the rats take care of the rest. You do have to be careful to not let him get too close, however, as Amicia doesn't do well at point-blank range.

18: Piece of Transis

In Chapter IX, once you've managed to maneuver the old cart to the ledge in the graveyard, backtrack a bit. There's a part of the fence in the courtyard where you found the cart that you can vault over.

Do so, and you'll find this Curiosity inside a mausoleum at the end of a short path.

19: Study of a skinned person

As you pursue Rodric's captors through the university in Chapter X, you'll enter a lecture hall with seating to either side. The right side is blocked but features this Curiosity on a seat on the near side. You'll either need to move fast and grab it while the guards are distracted, or wait for most of them to leave and kill the guy they left behind.

20: Theriaque

When you reach the hidden library in the university's basement with Rodric in Chapter X, check the corners of the room. One of them hides an easy-to-miss study with this item on its desk.

21: Harnois helmet

In Chapter XII, in the kitchens of the de Rune estate, you'll find a second servant whose body has been totally untouched by the rats. This Curiosity is in the open hope chest behind her, against the wall, where it's easy to miss among all the flickering shadows in the room.

22: Family tree

When you finally reach Beatrice's laboratory in Chapter XII, this can be found on a table in the corner. It's really easy to find as long as you go exploring while the room's still dark, just like the game has been trying to condition you not to do.

23: Rag doll

At the end of the village section of Chapter XIII, before you go through the door Clevie's guarding, look to your left. There's a hole in the wall that's half-hidden by a hedge, and you can find Hugo's doll on the other side in an old cradle.

24: Knight figurine

When you reach Hugo's room in Chapter XIII, before you go to his little fort in the corner, check in Beatrice's workroom. This curiosity is on the table in the center.

25: Discipline

In Chapter XVI, once you reach town, go straight forward and put out the first torch to unleash your first pack of rats. Use them to take out the next two guards, then take a look to your right. The curiosity is in the little side yard, next to a dead guy, and is somehow grosser than the corpse.

26: Inquisitor's Manual

Once you've punched through the last of the guards between you and the cathedral in Chapter XVI, look to the right of the gallows' stairs, behind the barrels.

If you've missed any of the Curiosities on your first run, you can use the chapter selection option in the main menu to skip right to each stage you've reached or completed. Picking up a Curiosity saves it to your Codex on the spot, so you don't have to finish the level for it to count.

To finish off your time with A Plague Tale, consult our other guides for the game's Gifts and Hugo's Herbarium. If you're still on the fence about it, see what we've got to say on the subject in our review.

Fill Out Your Shopping List with the Collectible Gifts of A Plague Tale: Innocence https://www.gameskinny.com/o3ot6/fill-out-your-shopping-list-with-the-collectible-gifts-of-a-plague-tale-innocence https://www.gameskinny.com/o3ot6/fill-out-your-shopping-list-with-the-collectible-gifts-of-a-plague-tale-innocence Mon, 13 May 2019 18:00:02 -0400 Thomas Wilde

There are 11 'Gifts' in A Plague Tale: Innocence which are found in various hidden places throughout several of the game's levels. Unlike 'Curiosities,' Gifts tend to be specifically meant for, or reminiscent of, a specific character in the game's cast.

As with all collectibles in your in-game Codex, any Gift you successfully interact with is saved to your profile on the spot. Even if you die or quit after finding a Gift, but before completing the stage it's found in, the Gift is part of your collection for good.

Naturally, discussing the whereabouts of the Gifts requires a few mild spoilers, so don't read this at all until you've cleared the game. You can always go back to any chapter you've reached by using the selection menu at the main title screen.

In Chapters VIII and XV, your current collection of Gifts is stored in a special display case in the central room of the Chateau.

Finding all 11 Gifts in the game gets you the Big sister trophy/achievement.

Gift Locations in A Plague Tale Innocence

1: Whistle

The moment you get control of Amicia when you arrive back at the castle in Chapter I, go into the nearby empty stable and climb the ladder.

2: Amulets and talismans

At the start of Chapter II, keep following the river past the first few buildings, and look at the end of the short dock.

3: Rosary

Before you leave the church at the start of Chapter III, go forward and turn right at the altar to find this on a table.

4: Diary of an alchemist

When you reach the orchard in Chapter IV (where Hugo runs off and hides for a second), instead of going straight through it to your destination, head off to the right a bit towards the river. You'll find a wrecked rowboat with some reagents in it, as well as a dead guy and this book.

5: Ballastella (Jacob's staff)

This is probably the toughest Gift of the lot to find.

In Chapter V, near the end of the stage, there's a sequence that involves a brazier hanging from a siege engine. The way forward is to use Lucas to set the brazier swinging, then run with Hugo to a distant ledge to retrieve a handy stick.

Before you do that, however, face the ledge and look to the left. You should see a smoldering campfire with a sword sticking out of it, which is barely visible behind two short walls. You can hit it from here with an Ignifer to set it alight. While it's easier to spot while you're on the far ledge, it's easier to hit the campfire from your starting position, as seen below.

Having lit the fire, head over to the ledge, hit the lamp on the other side of the wall with another Ignifer, then send Hugo through for a stick. Light it, and use it to reach the area by the campfire. There's another bundle of sticks here so you can get back, as well as a ballastella leaning against the wall by the campfire.

6: Knucklebones

This one requires tight timing if you intend to grab it and survive. You can just do a suicide run for it, as collectible progress is directly saved to your codex rather than being tied to your level progression, but that's messy.

Either way, in Chapter VI, Melie will have you choose a barrel full of spears as a distraction, then lead you into the soldiers' barracks. Dodge the bottles on the ground, and then, instead of following Melie, run forward a bit and take a left out of the tent.

There are a few hidden crafting materials here, such as a valuable Tool, as well as this Gift, sitting on the edge of the table. You have a very short window here to grab any of it and get back to safety before the guard's distraction wears off.

7: Vinegar of the four thieves

When you get through the tunnel in Chapter VII and see the Chateau for the first time, go up the stairs. Instead of going straight ahead to the gauntlet full of rats, double back to the end of the higher path and have Melie pick the lock on the closed door. This leads to a very dark storage closet with this Gift inside.

8: Alchemical crucible

After you assist Lucas with his "Great Work" in Chapter VIII, follow Hugo. When you reach the base of the stairs that lead up to the ramparts, look just to Amicia's left to find this gift hidden by the foliage at her feet.

9: Chessboard

When you finally reach the university in Chapter IX, wait near the entrance point for the two guards on your right to walk into the alcove. You're going to have to take them out in order to reach this gift, which is on the table that one of them starts working at.

Ideally, you can smack the guy on the left with Devorantis, and while he's struggling with his helmet, switch out your ammo and kill the guard on the right with a rock. Finish the first guy off as he comes out of the Devorantis's effect, then grab the gift for Lucas. ("Here, Lucas. Two men had to die for this. I hope you like it.")

10: Reading stone

On your way out of the university with Rodric in Chapter X, once you've dealt with the second guy in heavy armor, check the opposite corner of the room to find this, as well as a chest full of alchemical ingredients.

11: Calamus

As you're on approach to the de Rune estate in Chapter XI, you'll reach a section where you have to trade off lantern detail with Lucas. Before you move on, however, check the nearby house. Its door is halfway blocked, and it's infested with rats, but this Gift is on the desk in the back left corner.

Dealing with the rats is a tricky prospect. If you simply throw a Luminosa through the door and have done with it, you probably won't get enough of the rats with the explosion to be able to explore safely. At best, you might be able to grab the Gift and scram before the Luminosa's flames die out.

What you can do instead is pitch an Odoris into one of the corners of the area, such as the small fenced-in lot to the right of the door, then ignite the campfire to keep the rats at bay.

This is an inexpensive method to clear out the room and leisurely grab both the Calamus and the reagents nearby, which include two valuable Fabrics and a roll of Leather.


There are more collectibles to find. Head over to our guides on Hugo's Herbarium and the various historical Curiosities to finish up your collection.

If you're still on the fence about whether or not to buy A Plague Tale, check out our review.

Discovering Hugo's Herbarium in A Plague Tale: Innocence https://www.gameskinny.com/xpx0k/discovering-hugos-herbarium-in-a-plague-tale-innocence https://www.gameskinny.com/xpx0k/discovering-hugos-herbarium-in-a-plague-tale-innocence Mon, 13 May 2019 18:15:01 -0400 Thomas Wilde

Starting in Chapter IV of A Plague Tale: Innocence, you can find a series of hidden flowers, all of which contribute an entry to your in-game Codex. Hugo doesn't necessarily have to be present in the stage for a collectible flower to show up, but if he is, you'll be able to tell when you've found a flower because Hugo will make a beeline for it. (No pun intended.)

Finding a flower also results in Amicia wearing a blossom in her hair for the rest of the current level.

Collecting half of the flowers in the game unlocks the Herbalist trophy/achievement. Once you've found them all, you receive the Botanist trophy/achievement.

Discussing the collectibles in A Plague Tale will involve unavoidable mild spoilers. Please do not read further until you've had a chance to clear the game for yourself. Once you've completed a stage, you can revisit it from the chapter selection menu at any time.

Note that any collectible you find in A Plague Tale is saved to your profile on the spot. Even if you die after finding it or quit out of the game, the collectible item is still saved in your Codex. You can pick it up again on subsequent attempts or runs through the game, but all you have to do is grab it once.

Flower Locations in A Plague Tale Innocence

1: Carnations

When Hugo finds flowers in the courtyard of the church in Chapter III, stop to inspect the plant he's looking at. You can technically skip this if you move on without interacting with Hugo, but it's otherwise difficult to miss.

2: Aquilegia

Once you get through the fields to the farm in Chapter IV, go all the way to the back of the lot, between the farmhouse and the back fence. You're looking for a little purple flower at the base of a tree.

3: Gladiolus

At the start of Chapter V, before you get to the battlefield, keep an eye on the left side of the path. You can see this flower well before you can reach it, growing on a ledge that overlooks the path.

Once you've caught up to Hugo, keep an eye on your left. You can follow the hillside up a bit at one point to find a well-hidden alchemists' chest. Keep going past it to follow the path back around to the flowers.

4: Hawthorn

In Chapter VII, when you reach the ruined village that Melie says is cursed, don't follow her to the left right away. Instead, go right and look behind the fallen wall at the end of the path. Hugo will find a bush.

5: St. John's wort

After the scene with the tree at the end of Chapter VIII, before you go to talk to Melie, look at the plant Hugo's playing with.

6: Lavender

Right at the start of Chapter IX, keep an eye on the left side of the path as you follow Melie.

7: Daisy

In Chapter X, in the university library, make progress until the point where you have to unleash a rat swarm on a couple of armored guards. Once the rats have fully left the alcove they've been sealed up in, investigate it to find this flower growing out of the floor. Somehow.

8: Rhodendron

Before you go to talk to Lucas in Chapter XI, take a right and go along the outside edge of the courtyard. You're looking for these flowers, in an easy-to-spot bush.

9: Cinquefoil

Once you emerge from the castle after visiting Hugo's room in Chapter XII, hang a left before you go down the stairs and look for this flower, on the ground next to a deformed statue.

10: Daffodil

After you rescue Hugo in Chapter XIII, keep an eye on your right as you go down the path. You can find this flower in a small clearing there.

11: Nightshade

This is an easy flower to find, as there's only one place in all of Chapter XIV where a flower could theoretically be growing. The problem is that it's in the courtyard, which is crawling with Inquisition guards.

While you're following Nicholas, he'll pause to talk to a couple of people in the courtyard. When he leaves, don't follow him right away. Instead, dodge the guards and work your way around to your left, to the hedges on the far right-hand side of the courtyard. The berries are growing on a small bush inside it.

12: Rockfoils

Right at the start of Chapter XV, talk to Lucas, then open the door near him and walk through. The flowers are at the other end of the room, next to the bench.

13: Christmas rose

Progress through Chapter XVI until you reach the part where Rodric has to break into the burning house for you. Fend off the guards, then use the door they came in through to reach a yard on the other side of the chasm. Hugo will present Amicia with "her flower."

If you need a hand finding the other collectible items in A Plague Tale, check out our guides to the Curiosities and Gifts. If you're still on the fence about whether or not to play the game, you can also head over and read our full review.

A Plague Tale: Innocence Crafting Guide — Best and Worst Upgrades https://www.gameskinny.com/c6vhr/a-plague-tale-innocence-crafting-guide-best-and-worst-upgrades https://www.gameskinny.com/c6vhr/a-plague-tale-innocence-crafting-guide-best-and-worst-upgrades Tue, 14 May 2019 11:48:21 -0400 Mark Delaney

Asobo Studio's biggest game in their history launches this week. In A Plague Tale: Innocence, players will explore a 14th-century blend of grim historical fact with dangerous fantastical fiction all through the eyes of two young children.

To make it through the swarms of disease-ridden rats and the stifling Inquisition, you'll want to know how best to take advantage of the game's skill tree, which is based entirely around crafting survival tools.

The game slowly reveals what the skill tree looks like as you play through the story, so if you want to get a preview of what's available and be given tips on which upgrades are most worth your precious materials, our guide will come in handy.

The Full Skill Tree

By game's end, there are seven areas of Amicia's skills that can be upgraded, each of them with three areas of focus totaling 21 skills overall.

Every skill won't all be visible from the beginning and in fact it takes many hours before the full tree is visible. Here's what to expect in the complete skill tree:



  • First upgrade: Hitting enemies in the head kills them instantly
  • Second upgrade: Reduces initial load time for Amicia's sling
  • Third upgrade: The sling no longer makes any noise


  • First upgrade: Reduces the time it takes to achieve maximum accuracy
  • Second upgrade: Reduces reloading time
  • Third upgrade: Allows two consecutive shots without priming and reloading


  • First upgrade: Holds up to 12 materials of each type
  • Second upgrade: Holds up to 16 materials of each type
  • Third upgrade: Holds up to 22 materials of each type

Ammunition bag

  • First upgrade: Holds up to 10 ammunition of each type
  • Second upgrade: Holds up to 14 ammunition of each type
  • Third upgrade: Holds up to 22 ammunition of each type


  • First upgrade: Running and dodging make less noise
  • Second upgrade: Amicia no longer needs a workshop to upgrade her gear
  • Third upgrade: Amicia no longer needs tools to upgrade her gear


  • First upgrade: Increases the duration of effect of Odoris and Luminosa
  • Second upgrade: Allows Luminosa to be thrown with a sling
  • Third upgrade: Allows Somnum to be thrown


  • First upgrade: Ignifier ammo distracts enemies
  • Second upgrade: Improves the speed of ammo crafting
  • Third upgrade: Shooting a stone with a sling removes the target's helmet

Best Skill Upgrades

Not all 21 skill upgrades are created equal. After extensively playing A Plague Tale, we've come up with this list of recommendations as to how to spend your materials.

The world of A Plague Tale is a ruthless one, and you don't want to use up your precious materials frivolously. Understanding that sometimes you'll need to unlock a preceding upgrade to unlock a subsequent upgrade in the same area, these are our picks for the most advantageous skills in Amicia's survival tool belt.

Pocket and Ammunition Capacities: All Upgrades

While there's certainly not a surplus of materials lying about the world of A Plague Tale, good scavenging will sometimes net you more materials than you can carry, which painfully means you'll have to leave them behind.

Upgrading both your ammo and material carrying capacities should be one of the main priorities. As the game gets tougher, you'll want to have a more abundant and diverse arsenal, and you can't do that unless you're able to carry the extra materials.

Attirail: First Upgrade

Stealth is the central mechanic to A Plague Tale's gameplay, so that means you'll want to very quickly make yourself quieter.

When you time things perfectly, you can often sneak past guards without running at all, but assuming you want some wiggle room, upgrading your ability to stay quiet in the shadows will greatly aid you from a very early point in the game as it's one of the first upgrades available.

Strings: All Upgrades

Amicia isn't a super soldier, nor is she a trained survivalist. In her story, she's armed with only a slingshot to defend herself and Hugo against the dual threat of rats and religious tyrants. That means you really can't go wrong with upgrading her sling's strings to their maximum effectiveness.

You should especially consider getting the first upgrade early as it will help you with an early boss battle.

Pouch: First and Second Upgrades

Similar to the strings, Amicia's pouch upgrades directly aid you in combat. Often you can avoid combat by staying sneaky, but sometimes the game forces you into it, or things may otherwise devolve, like how Hugo can be captured and killed fast if you don't intervene.

It's in these moments where you'll either be thankful you've upgraded your pouch or wishing you did. Getting multiple shots off fast is hugely important as the enemy numbers increase later in the game, and it would be nearly impossible to see the end credits of A Plague Tale without spending some materials on the pouch. 

Containers: First Upgrade

The alchemy branch of the skill tree isn't available until about halfway through the game, but when you do get it, it introduces some very advantageous new tools. Particularly, Luminosa and Odoris can be huge when you're solving some of the game's environmental puzzles.

Luminosa illuminates areas for a short while, which keeps the rats at bay, while Odoris draws rats over to an area. Both can be used in clever and improvised ways that will help clear paths, eliminate Inquisition members, or save the life of an ally. This first upgrade simply makes their effects last longer so it's one of the best to consider. 

Skills to Ignore

If you're not the type to chase achievements and trophies unlocking the entire skill tree, it's likely you'll beat the game without unlocking every skill. That means you'll want to pass over some skills in favor of those better ones listed above.

Three skills that we don't find necessary are:

  • Attirail second upgrade
  • Attirail third upgrade
  • Instruments' second upgrade

In the case of the attirails, while not needing a workshop to unlock skills may sound beneficial, they actually appear regularly enough that this skill didn't help us very much and in the end felt like we wasted materials.

The most scarce crafting item in the game is tool kits, so you may think it's best to not need them anymore for upgrading. However, at the time we unlocked this skill, we had three tool kits in our inventory. They are often off the beaten path in the game's mostly linear levels, but for those who are scouring over the less-traveled areas, you'll find enough to keep upgrading at a helpful pace. 

As for the Instruments' second upgrade, being able to throw Somnum may sound great when it's first introduced as a sleeping agent to combat the Inquisition, but considering just how many resources it eats up and how Somnum is meant as a last resort item, you're much better off finding alternate solutions. A single Somnum usage can be the difference between unlocking a new skill or not, and for a one-off item like that, such a cost-value proposition just doesn't add up.


If you're looking for more on A Plague Tale: Innocence, don't miss the huge reveal hidden in the game's final scene easter egg. or any of our other A Plague Tale: Innocence guides here on GameSkinny.

The Easter Egg You Missed in A Plague Tale: Innocence's Post-Credits Scene https://www.gameskinny.com/cw5yy/the-easter-egg-you-missed-in-a-plague-tale-innocences-post-credits-scene https://www.gameskinny.com/cw5yy/the-easter-egg-you-missed-in-a-plague-tale-innocences-post-credits-scene Tue, 14 May 2019 09:00:01 -0400 Mark Delaney

One of May's biggest new releases is now available. Asobo Studio's third-person stealth-action game, A Plague Tale: Innocence, sneaks into stores during a busy week that also features RAGE 2 and Team Sonic Racing. However, its ending, post-credits scene is hiding something. 

Once you make it to the end of A Plague Tale, stick around for Chapter XVII after the credits. Asobo went the Marvel route and left a massive reveal hidden in the last images of its thematically dark story.

Not sure what it means or what you might've missed? Don't worry, we'll get you caught up.

Beware: spoilers ahead!

The final chapter of A Plague Tale shows Amicia and Hugo walking through the streets of a small village. Amicia plays a carnival game using her slingshot (which by then is surely quite simple for her), wins Hugo an apple, and together, they head back to their carriage to meet up with Lucas.

After a brief conversation, the camera slowly zooms out as bittersweet music plays and our heroes' journey comes to an end... or does it?

Just as the camera zooms out to its fullest extent, right before the game cuts to black, in the distance, you can see where the kids are heading. It's to the shore to get on a boat. 

The ending of A Plague Tale Innocence

Why is this important? Because recently, the game's publisher, Focus Home Interactive, held an event where they teased several upcoming projects with studios from all over the world.

They even announced with a teaser image that they have agreed to publish Asobo's next game. The image doesn't tell us much on its own, but together with this final scene of the game, it's very revealing. Check it out below.

A teaser image for A Plague Tale Innocence that ties to the post-credits scene

It's the same boat! In a very clever and sneaky way, Focus Home and Asobo have already revealed a sequel to A Plague Tale: Innocence is on the way. If you need more proof, the red garment floating in the water belongs to Hugo and is the shirt he wears in the game by default (though players can change his clothes in the options).

Additionally, the entire game is about Amicia caring for Hugo and keeping him safe in a harsh world where swarms of sickly rats and The Inquisition are both constantly threatening to kill them. "Care. Rise. Defy."

On top of all that is the fact that when A Plague Tale: Innocence was first revealed, it was called simply "The Plague." However, not a long time after, it was retitled to what it is today. That seems to indicate the creators were looking at branding it as the Plague Tale series.

Given all that happens in the game and what's shown in the teaser image during the end, post-credits scene, our money is on A Plague Tale: Defiance next. A sequel is coming. Now we wait for the official word from Focus Home and Asobo.

Hands-On Preview: A Plague Tale is a Historical Adventure With Some Horrifying Twists https://www.gameskinny.com/mokdk/hands-on-preview-a-plague-tale-is-a-historical-adventure-with-some-horrifying-twists https://www.gameskinny.com/mokdk/hands-on-preview-a-plague-tale-is-a-historical-adventure-with-some-horrifying-twists Thu, 28 Feb 2019 08:32:21 -0500 Thomas Wilde

When I spoke to the developers of A Plague Tale: Innocence at last year's E3 in Los Angeles, they were hesitant to call it a horror game.

To be fair, they aren't exactly wrong. For a lot of its initial running time, A Plague Tale is more like a historical drama. Set during the Hundred Years' War in 14th-century France, you play as Amicia de Rune, the daughter of a minor nobleman whose family suddenly ends up on the Inquisition's hit list.

Shortly thereafter, Amicia and her little brother Hugo are forced to flee across the countryside toward safety, at a time when hostile priests, invading Englishmen, maddened villagers, and the Black Death are all competing to get the chance to kill them.

It's a slow burn of a game with real human stakes, and it takes the time to build up its world and its characters. There's real thought behind the portrayal of Amicia and Hugo's family, the life they've built, and the time they're in. There's a touch of Hollywood cleanliness to the proceedings, of course, but the opening hours of A Plague Tale feel like a careful period piece, even once the action begins.

That being said, our hands-on preview proved one thing: this is also a game about being chased at every turn by demon rats.

The rats first show up right at the title screen, but take their time in making their onscreen debut. Once they do, however, they're almost inescapable, boiling up from every unattended crack and shadow; they act like little black land piranha with eerily glowing eyes. Anything that gets caught by them is reduced to a wet red skeleton in seconds.

Every time the rats appear, A Plague Tale jumps into an entirely different genre-pool. The Black Death is ravaging the area, the Inquisition is breathing down your neck, the English are about 10 minutes away from yet another full-scale invasion, and somehow, thanks to the rats, things are about to get even worse.

Early on, the rats are an obstacle. They're easily distracted by simple meals, so you can get a bunch of them off your case at once by throwing them meat, and they won't get anywhere near bright light. Getting through an infested area is mostly about finding ways to illuminate your path with lit torches, burning sticks, or unlit braziers.

Later on, the rats also become a weapon, which was a big part of the level that the developers, Asobo Studio, were showing off back at E3. If there's a hostile soldier in your way and you can figure out a way to put out his torch, then you've just rung the rats' dinner bell and solved two problems at once. It's clever, sure, but the game's also not at all shy about letting you know that you just did something terrible to a guy.

I've played through the first couple of hours of A Plague Tale, and the easiest point of comparison is probably The Last of Us. Like that game, this a linear story about the relationship between its two leads as they navigate an exquisitely terrible situation, all with a special focus placed on the consequences and aftereffects of violence.

It also emphasizes stealth as a way to survive against overwhelming odds, although here, it's usually your first and best option.

A Plague Tale is much more of an adventure game, however. The go-to obstacles in your way require a bit of creative thinking and some exploration of your environment before you can proceed. There is some combat, although it's clunky by design.

Amicia begins the game equipped with a sling, which can break distant objects and stun people if you get a clean shot on their heads, and it turns into an okay weapon after a few crafted upgrades. The sling takes time to spin up, however, and is nearly useless against somebody who's already close enough to take a swing at you.

Most of the time, if there's going to be a fight at all, you'll win it with a surprise attack or a clever environmental kill. You eventually learn how to create alchemical ammunition for your sling, which you can use to set distant targets on fire. That, in turn, widens your options for both basic combat and problem-solving.

I do think that this game's likely to turn some people off right from the jump, though. It's a full-length escort mission where you're stuck babysitting for a relatively realistically-depicted young boy. If you get too far away from Hugo, he'll pitch a fit that alerts nearby enemies, so you can't just stick him in a bucket and come back for him later Resident Evil 4-style.

A lot of the time, you can hold his hand and he'll obediently follow you wherever you go, but I can't say that it wasn't occasionally obnoxious, especially when he constantly argues with Amicia about what their next move should be.

I get the feeling that the design intent here is to try to invoke the unique blend of protectiveness and sheer teeth-grinding rage that only an annoying little brother can provide, and in that, it's reasonably successful. In practice, however, story-appropriate player aggravation is still player aggravation.

A Plague Tale was developed by the French studio Asobo, which has made its bones for the last 15 years or so contributing to other companies' projects, or making licensed games like Monopoly Plus and Disneyland Adventures. A Plague Tale marks the company's first foray into original IP since the obscure 2005 PC/Xbox shooter Nemesis Strike.

With that in mind, I'm genuinely impressed that Asobo chose to make something like A Plague Tale. It doesn't have that mass-market feel where it exists to chase a market trend, but instead, it feels like a passion project, set in a period that few other games ever explore, with some risky creative decisions involved.

I'd like to see this succeed, if only because it's a novel experience. We'll just have to wait until later this year to see if its uniqueness can achieve that. 

Transform into Amicia from A Plague Tale: Innocence https://www.gameskinny.com/t3l2t/transform-into-amicia-from-a-plague-tale-innocence https://www.gameskinny.com/t3l2t/transform-into-amicia-from-a-plague-tale-innocence Mon, 20 May 2019 15:16:34 -0400 Glitchieetv

A Plague Tale: Innocence follows the story of Amicia as she cares for her younger brother Hugo in a war-torn France filled with disease and active battle sites. With a gritty storyline revolving around the siblings, it is easy to see why A Plague Tale: Innocence is getting rave reviews.

Set at the beginning of the Hundred Years' War, players take the role of Amicia de Rune, the daughter of a retired French knight. In the opening the de Rune home is attacked by the Inquisition forcing Amicia to flee with her younger brother Hugo.

Straddled with caring for her sheltered brother, Amicia uses her wits to survive the chaos. Sneaking past religious fanatics, avoiding hordes of diseased rats, and fending off insanity give the game a twisted, dark vibe. 

For those that want to cosplay the battle-worn Amicia, the game's developer, Asobo Studio, has released a cosplay guide.

The 12-page PDF is available here.

What often separates a good costume from a fantastic one are the small details, which can take hours of research to get right. Sometimes a reference point is not available, but breaking down each piece and stylistic evolution can be exceedingly helpful. This cosplay guide highlights in a single place the smallest details many endlessly search for.

For more cosplay ideas, be sure to head over to our other articles for Star WarsBayonettaMass EffectThe Elder Scrolls, and Fortnite. If none of those spark your interest, be sure to check out all of our cosplay articles here